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- Fixed: G_QueueBody was not notifying the translation that it was changed.
SVN r1884 (trunk)
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2 changed files with 7 additions and 0 deletions
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@ -1,3 +1,9 @@
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September 27, 2009 (Changes by Graf Zahl)
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- Fixed: G_QueueBody was not notifying the translation that it was changed.
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- Fixed: The multitexture composition code was missing a NULL pointer check.
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- fixed: The changes for new colormap handling in FMultipatchtexture were incomplete.
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Some code was still checking Blend.r instead of the full variable for colormap indices.
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September 26, 2009
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- Fixed: R_DrawPSprite() did not initialize the colormap for the targeter
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vissprites.
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@ -1506,6 +1506,7 @@ static void G_QueueBody (AActor *body)
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{
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*translationtables[TRANSLATION_PlayerCorpses][modslot] = *TranslationToTable(body->Translation);
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body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses,modslot);
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translationtables[TRANSLATION_PlayerCorpses][modslot]->UpdateNative();
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}
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bodyqueslot++;
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