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- added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.
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1e2ab2170f
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2 changed files with 3 additions and 3 deletions
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@ -80,7 +80,6 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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noTranslate = notranslate;
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Lump = fdlump;
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FontHeight = 0;
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GlobalKerning = false;
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FontName = name;
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Next = FirstFont;
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@ -111,9 +110,8 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
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Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
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if (nametemplate == nullptr)
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//if (nametemplate == nullptr)
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{
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// Only take font.inf from the actual folder we are processing but not from an older folder that may have been superseded.
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FStringf infpath("fonts/%s/font.inf", filetemplate);
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unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
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@ -0,0 +1,2 @@
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FontHeight 11
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