mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 13:11:07 +00:00
Merge branch 'master' into scripting
This commit is contained in:
commit
bfc10f4c5e
1 changed files with 1 additions and 1 deletions
|
@ -207,10 +207,10 @@ void P_BringUpWeapon (player_t *player)
|
||||||
player->ReadyWeapon = weapon;
|
player->ReadyWeapon = weapon;
|
||||||
player->psprites[ps_weapon].sy = player->cheats & CF_INSTANTWEAPSWITCH
|
player->psprites[ps_weapon].sy = player->cheats & CF_INSTANTWEAPSWITCH
|
||||||
? WEAPONTOP : WEAPONBOTTOM;
|
? WEAPONTOP : WEAPONBOTTOM;
|
||||||
P_SetPsprite (player, ps_weapon, newstate);
|
|
||||||
// make sure that the previous weapon's flash state is terminated.
|
// make sure that the previous weapon's flash state is terminated.
|
||||||
// When coming here from a weapon drop it may still be active.
|
// When coming here from a weapon drop it may still be active.
|
||||||
P_SetPsprite(player, ps_flash, NULL);
|
P_SetPsprite(player, ps_flash, NULL);
|
||||||
|
P_SetPsprite (player, ps_weapon, newstate);
|
||||||
player->mo->weaponspecial = 0;
|
player->mo->weaponspecial = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue