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- Fixed: D3DFB::Reset() also needs to restore the texture border color,
otherwise it gets reset to black and unused. - Fixed: I_SetWndProc() needs to be called before any of the DirectX interfaces are initialized, because DirectX subclasses the window itself, and I_SetWndProc() undoes that subclassing. SVN r419 (trunk)
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43ddce519c
commit
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4 changed files with 17 additions and 4 deletions
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@ -1,3 +1,10 @@
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December 19, 2006
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- Fixed: D3DFB::Reset() also needs to restore the texture border color,
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otherwise it gets reset to black and unused.
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- Fixed: I_SetWndProc() needs to be called before any of the DirectX
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interfaces are initialized, because DirectX subclasses the window itself,
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and I_SetWndProc() undoes that subclassing.
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December 19, 2006 (Changes by Graf Zahl)
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December 19, 2006 (Changes by Graf Zahl)
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- Fixed: Inventory.Icon printed error message for all the missing icons in
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- Fixed: Inventory.Icon printed error message for all the missing icons in
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Strife's teaser.
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Strife's teaser.
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@ -277,7 +277,6 @@ void D3DFB::FillPresentParameters (D3DPRESENT_PARAMETERS *pp, bool fullscreen, b
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bool D3DFB::CreateResources ()
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bool D3DFB::CreateResources ()
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{
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{
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I_SetWndProc();
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if (!Windowed)
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if (!Windowed)
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{
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{
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// Remove the window border in fullscreen mode
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// Remove the window border in fullscreen mode
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@ -373,6 +372,14 @@ bool D3DFB::Reset ()
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{
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{
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return false;
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return false;
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}
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}
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if (OffByOneAt < 256)
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{
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D3DDevice->SetSamplerState (1, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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D3DDevice->SetSamplerState (1, D3DSAMP_BORDERCOLOR,
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D3DCOLOR_XRGB(GammaTable[SourcePalette[255].r],
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GammaTable[SourcePalette[255].g],
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GammaTable[SourcePalette[255].b]));
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}
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return true;
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return true;
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}
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}
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@ -383,7 +390,7 @@ bool D3DFB::Reset ()
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// Since NVidia hardware has an off-by-one error in the pixel shader.
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// Since NVidia hardware has an off-by-one error in the pixel shader.
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// On a Geforce 7950GT and a 6200, I have witnessed it skip palette entry
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// On a Geforce 7950GT and a 6200, I have witnessed it skip palette entry
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// 240. I have a report that an FX card skips in a totally different spot.
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// 240. I have a report that an FX card skips in a totally different spot.
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// So rather than try and detect it in the shader, we do it here and
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// So rather than try and correct it in the shader, we detect it here and
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// compensate when uploading the palette and when drawing by setting the
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// compensate when uploading the palette and when drawing by setting the
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// sampler mode for the palette to border and making the border color the
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// sampler mode for the palette to border and making the border color the
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// final color in the palette.
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// final color in the palette.
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@ -230,8 +230,6 @@ bool DDrawFB::CreateResources ()
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BufferCount = 1;
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BufferCount = 1;
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I_SetWndProc();
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if (!Windowed)
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if (!Windowed)
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{
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{
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// Remove the window border in fullscreen mode
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// Remove the window border in fullscreen mode
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@ -110,6 +110,7 @@ Win32Video::Win32Video (int parm)
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: m_Modes (NULL),
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: m_Modes (NULL),
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m_IsFullscreen (false)
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m_IsFullscreen (false)
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{
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{
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I_SetWndProc();
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if (!InitD3D9())
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if (!InitD3D9())
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{
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{
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InitDDraw();
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InitDDraw();
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