From ccfb2ac233a27f29b0c379a05535765d7fd2fa51 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 1 Apr 2016 12:58:46 +0200 Subject: [PATCH] - fixed quake checks. --- src/r_utility.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/r_utility.cpp b/src/r_utility.cpp index eaf1ef2a7..1aae11f55 100644 --- a/src/r_utility.cpp +++ b/src/r_utility.cpp @@ -1010,11 +1010,11 @@ void R_SetupFrame (AActor *actor) } if (jiggers.Intensity.X != 0 || jiggers.Offset.X != 0) { - ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X, jiggers.Falloff, jiggers.WFalloff); + ViewPos.X += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X, jiggers.Falloff, jiggers.WFalloff); } if (jiggers.Intensity.Y != 0 || jiggers.Offset.Y != 0) { - ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y, jiggers.Falloff, jiggers.WFalloff); + ViewPos.Y += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y, jiggers.Falloff, jiggers.WFalloff); } if (jiggers.Intensity.Z != 0 || jiggers.Offset.Z != 0) {