This commit is contained in:
Christoph Oelckers 2014-09-21 08:12:32 +02:00
commit cbf353ca52
5 changed files with 76 additions and 0 deletions

View File

@ -2306,6 +2306,12 @@ void FBehavior::LoadScriptsDirectory ()
default: default:
break; break;
} }
// [EP] Clang 3.5.0 optimizer miscompiles this function and causes random
// crashes in the program. I hope that Clang 3.5.x will fix this.
#if defined(__clang__) && __clang_major__ == 3 && __clang_minor__ >= 5
asm("" : "+g" (NumScripts));
#endif
for (i = 0; i < NumScripts; ++i) for (i = 0; i < NumScripts; ++i)
{ {
Scripts[i].Flags = 0; Scripts[i].Flags = 0;
@ -4361,6 +4367,7 @@ enum EACSFunctions
ACSF_ChangeActorAngle, ACSF_ChangeActorAngle,
ACSF_ChangeActorPitch, // 80 ACSF_ChangeActorPitch, // 80
ACSF_GetArmorInfo, ACSF_GetArmorInfo,
ACSF_DropInventory,
/* Zandronum's - these must be skipped when we reach 99! /* Zandronum's - these must be skipped when we reach 99!
-100:ResetMap(0), -100:ResetMap(0),
@ -5485,6 +5492,42 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
break; break;
} }
case ACSF_DropInventory:
{
const char *type = FBehavior::StaticLookupString(args[1]);
AInventory *inv;
if (type != NULL)
{
if (args[0] == 0)
{
if (activator != NULL)
{
inv = activator->FindInventory(type);
if (inv)
{
activator->DropInventory(inv);
}
}
}
else
{
FActorIterator it(args[0]);
AActor *actor;
while ((actor = it.Next()) != NULL)
{
inv = actor->FindInventory(type);
if (inv)
{
actor->DropInventory(inv);
}
}
}
}
break;
}
case ACSF_CheckFlag: case ACSF_CheckFlag:
{ {
AActor *actor = SingleActorFromTID(args[0], activator); AActor *actor = SingleActorFromTID(args[0], activator);

View File

@ -1755,6 +1755,8 @@ enum SIX_Flags
SIXF_TRANSFERSPECIAL = 1 << 15, SIXF_TRANSFERSPECIAL = 1 << 15,
SIXF_CLEARCALLERSPECIAL = 1 << 16, SIXF_CLEARCALLERSPECIAL = 1 << 16,
SIXF_TRANSFERSTENCILCOL = 1 << 17, SIXF_TRANSFERSTENCILCOL = 1 << 17,
SIXF_TRANSFERALPHA = 1 << 18,
SIXF_TRANSFERRENDERSTYLE = 1 << 19,
}; };
static bool InitSpawnedItem(AActor *self, AActor *mo, int flags) static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
@ -1843,6 +1845,10 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
// If this is a missile or something else set the target to the originator // If this is a missile or something else set the target to the originator
mo->target = originator ? originator : self; mo->target = originator ? originator : self;
} }
if (flags & SIXF_SETMASTER)
{
mo->master = originator;
}
if (flags & SIXF_TRANSFERSCALE) if (flags & SIXF_TRANSFERSCALE)
{ {
mo->scaleX = self->scaleX; mo->scaleX = self->scaleX;
@ -1871,6 +1877,14 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
{ {
mo->fillcolor = self->fillcolor; mo->fillcolor = self->fillcolor;
} }
if (flags & SIXF_TRANSFERALPHA)
{
mo->alpha = self->alpha;
}
if (flags & SIXF_TRANSFERRENDERSTYLE)
{
mo->RenderStyle = self->RenderStyle;
}
return true; return true;
} }
@ -4966,3 +4980,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DropItem)
P_DropItem(self, spawntype, amount, chance); P_DropItem(self, spawntype, amount, chance);
} }
//==========================================================================
//
// A_SetSpeed
//
//==========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
{
ACTION_PARAM_START(1);
ACTION_PARAM_FIXED(speed, 0);
self->Speed = speed;
}

View File

@ -88,6 +88,7 @@ DEFINE_MEMBER_VARIABLE(height, AActor)
DEFINE_MEMBER_VARIABLE(radius, AActor) DEFINE_MEMBER_VARIABLE(radius, AActor)
DEFINE_MEMBER_VARIABLE(reactiontime, AActor) DEFINE_MEMBER_VARIABLE(reactiontime, AActor)
DEFINE_MEMBER_VARIABLE(meleerange, AActor) DEFINE_MEMBER_VARIABLE(meleerange, AActor)
DEFINE_MEMBER_VARIABLE(Speed, AActor)
//========================================================================== //==========================================================================

View File

@ -62,6 +62,7 @@ ACTOR Actor native //: Thinker
native fixed_t radius; native fixed_t radius;
native int reactiontime; native int reactiontime;
native fixed_t meleerange; native fixed_t meleerange;
native fixed_t speed;
// Meh, MBF redundant functions. Only for DeHackEd support. // Meh, MBF redundant functions. Only for DeHackEd support.
action native A_Turn(float angle = 0); action native A_Turn(float angle = 0);
@ -302,6 +303,7 @@ ACTOR Actor native //: Thinker
action native A_SetTics(int tics); action native A_SetTics(int tics);
action native A_SetDamageType(name damagetype); action native A_SetDamageType(name damagetype);
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256); action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
action native A_SetSpeed(float speed);
action native A_CheckSightOrRange(float distance, state label); action native A_CheckSightOrRange(float distance, state label);
action native A_CheckRange(float distance, state label); action native A_CheckRange(float distance, state label);

View File

@ -65,6 +65,8 @@ const int SXF_TRANSFERSCALE = 16384;
const int SXF_TRANSFERSPECIAL = 32768; const int SXF_TRANSFERSPECIAL = 32768;
const int SXF_CLEARCALLERSPECIAL = 65536; const int SXF_CLEARCALLERSPECIAL = 65536;
const int SXF_TRANSFERSTENCILCOL = 131072; const int SXF_TRANSFERSTENCILCOL = 131072;
const int SXF_TRANSFERALPHA = 262144;
const int SXF_TRANSFERRENDERSTYLE = 524288;
// Flags for A_Chase // Flags for A_Chase
const int CHF_FASTCHASE = 1; const int CHF_FASTCHASE = 1;