mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
Add WorldPanning flag for camera texture definitions.
- To make camera textures pan in world units instead of texture units, you can now add "WorldPanning" at the end of the cameratexture definition in ANIMDEFS, after the "fit" specification. e.g. cameratexture CAMTEX 128 128 fit 64 64 worldpanning
This commit is contained in:
parent
8170cfbf98
commit
c2bac9d2df
1 changed files with 11 additions and 0 deletions
|
@ -659,6 +659,17 @@ void FTextureManager::ParseCameraTexture(FScanner &sc)
|
||||||
sc.UnGet ();
|
sc.UnGet ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (sc.GetString())
|
||||||
|
{
|
||||||
|
if (sc.Compare("WorldPanning"))
|
||||||
|
{
|
||||||
|
viewer->bWorldPanning = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sc.UnGet();
|
||||||
|
}
|
||||||
|
}
|
||||||
viewer->SetScaledSize(fitwidth, fitheight);
|
viewer->SetScaledSize(fitwidth, fitheight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue