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- clear GLWF_TRANSLUCENT at the end of PutWall.
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@ -204,6 +204,7 @@ void GLWall::PutWall(HWDrawInfo *di, bool translucent)
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// make sure that following parts of the same linedef do not get this one's vertex and lighting info.
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vertcount = 0;
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dynlightindex = -1;
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flags &= ~GLWF_TRANSLUCENT;
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}
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void GLWall::PutPortal(HWDrawInfo *di, int ptype)
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