- Fixed: A_Face should take into account the target's height when aiming pitch.

SVN r4214 (trunk)
This commit is contained in:
Randy Heit 2013-04-10 00:13:55 +00:00
parent 2fb64108a7
commit cbe11657f0

View file

@ -2792,7 +2792,16 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch)
// result is only used in a ratio.
double dist_x = self->target->x - self->x;
double dist_y = self->target->y - self->y;
double dist_z = self->target->z - self->z;
// Positioning ala missile spawning, 32 units above foot level
fixed_t source_z = self->z + 32*FRACUNIT + self->GetBobOffset();
fixed_t target_z = self->target->z + 32*FRACUNIT + self->target->GetBobOffset();
// If the target z is above the target's head, reposition to the middle of
// its body.
if (target_z >= self->target->z + self->target->height)
{
target_z = self->target->z + self->target->height / 2;
}
double dist_z = target_z - source_z;
double dist = sqrt(dist_x*dist_x + dist_y*dist_y + dist_z*dist_z);
int other_pitch = (int)rad2bam(asin(dist_z / dist));