Added GetMaxInventory ACS function

This commit is contained in:
Blue-Shadow 2015-12-22 19:01:09 +03:00
parent 03ccf03b8f
commit c51abb0161

View file

@ -1264,7 +1264,7 @@ static int UseInventory (AActor *activator, const char *type)
//
//============================================================================
static int CheckInventory (AActor *activator, const char *type)
static int CheckInventory (AActor *activator, const char *type, bool max)
{
if (activator == NULL || type == NULL)
return 0;
@ -1275,11 +1275,26 @@ static int CheckInventory (AActor *activator, const char *type)
}
else if (stricmp (type, "Health") == 0)
{
if (max)
{
if (activator->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
return static_cast<APlayerPawn *>(activator)->MaxHealth;
else
return activator->SpawnHealth();
}
return activator->health;
}
const PClass *info = PClass::FindClass (type);
AInventory *item = activator->FindInventory (info);
if (max)
{
if (item)
return item->MaxAmount;
else
return ((AInventory *)GetDefaultByType (info))->MaxAmount;
}
return item ? item->Amount : 0;
}
@ -4442,6 +4457,7 @@ enum EACSFunctions
ACSF_GetActorRoll,
ACSF_QuakeEx,
ACSF_Warp, // 92
ACSF_GetMaxInventory,
/* Zandronum's - these must be skipped when we reach 99!
-100:ResetMap(0),
@ -5915,6 +5931,13 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
}
return false;
}
case ACSF_GetMaxInventory:
actor = SingleActorFromTID(args[0], activator);
if (actor != NULL)
{
return CheckInventory(actor, FBehavior::StaticLookupString(args[1]), true);
}
break;
default:
break;
@ -8339,17 +8362,17 @@ scriptwait:
break;
case PCD_CHECKINVENTORY:
STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)));
STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)), false);
break;
case PCD_CHECKACTORINVENTORY:
STACK(2) = CheckInventory (SingleActorFromTID(STACK(2), NULL),
FBehavior::StaticLookupString (STACK(1)));
FBehavior::StaticLookupString (STACK(1)), false);
sp--;
break;
case PCD_CHECKINVENTORYDIRECT:
PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0])))));
PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0]))), false));
pc += 1;
break;