-Fixed many IWAD mapping errors

This commit is contained in:
Erick Tenorio 2018-10-13 21:18:05 -05:00 committed by Christoph Oelckers
parent dd719f0f14
commit cc8112f88d

View file

@ -5,25 +5,6 @@ class LevelCompatibility play
{
switch (checksum)
{
case 'AB24AE6E2CB13CBDD04600A4D37F9189': // doom2.wad map02
case '1EC0AF1E3985650F0C9000319C599D0C': // doom2bfg.wad map02
{
// Missing textures
TextureID stone4 = TexMan.CheckForTexture("STONE4", TexMan.Type_Wall);
SetWallTextureID(327, Line.front, Side.bottom, stone4);
SetWallTextureID(328, Line.front, Side.bottom, stone4);
SetWallTextureID(338, Line.front, Side.bottom, stone4);
SetWallTextureID(339, Line.front, Side.bottom, stone4);
break;
}
case '66C46385EB1A23D60839D1532522076B': // doom2.wad map08
{
// Missing texture
SetWallTexture(101, Line.back, Side.top, "BRICK7");
break;
}
case 'E2B5D1400279335811C1C1C0B437D9C8': // Deathknights of the Dark Citadel, map54
{
// This map has two gear boxes which are flagged for player cross
@ -152,7 +133,7 @@ class LevelCompatibility play
case '1E785E841A5247B6223C042EC712EBB3': // TNT: Evilution MAP08
{
// Missing texture when lowering sector to red keycard
SetWallTexture(480, Line.back, Side.Bottom, "METAL2");
SetWallTexture(480, Line.back, Side.bottom, "METAL2");
break;
}
@ -163,6 +144,13 @@ class LevelCompatibility play
break;
}
case '55C8DA7B531AE47014AD73FFF4687A36': // TNT: Evilution MAP21
{
// Missing texture that is most likely unintentional
SetWallTexture(1138, Line.front, Side.top, "PANEL4");
break;
}
case '2C4A3356C5EB3526D2C72A4AA4B18A36': // TNT: Evilution map29
{
// remove mancubus who always gets stuck in teleport tunnel, preventing
@ -192,14 +180,81 @@ class LevelCompatibility play
break;
}
case '56D4060662C290791822EDB7225273B7': // Plutonia Experiment MAP08
{
// Raising ceiling causing a HOM.
OffsetSectorPlane(130, Sector.ceiling, 16);
break;
}
case '25A16C30CD10157382C01E5DD9C6604B': // Plutonia Experiment MAP10
{
// Missing textures
SetWallTexture(548, Line.front, Side.bottom, "METAL");
SetSectorTexture(71, Sector.ceiling, "FLOOR7_1");
SetWallTexture(1010, Line.front, Side.top, "GSTONE1");
break;
}
case '1EF7DEAECA03DE03BF363A3193757B5C': // PLUTONIA.wad map11
{
SetLineSectorRef(41, Line.back, 6);
break;
}
case 'B02ACA32AE9630042543037BA630CDE9': // Plutonia Experiment MAP13
{
// Textures on wrong side at level start.
SetWallTexture(107, Line.back, Side.top, "A-BROWN1");
SetWallTexture(119, Line.back, Side.top, "A-BROWN1");
break;
}
case '9D84B423D8FD28553DDE23B55F97CF4A': // Plutonia Experiment MAP25
{
// Missing texture at level exit.
SetWallTexture(1152, Line.front, Side.top, "A-BROCK2");
break;
}
case 'ABC4EB5A1535ECCD0061AD14F3547908': // Plutonia Experiment, map26
{
SetSectorSpecial(156, 0);
// Missing textures
SetWallTexture(322, Line.front, Side.top, "A-MUD");
SetWallTexture(323, Line.front, Side.top, "A-MUD");
break;
}
case 'A2634C462717328CC1AD81E81EE77B08': // Plutonia Experiment MAP28
{
// Missing textures
SetWallTexture(675, Line.front, Side.bottom, "BRICK10");
SetWallTexture(676, Line.front, Side.bottom, "BRICK10");
SetWallTexture(834, Line.front, Side.bottom, "WOOD8");
SetWallTexture(835, Line.front, Side.bottom, "WOOD8");
SetWallTexture(2460, Line.front, Side.top, "BIGDOOR7");
SetWallTexture(2496, Line.front, Side.top, "BRICK10");
// Allow a player to leave the room in deathmatch without
// needing another player to activate a switch.
SetLineSpecial(1033, Floor_LowerToLowest, 10, 8);
SetLineActivation(1033, SPAC_Use);
break;
}
case '850AC6D62F0AC57A4DD7EBC2689AC38E': // Plutonia Experiment MAP29
{
// Texture applied on bottom instead of top
SetWallTexture(2842, Line.front, Side.top, "A-BROCK2");
break;
}
case '279BB50468FE9F5B36C6D821E4902369': // Plutonia Experiment map30
{
// Missing texture and unpegged gate texture during boss reveal
SetWallTexture(730, Line.front, Side.bottom, "ROCKRED1");
SetLineFlags(730, 0, Line.ML_DONTPEGBOTTOM);
// flag items in deathmatch-only area correctly so that 100% items
// are possible in solo
SetThingFlags(250, 17);
@ -211,6 +266,18 @@ class LevelCompatibility play
break;
}
case 'D5F64E02679A81B82006AF34A6A8EAC3': // Plutonia Experiment MAP32
{
// Missing textures
TextureID mosrok = TexMan.CheckForTexture("A-MOSROK", TexMan.Type_Wall);
for(int i=0; i<4; i++)
{
SetWallTextureID(569+i, Line.front, Side.top, MOSROK);
}
SetWallTexture(805, Line.front, Side.top, "A-BRICK3");
break;
}
case '4CB7AAC5C43CF32BDF05FD36481C1D9F': // Plutonia: Revisited map27
{
SetLineSpecial(1214, Plat_DownWaitUpStayLip, 20, 64, 150);
@ -232,6 +299,7 @@ class LevelCompatibility play
OffsetSectorPlane(137, Sector.floor, 8);
break;
}
case 'A24FE135D5B6FD427FE27BEF89717A65': // doom.wad e2m2
{
// missing textures
@ -239,6 +307,7 @@ class LevelCompatibility play
SetWallTexture(1596, Line.back, Side.top, "WOOD1");
break;
}
case '1BC04D646B32D3A3E411DAF3C1A38FF8': // doom.wad e2m4
{
// missing textures
@ -248,25 +317,30 @@ class LevelCompatibility play
SetWallTexture(1071, Line.front, Side.top, "MARBLE1");
break;
}
case '99C580AD8FABE923CAB485CB7F3C5E5D': // doom.wad e2m5
{
// missing textures
SetWallTexture(590, Line.back, Side.top, "GRAYBIG");
SetWallTexture(590, Line.front, Side.bottom, "BROWN1");
SetWallTexture(1027, Line.back, Side.top, "SP_HOT1");
break;
}
case '3838AB29292587A7EE3CA71E7040868D': // doom.wad e2m6
{
// missing texture
SetWallTexture(1091, Line.back, Side.top, "compspan");
break;
}
case '8590F489879870C098CD7029C3187159': // doom.wad e2m7
{
// missing texture
SetWallTexture(1286, Line.front, Side.bottom, "SHAWN2");
break;
}
case '8A6399FAAA2E68649D4E4B16642074BE': // doom.wad e2m9
{
// missing textures
@ -275,6 +349,7 @@ class LevelCompatibility play
SetWallTexture(140, Line.back, Side.top, "GSTONE1");
break;
}
case '2B65CB046EA40D2E44576949381769CA': // Commercial Doom e3m4
{
// This line is erroneously specified as Door_Raise that monsters
@ -282,20 +357,53 @@ class LevelCompatibility play
// this into a one-shot Door_Open so that it won't close.
SetLineSpecial(1069, Door_Open, 0, 16);
SetLineFlags(1069, 0, Line.ML_REPEAT_SPECIAL);
// Fix HOM error from AASTINKY texture
SetWallTexture(470, Line.front, Side.top, "BIGDOOR2");
break;
}
case '100106C75157B7DECB0DCAD2A59C1919': // Doom E3M5
{
// Replace AASTINKY textures
SetWallTexture(833, Line.front, Side.mid, "FIREWALL");
SetWallTexture(834, Line.front, Side.mid, "FIREWALL");
SetWallTexture(836, Line.front, Side.mid, "FIREWALL");
SetWallTexture(839, Line.front, Side.mid, "FIREWALL");
// Missing textures at the door leading to the BFG
SetWallTexture(1329, Line.back, Side.bottom, "METAL");
SetWallTexture(1330, Line.back, Side.bottom, "METAL");
break;
}
case '5AC51CA9F1B57D4538049422A5E37291': // doom.wad e3m7
{
// missing texture
// missing textures
SetWallTexture(901, Line.back, Side.bottom, "GSTONE1");
SetWallTexture(971, Line.back, Side.top, "SP_HOT1");
break;
}
case 'FE97DCB9E6235FB3C52AE7C143160D73': // Doom E3M9
{
// Missing texture
SetWallTexture(102, Line.back, Side.bottom, "STONE3");
break;
}
case 'DA0C8281AC70EEC31127C228BCD7FE2C': // doom.wad e4m1
{
// missing texture
SetWallTexture(470, Line.front, Side.top, "GSTONE1");
break;
}
case '771092812F38236C9DF2CB06B2D6B24F': // Ultimate Doom E4M2
{
// Missing texture
SetWallTexture(165, Line.back, Side.top, "WOOD5");
break;
}
case 'F6EE16F770AD309D608EA0B1F1E249FC': // Ultimate Doom, e4m3
{
// Remove unreachable secrets
@ -322,6 +430,7 @@ class LevelCompatibility play
SetSectorSpecial(155, 0);
break;
}
case 'AAECADD4D97970AFF702D86FAFAC7D17': // doom.wad e4m4
{
// missing textures
@ -332,6 +441,31 @@ class LevelCompatibility play
SetWallTextureID(572, Line.front, Side.top, BROWNHUG);
break;
}
case 'C2E09AB0BDD03925305A48AE935B71CA': // Ultimate Doom E4M5
{
// Missing textures
SetWallTexture(19, Line.back, Side.bottom, "GSTONE1");
SetWallTexture(109, Line.back, Side.top, "GSTONE1");
SetWallTexture(711, Line.back, Side.bottom, "FIRELAV2");
SetWallTexture(713, Line.back, Side.bottom, "FIRELAV2");
// Lower ceiling on teleporter to fix HOMs.
OffsetSectorPlane(35, Sector.ceiling, -24);
break;
}
case 'CBBFF61A8C231DFFC8E8A2A2BAEB77FF': // Ultimate Doom E4M6
{
// Textures on wrong side at Yellow Skull room.
SetWallTexture(475, Line.back, Side.top, "MARBLE2");
SetWallTexture(476, Line.back, Side.top, "MARBLE2");
SetWallTexture(479, Line.back, Side.top, "MARBLE2");
SetWallTexture(480, Line.back, Side.top, "MARBLE2");
SetWallTexture(481, Line.back, Side.top, "MARBLE2");
SetWallTexture(482, Line.back, Side.top, "MARBLE2");
break;
}
case '94D4C869A0C02EF4F7375022B36AAE45': // Ultimate Doom, e4m7
{
// Remove unreachable secrets
@ -340,6 +474,25 @@ class LevelCompatibility play
break;
}
case '2DC939E508AB8EB68AF79D5B60568711': // Ultimate Doom E4M8
{
// Missing texture
SetWallTexture(425, Line.front, Side.mid, "SP_HOT1");
break;
}
case 'AB24AE6E2CB13CBDD04600A4D37F9189': // doom2.wad map02
case '1EC0AF1E3985650F0C9000319C599D0C': // doom2bfg.wad map02
{
// Missing textures
TextureID stone4 = TexMan.CheckForTexture("STONE4", TexMan.Type_Wall);
SetWallTextureID(327, Line.front, Side.bottom, stone4);
SetWallTextureID(328, Line.front, Side.bottom, stone4);
SetWallTextureID(338, Line.front, Side.bottom, stone4);
SetWallTextureID(339, Line.front, Side.bottom, stone4);
break;
}
case 'CEC791136A83EEC4B91D39718BDF9D82': // doom2.wad map04
{
// missing textures
@ -351,7 +504,8 @@ class LevelCompatibility play
SetWallTextureID(111, Line.front, Side.top, STONE);
SetWallTextureID(127, Line.front, Side.top, STONE);
SetWallTextureID(128, Line.front, Side.top, STONE);
// remove erroneous blue keycard pickup ambush sector tags (nearby viewing windows, and the lights)
// remove erroneous blue keycard pickup ambush sector tags
// (nearby viewing windows, and the lights)
ClearSectorTags(19);
ClearSectorTags(20);
ClearSectorTags(23);
@ -362,38 +516,125 @@ class LevelCompatibility play
ClearSectorTags(85);
break;
}
case '9E061AD7FBCD7FAD968C976CB4AA3B9D': // doom2.wad map05
{
// fix bug with opening westmost door in door hallway - incorrect sector tagging - see doomwiki.org for more info
// fix bug with opening westmost door in door hallway
// incorrect sector tagging - see doomwiki.org for more info
ClearSectorTags(4);
ClearSectorTags(153);
// Missing textures
SetWallTexture(489, Line.back, Side.top, "SUPPORT3");
SetWallTexture(560, Line.back, Side.top, "SUPPORT3");
break;
}
case '291F24417FB3DD411339AE82EF9B3597': // Doom II MAP07
{
// Missing texture at BFG deathmatch spawn.
SetWallTexture(168, Line.back, Side.bottom, "BRONZE3");
SetLineFlags(168, 0, Line.ML_DONTPEGBOTTOM);
break;
}
case '66C46385EB1A23D60839D1532522076B': // doom2.wad map08
{
// Missing texture
SetWallTexture(101, Line.back, Side.top, "BRICK7");
break;
}
case 'FBA6547B9FD44E95671A923A066E516F': // Doom II MAP13
{
// Missing texture
SetWallTexture(622, Line.back, Side.top, "BROWNGRN");
break;
}
case '5BDA34DA60C0530794CC1EA2DA017976': // doom2.wad map14
{
// missing textures
SetWallTexture(429, Line.front, Side.top, "BSTONE2");
SetWallTexture(430, Line.front, Side.top, "BSTONE2");
SetWallTexture(531, Line.front, Side.top, "BSTONE1");
SetWallTexture(1259, Line.back, Side.top, "BSTONE2");
SetWallTexture(1305, Line.back, Side.top, "BSTONE2");
TextureID bstone2 = TexMan.CheckForTexture("BSTONE2", TexMan.Type_Wall);
for(int i=0; i<3; i++)
{
SetWallTextureID(607+i, Line.back, Side.top, BSTONE2);
}
TextureID tanrock5 = TexMan.CheckForTexture("TANROCK5", TexMan.Type_Wall);
for(int i=0; i<7; i++)
{
SetWallTextureID(786+i, Line.back, Side.top, TANROCK5);
}
TextureID bstone1 = TexMan.CheckForTexture("BSTONE1", TexMan.Type_Wall);
for(int i=0; i<3; i++)
{
SetWallTextureID(1133+i, Line.back, Side.top, BSTONE1);
SetWallTextureID(1137+i, Line.back, Side.top, BSTONE1);
SetWallTextureID(1140+i, Line.back, Side.top, BSTONE1);
}
// Raise floor between lifts to correspond with others.
OffsetSectorPlane(106, Sector.floor, 16);
break;
}
case '1A540BA717BF9EC85F8522594C352F2A': // Doom II, map15
{
SetSectorSpecial(147, 0);
// Missing textures
SetWallTexture(94, Line.back, Side.top, "METAL");
SetWallTexture(95, Line.back, Side.top, "METAL");
SetWallTexture(989, Line.back, Side.top, "BRICK10");
break;
}
case '6B60F37B91309DFF1CDF02E5E476210D': // Doom II MAP16
{
// Missing textures
SetWallTexture(162, Line.back, Side.top, "BRICK6");
SetWallTexture(303, Line.front, Side.top, "STUCCO");
SetWallTexture(304, Line.front, Side.top, "STUCCO");
break;
}
case 'E1CFD5C6E60C3B6C30F8B95FC287E9FE': // Doom II MAP17
{
// Missing texture
SetWallTexture(379, Line.back, Side.top, "METAL2");
break;
}
case '0D491365C1B88B7D1B603890100DD03E': // doom2.wad map18
{
// missing textures
SetWallTexture(451, Line.front, Side.mid, "metal");
SetWallTexture(459, Line.front, Side.mid, "metal");
SetWallTexture(574, Line.front, Side.top, "grayvine");
break;
}
case 'B5506B1E8F2FC272AD0C77B9E0DF5491': // doom2.wad map19
{
// missing textures
SetWallTexture(355, Line.back, Side.top, "STONE2");
SetWallTexture(736, Line.front, Side.top, "SLADWALL");
SetWallTexture(1181, Line.back, Side.top, "MARBLE1");
TextureID step4 = TexMan.CheckForTexture("STEP4", TexMan.Type_Wall);
for(int i=0; i<3; i++)
{
SetWallTextureID(286+i, Line.back, Side.bottom, STEP4);
}
break;
}
case 'EBDAC00E9D25D884B2C8F4B1F0390539': // doom2.wad map21
{
// push ceiling down in glitchy sectors above the stair switches
@ -401,12 +642,44 @@ class LevelCompatibility play
OffsetSectorPlane(54, Sector.ceiling, -56);
break;
}
case '94893A0DC429A22ADC4B3A73DA537E16': // Doom II MAP25
{
// Missing texture at bloodfall near level start
SetWallTexture(436, Line.back, Side.top, "STONE6");
break;
}
case '1037366026AAB4B0CF11BAB27DB90E4E': // Doom II MAP26
{
// Missing texture at level exit
SetWallTexture(761, Line.back, Side.top, "METAL2");
break;
}
case '110F84DE041052B59307FAF0293E6BC0': // Doom II, map27
{
SetSectorSpecial(93, 0);
SetWallTexture(582, Line.back, Side.top, "ZIMMER3");
break;
}
case '84BB2C8ED2343C91136B87F1832E7CA5': // Doom II MAP28
{
// Missing textures
TextureID ashwall6 = TexMan.CheckForTexture("ASHWALL6", TexMan.Type_Wall);
for(int i=0; i<5; i++)
{
SetWallTextureID(103+i, Line.front, Side.top, ASHWALL6);
}
SetWallTexture(221, Line.front, Side.bottom, "BFALL1");
SetWallTexture(391, Line.front, Side.top, "BIGDOOR5");
SetWallTexture(531, Line.back, Side.top, "WOOD8");
SetWallTexture(547, Line.back, Side.top, "WOOD8");
SetWallTexture(548, Line.back, Side.top, "WOOD8");
break;
}
case '20251EDA21B2F2ECF6FF5B8BBC00B26C': // Doom II, MAP29
{
// Missing textures on teleporters
@ -415,10 +688,13 @@ class LevelCompatibility play
{
SetWallTextureID(405+i, Line.back, Side.bottom, SUPPORT3);
SetWallTextureID(516+i, Line.back, Side.bottom, SUPPORT3);
SetWallTextureID(524+1, Line.back, Side.bottom, SUPPORT3);
SetWallTextureID(524+i, Line.back, Side.bottom, SUPPORT3);
SetWallTextureID(1146+i, Line.back, Side.bottom, SUPPORT3);
SetWallTextureID(1138+i, Line.back, Side.bottom, SUPPORT3);
}
// Fix missing textures at switch with Arch-Vile.
OffsetSectorPlane(152, Sector.ceiling, -32);
SetWallTexture(603, Line.back, Side.top, "WOOD5");
break;
}
@ -441,12 +717,6 @@ class LevelCompatibility play
break;
}
case 'ABC4EB5A1535ECCD0061AD14F3547908': // Plutonia Experiment, map26
{
SetSectorSpecial(156, 0);
break;
}
case 'FF635FB9A2F076566299910F8C78F707': // nerve.wad, level04
{
SetSectorSpecial(868, 0);
@ -463,6 +733,7 @@ class LevelCompatibility play
SetWallTextureID(1057, Line.front, Side.top, mossrck1);
break;
}
case 'ADD0FAC41AFB0B3C9B9F3C0006F93805': // heretic.wad e1m3
{
// Broken door between the hallway that leads to a Torch
@ -471,6 +742,7 @@ class LevelCompatibility play
OffsetSectorPlane(86, Sector.ceiling, -128);
break;
}
case '916318D8B06DAC2D83424B23E4B66531': // heretic.wad e1m4
{
// Wrong sector offsets
@ -493,6 +765,7 @@ class LevelCompatibility play
SetWallTextureID(1296, Line.front, Side.bottom, woodwl);
break;
}
case '397A0E17A39542E4E8294E156FAB0502': // heretic.wad e2m2
{
// Missing green door statues on easy and hard difficulties
@ -500,6 +773,7 @@ class LevelCompatibility play
SetThingSkills(18, 31);
break;
}
case 'CA3773ED313E8899311F3DD0CA195A68': // heretic.wad e3m6
{
// Quartz flask outside of map
@ -512,6 +786,7 @@ class LevelCompatibility play
SetWallTextureID(370, Line.front, Side.top, mossrck1);
break;
}
case '5E3FCFDE78310BB89F92B1626A47D0AD': // heretic.wad E4M7
{
// Missing textures