- backend sync with Raze

Mostly code reformatting plus license and copyright adjustments
This commit is contained in:
Christoph Oelckers 2020-05-26 22:59:50 +02:00
parent 4881ec257a
commit c892fb1ddb
18 changed files with 126 additions and 98 deletions

View file

@ -45,7 +45,7 @@ F2DDrawer* twod = &drawer;
EXTERN_CVAR(Float, transsouls) EXTERN_CVAR(Float, transsouls)
CVAR(Float, classic_scaling_factor, 1.0, CVAR_ARCHIVE) CVAR(Float, classic_scaling_factor, 1.0, CVAR_ARCHIVE)
CVAR(Float, classic_scaling_pixelaspect, 1.2, CVAR_ARCHIVE) CVAR(Float, classic_scaling_pixelaspect, 1.2f, CVAR_ARCHIVE)
IMPLEMENT_CLASS(DShape2DTransform, false, false) IMPLEMENT_CLASS(DShape2DTransform, false, false)

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@ -3,6 +3,7 @@
#include "v_video.h" #include "v_video.h"
#include "s_soundinternal.h" #include "s_soundinternal.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "palutil.h"
void JitCompiler::EmitMOVE() void JitCompiler::EmitMOVE()
{ {

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@ -42,6 +42,7 @@
#include "types.h" #include "types.h"
#include "basics.h" #include "basics.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "palutil.h"
extern cycle_t VMCycles[10]; extern cycle_t VMCycles[10];
extern int VMCalls[10]; extern int VMCalls[10];

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@ -1,9 +1,10 @@
/* /*
** pngtexture.cpp ** ddstexture.cpp
** Texture class for DDS images ** Texture class for DDS images
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit ** Copyright 2006-2016 Randy Heit
** Copyright 2006-2019 Christoph Oelckers
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,8 @@
** Texture class for JPEG images ** Texture class for JPEG images
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit ** Copyright 2005-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

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@ -4,7 +4,7 @@
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2005 David HENRY ** Copyright 2005 David HENRY
** Copyright 2006 Christoph Oelckers ** Copyright 2006-2019 Christoph Oelckers
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

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@ -4,6 +4,7 @@
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2004-2007 Randy Heit ** Copyright 2004-2007 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without
@ -34,7 +35,6 @@
*/ */
#include "files.h" #include "files.h"
#include "filesystem.h"
#include "templates.h" #include "templates.h"
#include "m_png.h" #include "m_png.h"
#include "bitmap.h" #include "bitmap.h"
@ -42,6 +42,7 @@
#include "image.h" #include "image.h"
#include "printf.h" #include "printf.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "filesystem.h"
//========================================================================== //==========================================================================
// //
@ -640,7 +641,7 @@ class FPNGFileTexture : public FTexture
{ {
public: public:
FPNGFileTexture (FileReader &lump, int width, int height, uint8_t colortype); FPNGFileTexture (FileReader &lump, int width, int height, uint8_t colortype);
virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans); virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans) override;
protected: protected:
@ -721,7 +722,7 @@ FBitmap FPNGFileTexture::GetBgraBitmap(const PalEntry *remap, int *trans)
lump->Seek (len, FileReader::SeekCur); lump->Seek (len, FileReader::SeekCur);
else else
{ {
PaletteSize = MIN<int> (len / 3, 256); PaletteSize = std::min<int> (len / 3, 256);
for(int i = 0; i < PaletteSize; i++) for(int i = 0; i < PaletteSize; i++)
{ {
pe[i].r = lump->ReadUInt8(); pe[i].r = lump->ReadUInt8();

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@ -3,7 +3,7 @@
** Texture class for TGA images ** Texture class for TGA images
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2006 Christoph Oelckers ** Copyright 2006-2019 Christoph Oelckers
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

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@ -108,6 +108,8 @@ class FGameTexture
public: public:
float alphaThreshold = 0.5f;
FGameTexture(FTexture* wrap, const char *name); FGameTexture(FTexture* wrap, const char *name);
~FGameTexture(); ~FGameTexture();
void Setup(FTexture* wrap); void Setup(FTexture* wrap);
@ -253,6 +255,13 @@ public:
LeftOffset[which] = x; LeftOffset[which] = x;
TopOffset[which] = y; TopOffset[which] = y;
} }
void SetOffsets(int x, int y)
{
LeftOffset[0] = x;
TopOffset[0] = y;
LeftOffset[1] = x;
TopOffset[1] = y;
}
void SetScale(float x, float y) void SetScale(float x, float y)
{ {
ScaleX = x; ScaleX = x;

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@ -59,9 +59,15 @@ private:
TArray<TranslatedTexture> hwTex_Translated; TArray<TranslatedTexture> hwTex_Translated;
TranslatedTexture * GetTexID(int translation, int scaleflags) TranslatedTexture * GetTexID(int translation, int scaleflags)
{
// Allow negative indices to pass through unchanged.
// This is needed for allowing the client to allocate slots that aren't matched to a palette, e.g. Build's indexed variants.
if (translation >= 0)
{ {
auto remap = GPalette.TranslationToTable(translation); auto remap = GPalette.TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->Index; translation = remap == nullptr ? 0 : remap->Index;
}
else translation &= ~0x7fffffff;
if (translation == 0 && !(scaleflags & CTF_Upscale)) if (translation == 0 && !(scaleflags & CTF_Upscale))
{ {

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@ -147,5 +147,4 @@ namespace ImageHelpers
} }
} }
} }
} }

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@ -873,7 +873,6 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
for (int i = BuiltTextures.Size()-1; i>= 0; i--) for (int i = BuiltTextures.Size()-1; i>= 0; i--)
{ {
auto &buildinfo = BuiltTextures[i]; auto &buildinfo = BuiltTextures[i];
bool hasEmpty = false; bool hasEmpty = false;
for (unsigned j = 0; j < buildinfo.Inits.Size(); j++) for (unsigned j = 0; j < buildinfo.Inits.Size(); j++)

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@ -1,24 +1,35 @@
// /*
//--------------------------------------------------------------------------- ** skyboxtexture.cpp
// **
// Copyright(C) 2004-2016 Christoph Oelckers **---------------------------------------------------------------------------
// All rights reserved. ** Copyright 2004-2019 Christoph Oelckers
// ** All rights reserved.
// This program is free software: you can redistribute it and/or modify **
// it under the terms of the GNU Lesser General Public License as published by ** Redistribution and use in source and binary forms, with or without
// the Free Software Foundation, either version 3 of the License, or ** modification, are permitted provided that the following conditions
// (at your option) any later version. ** are met:
// **
// This program is distributed in the hope that it will be useful, ** 1. Redistributions of source code must retain the above copyright
// but WITHOUT ANY WARRANTY; without even the implied warranty of ** notice, this list of conditions and the following disclaimer.
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** 2. Redistributions in binary form must reproduce the above copyright
// GNU Lesser General Public License for more details. ** notice, this list of conditions and the following disclaimer in the
// ** documentation and/or other materials provided with the distribution.
// You should have received a copy of the GNU Lesser General Public License ** 3. The name of the author may not be used to endorse or promote products
// along with this program. If not, see http://www.gnu.org/licenses/ ** derived from this software without specific prior written permission.
// **
//-------------------------------------------------------------------------- ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "filesystem.h" #include "filesystem.h"
#include "textures.h" #include "textures.h"

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@ -378,6 +378,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
if (GetImage() && flags & CTF_ProcessData) if (GetImage() && flags & CTF_ProcessData)
{ {
if (flags & CTF_Upscale) CreateUpsampledTextureBuffer(result, !!isTransparent, checkonly); if (flags & CTF_Upscale) CreateUpsampledTextureBuffer(result, !!isTransparent, checkonly);
if (!checkonly) ProcessData(result.mBuffer, result.mWidth, result.mHeight, false); if (!checkonly) ProcessData(result.mBuffer, result.mWidth, result.mHeight, false);
} }
@ -539,4 +540,3 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
SystemTextures.AddHardwareTexture(0, false, hwtex); SystemTextures.AddHardwareTexture(0, false, hwtex);
} }

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@ -625,7 +625,6 @@ void FTextureManager::AddHiresTextures (int wadnum)
auto gtex = MakeGameTexture(newtex, nullptr, ETextureType::Override); auto gtex = MakeGameTexture(newtex, nullptr, ETextureType::Override);
gtex->SetWorldPanning(true); gtex->SetWorldPanning(true);
gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight()); gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * gtex->GetScaleY())); gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * gtex->GetScaleY()));
gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * gtex->GetScaleY())); gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * gtex->GetScaleY()));
ReplaceTexture(tlist[i], gtex, true); ReplaceTexture(tlist[i], gtex, true);

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@ -3,7 +3,7 @@
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit ** Copyright 2005-2016 Randy Heit
** Copyright 2005-2016 Christoph Oelckers ** Copyright 2005-2019 Christoph Oelckers
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without
@ -203,8 +203,9 @@ class FTexture : public RefCountedBase
{ {
friend class FGameTexture; // only for the porting work friend class FGameTexture; // only for the porting work
protected: public:
FHardwareTextureContainer SystemTextures; FHardwareTextureContainer SystemTextures;
protected:
FloatRect* areas = nullptr; FloatRect* areas = nullptr;
int SourceLump; int SourceLump;
uint16_t Width = 0, Height = 0; uint16_t Width = 0, Height = 0;
@ -250,7 +251,6 @@ public:
int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method. int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method.
bool FindHoles(const unsigned char * buffer, int w, int h); bool FindHoles(const unsigned char * buffer, int w, int h);
void CopySize(FTexture* BaseTexture) void CopySize(FTexture* BaseTexture)
{ {
Width = BaseTexture->GetWidth(); Width = BaseTexture->GetWidth();