mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 23:12:24 +00:00
- use FileRdr in the PNG code, in particular to sanitize the savepic handling.
This commit is contained in:
parent
5fa63c396d
commit
c4387459bb
6 changed files with 84 additions and 95 deletions
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@ -545,6 +545,11 @@ public:
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Close();
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}
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bool isOpen() const
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{
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return mReader != nullptr;
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}
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void Close()
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{
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if (mReader != nullptr) delete mReader;
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@ -75,22 +75,17 @@ struct IHDR
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uint8_t Interlace;
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};
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PNGHandle::PNGHandle (FILE *file) : File(0), bDeleteFilePtr(true), ChunkPt(0)
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PNGHandle::PNGHandle (FileRdr &file) : File(0), bDeleteFilePtr(true), ChunkPt(0)
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{
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File = new FileReader(file);
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File = std::move(file);
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}
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PNGHandle::PNGHandle (FileReader *file, bool takereader) : File(file), bDeleteFilePtr(takereader), ChunkPt(0) {}
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PNGHandle::~PNGHandle ()
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{
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for (unsigned int i = 0; i < TextChunks.Size(); ++i)
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{
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delete[] TextChunks[i];
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}
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if (bDeleteFilePtr)
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{
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delete File;
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}
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}
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -309,7 +304,7 @@ unsigned int M_NextPNGChunk (PNGHandle *png, uint32_t id)
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{
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if (png->Chunks[png->ChunkPt].ID == id)
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{ // Found the chunk
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png->File->Seek (png->Chunks[png->ChunkPt++].Offset, SEEK_SET);
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png->File.Seek (png->Chunks[png->ChunkPt++].Offset, FileRdr::SeekSet);
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return png->Chunks[png->ChunkPt - 1].Size;
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}
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}
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@ -374,46 +369,43 @@ bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buf
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//
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//==========================================================================
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PNGHandle *M_VerifyPNG (FileReader *filer, bool takereader)
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PNGHandle *M_VerifyPNG (FileRdr &filer)
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{
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PNGHandle::Chunk chunk;
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PNGHandle *png;
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uint32_t data[2];
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bool sawIDAT = false;
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if (filer->Read(&data, 8) != 8)
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if (filer.Read(&data, 8) != 8)
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{
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if (takereader) delete filer;
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return NULL;
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}
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if (data[0] != MAKE_ID(137,'P','N','G') || data[1] != MAKE_ID(13,10,26,10))
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{ // Does not have PNG signature
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if (takereader) delete filer;
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return NULL;
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}
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if (filer->Read (&data, 8) != 8)
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if (filer.Read (&data, 8) != 8)
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{
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if (takereader) delete filer;
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return NULL;
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}
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if (data[1] != MAKE_ID('I','H','D','R'))
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{ // IHDR must be the first chunk
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if (takereader) delete filer;
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return NULL;
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}
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// It looks like a PNG so far, so start creating a PNGHandle for it
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png = new PNGHandle (filer, takereader);
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png = new PNGHandle (filer);
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// filer is no longer valid after the above line!
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chunk.ID = data[1];
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chunk.Offset = 16;
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chunk.Size = BigLong((unsigned int)data[0]);
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png->Chunks.Push (chunk);
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filer->Seek (16, SEEK_SET);
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png->File.Seek (16, FileRdr::SeekSet);
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while (filer->Seek (chunk.Size + 4, SEEK_CUR) == 0)
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while (png->File.Seek (chunk.Size + 4, FileRdr::SeekCur) == 0)
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{
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// If the file ended before an IEND was encountered, it's not a PNG.
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if (filer->Read (&data, 8) != 8)
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if (png->File.Read (&data, 8) != 8)
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{
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break;
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}
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@ -432,7 +424,7 @@ PNGHandle *M_VerifyPNG (FileReader *filer, bool takereader)
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sawIDAT = true;
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}
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chunk.ID = data[1];
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chunk.Offset = filer->Tell();
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chunk.Offset = (uint32_t)png->File.Tell();
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chunk.Size = BigLong((unsigned int)data[0]);
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png->Chunks.Push (chunk);
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@ -441,7 +433,7 @@ PNGHandle *M_VerifyPNG (FileReader *filer, bool takereader)
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{
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char *str = new char[chunk.Size + 1];
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if (filer->Read (str, chunk.Size) != (long)chunk.Size)
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if (png->File.Read (str, chunk.Size) != chunk.Size)
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{
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delete[] str;
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break;
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@ -452,6 +444,7 @@ PNGHandle *M_VerifyPNG (FileReader *filer, bool takereader)
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}
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}
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filer = std::move(png->File); // need to get the reader back if this function failed.
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delete png;
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return NULL;
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}
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@ -477,7 +470,7 @@ void M_FreePNG (PNGHandle *png)
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//
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//==========================================================================
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bool M_ReadIDAT (FileReader *file, uint8_t *buffer, int width, int height, int pitch,
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bool M_ReadIDAT (FileRdr &file, uint8_t *buffer, int width, int height, int pitch,
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uint8_t bitdepth, uint8_t colortype, uint8_t interlace, unsigned int chunklen)
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{
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// Uninterlaced images are treated as a conceptual eighth pass by these tables.
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@ -574,7 +567,7 @@ bool M_ReadIDAT (FileReader *file, uint8_t *buffer, int width, int height, int p
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if (stream.avail_in == 0 && chunklen > 0)
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{
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stream.next_in = chunkbuffer;
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stream.avail_in = (uInt)file->Read (chunkbuffer, MIN<uint32_t>(chunklen,sizeof(chunkbuffer)));
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stream.avail_in = (uInt)file.Read (chunkbuffer, MIN<uint32_t>(chunklen,sizeof(chunkbuffer)));
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chunklen -= stream.avail_in;
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}
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@ -666,7 +659,7 @@ bool M_ReadIDAT (FileReader *file, uint8_t *buffer, int width, int height, int p
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{
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uint32_t x[3];
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if (file->Read (x, 12) != 12)
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if (file.Read (x, 12) != 12)
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{
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lastIDAT = true;
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}
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12
src/m_png.h
12
src/m_png.h
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@ -36,8 +36,8 @@
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#include <stdio.h>
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#include "doomtype.h"
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#include "v_video.h"
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#include "files.h"
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class FileReader;
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class FileWriter;
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// PNG Writing --------------------------------------------------------------
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@ -64,7 +64,6 @@ bool M_SaveBitmap(const uint8_t *from, ESSType color_type, int width, int height
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// PNG Reading --------------------------------------------------------------
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class FileReader;
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struct PNGHandle
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{
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struct Chunk
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@ -74,14 +73,13 @@ struct PNGHandle
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uint32_t Size;
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};
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FileReader *File;
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FileRdr File;
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bool bDeleteFilePtr;
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TArray<Chunk> Chunks;
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TArray<char *> TextChunks;
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unsigned int ChunkPt;
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PNGHandle(FILE *file);
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PNGHandle(FileReader *file, bool takereader = false);
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PNGHandle(FileRdr &file);
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~PNGHandle();
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};
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@ -89,7 +87,7 @@ struct PNGHandle
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// the signature, but also checking for the IEND chunk. CRC checking of
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// each chunk is not done. If it is valid, you get a PNGHandle to pass to
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// the following functions.
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PNGHandle *M_VerifyPNG (FileReader *file, bool takereader = false);
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PNGHandle *M_VerifyPNG (FileRdr &file);
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// Finds a chunk in a PNG file. The file pointer will be positioned at the
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// beginning of the chunk data, and its length will be returned. A return
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@ -108,7 +106,7 @@ bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buf
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// The file must be positioned at the start of the first IDAT. It reads
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// image data into the provided buffer. Returns true on success.
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bool M_ReadIDAT (FileReader *file, uint8_t *buffer, int width, int height, int pitch,
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bool M_ReadIDAT (FileRdr &file, uint8_t *buffer, int width, int height, int pitch,
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uint8_t bitdepth, uint8_t colortype, uint8_t interlace, unsigned int idatlen);
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@ -236,8 +236,8 @@ void FSavegameManager::ReadSaveStrings()
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}
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else // check for old formats.
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{
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FileReader file;
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if (file.Open(filepath))
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FileRdr file;
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if (file.OpenFile(filepath))
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{
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PNGHandle *png;
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char sig[16];
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@ -255,7 +255,7 @@ void FSavegameManager::ReadSaveStrings()
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title[OLDSAVESTRINGSIZE] = 0;
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if (nullptr != (png = M_VerifyPNG(&file, false)))
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if (nullptr != (png = M_VerifyPNG(file)))
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{
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char *ver = M_GetPNGText(png, "ZDoom Save Version");
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if (ver != nullptr)
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}
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else
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{
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file.Seek(0, SEEK_SET);
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file.Seek(0, FileRdr::SeekSet);
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if (file.Read(sig, 16) == 16)
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{
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@ -496,29 +496,26 @@ unsigned FSavegameManager::ExtractSaveData(int index)
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FResourceLump *pic = resf->FindLump("savepic.png");
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if (pic != nullptr)
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{
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FileReader *reader = pic->NewReader();
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if (reader != nullptr)
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FileRdr picreader;
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picreader.OpenMemoryArray([=](TArray<uint8_t> &array)
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{
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// copy to a memory buffer which gets accessed through a memory reader and PNGHandle.
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// We cannot use the actual lump as backing for the texture because that requires keeping the
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// savegame file open.
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SavePicData.Resize(pic->LumpSize);
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reader->Read(&SavePicData[0], pic->LumpSize);
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reader = new MemoryReader(&SavePicData[0], SavePicData.Size());
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PNGHandle *png = M_VerifyPNG(reader);
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if (png != nullptr)
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auto cache = pic->CacheLump();
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array.Resize(pic->LumpSize);
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memcpy(&array[0], cache, pic->LumpSize);
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pic->ReleaseCache();
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return true;
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});
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PNGHandle *png = M_VerifyPNG(picreader);
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if (png != nullptr)
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{
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SavePic = PNGTexture_CreateFromFile(png, node->Filename);
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delete png;
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if (SavePic->GetWidth() == 1 && SavePic->GetHeight() == 1)
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{
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SavePic = PNGTexture_CreateFromFile(png, node->Filename);
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currentSavePic = reader; // must be kept so that the texture can read from it.
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delete png;
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if (SavePic->GetWidth() == 1 && SavePic->GetHeight() == 1)
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{
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delete SavePic;
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SavePic = nullptr;
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delete currentSavePic;
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currentSavePic = nullptr;
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SavePicData.Clear();
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}
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delete SavePic;
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SavePic = nullptr;
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SavePicData.Clear();
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}
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}
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}
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@ -551,14 +548,9 @@ void FSavegameManager::UnloadSaveData()
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{
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V_FreeBrokenLines(SaveComment);
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}
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if (currentSavePic != nullptr)
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{
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delete currentSavePic;
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}
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SavePic = nullptr;
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SaveComment = nullptr;
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currentSavePic = nullptr;
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SavePicData.Clear();
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}
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@ -71,7 +71,6 @@ private:
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FSaveGameNode NewSaveNode;
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int LastSaved = -1;
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int LastAccessed = -1;
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FileReader *currentSavePic = nullptr;
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TArray<char> SavePicData;
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FTexture *SavePic = nullptr;
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FBrokenLines *SaveComment = nullptr;
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@ -51,7 +51,7 @@
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class FPNGTexture : public FTexture
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{
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public:
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FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
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FPNGTexture (FileRdr &lump, int lumpnum, const FString &filename, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
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~FPNGTexture ();
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const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
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@ -66,7 +66,7 @@ protected:
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FString SourceFile;
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uint8_t *Pixels;
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Span **Spans;
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FileReader *fr;
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FileRdr fr;
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uint8_t BitDepth;
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uint8_t ColorType;
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@ -147,7 +147,7 @@ FTexture *PNGTexture_TryCreate(FileRdr & data, int lumpnum)
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}
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}
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return new FPNGTexture (*data.Reader(), lumpnum, FString(), BigLong((int)width), BigLong((int)height),
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return new FPNGTexture (data, lumpnum, FString(), BigLong((int)width), BigLong((int)height),
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bitdepth, colortype, interlace);
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}
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@ -168,9 +168,9 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
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}
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// Check the IHDR to make sure it's a type of PNG we support.
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png->File->Read(&width, 4);
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png->File->Read(&height, 4);
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(*png->File) >> bitdepth >> colortype >> compression >> filter >> interlace;
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png->File.Read(&width, 4);
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png->File.Read(&height, 4);
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png->File >> bitdepth >> colortype >> compression >> filter >> interlace;
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if (compression != 0 || filter != 0 || interlace > 1)
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{
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@ -185,7 +185,7 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
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return NULL;
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}
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return new FPNGTexture (*png->File, -1, filename, BigLong((int)width), BigLong((int)height),
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return new FPNGTexture (png->File, -1, filename, BigLong((int)width), BigLong((int)height),
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bitdepth, colortype, interlace);
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}
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@ -195,7 +195,7 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
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//
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//==========================================================================
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FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height,
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FPNGTexture::FPNGTexture (FileRdr &lump, int lumpnum, const FString &filename, int width, int height,
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uint8_t depth, uint8_t colortype, uint8_t interlace)
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: FTexture(NULL, lumpnum), SourceFile(filename), Pixels(0), Spans(0),
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BitDepth(depth), ColorType(colortype), Interlace(interlace), HaveTrans(false),
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@ -210,9 +210,6 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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uint32_t len, id;
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int i;
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if (lumpnum == -1) fr = &lump;
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else fr = nullptr;
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UseType = TEX_MiscPatch;
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LeftOffset = 0;
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TopOffset = 0;
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@ -225,7 +222,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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memset(trans, 255, 256);
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// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
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lump.Seek(33, SEEK_SET);
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lump.Seek(33, FileRdr::SeekSet);
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lump.Read(&len, 4);
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lump.Read(&id, 4);
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@ -235,7 +232,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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switch (id)
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{
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default:
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lump.Seek (len, SEEK_CUR);
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lump.Seek (len, FileRdr::SeekCur);
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break;
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case MAKE_ID('g','r','A','b'):
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@ -268,7 +265,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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lump.Read (p.pngpal, PaletteSize * 3);
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if (PaletteSize * 3 != (int)len)
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{
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lump.Seek (len - PaletteSize * 3, SEEK_CUR);
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lump.Seek (len - PaletteSize * 3, FileRdr::SeekCur);
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}
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for (i = PaletteSize - 1; i >= 0; --i)
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{
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@ -290,12 +287,12 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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bMasked = true;
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break;
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}
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lump.Seek(4, SEEK_CUR); // Skip CRC
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lump.Seek(4, FileRdr::SeekCur); // Skip CRC
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lump.Read(&len, 4);
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id = MAKE_ID('I','E','N','D');
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lump.Read(&id, 4);
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}
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StartOfIDAT = lump.Tell() - 8;
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StartOfIDAT = (uint32_t)lump.Tell() - 8;
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switch (colortype)
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{
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@ -342,6 +339,8 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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bMasked = HaveTrans;
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break;
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}
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// If this is a savegame we must keep the reader.
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if (lumpnum == -1) fr = std::move(lump);
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}
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//==========================================================================
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@ -457,15 +456,17 @@ const uint8_t *FPNGTexture::GetPixels ()
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void FPNGTexture::MakeTexture ()
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{
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FileReader *lump;
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FileRdr *lump;
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FileRdr lfr;
|
||||
|
||||
if (SourceLump >= 0)
|
||||
{
|
||||
lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
|
||||
lfr = Wads.OpenLumpReader(SourceLump);
|
||||
lump = 𝔩
|
||||
}
|
||||
else
|
||||
{
|
||||
lump = fr;// new FileReader(SourceFile.GetChars());
|
||||
lump = &fr;
|
||||
}
|
||||
|
||||
Pixels = new uint8_t[Width*Height];
|
||||
|
@ -476,13 +477,13 @@ void FPNGTexture::MakeTexture ()
|
|||
else
|
||||
{
|
||||
uint32_t len, id;
|
||||
lump->Seek (StartOfIDAT, SEEK_SET);
|
||||
lump->Seek (StartOfIDAT, FileRdr::SeekSet);
|
||||
lump->Read(&len, 4);
|
||||
lump->Read(&id, 4);
|
||||
|
||||
if (ColorType == 0 || ColorType == 3) /* Grayscale and paletted */
|
||||
{
|
||||
M_ReadIDAT (lump, Pixels, Width, Height, Width, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
M_ReadIDAT (*lump, Pixels, Width, Height, Width, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
|
||||
if (Width == Height)
|
||||
{
|
||||
|
@ -518,7 +519,7 @@ void FPNGTexture::MakeTexture ()
|
|||
uint8_t *in, *out;
|
||||
int x, y, pitch, backstep;
|
||||
|
||||
M_ReadIDAT (lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
M_ReadIDAT (*lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
in = tempix;
|
||||
out = Pixels;
|
||||
|
||||
|
@ -602,7 +603,6 @@ void FPNGTexture::MakeTexture ()
|
|||
delete[] tempix;
|
||||
}
|
||||
}
|
||||
if (lump != fr) delete lump;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -616,21 +616,24 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
|
||||
PalEntry pe[256];
|
||||
uint32_t len, id;
|
||||
FileReader *lump;
|
||||
static char bpp[] = {1, 0, 3, 1, 2, 0, 4};
|
||||
int pixwidth = Width * bpp[ColorType];
|
||||
int transpal = false;
|
||||
|
||||
FileRdr *lump;
|
||||
FileRdr lfr;
|
||||
|
||||
if (SourceLump >= 0)
|
||||
{
|
||||
lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
|
||||
lfr = Wads.OpenLumpReader(SourceLump);
|
||||
lump = 𝔩
|
||||
}
|
||||
else
|
||||
{
|
||||
lump = fr;// new FileReader(SourceFile.GetChars());
|
||||
lump = &fr;
|
||||
}
|
||||
|
||||
lump->Seek(33, SEEK_SET);
|
||||
lump->Seek(33, FileRdr::SeekSet);
|
||||
for(int i = 0; i < 256; i++) // default to a gray map
|
||||
pe[i] = PalEntry(255,i,i,i);
|
||||
|
||||
|
@ -642,7 +645,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
switch (id)
|
||||
{
|
||||
default:
|
||||
lump->Seek (len, SEEK_CUR);
|
||||
lump->Seek (len, FileRdr::SeekCur);
|
||||
break;
|
||||
|
||||
case MAKE_ID('P','L','T','E'):
|
||||
|
@ -664,11 +667,11 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
}
|
||||
else
|
||||
{
|
||||
lump->Seek(len, SEEK_CUR);
|
||||
lump->Seek(len, FileRdr::SeekCur);
|
||||
}
|
||||
break;
|
||||
}
|
||||
lump->Seek(4, SEEK_CUR); // Skip CRC
|
||||
lump->Seek(4, FileRdr::SeekCur); // Skip CRC
|
||||
lump->Read(&len, 4);
|
||||
id = MAKE_ID('I','E','N','D');
|
||||
lump->Read(&id, 4);
|
||||
|
@ -682,11 +685,10 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
|
||||
uint8_t * Pixels = new uint8_t[pixwidth * Height];
|
||||
|
||||
lump->Seek (StartOfIDAT, SEEK_SET);
|
||||
lump->Seek (StartOfIDAT, FileRdr::SeekSet);
|
||||
lump->Read(&len, 4);
|
||||
lump->Read(&id, 4);
|
||||
M_ReadIDAT (lump, Pixels, Width, Height, pixwidth, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
if (lump != fr) delete lump;
|
||||
M_ReadIDAT (*lump, Pixels, Width, Height, pixwidth, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
|
||||
switch (ColorType)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue