From c04e0d0df362cec661e9d8516d0bee73dfd05fc2 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Tue, 6 Dec 2016 18:44:59 -0500 Subject: [PATCH] - fixed: Whoops. One of those danged macros got away. ;) --- src/gl/system/gl_swframebuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/system/gl_swframebuffer.cpp b/src/gl/system/gl_swframebuffer.cpp index 6b3caa81e..5f142d30c 100644 --- a/src/gl/system/gl_swframebuffer.cpp +++ b/src/gl/system/gl_swframebuffer.cpp @@ -115,7 +115,7 @@ DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fulls } #endif -IMPLEMENT_CLASS(OpenGLSWFrameBuffer) +IMPLEMENT_CLASS(OpenGLSWFrameBuffer, false, false) const char *const OpenGLSWFrameBuffer::ShaderDefines[OpenGLSWFrameBuffer::NUM_SHADERS] = {