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- reinstated the sector light clamping threshold from before version 3.3.
It turned out that without the clamping the feature does not work well, thanks to a poorly chosen scale of the original arguments.
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@ -324,7 +324,7 @@ void ADynamicLight::Tick()
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if (scale == 0.f) scale = 1.f;
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if (scale == 0.f) scale = 1.f;
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intensity = Sector->lightlevel * scale;
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intensity = Sector->lightlevel * scale;
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intensity = clamp<float>(intensity, 0.f, 1024.f);
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intensity = clamp<float>(intensity, 0.f, 255.f);
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m_currentRadius = intensity;
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m_currentRadius = intensity;
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break;
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break;
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