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All platform-specific headers are referenced by generated projects
This was already the case on Windows anyway
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1 changed files with 1 additions and 12 deletions
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@ -637,19 +637,7 @@ add_definitions(-DADLMIDI_DISABLE_MUS_SUPPORT -DADLMIDI_DISABLE_XMI_SUPPORT -DAD
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# Project files should be aware of the header files. We can GLOB these since
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# there's generally a new cpp for every header so this file will get changed
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if( WIN32 )
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set( EXTRA_HEADER_DIRS win32/*.h )
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elseif( APPLE )
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if( OSX_COCOA_BACKEND )
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set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
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else()
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set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
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endif()
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else()
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set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
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endif()
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file( GLOB HEADER_FILES
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${EXTRA_HEADER_DIRS}
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fragglescript/*.h
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g_shared/*.h
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g_statusbar/*.h
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@ -663,6 +651,7 @@ file( GLOB HEADER_FILES
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posix/*.h
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posix/cocoa/*.h
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posix/sdl/*.h
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win32/*.h
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r_data/*.h
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r_data/models/*.h
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rapidjson/*.h
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