diff --git a/src/gl/scene/gl_skydome.cpp b/src/gl/scene/gl_skydome.cpp index 528c649b9..e6f9efd38 100644 --- a/src/gl/scene/gl_skydome.cpp +++ b/src/gl/scene/gl_skydome.cpp @@ -471,7 +471,11 @@ void GLSkyPortal::DrawContents() // We have no use for Doom lighting special handling here, so disable it for this function. int oldlightmode = glset.lightmode; - if (glset.lightmode == 8) glset.lightmode = 2; + if (glset.lightmode == 8) + { + glset.lightmode = 2; + gl_RenderState.SetSoftLightLevel(-1); + } gl_RenderState.ResetColor();