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- allow drawing fonts with explicit palette translations.
Backported from Raze.
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parent
dbf2d4d7d7
commit
c415518066
1 changed files with 11 additions and 5 deletions
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@ -258,8 +258,13 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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int kerning;
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FGameTexture *pic;
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double scalex = parms.scalex * parms.patchscalex;
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double scaley = parms.scaley * parms.patchscaley;
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if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
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parms.celly *= parms.scaley;
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parms.celly *= scaley;
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bool palettetrans = (normalcolor == CR_UNDEFINED && parms.TranslationId != 0);
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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@ -267,7 +272,7 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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PalEntry colorparm = parms.color;
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PalEntry color = 0xffffffff;
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trans = font->GetColorTranslation((EColorRange)normalcolor, &color);
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trans = palettetrans? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
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kerning = font->GetDefaultKerning();
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@ -311,7 +316,8 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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bool redirected = false;
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if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
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{
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parms.TranslationId = redirected? -1 : trans;
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// if palette translation is used, font colors will be ignored.
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if (!palettetrans) parms.TranslationId = redirected? -1 : trans;
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SetTextureParms(drawer, &parms, pic, cx, cy);
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if (parms.cellx)
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{
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@ -330,11 +336,11 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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}
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if (parms.monospace == EMonospacing::Off)
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{
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cx += (w + kerning + parms.spacing) * parms.scalex;
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cx += (w + kerning + parms.spacing) * scalex;
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}
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else
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{
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cx += (parms.spacing) * parms.scalex;
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cx += (parms.spacing) * scalex;
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}
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}
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