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https://github.com/ZDoom/qzdoom.git
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- Added the -norun parameter to quit the game just before video
initialization. To be used to check for errors in scripts without actually running the game. - Added the -stdout parameter to the Windows version to send all output to a console, like the Linux version has done all along. SVN r1486 (trunk)
This commit is contained in:
parent
314216343d
commit
c2aab5dd46
5 changed files with 185 additions and 40 deletions
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@ -1,4 +1,11 @@
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March 16, 2009
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March 17, 2009
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- Added the -norun parameter to quit the game just before video
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initialization. To be used to check for errors in scripts without actually
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running the game.
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- Added the -stdout parameter to the Windows version to send all output to
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a console, like the Linux version has done all along.
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March 16, 2009
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- Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
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more than 65534 lines.)
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@ -2637,6 +2637,12 @@ void D_DoomMain (void)
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delete StartScreen;
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StartScreen = NULL;
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if (Args->CheckParm("-norun"))
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{
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throw CNoRunExit();
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}
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V_Init2();
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files = Args->GatherFiles ("-playdemo", ".lmp", false);
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@ -68,6 +68,10 @@ private:
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char m_Message[MAX_ERRORTEXT];
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};
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class CNoRunExit : public CDoomError
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{
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};
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class CRecoverableError : public CDoomError
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{
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public:
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@ -125,6 +125,8 @@ HINSTANCE g_hInst;
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DWORD SessionID;
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HANDLE MainThread;
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DWORD MainThreadID;
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HANDLE StdOut;
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bool FancyStdOut, AttachedStdOut;
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// The main window
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HWND Window;
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@ -806,6 +808,49 @@ void DoMain (HINSTANCE hInstance)
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// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
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HMODULE kernel = GetModuleHandle ("kernel32.dll");
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if (Args->CheckParm("-stdout"))
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{
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// As a GUI application, we don't normally get a console when we start.
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// If we were run from the shell and are on XP+, we can attach to its
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// console. Otherwise, we can create a new one. If we already have a
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// stdout handle, then we have been redirected and should just use that
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// handle instead of creating a console window.
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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if (StdOut != NULL)
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{
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// It seems that running from a shell always creates a std output
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// for us, even if it doesn't go anywhere. (Running from Explorer
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// does not.) If we can get file information for this handle, it's
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// a file or pipe, so use it. Otherwise, pretend it wasn't there
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// and find a console to use instead.
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BY_HANDLE_FILE_INFORMATION info;
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if (!GetFileInformationByHandle(StdOut, &info))
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{
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StdOut = NULL;
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}
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}
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if (StdOut == NULL)
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{
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// AttachConsole was introduced with Windows XP. (OTOH, since we
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// have to share the console with the shell, I'm not sure if it's
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// a good idea to actually attach to it.)
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typedef BOOL (WINAPI *ac)(DWORD);
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ac attach_console = kernel != NULL ? (ac)GetProcAddress(kernel, "AttachConsole") : NULL;
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if (attach_console != NULL && attach_console(ATTACH_PARENT_PROCESS))
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{
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
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AttachedStdOut = true;
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}
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if (StdOut == NULL && AllocConsole())
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{
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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FancyStdOut = true;
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}
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}
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// Set the timer to be as accurate as possible
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if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
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TimerPeriod = 1; // Assume minimum resolution of 1 ms
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@ -906,7 +951,7 @@ void DoMain (HINSTANCE hInstance)
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if (!Window)
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I_FatalError ("Could not open window");
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if (kernel != 0)
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if (kernel != NULL)
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{
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typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
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pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
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@ -946,6 +991,36 @@ void DoMain (HINSTANCE hInstance)
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I_DetectOS ();
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D_DoomMain ();
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}
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catch (class CNoRunExit &)
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{
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I_ShutdownGraphics();
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if (FancyStdOut && !AttachedStdOut)
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{ // Outputting to a new console window: Wait for a keypress before quitting.
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DWORD bytes;
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HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
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ShowWindow (Window, SW_HIDE);
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WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
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FlushConsoleInputBuffer(stdinput);
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SetConsoleMode(stdinput, 0);
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ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
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}
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else if (StdOut == NULL)
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{
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BOOL bRet;
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MSG msg;
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RestoreConView();
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while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
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{
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if (bRet == -1)
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{
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exit(0);
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}
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}
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}
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exit(0);
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}
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catch (class CDoomError &error)
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{
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I_ShutdownGraphics ();
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@ -66,7 +66,7 @@
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#include "v_font.h"
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#include "g_level.h"
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#include "doomstat.h"
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#include "v_palette.h"
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#include "stats.h"
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EXTERN_CVAR (String, language)
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@ -74,6 +74,8 @@ EXTERN_CVAR (String, language)
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extern void CheckCPUID(CPUInfo *cpu);
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extern HWND Window, ConWindow, GameTitleWindow;
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extern HANDLE StdOut;
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extern bool FancyStdOut;
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extern HINSTANCE g_hInst;
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double PerfToSec, PerfToMillisec;
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@ -554,10 +556,9 @@ void I_SetIWADInfo (const IWADInfo *info)
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void I_PrintStr (const char *cp)
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{
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if (ConWindow == NULL)
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if (ConWindow == NULL && StdOut == NULL)
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return;
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static bool newLine = true;
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HWND edit = ConWindow;
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char buf[256];
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int bpos = 0;
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@ -566,6 +567,8 @@ void I_PrintStr (const char *cp)
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LONG lines_before, lines_after;
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CHARFORMAT format;
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if (edit != NULL)
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{
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// Store the current selection and set it to the end so we can append text.
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SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&selection);
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endselection.cpMax = endselection.cpMin = GetWindowTextLength (edit);
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@ -577,6 +580,7 @@ void I_PrintStr (const char *cp)
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// Remember how many lines there were before we added text.
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lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
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}
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while (*cp != 0)
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{
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if ((*cp == 28 && bpos != 0) || bpos == 255)
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{
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buf[bpos] = 0;
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if (edit != NULL)
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{
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SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
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newLine = buf[bpos-1] == '\n';
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}
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if (StdOut != NULL)
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{
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DWORD bytes_written;
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WriteFile(StdOut, buf, bpos, &bytes_written, NULL);
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}
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bpos = 0;
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}
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if (*cp != 28)
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{
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// Change the color of future text added to the control.
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PalEntry color = V_LogColorFromColorRange (range);
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if (StdOut != NULL && FancyStdOut)
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{
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// Unfortunately, we are pretty limited here: There are only
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// eight basic colors, and each comes in a dark and a bright
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// variety.
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float h, s, v, r, g, b;
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WORD attrib = 0;
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RGBtoHSV(color.r / 255.0, color.g / 255.0, color.b / 255.0, &h, &s, &v);
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if (s != 0)
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{ // color
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HSVtoRGB(&r, &g, &b, h, 1, 1);
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if (r == 1) attrib = FOREGROUND_RED;
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if (g == 1) attrib |= FOREGROUND_GREEN;
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if (b == 1) attrib |= FOREGROUND_BLUE;
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if (v > 0.6) attrib |= FOREGROUND_INTENSITY;
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}
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else
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{ // gray
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if (v < 0.33) attrib = FOREGROUND_INTENSITY;
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else if (v < 0.90) attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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else attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
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}
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SetConsoleTextAttribute(StdOut, attrib);
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}
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if (edit != NULL)
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{
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// GDI uses BGR colors, but color is RGB, so swap the R and the B.
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swap (color.r, color.b);
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// Change the color.
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}
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}
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}
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}
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if (bpos != 0)
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{
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buf[bpos] = 0;
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if (edit != NULL)
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{
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SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
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newLine = buf[bpos-1] == '\n';
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}
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if (StdOut != NULL)
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{
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DWORD bytes_written;
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WriteFile(StdOut, buf, bpos, &bytes_written, NULL);
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}
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}
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if (edit != NULL)
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{
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// If the old selection was at the end of the text, keep it at the end and
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// scroll. Don't scroll if the selection is anywhere else.
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if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
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SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&selection);
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// Give the edit control a chance to redraw itself.
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I_GetEvent ();
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}
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if (StdOut != NULL && FancyStdOut)
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{ // Set text back to gray, in case it was changed.
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SetConsoleTextAttribute(StdOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
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}
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}
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EXTERN_CVAR (Bool, queryiwad);
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