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- fixed: If GLRenderer is uninitialized (i.e. using software renderer, or during startup), gl_paltonemap_* CVARs would crash the game.
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1 changed files with 4 additions and 2 deletions
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@ -135,12 +135,14 @@ CUSTOM_CVAR(Float, gl_ssao_exponent, 1.8f, 0)
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CUSTOM_CVAR(Float, gl_paltonemap_powtable, 2.0f, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CUSTOM_CVAR(Float, gl_paltonemap_powtable, 2.0f, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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{
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GLRenderer->ClearTonemapPalette();
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if (GLRenderer)
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GLRenderer->ClearTonemapPalette();
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}
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}
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CUSTOM_CVAR(Bool, gl_paltonemap_reverselookup, true, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, gl_paltonemap_reverselookup, true, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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{
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GLRenderer->ClearTonemapPalette();
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if (GLRenderer)
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GLRenderer->ClearTonemapPalette();
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}
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}
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