mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- scriptified a_entityboss.cpp.
This commit is contained in:
parent
dc9ee0727a
commit
c9a4087c18
4 changed files with 94 additions and 123 deletions
|
@ -863,7 +863,6 @@ set( NOT_COMPILED_SOURCE_FILES
|
|||
g_hexen/a_spike.cpp
|
||||
g_strife/a_coin.cpp
|
||||
g_strife/a_crusader.cpp
|
||||
g_strife/a_entityboss.cpp
|
||||
g_strife/a_inquisitor.cpp
|
||||
g_strife/a_loremaster.cpp
|
||||
g_strife/a_oracle.cpp
|
||||
|
|
|
@ -1,114 +0,0 @@
|
|||
/*
|
||||
#include "actor.h"
|
||||
#include "m_random.h"
|
||||
#include "a_action.h"
|
||||
#include "p_local.h"
|
||||
#include "p_enemy.h"
|
||||
#include "s_sound.h"
|
||||
#include "a_strifeglobal.h"
|
||||
#include "vm.h"
|
||||
#include "g_level.h"
|
||||
*/
|
||||
|
||||
static FRandom pr_entity ("Entity");
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_SubEntityDeath)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
||||
if (CheckBossDeath (self))
|
||||
{
|
||||
G_ExitLevel (0, false);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void A_SpectralMissile (AActor *self, const char *missilename)
|
||||
{
|
||||
if (self->target != NULL)
|
||||
{
|
||||
AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32.), self, self->target, PClass::FindActor(missilename), false);
|
||||
if (missile != NULL)
|
||||
{
|
||||
missile->tracer = self->target;
|
||||
P_CheckMissileSpawn(missile, self->radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DECLARE_ACTION(A_Spectre3Attack)
|
||||
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_EntityAttack)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
||||
// Apparent Strife bug: Case 5 was unreachable because they used % 5 instead of % 6.
|
||||
// I've fixed that by making case 1 duplicate it, since case 1 did nothing.
|
||||
switch (pr_entity() % 5)
|
||||
{
|
||||
case 0:
|
||||
//CALL_ACTION(A_SpotLightning, self);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
A_SpectralMissile (self, "SpectralLightningH3");
|
||||
break;
|
||||
|
||||
case 3:
|
||||
//CALL_ACTION(A_Spectre3Attack, self);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
A_SpectralMissile (self, "SpectralLightningBigV2");
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case 5:
|
||||
A_SpectralMissile (self, "SpectralLightningBigBall2");
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_SpawnEntity)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
||||
AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70.), ALLOW_REPLACE);
|
||||
if (entity != NULL)
|
||||
{
|
||||
entity->Angles.Yaw = self->Angles.Yaw;
|
||||
entity->CopyFriendliness(self, true);
|
||||
entity->Vel.Z = 5;
|
||||
entity->tracer = self;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_EntityDeath)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
||||
AActor *second;
|
||||
double secondRadius = GetDefaultByName("EntitySecond")->radius * 2;
|
||||
|
||||
static const double turns[3] = { 0, 90, -90 };
|
||||
const double velmul[3] = { 4.8828125f, secondRadius*4, secondRadius*4 };
|
||||
|
||||
AActor *spot = self->tracer;
|
||||
if (spot == NULL) spot = self;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
DAngle an = self->Angles.Yaw + turns[i];
|
||||
DVector3 pos = spot->Vec3Angle(secondRadius, an, self->tracer ? 70. : 0.);
|
||||
|
||||
second = Spawn("EntitySecond", pos, ALLOW_REPLACE);
|
||||
second->CopyFriendliness(self, true);
|
||||
A_FaceTarget(second);
|
||||
second->VelFromAngle(velmul[i], an);
|
||||
}
|
||||
return 0;
|
||||
}
|
|
@ -26,7 +26,6 @@
|
|||
// Include all the other Strife stuff here to reduce compile time
|
||||
#include "a_coin.cpp"
|
||||
#include "a_crusader.cpp"
|
||||
#include "a_entityboss.cpp"
|
||||
#include "a_inquisitor.cpp"
|
||||
#include "a_loremaster.cpp"
|
||||
//#include "a_macil.cpp"
|
||||
|
|
|
@ -32,7 +32,6 @@ class EntityPod : Actor
|
|||
SeeSound "misc/gibbed";
|
||||
}
|
||||
|
||||
native void A_SpawnEntity ();
|
||||
|
||||
States
|
||||
{
|
||||
|
@ -47,10 +46,23 @@ class EntityPod : Actor
|
|||
PODD E -1;
|
||||
Stop;
|
||||
}
|
||||
|
||||
void A_SpawnEntity ()
|
||||
{
|
||||
Actor entity = Spawn("EntityBoss", pos + (0,0,70), ALLOW_REPLACE);
|
||||
if (entity != null)
|
||||
{
|
||||
entity.Angle = self.Angle;
|
||||
entity.CopyFriendliness(self, true);
|
||||
entity.Vel.Z = 5;
|
||||
entity.tracer = self;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Entity Boss --------------------------------------------------------------
|
||||
// --------------------------------------------------------------
|
||||
|
||||
class EntityBoss : SpectralMonster
|
||||
{
|
||||
|
@ -87,9 +99,6 @@ class EntityBoss : SpectralMonster
|
|||
Obituary "$OB_ENTITY";
|
||||
}
|
||||
|
||||
native void A_EntityAttack();
|
||||
native void A_EntityDeath();
|
||||
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -129,6 +138,76 @@ class EntityBoss : SpectralMonster
|
|||
MNAL Q 6 Bright A_EntityDeath;
|
||||
Stop;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
|
||||
private void A_SpectralMissile (class<Actor> missilename)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
Actor missile = SpawnMissileXYZ (Pos + (0,0,32), target, missilename, false);
|
||||
if (missile != null)
|
||||
{
|
||||
missile.tracer = target;
|
||||
missile.CheckMissileSpawn(radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
|
||||
void A_EntityAttack()
|
||||
{
|
||||
// Apparent Strife bug: Case 5 was unreachable because they used % 5 instead of % 6.
|
||||
// I've fixed that by making case 1 duplicate it, since case 1 did nothing.
|
||||
switch (random[Entity]() % 5)
|
||||
{
|
||||
case 0:
|
||||
A_SpotLightning();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
A_SpectralMissile ("SpectralLightningH3");
|
||||
break;
|
||||
|
||||
case 3:
|
||||
A_Spectre3Attack();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
A_SpectralMissile ("SpectralLightningBigV2");
|
||||
break;
|
||||
|
||||
default:
|
||||
A_SpectralMissile ("SpectralLightningBigBall2");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
|
||||
void A_EntityDeath()
|
||||
{
|
||||
Actor second;
|
||||
double secondRadius = GetDefaultByType("EntitySecond").radius * 2;
|
||||
|
||||
static const double turns[] = { 0, 90, -90 };
|
||||
|
||||
Actor spot = tracer;
|
||||
if (spot == null) spot = self;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
double an = Angle + turns[i];
|
||||
Vector3 pos = spot.Vec3Angle(secondRadius, an, tracer ? 70. : 0.);
|
||||
|
||||
second = Spawn("EntitySecond", pos, ALLOW_REPLACE);
|
||||
second.CopyFriendliness(self, true);
|
||||
second.A_FaceTarget();
|
||||
second.VelFromAngle(i == 0? 4.8828125 : secondRadius * 4., an);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Second Entity Boss -------------------------------------------------------
|
||||
|
@ -167,8 +246,6 @@ class EntitySecond : SpectralMonster
|
|||
Obituary "$OB_ENTITY";
|
||||
}
|
||||
|
||||
native void A_SubEntityDeath ();
|
||||
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -202,6 +279,16 @@ class EntitySecond : SpectralMonster
|
|||
MDTH O 3 Bright A_SubEntityDeath;
|
||||
Stop;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
|
||||
void A_SubEntityDeath ()
|
||||
{
|
||||
if (CheckBossDeath ())
|
||||
{
|
||||
Exit_Normal(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue