From cbb066f1fb80973ed190179374d9d5cd884cfe4c Mon Sep 17 00:00:00 2001 From: Edward Richardson Date: Thu, 5 Feb 2015 22:43:42 +1300 Subject: [PATCH] Keep gameticker running to let the thread sleep --- src/d_net.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/d_net.cpp b/src/d_net.cpp index 02ca8c0c4..116c5ab82 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -939,7 +939,7 @@ void NetUpdate (void) newtics = nowtime - gametime; gametime = nowtime; - if (newtics <= 0 || pauseext) // nothing new to update or window paused + if (newtics <= 0) // nothing new to update { GetPackets (); return; @@ -1795,6 +1795,7 @@ void TryRunTics (void) // If paused, do not eat more CPU time than we need, because it // will all be wasted anyway. + if (pauseext) r_NoInterpolate = true; bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/; // get real tics @@ -1919,7 +1920,7 @@ void TryRunTics (void) C_Ticker (); M_Ticker (); I_GetTime (true); - G_Ticker (); + if (!pauseext) G_Ticker(); gametic++; NetUpdate (); // check for new console commands