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Fixed usages of abs() function with double arguments
Clang no longer issues "warning: using integer absolute value function 'abs' when argument is of floating point type"
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2 changed files with 2 additions and 2 deletions
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@ -1566,7 +1566,7 @@ bool P_CheckPosition(AActor *thing, const DVector2 &pos, FCheckPosition &tm, boo
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tm.floorpic = *rover->top.texture;
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tm.floorterrain = rover->model->GetTerrain(rover->top.isceiling);
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}
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if (ff_bottom < tm.ceilingz && abs(delta1) >= abs(delta2))
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if (ff_bottom < tm.ceilingz && fabs(delta1) >= fabs(delta2))
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{
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tm.ceilingz = ff_bottom;
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tm.ceilingpic = *rover->bottom.texture;
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@ -916,7 +916,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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// too far off the side?
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// if it's a voxel, it can be further off the side
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if ((voxel == NULL && (fabs(tx / 64) > fabs(tz))) ||
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(voxel != NULL && (fabs(tx / 128) > abs(tz))))
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(voxel != NULL && (fabs(tx / 128) > fabs(tz))))
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{
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return;
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}
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