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- started working on tracking portal transitions for railgun shots.
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bc7e159be0
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3 changed files with 63 additions and 11 deletions
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@ -4463,10 +4463,17 @@ struct SRailHit
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DVector3 HitPos;
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DAngle HitAngle;
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};
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struct SPortalHit
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{
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DVector3 HitPos;
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DVector3 ContPos;
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DVector3 OutDir;
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};
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struct RailData
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{
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AActor *Caller;
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TArray<SRailHit> RailHits;
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TArray<SPortalHit> PortalHits;
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bool StopAtOne;
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bool StopAtInvul;
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bool ThruSpecies;
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@ -4475,6 +4482,16 @@ struct RailData
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static ETraceStatus ProcessRailHit(FTraceResults &res, void *userdata)
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{
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RailData *data = (RailData *)userdata;
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if (res.HitType == TRACE_CrossingPortal)
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{
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SPortalHit newhit;
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newhit.HitPos = res.HitPos;
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newhit.ContPos = res.SrcFromTarget;
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newhit.OutDir = res.HitVector;
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data->PortalHits.Push(newhit);
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return TRACE_Continue;
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}
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if (res.HitType != TRACE_HitActor)
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{
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return TRACE_Stop;
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@ -4559,7 +4576,8 @@ void P_RailAttack(FRailParams *p)
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assert(puffclass != NULL); // Because we set it to a default above
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AActor *puffDefaults = GetDefaultByType(puffclass->GetReplacement()); //Contains all the flags such as FOILINVUL, etc.
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flags = (puffDefaults->flags6 & MF6_NOTRIGGER) ? 0 : TRACE_PCross | TRACE_Impact;
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// disabled because not complete yet.
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flags = (puffDefaults->flags6 & MF6_NOTRIGGER) ? 0/*TRACE_ReportPortals*/ : TRACE_PCross | TRACE_Impact /*| TRACE_ReportPortals*/;
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rail_data.StopAtInvul = (puffDefaults->flags3 & MF3_FOILINVUL) ? false : true;
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rail_data.ThruSpecies = (puffDefaults->flags6 & MF6_MTHRUSPECIES) ? true : false;
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Trace(start, source->Sector, vec, p->distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace, flags, ProcessRailHit, &rail_data);
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@ -66,6 +66,8 @@ struct FTraceInfo
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double startfrac;
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int aimdir;
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double limitz;
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double lastfloorportalheight;
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double lastceilingportalheight;
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// These are required for 3D-floor checking
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// to create a fake sector with a floor
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@ -141,6 +143,7 @@ bool Trace(const DVector3 &start, sector_t *sector, const DVector3 &direction, d
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inf.sectorsel=0;
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inf.aimdir = -1;
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inf.startfrac = 0;
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inf.lastfloorportalheight = inf.lastceilingportalheight = start.Z;
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memset(&res, 0, sizeof(res));
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if (inf.TraceTraverse (ptflags))
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@ -196,6 +199,7 @@ void FTraceInfo::EnterSectorPortal(int position, double frac, sector_t *entersec
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newtrace.aimdir = position;
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newtrace.limitz = portal->specialf1;
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newtrace.sectorsel = 0;
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newtrace.lastfloorportalheight = newtrace.lastceilingportalheight = limitz;
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if (newtrace.TraceTraverse(ActorMask ? PT_ADDLINES | PT_ADDTHINGS | PT_COMPATIBLE : PT_ADDLINES))
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{
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@ -227,7 +231,7 @@ int FTraceInfo::EnterLinePortal(line_t *li, double frac)
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frac += 1 / MaxDist;
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double enterdist = MaxDist / frac;
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DVector2 enter = newtrace.Start.XY() + enterdist * Vec.XY();
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DVector2 enter = newtrace.Start + enterdist * Vec;
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newtrace.ActorMask = ActorMask;
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newtrace.WallMask = WallMask;
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@ -244,7 +248,9 @@ int FTraceInfo::EnterLinePortal(line_t *li, double frac)
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newtrace.startfrac = frac;
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newtrace.aimdir = aimdir;
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newtrace.limitz = limitz;
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P_TranslatePortalZ(li, newtrace.limitz);
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newtrace.lastfloorportalheight = newtrace.lastceilingportalheight = newtrace.limitz;
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newtrace.sectorsel = 0;
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Results->unlinked = true;
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return newtrace.TraceTraverse(ActorMask ? PT_ADDLINES | PT_ADDTHINGS | PT_COMPATIBLE : PT_ADDLINES);
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@ -442,11 +448,24 @@ bool FTraceInfo::LineCheck(intercept_t *in)
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Results->HitType = TRACE_HitFloor;
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Results->HitTexture = CurSector->GetTexture(sector_t::floor);
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}
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else if (entersector == NULL || entersector->PortalBlocksMovement(sector_t::floor))
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else
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{
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// hit beyond a portal plane. This needs to be taken care of by the trace spawned on the other side.
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Results->HitType = TRACE_HitNone;
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return false;
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if ((TraceFlags & TRACE_ReportPortals) && lastfloorportalheight > fc)
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{
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lastfloorportalheight = fc;
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if (TraceCallback != NULL)
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{
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// Todo: calculate the intersection point.
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Results->HitType = TRACE_CrossingPortal;
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TraceCallback(*Results, TraceCallbackData);
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}
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}
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if (entersector == NULL || entersector->PortalBlocksMovement(sector_t::floor))
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{
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// hit beyond a portal plane. This needs to be taken care of by the trace spawned on the other side.
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Results->HitType = TRACE_HitNone;
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return false;
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}
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}
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}
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else if (hit.Z >= fc)
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@ -457,11 +476,24 @@ bool FTraceInfo::LineCheck(intercept_t *in)
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Results->HitType = TRACE_HitCeiling;
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Results->HitTexture = CurSector->GetTexture(sector_t::ceiling);
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}
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else if (entersector == NULL || entersector->PortalBlocksMovement(sector_t::ceiling))
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else
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{
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// hit beyond a portal plane. This needs to be taken care of by the trace spawned on the other side.
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Results->HitType = TRACE_HitNone;
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return false;
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if ((TraceFlags & TRACE_ReportPortals) && lastceilingportalheight < fc)
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{
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lastceilingportalheight = fc;
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if (TraceCallback != NULL)
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{
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// Todo: calculate the intersection point.
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Results->HitType = TRACE_CrossingPortal;
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TraceCallback(*Results, TraceCallbackData);
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}
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}
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if (entersector == NULL || entersector->PortalBlocksMovement(sector_t::ceiling))
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{
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// hit beyond a portal plane. This needs to be taken care of by the trace spawned on the other side.
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Results->HitType = TRACE_HitNone;
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return false;
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}
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}
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}
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else if (in->d.line->isLinePortal())
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@ -50,7 +50,8 @@ enum ETraceResult
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TRACE_HitFloor,
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TRACE_HitCeiling,
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TRACE_HitWall,
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TRACE_HitActor
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TRACE_HitActor,
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TRACE_CrossingPortal,
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};
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enum
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@ -113,6 +114,7 @@ enum
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TRACE_PCross = 2, // Trigger SPAC_PCROSS lines
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TRACE_Impact = 4, // Trigger SPAC_IMPACT lines
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TRACE_PortalRestrict= 8, // Cannot go through portals without a static link offset.
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TRACE_ReportPortals = 16, // Report any portal crossing to the TraceCallback
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};
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// return values from callback
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