- Added a Check for the Vavoom namespace to the UDMF parser. Functionally

it's 100% identical with ZDoom's own but needs to be checked for in
  case Vavoom compatible UDMF maps are released.


SVN r1475 (trunk)
This commit is contained in:
Christoph Oelckers 2009-03-11 19:28:10 +00:00
parent 5c9654f220
commit c65dc5bad4
4 changed files with 30 additions and 18 deletions

View file

@ -1,4 +1,9 @@
March 10, 2009
March 11, 2009 (Changes by Graf Zahl)
- Added a Check for the Vavoom namespace to the UDMF parser. Functionally
it's 100% identical with ZDoom's own but needs to be checked for in
case Vavoom compatible UDMF maps are released.
March 10, 2009
- Added an SDL output plugin, so FMOD can produce sound using SDL's audio
support instead of its own OSS/ALSA/ESD support. This is selectable by
setting snd_output to "sdl".
@ -17,6 +22,7 @@ March 7, 2009
forces a write of the zip, even if it's newer than all the files it contains.
March 7, 2009 (Changes by Graf Zahl)
- Fixed: P_CompleteWeaponSetup was missing a NULL pointer check for the player.
- Adjusted some gravity related thresholds for the fix from Feb 28. Also removed
some unnecessary floating point math from this code.

View file

@ -73,7 +73,7 @@ extern FILE *Logfile;
extern bool insave;
CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
CVAR (Bool, sv_unlimited_pickup, false, CVAR_ARCHIVE | CVAR_SERVERINFO)
CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
CCMD (toggleconsole)
{

View file

@ -375,6 +375,7 @@ xx(Monsterpush)
xx(ZDoom)
xx(ZDoomTranslated)
xx(Vavoom)
xx(Xpanningfloor)
xx(Ypanningfloor)

View file

@ -104,6 +104,7 @@ enum
St=8,
Zd=16,
Zdt=32,
Va=64,
// will be extended later. Unknown namespaces will always be treated like the base
// namespace for each game
@ -274,7 +275,7 @@ struct UDMFParser
break;
case NAME_Special:
CHECK_N(Hx | Zd | Zdt)
CHECK_N(Hx | Zd | Zdt | Va)
th->special = CheckInt(key);
break;
@ -283,7 +284,7 @@ struct UDMFParser
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
CHECK_N(Hx | Zd | Zdt)
CHECK_N(Hx | Zd | Zdt | Va)
th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
@ -323,7 +324,7 @@ struct UDMFParser
case NAME_Class14:
case NAME_Class15:
case NAME_Class16:
CHECK_N(Hx | Zd | Zdt)
CHECK_N(Hx | Zd | Zdt | Va)
if (CheckBool(key)) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
else th->ClassFilter &= ~(1<<(int(key)-NAME_Class1));
break;
@ -333,7 +334,7 @@ struct UDMFParser
break;
case NAME_Dormant:
CHECK_N(Hx | Zd | Zdt)
CHECK_N(Hx | Zd | Zdt | Va)
Flag(th->flags, MTF_DORMANT, key);
break;
@ -350,27 +351,27 @@ struct UDMFParser
break;
case NAME_Translucent:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
Flag(th->flags, MTF_SHADOW, key);
break;
case NAME_Invisible:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
Flag(th->flags, MTF_ALTSHADOW, key);
break;
case NAME_Friend: // This maps to Strife's friendly flag
CHECK_N(Dm | Zd | Zdt)
CHECK_N(Dm | Zd | Zdt | Va)
Flag(th->flags, MTF_FRIENDLY, key);
break;
case NAME_Strifeally:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
Flag(th->flags, MTF_FRIENDLY, key);
break;
case NAME_Standing:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
Flag(th->flags, MTF_STANDSTILL, key);
break;
@ -506,22 +507,22 @@ struct UDMFParser
break;
case NAME_Jumpover:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
Flag(ld->flags, ML_RAILING, key);
break;
case NAME_Blockfloating:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
Flag(ld->flags, ML_BLOCK_FLOATERS, key);
break;
case NAME_Transparent:
CHECK_N(St | Zd | Zdt)
CHECK_N(St | Zd | Zdt | Va)
strifetrans = CheckBool(key);
break;
case NAME_Passuse:
CHECK_N(Dm | Zd | Zdt)
CHECK_N(Dm | Zd | Zdt | Va)
passuse = CheckBool(key);
break;
@ -573,7 +574,7 @@ struct UDMFParser
}
// This switch contains all keys which are ZDoom specific
if (namespace_bits & (Zd|Zdt)) switch(key)
if (namespace_bits & (Zd|Zdt|Va)) switch(key)
{
case NAME_Alpha:
ld->Alpha = CheckFixed(key);
@ -708,7 +709,7 @@ struct UDMFParser
break;
}
if (namespace_bits & (Zd|Zdt)) switch(key)
if (namespace_bits & (Zd|Zdt|Va)) switch(key)
{
case NAME_offsetx_top:
sd->SetTextureXOffset(side_t::top, CheckFixed(key));
@ -848,7 +849,7 @@ struct UDMFParser
break;
}
if (namespace_bits & (Zd|Zdt)) switch(key)
if (namespace_bits & (Zd|Zdt|Va)) switch(key)
{
case NAME_Xpanningfloor:
sec->SetXOffset(sector_t::floor, CheckFixed(key));
@ -1121,6 +1122,10 @@ struct UDMFParser
case NAME_ZDoomTranslated:
namespace_bits = Zdt;
break;
case NAME_Vavoom:
namespace_bits = Va;
isTranslated = false;
break;
case NAME_Hexen:
namespace_bits = Hx;
isTranslated = false;