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- Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it
for monsters. The function works fine for monsters as it is. SVN r705 (trunk)
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2 changed files with 5 additions and 1 deletions
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@ -1,3 +1,7 @@
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January 13, 2008 (Changes by Graf Zahl)
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- Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it
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for monsters. The function works fine for monsters as it is.
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January 12, 2008
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- Applied Blzut3's SBARINFO update #8:
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* Fixed: Drawbar had a few memory leaks.
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@ -175,6 +175,7 @@ class Actor extends Thinker
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action native A_ClearTarget();
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action native A_JumpIfTargetInLOS (state label, optional eval float fov);
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action native A_SelectWeapon(class<Weapon> whichweapon);
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action native A_Punch();
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}
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class Inventory extends Actor
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@ -193,7 +194,6 @@ class Inventory extends Actor
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action native A_WeaponReady();
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action native A_Lower();
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action native A_Raise();
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action native A_Punch();
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action native A_FirePistol();
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action native A_FireShotgun();
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action native A_FireShotgun2();
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