mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-03 17:32:26 +00:00
- added 3 more texture samplers to the shaders to compensate for the now always occupied slots for brightmap, glow and detail.
This commit is contained in:
parent
18371fb27a
commit
c9833a811e
2 changed files with 6 additions and 0 deletions
|
@ -306,6 +306,9 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
uniform sampler2D texture6;
|
||||
uniform sampler2D texture7;
|
||||
uniform sampler2D texture8;
|
||||
uniform sampler2D texture9;
|
||||
uniform sampler2D texture10;
|
||||
uniform sampler2D texture11;
|
||||
|
||||
// timer data
|
||||
uniform float timer;
|
||||
|
|
|
@ -183,6 +183,9 @@ static const char *shaderBindings = R"(
|
|||
layout(set = 1, binding = 5) uniform sampler2D texture6;
|
||||
layout(set = 1, binding = 6) uniform sampler2D texture7;
|
||||
layout(set = 1, binding = 7) uniform sampler2D texture8;
|
||||
layout(set = 1, binding = 8) uniform sampler2D texture9;
|
||||
layout(set = 1, binding = 9) uniform sampler2D texture10;
|
||||
layout(set = 1, binding = 10) uniform sampler2D texture11;
|
||||
|
||||
// This must match the PushConstants struct
|
||||
layout(push_constant) uniform PushConstants
|
||||
|
|
Loading…
Reference in a new issue