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- Fixed the Super Shotgun refire mismatch.
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@ -111,6 +111,7 @@ extend class StateProvider
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action void A_CloseShotgun2()
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action void A_CloseShotgun2()
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{
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{
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A_PlaySound("weapons/sshotc", CHAN_WEAPON);
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A_PlaySound("weapons/sshotc", CHAN_WEAPON);
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A_Refire();
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}
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}
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}
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}
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