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https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
- add #include support to TEXTURES lump
This commit is contained in:
parent
cce6c9a085
commit
cadc4f2a30
2 changed files with 151 additions and 132 deletions
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@ -607,12 +607,6 @@ void FTextureManager::AddHiresTextures (int wadnum)
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void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
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{
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int remapLump, lastLump;
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FString src;
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bool is32bit;
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int width, height;
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ETextureType type;
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int mode;
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TArray<FTextureID> tlist;
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lastLump = 0;
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@ -620,142 +614,166 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
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{
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if (Wads.GetLumpFile(remapLump) == wadnum)
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{
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FScanner sc(remapLump);
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while (sc.GetString())
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ParseTextureDef(remapLump);
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}
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}
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}
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void FTextureManager::ParseTextureDef(int lump)
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{
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TArray<FTextureID> tlist;
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FScanner sc(lump);
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while (sc.GetString())
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{
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if (sc.Compare("remap")) // remap an existing texture
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{
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sc.MustGetString();
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// allow selection by type
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int mode;
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ETextureType type;
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if (sc.Compare("wall")) type=ETextureType::Wall, mode=FTextureManager::TEXMAN_Overridable;
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else if (sc.Compare("flat")) type=ETextureType::Flat, mode=FTextureManager::TEXMAN_Overridable;
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else if (sc.Compare("sprite")) type=ETextureType::Sprite, mode=0;
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else type = ETextureType::Any, mode = 0;
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if (type != ETextureType::Any) sc.MustGetString();
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sc.String[8]=0;
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tlist.Clear();
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int amount = ListTextures(sc.String, tlist);
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FName texname = sc.String;
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sc.MustGetString();
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
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if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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if (tlist.Size() == 0)
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{
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if (sc.Compare("remap")) // remap an existing texture
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Printf("Attempting to remap non-existent texture %s to %s\n",
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texname.GetChars(), sc.String);
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}
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else if (lumpnum == -1)
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{
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Printf("Attempting to remap texture %s to non-existent lump %s\n",
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texname.GetChars(), sc.String);
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}
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else
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{
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for(unsigned int i = 0; i < tlist.Size(); i++)
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{
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sc.MustGetString();
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FTexture * oldtex = Textures[tlist[i].GetIndex()].Texture;
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int sl;
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// allow selection by type
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if (sc.Compare("wall")) type=ETextureType::Wall, mode=FTextureManager::TEXMAN_Overridable;
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else if (sc.Compare("flat")) type=ETextureType::Flat, mode=FTextureManager::TEXMAN_Overridable;
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else if (sc.Compare("sprite")) type=ETextureType::Sprite, mode=0;
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else type = ETextureType::Any, mode = 0;
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if (type != ETextureType::Any) sc.MustGetString();
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sc.String[8]=0;
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tlist.Clear();
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int amount = ListTextures(sc.String, tlist);
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FName texname = sc.String;
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sc.MustGetString();
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
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if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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if (tlist.Size() == 0)
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// only replace matching types. For sprites also replace any MiscPatches
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// based on the same lump. These can be created for icons.
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if (oldtex->UseType == type || type == ETextureType::Any ||
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(mode == TEXMAN_Overridable && oldtex->UseType == ETextureType::Override) ||
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(type == ETextureType::Sprite && oldtex->UseType == ETextureType::MiscPatch &&
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(sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites)
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)
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{
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Printf("Attempting to remap non-existent texture %s to %s\n",
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texname.GetChars(), sc.String);
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}
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else if (lumpnum == -1)
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{
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Printf("Attempting to remap texture %s to non-existent lump %s\n",
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texname.GetChars(), sc.String);
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}
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else
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{
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for(unsigned int i = 0; i < tlist.Size(); i++)
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FTexture * newtex = FTexture::CreateTexture (lumpnum, ETextureType::Any);
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if (newtex != NULL)
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{
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FTexture * oldtex = Textures[tlist[i].GetIndex()].Texture;
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int sl;
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// only replace matching types. For sprites also replace any MiscPatches
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// based on the same lump. These can be created for icons.
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if (oldtex->UseType == type || type == ETextureType::Any ||
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(mode == TEXMAN_Overridable && oldtex->UseType == ETextureType::Override) ||
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(type == ETextureType::Sprite && oldtex->UseType == ETextureType::MiscPatch &&
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(sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites)
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)
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{
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FTexture * newtex = FTexture::CreateTexture (lumpnum, ETextureType::Any);
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
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newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
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newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
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newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
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newtex->_TopOffset[1] = int(oldtex->GetScaledTopOffset(1) * newtex->Scale.Y);
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ReplaceTexture(tlist[i], newtex, true);
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}
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}
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
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newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
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newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
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newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
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newtex->_TopOffset[1] = int(oldtex->GetScaledTopOffset(1) * newtex->Scale.Y);
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ReplaceTexture(tlist[i], newtex, true);
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}
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}
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}
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else if (sc.Compare("define")) // define a new "fake" texture
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{
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sc.GetString();
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FString base = ExtractFileBase(sc.String, false);
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if (!base.IsEmpty())
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{
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src = base.Left(8);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
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if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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sc.GetString();
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is32bit = !!sc.Compare("force32bit");
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if (!is32bit) sc.UnGet();
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sc.MustGetNumber();
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width = sc.Number;
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sc.MustGetNumber();
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height = sc.Number;
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if (lumpnum>=0)
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{
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FTexture *newtex = FTexture::CreateTexture(lumpnum, ETextureType::Override);
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->SetScaledSize(width, height);
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newtex->Name = src;
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FTextureID oldtex = TexMan.CheckForTexture(src, ETextureType::MiscPatch);
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if (oldtex.isValid())
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{
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ReplaceTexture(oldtex, newtex, true);
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newtex->UseType = ETextureType::Override;
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}
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else AddTexture(newtex);
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}
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}
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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}
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else if (sc.Compare("texture"))
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{
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ParseXTexture(sc, ETextureType::Override);
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}
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else if (sc.Compare("sprite"))
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{
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ParseXTexture(sc, ETextureType::Sprite);
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}
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else if (sc.Compare("walltexture"))
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{
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ParseXTexture(sc, ETextureType::Wall);
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}
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else if (sc.Compare("flat"))
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{
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ParseXTexture(sc, ETextureType::Flat);
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}
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else if (sc.Compare("graphic"))
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{
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ParseXTexture(sc, ETextureType::MiscPatch);
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}
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else
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{
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sc.ScriptError("Texture definition expected, found '%s'", sc.String);
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}
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}
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}
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else if (sc.Compare("define")) // define a new "fake" texture
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{
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sc.GetString();
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FString base = ExtractFileBase(sc.String, false);
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if (!base.IsEmpty())
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{
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FString src = base.Left(8);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
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if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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sc.GetString();
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bool is32bit = !!sc.Compare("force32bit");
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if (!is32bit) sc.UnGet();
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sc.MustGetNumber();
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int width = sc.Number;
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sc.MustGetNumber();
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int height = sc.Number;
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if (lumpnum>=0)
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{
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FTexture *newtex = FTexture::CreateTexture(lumpnum, ETextureType::Override);
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->SetScaledSize(width, height);
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newtex->Name = src;
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FTextureID oldtex = TexMan.CheckForTexture(src, ETextureType::MiscPatch);
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if (oldtex.isValid())
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{
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ReplaceTexture(oldtex, newtex, true);
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newtex->UseType = ETextureType::Override;
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}
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else AddTexture(newtex);
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}
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}
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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}
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else if (sc.Compare("texture"))
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{
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ParseXTexture(sc, ETextureType::Override);
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}
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else if (sc.Compare("sprite"))
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{
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ParseXTexture(sc, ETextureType::Sprite);
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}
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else if (sc.Compare("walltexture"))
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{
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ParseXTexture(sc, ETextureType::Wall);
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}
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else if (sc.Compare("flat"))
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{
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ParseXTexture(sc, ETextureType::Flat);
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}
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else if (sc.Compare("graphic"))
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{
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ParseXTexture(sc, ETextureType::MiscPatch);
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}
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else if (sc.Compare("#include"))
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{
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sc.MustGetString();
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// This is not using sc.Open because it can print a more useful error message when done here
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int includelump = Wads.CheckNumForFullName(sc.String, true);
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if (includelump == -1)
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{
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sc.ScriptError("Lump '%s' not found", sc.String);
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}
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else
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{
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ParseTextureDef(includelump);
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}
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}
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else
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{
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sc.ScriptError("Texture definition expected, found '%s'", sc.String);
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}
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}
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}
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@ -584,6 +584,7 @@ public:
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void AddPatches (int lumpnum);
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void AddHiresTextures (int wadnum);
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void LoadTextureDefs(int wadnum, const char *lumpname);
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void ParseTextureDef(int remapLump);
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void ParseXTexture(FScanner &sc, ETextureType usetype);
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void SortTexturesByType(int start, int end);
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bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
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