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@ -955,7 +955,7 @@ AInventory *APlayerPawn::PickNewWeapon(PClassActor *ammotype)
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{
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VMValue param[] = { player->mo, ammotype };
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VMReturn ret((void**)&best);
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VMCall(func, ¶m, 1, &ret, 1);
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VMCall(func, param, 2, &ret, 1);
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}
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return best;
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