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- implemented fullscreen toggle in SDL backend
Made window resizable but its size and position are not saved yet
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1 changed files with 2 additions and 2 deletions
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@ -217,7 +217,7 @@ SystemFrameBuffer::SystemFrameBuffer (void *, bool fullscreen)
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Screen = SDL_CreateWindow (caption,
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Screen = SDL_CreateWindow (caption,
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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vid_defwidth, vid_defheight, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL
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vid_defwidth, vid_defheight, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0) | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
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);
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);
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if (Screen != NULL)
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if (Screen != NULL)
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{
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{
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@ -311,7 +311,7 @@ void SystemFrameBuffer::SwapBuffers()
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void SystemFrameBuffer::ToggleFullscreen(bool yes)
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void SystemFrameBuffer::ToggleFullscreen(bool yes)
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{
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{
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... // todo
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SDL_SetWindowFullscreen(Screen, yes ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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}
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}
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int SystemFrameBuffer::GetClientWidth()
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int SystemFrameBuffer::GetClientWidth()
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