- cleanup.

This commit is contained in:
Christoph Oelckers 2016-09-06 21:39:13 +02:00
parent a36d89405a
commit bfe34f4dc7

View file

@ -226,8 +226,6 @@ void GLSprite::CalculateVertices(FVector3 *v)
mat.Rotate(cos(angleRad), 0, sin(angleRad), rollDegrees); mat.Rotate(cos(angleRad), 0, sin(angleRad), rollDegrees);
if (useOffsets) mat.Translate(-xx, -zz, -yy); if (useOffsets) mat.Translate(-xx, -zz, -yy);
} }
// apply the transform
else if (drawWithXYBillboard) else if (drawWithXYBillboard)
{ {
// Rotate the sprite about the vector starting at the center of the sprite // Rotate the sprite about the vector starting at the center of the sprite
@ -407,7 +405,6 @@ void GLSprite::Draw(int pass)
gl_RenderState.Apply(); gl_RenderState.Apply();
FVector3 v[4]; FVector3 v[4];
CalculateVertices(v); CalculateVertices(v);