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- Visually align Doom 2 MAP04 crusher floors
Use Transfer_Heights to fake floors on the crusher sectors
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1 changed files with 2 additions and 0 deletions
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@ -514,6 +514,8 @@ class LevelCompatibility play
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ClearSectorTags(34);
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ClearSectorTags(34);
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ClearSectorTags(83);
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ClearSectorTags(83);
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ClearSectorTags(85);
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ClearSectorTags(85);
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// Visually align floors between crushers
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SetLineSpecial(3, Transfer_Heights, 14, 6);
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break;
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break;
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}
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}
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