mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts: src/CMakeLists.txt src/posix/sdl/hardware.cpp Please note that this will NOT(!!!) compile on Linux without adjusting sdlglvideo.cpp!
This commit is contained in:
commit
c39e962fd5
78 changed files with 4910 additions and 4153 deletions
180
FindSDL2.cmake
Normal file
180
FindSDL2.cmake
Normal file
|
@ -0,0 +1,180 @@
|
|||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2_main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
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||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
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||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
SET(SDL2_FOUND "NO")
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
|
||||
SET(SDL2_FOUND "YES")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
@ -1,7 +1,7 @@
|
|||
cmake_minimum_required( VERSION 2.4 )
|
||||
add_library( output_sdl MODULE output_sdl.c )
|
||||
include_directories( ${FMOD_INCLUDE_DIR} ${SDL_INCLUDE_DIR} )
|
||||
target_link_libraries( output_sdl SDL )
|
||||
include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
|
||||
target_link_libraries( output_sdl ${SDL2_LIBRARY} )
|
||||
|
||||
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
|
||||
add_custom_command( TARGET output_sdl POST_BUILD
|
||||
|
|
|
@ -192,19 +192,6 @@ else( WIN32 )
|
|||
set( NO_GTK ON )
|
||||
endif( GTK2_FOUND )
|
||||
endif( NOT NO_GTK )
|
||||
|
||||
# Check for Xcursor library and header files
|
||||
find_library( XCURSOR_LIB Xcursor )
|
||||
if( XCURSOR_LIB )
|
||||
find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" )
|
||||
if( XCURSOR_HEADER )
|
||||
add_definitions( -DUSE_XCURSOR=1 )
|
||||
message( STATUS "Found Xcursor at ${XCURSOR_LIB}" )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} )
|
||||
else( XCURSOR_HEADER )
|
||||
unset( XCURSOR_LIB )
|
||||
endif( XCURSOR_HEADER )
|
||||
endif( XCURSOR_LIB )
|
||||
endif( APPLE )
|
||||
set( NASM_NAMES nasm )
|
||||
|
||||
|
@ -212,15 +199,12 @@ else( WIN32 )
|
|||
add_definitions( -DNO_GTK=1 )
|
||||
endif( NO_GTK )
|
||||
|
||||
# Non-Windows version also needs SDL
|
||||
find_package( SDL )
|
||||
if( NOT SDL_FOUND )
|
||||
message( SEND_ERROR "SDL is required for building." )
|
||||
endif( NOT SDL_FOUND )
|
||||
# Non-Windows version also needs SDL except native OS X backend
|
||||
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
|
||||
find_package( SDL2 REQUIRED )
|
||||
include_directories( "${SDL2_INCLUDE_DIR}" )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
|
||||
endif( NOT APPLE OR NOT OSX_COCOA_BACKEND )
|
||||
include_directories( "${SDL_INCLUDE_DIR}" )
|
||||
|
||||
find_path( FPU_CONTROL_DIR fpu_control.h )
|
||||
if( FPU_CONTROL_DIR )
|
||||
|
@ -586,58 +570,45 @@ set( PLAT_WIN32_SOURCES
|
|||
win32/st_start.cpp
|
||||
win32/win32gliface.cpp
|
||||
win32/win32video.cpp )
|
||||
set( PLAT_SDL_SYSTEM_SOURCES
|
||||
sdl/crashcatcher.c
|
||||
sdl/hardware.cpp
|
||||
sdl/i_cd.cpp
|
||||
sdl/i_main.cpp
|
||||
sdl/i_movie.cpp
|
||||
sdl/i_steam.cpp
|
||||
sdl/i_system.cpp
|
||||
sdl/sdlvideo.cpp
|
||||
sdl/sdlglvideo.cpp
|
||||
sdl/st_start.cpp )
|
||||
set( PLAT_SDL_SPECIAL_SOURCES
|
||||
sdl/i_gui.cpp
|
||||
sdl/i_input.cpp
|
||||
sdl/i_joystick.cpp
|
||||
sdl/i_timer.cpp )
|
||||
set( PLAT_MAC_SOURCES
|
||||
sdl/iwadpicker_cocoa.mm
|
||||
sdl/i_system_cocoa.mm )
|
||||
set( PLAT_POSIX_SOURCES
|
||||
posix/i_cd.cpp
|
||||
posix/i_movie.cpp
|
||||
posix/i_steam.cpp
|
||||
posix/i_system.cpp
|
||||
posix/st_start.cpp )
|
||||
set( PLAT_SDL_SOURCES
|
||||
posix/sdl/crashcatcher.c
|
||||
posix/sdl/hardware.cpp
|
||||
posix/sdl/i_gui.cpp
|
||||
posix/sdl/i_input.cpp
|
||||
posix/sdl/i_joystick.cpp
|
||||
posix/sdl/i_main.cpp
|
||||
posix/sdl/i_timer.cpp
|
||||
posix/sdl/sdlvideo.cpp )
|
||||
set( PLAT_OSX_SOURCES
|
||||
posix/osx/iwadpicker_cocoa.mm
|
||||
posix/osx/zdoom.icns )
|
||||
|
||||
# Fixme: This must be adjusted to the new way of doing things:
|
||||
# sdl/sdlglvideo.cpp
|
||||
set( PLAT_COCOA_SOURCES
|
||||
cocoa/HID_Config_Utilities.c
|
||||
cocoa/HID_Error_Handler.c
|
||||
cocoa/HID_Name_Lookup.c
|
||||
cocoa/HID_Queue_Utilities.c
|
||||
cocoa/HID_Utilities.c
|
||||
cocoa/IOHIDDevice_.c
|
||||
cocoa/IOHIDElement_.c
|
||||
cocoa/ImmrHIDUtilAddOn.c
|
||||
cocoa/i_backend_cocoa.mm
|
||||
cocoa/i_joystick.cpp
|
||||
cocoa/i_timer.cpp
|
||||
cocoa/zdoom.icns )
|
||||
|
||||
if( APPLE )
|
||||
set( PLAT_SDL_SOURCES ${PLAT_SDL_SYSTEM_SOURCES} "${FMOD_LIBRARY}" )
|
||||
|
||||
if( OSX_COCOA_BACKEND )
|
||||
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
else( OSX_COCOA_BACKEND )
|
||||
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} sdl/SDLMain.m )
|
||||
endif( OSX_COCOA_BACKEND )
|
||||
|
||||
set_source_files_properties( cocoa/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
||||
set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
|
||||
else( APPLE )
|
||||
set( PLAT_SDL_SOURCES ${PLAT_SDL_SYSTEM_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} )
|
||||
endif( APPLE )
|
||||
posix/cocoa/hid/HID_Config_Utilities.c
|
||||
posix/cocoa/hid/HID_Error_Handler.c
|
||||
posix/cocoa/hid/HID_Name_Lookup.c
|
||||
posix/cocoa/hid/HID_Queue_Utilities.c
|
||||
posix/cocoa/hid/HID_Utilities.c
|
||||
posix/cocoa/hid/IOHIDDevice_.c
|
||||
posix/cocoa/hid/IOHIDElement_.c
|
||||
posix/cocoa/hid/ImmrHIDUtilAddOn.c
|
||||
posix/cocoa/critsec.cpp
|
||||
posix/cocoa/i_backend_cocoa.mm
|
||||
posix/cocoa/i_joystick.cpp
|
||||
posix/cocoa/i_timer.cpp )
|
||||
|
||||
if( WIN32 )
|
||||
set( SYSTEM_SOURCES_DIR win32 )
|
||||
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ${PLAT_MAC_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
# CMake is not set up to compile and link rc files with GCC. :(
|
||||
|
@ -648,16 +619,26 @@ if( WIN32 )
|
|||
else( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
|
||||
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
|
||||
else( WIN32 )
|
||||
set( SYSTEM_SOURCES_DIR sdl )
|
||||
elseif( APPLE )
|
||||
if( OSX_COCOA_BACKEND )
|
||||
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
|
||||
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} )
|
||||
else( OSX_COCOA_BACKEND )
|
||||
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
||||
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
|
||||
if( APPLE )
|
||||
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_MAC_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
|
||||
else( APPLE )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_MAC_SOURCES} )
|
||||
endif( APPLE )
|
||||
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
endif( OSX_COCOA_BACKEND )
|
||||
|
||||
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} "${FMOD_LIBRARY}" )
|
||||
|
||||
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
||||
set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
|
||||
else( WIN32 )
|
||||
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
||||
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
endif( WIN32 )
|
||||
|
||||
if( NOT ASM_SOURCES )
|
||||
|
@ -715,8 +696,14 @@ endif( DYN_FLUIDSYNTH )
|
|||
# there's generally a new cpp for every header so this file will get changed
|
||||
if( WIN32 )
|
||||
set( EXTRA_HEADER_DIRS win32/*.h )
|
||||
elseif( APPLE )
|
||||
if( OSX_COCOA_BACKEND )
|
||||
set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
|
||||
else( OSX_COCOA_BACKEND )
|
||||
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
|
||||
endif( OSX_COCOA_BACKEND )
|
||||
else( WIN32 )
|
||||
set( EXTRA_HEADER_DIRS sdl/*.h )
|
||||
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
|
||||
endif( WIN32 )
|
||||
file( GLOB HEADER_FILES
|
||||
${EXTRA_HEADER_DIRS}
|
||||
|
@ -731,9 +718,11 @@ file( GLOB HEADER_FILES
|
|||
menu/*.h
|
||||
oplsynth/*.h
|
||||
oplsynth/dosbox/*.h
|
||||
posix/*.h
|
||||
posix/cocoa/*.h
|
||||
posix/sdl/*.h
|
||||
r_data/*.h
|
||||
resourcefiles/*.h
|
||||
sdl/*.h
|
||||
sfmt/*.h
|
||||
sound/*.h
|
||||
textures/*.h
|
||||
|
@ -1302,7 +1291,7 @@ endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|||
if( APPLE )
|
||||
set_target_properties(zdoom PROPERTIES
|
||||
LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL"
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/cocoa/zdoom-info.plist" )
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
|
||||
|
||||
# Fix fmod link so that it can be found in the app bundle.
|
||||
find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
|
||||
|
@ -1325,7 +1314,6 @@ source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURC
|
|||
source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
|
||||
source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
|
||||
source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
|
||||
source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/cocoa/.+")
|
||||
source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+")
|
||||
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
|
||||
source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+")
|
||||
|
@ -1354,7 +1342,10 @@ source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURREN
|
|||
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
|
||||
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
|
||||
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
|
||||
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sdl/.+")
|
||||
source_group("POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
|
||||
source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
|
||||
source_group("OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
|
||||
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
|
||||
source_group("SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
|
||||
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
|
||||
source_group("Versioning" FILES version.h win32/zdoom.rc)
|
||||
|
|
|
@ -130,7 +130,6 @@ private:
|
|||
|
||||
protected:
|
||||
bool ctf;
|
||||
int loaded_bots;
|
||||
int t_join;
|
||||
bool observer; //Consoleplayer is observer.
|
||||
};
|
||||
|
@ -188,12 +187,12 @@ public:
|
|||
fixed_t oldy;
|
||||
|
||||
private:
|
||||
//(B_think.cpp)
|
||||
//(b_think.cpp)
|
||||
void Think ();
|
||||
void ThinkForMove (ticcmd_t *cmd);
|
||||
void Set_enemy ();
|
||||
|
||||
//(B_func.cpp)
|
||||
//(b_func.cpp)
|
||||
bool Reachable (AActor *target);
|
||||
void Dofire (ticcmd_t *cmd);
|
||||
AActor *Choose_Mate ();
|
||||
|
|
|
@ -177,9 +177,12 @@ void FCajunMaster::End ()
|
|||
if (deathmatch)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (players[i].Bot != NULL)
|
||||
{
|
||||
getspawned.Push(players[i].userinfo.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
wanted_botnum = botnum;
|
||||
}
|
||||
|
@ -216,19 +219,16 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
|
|||
"\\color\\cf df 90" //10 = Bleached Bone
|
||||
};
|
||||
|
||||
botinfo_t *thebot;
|
||||
int botshift;
|
||||
botinfo_t *thebot = botinfo;
|
||||
int botshift = 0;
|
||||
|
||||
if (name)
|
||||
{
|
||||
thebot = botinfo;
|
||||
|
||||
// Check if exist or already in the game.
|
||||
botshift = 0;
|
||||
while (thebot && stricmp (name, thebot->name))
|
||||
{
|
||||
thebot = thebot->next;
|
||||
botshift++;
|
||||
thebot = thebot->next;
|
||||
}
|
||||
|
||||
if (thebot == NULL)
|
||||
|
@ -246,29 +246,38 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
|
|||
return false;
|
||||
}
|
||||
}
|
||||
else if (botnum < loaded_bots)
|
||||
{
|
||||
bool vacant = false; //Spawn a random bot from bots.cfg if no name given.
|
||||
while (!vacant)
|
||||
{
|
||||
int rnum = (pr_botspawn() % loaded_bots);
|
||||
thebot = botinfo;
|
||||
botshift = 0;
|
||||
while (rnum)
|
||||
{
|
||||
--rnum, thebot = thebot->next;
|
||||
botshift++;
|
||||
}
|
||||
if (thebot->inuse == BOTINUSE_No)
|
||||
vacant = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Spawn a random bot from bots.cfg if no name given.
|
||||
TArray<botinfo_t *> BotInfoAvailable;
|
||||
|
||||
while (thebot)
|
||||
{
|
||||
if (thebot->inuse == BOTINUSE_No)
|
||||
BotInfoAvailable.Push (thebot);
|
||||
|
||||
thebot = thebot->next;
|
||||
}
|
||||
|
||||
if (BotInfoAvailable.Size () == 0)
|
||||
{
|
||||
Printf ("Couldn't spawn bot; no bot left in %s\n", BOTFILENAME);
|
||||
return false;
|
||||
}
|
||||
|
||||
thebot = BotInfoAvailable[pr_botspawn() % BotInfoAvailable.Size ()];
|
||||
|
||||
botinfo_t *thebot2 = botinfo;
|
||||
while (thebot2)
|
||||
{
|
||||
if (thebot == thebot2)
|
||||
break;
|
||||
|
||||
botshift++;
|
||||
thebot2 = thebot2->next;
|
||||
}
|
||||
}
|
||||
|
||||
thebot->inuse = BOTINUSE_Waiting;
|
||||
|
||||
Net_WriteByte (DEM_ADDBOT);
|
||||
|
@ -478,7 +487,6 @@ void FCajunMaster::ForgetBots ()
|
|||
}
|
||||
|
||||
botinfo = NULL;
|
||||
loaded_bots = 0;
|
||||
}
|
||||
|
||||
bool FCajunMaster::LoadBots ()
|
||||
|
@ -486,6 +494,7 @@ bool FCajunMaster::LoadBots ()
|
|||
FScanner sc;
|
||||
FString tmp;
|
||||
bool gotteam = false;
|
||||
int loaded_bots = 0;
|
||||
|
||||
bglobal.ForgetBots ();
|
||||
tmp = M_GetCajunPath(BOTFILENAME);
|
||||
|
@ -602,9 +611,9 @@ bool FCajunMaster::LoadBots ()
|
|||
newinfo->next = bglobal.botinfo;
|
||||
newinfo->lastteam = TEAM_NONE;
|
||||
bglobal.botinfo = newinfo;
|
||||
bglobal.loaded_bots++;
|
||||
loaded_bots++;
|
||||
}
|
||||
Printf ("%d bots read from %s\n", bglobal.loaded_bots, BOTFILENAME);
|
||||
Printf ("%d bots read from %s\n", loaded_bots, BOTFILENAME);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -343,6 +343,10 @@ static void CT_ClearChatMessage ()
|
|||
|
||||
static void ShoveChatStr (const char *str, BYTE who)
|
||||
{
|
||||
// Don't send empty messages
|
||||
if (str == NULL || str[0] == '\0')
|
||||
return;
|
||||
|
||||
FString substBuff;
|
||||
|
||||
if (str[0] == '/' &&
|
||||
|
|
|
@ -669,9 +669,8 @@ void PlayerIsGone (int netnode, int netconsole)
|
|||
{
|
||||
int i;
|
||||
|
||||
if (!nodeingame[netnode])
|
||||
return;
|
||||
|
||||
if (nodeingame[netnode])
|
||||
{
|
||||
for (i = netnode + 1; i < doomcom.numnodes; ++i)
|
||||
{
|
||||
if (nodeingame[i])
|
||||
|
@ -688,6 +687,20 @@ void PlayerIsGone (int netnode, int netconsole)
|
|||
}
|
||||
nodeingame[netnode] = false;
|
||||
nodejustleft[netnode] = false;
|
||||
}
|
||||
else if (nodejustleft[netnode]) // Packet Server
|
||||
{
|
||||
if (netnode + 1 == doomcom.numnodes)
|
||||
{
|
||||
doomcom.numnodes = netnode;
|
||||
}
|
||||
if (playeringame[netconsole])
|
||||
{
|
||||
players[netconsole].playerstate = PST_GONE;
|
||||
}
|
||||
nodejustleft[netnode] = false;
|
||||
}
|
||||
else return;
|
||||
|
||||
if (netconsole == Net_Arbitrator)
|
||||
{
|
||||
|
@ -790,7 +803,6 @@ void GetPackets (void)
|
|||
else
|
||||
{
|
||||
nodeingame[netnode] = false;
|
||||
playeringame[netconsole] = false;
|
||||
nodejustleft[netnode] = true;
|
||||
}
|
||||
continue;
|
||||
|
@ -1064,16 +1076,16 @@ void NetUpdate (void)
|
|||
|
||||
if (consoleplayer == Net_Arbitrator)
|
||||
{
|
||||
for (j = 0; j < doomcom.numnodes; j++)
|
||||
if (NetMode == NET_PacketServer)
|
||||
{
|
||||
if (nodeingame[j] && NetMode == NET_PacketServer)
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (playeringame[j] && players[j].Bot == NULL)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (NetMode == NET_PacketServer)
|
||||
{
|
||||
// The loop above added the local player to the count a second time,
|
||||
// and it also added the player being sent the packet to the count.
|
||||
count -= 2;
|
||||
|
@ -1203,12 +1215,15 @@ void NetUpdate (void)
|
|||
netbuffer[0] |= NCMD_MULTI;
|
||||
netbuffer[k++] = count;
|
||||
|
||||
for (l = 1, j = 0; j < doomcom.numnodes; j++)
|
||||
if (NetMode == NET_PacketServer)
|
||||
{
|
||||
if (nodeingame[j] && j != i && j != nodeforplayer[consoleplayer] && NetMode == NET_PacketServer)
|
||||
for (l = 1, j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
playerbytes[l++] = playerfornode[j];
|
||||
netbuffer[k++] = playerfornode[j];
|
||||
if (playeringame[j] && players[j].Bot == NULL && j != playerfornode[i] && j != consoleplayer)
|
||||
{
|
||||
playerbytes[l++] = j;
|
||||
netbuffer[k++] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -247,8 +247,12 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
|
|||
if (Video != NULL)
|
||||
{
|
||||
while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
|
||||
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
|
||||
ratiomatch >= 0)
|
||||
{
|
||||
int ratio;
|
||||
CheckRatio (width, height, &ratio);
|
||||
if (ratio == ratiomatch)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -73,6 +73,7 @@ DECLARE_ACTION(A_BossDeath)
|
|||
|
||||
void A_Chase(AActor *self);
|
||||
void A_FaceTarget(AActor *actor, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270);
|
||||
void A_Face(AActor *self, AActor *other, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270);
|
||||
|
||||
bool A_RaiseMobj (AActor *, fixed_t speed);
|
||||
bool A_SinkMobj (AActor *, fixed_t speed);
|
||||
|
|
|
@ -4765,7 +4765,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
|
|||
points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT) / (double)FRACUNIT;
|
||||
|
||||
// points and bombdamage should be the same sign
|
||||
if ((points * bombdamage) > 0 && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
|
||||
if (((bombspot->flags7 & MF7_CAUSEPAIN) || (points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
|
||||
{ // OK to damage; target is in direct path
|
||||
double velz;
|
||||
double thrust;
|
||||
|
|
|
@ -569,7 +569,7 @@ void P_SerializePolyobjs (FArchive &arc)
|
|||
I_Error ("UnarchivePolyobjs: Invalid polyobj tag");
|
||||
}
|
||||
arc << angle;
|
||||
po->RotatePolyobj (angle);
|
||||
po->RotatePolyobj (angle, true);
|
||||
arc << deltaX << deltaY << po->interpolation;
|
||||
deltaX -= po->StartSpot.x;
|
||||
deltaY -= po->StartSpot.y;
|
||||
|
|
|
@ -49,11 +49,13 @@ public:
|
|||
|
||||
WORD operator [](FTextureID tex) const
|
||||
{
|
||||
if ((unsigned)tex.GetIndex() >= Types.Size()) return DefaultTerrainType;
|
||||
WORD type = Types[tex.GetIndex()];
|
||||
return type == 0xffff? DefaultTerrainType : type;
|
||||
}
|
||||
WORD operator [](int texnum) const
|
||||
{
|
||||
if ((unsigned)texnum >= Types.Size()) return DefaultTerrainType;
|
||||
WORD type = Types[texnum];
|
||||
return type == 0xffff? DefaultTerrainType : type;
|
||||
}
|
||||
|
|
|
@ -1051,7 +1051,7 @@ static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX, fixed_
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FPolyObj::RotatePolyobj (angle_t angle)
|
||||
bool FPolyObj::RotatePolyobj (angle_t angle, bool fromsave)
|
||||
{
|
||||
int an;
|
||||
bool blocked;
|
||||
|
@ -1073,6 +1073,9 @@ bool FPolyObj::RotatePolyobj (angle_t angle)
|
|||
validcount++;
|
||||
UpdateBBox();
|
||||
|
||||
// If we are loading a savegame we do not really want to damage actors and be blocked by them. This can also cause crashes when trying to damage incompletely deserialized player pawns.
|
||||
if (!fromsave)
|
||||
{
|
||||
for (unsigned i = 0; i < Sidedefs.Size(); i++)
|
||||
{
|
||||
if (CheckMobjBlocking(Sidedefs[i]))
|
||||
|
@ -1091,6 +1094,7 @@ bool FPolyObj::RotatePolyobj (angle_t angle)
|
|||
LinkPolyobj();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
this->angle += angle;
|
||||
LinkPolyobj();
|
||||
ClearSubsectorLinks();
|
||||
|
|
|
@ -74,7 +74,7 @@ struct FPolyObj
|
|||
|
||||
int GetMirror();
|
||||
bool MovePolyobj (int x, int y, bool force = false);
|
||||
bool RotatePolyobj (angle_t angle);
|
||||
bool RotatePolyobj (angle_t angle, bool fromsave = false);
|
||||
void ClosestPoint(fixed_t fx, fixed_t fy, fixed_t &ox, fixed_t &oy, side_t **side) const;
|
||||
void LinkPolyobj ();
|
||||
void RecalcActorFloorCeil(FBoundingBox bounds) const;
|
||||
|
|
62
src/posix/cocoa/critsec.cpp
Normal file
62
src/posix/cocoa/critsec.cpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
** critsec.cpp
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2014 Alexey Lysiuk
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "critsec.h"
|
||||
|
||||
// TODO: add error handling
|
||||
|
||||
FCriticalSection::FCriticalSection()
|
||||
{
|
||||
pthread_mutexattr_t attributes;
|
||||
pthread_mutexattr_init(&attributes);
|
||||
pthread_mutexattr_settype(&attributes, PTHREAD_MUTEX_RECURSIVE);
|
||||
|
||||
pthread_mutex_init(&m_mutex, &attributes);
|
||||
|
||||
pthread_mutexattr_destroy(&attributes);
|
||||
}
|
||||
|
||||
FCriticalSection::~FCriticalSection()
|
||||
{
|
||||
pthread_mutex_destroy(&m_mutex);
|
||||
}
|
||||
|
||||
void FCriticalSection::Enter()
|
||||
{
|
||||
pthread_mutex_lock(&m_mutex);
|
||||
}
|
||||
|
||||
void FCriticalSection::Leave()
|
||||
{
|
||||
pthread_mutex_unlock(&m_mutex);
|
||||
}
|
53
src/posix/cocoa/critsec.h
Normal file
53
src/posix/cocoa/critsec.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
** critsec.h
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2014 Alexey Lysiuk
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef CRITSEC_H
|
||||
#define CRITSEC_H
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
class FCriticalSection
|
||||
{
|
||||
public:
|
||||
FCriticalSection();
|
||||
~FCriticalSection();
|
||||
|
||||
void Enter();
|
||||
void Leave();
|
||||
|
||||
private:
|
||||
pthread_mutex_t m_mutex;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load diff
|
@ -37,7 +37,7 @@
|
|||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
|
||||
|
||||
#include "HID_Utilities_External.h"
|
||||
#include "hid/HID_Utilities_External.h"
|
||||
|
||||
#include "d_event.h"
|
||||
#include "doomdef.h"
|
0
src/cocoa/i_osversion.h → src/posix/cocoa/i_osversion.h
Executable file → Normal file
0
src/cocoa/i_osversion.h → src/posix/cocoa/i_osversion.h
Executable file → Normal file
|
@ -4,8 +4,6 @@
|
|||
#include <pthread.h>
|
||||
#include <libkern/OSAtomic.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "basictypes.h"
|
||||
#include "basicinlines.h"
|
||||
#include "doomdef.h"
|
||||
|
@ -13,23 +11,36 @@
|
|||
#include "templates.h"
|
||||
|
||||
|
||||
static timeval s_startTicks;
|
||||
|
||||
|
||||
unsigned int I_MSTime()
|
||||
{
|
||||
return SDL_GetTicks();
|
||||
timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
|
||||
const uint32_t ticks =
|
||||
(now.tv_sec - s_startTicks.tv_sec ) * 1000
|
||||
+ (now.tv_usec - s_startTicks.tv_usec) / 1000;
|
||||
|
||||
return ticks;
|
||||
}
|
||||
|
||||
unsigned int I_FPSTime()
|
||||
{
|
||||
return SDL_GetTicks();
|
||||
timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
|
||||
return static_cast<unsigned int>(
|
||||
(now.tv_sec) * 1000 + (now.tv_usec) / 1000);
|
||||
}
|
||||
|
||||
|
||||
bool g_isTicFrozen;
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
bool s_isTicFrozen;
|
||||
|
||||
timespec GetNextTickTime()
|
||||
{
|
||||
static const long MILLISECONDS_IN_SECOND = 1000;
|
||||
|
@ -91,7 +102,7 @@ void* TimerThreadFunc(void*)
|
|||
pthread_mutex_lock(&s_timerMutex);
|
||||
pthread_cond_timedwait(&s_timerEvent, &s_timerMutex, &timeToNextTick);
|
||||
|
||||
if (!g_isTicFrozen)
|
||||
if (!s_isTicFrozen)
|
||||
{
|
||||
// The following GCC/Clang intrinsic can be used instead of OS X specific function:
|
||||
// __sync_add_and_fetch(&s_tics, 1);
|
||||
|
@ -101,7 +112,7 @@ void* TimerThreadFunc(void*)
|
|||
OSAtomicIncrement32(&s_tics);
|
||||
}
|
||||
|
||||
s_timerStart = SDL_GetTicks();
|
||||
s_timerStart = I_MSTime();
|
||||
|
||||
pthread_cond_broadcast(&s_timerEvent);
|
||||
pthread_mutex_unlock(&s_timerMutex);
|
||||
|
@ -122,7 +133,7 @@ int GetTimeThreaded(bool saveMS)
|
|||
|
||||
int WaitForTicThreaded(int prevTic)
|
||||
{
|
||||
assert(!g_isTicFrozen);
|
||||
assert(!s_isTicFrozen);
|
||||
|
||||
while (s_tics <= prevTic)
|
||||
{
|
||||
|
@ -136,7 +147,7 @@ int WaitForTicThreaded(int prevTic)
|
|||
|
||||
void FreezeTimeThreaded(bool frozen)
|
||||
{
|
||||
g_isTicFrozen = frozen;
|
||||
s_isTicFrozen = frozen;
|
||||
}
|
||||
|
||||
} // unnamed namespace
|
||||
|
@ -144,7 +155,7 @@ void FreezeTimeThreaded(bool frozen)
|
|||
|
||||
fixed_t I_GetTimeFrac(uint32* ms)
|
||||
{
|
||||
const uint32_t now = SDL_GetTicks();
|
||||
const uint32_t now = I_MSTime();
|
||||
|
||||
if (NULL != ms)
|
||||
{
|
||||
|
@ -162,6 +173,8 @@ void I_InitTimer ()
|
|||
assert(!s_timerInitialized);
|
||||
s_timerInitialized = true;
|
||||
|
||||
gettimeofday(&s_startTicks, NULL);
|
||||
|
||||
pthread_cond_init (&s_timerEvent, NULL);
|
||||
pthread_mutex_init(&s_timerMutex, NULL);
|
||||
|
|
@ -34,6 +34,10 @@
|
|||
|
||||
#include <sys/stat.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#endif // __APPLE__
|
||||
|
||||
#include "doomerrors.h"
|
||||
#include "d_main.h"
|
||||
#include "zstring.h"
|
||||
|
@ -167,9 +171,20 @@ TArray<FString> I_GetSteamPath()
|
|||
// we need to figure out on an app-by-app basis where the game is installed.
|
||||
// To do so, we read the virtual registry.
|
||||
#ifdef __APPLE__
|
||||
FString OSX_FindApplicationSupport();
|
||||
FString appSupportPath;
|
||||
|
||||
FString regPath = OSX_FindApplicationSupport() + "/Steam/config/config.vdf";
|
||||
{
|
||||
char cpath[PATH_MAX];
|
||||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
|
||||
{
|
||||
appSupportPath = cpath;
|
||||
}
|
||||
}
|
||||
|
||||
FString regPath = appSupportPath + "/Steam/config/config.vdf";
|
||||
try
|
||||
{
|
||||
SteamInstallFolders = ParseSteamRegistry(regPath);
|
||||
|
@ -180,7 +195,7 @@ TArray<FString> I_GetSteamPath()
|
|||
return result;
|
||||
}
|
||||
|
||||
SteamInstallFolders.Push(OSX_FindApplicationSupport() + "/Steam/SteamApps/common");
|
||||
SteamInstallFolders.Push(appSupportPath + "/Steam/SteamApps/common");
|
||||
#else
|
||||
char* home = getenv("HOME");
|
||||
if(home != NULL && *home != '\0')
|
|
@ -41,7 +41,6 @@
|
|||
#include "doomerrors.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "doomtype.h"
|
||||
#include "doomstat.h"
|
||||
#include "version.h"
|
6
src/posix/readme.md
Normal file
6
src/posix/readme.md
Normal file
|
@ -0,0 +1,6 @@
|
|||
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
|
||||
|
||||
Common files are placed in this directory directly.
|
||||
SDL backend files are in `sdl` subdirectory.
|
||||
Native OS X backend files are in `cocoa` subdirectory.
|
||||
Shared files for both OS X backends are in `osx` subdirectory.
|
61
src/posix/sdl/i_gui.cpp
Normal file
61
src/posix/sdl/i_gui.cpp
Normal file
|
@ -0,0 +1,61 @@
|
|||
|
||||
// Moved from sdl/i_system.cpp
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "bitmap.h"
|
||||
#include "v_palette.h"
|
||||
#include "textures.h"
|
||||
|
||||
bool I_SetCursor(FTexture *cursorpic)
|
||||
{
|
||||
static SDL_Cursor *cursor;
|
||||
static SDL_Surface *cursorSurface;
|
||||
|
||||
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
|
||||
{
|
||||
// Must be no larger than 32x32.
|
||||
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cursorSurface == NULL)
|
||||
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
|
||||
|
||||
SDL_LockSurface(cursorSurface);
|
||||
BYTE buffer[32*32*4];
|
||||
memset(buffer, 0, 32*32*4);
|
||||
FBitmap bmp(buffer, 32*4, 32, 32);
|
||||
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
|
||||
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
|
||||
SDL_UnlockSurface(cursorSurface);
|
||||
|
||||
if (cursor)
|
||||
SDL_FreeCursor (cursor);
|
||||
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
|
||||
SDL_SetCursor (cursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cursor)
|
||||
{
|
||||
SDL_SetCursor (NULL);
|
||||
SDL_FreeCursor (cursor);
|
||||
cursor = NULL;
|
||||
}
|
||||
if (cursorSurface != NULL)
|
||||
{
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
cursorSurface = NULL;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_SetMainWindowVisible(bool visible)
|
||||
{
|
||||
|
||||
}
|
514
src/posix/sdl/i_input.cpp
Normal file
514
src/posix/sdl/i_input.cpp
Normal file
|
@ -0,0 +1,514 @@
|
|||
#include <SDL.h>
|
||||
#include <ctype.h>
|
||||
#include "doomtype.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
#include "i_input.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#include "d_main.h"
|
||||
#include "d_event.h"
|
||||
#include "d_gui.h"
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "i_system.h"
|
||||
#include "dikeys.h"
|
||||
#include "templates.h"
|
||||
#include "s_sound.h"
|
||||
|
||||
void ScaleWithAspect (int &w, int &h, int Width, int Height);
|
||||
|
||||
static void I_CheckGUICapture ();
|
||||
static void I_CheckNativeMouse ();
|
||||
|
||||
bool GUICapture;
|
||||
static bool NativeMouse = true;
|
||||
|
||||
extern int paused;
|
||||
|
||||
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
EXTERN_CVAR (Bool, fullscreen)
|
||||
|
||||
extern int WaitingForKey, chatmodeon;
|
||||
extern constate_e ConsoleState;
|
||||
|
||||
static bool DownState[SDL_NUM_SCANCODES];
|
||||
|
||||
static const SDL_Keycode DIKToKeySym[256] =
|
||||
{
|
||||
0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
|
||||
SDLK_7, SDLK_8, SDLK_9, SDLK_0,SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB,
|
||||
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i,
|
||||
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s,
|
||||
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON,
|
||||
SDLK_QUOTE, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v,
|
||||
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_KP_MULTIPLY,
|
||||
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
|
||||
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCKCLEAR, SDLK_SCROLLLOCK, SDLK_KP_7,
|
||||
SDLK_KP_8, SDLK_KP_9, SDLK_KP_MINUS, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_PLUS, SDLK_KP_1,
|
||||
SDLK_KP_2, SDLK_KP_3, SDLK_KP_0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
|
||||
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0,
|
||||
0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, SDLK_KP_COMMA, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
|
||||
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
|
||||
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
|
||||
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
|
||||
0, 0, 0, SDLK_LGUI, SDLK_RGUI, SDLK_MENU, SDLK_POWER, SDLK_SLEEP,
|
||||
0, 0, 0, 0, 0, SDLK_AC_SEARCH, SDLK_AC_BOOKMARKS, SDLK_AC_REFRESH,
|
||||
SDLK_AC_STOP, SDLK_AC_FORWARD, SDLK_AC_BACK, SDLK_COMPUTER, SDLK_MAIL, SDLK_MEDIASELECT, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static const SDL_Scancode DIKToKeyScan[256] =
|
||||
{
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6,
|
||||
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0 ,SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB,
|
||||
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I,
|
||||
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S,
|
||||
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON,
|
||||
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V,
|
||||
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_KP_MULTIPLY,
|
||||
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5,
|
||||
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_KP_7,
|
||||
SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_1,
|
||||
SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F11,
|
||||
SDL_SCANCODE_F12, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RCTRL, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_SYSREQ,
|
||||
SDL_SCANCODE_RALT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_HOME,
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_END,
|
||||
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_MENU, SDL_SCANCODE_POWER, SDL_SCANCODE_SLEEP,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_REFRESH,
|
||||
SDL_SCANCODE_AC_STOP, SDL_SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_BACK, SDL_SCANCODE_COMPUTER, SDL_SCANCODE_MAIL, SDL_SCANCODE_MEDIASELECT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN
|
||||
};
|
||||
|
||||
static TMap<SDL_Keycode, BYTE> InitKeySymMap ()
|
||||
{
|
||||
TMap<SDL_Keycode, BYTE> KeySymToDIK;
|
||||
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
KeySymToDIK[DIKToKeySym[i]] = i;
|
||||
}
|
||||
KeySymToDIK[0] = 0;
|
||||
KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT;
|
||||
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
|
||||
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
|
||||
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
|
||||
KeySymToDIK[SDLK_PRINTSCREEN] = DIK_SYSRQ;
|
||||
|
||||
return KeySymToDIK;
|
||||
}
|
||||
static const TMap<SDL_Keycode, BYTE> KeySymToDIK(InitKeySymMap());
|
||||
|
||||
static TMap<SDL_Scancode, BYTE> InitKeyScanMap ()
|
||||
{
|
||||
TMap<SDL_Scancode, BYTE> KeyScanToDIK;
|
||||
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
KeyScanToDIK[DIKToKeyScan[i]] = i;
|
||||
}
|
||||
|
||||
return KeyScanToDIK;
|
||||
}
|
||||
static const TMap<SDL_Scancode, BYTE> KeyScanToDIK(InitKeyScanMap());
|
||||
|
||||
static void I_CheckGUICapture ()
|
||||
{
|
||||
bool wantCapt;
|
||||
|
||||
if (menuactive == MENU_Off)
|
||||
{
|
||||
wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
|
||||
}
|
||||
else
|
||||
{
|
||||
wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
|
||||
}
|
||||
|
||||
if (wantCapt != GUICapture)
|
||||
{
|
||||
GUICapture = wantCapt;
|
||||
if (wantCapt)
|
||||
{
|
||||
memset (DownState, 0, sizeof(DownState));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void I_SetMouseCapture()
|
||||
{
|
||||
// Clear out any mouse movement.
|
||||
SDL_GetRelativeMouseState (NULL, NULL);
|
||||
SDL_SetRelativeMouseMode (SDL_TRUE);
|
||||
}
|
||||
|
||||
void I_ReleaseMouseCapture()
|
||||
{
|
||||
SDL_SetRelativeMouseMode (SDL_FALSE);
|
||||
}
|
||||
|
||||
static void PostMouseMove (int x, int y)
|
||||
{
|
||||
static int lastx = 0, lasty = 0;
|
||||
event_t ev = { 0,0,0,0,0,0,0 };
|
||||
|
||||
if (m_filter)
|
||||
{
|
||||
ev.x = (x + lastx) / 2;
|
||||
ev.y = (y + lasty) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ev.x = x;
|
||||
ev.y = y;
|
||||
}
|
||||
lastx = x;
|
||||
lasty = y;
|
||||
if (ev.x | ev.y)
|
||||
{
|
||||
ev.type = EV_Mouse;
|
||||
D_PostEvent (&ev);
|
||||
}
|
||||
}
|
||||
|
||||
static void MouseRead ()
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if (NativeMouse)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_GetRelativeMouseState (&x, &y);
|
||||
if (!m_noprescale)
|
||||
{
|
||||
x *= 3;
|
||||
y *= 2;
|
||||
}
|
||||
if (x | y)
|
||||
{
|
||||
PostMouseMove (x, -y);
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0) self = 0;
|
||||
else if (self > 2) self = 2;
|
||||
}
|
||||
|
||||
static bool inGame()
|
||||
{
|
||||
switch (mouse_capturemode)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
return gamestate == GS_LEVEL;
|
||||
case 1:
|
||||
return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
|
||||
case 2:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static void I_CheckNativeMouse ()
|
||||
{
|
||||
bool focus = SDL_GetKeyboardFocus() != NULL;
|
||||
bool fs = screen->IsFullscreen();
|
||||
|
||||
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame());
|
||||
|
||||
if (wantNative != NativeMouse)
|
||||
{
|
||||
NativeMouse = wantNative;
|
||||
SDL_ShowCursor (wantNative);
|
||||
if (wantNative)
|
||||
I_ReleaseMouseCapture ();
|
||||
else
|
||||
I_SetMouseCapture ();
|
||||
}
|
||||
}
|
||||
|
||||
void MessagePump (const SDL_Event &sev)
|
||||
{
|
||||
static int lastx = 0, lasty = 0;
|
||||
int x, y;
|
||||
event_t event = { 0,0,0,0,0,0,0 };
|
||||
|
||||
switch (sev.type)
|
||||
{
|
||||
case SDL_QUIT:
|
||||
exit (0);
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (sev.window.event)
|
||||
{
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
S_SetSoundPaused(sev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_MOUSEMOTION:
|
||||
if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
|
||||
{
|
||||
if(sev.type != SDL_MOUSEMOTION)
|
||||
{
|
||||
event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
/* These button mappings work with my Gentoo system using the
|
||||
* evdev driver and a Logitech MX510 mouse. Whether or not they
|
||||
* carry over to other Linux systems, I have no idea, but I sure
|
||||
* hope so. (Though buttons 11 and 12 are kind of useless, since
|
||||
* they also trigger buttons 4 and 5.)
|
||||
*/
|
||||
switch (sev.button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT: event.data1 = KEY_MOUSE1; break;
|
||||
case SDL_BUTTON_MIDDLE: event.data1 = KEY_MOUSE3; break;
|
||||
case SDL_BUTTON_RIGHT: event.data1 = KEY_MOUSE2; break;
|
||||
case 8: event.data1 = KEY_MOUSE4; break; // For whatever reason my side mouse buttons are here.
|
||||
case 9: event.data1 = KEY_MOUSE5; break;
|
||||
case SDL_BUTTON_X1: event.data1 = KEY_MOUSE6; break; // And these don't exist
|
||||
case SDL_BUTTON_X2: event.data1 = KEY_MOUSE7; break;
|
||||
case 6: event.data1 = KEY_MOUSE8; break;
|
||||
default: printf("SDL mouse button %s %d\n",
|
||||
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
|
||||
}
|
||||
if (event.data1 != 0)
|
||||
{
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3))
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState (&x, &y);
|
||||
|
||||
// Detect if we're doing scaling in the Window and adjust the mouse
|
||||
// coordinates accordingly. This could be more efficent, but I
|
||||
// don't think performance is an issue in the menus.
|
||||
SDL_Window *focus;
|
||||
if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize (focus, &w, &h);
|
||||
int realw = w, realh = h;
|
||||
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
|
||||
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
|
||||
{
|
||||
double xratio = (double)SCREENWIDTH/realw;
|
||||
double yratio = (double)SCREENHEIGHT/realh;
|
||||
if (realw < w)
|
||||
{
|
||||
x = (x - (w - realw)/2)*xratio;
|
||||
y *= yratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = (y - (h - realh)/2)*yratio;
|
||||
x *= xratio;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event.data1 = x;
|
||||
event.data2 = y;
|
||||
event.type = EV_GUI_Event;
|
||||
if(sev.type == SDL_MOUSEMOTION)
|
||||
event.subtype = EV_GUI_MouseMove;
|
||||
else
|
||||
{
|
||||
event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
|
||||
event.subtype += (sev.button.button - 1) * 3;
|
||||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
if (GUICapture)
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = sev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = EV_KeyDown;
|
||||
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
|
||||
D_PostEvent (&event);
|
||||
event.type = EV_KeyUp;
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
if (!GUICapture)
|
||||
{
|
||||
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
|
||||
// Try to look up our key mapped key for conversion to DirectInput.
|
||||
// If that fails, then we'll do a lookup against the scan code,
|
||||
// which may not return the right key, but at least the key should
|
||||
// work in the game.
|
||||
if (const BYTE *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
|
||||
event.data1 = *dik;
|
||||
else if (const BYTE *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
|
||||
event.data1 = *dik;
|
||||
|
||||
if (event.data1)
|
||||
{
|
||||
if (sev.key.keysym.sym < 256)
|
||||
{
|
||||
event.data2 = sev.key.keysym.sym;
|
||||
}
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
|
||||
event.data3 = ((sev.key.keysym.mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
if (event.subtype == EV_GUI_KeyDown)
|
||||
{
|
||||
if (DownState[sev.key.keysym.scancode])
|
||||
{
|
||||
event.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
DownState[sev.key.keysym.scancode] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DownState[sev.key.keysym.scancode] = 0;
|
||||
}
|
||||
|
||||
switch (sev.key.keysym.sym)
|
||||
{
|
||||
case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
|
||||
case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
|
||||
case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
|
||||
case SDLK_END: event.data1 = GK_END; break;
|
||||
case SDLK_HOME: event.data1 = GK_HOME; break;
|
||||
case SDLK_LEFT: event.data1 = GK_LEFT; break;
|
||||
case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
|
||||
case SDLK_UP: event.data1 = GK_UP; break;
|
||||
case SDLK_DOWN: event.data1 = GK_DOWN; break;
|
||||
case SDLK_DELETE: event.data1 = GK_DEL; break;
|
||||
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
|
||||
case SDLK_F1: event.data1 = GK_F1; break;
|
||||
case SDLK_F2: event.data1 = GK_F2; break;
|
||||
case SDLK_F3: event.data1 = GK_F3; break;
|
||||
case SDLK_F4: event.data1 = GK_F4; break;
|
||||
case SDLK_F5: event.data1 = GK_F5; break;
|
||||
case SDLK_F6: event.data1 = GK_F6; break;
|
||||
case SDLK_F7: event.data1 = GK_F7; break;
|
||||
case SDLK_F8: event.data1 = GK_F8; break;
|
||||
case SDLK_F9: event.data1 = GK_F9; break;
|
||||
case SDLK_F10: event.data1 = GK_F10; break;
|
||||
case SDLK_F11: event.data1 = GK_F11; break;
|
||||
case SDLK_F12: event.data1 = GK_F12; break;
|
||||
default:
|
||||
if (sev.key.keysym.sym < 256)
|
||||
{
|
||||
event.data1 = sev.key.keysym.sym;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (event.data1 < 128)
|
||||
{
|
||||
event.data1 = toupper(event.data1);
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
if (GUICapture)
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = EV_GUI_Char;
|
||||
event.data1 = sev.text.text[0];
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
if (!GUICapture)
|
||||
{
|
||||
event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button;
|
||||
if(event.data1 != 0)
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void I_GetEvent ()
|
||||
{
|
||||
SDL_Event sev;
|
||||
|
||||
while (SDL_PollEvent (&sev))
|
||||
{
|
||||
MessagePump (sev);
|
||||
}
|
||||
if (use_mouse)
|
||||
{
|
||||
MouseRead ();
|
||||
}
|
||||
}
|
||||
|
||||
void I_StartTic ()
|
||||
{
|
||||
I_CheckGUICapture ();
|
||||
I_CheckNativeMouse ();
|
||||
I_GetEvent ();
|
||||
}
|
||||
|
||||
void I_ProcessJoysticks ();
|
||||
void I_StartFrame ()
|
||||
{
|
||||
I_ProcessJoysticks();
|
||||
}
|
|
@ -35,7 +35,7 @@ public:
|
|||
|
||||
FString GetName()
|
||||
{
|
||||
return SDL_JoystickName(DeviceIndex);
|
||||
return SDL_JoystickName(Device);
|
||||
}
|
||||
float GetSensitivity()
|
||||
{
|
|
@ -85,10 +85,6 @@ void Mac_I_FatalError(const char* errortext);
|
|||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
#ifdef USE_XCURSOR
|
||||
extern bool UseXCursor;
|
||||
#endif
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
#ifndef NO_GTK
|
||||
|
@ -239,8 +235,6 @@ static void unprotect_rtext()
|
|||
void I_StartupJoysticks();
|
||||
void I_ShutdownJoysticks();
|
||||
|
||||
const char* I_GetBackEndName();
|
||||
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
#if !defined (__APPLE__)
|
||||
|
@ -250,8 +244,8 @@ int main (int argc, char **argv)
|
|||
}
|
||||
#endif // !__APPLE__
|
||||
|
||||
printf(GAMENAME" %s - %s - %s version\nCompiled on %s\n",
|
||||
GetVersionString(), GetGitTime(), I_GetBackEndName(), __DATE__);
|
||||
printf(GAMENAME" %s - %s - SDL version\nCompiled on %s\n",
|
||||
GetVersionString(), GetGitTime(), __DATE__);
|
||||
|
||||
seteuid (getuid ());
|
||||
std::set_new_handler (NewFailure);
|
||||
|
@ -278,42 +272,8 @@ int main (int argc, char **argv)
|
|||
}
|
||||
atterm (SDL_Quit);
|
||||
|
||||
{
|
||||
char viddriver[80];
|
||||
|
||||
if (SDL_VideoDriverName(viddriver, sizeof(viddriver)) != NULL)
|
||||
{
|
||||
printf("Using video driver %s\n", viddriver);
|
||||
#ifdef USE_XCURSOR
|
||||
UseXCursor = (strcmp(viddriver, "x11") == 0);
|
||||
#endif
|
||||
}
|
||||
printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
char caption[100];
|
||||
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
||||
SDL_WM_SetCaption(caption, caption);
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
|
||||
if ( NULL != videoInfo )
|
||||
{
|
||||
EXTERN_CVAR( Int, vid_defwidth )
|
||||
EXTERN_CVAR( Int, vid_defheight )
|
||||
EXTERN_CVAR( Int, vid_defbits )
|
||||
EXTERN_CVAR( Bool, vid_vsync )
|
||||
EXTERN_CVAR( Bool, fullscreen )
|
||||
|
||||
vid_defwidth = videoInfo->current_w;
|
||||
vid_defheight = videoInfo->current_h;
|
||||
vid_defbits = videoInfo->vfmt->BitsPerPixel;
|
||||
vid_vsync = true;
|
||||
fullscreen = true;
|
||||
}
|
||||
|
||||
#endif // __APPLE__
|
||||
|
||||
try
|
||||
{
|
|
@ -12,6 +12,7 @@
|
|||
#include "v_palette.h"
|
||||
#include "sdlvideo.h"
|
||||
#include "r_swrenderer.h"
|
||||
#include "version.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
|
@ -42,6 +43,7 @@ public:
|
|||
bool SetGamma (float gamma);
|
||||
bool SetFlash (PalEntry rgb, int amount);
|
||||
void GetFlash (PalEntry &rgb, int &amount);
|
||||
void SetFullscreen (bool fullscreen);
|
||||
int GetPageCount ();
|
||||
bool IsFullscreen ();
|
||||
|
||||
|
@ -57,13 +59,22 @@ private:
|
|||
float Gamma;
|
||||
bool UpdatePending;
|
||||
|
||||
SDL_Surface *Screen;
|
||||
SDL_Window *Screen;
|
||||
SDL_Renderer *Renderer;
|
||||
union
|
||||
{
|
||||
SDL_Texture *Texture;
|
||||
SDL_Surface *Surface;
|
||||
};
|
||||
SDL_Rect UpdateRect;
|
||||
|
||||
bool UsingRenderer;
|
||||
bool NeedPalUpdate;
|
||||
bool NeedGammaUpdate;
|
||||
bool NotPaletted;
|
||||
|
||||
void UpdateColors ();
|
||||
void ResetSDLRenderer ();
|
||||
|
||||
SDLFB () {}
|
||||
};
|
||||
|
@ -83,9 +94,6 @@ struct MiniModeInfo
|
|||
extern IVideo *Video;
|
||||
extern bool GUICapture;
|
||||
|
||||
SDL_Surface *cursorSurface = NULL;
|
||||
SDL_Rect cursorBlit = {0, 0, 32, 32};
|
||||
|
||||
EXTERN_CVAR (Float, Gamma)
|
||||
EXTERN_CVAR (Int, vid_maxfps)
|
||||
EXTERN_CVAR (Bool, cl_capfps)
|
||||
|
@ -93,11 +101,11 @@ EXTERN_CVAR (Bool, vid_vsync)
|
|||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
// vid_asyncblit needs a restart to work. SDL doesn't seem to change if the
|
||||
// frame buffer is changed at run time.
|
||||
CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
{
|
||||
|
@ -140,12 +148,14 @@ static MiniModeInfo WinModes[] =
|
|||
{ 720, 480 }, // 16:10
|
||||
{ 720, 540 },
|
||||
{ 800, 450 }, // 16:9
|
||||
{ 800, 480 },
|
||||
{ 800, 500 }, // 16:10
|
||||
{ 800, 600 },
|
||||
{ 848, 480 }, // 16:9
|
||||
{ 960, 600 }, // 16:10
|
||||
{ 960, 720 },
|
||||
{ 1024, 576 }, // 16:9
|
||||
{ 1024, 600 }, // 17:10
|
||||
{ 1024, 640 }, // 16:10
|
||||
{ 1024, 768 },
|
||||
{ 1088, 612 }, // 16:9
|
||||
|
@ -153,16 +163,33 @@ static MiniModeInfo WinModes[] =
|
|||
{ 1152, 720 }, // 16:10
|
||||
{ 1152, 864 },
|
||||
{ 1280, 720 }, // 16:9
|
||||
{ 1280, 854 },
|
||||
{ 1280, 800 }, // 16:10
|
||||
{ 1280, 960 },
|
||||
{ 1280, 1024 }, // 5:4
|
||||
{ 1360, 768 }, // 16:9
|
||||
{ 1366, 768 },
|
||||
{ 1400, 787 }, // 16:9
|
||||
{ 1400, 875 }, // 16:10
|
||||
{ 1400, 1050 },
|
||||
{ 1440, 900 },
|
||||
{ 1440, 960 },
|
||||
{ 1440, 1080 },
|
||||
{ 1600, 900 }, // 16:9
|
||||
{ 1600, 1000 }, // 16:10
|
||||
{ 1600, 1200 },
|
||||
{ 1920, 1080 },
|
||||
{ 1920, 1200 },
|
||||
{ 2048, 1536 },
|
||||
{ 2560, 1440 },
|
||||
{ 2560, 1600 },
|
||||
{ 2560, 2048 },
|
||||
{ 2880, 1800 },
|
||||
{ 3200, 1800 },
|
||||
{ 3840, 2160 },
|
||||
{ 3840, 2400 },
|
||||
{ 4096, 2160 },
|
||||
{ 5120, 2880 }
|
||||
};
|
||||
|
||||
static cycle_t BlitCycles;
|
||||
|
@ -170,10 +197,34 @@ static cycle_t SDLFlipCycles;
|
|||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
void ScaleWithAspect (int &w, int &h, int Width, int Height)
|
||||
{
|
||||
int resRatio = CheckRatio (Width, Height);
|
||||
int screenRatio;
|
||||
CheckRatio (w, h, &screenRatio);
|
||||
if (resRatio == screenRatio)
|
||||
return;
|
||||
|
||||
double yratio;
|
||||
switch(resRatio)
|
||||
{
|
||||
case 0: yratio = 4./3.; break;
|
||||
case 1: yratio = 16./9.; break;
|
||||
case 2: yratio = 16./10.; break;
|
||||
case 3: yratio = 17./10.; break;
|
||||
case 4: yratio = 5./4.; break;
|
||||
default: return;
|
||||
}
|
||||
double y = w/yratio;
|
||||
if (y > h)
|
||||
w = h*yratio;
|
||||
else
|
||||
h = y;
|
||||
}
|
||||
|
||||
SDLVideo::SDLVideo (int parm)
|
||||
{
|
||||
IteratorBits = 0;
|
||||
IteratorFS = false;
|
||||
}
|
||||
|
||||
SDLVideo::~SDLVideo ()
|
||||
|
@ -184,7 +235,6 @@ void SDLVideo::StartModeIterator (int bits, bool fs)
|
|||
{
|
||||
IteratorMode = 0;
|
||||
IteratorBits = bits;
|
||||
IteratorFS = fs;
|
||||
}
|
||||
|
||||
bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
|
||||
|
@ -192,8 +242,6 @@ bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
|
|||
if (IteratorBits != 8)
|
||||
return false;
|
||||
|
||||
if (!IteratorFS)
|
||||
{
|
||||
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
|
||||
{
|
||||
*width = WinModes[IteratorMode].Width;
|
||||
|
@ -201,18 +249,6 @@ bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
|
|||
++IteratorMode;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
|
||||
if (modes != NULL && modes[IteratorMode] != NULL)
|
||||
{
|
||||
*width = modes[IteratorMode]->w;
|
||||
*height = modes[IteratorMode]->h;
|
||||
++IteratorMode;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -230,11 +266,11 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer (int width, int height, bool fullscree
|
|||
if (fb->Width == width &&
|
||||
fb->Height == height)
|
||||
{
|
||||
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
|
||||
bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
|
||||
|
||||
if (fsnow != fullscreen)
|
||||
{
|
||||
SDL_WM_ToggleFullScreen (fb->Screen);
|
||||
fb->SetFullscreen (fullscreen);
|
||||
}
|
||||
return old;
|
||||
}
|
||||
|
@ -313,32 +349,48 @@ SDLFB::SDLFB (int width, int height, bool fullscreen)
|
|||
UpdatePending = false;
|
||||
NotPaletted = false;
|
||||
FlashAmount = 0;
|
||||
Screen = SDL_SetVideoMode (width, height, vid_displaybits,
|
||||
(vid_asyncblit ? SDL_ASYNCBLIT : 0)|SDL_HWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_ANYFORMAT|
|
||||
(fullscreen ? SDL_FULLSCREEN : 0));
|
||||
|
||||
FString caption;
|
||||
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
||||
|
||||
Screen = SDL_CreateWindow (caption,
|
||||
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
|
||||
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
|
||||
|
||||
if (Screen == NULL)
|
||||
return;
|
||||
|
||||
Renderer = NULL;
|
||||
Texture = NULL;
|
||||
ResetSDLRenderer ();
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i;
|
||||
}
|
||||
if (Screen->format->palette == NULL)
|
||||
{
|
||||
NotPaletted = true;
|
||||
GPfx.SetFormat (Screen->format->BitsPerPixel,
|
||||
Screen->format->Rmask,
|
||||
Screen->format->Gmask,
|
||||
Screen->format->Bmask);
|
||||
}
|
||||
|
||||
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
|
||||
UpdateColors ();
|
||||
|
||||
#ifdef __APPLE__
|
||||
SetVSync (vid_vsync);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
SDLFB::~SDLFB ()
|
||||
{
|
||||
if(Screen)
|
||||
{
|
||||
if (Renderer)
|
||||
{
|
||||
if (Texture)
|
||||
SDL_DestroyTexture (Texture);
|
||||
SDL_DestroyRenderer (Renderer);
|
||||
}
|
||||
|
||||
SDL_DestroyWindow (Screen);
|
||||
}
|
||||
}
|
||||
|
||||
bool SDLFB::IsValid ()
|
||||
|
@ -403,41 +455,60 @@ void SDLFB::Update ()
|
|||
SDLFlipCycles.Reset();
|
||||
BlitCycles.Clock();
|
||||
|
||||
if (SDL_LockSurface (Screen) == -1)
|
||||
void *pixels;
|
||||
int pitch;
|
||||
if (UsingRenderer)
|
||||
{
|
||||
if (SDL_LockTexture (Texture, NULL, &pixels, &pitch))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_LockSurface (Surface))
|
||||
return;
|
||||
|
||||
pixels = Surface->pixels;
|
||||
pitch = Surface->pitch;
|
||||
}
|
||||
|
||||
if (NotPaletted)
|
||||
{
|
||||
GPfx.Convert (MemBuffer, Pitch,
|
||||
Screen->pixels, Screen->pitch, Width, Height,
|
||||
pixels, pitch, Width, Height,
|
||||
FRACUNIT, FRACUNIT, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Screen->pitch == Pitch)
|
||||
if (pitch == Pitch)
|
||||
{
|
||||
memcpy (Screen->pixels, MemBuffer, Width*Height);
|
||||
memcpy (pixels, MemBuffer, Width*Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < Height; ++y)
|
||||
{
|
||||
memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width);
|
||||
memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface (Screen);
|
||||
|
||||
if (cursorSurface != NULL && GUICapture)
|
||||
if (UsingRenderer)
|
||||
{
|
||||
// SDL requires us to draw a surface to get true color cursors.
|
||||
SDL_BlitSurface(cursorSurface, NULL, Screen, &cursorBlit);
|
||||
}
|
||||
SDL_UnlockTexture (Texture);
|
||||
|
||||
SDLFlipCycles.Clock();
|
||||
SDL_Flip (Screen);
|
||||
SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect);
|
||||
SDL_RenderPresent(Renderer);
|
||||
SDLFlipCycles.Unclock();
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_UnlockSurface (Surface);
|
||||
|
||||
SDLFlipCycles.Clock();
|
||||
SDL_UpdateWindowSurface (Screen);
|
||||
SDLFlipCycles.Unclock();
|
||||
}
|
||||
|
||||
BlitCycles.Unclock();
|
||||
|
||||
|
@ -494,7 +565,7 @@ void SDLFB::UpdateColors ()
|
|||
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
|
||||
FlashAmount);
|
||||
}
|
||||
SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
|
||||
SDL_SetPaletteColors (Surface->format->palette, colors, 0, 256);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -539,9 +610,95 @@ void SDLFB::GetFlashedPalette (PalEntry pal[256])
|
|||
}
|
||||
}
|
||||
|
||||
void SDLFB::SetFullscreen (bool fullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen (Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
if (!fullscreen)
|
||||
{
|
||||
// Restore proper window size
|
||||
SDL_SetWindowSize (Screen, Width, Height);
|
||||
}
|
||||
|
||||
ResetSDLRenderer ();
|
||||
}
|
||||
|
||||
bool SDLFB::IsFullscreen ()
|
||||
{
|
||||
return (Screen->flags & SDL_FULLSCREEN) != 0;
|
||||
return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
|
||||
}
|
||||
|
||||
void SDLFB::ResetSDLRenderer ()
|
||||
{
|
||||
if (Renderer)
|
||||
{
|
||||
if (Texture)
|
||||
SDL_DestroyTexture (Texture);
|
||||
SDL_DestroyRenderer (Renderer);
|
||||
}
|
||||
|
||||
UsingRenderer = !vid_forcesurface;
|
||||
if (UsingRenderer)
|
||||
{
|
||||
Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
|
||||
(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
|
||||
if (!Renderer)
|
||||
return;
|
||||
|
||||
Uint32 fmt;
|
||||
switch(vid_displaybits)
|
||||
{
|
||||
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
|
||||
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
|
||||
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
|
||||
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
|
||||
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
|
||||
}
|
||||
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
|
||||
|
||||
{
|
||||
NotPaletted = true;
|
||||
|
||||
Uint32 format;
|
||||
SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
|
||||
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
int bpp;
|
||||
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
|
||||
GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Surface = SDL_GetWindowSurface (Screen);
|
||||
|
||||
if (Surface->format->palette == NULL)
|
||||
{
|
||||
NotPaletted = true;
|
||||
GPfx.SetFormat (Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask);
|
||||
}
|
||||
else
|
||||
NotPaletted = false;
|
||||
}
|
||||
|
||||
// Calculate update rectangle
|
||||
if (IsFullscreen ())
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize (Screen, &w, &h);
|
||||
UpdateRect.w = w;
|
||||
UpdateRect.h = h;
|
||||
ScaleWithAspect (UpdateRect.w, UpdateRect.h, Width, Height);
|
||||
UpdateRect.x = (w - UpdateRect.w)/2;
|
||||
UpdateRect.y = (h - UpdateRect.h)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// In windowed mode we just update the whole window.
|
||||
UpdateRect.x = 0;
|
||||
UpdateRect.y = 0;
|
||||
UpdateRect.w = Width;
|
||||
UpdateRect.h = Height;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLFB::SetVSync (bool vsync)
|
||||
|
@ -561,6 +718,8 @@ void SDLFB::SetVSync (bool vsync)
|
|||
const GLint value = vsync ? 1 : 0;
|
||||
CGLSetParameter(context, kCGLCPSwapInterval, &value);
|
||||
}
|
||||
#else
|
||||
ResetSDLRenderer ();
|
||||
#endif // __APPLE__
|
||||
}
|
||||
|
||||
|
@ -568,6 +727,6 @@ ADD_STAT (blit)
|
|||
{
|
||||
FString out;
|
||||
out.Format ("blit=%04.1f ms flip=%04.1f ms",
|
||||
BlitCycles.Time() * 1e-3, SDLFlipCycles.TimeMS());
|
||||
BlitCycles.TimeMS(), SDLFlipCycles.TimeMS());
|
||||
return out;
|
||||
}
|
|
@ -18,5 +18,4 @@ class SDLVideo : public IVideo
|
|||
private:
|
||||
int IteratorMode;
|
||||
int IteratorBits;
|
||||
bool IteratorFS;
|
||||
};
|
|
@ -809,19 +809,18 @@ void FWallTmapVals::InitFromWallCoords(const FWallCoords *wallc)
|
|||
{
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
{
|
||||
UoverZorg = (float)wallc->tx2 * WallTMapScale;
|
||||
UoverZstep = (float)(-wallc->ty2) * 32.f;
|
||||
InvZorg = (float)(wallc->tx2 - wallc->tx1) * WallTMapScale;
|
||||
InvZstep = (float)(wallc->ty1 - wallc->ty2) * 32.f;
|
||||
UoverZorg = (float)wallc->tx2 * centerx;
|
||||
UoverZstep = (float)(-wallc->ty2);
|
||||
InvZorg = (float)(wallc->tx2 - wallc->tx1) * centerx;
|
||||
InvZstep = (float)(wallc->ty1 - wallc->ty2);
|
||||
}
|
||||
else
|
||||
{
|
||||
UoverZorg = (float)wallc->tx1 * WallTMapScale;
|
||||
UoverZstep = (float)(-wallc->ty1) * 32.f;
|
||||
InvZorg = (float)(wallc->tx1 - wallc->tx2) * WallTMapScale;
|
||||
InvZstep = (float)(wallc->ty2 - wallc->ty1) * 32.f;
|
||||
UoverZorg = (float)wallc->tx1 * centerx;
|
||||
UoverZstep = (float)(-wallc->ty1);
|
||||
InvZorg = (float)(wallc->tx1 - wallc->tx2) * centerx;
|
||||
InvZstep = (float)(wallc->ty2 - wallc->ty1);
|
||||
}
|
||||
InitDepth();
|
||||
}
|
||||
|
||||
void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
|
||||
|
@ -837,17 +836,10 @@ void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
|
|||
fullx2 = -fullx2;
|
||||
}
|
||||
|
||||
UoverZorg = (float)fullx1 * WallTMapScale;
|
||||
UoverZstep = (float)(-fully1) * 32.f;
|
||||
InvZorg = (float)(fullx1 - fullx2) * WallTMapScale;
|
||||
InvZstep = (float)(fully2 - fully1) * 32.f;
|
||||
InitDepth();
|
||||
}
|
||||
|
||||
void FWallTmapVals::InitDepth()
|
||||
{
|
||||
DepthScale = InvZstep * WallTMapScale2;
|
||||
DepthOrg = -UoverZstep * WallTMapScale2;
|
||||
UoverZorg = (float)fullx1 * centerx;
|
||||
UoverZstep = (float)(-fully1);
|
||||
InvZorg = (float)(fullx1 - fullx2) * centerx;
|
||||
InvZstep = (float)(fully2 - fully1);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -44,13 +44,11 @@ struct FWallCoords
|
|||
|
||||
struct FWallTmapVals
|
||||
{
|
||||
float DepthOrg, DepthScale;
|
||||
float UoverZorg, UoverZstep;
|
||||
float InvZorg, InvZstep;
|
||||
|
||||
void InitFromWallCoords(const FWallCoords *wallc);
|
||||
void InitFromLine(int x1, int y1, int x2, int y2);
|
||||
void InitDepth();
|
||||
};
|
||||
|
||||
extern FWallCoords WallC;
|
||||
|
|
|
@ -117,7 +117,6 @@ FDynamicColormap*basecolormap; // [RH] colormap currently drawing with
|
|||
int fixedlightlev;
|
||||
lighttable_t *fixedcolormap;
|
||||
FSpecialColormap *realfixedcolormap;
|
||||
float WallTMapScale;
|
||||
float WallTMapScale2;
|
||||
|
||||
|
||||
|
@ -386,8 +385,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
|||
iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight;
|
||||
InvZtoScale = yaspectmul * centerx;
|
||||
|
||||
WallTMapScale = (float)centerx * 32.f;
|
||||
WallTMapScale2 = iyaspectmulfloat * 2.f / (float)centerx;
|
||||
WallTMapScale2 = iyaspectmulfloat * 64.f / (float)centerx;
|
||||
|
||||
// psprite scales
|
||||
pspritexscale = (centerxwide << FRACBITS) / 160;
|
||||
|
|
|
@ -42,7 +42,6 @@ extern fixed_t FocalLengthX, FocalLengthY;
|
|||
extern float FocalLengthXfloat;
|
||||
extern fixed_t InvZtoScale;
|
||||
|
||||
extern float WallTMapScale;
|
||||
extern float WallTMapScale2;
|
||||
|
||||
extern int viewwindowx;
|
||||
|
|
|
@ -2893,6 +2893,8 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x
|
|||
{ // swall = scale, lwall = texturecolumn
|
||||
double top, bot, i;
|
||||
double xrepeat = fabs((double)walxrepeat);
|
||||
double depth_scale = WallT.InvZstep * WallTMapScale2;
|
||||
double depth_org = -WallT.UoverZstep * WallTMapScale2;
|
||||
|
||||
i = x1 - centerx;
|
||||
top = WallT.UoverZorg + WallT.UoverZstep * i;
|
||||
|
@ -2909,7 +2911,7 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x
|
|||
{
|
||||
lwall[x] = xs_RoundToInt(frac * xrepeat);
|
||||
}
|
||||
swall[x] = xs_RoundToInt(frac * WallT.DepthScale + WallT.DepthOrg);
|
||||
swall[x] = xs_RoundToInt(frac * depth_scale + depth_org);
|
||||
top += WallT.UoverZstep;
|
||||
bot += WallT.InvZstep;
|
||||
}
|
||||
|
|
|
@ -158,7 +158,7 @@ std2:
|
|||
'random' { RET(TK_Random); }
|
||||
'random2' { RET(TK_Random2); }
|
||||
'frandom' { RET(TK_FRandom); }
|
||||
'pick' { RET(TK_Pick); }
|
||||
'randompick' { RET(TK_RandomPick); }
|
||||
|
||||
L (L|D)* { RET(TK_Identifier); }
|
||||
|
||||
|
|
|
@ -122,5 +122,5 @@ xx(TK_Array, "'array'")
|
|||
xx(TK_In, "'in'")
|
||||
xx(TK_SizeOf, "'sizeof'")
|
||||
xx(TK_AlignOf, "'alignof'")
|
||||
xx(TK_Pick, "'pick'")
|
||||
xx(TK_RandomPick, "'randompick'")
|
||||
#undef xx
|
||||
|
|
|
@ -1,387 +0,0 @@
|
|||
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
|
||||
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
|
||||
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
|
||||
|
||||
Feel free to customize this file to suit your needs
|
||||
*/
|
||||
|
||||
#import "SDL.h"
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <sys/param.h> /* for MAXPATHLEN */
|
||||
#import <unistd.h>
|
||||
|
||||
@interface SDLMain : NSObject
|
||||
@end
|
||||
|
||||
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
|
||||
but the method still is there and works. To avoid warnings, we declare
|
||||
it ourselves here. */
|
||||
@interface NSApplication(SDL_Missing_Methods)
|
||||
- (void)setAppleMenu:(NSMenu *)menu;
|
||||
@end
|
||||
|
||||
/* Use this flag to determine whether we use SDLMain.nib or not */
|
||||
#define SDL_USE_NIB_FILE 0
|
||||
|
||||
/* Use this flag to determine whether we use CPS (docking) or not */
|
||||
#define SDL_USE_CPS 1
|
||||
#ifdef SDL_USE_CPS
|
||||
/* Portions of CPS.h */
|
||||
typedef struct CPSProcessSerNum
|
||||
{
|
||||
UInt32 lo;
|
||||
UInt32 hi;
|
||||
} CPSProcessSerNum;
|
||||
|
||||
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
|
||||
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
|
||||
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
|
||||
|
||||
#endif /* SDL_USE_CPS */
|
||||
|
||||
static int gArgc;
|
||||
static char **gArgv;
|
||||
static BOOL gFinderLaunch;
|
||||
static BOOL gCalledAppMainline = FALSE;
|
||||
|
||||
static NSString *getApplicationName(void)
|
||||
{
|
||||
NSDictionary *dict;
|
||||
NSString *appName = 0;
|
||||
|
||||
/* Determine the application name */
|
||||
dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
|
||||
if (dict)
|
||||
appName = [dict objectForKey: @"CFBundleName"];
|
||||
|
||||
if (![appName length])
|
||||
appName = [[NSProcessInfo processInfo] processName];
|
||||
|
||||
return appName;
|
||||
}
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
/* A helper category for NSString */
|
||||
@interface NSString (ReplaceSubString)
|
||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
|
||||
@end
|
||||
#endif
|
||||
|
||||
@interface SDLApplication : NSApplication
|
||||
@end
|
||||
|
||||
@implementation SDLApplication
|
||||
/* Invoked from the Quit menu item */
|
||||
- (void)terminate:(id)sender
|
||||
{
|
||||
/* Post a SDL_QUIT event */
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
@end
|
||||
|
||||
/* The main class of the application, the application's delegate */
|
||||
@implementation SDLMain
|
||||
|
||||
/* Set the working directory to the .app's parent directory */
|
||||
- (void) setupWorkingDirectory:(BOOL)shouldChdir
|
||||
{
|
||||
if (shouldChdir)
|
||||
{
|
||||
char parentdir[MAXPATHLEN];
|
||||
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
||||
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
|
||||
if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
|
||||
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
|
||||
}
|
||||
CFRelease(url);
|
||||
CFRelease(url2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
|
||||
/* Fix menu to contain the real app name instead of "SDL App" */
|
||||
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
|
||||
{
|
||||
NSRange aRange;
|
||||
NSEnumerator *enumerator;
|
||||
NSMenuItem *menuItem;
|
||||
|
||||
aRange = [[aMenu title] rangeOfString:@"SDL App"];
|
||||
if (aRange.length != 0)
|
||||
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
|
||||
|
||||
enumerator = [[aMenu itemArray] objectEnumerator];
|
||||
while ((menuItem = [enumerator nextObject]))
|
||||
{
|
||||
aRange = [[menuItem title] rangeOfString:@"SDL App"];
|
||||
if (aRange.length != 0)
|
||||
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
|
||||
if ([menuItem hasSubmenu])
|
||||
[self fixMenu:[menuItem submenu] withAppName:appName];
|
||||
}
|
||||
[ aMenu sizeToFit ];
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void setApplicationMenu(void)
|
||||
{
|
||||
/* warning: this code is very odd */
|
||||
NSMenu *appleMenu;
|
||||
NSMenuItem *menuItem;
|
||||
NSString *title;
|
||||
NSString *appName;
|
||||
|
||||
appName = getApplicationName();
|
||||
appleMenu = [[NSMenu alloc] initWithTitle:@""];
|
||||
|
||||
/* Add menu items */
|
||||
title = [@"About " stringByAppendingString:appName];
|
||||
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
|
||||
|
||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
||||
|
||||
title = [@"Hide " stringByAppendingString:appName];
|
||||
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
|
||||
|
||||
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
|
||||
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
|
||||
|
||||
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
|
||||
|
||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
||||
|
||||
title = [@"Quit " stringByAppendingString:appName];
|
||||
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
|
||||
|
||||
/* Put menu into the menubar */
|
||||
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
|
||||
[menuItem setSubmenu:appleMenu];
|
||||
[[NSApp mainMenu] addItem:menuItem];
|
||||
|
||||
/* Tell the application object that this is now the application menu */
|
||||
[NSApp setAppleMenu:appleMenu];
|
||||
|
||||
/* Finally give up our references to the objects */
|
||||
[appleMenu release];
|
||||
[menuItem release];
|
||||
}
|
||||
|
||||
/* Create a window menu */
|
||||
static void setupWindowMenu(void)
|
||||
{
|
||||
NSMenu *windowMenu;
|
||||
NSMenuItem *windowMenuItem;
|
||||
NSMenuItem *menuItem;
|
||||
|
||||
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
||||
|
||||
/* "Minimize" item */
|
||||
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
|
||||
[windowMenu addItem:menuItem];
|
||||
[menuItem release];
|
||||
|
||||
/* Put menu into the menubar */
|
||||
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
|
||||
[windowMenuItem setSubmenu:windowMenu];
|
||||
[[NSApp mainMenu] addItem:windowMenuItem];
|
||||
|
||||
/* Tell the application object that this is now the window menu */
|
||||
[NSApp setWindowsMenu:windowMenu];
|
||||
|
||||
/* Finally give up our references to the objects */
|
||||
[windowMenu release];
|
||||
[windowMenuItem release];
|
||||
}
|
||||
|
||||
/* Replacement for NSApplicationMain */
|
||||
static void CustomApplicationMain (int argc, char **argv)
|
||||
{
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
SDLMain *sdlMain;
|
||||
|
||||
/* Ensure the application object is initialised */
|
||||
[SDLApplication sharedApplication];
|
||||
|
||||
#ifdef SDL_USE_CPS
|
||||
{
|
||||
CPSProcessSerNum PSN;
|
||||
/* Tell the dock about us */
|
||||
if (!CPSGetCurrentProcess(&PSN))
|
||||
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
|
||||
if (!CPSSetFrontProcess(&PSN))
|
||||
[SDLApplication sharedApplication];
|
||||
}
|
||||
#endif /* SDL_USE_CPS */
|
||||
|
||||
/* Set up the menubar */
|
||||
[NSApp setMainMenu:[[NSMenu alloc] init]];
|
||||
setApplicationMenu();
|
||||
setupWindowMenu();
|
||||
|
||||
/* Create SDLMain and make it the app delegate */
|
||||
sdlMain = [[SDLMain alloc] init];
|
||||
[NSApp setDelegate:sdlMain];
|
||||
|
||||
/* Start the main event loop */
|
||||
[NSApp run];
|
||||
|
||||
[sdlMain release];
|
||||
[pool release];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Catch document open requests...this lets us notice files when the app
|
||||
* was launched by double-clicking a document, or when a document was
|
||||
* dragged/dropped on the app's icon. You need to have a
|
||||
* CFBundleDocumentsType section in your Info.plist to get this message,
|
||||
* apparently.
|
||||
*
|
||||
* Files are added to gArgv, so to the app, they'll look like command line
|
||||
* arguments. Previously, apps launched from the finder had nothing but
|
||||
* an argv[0].
|
||||
*
|
||||
* This message may be received multiple times to open several docs on launch.
|
||||
*
|
||||
* This message is ignored once the app's mainline has been called.
|
||||
*/
|
||||
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
|
||||
{
|
||||
const char *temparg;
|
||||
size_t arglen;
|
||||
char *arg;
|
||||
char **newargv;
|
||||
|
||||
if (!gFinderLaunch) /* MacOS is passing command line args. */
|
||||
return FALSE;
|
||||
|
||||
if (gCalledAppMainline) /* app has started, ignore this document. */
|
||||
return FALSE;
|
||||
|
||||
temparg = [filename UTF8String];
|
||||
arglen = SDL_strlen(temparg) + 1;
|
||||
arg = (char *) SDL_malloc(arglen);
|
||||
if (arg == NULL)
|
||||
return FALSE;
|
||||
|
||||
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
|
||||
if (newargv == NULL)
|
||||
{
|
||||
SDL_free(arg);
|
||||
return FALSE;
|
||||
}
|
||||
gArgv = newargv;
|
||||
|
||||
SDL_strlcpy(arg, temparg, arglen);
|
||||
gArgv[gArgc++] = arg;
|
||||
gArgv[gArgc] = NULL;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/* Called when the internal event loop has just started running */
|
||||
- (void) applicationDidFinishLaunching: (NSNotification *) note
|
||||
{
|
||||
int status;
|
||||
|
||||
/* Set the working directory to the .app's parent directory */
|
||||
[self setupWorkingDirectory:gFinderLaunch];
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
/* Set the main menu to contain the real app name instead of "SDL App" */
|
||||
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
|
||||
#endif
|
||||
|
||||
/* Hand off to main application code */
|
||||
gCalledAppMainline = TRUE;
|
||||
status = SDL_main (gArgc, gArgv);
|
||||
|
||||
/* We're done, thank you for playing */
|
||||
exit(status);
|
||||
}
|
||||
@end
|
||||
|
||||
|
||||
@implementation NSString (ReplaceSubString)
|
||||
|
||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
|
||||
{
|
||||
unsigned int bufferSize;
|
||||
unsigned int selfLen = [self length];
|
||||
unsigned int aStringLen = [aString length];
|
||||
unichar *buffer;
|
||||
NSRange localRange;
|
||||
NSString *result;
|
||||
|
||||
bufferSize = selfLen + aStringLen - aRange.length;
|
||||
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
|
||||
|
||||
/* Get first part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aRange.location;
|
||||
[self getCharacters:buffer range:localRange];
|
||||
|
||||
/* Get middle part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aStringLen;
|
||||
[aString getCharacters:(buffer+aRange.location) range:localRange];
|
||||
|
||||
/* Get last part into buffer */
|
||||
localRange.location = aRange.location + aRange.length;
|
||||
localRange.length = selfLen - localRange.location;
|
||||
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
|
||||
|
||||
/* Build output string */
|
||||
result = [NSString stringWithCharacters:buffer length:bufferSize];
|
||||
|
||||
NSDeallocateMemoryPages(buffer, bufferSize);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
|
||||
#ifdef main
|
||||
# undef main
|
||||
#endif
|
||||
|
||||
|
||||
/* Main entry point to executable - should *not* be SDL_main! */
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
/* Copy the arguments into a global variable */
|
||||
/* This is passed if we are launched by double-clicking */
|
||||
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
|
||||
gArgv[0] = argv[0];
|
||||
gArgv[1] = NULL;
|
||||
gArgc = 1;
|
||||
gFinderLaunch = YES;
|
||||
} else {
|
||||
int i;
|
||||
gArgc = argc;
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
|
||||
for (i = 0; i <= argc; i++)
|
||||
gArgv[i] = argv[i];
|
||||
gFinderLaunch = NO;
|
||||
}
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
[SDLApplication poseAsClass:[NSApplication class]];
|
||||
NSApplicationMain (argc, argv);
|
||||
#else
|
||||
CustomApplicationMain (argc, argv);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,131 +0,0 @@
|
|||
|
||||
// Moved from sdl/i_system.cpp
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "bitmap.h"
|
||||
#include "v_palette.h"
|
||||
#include "textures.h"
|
||||
|
||||
extern SDL_Surface *cursorSurface;
|
||||
extern SDL_Rect cursorBlit;
|
||||
|
||||
#ifdef USE_XCURSOR
|
||||
// Xlib has its own GC, so don't let it interfere.
|
||||
#define GC XGC
|
||||
#include <X11/Xcursor/Xcursor.h>
|
||||
#undef GC
|
||||
|
||||
bool UseXCursor;
|
||||
SDL_Cursor *X11Cursor;
|
||||
SDL_Cursor *FirstCursor;
|
||||
|
||||
// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
|
||||
// On the other hand, there are no more planned updates for SDL 1.2,
|
||||
// so we should be fine making assumptions.
|
||||
struct SDL_PrivateVideoData
|
||||
{
|
||||
int local_X11;
|
||||
Display *X11_Display;
|
||||
};
|
||||
|
||||
struct SDL_VideoDevice
|
||||
{
|
||||
const char *name;
|
||||
int (*functions[9])();
|
||||
SDL_VideoInfo info;
|
||||
SDL_PixelFormat *displayformatalphapixel;
|
||||
int (*morefuncs[9])();
|
||||
Uint16 *gamma;
|
||||
int (*somefuncs[9])();
|
||||
unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
|
||||
int is_32bit;
|
||||
int (*itsafuncs[13])();
|
||||
SDL_Surface *surfaces[3];
|
||||
SDL_Palette *physpal;
|
||||
SDL_Color *gammacols;
|
||||
char *wm_strings[2];
|
||||
int offsets[2];
|
||||
SDL_GrabMode input_grab;
|
||||
int handles_any_size;
|
||||
SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
|
||||
};
|
||||
|
||||
extern SDL_VideoDevice *current_video;
|
||||
#define SDL_Display (current_video->hidden->X11_Display)
|
||||
|
||||
SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool I_SetCursor(FTexture *cursorpic)
|
||||
{
|
||||
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
|
||||
{
|
||||
// Must be no larger than 32x32.
|
||||
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef USE_XCURSOR
|
||||
if (UseXCursor)
|
||||
{
|
||||
if (FirstCursor == NULL)
|
||||
{
|
||||
FirstCursor = SDL_GetCursor();
|
||||
}
|
||||
X11Cursor = CreateColorCursor(cursorpic);
|
||||
if (X11Cursor != NULL)
|
||||
{
|
||||
SDL_SetCursor(X11Cursor);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (cursorSurface == NULL)
|
||||
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
|
||||
|
||||
SDL_ShowCursor(0);
|
||||
SDL_LockSurface(cursorSurface);
|
||||
BYTE buffer[32*32*4];
|
||||
memset(buffer, 0, 32*32*4);
|
||||
FBitmap bmp(buffer, 32*4, 32, 32);
|
||||
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
|
||||
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
|
||||
SDL_UnlockSurface(cursorSurface);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowCursor(1);
|
||||
|
||||
if (cursorSurface != NULL)
|
||||
{
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
cursorSurface = NULL;
|
||||
}
|
||||
#ifdef USE_XCURSOR
|
||||
if (X11Cursor != NULL)
|
||||
{
|
||||
SDL_SetCursor(FirstCursor);
|
||||
SDL_FreeCursor(X11Cursor);
|
||||
X11Cursor = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_SetMainWindowVisible(bool visible)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char* I_GetBackEndName()
|
||||
{
|
||||
return "SDL";
|
||||
}
|
|
@ -1,505 +0,0 @@
|
|||
#include <SDL.h>
|
||||
#include <ctype.h>
|
||||
#include "doomtype.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
#include "i_input.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#include "d_main.h"
|
||||
#include "d_event.h"
|
||||
#include "d_gui.h"
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "i_system.h"
|
||||
#include "dikeys.h"
|
||||
#include "templates.h"
|
||||
#include "s_sound.h"
|
||||
|
||||
static void I_CheckGUICapture ();
|
||||
static void I_CheckNativeMouse ();
|
||||
|
||||
bool GUICapture;
|
||||
static bool NativeMouse = true;
|
||||
|
||||
extern int paused;
|
||||
|
||||
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, sdl_nokeyrepeat, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
EXTERN_CVAR (Bool, fullscreen)
|
||||
|
||||
extern int WaitingForKey, chatmodeon;
|
||||
extern constate_e ConsoleState;
|
||||
|
||||
extern SDL_Surface *cursorSurface;
|
||||
extern SDL_Rect cursorBlit;
|
||||
|
||||
static BYTE KeySymToDIK[SDLK_LAST], DownState[SDLK_LAST];
|
||||
|
||||
static WORD DIKToKeySym[256] =
|
||||
{
|
||||
0, SDLK_ESCAPE, '1', '2', '3', '4', '5', '6',
|
||||
'7', '8', '9', '0', '-', '=', SDLK_BACKSPACE, SDLK_TAB,
|
||||
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
|
||||
'o', 'p', '[', ']', SDLK_RETURN, SDLK_LCTRL, 'a', 's',
|
||||
'd', 'f', 'g', 'h', 'j', 'k', 'l', SDLK_SEMICOLON,
|
||||
'\'', '`', SDLK_LSHIFT, '\\', 'z', 'x', 'c', 'v',
|
||||
'b', 'n', 'm', ',', '.', '/', SDLK_RSHIFT, SDLK_KP_MULTIPLY,
|
||||
SDLK_LALT, ' ', SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
|
||||
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_KP7,
|
||||
SDLK_KP8, SDLK_KP9, SDLK_KP_MINUS, SDLK_KP4, SDLK_KP5, SDLK_KP6, SDLK_KP_PLUS, SDLK_KP1,
|
||||
SDLK_KP2, SDLK_KP3, SDLK_KP0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
|
||||
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0,
|
||||
0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
|
||||
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
|
||||
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
|
||||
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
|
||||
0, 0, 0, SDLK_LSUPER, SDLK_RSUPER, SDLK_MENU, SDLK_POWER, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static void FlushDIKState (int low=0, int high=NUM_KEYS-1)
|
||||
{
|
||||
}
|
||||
|
||||
static void InitKeySymMap ()
|
||||
{
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
KeySymToDIK[DIKToKeySym[i]] = i;
|
||||
}
|
||||
KeySymToDIK[0] = 0;
|
||||
KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT;
|
||||
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
|
||||
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
|
||||
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
|
||||
KeySymToDIK[SDLK_PRINT] = DIK_SYSRQ;
|
||||
}
|
||||
|
||||
static void I_CheckGUICapture ()
|
||||
{
|
||||
bool wantCapt;
|
||||
bool repeat;
|
||||
int oldrepeat, interval;
|
||||
|
||||
SDL_GetKeyRepeat(&oldrepeat, &interval);
|
||||
|
||||
if (menuactive == MENU_Off)
|
||||
{
|
||||
wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
|
||||
}
|
||||
else
|
||||
{
|
||||
wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
|
||||
}
|
||||
|
||||
if (wantCapt != GUICapture)
|
||||
{
|
||||
GUICapture = wantCapt;
|
||||
if (wantCapt)
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState (&x, &y);
|
||||
cursorBlit.x = x;
|
||||
cursorBlit.y = y;
|
||||
|
||||
FlushDIKState ();
|
||||
memset (DownState, 0, sizeof(DownState));
|
||||
repeat = !sdl_nokeyrepeat;
|
||||
SDL_EnableUNICODE (1);
|
||||
}
|
||||
else
|
||||
{
|
||||
repeat = false;
|
||||
SDL_EnableUNICODE (0);
|
||||
}
|
||||
}
|
||||
if (wantCapt)
|
||||
{
|
||||
repeat = !sdl_nokeyrepeat;
|
||||
}
|
||||
else
|
||||
{
|
||||
repeat = false;
|
||||
}
|
||||
if (repeat != (oldrepeat != 0))
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_EnableKeyRepeat (0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void I_SetMouseCapture()
|
||||
{
|
||||
}
|
||||
|
||||
void I_ReleaseMouseCapture()
|
||||
{
|
||||
}
|
||||
|
||||
static void CenterMouse ()
|
||||
{
|
||||
SDL_WarpMouse (screen->GetWidth()/2, screen->GetHeight()/2);
|
||||
SDL_PumpEvents ();
|
||||
SDL_GetRelativeMouseState (NULL, NULL);
|
||||
}
|
||||
|
||||
static void PostMouseMove (int x, int y)
|
||||
{
|
||||
static int lastx = 0, lasty = 0;
|
||||
event_t ev = { 0,0,0,0,0,0,0 };
|
||||
|
||||
if (m_filter)
|
||||
{
|
||||
ev.x = (x + lastx) / 2;
|
||||
ev.y = (y + lasty) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ev.x = x;
|
||||
ev.y = y;
|
||||
}
|
||||
lastx = x;
|
||||
lasty = y;
|
||||
if (ev.x | ev.y)
|
||||
{
|
||||
ev.type = EV_Mouse;
|
||||
D_PostEvent (&ev);
|
||||
}
|
||||
}
|
||||
|
||||
static void MouseRead ()
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if (NativeMouse)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_GetRelativeMouseState (&x, &y);
|
||||
if (!m_noprescale)
|
||||
{
|
||||
x *= 3;
|
||||
y *= 2;
|
||||
}
|
||||
if (x | y)
|
||||
{
|
||||
CenterMouse ();
|
||||
PostMouseMove (x, -y);
|
||||
}
|
||||
}
|
||||
|
||||
static void WheelMoved(event_t *event)
|
||||
{
|
||||
if (GUICapture)
|
||||
{
|
||||
if (event->type != EV_KeyUp)
|
||||
{
|
||||
SDLMod mod = SDL_GetModState();
|
||||
event->type = EV_GUI_Event;
|
||||
event->subtype = event->data1 == KEY_MWHEELUP ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
||||
event->data1 = 0;
|
||||
event->data3 = ((mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((mod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((mod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
D_PostEvent(event);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
D_PostEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0) self = 0;
|
||||
else if (self > 2) self = 2;
|
||||
}
|
||||
|
||||
static bool inGame()
|
||||
{
|
||||
switch (mouse_capturemode)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
return gamestate == GS_LEVEL;
|
||||
case 1:
|
||||
return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
|
||||
case 2:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static void I_CheckNativeMouse ()
|
||||
{
|
||||
bool focus = (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
|
||||
== (SDL_APPINPUTFOCUS|SDL_APPACTIVE);
|
||||
bool fs = (SDL_GetVideoSurface ()->flags & SDL_FULLSCREEN) != 0;
|
||||
|
||||
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame());
|
||||
|
||||
if (wantNative != NativeMouse)
|
||||
{
|
||||
NativeMouse = wantNative;
|
||||
SDL_ShowCursor (wantNative ? cursorSurface == NULL : 0);
|
||||
if (wantNative)
|
||||
{
|
||||
SDL_WM_GrabInput (SDL_GRAB_OFF);
|
||||
FlushDIKState (KEY_MOUSE1, KEY_MOUSE8);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_WM_GrabInput (SDL_GRAB_ON);
|
||||
CenterMouse ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MessagePump (const SDL_Event &sev)
|
||||
{
|
||||
static int lastx = 0, lasty = 0;
|
||||
int x, y;
|
||||
event_t event = { 0,0,0,0,0,0,0 };
|
||||
|
||||
switch (sev.type)
|
||||
{
|
||||
case SDL_QUIT:
|
||||
exit (0);
|
||||
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (sev.active.state == SDL_APPINPUTFOCUS)
|
||||
{
|
||||
if (sev.active.gain == 0)
|
||||
{ // kill focus
|
||||
FlushDIKState ();
|
||||
}
|
||||
S_SetSoundPaused(sev.active.gain);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_MOUSEMOTION:
|
||||
if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
|
||||
{
|
||||
if(sev.type != SDL_MOUSEMOTION)
|
||||
{
|
||||
event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
/* These button mappings work with my Gentoo system using the
|
||||
* evdev driver and a Logitech MX510 mouse. Whether or not they
|
||||
* carry over to other Linux systems, I have no idea, but I sure
|
||||
* hope so. (Though buttons 11 and 12 are kind of useless, since
|
||||
* they also trigger buttons 4 and 5.)
|
||||
*/
|
||||
switch (sev.button.button)
|
||||
{
|
||||
case 1: event.data1 = KEY_MOUSE1; break;
|
||||
case 2: event.data1 = KEY_MOUSE3; break;
|
||||
case 3: event.data1 = KEY_MOUSE2; break;
|
||||
case 4: event.data1 = KEY_MWHEELUP; break;
|
||||
case 5: event.data1 = KEY_MWHEELDOWN; break;
|
||||
case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
|
||||
case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
|
||||
case 8: event.data1 = KEY_MOUSE4; break;
|
||||
case 9: event.data1 = KEY_MOUSE5; break;
|
||||
case 10: event.data1 = KEY_MOUSE6; break;
|
||||
case 11: event.data1 = KEY_MOUSE7; break;
|
||||
case 12: event.data1 = KEY_MOUSE8; break;
|
||||
default: printf("SDL mouse button %s %d\n",
|
||||
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
|
||||
}
|
||||
if (event.data1 != 0)
|
||||
{
|
||||
//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
|
||||
if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
|
||||
{
|
||||
WheelMoved(&event);
|
||||
}
|
||||
else
|
||||
{
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3))
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState (&x, &y);
|
||||
|
||||
cursorBlit.x = event.data1 = x;
|
||||
cursorBlit.y = event.data2 = y;
|
||||
event.type = EV_GUI_Event;
|
||||
if(sev.type == SDL_MOUSEMOTION)
|
||||
event.subtype = EV_GUI_MouseMove;
|
||||
else
|
||||
{
|
||||
event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
|
||||
event.subtype += (sev.button.button - 1) * 3;
|
||||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
if (sev.key.keysym.sym >= SDLK_LAST)
|
||||
break;
|
||||
|
||||
if (!GUICapture)
|
||||
{
|
||||
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
event.data1 = KeySymToDIK[sev.key.keysym.sym];
|
||||
if (event.data1)
|
||||
{
|
||||
if (sev.key.keysym.sym < 256)
|
||||
{
|
||||
event.data2 = sev.key.keysym.sym;
|
||||
}
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
|
||||
event.data3 = ((sev.key.keysym.mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
if (sev.key.keysym.sym < SDLK_LAST)
|
||||
{
|
||||
if (event.subtype == EV_GUI_KeyDown)
|
||||
{
|
||||
if (DownState[sev.key.keysym.sym])
|
||||
{
|
||||
event.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
DownState[sev.key.keysym.sym] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DownState[sev.key.keysym.sym] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
switch (sev.key.keysym.sym)
|
||||
{
|
||||
case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
|
||||
case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
|
||||
case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
|
||||
case SDLK_END: event.data1 = GK_END; break;
|
||||
case SDLK_HOME: event.data1 = GK_HOME; break;
|
||||
case SDLK_LEFT: event.data1 = GK_LEFT; break;
|
||||
case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
|
||||
case SDLK_UP: event.data1 = GK_UP; break;
|
||||
case SDLK_DOWN: event.data1 = GK_DOWN; break;
|
||||
case SDLK_DELETE: event.data1 = GK_DEL; break;
|
||||
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
|
||||
case SDLK_F1: event.data1 = GK_F1; break;
|
||||
case SDLK_F2: event.data1 = GK_F2; break;
|
||||
case SDLK_F3: event.data1 = GK_F3; break;
|
||||
case SDLK_F4: event.data1 = GK_F4; break;
|
||||
case SDLK_F5: event.data1 = GK_F5; break;
|
||||
case SDLK_F6: event.data1 = GK_F6; break;
|
||||
case SDLK_F7: event.data1 = GK_F7; break;
|
||||
case SDLK_F8: event.data1 = GK_F8; break;
|
||||
case SDLK_F9: event.data1 = GK_F9; break;
|
||||
case SDLK_F10: event.data1 = GK_F10; break;
|
||||
case SDLK_F11: event.data1 = GK_F11; break;
|
||||
case SDLK_F12: event.data1 = GK_F12; break;
|
||||
default:
|
||||
if (sev.key.keysym.sym < 256)
|
||||
{
|
||||
event.data1 = sev.key.keysym.sym;
|
||||
}
|
||||
break;
|
||||
}
|
||||
event.data2 = sev.key.keysym.unicode & 0xff;
|
||||
if (event.data1 < 128)
|
||||
{
|
||||
event.data1 = toupper(event.data1);
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp)
|
||||
{
|
||||
event.subtype = EV_GUI_Char;
|
||||
event.data1 = event.data2;
|
||||
event.data2 = sev.key.keysym.mod & KMOD_ALT;
|
||||
event.data3 = 0;
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
if (!GUICapture)
|
||||
{
|
||||
event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button;
|
||||
if(event.data1 != 0)
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void I_GetEvent ()
|
||||
{
|
||||
SDL_Event sev;
|
||||
|
||||
while (SDL_PollEvent (&sev))
|
||||
{
|
||||
MessagePump (sev);
|
||||
}
|
||||
if (use_mouse)
|
||||
{
|
||||
MouseRead ();
|
||||
}
|
||||
}
|
||||
|
||||
void I_StartTic ()
|
||||
{
|
||||
I_CheckGUICapture ();
|
||||
I_CheckNativeMouse ();
|
||||
I_GetEvent ();
|
||||
}
|
||||
|
||||
void I_ProcessJoysticks ();
|
||||
void I_StartFrame ()
|
||||
{
|
||||
if (KeySymToDIK[SDLK_BACKSPACE] == 0)
|
||||
{
|
||||
InitKeySymMap ();
|
||||
}
|
||||
|
||||
I_ProcessJoysticks();
|
||||
}
|
|
@ -37,7 +37,6 @@
|
|||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#else
|
||||
#include <SDL.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
#include <sys/stat.h>
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#else
|
||||
#include <SDL.h>
|
||||
#define FALSE 0
|
||||
#define TRUE 1
|
||||
#endif
|
||||
|
|
|
@ -38,6 +38,8 @@
|
|||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
// Returns a file name suitable for use as a temp file.
|
||||
// If you create a file with this name (and presumably you
|
||||
// will), it will be deleted automatically by this class's
|
||||
|
|
|
@ -907,20 +907,23 @@ enum CM_Flags
|
|||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
|
||||
{
|
||||
ACTION_PARAM_START(6);
|
||||
ACTION_PARAM_START(7);
|
||||
ACTION_PARAM_CLASS(ti, 0);
|
||||
ACTION_PARAM_FIXED(SpawnHeight, 1);
|
||||
ACTION_PARAM_INT(Spawnofs_XY, 2);
|
||||
ACTION_PARAM_ANGLE(Angle, 3);
|
||||
ACTION_PARAM_INT(flags, 4);
|
||||
ACTION_PARAM_ANGLE(pitch, 5);
|
||||
ACTION_PARAM_INT(ptr, 6);
|
||||
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
int aimmode = flags & CMF_AIMMODE;
|
||||
|
||||
AActor * targ;
|
||||
AActor * missile;
|
||||
|
||||
if (self->target != NULL || aimmode==2)
|
||||
if (ref != NULL || aimmode==2)
|
||||
{
|
||||
if (ti)
|
||||
{
|
||||
|
@ -937,14 +940,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
|
|||
self->x += x;
|
||||
self->y += y;
|
||||
self->z += z;
|
||||
missile = P_SpawnMissileXYZ(self->x, self->y, self->z + 32*FRACUNIT, self, self->target, ti, false);
|
||||
missile = P_SpawnMissileXYZ(self->x, self->y, self->z + 32*FRACUNIT, self, ref, ti, false);
|
||||
self->x -= x;
|
||||
self->y -= y;
|
||||
self->z -= z;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
missile = P_SpawnMissileXYZ(self->x+x, self->y+y, self->z + self->GetBobOffset() + SpawnHeight, self, self->target, ti, false);
|
||||
missile = P_SpawnMissileXYZ(self->x+x, self->y+y, self->z + self->GetBobOffset() + SpawnHeight, self, ref, ti, false);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
@ -1056,7 +1059,7 @@ enum CBA_Flags
|
|||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
|
||||
{
|
||||
ACTION_PARAM_START(7);
|
||||
ACTION_PARAM_START(8);
|
||||
ACTION_PARAM_ANGLE(Spread_XY, 0);
|
||||
ACTION_PARAM_ANGLE(Spread_Z, 1);
|
||||
ACTION_PARAM_INT(NumBullets, 2);
|
||||
|
@ -1064,6 +1067,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
|
|||
ACTION_PARAM_CLASS(pufftype, 4);
|
||||
ACTION_PARAM_FIXED(Range, 5);
|
||||
ACTION_PARAM_INT(Flags, 6);
|
||||
ACTION_PARAM_INT(ptr, 7);
|
||||
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
if(Range==0) Range=MISSILERANGE;
|
||||
|
||||
|
@ -1072,9 +1078,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
|
|||
int bslope = 0;
|
||||
int laflags = (Flags & CBAF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
|
||||
|
||||
if (self->target || (Flags & CBAF_AIMFACING))
|
||||
if (ref || (Flags & CBAF_AIMFACING))
|
||||
{
|
||||
if (!(Flags & CBAF_AIMFACING)) A_FaceTarget (self);
|
||||
if (!(Flags & CBAF_AIMFACING))
|
||||
{
|
||||
A_Face(self, ref);
|
||||
}
|
||||
bangle = self->angle;
|
||||
|
||||
if (!pufftype) pufftype = PClass::FindClass(NAME_BulletPuff);
|
||||
|
@ -4199,16 +4208,23 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
|
|||
fixed_t prevX = self->x;
|
||||
fixed_t prevY = self->y;
|
||||
fixed_t prevZ = self->z;
|
||||
fixed_t aboveFloor = spot->z - spot->floorz;
|
||||
fixed_t finalz = spot->floorz + aboveFloor;
|
||||
|
||||
if (spot->z + self->height > spot->ceilingz)
|
||||
finalz = spot->ceilingz - self->height;
|
||||
else if (spot->z < spot->floorz)
|
||||
finalz = spot->floorz;
|
||||
|
||||
|
||||
//Take precedence and cooperate with telefragging first.
|
||||
bool teleResult = P_TeleportMove(self, spot->x, spot->y, spot->z, Flags & TF_TELEFRAG);
|
||||
bool teleResult = P_TeleportMove(self, spot->x, spot->y, finalz, Flags & TF_TELEFRAG);
|
||||
|
||||
if ((!(teleResult)) && (Flags & TF_FORCED))
|
||||
if (Flags & TF_FORCED)
|
||||
{
|
||||
//If for some reason the original move didn't work, regardless of telefrag, force it to move.
|
||||
self->SetOrigin(spot->x, spot->y, spot->z);
|
||||
self->SetOrigin(spot->x, spot->y, finalz);
|
||||
teleResult = true;
|
||||
|
||||
}
|
||||
|
||||
if (teleResult)
|
||||
|
@ -5016,26 +5032,51 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
|
|||
self->Speed = speed;
|
||||
}
|
||||
|
||||
static bool DoCheckSpecies(AActor *mo, FName species, bool exclude)
|
||||
{
|
||||
return (!(species) || mo->Species == NAME_None || (species && ((exclude) ? (mo->Species != species) : (mo->Species == species))));
|
||||
}
|
||||
|
||||
static bool DoCheckFilter(AActor *mo, const PClass *filter, bool exclude)
|
||||
{
|
||||
const PClass *c1 = mo->GetClass();
|
||||
return (!(filter) || (filter == NULL) || (filter && ((exclude) ? (c1 != filter) : (c1 == filter))));
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Common A_Damage handler
|
||||
//
|
||||
// A_Damage* (int amount, str damagetype, int flags)
|
||||
// A_Damage* (int amount, str damagetype, int flags, str filter, str species)
|
||||
// Damages the specified actor by the specified amount. Negative values heal.
|
||||
// Flags: See below.
|
||||
// Filter: Specified actor is the only type allowed to be affected.
|
||||
// Species: Specified species is the only type allowed to be affected.
|
||||
//
|
||||
// Examples:
|
||||
// A_Damage(20,"Normal",DMSS_FOILINVUL,0,"DemonicSpecies") <--Only actors
|
||||
// with a species "DemonicSpecies" will be affected. Use 0 to not filter by actor.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
enum DMSS
|
||||
{
|
||||
DMSS_FOILINVUL = 1,
|
||||
DMSS_AFFECTARMOR = 2,
|
||||
DMSS_KILL = 4,
|
||||
DMSS_NOFACTOR = 8,
|
||||
DMSS_FOILBUDDHA = 16,
|
||||
DMSS_NOPROTECT = 32,
|
||||
DMSS_FOILINVUL = 1, //Foil invulnerability
|
||||
DMSS_AFFECTARMOR = 2, //Make it affect armor
|
||||
DMSS_KILL = 4, //Damages them for their current health
|
||||
DMSS_NOFACTOR = 8, //Ignore DamageFactors
|
||||
DMSS_FOILBUDDHA = 16, //Can kill actors with Buddha flag, except the player.
|
||||
DMSS_NOPROTECT = 32, //Ignores PowerProtection entirely
|
||||
DMSS_EXFILTER = 64, //Changes filter into a blacklisted class instead of whitelisted.
|
||||
DMSS_EXSPECIES = 128, // ^ but with species instead.
|
||||
DMSS_EITHER = 256, //Allow either type or species to be affected.
|
||||
};
|
||||
|
||||
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
||||
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags, const PClass *filter, FName species)
|
||||
{
|
||||
bool filterpass = DoCheckFilter(dmgtarget, filter, (flags & DMSS_EXFILTER) ? true : false),
|
||||
speciespass = DoCheckSpecies(dmgtarget, species, (flags & DMSS_EXSPECIES) ? true : false);
|
||||
if ((flags & DMSS_EITHER) ? (filterpass || speciespass) : (filterpass && speciespass))
|
||||
{
|
||||
int dmgFlags = 0;
|
||||
if (flags & DMSS_FOILINVUL)
|
||||
|
@ -5060,6 +5101,7 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
|
|||
P_GiveBody(dmgtarget, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -5068,12 +5110,14 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_INT(amount, 0);
|
||||
ACTION_PARAM_NAME(DamageType, 1);
|
||||
ACTION_PARAM_INT(flags, 2);
|
||||
ACTION_PARAM_CLASS(filter, 3);
|
||||
ACTION_PARAM_NAME(species, 4);
|
||||
|
||||
DoDamage(self, self, amount, DamageType, flags);
|
||||
DoDamage(self, self, amount, DamageType, flags, filter, species);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5083,12 +5127,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_INT(amount, 0);
|
||||
ACTION_PARAM_NAME(DamageType, 1);
|
||||
ACTION_PARAM_INT(flags, 2);
|
||||
ACTION_PARAM_CLASS(filter, 3);
|
||||
ACTION_PARAM_NAME(species, 4);
|
||||
|
||||
if (self->target != NULL) DoDamage(self->target, self, amount, DamageType, flags);
|
||||
if (self->target != NULL)
|
||||
{
|
||||
DoDamage(self->target, self, amount, DamageType, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5098,12 +5147,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_INT(amount, 0);
|
||||
ACTION_PARAM_NAME(DamageType, 1);
|
||||
ACTION_PARAM_INT(flags, 2);
|
||||
ACTION_PARAM_CLASS(filter, 3);
|
||||
ACTION_PARAM_NAME(species, 4);
|
||||
|
||||
if (self->tracer != NULL) DoDamage(self->tracer, self, amount, DamageType, flags);
|
||||
if (self->tracer != NULL)
|
||||
{
|
||||
DoDamage(self->tracer, self, amount, DamageType, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5113,12 +5167,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_INT(amount, 0);
|
||||
ACTION_PARAM_NAME(DamageType, 1);
|
||||
ACTION_PARAM_INT(flags, 2);
|
||||
ACTION_PARAM_CLASS(filter, 3);
|
||||
ACTION_PARAM_NAME(species, 4);
|
||||
|
||||
if (self->master != NULL) DoDamage(self->master, self, amount, DamageType, flags);
|
||||
if (self->master != NULL)
|
||||
{
|
||||
DoDamage(self->master, self, amount, DamageType, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5128,17 +5187,22 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_INT(amount, 0);
|
||||
ACTION_PARAM_NAME(DamageType, 1);
|
||||
ACTION_PARAM_INT(flags, 2);
|
||||
ACTION_PARAM_CLASS(filter, 3);
|
||||
ACTION_PARAM_NAME(species, 4);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor * mo;
|
||||
|
||||
while ( (mo = it.Next()) )
|
||||
{
|
||||
if (mo->master == self) DoDamage(mo, self, amount, DamageType, flags);
|
||||
if (mo->master == self)
|
||||
{
|
||||
DoDamage(mo, self, amount, DamageType, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5149,10 +5213,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_INT(amount, 0);
|
||||
ACTION_PARAM_NAME(DamageType, 1);
|
||||
ACTION_PARAM_INT(flags, 2);
|
||||
ACTION_PARAM_CLASS(filter, 3);
|
||||
ACTION_PARAM_NAME(species, 4);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor * mo;
|
||||
|
@ -5161,7 +5227,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
|
|||
{
|
||||
while ((mo = it.Next()))
|
||||
{
|
||||
if (mo->master == self->master && mo != self) DoDamage(mo, self, amount, DamageType, flags);
|
||||
if (mo->master == self->master && mo != self)
|
||||
{
|
||||
DoDamage(mo, self, amount, DamageType, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5178,9 +5247,16 @@ enum KILS
|
|||
KILS_KILLMISSILES = 1 << 1,
|
||||
KILS_NOMONSTERS = 1 << 2,
|
||||
KILS_FOILBUDDHA = 1 << 3,
|
||||
KILS_EXFILTER = 1 << 4,
|
||||
KILS_EXSPECIES = 1 << 5,
|
||||
KILS_EITHER = 1 << 6,
|
||||
};
|
||||
|
||||
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags)
|
||||
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags, const PClass *filter, FName species)
|
||||
{
|
||||
bool filterpass = DoCheckFilter(killtarget, filter, (flags & KILS_EXFILTER) ? true : false),
|
||||
speciespass = DoCheckSpecies(killtarget, species, (flags & KILS_EXSPECIES) ? true : false);
|
||||
if ((flags & KILS_EITHER) ? (filterpass || speciespass) : (filterpass && speciespass)) //Check this first. I think it'll save the engine a lot more time this way.
|
||||
{
|
||||
int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR;
|
||||
|
||||
|
@ -5189,6 +5265,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
|
|||
if (KILS_FOILBUDDHA)
|
||||
dmgFlags += DMG_FOILBUDDHA;
|
||||
|
||||
|
||||
if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES))
|
||||
{
|
||||
//[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~!
|
||||
|
@ -5205,6 +5282,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
|
|||
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5214,11 +5292,16 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_NAME(damagetype, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
if (self->target != NULL) DoKill(self->target, self, damagetype, flags);
|
||||
if (self->target != NULL)
|
||||
{
|
||||
DoKill(self->target, self, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5228,11 +5311,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_NAME(damagetype, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
if (self->tracer != NULL) DoKill(self->tracer, self, damagetype, flags);
|
||||
if (self->tracer != NULL)
|
||||
{
|
||||
DoKill(self->tracer, self, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5242,11 +5330,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_NAME(damagetype, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
if (self->master != NULL) DoKill(self->master, self, damagetype, flags);
|
||||
if (self->master != NULL)
|
||||
{
|
||||
DoKill(self->master, self, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -5256,16 +5349,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_NAME(damagetype, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
|
||||
while ( (mo = it.Next()) )
|
||||
{
|
||||
if (mo->master == self) DoKill(mo, self, damagetype, flags);
|
||||
if (mo->master == self)
|
||||
{
|
||||
DoKill(mo, self, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5276,9 +5374,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_NAME(damagetype, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
|
@ -5287,7 +5387,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
|
|||
{
|
||||
while ( (mo = it.Next()) )
|
||||
{
|
||||
if (mo->master == self->master && mo != self) DoKill(mo, self, damagetype, flags);
|
||||
if (mo->master == self->master && mo != self)
|
||||
{
|
||||
DoKill(mo, self, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5304,9 +5407,16 @@ enum RMVF_flags
|
|||
RMVF_NOMONSTERS = 1 << 1,
|
||||
RMVF_MISC = 1 << 2,
|
||||
RMVF_EVERYTHING = 1 << 3,
|
||||
RMVF_EXFILTER = 1 << 4,
|
||||
RMVF_EXSPECIES = 1 << 5,
|
||||
RMVF_EITHER = 1 << 6,
|
||||
};
|
||||
|
||||
static void DoRemove(AActor *removetarget, int flags)
|
||||
static void DoRemove(AActor *removetarget, int flags, const PClass *filter, FName species)
|
||||
{
|
||||
bool filterpass = DoCheckFilter(removetarget, filter, (flags & RMVF_EXFILTER) ? true : false),
|
||||
speciespass = DoCheckSpecies(removetarget, species, (flags & RMVF_EXSPECIES) ? true : false);
|
||||
if ((flags & RMVF_EITHER) ? (filterpass || speciespass) : (filterpass && speciespass))
|
||||
{
|
||||
if ((flags & RMVF_EVERYTHING))
|
||||
{
|
||||
|
@ -5325,6 +5435,7 @@ static void DoRemove(AActor *removetarget, int flags)
|
|||
P_RemoveThing(removetarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -5333,11 +5444,14 @@ static void DoRemove(AActor *removetarget, int flags)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget)
|
||||
{
|
||||
ACTION_PARAM_START(1);
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_INT(flags, 0);
|
||||
if (self->master != NULL)
|
||||
ACTION_PARAM_CLASS(filter, 1);
|
||||
ACTION_PARAM_NAME(species, 2);
|
||||
|
||||
if (self->target != NULL)
|
||||
{
|
||||
DoRemove(self->target, flags);
|
||||
DoRemove(self->target, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5348,11 +5462,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer)
|
||||
{
|
||||
ACTION_PARAM_START(1);
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_INT(flags, 0);
|
||||
if (self->master != NULL)
|
||||
ACTION_PARAM_CLASS(filter, 1);
|
||||
ACTION_PARAM_NAME(species, 2);
|
||||
|
||||
if (self->tracer != NULL)
|
||||
{
|
||||
DoRemove(self->tracer, flags);
|
||||
DoRemove(self->tracer, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5363,11 +5480,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveMaster)
|
||||
{
|
||||
ACTION_PARAM_START(1);
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_INT(flags, 0);
|
||||
ACTION_PARAM_CLASS(filter, 1);
|
||||
ACTION_PARAM_NAME(species, 2);
|
||||
|
||||
if (self->master != NULL)
|
||||
{
|
||||
DoRemove(self->master, flags);
|
||||
DoRemove(self->master, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5380,15 +5500,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
|
|||
{
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_BOOL(removeall, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
|
||||
while ((mo = it.Next()) != NULL)
|
||||
{
|
||||
if (mo->master == self && (mo->health <= 0 || removeall))
|
||||
{
|
||||
DoRemove(mo, flags);
|
||||
DoRemove(mo, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5402,9 +5525,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
|
|||
{
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_BOOL(removeall, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
if (self->master != NULL)
|
||||
{
|
||||
|
@ -5412,7 +5537,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
|
|||
{
|
||||
if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
|
||||
{
|
||||
DoRemove(mo, flags);
|
||||
DoRemove(mo, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5425,15 +5550,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
|
|||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(4);
|
||||
ACTION_PARAM_INT(removee, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_CLASS(filter, 2);
|
||||
ACTION_PARAM_NAME(species, 3);
|
||||
|
||||
AActor *reference = COPY_AAPTR(self, removee);
|
||||
|
||||
if (reference != NULL)
|
||||
{
|
||||
DoRemove(reference, flags);
|
||||
DoRemove(reference, flags, filter, species);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -371,7 +371,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, const PClass *cls)
|
|||
|
||||
return new FxRandom(rng, min, max, sc);
|
||||
}
|
||||
else if (sc.CheckToken(TK_Pick))
|
||||
else if (sc.CheckToken(TK_RandomPick))
|
||||
{
|
||||
FRandom *rng;
|
||||
TArray<FxExpression*> list;
|
||||
|
@ -390,17 +390,15 @@ static FxExpression *ParseExpression0 (FScanner &sc, const PClass *cls)
|
|||
}
|
||||
sc.MustGetToken('(');
|
||||
|
||||
while (!(sc.CheckToken(')')))
|
||||
for (;;)
|
||||
{
|
||||
FxExpression *min = ParseExpressionM(sc, cls);
|
||||
list.Push(min);
|
||||
FxExpression *expr = ParseExpressionM(sc, cls);
|
||||
list.Push(expr);
|
||||
if (sc.CheckToken(')'))
|
||||
break;
|
||||
else
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
|
||||
return new FxPick(rng, list, sc);
|
||||
return new FxRandomPick(rng, list, sc);
|
||||
}
|
||||
else if (sc.CheckToken(TK_FRandom))
|
||||
{
|
||||
|
|
|
@ -559,7 +559,7 @@ public:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxPick : public FxExpression
|
||||
class FxRandomPick : public FxExpression
|
||||
{
|
||||
protected:
|
||||
FRandom * rng;
|
||||
|
@ -567,8 +567,8 @@ protected:
|
|||
|
||||
public:
|
||||
|
||||
FxPick(FRandom *, TArray<FxExpression*> mi, const FScriptPosition &pos);
|
||||
~FxPick();
|
||||
FxRandomPick(FRandom *, TArray<FxExpression*> mi, const FScriptPosition &pos);
|
||||
~FxRandomPick();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
|
||||
ExpVal EvalExpression(AActor *self);
|
||||
|
|
|
@ -1696,7 +1696,7 @@ ExpVal FxRandom::EvalExpression (AActor *self)
|
|||
//
|
||||
//
|
||||
//==========================================================================
|
||||
FxPick::FxPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos)
|
||||
FxRandomPick::FxRandomPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos)
|
||||
: FxExpression(pos)
|
||||
{
|
||||
for (unsigned int index = 0; index < mi.Size(); index++)
|
||||
|
@ -1713,7 +1713,7 @@ FxPick::FxPick(FRandom * r, TArray<FxExpression*> mi, const FScriptPosition &pos
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FxPick::~FxPick()
|
||||
FxRandomPick::~FxRandomPick()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1723,7 +1723,7 @@ FxPick::~FxPick()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxPick::Resolve(FCompileContext &ctx)
|
||||
FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
for (unsigned int index = 0; index < min.Size(); index++)
|
||||
|
@ -1741,7 +1741,7 @@ FxExpression *FxPick::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxPick::EvalExpression(AActor *self)
|
||||
ExpVal FxRandomPick::EvalExpression(AActor *self)
|
||||
{
|
||||
ExpVal val;
|
||||
val.Type = VAL_Int;
|
||||
|
|
|
@ -128,7 +128,6 @@ void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *
|
|||
{
|
||||
va_list *more_p;
|
||||
DWORD data;
|
||||
void *ptrval;
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
|
@ -150,15 +149,9 @@ void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *
|
|||
// We don't handle these. :(
|
||||
case DTA_DestWidth:
|
||||
case DTA_DestHeight:
|
||||
*(DWORD *)tags = TAG_IGNORE;
|
||||
data = va_arg (tags, DWORD);
|
||||
break;
|
||||
|
||||
// Translation is specified explicitly by the text.
|
||||
case DTA_Translation:
|
||||
*(DWORD *)tags = TAG_IGNORE;
|
||||
ptrval = va_arg (tags, void*);
|
||||
break;
|
||||
assert("Bad parameter for DrawText" && false);
|
||||
return;
|
||||
|
||||
case DTA_CleanNoMove_1:
|
||||
boolval = va_arg (tags, INTBOOL);
|
||||
|
|
|
@ -204,8 +204,8 @@ ACTOR Actor native //: Thinker
|
|||
action native A_StopSoundEx(coerce name slot);
|
||||
action native A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
|
||||
action native A_Jump(int chance = 256, state label, ...);
|
||||
action native A_CustomMissile(class<Actor> missiletype, float spawnheight = 32, int spawnofs_xy = 0, float angle = 0, int flags = 0, float pitch = 0);
|
||||
action native A_CustomBulletAttack(float spread_xy, float spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0);
|
||||
action native A_CustomMissile(class<Actor> missiletype, float spawnheight = 32, int spawnofs_xy = 0, float angle = 0, int flags = 0, float pitch = 0, int ptr = AAPTR_TARGET);
|
||||
action native A_CustomBulletAttack(float spread_xy, float spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0, int ptr = AAPTR_TARGET);
|
||||
action native A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0);
|
||||
action native A_JumpIfHealthLower(int health, state label, int ptr_selector = AAPTR_DEFAULT);
|
||||
action native A_JumpIfCloser(float distance, state label);
|
||||
|
@ -237,12 +237,6 @@ ACTOR Actor native //: Thinker
|
|||
action native A_ChangeFlag(string flagname, bool value);
|
||||
action native A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
|
||||
action native A_JumpIf(bool expression, state label);
|
||||
action native A_RemoveMaster(int flags = 0);
|
||||
action native A_RemoveChildren(bool removeall = false, int flags = 0);
|
||||
action native A_RemoveSiblings(bool removeall = false, int flags = 0);
|
||||
action native A_KillMaster(name damagetype = "none", int flags = 0);
|
||||
action native A_KillChildren(name damagetype = "none", int flags = 0);
|
||||
action native A_KillSiblings(name damagetype = "none", int flags = 0);
|
||||
action native A_RaiseMaster(bool copy = 0);
|
||||
action native A_RaiseChildren(bool copy = 0);
|
||||
action native A_RaiseSiblings(bool copy = 0);
|
||||
|
@ -250,7 +244,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_CheckCeiling(state label);
|
||||
action native A_PlayerSkinCheck(state label);
|
||||
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
|
||||
action native A_Teleport(state teleportstate = "", class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, float mindist = 128, float maxdist = 0);
|
||||
action native A_Teleport(state teleportstate = "", class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, float mindist = 0, float maxdist = 0);
|
||||
action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "");
|
||||
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
|
||||
action native A_Weave(int xspeed, int yspeed, float xdist, float ydist);
|
||||
|
@ -278,9 +272,6 @@ ACTOR Actor native //: Thinker
|
|||
action native A_CheckLOF(state jump, int flags = 0, float range = 0, float minrange = 0, float angle = 0, float pitch = 0, float offsetheight = 0, float offsetwidth = 0, int ptr_target = AAPTR_DEFAULT);
|
||||
action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
|
||||
action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
|
||||
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0);
|
||||
action native A_DamageChildren(int amount, name damagetype = "none", int flags = 0);
|
||||
action native A_DamageSiblings(int amount, name damagetype = "none", int flags = 0);
|
||||
action native A_SelectWeapon(class<Weapon> whichweapon);
|
||||
action native A_Punch();
|
||||
action native A_Feathers();
|
||||
|
@ -307,14 +298,23 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetDamageType(name damagetype);
|
||||
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
|
||||
action native A_SetSpeed(float speed);
|
||||
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0);
|
||||
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0);
|
||||
action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0);
|
||||
action native A_KillTarget(name damagetype = "none", int flags = 0);
|
||||
action native A_KillTracer(name damagetype = "none", int flags = 0);
|
||||
action native A_RemoveTarget(int flags = 0);
|
||||
action native A_RemoveTracer(int flags = 0);
|
||||
action native A_Remove(int removee, int flags = 0);
|
||||
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveTarget(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveMaster(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveTracer(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveChildren(bool removeall = false, int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveSiblings(bool removeall = false, int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_Remove(int removee, int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_GiveToChildren(class<Inventory> itemtype, int amount = 0);
|
||||
action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0);
|
||||
action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0);
|
||||
|
|
|
@ -396,19 +396,30 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
|
||||
|
||||
const int KILS_FOILINVUL = 1;
|
||||
const int KILS_KILLMISSILES = 2;
|
||||
const int KILS_NOMONSTERS = 4;
|
||||
const int KILS_FOILBUDDHA = 8;
|
||||
enum
|
||||
{
|
||||
KILS_FOILINVUL = 0x00000001,
|
||||
KILS_KILLMISSILES = 0x00000002,
|
||||
KILS_NOMONSTERS = 0x00000004,
|
||||
KILS_FOILBUDDHA = 0x00000008,
|
||||
KILS_EXFILTER = 0x00000010,
|
||||
KILS_EXSPECIES = 0x00000020,
|
||||
KILS_EITHER = 0x00000040,
|
||||
};
|
||||
|
||||
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
||||
const int DMSS_FOILINVUL = 1;
|
||||
const int DMSS_AFFECTARMOR = 2;
|
||||
const int DMSS_KILL = 4;
|
||||
const int DMSS_NOFACTOR = 8;
|
||||
const int DMSS_FOILBUDDHA = 16;
|
||||
const int DMSS_NOPROTECT = 32;
|
||||
enum
|
||||
{
|
||||
DMSS_FOILINVUL = 0x00000001,
|
||||
DMSS_AFFECTARMOR = 0x00000002,
|
||||
DMSS_KILL = 0x00000004,
|
||||
DMSS_NOFACTOR = 0x00000008,
|
||||
DMSS_FOILBUDDHA = 0x00000010,
|
||||
DMSS_NOPROTECT = 0x00000020,
|
||||
DMSS_EXFILTER = 0x00000040,
|
||||
DMSS_EXSPECIES = 0x00000080,
|
||||
DMSS_EITHER = 0x00000100,
|
||||
};
|
||||
|
||||
// Flags for A_AlertMonsters
|
||||
const int AMF_TARGETEMITTER = 1;
|
||||
|
@ -418,10 +429,13 @@ const int AMF_EMITFROMTARGET = 4;
|
|||
// Flags for A_Remove*
|
||||
enum
|
||||
{
|
||||
RMVF_MISSILES = 1 << 0,
|
||||
RMVF_NOMONSTERS = 1 << 1,
|
||||
RMVF_MISC = 1 << 2,
|
||||
RMVF_EVERYTHING = 1 << 3,
|
||||
RMVF_MISSILES = 0x00000001,
|
||||
RMVF_NOMONSTERS = 0x00000002,
|
||||
RMVF_MISC = 0x00000004,
|
||||
RMVF_EVERYTHING = 0x00000008,
|
||||
RMVF_EXFILTER = 0x00000010,
|
||||
RMVF_EXSPECIES = 0x00000020,
|
||||
RMVF_EITHER = 0x00000040,
|
||||
};
|
||||
|
||||
// Flags for A_Fade*
|
||||
|
|
Loading…
Reference in a new issue