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- added forced automap style to linedef, UDMF only
https://forum.zdoom.org/viewtopic.php?t=59808
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4 changed files with 57 additions and 0 deletions
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@ -324,6 +324,30 @@ struct AMColorset
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}
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};
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//=============================================================================
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//
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// automap colors forced by linedef
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//
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//=============================================================================
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static const int AUTOMAP_LINE_COLORS[AMLS_COUNT] =
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{
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-1, // AMLS_Default (unused)
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AMColorset::WallColor, // AMLS_OneSided,
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AMColorset::TSWallColor, // AMLS_TwoSided
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AMColorset::FDWallColor, // AMLS_FloorDiff
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AMColorset::CDWallColor, // AMLS_CeilingDiff
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AMColorset::EFWallColor, // AMLS_ExtraFloor
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AMColorset::SpecialWallColor, // AMLS_Special
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AMColorset::SecretWallColor, // AMLS_Secret
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AMColorset::NotSeenColor, // AMLS_NotSeen
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AMColorset::LockedColor, // AMLS_Locked
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AMColorset::IntraTeleportColor, // AMLS_IntraTeleport
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AMColorset::InterTeleportColor, // AMLS_InterTeleport
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AMColorset::UnexploredSecretColor, // AMLS_UnexploredSecret
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AMColorset::PortalColor, // AMLS_Portal
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};
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//=============================================================================
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//
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// predefined colorsets
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@ -2583,6 +2607,13 @@ void AM_drawWalls (bool allmap)
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}
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}
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if (line.automapstyle > AMLS_Default && line.automapstyle < AMLS_COUNT
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&& (am_cheat == 0 || am_cheat >= 4))
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{
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AM_drawMline(&l, AUTOMAP_LINE_COLORS[line.automapstyle]);
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continue;
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}
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if (portalmode)
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{
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AM_drawMline(&l, AMColors.PortalColor);
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@ -538,6 +538,7 @@ xx(Conversation)
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xx(Locknumber)
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xx(Midtex3dimpassible)
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xx(Revealed)
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xx(AutomapStyle)
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xx(Playercross)
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xx(Playeruse)
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@ -1111,6 +1111,10 @@ public:
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Flag(ld->flags, ML_REVEALED, key);
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continue;
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case NAME_AutomapStyle:
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ld->automapstyle = AutomapLineStyle(CheckInt(key));
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continue;
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case NAME_MoreIds:
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// delay parsing of the tag string until parsing of the sector is complete
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// This ensures that the ID is always the first tag in the list.
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21
src/r_defs.h
21
src/r_defs.h
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@ -1281,6 +1281,26 @@ struct side_t
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};
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enum AutomapLineStyle : int
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{
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AMLS_Default,
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AMLS_OneSided,
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AMLS_TwoSided,
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AMLS_FloorDiff,
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AMLS_CeilingDiff,
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AMLS_ExtraFloor,
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AMLS_Special,
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AMLS_Secret,
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AMLS_NotSeen,
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AMLS_Locked,
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AMLS_IntraTeleport,
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AMLS_InterTeleport,
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AMLS_UnexploredSecret,
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AMLS_Portal,
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AMLS_COUNT
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};
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struct line_t
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{
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vertex_t *v1, *v2; // vertices, from v1 to v2
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@ -1297,6 +1317,7 @@ struct line_t
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int locknumber; // [Dusk] lock number for special
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unsigned portalindex;
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unsigned portaltransferred;
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AutomapLineStyle automapstyle;
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DVector2 Delta() const
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{
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