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- let RunHealth clamping respect the newly added global properties.
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3 changed files with 6 additions and 2 deletions
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@ -71,6 +71,8 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defKickback)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, healthpic)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, berserkpic)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultdropstyle)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, normforwardmove)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, normsidemove)
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const char *GameNames[17] =
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{
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@ -374,6 +374,8 @@ struct GameInfoStruct native
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native int defaultdropstyle;
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native TextureID healthpic;
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native TextureID berserkpic;
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native double normforwardmove[2];
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native double normsidemove[2];
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}
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class Object native
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@ -1183,8 +1183,8 @@ class PlayerPawn : Actor
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// Strife's player can't run when its health is below 10
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if (health <= RunHealth)
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{
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forward = clamp(forward, -0x1900, 0x1900);
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side = clamp(side, -0x1800, 0x1800);
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forward = clamp(forward, -gameinfo.normforwardmove[0], gameinfo.normforwardmove[0]);
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side = clamp(side, -gameinfo.normsidemove[0], gameinfo.normsidemove[0]);
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}
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// [GRB]
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