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- softpoly decals were upside down
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1 changed files with 4 additions and 4 deletions
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@ -158,25 +158,25 @@ void RenderPolyDecal::Render(PolyRenderThread *thread, DBaseDecal *decal, const
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vertices[0].z = (float)ztop;
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vertices[0].w = 1.0f;
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vertices[0].u = (float)u_left;
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vertices[0].v = (float)v_top;
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vertices[0].v = 1.0f - (float)v_top;
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vertices[1].x = (float)decal_right.X;
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vertices[1].y = (float)decal_right.Y;
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vertices[1].z = (float)ztop;
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vertices[1].w = 1.0f;
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vertices[1].u = (float)u_right;
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vertices[1].v = (float)v_top;
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vertices[1].v = 1.0f - (float)v_top;
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vertices[2].x = (float)decal_right.X;
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vertices[2].y = (float)decal_right.Y;
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vertices[2].z = (float)zbottom;
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vertices[2].w = 1.0f;
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vertices[2].u = (float)u_right;
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vertices[2].v = (float)v_bottom;
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vertices[2].v = 1.0f - (float)v_bottom;
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vertices[3].x = (float)decal_left.X;
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vertices[3].y = (float)decal_left.Y;
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vertices[3].z = (float)zbottom;
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vertices[3].w = 1.0f;
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vertices[3].u = (float)u_left;
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vertices[3].v = (float)v_bottom;
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vertices[3].v = 1.0f - (float)v_bottom;
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// Light calculations
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