- Fixed: dumpmap crashed when used outside a map.

- Exported A_DeQueueCorpse to DECORATE. It seems I forgot this when exporting
  A_QueueCorpse.



SVN r542 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-02 09:57:08 +00:00
parent 6a3a47d77a
commit c06bd09ee7
6 changed files with 17 additions and 2 deletions

View File

@ -1,3 +1,10 @@
August 19, 2007 (Changes by Graf Zahl)
- Fixed: dumpmap crashed when used outside a map.
August 10, 2007 (Changes by Graf Zahl)
- Exported A_DeQueueCorpse to DECORATE. It seems I forgot this when exporting
A_QueueCorpse.
August 9, 2007 (Changes by Graf Zahl)
- Moved setting of gameskill from M_ChooseSkill to G_DoNewGame because it
doesn't work in M_ChooseSkill when the full console is open.

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@ -97,6 +97,7 @@ ACTOR(Respawn)
ACTOR(BarrelDestroy)
ACTOR(PlayerSkinCheck)
ACTOR(QueueCorpse)
ACTOR(DeQueueCorpse)
ACTOR(SetGravity)
// Special code pointers for Strife's player - not to be used elsewhere!

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@ -1369,7 +1369,7 @@ bool CheckWarpTransMap (char mapname[9], bool substitute)
// consoleplayer, playeringame[] should be set.
//
static char d_mapname[256];
static int d_skill;
static int d_skill=-1;
void G_DeferedInitNew (const char *mapname, int newskill)
{

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@ -802,7 +802,7 @@ menu_t MessagesMenu =
{
"MESSAGES",
0,
12,
countof(MessagesItems),
0,
MessagesItems,
};

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@ -32,6 +32,12 @@ CCMD (dumpmap)
Printf ("Usage: dumpmap <wadname> [mapname]\n");
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("You can only dump a map when inside a level.\n");
return;
}
if (argv.argc() < 3)
{

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@ -170,6 +170,7 @@ class Actor extends Thinker
action native A_Respawn(optional evalnot bool fog);
action native A_BarrelDestroy();
action native A_QueueCorpse();
action native A_DeQueueCorpse();
action native A_SelectWeapon(class<Weapon> whichweapon);
}