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- Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return.
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@ -109,6 +109,7 @@ void AdjustSpriteOffsets()
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{
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{
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char str[9];
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char str[9];
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Wads.GetLumpName(str, i);
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Wads.GetLumpName(str, i);
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str[8] = 0;
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FTextureID texid = TexMan.CheckForTexture(str, FTexture::TEX_Sprite, 0);
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FTextureID texid = TexMan.CheckForTexture(str, FTexture::TEX_Sprite, 0);
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if (texid.isValid() && Wads.GetLumpFile(TexMan[texid]->SourceLump) > FWadCollection::IWAD_FILENUM)
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if (texid.isValid() && Wads.GetLumpFile(TexMan[texid]->SourceLump) > FWadCollection::IWAD_FILENUM)
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{
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{
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