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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
c0fe86028d
4 changed files with 13 additions and 7 deletions
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@ -616,12 +616,16 @@ void FNodeBuilder::FLevel::FindMapBounds()
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minx = maxx = Vertices[0].fX();
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miny = maxy = Vertices[0].fY();
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for (int i = 1; i < NumVertices; ++i)
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for (int i = 1; i < NumLines; ++i)
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{
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if (Vertices[i].fX() < minx) minx = Vertices[i].fX();
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else if (Vertices[i].fX() > maxx) maxx = Vertices[i].fX();
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if (Vertices[i].fY() < miny) miny = Vertices[i].fY();
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else if (Vertices[i].fY() > maxy) maxy = Vertices[i].fY();
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for (int j = 0; j < 2; j++)
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{
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vertex_t *v = (j == 0 ? Lines[i].v1 : Lines[i].v2);
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if (v->fX() < minx) minx = v->fX();
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else if (v->fX() > maxx) maxx = v->fX();
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if (v->fY() < miny) miny = v->fY();
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else if (v->fY() > maxy) maxy = v->fY();
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}
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}
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MinX = FLOAT2FIXED(minx);
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@ -255,6 +255,7 @@ void P_NoiseAlert (AActor *target, AActor *emitter, bool splash, double maxdist)
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return;
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validcount++;
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NoiseList.Clear();
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NoiseMarkSector(emitter->Sector, target, splash, emitter, 0, maxdist);
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for (unsigned i = 0; i < NoiseList.Size(); i++)
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{
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@ -1111,7 +1111,7 @@ void P_CreateLinkedPortals()
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}
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// reject would just get in the way when checking sight through portals.
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if (rejectmatrix != NULL)
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if (Displacements.size > 1 && rejectmatrix != NULL)
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{
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delete[] rejectmatrix;
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rejectmatrix = NULL;
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@ -1463,7 +1463,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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PARAM_ANGLE (spread_z);
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PARAM_INT (numbullets);
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PARAM_INT (damageperbullet);
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PARAM_CLASS_OPT (pufftype, AActor) { pufftype = PClass::FindActor(NAME_BulletPuff); }
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PARAM_CLASS_OPT (pufftype, AActor) { pufftype = nullptr; }
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PARAM_FLOAT_OPT (range) { range = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (ptr) { ptr = AAPTR_TARGET; }
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@ -1487,6 +1487,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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bangle = self->Angles.Yaw;
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if (!(flags & CBAF_NOPITCH)) bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
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if (pufftype == nullptr) pufftype = PClass::FindActor(NAME_BulletPuff);
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S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
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for (i = 0; i < numbullets; i++)
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