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https://github.com/ZDoom/qzdoom.git
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- fix sky sector portals
This commit is contained in:
parent
a3ee3c287e
commit
c21037fb03
3 changed files with 97 additions and 76 deletions
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@ -110,7 +110,8 @@ void PolyCull::InvertSegments()
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angle_t cur = 0;
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for (const auto &segment : TempInvertSolidSegments)
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{
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MarkSegmentCulled(cur, segment.Start - 1);
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if (segment.Start != 0 || segment.End != ANGLE_MAX)
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MarkSegmentCulled(cur, segment.Start - 1);
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cur = segment.End + 1;
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}
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if (cur != 0)
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@ -157,75 +157,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
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void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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std::vector<PolyPortalSegment> portalSegments;
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FSectorPortal *portal = nullptr;// sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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bool foggy = false;
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PolyDrawSectorPortal *polyportal = nullptr;
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if (portal && (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
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portal = nullptr;
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if (portal)
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{
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for (auto &p : sectorPortals)
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{
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if (p->Portal == portal) // To do: what other criteria do we need to check for?
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{
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polyportal = p.get();
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break;
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}
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}
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if (!polyportal)
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{
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sectorPortals.push_back(std::make_unique<PolyDrawSectorPortal>(portal, ceiling));
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polyportal = sectorPortals.back().get();
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}
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// Calculate portal clipping
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DVector2 v;
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bool inside = true;
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double vdist = 1.0e10;
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portalSegments.reserve(sub->numlines);
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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seg_t *line = &sub->firstline[i];
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DVector2 pt1 = line->v1->fPos() - viewpoint.Pos;
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DVector2 pt2 = line->v2->fPos() - viewpoint.Pos;
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if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
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inside = false;
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double dist = pt1.LengthSquared();
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if (dist < vdist)
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{
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v = line->v1->fPos();
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vdist = dist;
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}
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dist = pt2.LengthSquared();
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if (dist < vdist)
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{
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v = line->v2->fPos();
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vdist = dist;
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}
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angle_t angle1, angle2;
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if (cull.GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
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portalSegments.push_back({ angle1, angle2 });
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}
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if (inside)
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{
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polyportal->PortalPlane = Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
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}
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else if(polyportal->PortalPlane == Vec4f(0.0f) || Vec4f::dot(polyportal->PortalPlane, Vec4f((float)v.X, (float)v.Y, 0.0f, 1.0f)) > 0.0f)
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{
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DVector2 planePos = v;
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DVector2 planeNormal = v - viewpoint.Pos;
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planeNormal.MakeUnit();
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double planeD = -(planeNormal | (planePos + planeNormal * 0.001));
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polyportal->PortalPlane = Vec4f((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
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}
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}
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sector_t *fakesector = sub->sector->heightsec;
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if (fakesector && (fakesector == sub->sector || (fakesector->MoreFlags & SECF_IGNOREHEIGHTSEC) == SECF_IGNOREHEIGHTSEC))
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@ -304,6 +236,89 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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bool isSky = picnum == skyflatnum;
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std::vector<PolyPortalSegment> portalSegments;
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FSectorPortal *portal = sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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PolyDrawSectorPortal *polyportal = nullptr;
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if (portal && (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
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portal = nullptr;
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if (portal)
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{
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for (auto &p : sectorPortals)
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{
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if (p->Portal == portal) // To do: what other criteria do we need to check for?
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{
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polyportal = p.get();
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break;
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}
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}
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if (!polyportal)
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{
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sectorPortals.push_back(std::make_unique<PolyDrawSectorPortal>(portal, ceiling));
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polyportal = sectorPortals.back().get();
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}
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// Calculate portal clipping
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if (!isSky)
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{
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DVector2 v;
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bool inside = true;
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double vdist = 1.0e10;
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portalSegments.reserve(sub->numlines);
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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seg_t *line = &sub->firstline[i];
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DVector2 pt1 = line->v1->fPos() - viewpoint.Pos;
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DVector2 pt2 = line->v2->fPos() - viewpoint.Pos;
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bool backside = pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0;
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if (backside)
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inside = false;
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double dist = pt1.LengthSquared();
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if (dist < vdist)
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{
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v = line->v1->fPos();
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vdist = dist;
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}
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dist = pt2.LengthSquared();
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if (dist < vdist)
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{
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v = line->v2->fPos();
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vdist = dist;
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}
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if (!backside)
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{
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angle_t angle1, angle2;
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if (cull.GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
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portalSegments.push_back({ angle1, angle2 });
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}
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else
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{
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angle_t angle1, angle2;
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if (cull.GetAnglesForLine(line->v2->fX(), line->v2->fY(), line->v1->fX(), line->v1->fY(), angle1, angle2))
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portalSegments.push_back({ angle1, angle2 });
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}
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}
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if (inside)
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{
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polyportal->PortalPlane = Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
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}
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else if(polyportal->PortalPlane == Vec4f(0.0f) || Vec4f::dot(polyportal->PortalPlane, Vec4f((float)v.X, (float)v.Y, 0.0f, 1.0f)) > 0.0f)
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{
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DVector2 planePos = v;
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DVector2 planeNormal = v - viewpoint.Pos;
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planeNormal.MakeUnit();
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double planeD = -(planeNormal | (planePos + planeNormal * 0.001));
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polyportal->PortalPlane = Vec4f((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
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}
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}
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}
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UVTransform transform(ceiling ? frontsector->planes[sector_t::ceiling].xform : frontsector->planes[sector_t::floor].xform, tex);
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PolyCameraLight *cameraLight = PolyCameraLight::Instance();
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@ -371,7 +386,6 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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{
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args.stencilwritevalue = polyportal->StencilValue;
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polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
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polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
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}
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else
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{
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@ -453,7 +467,6 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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if (portal)
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{
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polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
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polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
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}
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}
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}
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@ -52,13 +52,20 @@ void RenderPolyScene::SetViewpoint(const TriMatrix &worldToClip, const Vec4f &po
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void RenderPolyScene::SetPortalSegments(const std::vector<PolyPortalSegment> &segments)
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{
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Cull.ClearSolidSegments();
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for (const auto &segment : segments)
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if (!segments.empty())
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{
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Cull.MarkSegmentCulled(segment.Start, segment.End);
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Cull.ClearSolidSegments();
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for (const auto &segment : segments)
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{
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Cull.MarkSegmentCulled(segment.Start, segment.End);
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}
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Cull.InvertSegments();
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PortalSegmentsAdded = true;
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}
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else
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{
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PortalSegmentsAdded = false;
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}
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Cull.InvertSegments();
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PortalSegmentsAdded = true;
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}
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void RenderPolyScene::Render(int portalDepth)
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