Enabled user shader for a cameratexture

This commit is contained in:
ZZYZX 2016-12-30 23:26:56 +02:00 committed by Christoph Oelckers
parent 267b1842b4
commit c845fc126a
1 changed files with 5 additions and 0 deletions

View File

@ -447,6 +447,11 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
}
else if (tx->bHasCanvas)
{
if (tx->gl_info.shaderindex >= FIRST_USER_SHADER)
{
mShaderIndex = tx->gl_info.shaderindex;
}
// no brightmap for cameratexture
}
else
{