Fixed quake falloff not working in floatcvt branch.

This commit is contained in:
MajorCooke 2016-03-24 12:21:03 -05:00 committed by Christoph Oelckers
parent 41387622f2
commit c8ba6f0611
1 changed files with 1 additions and 2 deletions

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@ -238,9 +238,8 @@ double DEarthquake::GetFalloff(double dist) const
else if ((dist > m_Falloff) && (dist < m_TremorRadius)) else if ((dist > m_Falloff) && (dist < m_TremorRadius))
{ //Player inside the radius, and outside the min distance for falloff. { //Player inside the radius, and outside the min distance for falloff.
double tremorsize = m_TremorRadius - m_Falloff; double tremorsize = m_TremorRadius - m_Falloff;
double tremordist = dist - m_Falloff;
assert(tremorsize > 0); assert(tremorsize > 0);
return (1. - tremordist) / tremorsize; return (1. - ((dist - m_Falloff) / tremorsize));
} }
else else
{ //Shouldn't happen. { //Shouldn't happen.