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Bumped version number to 4.5pre. (#1132)
* - Bumped version number to 4.5pre. * - Delete superfluous include.
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2 changed files with 5 additions and 6 deletions
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@ -4,7 +4,6 @@
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#include "matrix.h"
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#include "hw_material.h"
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#include "texmanip.h"
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#include "version.h"
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struct FColormap;
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class IVertexBuffer;
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@ -41,20 +41,20 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "4.4pre"
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#define VERSIONSTR "4.5pre"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 4,3,9999,0
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#define RC_PRODUCTVERSION 4,3,9999,0
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#define RC_FILEVERSION 4,4,9999,0
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#define RC_PRODUCTVERSION 4,4,9999,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MINOR 4
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#define VER_MINOR 5
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#define VER_REVISION 0
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 4
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#define ENG_MINOR 4
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#define ENG_MINOR 5
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#define ENG_REVISION 0
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// Version identifier for network games.
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