- Changed secret sector drawing in automap so that lines with the ML_SECRET

flag are only drawn as part of a secret sector if that secret has already
  been found, even if the option is set to always show secret sectors.
- Added a NULL pointer check to WI_LoadBackground.


SVN r885 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-05 19:10:37 +00:00
parent eff5a4dad9
commit c5333d4abb
3 changed files with 14 additions and 7 deletions

View File

@ -1,4 +1,7 @@
April 5, 2008 (Changes by Graf Zahl)
- Changed secret sector drawing in automap so that lines with the ML_SECRET
flag are only drawn as part of a secret sector if that secret has already
been found, even if the option is set to always show secret sectors.
- Added the option to use $ as a prefix to a string table name everywhere in
MAPINFO where 'lookup' could be specified so that there is one consistent
way to do it.

View File

@ -1297,15 +1297,19 @@ static bool AM_CheckSecret(line_t *line)
{
if (line->frontsector != NULL)
{
if (line->frontsector->oldspecial &&
(am_map_secrets==2 || (am_map_secrets==1 && !(line->frontsector->special&SECRET_MASK))))
return true;
if (line->frontsector->oldspecial)
{
if (am_map_secrets!=0 && !(line->frontsector->special&SECRET_MASK)) return true;
if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true;
}
}
if (line->backsector != NULL)
{
if (line->backsector->oldspecial &&
(am_map_secrets==2 || (am_map_secrets==1 && !(line->backsector->special&SECRET_MASK))))
return true;
if (line->backsector->oldspecial)
{
if (am_map_secrets!=0 && !(line->backsector->special&SECRET_MASK)) return true;
if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true;
}
}
return false;
}

View File

@ -331,7 +331,7 @@ void WI_LoadBackground(bool isenterpic)
// If going from E1-E3 to E4 the default should be used, not the exit pic.
// Not if the exit pic is user defined!
if (level.info->exitpic[0]!=0) return;
if (level.info->exitpic != NULL && level.info->exitpic[0]!=0) return;
// E1-E3 need special treatment when playing Doom 1.
if (gamemode!=commercial)