- moved the CCMDs out of a_pickups.cpp.

This commit is contained in:
Christoph Oelckers 2019-02-01 18:15:49 +01:00
parent 3f90764faa
commit c1e1284b52
2 changed files with 43 additions and 54 deletions

View file

@ -41,6 +41,7 @@
#include "p_setup.h"
#include "w_wad.h"
#include "v_text.h"
#include "c_functions.h"
//==========================================================================
//
@ -305,5 +306,46 @@ CCMD(dumplinktable)
}
//===========================================================================
//
// CCMD printinv
//
// Prints the console player's current inventory.
//
//===========================================================================
CCMD(printinv)
{
int pnum = consoleplayer;
#ifdef _DEBUG
// Only allow peeking on other players' inventory in debug builds.
if (argv.argc() > 1)
{
pnum = atoi(argv[1]);
if (pnum < 0 || pnum >= MAXPLAYERS)
{
return;
}
}
#endif
C_PrintInv(players[pnum].mo);
}
CCMD(targetinv)
{
FTranslatedLineTarget t;
if (CheckCheatmode() || players[consoleplayer].mo == NULL)
return;
C_AimLine(&t, true);
if (t.linetarget)
{
C_PrintInv(t.linetarget);
}
else Printf("No target found. Targetinv cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n");
}

View file

@ -35,21 +35,11 @@
#include <assert.h>
#include "info.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "sbar.h"
#include "statnums.h"
#include "c_dispatch.h"
#include "gstrings.h"
#include "a_morph.h"
#include "a_specialspot.h"
#include "g_game.h"
#include "sbar.h"
#include "doomstat.h"
#include "d_player.h"
#include "serializer.h"
#include "vm.h"
#include "c_functions.h"
#include "g_levellocals.h"
EXTERN_CVAR(Bool, sv_unlimited_pickup)
@ -115,46 +105,3 @@ bool CallTryPickup(AActor *item, AActor *toucher, AActor **toucher_return)
return !!res;
}
//===========================================================================
//
// CCMD printinv
//
// Prints the console player's current inventory.
//
//===========================================================================
CCMD (printinv)
{
int pnum = consoleplayer;
#ifdef _DEBUG
// Only allow peeking on other players' inventory in debug builds.
if (argv.argc() > 1)
{
pnum = atoi (argv[1]);
if (pnum < 0 || pnum >= MAXPLAYERS)
{
return;
}
}
#endif
C_PrintInv(players[pnum].mo);
}
CCMD (targetinv)
{
FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL)
return;
C_AimLine(&t, true);
if (t.linetarget)
{
C_PrintInv(t.linetarget);
}
else Printf("No target found. Targetinv cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n");
}