- Added the mapinfo flag ForgetState. This prevents a maps state from being remembered in a hub,

so when you return to it without leaving the hub, it will be as if you had never set foot in
  it. RememberState is provided to turn this flag off.

SVN r3846 (trunk)
This commit is contained in:
Randy Heit 2012-08-23 00:31:29 +00:00
parent 69fc0142eb
commit c954fb5477
3 changed files with 11 additions and 1 deletions

View file

@ -737,9 +737,16 @@ void G_DoCompleted (void)
if (mode == FINISH_SameHub)
{ // Remember the level's state for re-entry.
if (!(level.flags2 & LEVEL2_FORGETSTATE))
{
G_SnapshotLevel ();
}
else
{ // Make sure we don't have a snapshot lying around from before.
level.info->ClearSnapshot();
}
}
else
{ // Forget the states of all existing levels.
G_ClearSnapshots ();

View file

@ -213,6 +213,7 @@ enum ELevelFlags
LEVEL2_NOSTATISTICS = 0x10000000, // This level should not have statistics collected
LEVEL2_ENDGAME = 0x20000000, // This is an epilogue level that cannot be quit.
LEVEL2_NOAUTOSAVEHINT = 0x40000000, // tell the game that an autosave for this level does not need to be kept
LEVEL2_FORGETSTATE = 0x80000000, // forget this map's state in a hub
};

View file

@ -1264,6 +1264,8 @@ MapFlagHandlers[] =
{ "endofgame", MITYPE_SETFLAG2, LEVEL2_ENDGAME, 0 },
{ "nostatistics", MITYPE_SETFLAG2, LEVEL2_NOSTATISTICS, 0 },
{ "noautosavehint", MITYPE_SETFLAG2, LEVEL2_NOAUTOSAVEHINT, 0 },
{ "forgetstate", MITYPE_SETFLAG2, LEVEL2_FORGETSTATE, 0 },
{ "rememberstate", MITYPE_CLRFLAG2, LEVEL2_FORGETSTATE, 0 },
{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },