From 6f3e04785d9fe8dd68d7d6c2b6d1494aa67046c9 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sun, 27 Dec 2015 11:10:00 +0200 Subject: [PATCH 001/106] Added preprocessor macros for AppKit framework versions These macros are needed to build with earlier OS X SDKs --- src/posix/cocoa/i_common.h | 14 ++++++++++---- src/posix/cocoa/i_video.mm | 5 +---- 2 files changed, 11 insertions(+), 8 deletions(-) diff --git a/src/posix/cocoa/i_common.h b/src/posix/cocoa/i_common.h index 545540b2f..dc1e12121 100644 --- a/src/posix/cocoa/i_common.h +++ b/src/posix/cocoa/i_common.h @@ -50,12 +50,18 @@ struct RenderBufferOptions extern RenderBufferOptions rbOpts; +// Version of AppKit framework we are interested in +// The following values are needed to build with earlier SDKs + +#define AppKit10_4 824 +#define AppKit10_5 949 +#define AppKit10_6 1038 +#define AppKit10_7 1138 + + inline bool I_IsHiDPISupported() { - // The following value shoud be equal to NSAppKitVersionNumber10_7 - // and it's hard-coded in order to build on earlier SDKs - - return NSAppKitVersionNumber >= 1138; + return NSAppKitVersionNumber >= AppKit10_7; } void I_ProcessEvent(NSEvent* event); diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 3fc2b2aed..a47a1f1a8 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -561,10 +561,7 @@ void CocoaVideo::SetWindowVisible(bool visible) static bool HasModernFullscreenAPI() { - // The following value shoud be equal to NSAppKitVersionNumber10_6 - // and it's hard-coded in order to build on earlier SDKs - - return NSAppKitVersionNumber >= 1038; + return NSAppKitVersionNumber >= AppKit10_6; } void CocoaVideo::SetStyleMask(const NSUInteger styleMask) From 0efdccd942c29b235825cb09cbc566dc18d89444 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sun, 27 Dec 2015 12:05:04 +0200 Subject: [PATCH 002/106] Separated POSIX's i_system.cpp from native OS X implementation --- src/CMakeLists.txt | 3 +- src/posix/cocoa/i_system.mm | 381 ++++++++++++++++++++++++++++++ src/posix/osx/iwadpicker_cocoa.mm | 6 - src/posix/sdl/i_gui.cpp | 5 - src/posix/{ => sdl}/i_system.cpp | 0 5 files changed, 383 insertions(+), 12 deletions(-) create mode 100644 src/posix/cocoa/i_system.mm rename src/posix/{ => sdl}/i_system.cpp (100%) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 18fdb992c..25eb25ea4 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -592,7 +592,6 @@ set( PLAT_POSIX_SOURCES posix/i_cd.cpp posix/i_movie.cpp posix/i_steam.cpp - posix/i_system.cpp posix/st_start.cpp ) set( PLAT_SDL_SOURCES posix/sdl/crashcatcher.c @@ -601,6 +600,7 @@ set( PLAT_SDL_SOURCES posix/sdl/i_input.cpp posix/sdl/i_joystick.cpp posix/sdl/i_main.cpp + posix/sdl/i_system.cpp posix/sdl/i_timer.cpp posix/sdl/sdlvideo.cpp ) set( PLAT_OSX_SOURCES @@ -611,6 +611,7 @@ set( PLAT_COCOA_SOURCES posix/cocoa/i_input.mm posix/cocoa/i_joystick.cpp posix/cocoa/i_main.mm + posix/cocoa/i_system.mm posix/cocoa/i_timer.cpp posix/cocoa/i_video.mm ) diff --git a/src/posix/cocoa/i_system.mm b/src/posix/cocoa/i_system.mm new file mode 100644 index 000000000..c9471f8e6 --- /dev/null +++ b/src/posix/cocoa/i_system.mm @@ -0,0 +1,381 @@ +/* + ** i_system.mm + ** + **--------------------------------------------------------------------------- + ** Copyright 2012-2015 Alexey Lysiuk + ** All rights reserved. + ** + ** Redistribution and use in source and binary forms, with or without + ** modification, are permitted provided that the following conditions + ** are met: + ** + ** 1. Redistributions of source code must retain the above copyright + ** notice, this list of conditions and the following disclaimer. + ** 2. Redistributions in binary form must reproduce the above copyright + ** notice, this list of conditions and the following disclaimer in the + ** documentation and/or other materials provided with the distribution. + ** 3. The name of the author may not be used to endorse or promote products + ** derived from this software without specific prior written permission. + ** + ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **--------------------------------------------------------------------------- + ** + */ + +#include "i_common.h" + +#include <fnmatch.h> +#include <unistd.h> +#include <sys/stat.h> + +#include "d_ticcmd.h" +#include "doomdef.h" +#include "doomerrors.h" +#include "doomstat.h" +#include "g_game.h" +#include "gameconfigfile.h" +#include "i_sound.h" +#include "i_system.h" +#include "v_text.h" +#include "x86.h" + + +EXTERN_CVAR(String, language) + +DWORD LanguageIDs[4]; + + +int (*I_GetTime)(bool saveMS); +int (*I_WaitForTic)(int); +void (*I_FreezeTime)(bool frozen); + + +void I_Tactile(int /*on*/, int /*off*/, int /*total*/) +{ +} + + +ticcmd_t* I_BaseTiccmd() +{ + static ticcmd_t emptycmd; + return &emptycmd; +} + + +void I_WaitVBL(const int count) +{ + // I_WaitVBL is never used to actually synchronize to the + // vertical blank. Instead, it's used for delay purposes. + usleep(1000000 * count / 70); +} + + +// +// SetLanguageIDs +// +void SetLanguageIDs() +{ + size_t langlen = strlen(language); + + DWORD lang = (langlen < 2 || langlen > 3) + ? MAKE_ID('e', 'n', 'u', '\0') + : MAKE_ID(language[0], language[1], language[2], '\0'); + + LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang; +} + + +void I_InitTimer(); +void I_ShutdownTimer(); + +void I_Init(void) +{ + CheckCPUID(&CPU); + DumpCPUInfo(&CPU); + + atterm(I_ShutdownSound); + I_InitSound(); + I_InitTimer(); +} + +static int has_exited; + +void I_Quit() +{ + has_exited = 1; // Prevent infinitely recursive exits -- killough + + if (demorecording) + { + G_CheckDemoStatus(); + } + + C_DeinitConsole(); + + I_ShutdownTimer(); +} + + +extern FILE* Logfile; +bool gameisdead; + +void STACK_ARGS I_FatalError(const char* const error, ...) +{ + static bool alreadyThrown = false; + gameisdead = true; + + if (!alreadyThrown) // ignore all but the first message -- killough + { + alreadyThrown = true; + + char errortext[MAX_ERRORTEXT]; + int index; + va_list argptr; + va_start(argptr, error); + index = vsnprintf(errortext, MAX_ERRORTEXT, error, argptr); + va_end(argptr); + + extern void Mac_I_FatalError(const char*); + Mac_I_FatalError(errortext); + + // Record error to log (if logging) + if (Logfile) + { + fprintf(Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext); + fflush(Logfile); + } + + fprintf(stderr, "%s\n", errortext); + exit(-1); + } + + if (!has_exited) // If it hasn't exited yet, exit now -- killough + { + has_exited = 1; // Prevent infinitely recursive exits -- killough + exit(-1); + } +} + +void STACK_ARGS I_Error(const char* const error, ...) +{ + va_list argptr; + char errortext[MAX_ERRORTEXT]; + + va_start(argptr, error); + vsnprintf(errortext, MAX_ERRORTEXT, error, argptr); + va_end(argptr); + + throw CRecoverableError(errortext); +} + + +void I_SetIWADInfo() +{ +} + + +void I_PrintStr(const char* const message) +{ + // Strip out any color escape sequences before writing to output + char* const copy = new char[strlen(message) + 1]; + const char* srcp = message; + char* dstp = copy; + + while ('\0' != *srcp) + { + if (TEXTCOLOR_ESCAPE == *srcp) + { + if ('\0' != srcp[1]) + { + srcp += 2; + } + else + { + break; + } + } + else if (0x1d == *srcp || 0x1f == *srcp) // Opening and closing bar character + { + *dstp++ = '-'; + *srcp++; + } + else if (0x1e == *srcp) // Middle bar character + { + *dstp++ = '='; + *srcp++; + } + else + { + *dstp++ = *srcp++; + } + } + + *dstp = '\0'; + + fputs(copy, stdout); + delete[] copy; + fflush(stdout); +} + + +int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad) +{ + if (!showwin) + { + return defaultiwad; + } + + I_SetMainWindowVisible(false); + + extern int I_PickIWad_Cocoa(WadStuff*, int, bool, int); + const int result = I_PickIWad_Cocoa(wads, numwads, showwin, defaultiwad); + + I_SetMainWindowVisible(true); + + return result; +} + + +bool I_WriteIniFailed() +{ + printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno)); + return false; // return true to retry +} + + +static const char *pattern; + +#if MAC_OS_X_VERSION_MAX_ALLOWED < 1080 +static int matchfile(struct dirent *ent) +#else +static int matchfile(const struct dirent *ent) +#endif +{ + return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0; +} + +void* I_FindFirst(const char* const filespec, findstate_t* const fileinfo) +{ + FString dir; + + const char* const slash = strrchr(filespec, '/'); + + if (slash) + { + pattern = slash+1; + dir = FString(filespec, slash - filespec + 1); + } + else + { + pattern = filespec; + dir = "."; + } + + fileinfo->current = 0; + fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort); + + if (fileinfo->count > 0) + { + return fileinfo; + } + + return (void*)-1; +} + +int I_FindNext(void* const handle, findstate_t* const fileinfo) +{ + findstate_t* const state = static_cast<findstate_t*>(handle); + + if (state->current < fileinfo->count) + { + return ++state->current < fileinfo->count ? 0 : -1; + } + + return -1; +} + +int I_FindClose(void* const handle) +{ + findstate_t* const state = static_cast<findstate_t*>(handle); + + if (handle != (void*)-1 && state->count > 0) + { + for (int i = 0; i < state->count; ++i) + { + free(state->namelist[i]); + } + + free(state->namelist); + state->namelist = NULL; + state->count = 0; + } + + return 0; +} + +int I_FindAttr(findstate_t* const fileinfo) +{ + dirent* const ent = fileinfo->namelist[fileinfo->current]; + struct stat buf; + + if (stat(ent->d_name, &buf) == 0) + { + return S_ISDIR(buf.st_mode) ? FA_DIREC : 0; + } + + return 0; +} + + +static NSString* GetPasteboardStringType() +{ +#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060 + return NSStringPboardType; +#else // 10.6 or higher + return NSAppKitVersionNumber < AppKit10_6 + ? NSStringPboardType + : NSPasteboardTypeString; +#endif // before 10.6 +} + +void I_PutInClipboard(const char* const string) +{ + NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard]; + [pasteBoard clearContents]; + [pasteBoard setString:[NSString stringWithUTF8String:string] + forType:GetPasteboardStringType()]; +} + +FString I_GetFromClipboard(bool returnNothing) +{ + if (returnNothing) + { + return FString(); + } + + NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard]; + NSString* const value = [pasteBoard stringForType:GetPasteboardStringType()]; + + return FString([value UTF8String]); +} + + +unsigned int I_MakeRNGSeed() +{ + return static_cast<unsigned int>(arc4random()); +} + + +TArray<FString> I_GetGogPaths() +{ + // GOG's Doom games are Windows only at the moment + return TArray<FString>(); +} diff --git a/src/posix/osx/iwadpicker_cocoa.mm b/src/posix/osx/iwadpicker_cocoa.mm index d2bc1ff0c..5f2ff2ae2 100644 --- a/src/posix/osx/iwadpicker_cocoa.mm +++ b/src/posix/osx/iwadpicker_cocoa.mm @@ -462,20 +462,14 @@ static void RestartWithParameters(const char* iwadPath, NSString* parameters) [pool release]; } -void I_SetMainWindowVisible(bool visible); - // Simple wrapper so we can call this from outside. int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - I_SetMainWindowVisible(false); - IWADPicker *picker = [IWADPicker alloc]; int ret = [picker pickIWad:wads num:numwads showWindow:showwin defaultWad:defaultiwad]; - I_SetMainWindowVisible(true); - NSString* parametersToAppend = [picker commandLineParameters]; osx_additional_parameters = [parametersToAppend UTF8String]; diff --git a/src/posix/sdl/i_gui.cpp b/src/posix/sdl/i_gui.cpp index f9e6714b4..37a3b1062 100644 --- a/src/posix/sdl/i_gui.cpp +++ b/src/posix/sdl/i_gui.cpp @@ -54,8 +54,3 @@ bool I_SetCursor(FTexture *cursorpic) } return true; } - -void I_SetMainWindowVisible(bool visible) -{ - -} diff --git a/src/posix/i_system.cpp b/src/posix/sdl/i_system.cpp similarity index 100% rename from src/posix/i_system.cpp rename to src/posix/sdl/i_system.cpp From 3676a425126e326adb3b4761bcda648778c31341 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Mon, 28 Dec 2015 12:54:23 +0200 Subject: [PATCH 003/106] Added missing include guard in i_common.h --- src/posix/cocoa/i_common.h | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/posix/cocoa/i_common.h b/src/posix/cocoa/i_common.h index dc1e12121..63377bb36 100644 --- a/src/posix/cocoa/i_common.h +++ b/src/posix/cocoa/i_common.h @@ -31,6 +31,9 @@ ** */ +#ifndef COCOA_I_COMMON_INCLUDED +#define COCOA_I_COMMON_INCLUDED + #import <AppKit/AppKit.h> @@ -174,3 +177,5 @@ typedef NSInteger NSApplicationActivationPolicy; @end #endif // prior to 10.7 + +#endif // COCOA_I_COMMON_INCLUDED From 15a269db9df6c2454c4b11bb474eef750a492900 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Mon, 28 Dec 2015 13:05:07 +0200 Subject: [PATCH 004/106] Extended NSWindow with ability to exit application upon closing by user --- src/posix/cocoa/i_common.h | 5 +++++ src/posix/cocoa/i_video.mm | 17 +++++++++++++---- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/src/posix/cocoa/i_common.h b/src/posix/cocoa/i_common.h index 63377bb36..cf2fffbdc 100644 --- a/src/posix/cocoa/i_common.h +++ b/src/posix/cocoa/i_common.h @@ -62,6 +62,11 @@ extern RenderBufferOptions rbOpts; #define AppKit10_7 1138 +@interface NSWindow(ExitAppOnClose) +- (void)exitAppOnClose; +@end + + inline bool I_IsHiDPISupported() { return NSAppKitVersionNumber >= AppKit10_7; diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index a47a1f1a8..768d147a9 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -58,6 +58,18 @@ #undef Class +@implementation NSWindow(ExitAppOnClose) + +- (void)exitAppOnClose +{ + NSButton* closeButton = [self standardWindowButton:NSWindowCloseButton]; + [closeButton setAction:@selector(terminate:)]; + [closeButton setTarget:NSApp]; +} + +@end + + EXTERN_CVAR(Bool, ticker ) EXTERN_CVAR(Bool, vid_vsync) EXTERN_CVAR(Bool, vid_hidpi) @@ -659,10 +671,7 @@ void CocoaVideo::SetWindowedMode(const int width, const int height) [m_window setContentSize:windowSize]; [m_window center]; - - NSButton* closeButton = [m_window standardWindowButton:NSWindowCloseButton]; - [closeButton setAction:@selector(terminate:)]; - [closeButton setTarget:NSApp]; + [m_window exitAppOnClose]; } void CocoaVideo::SetMode(const int width, const int height, const bool fullscreen, const bool hiDPI) From 2c3d9e3ab8771b24deff0d72452f8d2f8769b764 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Mon, 28 Dec 2015 16:19:08 +0200 Subject: [PATCH 005/106] Fixed mouse capturing when video isn't initialized yet --- src/posix/cocoa/i_video.mm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 768d147a9..9fbeb6ffa 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -567,6 +567,8 @@ void CocoaVideo::SetWindowVisible(bool visible) { [video->m_window orderOut:nil]; } + + I_SetNativeMouse(!visible); } } @@ -1248,5 +1250,4 @@ NSSize I_GetContentViewSize(const NSWindow* const window) void I_SetMainWindowVisible(bool visible) { CocoaVideo::SetWindowVisible(visible); - I_SetNativeMouse(!visible); } From 673e1b4faf6c9c3c05ae5943daee8206191c0638 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Tue, 29 Dec 2015 15:14:41 +0200 Subject: [PATCH 006/106] Fixed compilation warning when building with OS X 10.11 SDK The warning was 'null passed to a callee that requires a non-null argument' --- src/posix/cocoa/i_video.mm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 9fbeb6ffa..3734d938c 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -1219,7 +1219,7 @@ bool I_SetCursor(FTexture* cursorpic) // Create image from representation and set it as cursor NSData* imageData = [bitmapImageRep representationUsingType:NSPNGFileType - properties:nil]; + properties:[NSDictionary dictionary]]; NSImage* cursorImage = [[NSImage alloc] initWithData:imageData]; cursor = [[NSCursor alloc] initWithImage:cursorImage From 3af95e0aeade57165c54c1a0af27894ab0023b0f Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Tue, 29 Dec 2015 15:19:42 +0200 Subject: [PATCH 007/106] Added native startup window for OS X --- src/CMakeLists.txt | 10 +- src/posix/cocoa/i_main.mm | 17 +- src/posix/cocoa/i_system.mm | 3 + src/posix/cocoa/i_video.mm | 3 + src/posix/cocoa/st_console.h | 95 ++++++ src/posix/cocoa/st_console.mm | 506 +++++++++++++++++++++++++++++++ src/posix/cocoa/st_start.mm | 190 ++++++++++++ src/posix/{ => sdl}/st_start.cpp | 0 8 files changed, 808 insertions(+), 16 deletions(-) create mode 100644 src/posix/cocoa/st_console.h create mode 100644 src/posix/cocoa/st_console.mm create mode 100644 src/posix/cocoa/st_start.mm rename src/posix/{ => sdl}/st_start.cpp (100%) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 25eb25ea4..469fe5527 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -591,8 +591,7 @@ set( PLAT_WIN32_SOURCES set( PLAT_POSIX_SOURCES posix/i_cd.cpp posix/i_movie.cpp - posix/i_steam.cpp - posix/st_start.cpp ) + posix/i_steam.cpp ) set( PLAT_SDL_SOURCES posix/sdl/crashcatcher.c posix/sdl/hardware.cpp @@ -602,7 +601,8 @@ set( PLAT_SDL_SOURCES posix/sdl/i_main.cpp posix/sdl/i_system.cpp posix/sdl/i_timer.cpp - posix/sdl/sdlvideo.cpp ) + posix/sdl/sdlvideo.cpp + posix/sdl/st_start.cpp ) set( PLAT_OSX_SOURCES posix/osx/iwadpicker_cocoa.mm posix/osx/zdoom.icns ) @@ -613,7 +613,9 @@ set( PLAT_COCOA_SOURCES posix/cocoa/i_main.mm posix/cocoa/i_system.mm posix/cocoa/i_timer.cpp - posix/cocoa/i_video.mm ) + posix/cocoa/i_video.mm + posix/cocoa/st_console.mm + posix/cocoa/st_start.mm ) if( WIN32 ) set( SYSTEM_SOURCES_DIR win32 ) diff --git a/src/posix/cocoa/i_main.mm b/src/posix/cocoa/i_main.mm index 05a8081f6..2f65254a9 100644 --- a/src/posix/cocoa/i_main.mm +++ b/src/posix/cocoa/i_main.mm @@ -47,6 +47,7 @@ #include "i_system.h" #include "m_argv.h" #include "s_sound.h" +#include "st_console.h" #include "version.h" #undef Class @@ -125,18 +126,7 @@ void Mac_I_FatalError(const char* const message) { I_SetMainWindowVisible(false); - const CFStringRef errorString = CFStringCreateWithCStringNoCopy(kCFAllocatorDefault, - message, kCFStringEncodingASCII, kCFAllocatorNull); - - if (NULL != errorString) - { - CFOptionFlags dummy; - - CFUserNotificationDisplayAlert( 0, kCFUserNotificationStopAlertLevel, NULL, NULL, NULL, - CFSTR("Fatal Error"), errorString, CFSTR("Exit"), NULL, NULL, &dummy); - - CFRelease(errorString); - } + FConsoleWindow::GetInstance().ShowFatalError(message); } @@ -315,6 +305,9 @@ ApplicationController* appCtrl; [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode]; + FConsoleWindow::CreateInstance(); + atterm(FConsoleWindow::DeleteInstance); + exit(OriginalMain(s_argc, s_argv)); } diff --git a/src/posix/cocoa/i_system.mm b/src/posix/cocoa/i_system.mm index c9471f8e6..f12ef18eb 100644 --- a/src/posix/cocoa/i_system.mm +++ b/src/posix/cocoa/i_system.mm @@ -45,6 +45,7 @@ #include "gameconfigfile.h" #include "i_sound.h" #include "i_system.h" +#include "st_console.h" #include "v_text.h" #include "x86.h" @@ -184,6 +185,8 @@ void I_SetIWADInfo() void I_PrintStr(const char* const message) { + FConsoleWindow::GetInstance().AddText(message); + // Strip out any color escape sequences before writing to output char* const copy = new char[strlen(message) + 1]; const char* srcp = message; diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 3734d938c..799dd5ffd 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -47,6 +47,7 @@ #include "m_argv.h" #include "r_renderer.h" #include "r_swrenderer.h" +#include "st_console.h" #include "stats.h" #include "textures.h" #include "v_palette.h" @@ -445,6 +446,8 @@ CocoaVideo::CocoaVideo(const int multisample) [[glView openGLContext] makeCurrentContext]; [m_window setContentView:glView]; + + FConsoleWindow::GetInstance().Show(false); } void CocoaVideo::StartModeIterator(const int bits, const bool fullscreen) diff --git a/src/posix/cocoa/st_console.h b/src/posix/cocoa/st_console.h new file mode 100644 index 000000000..49b6e0547 --- /dev/null +++ b/src/posix/cocoa/st_console.h @@ -0,0 +1,95 @@ +/* + ** st_console.h + ** + **--------------------------------------------------------------------------- + ** Copyright 2015 Alexey Lysiuk + ** All rights reserved. + ** + ** Redistribution and use in source and binary forms, with or without + ** modification, are permitted provided that the following conditions + ** are met: + ** + ** 1. Redistributions of source code must retain the above copyright + ** notice, this list of conditions and the following disclaimer. + ** 2. Redistributions in binary form must reproduce the above copyright + ** notice, this list of conditions and the following disclaimer in the + ** documentation and/or other materials provided with the distribution. + ** 3. The name of the author may not be used to endorse or promote products + ** derived from this software without specific prior written permission. + ** + ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **--------------------------------------------------------------------------- + ** + */ + +#ifndef COCOA_ST_CONSOLE_INCLUDED +#define COCOA_ST_CONSOLE_INCLUDED + +@class NSButton; +@class NSProgressIndicator; +@class NSScrollView; +@class NSTextField; +@class NSTextView; +@class NSView; +@class NSWindow; + +struct PalEntry; + + +class FConsoleWindow +{ +public: + static FConsoleWindow& GetInstance(); + + static void CreateInstance(); + static void DeleteInstance(); + + void Show(bool visible); + void ShowFatalError(const char* message); + + void AddText(const char* message); + + void SetTitleText(); + void SetProgressBar(bool visible); + + // FStartupScreen functionality + void Progress(int current, int maximum); + void NetInit(const char* message, int playerCount); + void NetProgress(int count); + void NetDone(); + +private: + NSWindow* m_window; + NSTextView* m_textView; + NSScrollView* m_scrollView; + NSProgressIndicator* m_progressBar; + + NSView* m_netView; + NSTextField* m_netMessageText; + NSTextField* m_netCountText; + NSProgressIndicator* m_netProgressBar; + NSButton* m_netAbortButton; + + unsigned int m_characterCount; + + int m_netCurPos; + int m_netMaxPos; + + FConsoleWindow(); + ~FConsoleWindow(); + + void ExpandTextView(float height); + + void AddText(const PalEntry& color, const char* message); +}; + +#endif // COCOA_ST_CONSOLE_INCLUDED diff --git a/src/posix/cocoa/st_console.mm b/src/posix/cocoa/st_console.mm new file mode 100644 index 000000000..e0eba7527 --- /dev/null +++ b/src/posix/cocoa/st_console.mm @@ -0,0 +1,506 @@ +/* + ** st_console.mm + ** + **--------------------------------------------------------------------------- + ** Copyright 2015 Alexey Lysiuk + ** All rights reserved. + ** + ** Redistribution and use in source and binary forms, with or without + ** modification, are permitted provided that the following conditions + ** are met: + ** + ** 1. Redistributions of source code must retain the above copyright + ** notice, this list of conditions and the following disclaimer. + ** 2. Redistributions in binary form must reproduce the above copyright + ** notice, this list of conditions and the following disclaimer in the + ** documentation and/or other materials provided with the distribution. + ** 3. The name of the author may not be used to endorse or promote products + ** derived from this software without specific prior written permission. + ** + ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **--------------------------------------------------------------------------- + ** + */ + +#include "i_common.h" + +#include "d_main.h" +#include "i_system.h" +#include "st_console.h" +#include "v_text.h" +#include "version.h" + + +static NSColor* RGB(const BYTE red, const BYTE green, const BYTE blue) +{ + return [NSColor colorWithCalibratedRed:red / 255.0f + green:green / 255.0f + blue:blue / 255.0f + alpha:1.0f]; +} + +static NSColor* RGB(const PalEntry& color) +{ + return RGB(color.r, color.g, color.b); +} + +static NSColor* RGB(const DWORD color) +{ + return RGB(PalEntry(color)); +} + + +static const CGFloat PROGRESS_BAR_HEIGHT = 18.0f; +static const CGFloat NET_VIEW_HEIGHT = 88.0f; + + +FConsoleWindow::FConsoleWindow() +: m_window([NSWindow alloc]) +, m_textView([NSTextView alloc]) +, m_scrollView([NSScrollView alloc]) +, m_progressBar(nil) +, m_netView(nil) +, m_netMessageText(nil) +, m_netCountText(nil) +, m_netProgressBar(nil) +, m_netAbortButton(nil) +, m_characterCount(0) +, m_netCurPos(0) +, m_netMaxPos(0) +{ + const CGFloat initialWidth = 512.0f; + const CGFloat initialHeight = 384.0f; + const NSRect initialRect = NSMakeRect(0.0f, 0.0f, initialWidth, initialHeight); + + [m_textView initWithFrame:initialRect]; + [m_textView setEditable:NO]; + [m_textView setBackgroundColor:RGB(70, 70, 70)]; + [m_textView setMinSize:NSMakeSize(0.0f, initialHeight)]; + [m_textView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; + [m_textView setVerticallyResizable:YES]; + [m_textView setHorizontallyResizable:NO]; + [m_textView setAutoresizingMask:NSViewWidthSizable]; + + NSTextContainer* const textContainer = [m_textView textContainer]; + [textContainer setContainerSize:NSMakeSize(initialWidth, FLT_MAX)]; + [textContainer setWidthTracksTextView:YES]; + + [m_scrollView initWithFrame:NSMakeRect(0.0f, 0.0f, initialWidth, initialHeight)]; + [m_scrollView setBorderType:NSNoBorder]; + [m_scrollView setHasVerticalScroller:YES]; + [m_scrollView setHasHorizontalScroller:NO]; + [m_scrollView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; + [m_scrollView setDocumentView:m_textView]; + + NSString* const title = [NSString stringWithFormat:@"%s %s - Console", GAMESIG, GetVersionString()]; + + [m_window initWithContentRect:initialRect + styleMask:NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask + backing:NSBackingStoreBuffered + defer:NO]; + [m_window setMinSize:[m_window frame].size]; + [m_window setTitle:title]; + [m_window center]; + [m_window exitAppOnClose]; + + [[m_window contentView] addSubview:m_scrollView]; + + [m_window makeKeyAndOrderFront:nil]; +} + +FConsoleWindow::~FConsoleWindow() +{ + [m_window close]; +} + + +static FConsoleWindow* s_instance; + + +void FConsoleWindow::CreateInstance() +{ + assert(NULL == s_instance); + s_instance = new FConsoleWindow; +} + +void FConsoleWindow::DeleteInstance() +{ + assert(NULL != s_instance); + delete s_instance; + s_instance = NULL; +} + +FConsoleWindow& FConsoleWindow::GetInstance() +{ + assert(NULL != s_instance); + return *s_instance; +} + + +void FConsoleWindow::Show(const bool visible) +{ + if (visible) + { + [m_window orderFront:nil]; + } + else + { + [m_window orderOut:nil]; + } +} + +void FConsoleWindow::ShowFatalError(const char* const message) +{ + SetProgressBar(false); + NetDone(); + + const CGFloat textViewWidth = [m_scrollView frame].size.width; + + ExpandTextView(-32.0f); + + NSButton* quitButton = [[NSButton alloc] initWithFrame:NSMakeRect(textViewWidth - 76.0f, 0.0f, 72.0f, 30.0f)]; + [quitButton setAutoresizingMask:NSViewMinXMargin]; + [quitButton setBezelStyle:NSRoundedBezelStyle]; + [quitButton setTitle:@"Quit"]; + [quitButton setKeyEquivalent:@"\r"]; + [quitButton setTarget:NSApp]; + [quitButton setAction:@selector(terminate:)]; + + NSView* quitPanel = [[NSView alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, textViewWidth, 32.0f)]; + [quitPanel setAutoresizingMask:NSViewWidthSizable]; + [quitPanel addSubview:quitButton]; + + [[m_window contentView] addSubview:quitPanel]; + [m_window orderFront:nil]; + + AddText(PalEntry(255, 0, 0), "\nExecution could not continue.\n"); + AddText(PalEntry(255, 255, 170), message); + AddText("\n"); + + // It's impossible to restore minimized window in modal loop + [m_window setStyleMask:[m_window styleMask] & ~NSMiniaturizableWindowMask]; + + [NSApp runModalForWindow:m_window]; +} + + +void FConsoleWindow::AddText(const char* message) +{ + PalEntry color(223, 223, 223); + + char buffer[1024] = {}; + size_t pos = 0; + bool reset = false; + + while (*message != '\0') + { + if ((TEXTCOLOR_ESCAPE == *message && 0 != pos) + || (pos == sizeof buffer - 1) + || reset) + { + buffer[pos] = '\0'; + pos = 0; + reset = false; + + AddText(color, buffer); + } + +#define CHECK_BUFFER_SPACE \ + if (pos >= sizeof buffer - 3) { reset = true; continue; } + + if (TEXTCOLOR_ESCAPE == *message) + { + const BYTE* colorID = reinterpret_cast<const BYTE*>(message) + 1; + if ('\0' == colorID) + { + break; + } + + const EColorRange range = V_ParseFontColor(colorID, CR_UNTRANSLATED, CR_YELLOW); + + if (range != CR_UNDEFINED) + { + color = V_LogColorFromColorRange(range); + } + + message += 2; + } + else if (0x1d == *message) // Opening bar character + { + CHECK_BUFFER_SPACE; + + // Insert BOX DRAWINGS LIGHT LEFT AND HEAVY RIGHT + buffer[pos++] = '\xe2'; + buffer[pos++] = '\x95'; + buffer[pos++] = '\xbc'; + ++message; + } + else if (0x1e == *message) // Middle bar character + { + CHECK_BUFFER_SPACE; + + // Insert BOX DRAWINGS HEAVY HORIZONTAL + buffer[pos++] = '\xe2'; + buffer[pos++] = '\x94'; + buffer[pos++] = '\x81'; + ++message; + } + else if (0x1f == *message) // Closing bar character + { + CHECK_BUFFER_SPACE; + + // Insert BOX DRAWINGS HEAVY LEFT AND LIGHT RIGHT + buffer[pos++] = '\xe2'; + buffer[pos++] = '\x95'; + buffer[pos++] = '\xbe'; + ++message; + } + else + { + buffer[pos++] = *message++; + } + +#undef CHECK_BUFFER_SPACE + } + + if (0 != pos) + { + buffer[pos] = '\0'; + + AddText(color, buffer); + } + + if ([m_window isVisible]) + { + [m_textView scrollRangeToVisible:NSMakeRange(m_characterCount, 0)]; + + [[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode]; + } +} + +void FConsoleWindow::AddText(const PalEntry& color, const char* const message) +{ + NSString* const text = [NSString stringWithUTF8String:message]; + + NSDictionary* const attributes = [NSDictionary dictionaryWithObjectsAndKeys: + [NSFont systemFontOfSize:14.0f], NSFontAttributeName, + RGB(color), NSForegroundColorAttributeName, + nil]; + + NSAttributedString* const formattedText = + [[NSAttributedString alloc] initWithString:text + attributes:attributes]; + [[m_textView textStorage] appendAttributedString:formattedText]; + + m_characterCount += [text length]; +} + + +void FConsoleWindow::SetTitleText() +{ + static const CGFloat TITLE_TEXT_HEIGHT = 32.0f; + + NSRect textViewFrame = [m_scrollView frame]; + textViewFrame.size.height -= TITLE_TEXT_HEIGHT; + [m_scrollView setFrame:textViewFrame]; + + const NSRect titleTextRect = NSMakeRect( + 0.0f, + textViewFrame.origin.y + textViewFrame.size.height, + textViewFrame.size.width, + TITLE_TEXT_HEIGHT); + + NSTextField* titleText = [[NSTextField alloc] initWithFrame:titleTextRect]; + [titleText setStringValue:[NSString stringWithUTF8String:DoomStartupInfo.Name]]; + [titleText setAlignment:NSCenterTextAlignment]; + [titleText setTextColor:RGB(DoomStartupInfo.FgColor)]; + [titleText setBackgroundColor:RGB(DoomStartupInfo.BkColor)]; + [titleText setFont:[NSFont fontWithName:@"Trebuchet MS Bold" size:18.0f]]; + [titleText setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin]; + [titleText setSelectable:NO]; + [titleText setBordered:NO]; + + [[m_window contentView] addSubview:titleText]; +} + +void FConsoleWindow::SetProgressBar(const bool visible) +{ + if ( (!visible && nil == m_progressBar) + || (visible && nil != m_progressBar)) + { + return; + } + + if (visible) + { + ExpandTextView(-PROGRESS_BAR_HEIGHT); + + m_progressBar = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(2.0f, 0.0f, 508.0f, 16.0f)]; + [m_progressBar setIndeterminate:NO]; + [m_progressBar setAutoresizingMask:NSViewWidthSizable]; + + [[m_window contentView] addSubview:m_progressBar]; + } + else + { + ExpandTextView(PROGRESS_BAR_HEIGHT); + + [m_progressBar removeFromSuperview]; + [m_progressBar release]; + m_progressBar = nil; + } +} + + +void FConsoleWindow::ExpandTextView(const float height) +{ + NSRect textFrame = [m_scrollView frame]; + textFrame.origin.y -= height; + textFrame.size.height += height; + [m_scrollView setFrame:textFrame]; +} + + +void FConsoleWindow::Progress(const int current, const int maximum) +{ + if (nil == m_progressBar) + { + return; + } + + static unsigned int previousTime = I_MSTime(); + unsigned int currentTime = I_MSTime(); + + if (currentTime - previousTime > 33) // approx. 30 FPS + { + previousTime = currentTime; + + [m_progressBar setMaxValue:maximum]; + [m_progressBar setDoubleValue:current]; + + [[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode]; + } +} + + +void FConsoleWindow::NetInit(const char* const message, const int playerCount) +{ + if (nil == m_netView) + { + SetProgressBar(false); + ExpandTextView(-NET_VIEW_HEIGHT); + + // Message like 'Waiting for players' or 'Contacting host' + m_netMessageText = [[NSTextField alloc] initWithFrame:NSMakeRect(12.0f, 64.0f, 400.0f, 16.0f)]; + [m_netMessageText setAutoresizingMask:NSViewWidthSizable]; + [m_netMessageText setDrawsBackground:NO]; + [m_netMessageText setSelectable:NO]; + [m_netMessageText setBordered:NO]; + + // Text with connected/total players count + m_netCountText = [[NSTextField alloc] initWithFrame:NSMakeRect(428.0f, 64.0f, 72.0f, 16.0f)]; + [m_netCountText setAutoresizingMask:NSViewMinXMargin]; + [m_netCountText setAlignment:NSRightTextAlignment]; + [m_netCountText setDrawsBackground:NO]; + [m_netCountText setSelectable:NO]; + [m_netCountText setBordered:NO]; + + // Connection progress + m_netProgressBar = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(12.0f, 40.0f, 488.0f, 16.0f)]; + [m_netProgressBar setAutoresizingMask:NSViewWidthSizable]; + [m_netProgressBar setMaxValue:playerCount]; + + if (0 == playerCount) + { + // Joining game + [m_netProgressBar setIndeterminate:YES]; + [m_netProgressBar startAnimation:nil]; + } + else + { + // Hosting game + [m_netProgressBar setIndeterminate:NO]; + } + + // Cancel network game button + m_netAbortButton = [[NSButton alloc] initWithFrame:NSMakeRect(432.0f, 8.0f, 72.0f, 28.0f)]; + [m_netAbortButton setAutoresizingMask:NSViewMinXMargin]; + [m_netAbortButton setBezelStyle:NSRoundedBezelStyle]; + [m_netAbortButton setTitle:@"Cancel"]; + [m_netAbortButton setKeyEquivalent:@"\r"]; + [m_netAbortButton setTarget:NSApp]; + [m_netAbortButton setAction:@selector(terminate:)]; + + // Panel for controls above + m_netView = [[NSView alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, 512.0f, NET_VIEW_HEIGHT)]; + [m_netView setAutoresizingMask:NSViewWidthSizable]; + [m_netView addSubview:m_netMessageText]; + [m_netView addSubview:m_netCountText]; + [m_netView addSubview:m_netProgressBar]; + [m_netView addSubview:m_netAbortButton]; + + NSRect windowRect = [m_window frame]; + windowRect.origin.y -= NET_VIEW_HEIGHT; + windowRect.size.height += NET_VIEW_HEIGHT; + + [m_window setFrame:windowRect display:YES]; + [[m_window contentView] addSubview:m_netView]; + } + + [m_netMessageText setStringValue:[NSString stringWithUTF8String:message]]; + + m_netCurPos = 0; + m_netMaxPos = playerCount; + + NetProgress(1); // You always know about yourself +} + +void FConsoleWindow::NetProgress(const int count) +{ + if (0 == count) + { + ++m_netCurPos; + } + else + { + m_netCurPos = count; + } + + if (nil == m_netView) + { + return; + } + + if (m_netMaxPos > 1) + { + [m_netCountText setStringValue:[NSString stringWithFormat:@"%d / %d", m_netCurPos, m_netMaxPos]]; + [m_netProgressBar setDoubleValue:MIN(m_netCurPos, m_netMaxPos)]; + } +} + +void FConsoleWindow::NetDone() +{ + if (nil != m_netView) + { + ExpandTextView(NET_VIEW_HEIGHT); + + [m_netView removeFromSuperview]; + [m_netView release]; + m_netView = nil; + + // Released by m_netView + m_netMessageText = nil; + m_netCountText = nil; + m_netProgressBar = nil; + m_netAbortButton = nil; + } +} diff --git a/src/posix/cocoa/st_start.mm b/src/posix/cocoa/st_start.mm new file mode 100644 index 000000000..a1db95a0b --- /dev/null +++ b/src/posix/cocoa/st_start.mm @@ -0,0 +1,190 @@ +/* + ** st_start.mm + ** + **--------------------------------------------------------------------------- + ** Copyright 2015 Alexey Lysiuk + ** All rights reserved. + ** + ** Redistribution and use in source and binary forms, with or without + ** modification, are permitted provided that the following conditions + ** are met: + ** + ** 1. Redistributions of source code must retain the above copyright + ** notice, this list of conditions and the following disclaimer. + ** 2. Redistributions in binary form must reproduce the above copyright + ** notice, this list of conditions and the following disclaimer in the + ** documentation and/or other materials provided with the distribution. + ** 3. The name of the author may not be used to endorse or promote products + ** derived from this software without specific prior written permission. + ** + ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **--------------------------------------------------------------------------- + ** + */ + +#import <Foundation/NSRunLoop.h> + +#include "c_cvars.h" +#include "st_console.h" +#include "st_start.h" +#include "v_text.h" + + +FStartupScreen *StartScreen; + + +CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + if (self < 0) + { + self = 0; + } + else if (self > 2) + { + self = 2; + } +} + + +// --------------------------------------------------------------------------- + + +class FBasicStartupScreen : public FStartupScreen +{ +public: + FBasicStartupScreen(int maxProgress, bool showBar); + ~FBasicStartupScreen(); + + virtual void Progress(); + + virtual void NetInit(const char* message, int playerCount); + virtual void NetProgress(int count); + virtual void NetMessage(const char *format, ...); + virtual void NetDone(); + virtual bool NetLoop(bool (*timerCallback)(void*), void* userData); +}; + + +FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar) +: FStartupScreen(maxProgress) +{ + FConsoleWindow& consoleWindow = FConsoleWindow::GetInstance(); + consoleWindow.SetProgressBar(true); + consoleWindow.SetTitleText(); + +#if 0 + // Testing code, please do not remove + consoleWindow.AddText("----------------------------------------------------------------\n"); + consoleWindow.AddText("1234567890 !@#$%^&*() ,<.>/?;:'\" [{]}\\| `~-_=+ " + "This is very very very long message needed to trigger word wrapping...\n\n"); + consoleWindow.AddText("Multiline...\n\tmessage...\n\t\twith...\n\t\t\ttabs.\n\n"); + + consoleWindow.AddText(TEXTCOLOR_BRICK "TEXTCOLOR_BRICK\n" TEXTCOLOR_TAN "TEXTCOLOR_TAN\n"); + consoleWindow.AddText(TEXTCOLOR_GRAY "TEXTCOLOR_GRAY & TEXTCOLOR_GREY\n"); + consoleWindow.AddText(TEXTCOLOR_GREEN "TEXTCOLOR_GREEN\n" TEXTCOLOR_BROWN "TEXTCOLOR_BROWN\n"); + consoleWindow.AddText(TEXTCOLOR_GOLD "TEXTCOLOR_GOLD\n" TEXTCOLOR_RED "TEXTCOLOR_RED\n"); + consoleWindow.AddText(TEXTCOLOR_BLUE "TEXTCOLOR_BLUE\n" TEXTCOLOR_ORANGE "TEXTCOLOR_ORANGE\n"); + consoleWindow.AddText(TEXTCOLOR_WHITE "TEXTCOLOR_WHITE\n" TEXTCOLOR_YELLOW "TEXTCOLOR_YELLOW\n"); + consoleWindow.AddText(TEXTCOLOR_UNTRANSLATED "TEXTCOLOR_UNTRANSLATED\n"); + consoleWindow.AddText(TEXTCOLOR_BLACK "TEXTCOLOR_BLACK\n" TEXTCOLOR_LIGHTBLUE "TEXTCOLOR_LIGHTBLUE\n"); + consoleWindow.AddText(TEXTCOLOR_CREAM "TEXTCOLOR_CREAM\n" TEXTCOLOR_OLIVE "TEXTCOLOR_OLIVE\n"); + consoleWindow.AddText(TEXTCOLOR_DARKGREEN "TEXTCOLOR_DARKGREEN\n" TEXTCOLOR_DARKRED "TEXTCOLOR_DARKRED\n"); + consoleWindow.AddText(TEXTCOLOR_DARKBROWN "TEXTCOLOR_DARKBROWN\n" TEXTCOLOR_PURPLE "TEXTCOLOR_PURPLE\n"); + consoleWindow.AddText(TEXTCOLOR_DARKGRAY "TEXTCOLOR_DARKGRAY\n" TEXTCOLOR_CYAN "TEXTCOLOR_CYAN\n"); + consoleWindow.AddText(TEXTCOLOR_NORMAL "TEXTCOLOR_NORMAL\n" TEXTCOLOR_BOLD "TEXTCOLOR_BOLD\n"); + consoleWindow.AddText(TEXTCOLOR_CHAT "TEXTCOLOR_CHAT\n" TEXTCOLOR_TEAMCHAT "TEXTCOLOR_TEAMCHAT\n"); + consoleWindow.AddText("----------------------------------------------------------------\n"); +#endif // _DEBUG +} + +FBasicStartupScreen::~FBasicStartupScreen() +{ + FConsoleWindow::GetInstance().SetProgressBar(false); +} + + +void FBasicStartupScreen::Progress() +{ + if (CurPos < MaxPos) + { + ++CurPos; + } + + FConsoleWindow::GetInstance().Progress(CurPos, MaxPos); +} + + +void FBasicStartupScreen::NetInit(const char* const message, const int playerCount) +{ + FConsoleWindow::GetInstance().NetInit(message, playerCount); +} + +void FBasicStartupScreen::NetProgress(const int count) +{ + FConsoleWindow::GetInstance().NetProgress(count); +} + +void FBasicStartupScreen::NetMessage(const char* const format, ...) +{ + va_list args; + va_start(args, format); + + FString message; + message.VFormat(format, args); + va_end(args); + + Printf("%s\n", message.GetChars()); +} + +void FBasicStartupScreen::NetDone() +{ + FConsoleWindow::GetInstance().NetDone(); +} + +bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData) +{ + while (true) + { + if (timerCallback(userData)) + { + break; + } + + [[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode]; + + // Do not poll to often + usleep(50000); + } + + return true; +} + + +// --------------------------------------------------------------------------- + + +FStartupScreen *FStartupScreen::CreateInstance(const int maxProgress) +{ + return new FBasicStartupScreen(maxProgress, true); +} + + +// --------------------------------------------------------------------------- + + +void ST_Endoom() +{ + extern void I_ShutdownJoysticks(); + I_ShutdownJoysticks(); + + exit(0); +} diff --git a/src/posix/st_start.cpp b/src/posix/sdl/st_start.cpp similarity index 100% rename from src/posix/st_start.cpp rename to src/posix/sdl/st_start.cpp From db207feed1a167866ae134c2ed72db12ce1db1c0 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Wed, 30 Dec 2015 12:17:38 +0200 Subject: [PATCH 008/106] Added missing header #include for old OS X SDKs --- src/posix/cocoa/st_start.mm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/posix/cocoa/st_start.mm b/src/posix/cocoa/st_start.mm index a1db95a0b..36582c64b 100644 --- a/src/posix/cocoa/st_start.mm +++ b/src/posix/cocoa/st_start.mm @@ -31,6 +31,8 @@ ** */ +#include <unistd.h> + #import <Foundation/NSRunLoop.h> #include "c_cvars.h" From 3466a8c7a90b30156b653704fe81df6d4e496032 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Wed, 30 Dec 2015 12:19:50 +0200 Subject: [PATCH 009/106] Disabled miniaturization for OS X startup window Old versions of OS X don't support changing of window style mask --- src/posix/cocoa/st_console.mm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/posix/cocoa/st_console.mm b/src/posix/cocoa/st_console.mm index e0eba7527..d9c6ba810 100644 --- a/src/posix/cocoa/st_console.mm +++ b/src/posix/cocoa/st_console.mm @@ -104,7 +104,7 @@ FConsoleWindow::FConsoleWindow() NSString* const title = [NSString stringWithFormat:@"%s %s - Console", GAMESIG, GetVersionString()]; [m_window initWithContentRect:initialRect - styleMask:NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask + styleMask:NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask backing:NSBackingStoreBuffered defer:NO]; [m_window setMinSize:[m_window frame].size]; @@ -186,9 +186,6 @@ void FConsoleWindow::ShowFatalError(const char* const message) AddText(PalEntry(255, 255, 170), message); AddText("\n"); - // It's impossible to restore minimized window in modal loop - [m_window setStyleMask:[m_window styleMask] & ~NSMiniaturizableWindowMask]; - [NSApp runModalForWindow:m_window]; } From 63993dee968f214ed2d1f7f6f5d5c2cda3b629b2 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Wed, 30 Dec 2015 16:05:16 +0200 Subject: [PATCH 010/106] Hid resize indicator on OS X startup window The resize indicator overlapped with progress bar and Quit/Cancel button on 10.6 and older versions OS X 10.7 and newer don't have this indicator at all --- src/posix/cocoa/st_console.mm | 1 + 1 file changed, 1 insertion(+) diff --git a/src/posix/cocoa/st_console.mm b/src/posix/cocoa/st_console.mm index d9c6ba810..342e251a3 100644 --- a/src/posix/cocoa/st_console.mm +++ b/src/posix/cocoa/st_console.mm @@ -108,6 +108,7 @@ FConsoleWindow::FConsoleWindow() backing:NSBackingStoreBuffered defer:NO]; [m_window setMinSize:[m_window frame].size]; + [m_window setShowsResizeIndicator:NO]; [m_window setTitle:title]; [m_window center]; [m_window exitAppOnClose]; From 94fec26cb67c61fedefcaaf21c7556e3a782046c Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Thu, 31 Dec 2015 11:00:05 +0200 Subject: [PATCH 011/106] Fixed runtime warning on OS X 10.4 Tiger The 'invalid pixel format attribute' warning was introduced with automated graphics switching control --- src/posix/cocoa/i_video.mm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 799dd5ffd..07c2464f4 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -420,7 +420,7 @@ CocoaVideo::CocoaVideo(const int multisample) attributes[i++] = NSOpenGLPFAStencilSize; attributes[i++] = NSOpenGLPixelFormatAttribute(8); - if (!vid_autoswitch) + if (NSAppKitVersionNumber >= AppKit10_5 && !vid_autoswitch) { attributes[i++] = NSOpenGLPFAAllowOfflineRenderers; } From 262580c92f880b3554540cbd413cc4eae44c0b33 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Thu, 31 Dec 2015 17:23:54 +0200 Subject: [PATCH 012/106] Updated LZMA SDK to version 15.14 Enabled support for PPMD compression method --- lzma/C/7z.h | 219 ++-- lzma/C/7zArcIn.c | 1770 +++++++++++++++++++++++++++++++++ lzma/C/7zBuf.c | 6 +- lzma/C/7zBuf.h | 12 +- lzma/C/7zCrc.c | 73 +- lzma/C/7zCrc.h | 4 +- lzma/C/7zCrcOpt.c | 89 +- lzma/C/7zDec.c | 355 ++++--- lzma/C/7zIn.c | 1402 -------------------------- lzma/C/7zStream.c | 6 +- lzma/C/{Types.h => 7zTypes.h} | 10 +- lzma/C/7zVersion.h | 27 +- lzma/C/Bcj2.c | 334 +++++-- lzma/C/Bcj2.h | 160 ++- lzma/C/Bra.c | 2 + lzma/C/Bra.h | 12 +- lzma/C/Bra86.c | 99 +- lzma/C/BraIA64.c | 69 ++ lzma/C/Compiler.h | 32 + lzma/C/CpuArch.c | 53 +- lzma/C/CpuArch.h | 149 ++- lzma/C/Delta.c | 64 ++ lzma/C/Delta.h | 19 + lzma/C/LzFind.c | 499 ++++++++-- lzma/C/LzFind.h | 38 +- lzma/C/LzFindMt.c | 190 ++-- lzma/C/LzFindMt.h | 12 +- lzma/C/LzHash.h | 43 +- lzma/C/Lzma2Dec.c | 50 +- lzma/C/Lzma2Dec.h | 12 +- lzma/C/LzmaDec.c | 229 +++-- lzma/C/LzmaDec.h | 12 +- lzma/C/LzmaEnc.c | 344 ++++--- lzma/C/LzmaEnc.h | 6 +- lzma/C/Ppmd.h | 85 ++ lzma/C/Ppmd7.c | 710 +++++++++++++ lzma/C/Ppmd7.h | 140 +++ lzma/C/Ppmd7Dec.c | 189 ++++ lzma/C/Precomp.h | 10 + lzma/C/Threads.c | 29 +- lzma/C/Threads.h | 26 +- lzma/CMakeLists.txt | 10 +- lzma/history.txt | 56 ++ lzma/lzma.txt | 451 ++------- src/resourcefiles/file_7z.cpp | 15 +- 45 files changed, 5329 insertions(+), 2793 deletions(-) create mode 100644 lzma/C/7zArcIn.c delete mode 100644 lzma/C/7zIn.c rename lzma/C/{Types.h => 7zTypes.h} (93%) create mode 100644 lzma/C/BraIA64.c create mode 100644 lzma/C/Compiler.h create mode 100644 lzma/C/Delta.c create mode 100644 lzma/C/Delta.h create mode 100644 lzma/C/Ppmd.h create mode 100644 lzma/C/Ppmd7.c create mode 100644 lzma/C/Ppmd7.h create mode 100644 lzma/C/Ppmd7Dec.c create mode 100644 lzma/C/Precomp.h diff --git a/lzma/C/7z.h b/lzma/C/7z.h index b7edd3ba5..216f381ca 100644 --- a/lzma/C/7z.h +++ b/lzma/C/7z.h @@ -1,89 +1,57 @@ /* 7z.h -- 7z interface -2010-03-11 : Igor Pavlov : Public domain */ +2015-11-18 : Igor Pavlov : Public domain */ #ifndef __7Z_H #define __7Z_H -#include "7zBuf.h" +#include "7zTypes.h" EXTERN_C_BEGIN #define k7zStartHeaderSize 0x20 #define k7zSignatureSize 6 -extern Byte k7zSignature[k7zSignatureSize]; -#define k7zMajorVersion 0 -enum EIdEnum -{ - k7zIdEnd, - k7zIdHeader, - k7zIdArchiveProperties, - k7zIdAdditionalStreamsInfo, - k7zIdMainStreamsInfo, - k7zIdFilesInfo, - k7zIdPackInfo, - k7zIdUnpackInfo, - k7zIdSubStreamsInfo, - k7zIdSize, - k7zIdCRC, - k7zIdFolder, - k7zIdCodersUnpackSize, - k7zIdNumUnpackStream, - k7zIdEmptyStream, - k7zIdEmptyFile, - k7zIdAnti, - k7zIdName, - k7zIdCTime, - k7zIdATime, - k7zIdMTime, - k7zIdWinAttributes, - k7zIdComment, - k7zIdEncodedHeader, - k7zIdStartPos, - k7zIdDummy -}; +extern const Byte k7zSignature[k7zSignatureSize]; typedef struct { - UInt32 NumInStreams; - UInt32 NumOutStreams; - UInt64 MethodID; - CBuf Props; -} CSzCoderInfo; + const Byte *Data; + size_t Size; +} CSzData; -void SzCoderInfo_Init(CSzCoderInfo *p); -void SzCoderInfo_Free(CSzCoderInfo *p, ISzAlloc *alloc); +/* CSzCoderInfo & CSzFolder support only default methods */ + +typedef struct +{ + size_t PropsOffset; + UInt32 MethodID; + Byte NumStreams; + Byte PropsSize; +} CSzCoderInfo; typedef struct { UInt32 InIndex; UInt32 OutIndex; -} CSzBindPair; +} CSzBond; + +#define SZ_NUM_CODERS_IN_FOLDER_MAX 4 +#define SZ_NUM_BONDS_IN_FOLDER_MAX 3 +#define SZ_NUM_PACK_STREAMS_IN_FOLDER_MAX 4 typedef struct { - CSzCoderInfo *Coders; - CSzBindPair *BindPairs; - UInt32 *PackStreams; - UInt64 *UnpackSizes; UInt32 NumCoders; - UInt32 NumBindPairs; + UInt32 NumBonds; UInt32 NumPackStreams; - int UnpackCRCDefined; - UInt32 UnpackCRC; - - UInt32 NumUnpackStreams; + UInt32 UnpackStream; + UInt32 PackStreams[SZ_NUM_PACK_STREAMS_IN_FOLDER_MAX]; + CSzBond Bonds[SZ_NUM_BONDS_IN_FOLDER_MAX]; + CSzCoderInfo Coders[SZ_NUM_CODERS_IN_FOLDER_MAX]; } CSzFolder; -void SzFolder_Init(CSzFolder *p); -UInt64 SzFolder_GetUnpackSize(CSzFolder *p); -int SzFolder_FindBindPairForInStream(CSzFolder *p, UInt32 inStreamIndex); -UInt32 SzFolder_GetNumOutStreams(CSzFolder *p); -UInt64 SzFolder_GetUnpackSize(CSzFolder *p); -SRes SzFolder_Decode(const CSzFolder *folder, const UInt64 *packSizes, - ILookInStream *stream, UInt64 startPos, - Byte *outBuffer, size_t outSize, ISzAlloc *allocMain); +SRes SzGetNextFolderItem(CSzFolder *f, CSzData *sd); typedef struct { @@ -93,38 +61,97 @@ typedef struct typedef struct { - CNtfsFileTime MTime; - UInt64 Size; - UInt32 Crc; - UInt32 Attrib; - Byte HasStream; - Byte IsDir; - Byte IsAnti; - Byte CrcDefined; - Byte MTimeDefined; - Byte AttribDefined; -} CSzFileItem; - -void SzFile_Init(CSzFileItem *p); + Byte *Defs; /* MSB 0 bit numbering */ + UInt32 *Vals; +} CSzBitUi32s; + +typedef struct +{ + Byte *Defs; /* MSB 0 bit numbering */ + // UInt64 *Vals; + CNtfsFileTime *Vals; +} CSzBitUi64s; + +#define SzBitArray_Check(p, i) (((p)[(i) >> 3] & (0x80 >> ((i) & 7))) != 0) + +#define SzBitWithVals_Check(p, i) ((p)->Defs && ((p)->Defs[(i) >> 3] & (0x80 >> ((i) & 7))) != 0) typedef struct { - UInt64 *PackSizes; - Byte *PackCRCsDefined; - UInt32 *PackCRCs; - CSzFolder *Folders; - CSzFileItem *Files; UInt32 NumPackStreams; UInt32 NumFolders; - UInt32 NumFiles; + + UInt64 *PackPositions; // NumPackStreams + 1 + CSzBitUi32s FolderCRCs; // NumFolders + + size_t *FoCodersOffsets; // NumFolders + 1 + UInt32 *FoStartPackStreamIndex; // NumFolders + 1 + UInt32 *FoToCoderUnpackSizes; // NumFolders + 1 + Byte *FoToMainUnpackSizeIndex; // NumFolders + UInt64 *CoderUnpackSizes; // for all coders in all folders + + Byte *CodersData; } CSzAr; -void SzAr_Init(CSzAr *p); -void SzAr_Free(CSzAr *p, ISzAlloc *alloc); +UInt64 SzAr_GetFolderUnpackSize(const CSzAr *p, UInt32 folderIndex); + +SRes SzAr_DecodeFolder(const CSzAr *p, UInt32 folderIndex, + ILookInStream *stream, UInt64 startPos, + Byte *outBuffer, size_t outSize, + ISzAlloc *allocMain); + +typedef struct +{ + CSzAr db; + + UInt64 startPosAfterHeader; + UInt64 dataPos; + + UInt32 NumFiles; + + UInt64 *UnpackPositions; // NumFiles + 1 + // Byte *IsEmptyFiles; + Byte *IsDirs; + CSzBitUi32s CRCs; + + CSzBitUi32s Attribs; + // CSzBitUi32s Parents; + CSzBitUi64s MTime; + CSzBitUi64s CTime; + + UInt32 *FolderToFile; // NumFolders + 1 + UInt32 *FileToFolder; // NumFiles + + size_t *FileNameOffsets; /* in 2-byte steps */ + Byte *FileNames; /* UTF-16-LE */ +} CSzArEx; + +#define SzArEx_IsDir(p, i) (SzBitArray_Check((p)->IsDirs, i)) + +#define SzArEx_GetFileSize(p, i) ((p)->UnpackPositions[(i) + 1] - (p)->UnpackPositions[i]) + +void SzArEx_Init(CSzArEx *p); +void SzArEx_Free(CSzArEx *p, ISzAlloc *alloc); +UInt64 SzArEx_GetFolderStreamPos(const CSzArEx *p, UInt32 folderIndex, UInt32 indexInFolder); +int SzArEx_GetFolderFullPackSize(const CSzArEx *p, UInt32 folderIndex, UInt64 *resSize); + +/* +if dest == NULL, the return value specifies the required size of the buffer, + in 16-bit characters, including the null-terminating character. +if dest != NULL, the return value specifies the number of 16-bit characters that + are written to the dest, including the null-terminating character. */ + +size_t SzArEx_GetFileNameUtf16(const CSzArEx *p, size_t fileIndex, UInt16 *dest); + +/* +size_t SzArEx_GetFullNameLen(const CSzArEx *p, size_t fileIndex); +UInt16 *SzArEx_GetFullNameUtf16_Back(const CSzArEx *p, size_t fileIndex, UInt16 *dest); +*/ + /* - SzExtract extracts file from archive + SzArEx_Extract extracts file from archive *outBuffer must be 0 before first call for each new archive. @@ -143,35 +170,6 @@ void SzAr_Free(CSzAr *p, ISzAlloc *alloc); Free *outBuffer and set *outBuffer to 0, if you want to flush cache. */ -typedef struct -{ - CSzAr db; - - UInt64 startPosAfterHeader; - UInt64 dataPos; - - UInt32 *FolderStartPackStreamIndex; - UInt64 *PackStreamStartPositions; - UInt32 *FolderStartFileIndex; - UInt32 *FileIndexToFolderIndexMap; - - size_t *FileNameOffsets; /* in 2-byte steps */ - CBuf FileNames; /* UTF-16-LE */ -} CSzArEx; - -void SzArEx_Init(CSzArEx *p); -void SzArEx_Free(CSzArEx *p, ISzAlloc *alloc); -UInt64 SzArEx_GetFolderStreamPos(const CSzArEx *p, UInt32 folderIndex, UInt32 indexInFolder); -int SzArEx_GetFolderFullPackSize(const CSzArEx *p, UInt32 folderIndex, UInt64 *resSize); - -/* -if dest == NULL, the return value specifies the required size of the buffer, - in 16-bit characters, including the null-terminating character. -if dest != NULL, the return value specifies the number of 16-bit characters that - are written to the dest, including the null-terminating character. */ - -size_t SzArEx_GetFileNameUtf16(const CSzArEx *p, size_t fileIndex, UInt16 *dest); - SRes SzArEx_Extract( const CSzArEx *db, ILookInStream *inStream, @@ -196,7 +194,8 @@ SZ_ERROR_INPUT_EOF SZ_ERROR_FAIL */ -SRes SzArEx_Open(CSzArEx *p, ILookInStream *inStream, ISzAlloc *allocMain, ISzAlloc *allocTemp); +SRes SzArEx_Open(CSzArEx *p, ILookInStream *inStream, + ISzAlloc *allocMain, ISzAlloc *allocTemp); EXTERN_C_END diff --git a/lzma/C/7zArcIn.c b/lzma/C/7zArcIn.c new file mode 100644 index 000000000..080d8df2a --- /dev/null +++ b/lzma/C/7zArcIn.c @@ -0,0 +1,1770 @@ +/* 7zArcIn.c -- 7z Input functions +2015-11-18 : Igor Pavlov : Public domain */ + +#include "Precomp.h" + +#include <string.h> + +#include "7z.h" +#include "7zBuf.h" +#include "7zCrc.h" +#include "CpuArch.h" + +#define MY_ALLOC(T, p, size, alloc) { \ + if ((p = (T *)IAlloc_Alloc(alloc, (size) * sizeof(T))) == NULL) return SZ_ERROR_MEM; } + +#define MY_ALLOC_ZE(T, p, size, alloc) { if ((size) == 0) p = NULL; else MY_ALLOC(T, p, size, alloc) } + +#define MY_ALLOC_AND_CPY(to, size, from, alloc) \ + { MY_ALLOC(Byte, to, size, alloc); memcpy(to, from, size); } + +#define MY_ALLOC_ZE_AND_CPY(to, size, from, alloc) \ + { if ((size) == 0) p = NULL; else { MY_ALLOC_AND_CPY(to, size, from, alloc) } } + +#define k7zMajorVersion 0 + +enum EIdEnum +{ + k7zIdEnd, + k7zIdHeader, + k7zIdArchiveProperties, + k7zIdAdditionalStreamsInfo, + k7zIdMainStreamsInfo, + k7zIdFilesInfo, + k7zIdPackInfo, + k7zIdUnpackInfo, + k7zIdSubStreamsInfo, + k7zIdSize, + k7zIdCRC, + k7zIdFolder, + k7zIdCodersUnpackSize, + k7zIdNumUnpackStream, + k7zIdEmptyStream, + k7zIdEmptyFile, + k7zIdAnti, + k7zIdName, + k7zIdCTime, + k7zIdATime, + k7zIdMTime, + k7zIdWinAttrib, + k7zIdComment, + k7zIdEncodedHeader, + k7zIdStartPos, + k7zIdDummy + // k7zNtSecure, + // k7zParent, + // k7zIsReal +}; + +const Byte k7zSignature[k7zSignatureSize] = {'7', 'z', 0xBC, 0xAF, 0x27, 0x1C}; + +#define SzBitUi32s_Init(p) { (p)->Defs = NULL; (p)->Vals = NULL; } + +static SRes SzBitUi32s_Alloc(CSzBitUi32s *p, size_t num, ISzAlloc *alloc) +{ + if (num == 0) + { + p->Defs = NULL; + p->Vals = NULL; + } + else + { + MY_ALLOC(Byte, p->Defs, (num + 7) >> 3, alloc); + MY_ALLOC(UInt32, p->Vals, num, alloc); + } + return SZ_OK; +} + +void SzBitUi32s_Free(CSzBitUi32s *p, ISzAlloc *alloc) +{ + IAlloc_Free(alloc, p->Defs); p->Defs = NULL; + IAlloc_Free(alloc, p->Vals); p->Vals = NULL; +} + +#define SzBitUi64s_Init(p) { (p)->Defs = NULL; (p)->Vals = NULL; } + +void SzBitUi64s_Free(CSzBitUi64s *p, ISzAlloc *alloc) +{ + IAlloc_Free(alloc, p->Defs); p->Defs = NULL; + IAlloc_Free(alloc, p->Vals); p->Vals = NULL; +} + + +static void SzAr_Init(CSzAr *p) +{ + p->NumPackStreams = 0; + p->NumFolders = 0; + + p->PackPositions = NULL; + SzBitUi32s_Init(&p->FolderCRCs); + + p->FoCodersOffsets = NULL; + p->FoStartPackStreamIndex = NULL; + p->FoToCoderUnpackSizes = NULL; + p->FoToMainUnpackSizeIndex = NULL; + p->CoderUnpackSizes = NULL; + + p->CodersData = NULL; +} + +static void SzAr_Free(CSzAr *p, ISzAlloc *alloc) +{ + IAlloc_Free(alloc, p->PackPositions); + SzBitUi32s_Free(&p->FolderCRCs, alloc); + + IAlloc_Free(alloc, p->FoCodersOffsets); + IAlloc_Free(alloc, p->FoStartPackStreamIndex); + IAlloc_Free(alloc, p->FoToCoderUnpackSizes); + IAlloc_Free(alloc, p->FoToMainUnpackSizeIndex); + IAlloc_Free(alloc, p->CoderUnpackSizes); + + IAlloc_Free(alloc, p->CodersData); + + SzAr_Init(p); +} + + +void SzArEx_Init(CSzArEx *p) +{ + SzAr_Init(&p->db); + + p->NumFiles = 0; + p->dataPos = 0; + + p->UnpackPositions = NULL; + p->IsDirs = NULL; + + p->FolderToFile = NULL; + p->FileToFolder = NULL; + + p->FileNameOffsets = NULL; + p->FileNames = NULL; + + SzBitUi32s_Init(&p->CRCs); + SzBitUi32s_Init(&p->Attribs); + // SzBitUi32s_Init(&p->Parents); + SzBitUi64s_Init(&p->MTime); + SzBitUi64s_Init(&p->CTime); +} + +void SzArEx_Free(CSzArEx *p, ISzAlloc *alloc) +{ + IAlloc_Free(alloc, p->UnpackPositions); + IAlloc_Free(alloc, p->IsDirs); + + IAlloc_Free(alloc, p->FolderToFile); + IAlloc_Free(alloc, p->FileToFolder); + + IAlloc_Free(alloc, p->FileNameOffsets); + IAlloc_Free(alloc, p->FileNames); + + SzBitUi32s_Free(&p->CRCs, alloc); + SzBitUi32s_Free(&p->Attribs, alloc); + // SzBitUi32s_Free(&p->Parents, alloc); + SzBitUi64s_Free(&p->MTime, alloc); + SzBitUi64s_Free(&p->CTime, alloc); + + SzAr_Free(&p->db, alloc); + SzArEx_Init(p); +} + + +static int TestSignatureCandidate(const Byte *testBytes) +{ + unsigned i; + for (i = 0; i < k7zSignatureSize; i++) + if (testBytes[i] != k7zSignature[i]) + return 0; + return 1; +} + +#define SzData_Clear(p) { (p)->Data = NULL; (p)->Size = 0; } + +#define SZ_READ_BYTE_SD(_sd_, dest) if ((_sd_)->Size == 0) return SZ_ERROR_ARCHIVE; (_sd_)->Size--; dest = *(_sd_)->Data++; +#define SZ_READ_BYTE(dest) SZ_READ_BYTE_SD(sd, dest) +#define SZ_READ_BYTE_2(dest) if (sd.Size == 0) return SZ_ERROR_ARCHIVE; sd.Size--; dest = *sd.Data++; + +#define SKIP_DATA(sd, size) { sd->Size -= (size_t)(size); sd->Data += (size_t)(size); } +#define SKIP_DATA2(sd, size) { sd.Size -= (size_t)(size); sd.Data += (size_t)(size); } + +#define SZ_READ_32(dest) if (sd.Size < 4) return SZ_ERROR_ARCHIVE; \ + dest = GetUi32(sd.Data); SKIP_DATA2(sd, 4); + +static MY_NO_INLINE SRes ReadNumber(CSzData *sd, UInt64 *value) +{ + Byte firstByte, mask; + unsigned i; + UInt32 v; + + SZ_READ_BYTE(firstByte); + if ((firstByte & 0x80) == 0) + { + *value = firstByte; + return SZ_OK; + } + SZ_READ_BYTE(v); + if ((firstByte & 0x40) == 0) + { + *value = (((UInt32)firstByte & 0x3F) << 8) | v; + return SZ_OK; + } + SZ_READ_BYTE(mask); + *value = v | ((UInt32)mask << 8); + mask = 0x20; + for (i = 2; i < 8; i++) + { + Byte b; + if ((firstByte & mask) == 0) + { + UInt64 highPart = (unsigned)firstByte & (unsigned)(mask - 1); + *value |= (highPart << (8 * i)); + return SZ_OK; + } + SZ_READ_BYTE(b); + *value |= ((UInt64)b << (8 * i)); + mask >>= 1; + } + return SZ_OK; +} + + +static MY_NO_INLINE SRes SzReadNumber32(CSzData *sd, UInt32 *value) +{ + Byte firstByte; + UInt64 value64; + if (sd->Size == 0) + return SZ_ERROR_ARCHIVE; + firstByte = *sd->Data; + if ((firstByte & 0x80) == 0) + { + *value = firstByte; + sd->Data++; + sd->Size--; + return SZ_OK; + } + RINOK(ReadNumber(sd, &value64)); + if (value64 >= (UInt32)0x80000000 - 1) + return SZ_ERROR_UNSUPPORTED; + if (value64 >= ((UInt64)(1) << ((sizeof(size_t) - 1) * 8 + 4))) + return SZ_ERROR_UNSUPPORTED; + *value = (UInt32)value64; + return SZ_OK; +} + +#define ReadID(sd, value) ReadNumber(sd, value) + +static SRes SkipData(CSzData *sd) +{ + UInt64 size; + RINOK(ReadNumber(sd, &size)); + if (size > sd->Size) + return SZ_ERROR_ARCHIVE; + SKIP_DATA(sd, size); + return SZ_OK; +} + +static SRes WaitId(CSzData *sd, UInt32 id) +{ + for (;;) + { + UInt64 type; + RINOK(ReadID(sd, &type)); + if (type == id) + return SZ_OK; + if (type == k7zIdEnd) + return SZ_ERROR_ARCHIVE; + RINOK(SkipData(sd)); + } +} + +static SRes RememberBitVector(CSzData *sd, UInt32 numItems, const Byte **v) +{ + UInt32 numBytes = (numItems + 7) >> 3; + if (numBytes > sd->Size) + return SZ_ERROR_ARCHIVE; + *v = sd->Data; + SKIP_DATA(sd, numBytes); + return SZ_OK; +} + +static UInt32 CountDefinedBits(const Byte *bits, UInt32 numItems) +{ + Byte b = 0; + unsigned m = 0; + UInt32 sum = 0; + for (; numItems != 0; numItems--) + { + if (m == 0) + { + b = *bits++; + m = 8; + } + m--; + sum += ((b >> m) & 1); + } + return sum; +} + +static MY_NO_INLINE SRes ReadBitVector(CSzData *sd, UInt32 numItems, Byte **v, ISzAlloc *alloc) +{ + Byte allAreDefined; + Byte *v2; + UInt32 numBytes = (numItems + 7) >> 3; + *v = NULL; + SZ_READ_BYTE(allAreDefined); + if (numBytes == 0) + return SZ_OK; + if (allAreDefined == 0) + { + if (numBytes > sd->Size) + return SZ_ERROR_ARCHIVE; + MY_ALLOC_AND_CPY(*v, numBytes, sd->Data, alloc); + SKIP_DATA(sd, numBytes); + return SZ_OK; + } + MY_ALLOC(Byte, *v, numBytes, alloc); + v2 = *v; + memset(v2, 0xFF, (size_t)numBytes); + { + unsigned numBits = (unsigned)numItems & 7; + if (numBits != 0) + v2[numBytes - 1] = (Byte)((((UInt32)1 << numBits) - 1) << (8 - numBits)); + } + return SZ_OK; +} + +static MY_NO_INLINE SRes ReadUi32s(CSzData *sd2, UInt32 numItems, CSzBitUi32s *crcs, ISzAlloc *alloc) +{ + UInt32 i; + CSzData sd; + UInt32 *vals; + const Byte *defs; + MY_ALLOC_ZE(UInt32, crcs->Vals, numItems, alloc); + sd = *sd2; + defs = crcs->Defs; + vals = crcs->Vals; + for (i = 0; i < numItems; i++) + if (SzBitArray_Check(defs, i)) + { + SZ_READ_32(vals[i]); + } + else + vals[i] = 0; + *sd2 = sd; + return SZ_OK; +} + +static SRes ReadBitUi32s(CSzData *sd, UInt32 numItems, CSzBitUi32s *crcs, ISzAlloc *alloc) +{ + SzBitUi32s_Free(crcs, alloc); + RINOK(ReadBitVector(sd, numItems, &crcs->Defs, alloc)); + return ReadUi32s(sd, numItems, crcs, alloc); +} + +static SRes SkipBitUi32s(CSzData *sd, UInt32 numItems) +{ + Byte allAreDefined; + UInt32 numDefined = numItems; + SZ_READ_BYTE(allAreDefined); + if (!allAreDefined) + { + size_t numBytes = (numItems + 7) >> 3; + if (numBytes > sd->Size) + return SZ_ERROR_ARCHIVE; + numDefined = CountDefinedBits(sd->Data, numItems); + SKIP_DATA(sd, numBytes); + } + if (numDefined > (sd->Size >> 2)) + return SZ_ERROR_ARCHIVE; + SKIP_DATA(sd, (size_t)numDefined * 4); + return SZ_OK; +} + +static SRes ReadPackInfo(CSzAr *p, CSzData *sd, ISzAlloc *alloc) +{ + RINOK(SzReadNumber32(sd, &p->NumPackStreams)); + + RINOK(WaitId(sd, k7zIdSize)); + MY_ALLOC(UInt64, p->PackPositions, (size_t)p->NumPackStreams + 1, alloc); + { + UInt64 sum = 0; + UInt32 i; + UInt32 numPackStreams = p->NumPackStreams; + for (i = 0; i < numPackStreams; i++) + { + UInt64 packSize; + p->PackPositions[i] = sum; + RINOK(ReadNumber(sd, &packSize)); + sum += packSize; + if (sum < packSize) + return SZ_ERROR_ARCHIVE; + } + p->PackPositions[i] = sum; + } + + for (;;) + { + UInt64 type; + RINOK(ReadID(sd, &type)); + if (type == k7zIdEnd) + return SZ_OK; + if (type == k7zIdCRC) + { + /* CRC of packed streams is unused now */ + RINOK(SkipBitUi32s(sd, p->NumPackStreams)); + continue; + } + RINOK(SkipData(sd)); + } +} + +/* +static SRes SzReadSwitch(CSzData *sd) +{ + Byte external; + RINOK(SzReadByte(sd, &external)); + return (external == 0) ? SZ_OK: SZ_ERROR_UNSUPPORTED; +} +*/ + +#define k_NumCodersStreams_in_Folder_MAX (SZ_NUM_BONDS_IN_FOLDER_MAX + SZ_NUM_PACK_STREAMS_IN_FOLDER_MAX) + +SRes SzGetNextFolderItem(CSzFolder *f, CSzData *sd) +{ + UInt32 numCoders, i; + UInt32 numInStreams = 0; + const Byte *dataStart = sd->Data; + + f->NumCoders = 0; + f->NumBonds = 0; + f->NumPackStreams = 0; + f->UnpackStream = 0; + + RINOK(SzReadNumber32(sd, &numCoders)); + if (numCoders == 0 || numCoders > SZ_NUM_CODERS_IN_FOLDER_MAX) + return SZ_ERROR_UNSUPPORTED; + + for (i = 0; i < numCoders; i++) + { + Byte mainByte; + CSzCoderInfo *coder = f->Coders + i; + unsigned idSize, j; + UInt64 id; + + SZ_READ_BYTE(mainByte); + if ((mainByte & 0xC0) != 0) + return SZ_ERROR_UNSUPPORTED; + + idSize = (unsigned)(mainByte & 0xF); + if (idSize > sizeof(id)) + return SZ_ERROR_UNSUPPORTED; + if (idSize > sd->Size) + return SZ_ERROR_ARCHIVE; + id = 0; + for (j = 0; j < idSize; j++) + { + id = ((id << 8) | *sd->Data); + sd->Data++; + sd->Size--; + } + if (id > (UInt32)0xFFFFFFFF) + return SZ_ERROR_UNSUPPORTED; + coder->MethodID = (UInt32)id; + + coder->NumStreams = 1; + coder->PropsOffset = 0; + coder->PropsSize = 0; + + if ((mainByte & 0x10) != 0) + { + UInt32 numStreams; + + RINOK(SzReadNumber32(sd, &numStreams)); + if (numStreams > k_NumCodersStreams_in_Folder_MAX) + return SZ_ERROR_UNSUPPORTED; + coder->NumStreams = (Byte)numStreams; + + RINOK(SzReadNumber32(sd, &numStreams)); + if (numStreams != 1) + return SZ_ERROR_UNSUPPORTED; + } + + numInStreams += coder->NumStreams; + + if (numInStreams > k_NumCodersStreams_in_Folder_MAX) + return SZ_ERROR_UNSUPPORTED; + + if ((mainByte & 0x20) != 0) + { + UInt32 propsSize = 0; + RINOK(SzReadNumber32(sd, &propsSize)); + if (propsSize > sd->Size) + return SZ_ERROR_ARCHIVE; + if (propsSize >= 0x80) + return SZ_ERROR_UNSUPPORTED; + coder->PropsOffset = sd->Data - dataStart; + coder->PropsSize = (Byte)propsSize; + sd->Data += (size_t)propsSize; + sd->Size -= (size_t)propsSize; + } + } + + /* + if (numInStreams == 1 && numCoders == 1) + { + f->NumPackStreams = 1; + f->PackStreams[0] = 0; + } + else + */ + { + Byte streamUsed[k_NumCodersStreams_in_Folder_MAX]; + UInt32 numBonds, numPackStreams; + + numBonds = numCoders - 1; + if (numInStreams < numBonds) + return SZ_ERROR_ARCHIVE; + if (numBonds > SZ_NUM_BONDS_IN_FOLDER_MAX) + return SZ_ERROR_UNSUPPORTED; + f->NumBonds = numBonds; + + numPackStreams = numInStreams - numBonds; + if (numPackStreams > SZ_NUM_PACK_STREAMS_IN_FOLDER_MAX) + return SZ_ERROR_UNSUPPORTED; + f->NumPackStreams = numPackStreams; + + for (i = 0; i < numInStreams; i++) + streamUsed[i] = False; + + if (numBonds != 0) + { + Byte coderUsed[SZ_NUM_CODERS_IN_FOLDER_MAX]; + + for (i = 0; i < numCoders; i++) + coderUsed[i] = False; + + for (i = 0; i < numBonds; i++) + { + CSzBond *bp = f->Bonds + i; + + RINOK(SzReadNumber32(sd, &bp->InIndex)); + if (bp->InIndex >= numInStreams || streamUsed[bp->InIndex]) + return SZ_ERROR_ARCHIVE; + streamUsed[bp->InIndex] = True; + + RINOK(SzReadNumber32(sd, &bp->OutIndex)); + if (bp->OutIndex >= numCoders || coderUsed[bp->OutIndex]) + return SZ_ERROR_ARCHIVE; + coderUsed[bp->OutIndex] = True; + } + + for (i = 0; i < numCoders; i++) + if (!coderUsed[i]) + { + f->UnpackStream = i; + break; + } + + if (i == numCoders) + return SZ_ERROR_ARCHIVE; + } + + if (numPackStreams == 1) + { + for (i = 0; i < numInStreams; i++) + if (!streamUsed[i]) + break; + if (i == numInStreams) + return SZ_ERROR_ARCHIVE; + f->PackStreams[0] = i; + } + else + for (i = 0; i < numPackStreams; i++) + { + UInt32 index; + RINOK(SzReadNumber32(sd, &index)); + if (index >= numInStreams || streamUsed[index]) + return SZ_ERROR_ARCHIVE; + streamUsed[index] = True; + f->PackStreams[i] = index; + } + } + + f->NumCoders = numCoders; + + return SZ_OK; +} + + +static MY_NO_INLINE SRes SkipNumbers(CSzData *sd2, UInt32 num) +{ + CSzData sd; + sd = *sd2; + for (; num != 0; num--) + { + Byte firstByte, mask; + unsigned i; + SZ_READ_BYTE_2(firstByte); + if ((firstByte & 0x80) == 0) + continue; + if ((firstByte & 0x40) == 0) + { + if (sd.Size == 0) + return SZ_ERROR_ARCHIVE; + sd.Size--; + sd.Data++; + continue; + } + mask = 0x20; + for (i = 2; i < 8 && (firstByte & mask) != 0; i++) + mask >>= 1; + if (i > sd.Size) + return SZ_ERROR_ARCHIVE; + SKIP_DATA2(sd, i); + } + *sd2 = sd; + return SZ_OK; +} + + +#define k_Scan_NumCoders_MAX 64 +#define k_Scan_NumCodersStreams_in_Folder_MAX 64 + + +static SRes ReadUnpackInfo(CSzAr *p, + CSzData *sd2, + UInt32 numFoldersMax, + const CBuf *tempBufs, UInt32 numTempBufs, + ISzAlloc *alloc) +{ + CSzData sd; + + UInt32 fo, numFolders, numCodersOutStreams, packStreamIndex; + const Byte *startBufPtr; + Byte external; + + RINOK(WaitId(sd2, k7zIdFolder)); + + RINOK(SzReadNumber32(sd2, &numFolders)); + if (numFolders > numFoldersMax) + return SZ_ERROR_UNSUPPORTED; + p->NumFolders = numFolders; + + SZ_READ_BYTE_SD(sd2, external); + if (external == 0) + sd = *sd2; + else + { + UInt32 index; + RINOK(SzReadNumber32(sd2, &index)); + if (index >= numTempBufs) + return SZ_ERROR_ARCHIVE; + sd.Data = tempBufs[index].data; + sd.Size = tempBufs[index].size; + } + + MY_ALLOC(size_t, p->FoCodersOffsets, (size_t)numFolders + 1, alloc); + MY_ALLOC(UInt32, p->FoStartPackStreamIndex, (size_t)numFolders + 1, alloc); + MY_ALLOC(UInt32, p->FoToCoderUnpackSizes, (size_t)numFolders + 1, alloc); + MY_ALLOC(Byte, p->FoToMainUnpackSizeIndex, (size_t)numFolders, alloc); + + startBufPtr = sd.Data; + + packStreamIndex = 0; + numCodersOutStreams = 0; + + for (fo = 0; fo < numFolders; fo++) + { + UInt32 numCoders, ci, numInStreams = 0; + + p->FoCodersOffsets[fo] = sd.Data - startBufPtr; + + RINOK(SzReadNumber32(&sd, &numCoders)); + if (numCoders == 0 || numCoders > k_Scan_NumCoders_MAX) + return SZ_ERROR_UNSUPPORTED; + + for (ci = 0; ci < numCoders; ci++) + { + Byte mainByte; + unsigned idSize; + UInt32 coderInStreams; + + SZ_READ_BYTE_2(mainByte); + if ((mainByte & 0xC0) != 0) + return SZ_ERROR_UNSUPPORTED; + idSize = (mainByte & 0xF); + if (idSize > 8) + return SZ_ERROR_UNSUPPORTED; + if (idSize > sd.Size) + return SZ_ERROR_ARCHIVE; + SKIP_DATA2(sd, idSize); + + coderInStreams = 1; + + if ((mainByte & 0x10) != 0) + { + UInt32 coderOutStreams; + RINOK(SzReadNumber32(&sd, &coderInStreams)); + RINOK(SzReadNumber32(&sd, &coderOutStreams)); + if (coderInStreams > k_Scan_NumCodersStreams_in_Folder_MAX || coderOutStreams != 1) + return SZ_ERROR_UNSUPPORTED; + } + + numInStreams += coderInStreams; + + if ((mainByte & 0x20) != 0) + { + UInt32 propsSize; + RINOK(SzReadNumber32(&sd, &propsSize)); + if (propsSize > sd.Size) + return SZ_ERROR_ARCHIVE; + SKIP_DATA2(sd, propsSize); + } + } + + { + UInt32 indexOfMainStream = 0; + UInt32 numPackStreams = 1; + + if (numCoders != 1 || numInStreams != 1) + { + Byte streamUsed[k_Scan_NumCodersStreams_in_Folder_MAX]; + Byte coderUsed[k_Scan_NumCoders_MAX]; + + UInt32 i; + UInt32 numBonds = numCoders - 1; + if (numInStreams < numBonds) + return SZ_ERROR_ARCHIVE; + + if (numInStreams > k_Scan_NumCodersStreams_in_Folder_MAX) + return SZ_ERROR_UNSUPPORTED; + + for (i = 0; i < numInStreams; i++) + streamUsed[i] = False; + for (i = 0; i < numCoders; i++) + coderUsed[i] = False; + + for (i = 0; i < numBonds; i++) + { + UInt32 index; + + RINOK(SzReadNumber32(&sd, &index)); + if (index >= numInStreams || streamUsed[index]) + return SZ_ERROR_ARCHIVE; + streamUsed[index] = True; + + RINOK(SzReadNumber32(&sd, &index)); + if (index >= numCoders || coderUsed[index]) + return SZ_ERROR_ARCHIVE; + coderUsed[index] = True; + } + + numPackStreams = numInStreams - numBonds; + + if (numPackStreams != 1) + for (i = 0; i < numPackStreams; i++) + { + UInt32 index; + RINOK(SzReadNumber32(&sd, &index)); + if (index >= numInStreams || streamUsed[index]) + return SZ_ERROR_ARCHIVE; + streamUsed[index] = True; + } + + for (i = 0; i < numCoders; i++) + if (!coderUsed[i]) + { + indexOfMainStream = i; + break; + } + + if (i == numCoders) + return SZ_ERROR_ARCHIVE; + } + + p->FoStartPackStreamIndex[fo] = packStreamIndex; + p->FoToCoderUnpackSizes[fo] = numCodersOutStreams; + p->FoToMainUnpackSizeIndex[fo] = (Byte)indexOfMainStream; + numCodersOutStreams += numCoders; + if (numCodersOutStreams < numCoders) + return SZ_ERROR_UNSUPPORTED; + + packStreamIndex += numPackStreams; + if (packStreamIndex < numPackStreams) + return SZ_ERROR_UNSUPPORTED; + + if (packStreamIndex > p->NumPackStreams) + return SZ_ERROR_ARCHIVE; + } + } + + p->FoToCoderUnpackSizes[fo] = numCodersOutStreams; + + { + size_t dataSize = sd.Data - startBufPtr; + p->FoStartPackStreamIndex[fo] = packStreamIndex; + p->FoCodersOffsets[fo] = dataSize; + MY_ALLOC_ZE_AND_CPY(p->CodersData, dataSize, startBufPtr, alloc); + } + + if (external != 0) + { + if (sd.Size != 0) + return SZ_ERROR_ARCHIVE; + sd = *sd2; + } + + RINOK(WaitId(&sd, k7zIdCodersUnpackSize)); + + MY_ALLOC_ZE(UInt64, p->CoderUnpackSizes, (size_t)numCodersOutStreams, alloc); + { + UInt32 i; + for (i = 0; i < numCodersOutStreams; i++) + { + RINOK(ReadNumber(&sd, p->CoderUnpackSizes + i)); + } + } + + for (;;) + { + UInt64 type; + RINOK(ReadID(&sd, &type)); + if (type == k7zIdEnd) + { + *sd2 = sd; + return SZ_OK; + } + if (type == k7zIdCRC) + { + RINOK(ReadBitUi32s(&sd, numFolders, &p->FolderCRCs, alloc)); + continue; + } + RINOK(SkipData(&sd)); + } +} + + +UInt64 SzAr_GetFolderUnpackSize(const CSzAr *p, UInt32 folderIndex) +{ + return p->CoderUnpackSizes[p->FoToCoderUnpackSizes[folderIndex] + p->FoToMainUnpackSizeIndex[folderIndex]]; +} + + +typedef struct +{ + UInt32 NumTotalSubStreams; + UInt32 NumSubDigests; + CSzData sdNumSubStreams; + CSzData sdSizes; + CSzData sdCRCs; +} CSubStreamInfo; + + +static SRes ReadSubStreamsInfo(CSzAr *p, CSzData *sd, CSubStreamInfo *ssi) +{ + UInt64 type = 0; + UInt32 numSubDigests = 0; + UInt32 numFolders = p->NumFolders; + UInt32 numUnpackStreams = numFolders; + UInt32 numUnpackSizesInData = 0; + + for (;;) + { + RINOK(ReadID(sd, &type)); + if (type == k7zIdNumUnpackStream) + { + UInt32 i; + ssi->sdNumSubStreams.Data = sd->Data; + numUnpackStreams = 0; + numSubDigests = 0; + for (i = 0; i < numFolders; i++) + { + UInt32 numStreams; + RINOK(SzReadNumber32(sd, &numStreams)); + if (numUnpackStreams > numUnpackStreams + numStreams) + return SZ_ERROR_UNSUPPORTED; + numUnpackStreams += numStreams; + if (numStreams != 0) + numUnpackSizesInData += (numStreams - 1); + if (numStreams != 1 || !SzBitWithVals_Check(&p->FolderCRCs, i)) + numSubDigests += numStreams; + } + ssi->sdNumSubStreams.Size = sd->Data - ssi->sdNumSubStreams.Data; + continue; + } + if (type == k7zIdCRC || type == k7zIdSize || type == k7zIdEnd) + break; + RINOK(SkipData(sd)); + } + + if (!ssi->sdNumSubStreams.Data) + { + numSubDigests = numFolders; + if (p->FolderCRCs.Defs) + numSubDigests = numFolders - CountDefinedBits(p->FolderCRCs.Defs, numFolders); + } + + ssi->NumTotalSubStreams = numUnpackStreams; + ssi->NumSubDigests = numSubDigests; + + if (type == k7zIdSize) + { + ssi->sdSizes.Data = sd->Data; + RINOK(SkipNumbers(sd, numUnpackSizesInData)); + ssi->sdSizes.Size = sd->Data - ssi->sdSizes.Data; + RINOK(ReadID(sd, &type)); + } + + for (;;) + { + if (type == k7zIdEnd) + return SZ_OK; + if (type == k7zIdCRC) + { + ssi->sdCRCs.Data = sd->Data; + RINOK(SkipBitUi32s(sd, numSubDigests)); + ssi->sdCRCs.Size = sd->Data - ssi->sdCRCs.Data; + } + else + { + RINOK(SkipData(sd)); + } + RINOK(ReadID(sd, &type)); + } +} + +static SRes SzReadStreamsInfo(CSzAr *p, + CSzData *sd, + UInt32 numFoldersMax, const CBuf *tempBufs, UInt32 numTempBufs, + UInt64 *dataOffset, + CSubStreamInfo *ssi, + ISzAlloc *alloc) +{ + UInt64 type; + + SzData_Clear(&ssi->sdSizes); + SzData_Clear(&ssi->sdCRCs); + SzData_Clear(&ssi->sdNumSubStreams); + + *dataOffset = 0; + RINOK(ReadID(sd, &type)); + if (type == k7zIdPackInfo) + { + RINOK(ReadNumber(sd, dataOffset)); + RINOK(ReadPackInfo(p, sd, alloc)); + RINOK(ReadID(sd, &type)); + } + if (type == k7zIdUnpackInfo) + { + RINOK(ReadUnpackInfo(p, sd, numFoldersMax, tempBufs, numTempBufs, alloc)); + RINOK(ReadID(sd, &type)); + } + if (type == k7zIdSubStreamsInfo) + { + RINOK(ReadSubStreamsInfo(p, sd, ssi)); + RINOK(ReadID(sd, &type)); + } + else + { + ssi->NumTotalSubStreams = p->NumFolders; + // ssi->NumSubDigests = 0; + } + + return (type == k7zIdEnd ? SZ_OK : SZ_ERROR_UNSUPPORTED); +} + +static SRes SzReadAndDecodePackedStreams( + ILookInStream *inStream, + CSzData *sd, + CBuf *tempBufs, + UInt32 numFoldersMax, + UInt64 baseOffset, + CSzAr *p, + ISzAlloc *allocTemp) +{ + UInt64 dataStartPos; + UInt32 fo; + CSubStreamInfo ssi; + + RINOK(SzReadStreamsInfo(p, sd, numFoldersMax, NULL, 0, &dataStartPos, &ssi, allocTemp)); + + dataStartPos += baseOffset; + if (p->NumFolders == 0) + return SZ_ERROR_ARCHIVE; + + for (fo = 0; fo < p->NumFolders; fo++) + Buf_Init(tempBufs + fo); + + for (fo = 0; fo < p->NumFolders; fo++) + { + CBuf *tempBuf = tempBufs + fo; + UInt64 unpackSize = SzAr_GetFolderUnpackSize(p, fo); + if ((size_t)unpackSize != unpackSize) + return SZ_ERROR_MEM; + if (!Buf_Create(tempBuf, (size_t)unpackSize, allocTemp)) + return SZ_ERROR_MEM; + } + + for (fo = 0; fo < p->NumFolders; fo++) + { + const CBuf *tempBuf = tempBufs + fo; + RINOK(LookInStream_SeekTo(inStream, dataStartPos)); + RINOK(SzAr_DecodeFolder(p, fo, inStream, dataStartPos, tempBuf->data, tempBuf->size, allocTemp)); + } + + return SZ_OK; +} + +static SRes SzReadFileNames(const Byte *data, size_t size, UInt32 numFiles, size_t *offsets) +{ + size_t pos = 0; + *offsets++ = 0; + if (numFiles == 0) + return (size == 0) ? SZ_OK : SZ_ERROR_ARCHIVE; + if (size < 2) + return SZ_ERROR_ARCHIVE; + if (data[size - 2] != 0 || data[size - 1] != 0) + return SZ_ERROR_ARCHIVE; + do + { + const Byte *p; + if (pos == size) + return SZ_ERROR_ARCHIVE; + for (p = data + pos; + #ifdef _WIN32 + *(const UInt16 *)p != 0 + #else + p[0] != 0 || p[1] != 0 + #endif + ; p += 2); + pos = p - data + 2; + *offsets++ = (pos >> 1); + } + while (--numFiles); + return (pos == size) ? SZ_OK : SZ_ERROR_ARCHIVE; +} + +static MY_NO_INLINE SRes ReadTime(CSzBitUi64s *p, UInt32 num, + CSzData *sd2, + const CBuf *tempBufs, UInt32 numTempBufs, + ISzAlloc *alloc) +{ + CSzData sd; + UInt32 i; + CNtfsFileTime *vals; + Byte *defs; + Byte external; + + RINOK(ReadBitVector(sd2, num, &p->Defs, alloc)); + + SZ_READ_BYTE_SD(sd2, external); + if (external == 0) + sd = *sd2; + else + { + UInt32 index; + RINOK(SzReadNumber32(sd2, &index)); + if (index >= numTempBufs) + return SZ_ERROR_ARCHIVE; + sd.Data = tempBufs[index].data; + sd.Size = tempBufs[index].size; + } + + MY_ALLOC_ZE(CNtfsFileTime, p->Vals, num, alloc); + vals = p->Vals; + defs = p->Defs; + for (i = 0; i < num; i++) + if (SzBitArray_Check(defs, i)) + { + if (sd.Size < 8) + return SZ_ERROR_ARCHIVE; + vals[i].Low = GetUi32(sd.Data); + vals[i].High = GetUi32(sd.Data + 4); + SKIP_DATA2(sd, 8); + } + else + vals[i].High = vals[i].Low = 0; + + if (external == 0) + *sd2 = sd; + + return SZ_OK; +} + + +#define NUM_ADDITIONAL_STREAMS_MAX 8 + + +static SRes SzReadHeader2( + CSzArEx *p, /* allocMain */ + CSzData *sd, + ILookInStream *inStream, + CBuf *tempBufs, UInt32 *numTempBufs, + ISzAlloc *allocMain, + ISzAlloc *allocTemp + ) +{ + UInt64 type; + UInt32 numFiles = 0; + UInt32 numEmptyStreams = 0; + CSubStreamInfo ssi; + const Byte *emptyStreams = NULL; + const Byte *emptyFiles = NULL; + + SzData_Clear(&ssi.sdSizes); + SzData_Clear(&ssi.sdCRCs); + SzData_Clear(&ssi.sdNumSubStreams); + + ssi.NumSubDigests = 0; + ssi.NumTotalSubStreams = 0; + + RINOK(ReadID(sd, &type)); + + if (type == k7zIdArchiveProperties) + { + for (;;) + { + UInt64 type; + RINOK(ReadID(sd, &type)); + if (type == k7zIdEnd) + break; + RINOK(SkipData(sd)); + } + RINOK(ReadID(sd, &type)); + } + + if (type == k7zIdAdditionalStreamsInfo) + { + CSzAr tempAr; + SRes res; + + SzAr_Init(&tempAr); + res = SzReadAndDecodePackedStreams(inStream, sd, tempBufs, NUM_ADDITIONAL_STREAMS_MAX, + p->startPosAfterHeader, &tempAr, allocTemp); + *numTempBufs = tempAr.NumFolders; + SzAr_Free(&tempAr, allocTemp); + + if (res != SZ_OK) + return res; + RINOK(ReadID(sd, &type)); + } + + if (type == k7zIdMainStreamsInfo) + { + RINOK(SzReadStreamsInfo(&p->db, sd, (UInt32)1 << 30, tempBufs, *numTempBufs, + &p->dataPos, &ssi, allocMain)); + p->dataPos += p->startPosAfterHeader; + RINOK(ReadID(sd, &type)); + } + + if (type == k7zIdEnd) + { + return SZ_OK; + } + + if (type != k7zIdFilesInfo) + return SZ_ERROR_ARCHIVE; + + RINOK(SzReadNumber32(sd, &numFiles)); + p->NumFiles = numFiles; + + for (;;) + { + UInt64 type; + UInt64 size; + RINOK(ReadID(sd, &type)); + if (type == k7zIdEnd) + break; + RINOK(ReadNumber(sd, &size)); + if (size > sd->Size) + return SZ_ERROR_ARCHIVE; + + if (type >= ((UInt32)1 << 8)) + { + SKIP_DATA(sd, size); + } + else switch ((unsigned)type) + { + case k7zIdName: + { + size_t namesSize; + const Byte *namesData; + Byte external; + + SZ_READ_BYTE(external); + if (external == 0) + { + namesSize = (size_t)size - 1; + namesData = sd->Data; + } + else + { + UInt32 index; + RINOK(SzReadNumber32(sd, &index)); + if (index >= *numTempBufs) + return SZ_ERROR_ARCHIVE; + namesData = (tempBufs)[index].data; + namesSize = (tempBufs)[index].size; + } + + if ((namesSize & 1) != 0) + return SZ_ERROR_ARCHIVE; + MY_ALLOC(size_t, p->FileNameOffsets, numFiles + 1, allocMain); + MY_ALLOC_ZE_AND_CPY(p->FileNames, namesSize, namesData, allocMain); + RINOK(SzReadFileNames(p->FileNames, namesSize, numFiles, p->FileNameOffsets)) + if (external == 0) + { + SKIP_DATA(sd, namesSize); + } + break; + } + case k7zIdEmptyStream: + { + RINOK(RememberBitVector(sd, numFiles, &emptyStreams)); + numEmptyStreams = CountDefinedBits(emptyStreams, numFiles); + emptyFiles = NULL; + break; + } + case k7zIdEmptyFile: + { + RINOK(RememberBitVector(sd, numEmptyStreams, &emptyFiles)); + break; + } + case k7zIdWinAttrib: + { + Byte external; + CSzData sdSwitch; + CSzData *sdPtr; + SzBitUi32s_Free(&p->Attribs, allocMain); + RINOK(ReadBitVector(sd, numFiles, &p->Attribs.Defs, allocMain)); + + SZ_READ_BYTE(external); + if (external == 0) + sdPtr = sd; + else + { + UInt32 index; + RINOK(SzReadNumber32(sd, &index)); + if (index >= *numTempBufs) + return SZ_ERROR_ARCHIVE; + sdSwitch.Data = (tempBufs)[index].data; + sdSwitch.Size = (tempBufs)[index].size; + sdPtr = &sdSwitch; + } + RINOK(ReadUi32s(sdPtr, numFiles, &p->Attribs, allocMain)); + break; + } + /* + case k7zParent: + { + SzBitUi32s_Free(&p->Parents, allocMain); + RINOK(ReadBitVector(sd, numFiles, &p->Parents.Defs, allocMain)); + RINOK(SzReadSwitch(sd)); + RINOK(ReadUi32s(sd, numFiles, &p->Parents, allocMain)); + break; + } + */ + case k7zIdMTime: RINOK(ReadTime(&p->MTime, numFiles, sd, tempBufs, *numTempBufs, allocMain)); break; + case k7zIdCTime: RINOK(ReadTime(&p->CTime, numFiles, sd, tempBufs, *numTempBufs, allocMain)); break; + default: + { + SKIP_DATA(sd, size); + } + } + } + + if (numFiles - numEmptyStreams != ssi.NumTotalSubStreams) + return SZ_ERROR_ARCHIVE; + + for (;;) + { + UInt64 type; + RINOK(ReadID(sd, &type)); + if (type == k7zIdEnd) + break; + RINOK(SkipData(sd)); + } + + { + UInt32 i; + UInt32 emptyFileIndex = 0; + UInt32 folderIndex = 0; + UInt32 remSubStreams = 0; + UInt32 numSubStreams = 0; + UInt64 unpackPos = 0; + const Byte *digestsDefs = NULL; + const Byte *digestsVals = NULL; + UInt32 digestsValsIndex = 0; + UInt32 digestIndex; + Byte allDigestsDefined = 0; + Byte isDirMask = 0; + Byte crcMask = 0; + Byte mask = 0x80; + + MY_ALLOC(UInt32, p->FolderToFile, p->db.NumFolders + 1, allocMain); + MY_ALLOC_ZE(UInt32, p->FileToFolder, p->NumFiles, allocMain); + MY_ALLOC(UInt64, p->UnpackPositions, p->NumFiles + 1, allocMain); + MY_ALLOC_ZE(Byte, p->IsDirs, (p->NumFiles + 7) >> 3, allocMain); + + RINOK(SzBitUi32s_Alloc(&p->CRCs, p->NumFiles, allocMain)); + + if (ssi.sdCRCs.Size != 0) + { + SZ_READ_BYTE_SD(&ssi.sdCRCs, allDigestsDefined); + if (allDigestsDefined) + digestsVals = ssi.sdCRCs.Data; + else + { + size_t numBytes = (ssi.NumSubDigests + 7) >> 3; + digestsDefs = ssi.sdCRCs.Data; + digestsVals = digestsDefs + numBytes; + } + } + + digestIndex = 0; + + for (i = 0; i < numFiles; i++, mask >>= 1) + { + if (mask == 0) + { + UInt32 byteIndex = (i - 1) >> 3; + p->IsDirs[byteIndex] = isDirMask; + p->CRCs.Defs[byteIndex] = crcMask; + isDirMask = 0; + crcMask = 0; + mask = 0x80; + } + + p->UnpackPositions[i] = unpackPos; + p->CRCs.Vals[i] = 0; + + if (emptyStreams && SzBitArray_Check(emptyStreams, i)) + { + if (emptyFiles) + { + if (!SzBitArray_Check(emptyFiles, emptyFileIndex)) + isDirMask |= mask; + emptyFileIndex++; + } + else + isDirMask |= mask; + if (remSubStreams == 0) + { + p->FileToFolder[i] = (UInt32)-1; + continue; + } + } + + if (remSubStreams == 0) + { + for (;;) + { + if (folderIndex >= p->db.NumFolders) + return SZ_ERROR_ARCHIVE; + p->FolderToFile[folderIndex] = i; + numSubStreams = 1; + if (ssi.sdNumSubStreams.Data) + { + RINOK(SzReadNumber32(&ssi.sdNumSubStreams, &numSubStreams)); + } + remSubStreams = numSubStreams; + if (numSubStreams != 0) + break; + { + UInt64 folderUnpackSize = SzAr_GetFolderUnpackSize(&p->db, folderIndex); + unpackPos += folderUnpackSize; + if (unpackPos < folderUnpackSize) + return SZ_ERROR_ARCHIVE; + } + + folderIndex++; + } + } + + p->FileToFolder[i] = folderIndex; + + if (emptyStreams && SzBitArray_Check(emptyStreams, i)) + continue; + + if (--remSubStreams == 0) + { + UInt64 folderUnpackSize = SzAr_GetFolderUnpackSize(&p->db, folderIndex); + UInt64 startFolderUnpackPos = p->UnpackPositions[p->FolderToFile[folderIndex]]; + if (folderUnpackSize < unpackPos - startFolderUnpackPos) + return SZ_ERROR_ARCHIVE; + unpackPos = startFolderUnpackPos + folderUnpackSize; + if (unpackPos < folderUnpackSize) + return SZ_ERROR_ARCHIVE; + + if (numSubStreams == 1 && SzBitWithVals_Check(&p->db.FolderCRCs, i)) + { + p->CRCs.Vals[i] = p->db.FolderCRCs.Vals[folderIndex]; + crcMask |= mask; + } + else if (allDigestsDefined || (digestsDefs && SzBitArray_Check(digestsDefs, digestIndex))) + { + p->CRCs.Vals[i] = GetUi32(digestsVals + (size_t)digestsValsIndex * 4); + digestsValsIndex++; + crcMask |= mask; + } + + folderIndex++; + } + else + { + UInt64 v; + RINOK(ReadNumber(&ssi.sdSizes, &v)); + unpackPos += v; + if (unpackPos < v) + return SZ_ERROR_ARCHIVE; + if (allDigestsDefined || (digestsDefs && SzBitArray_Check(digestsDefs, digestIndex))) + { + p->CRCs.Vals[i] = GetUi32(digestsVals + (size_t)digestsValsIndex * 4); + digestsValsIndex++; + crcMask |= mask; + } + } + } + + if (mask != 0x80) + { + UInt32 byteIndex = (i - 1) >> 3; + p->IsDirs[byteIndex] = isDirMask; + p->CRCs.Defs[byteIndex] = crcMask; + } + + p->UnpackPositions[i] = unpackPos; + + if (remSubStreams != 0) + return SZ_ERROR_ARCHIVE; + + for (;;) + { + p->FolderToFile[folderIndex] = i; + if (folderIndex >= p->db.NumFolders) + break; + if (!ssi.sdNumSubStreams.Data) + return SZ_ERROR_ARCHIVE; + RINOK(SzReadNumber32(&ssi.sdNumSubStreams, &numSubStreams)); + if (numSubStreams != 0) + return SZ_ERROR_ARCHIVE; + /* + { + UInt64 folderUnpackSize = SzAr_GetFolderUnpackSize(&p->db, folderIndex); + unpackPos += folderUnpackSize; + if (unpackPos < folderUnpackSize) + return SZ_ERROR_ARCHIVE; + } + */ + folderIndex++; + } + + if (ssi.sdNumSubStreams.Data && ssi.sdNumSubStreams.Size != 0) + return SZ_ERROR_ARCHIVE; + } + + return SZ_OK; +} + + +static SRes SzReadHeader( + CSzArEx *p, + CSzData *sd, + ILookInStream *inStream, + ISzAlloc *allocMain, + ISzAlloc *allocTemp) +{ + UInt32 i; + UInt32 numTempBufs = 0; + SRes res; + CBuf tempBufs[NUM_ADDITIONAL_STREAMS_MAX]; + + for (i = 0; i < NUM_ADDITIONAL_STREAMS_MAX; i++) + Buf_Init(tempBufs + i); + + res = SzReadHeader2(p, sd, inStream, + tempBufs, &numTempBufs, + allocMain, allocTemp); + + for (i = 0; i < NUM_ADDITIONAL_STREAMS_MAX; i++) + Buf_Free(tempBufs + i, allocTemp); + + RINOK(res); + + if (sd->Size != 0) + return SZ_ERROR_FAIL; + + return res; +} + +static SRes SzArEx_Open2( + CSzArEx *p, + ILookInStream *inStream, + ISzAlloc *allocMain, + ISzAlloc *allocTemp) +{ + Byte header[k7zStartHeaderSize]; + Int64 startArcPos; + UInt64 nextHeaderOffset, nextHeaderSize; + size_t nextHeaderSizeT; + UInt32 nextHeaderCRC; + CBuf buf; + SRes res; + + startArcPos = 0; + RINOK(inStream->Seek(inStream, &startArcPos, SZ_SEEK_CUR)); + + RINOK(LookInStream_Read2(inStream, header, k7zStartHeaderSize, SZ_ERROR_NO_ARCHIVE)); + + if (!TestSignatureCandidate(header)) + return SZ_ERROR_NO_ARCHIVE; + if (header[6] != k7zMajorVersion) + return SZ_ERROR_UNSUPPORTED; + + nextHeaderOffset = GetUi64(header + 12); + nextHeaderSize = GetUi64(header + 20); + nextHeaderCRC = GetUi32(header + 28); + + p->startPosAfterHeader = startArcPos + k7zStartHeaderSize; + + if (CrcCalc(header + 12, 20) != GetUi32(header + 8)) + return SZ_ERROR_CRC; + + nextHeaderSizeT = (size_t)nextHeaderSize; + if (nextHeaderSizeT != nextHeaderSize) + return SZ_ERROR_MEM; + if (nextHeaderSizeT == 0) + return SZ_OK; + if (nextHeaderOffset > nextHeaderOffset + nextHeaderSize || + nextHeaderOffset > nextHeaderOffset + nextHeaderSize + k7zStartHeaderSize) + return SZ_ERROR_NO_ARCHIVE; + + { + Int64 pos = 0; + RINOK(inStream->Seek(inStream, &pos, SZ_SEEK_END)); + if ((UInt64)pos < startArcPos + nextHeaderOffset || + (UInt64)pos < startArcPos + k7zStartHeaderSize + nextHeaderOffset || + (UInt64)pos < startArcPos + k7zStartHeaderSize + nextHeaderOffset + nextHeaderSize) + return SZ_ERROR_INPUT_EOF; + } + + RINOK(LookInStream_SeekTo(inStream, startArcPos + k7zStartHeaderSize + nextHeaderOffset)); + + if (!Buf_Create(&buf, nextHeaderSizeT, allocTemp)) + return SZ_ERROR_MEM; + + res = LookInStream_Read(inStream, buf.data, nextHeaderSizeT); + + if (res == SZ_OK) + { + res = SZ_ERROR_ARCHIVE; + if (CrcCalc(buf.data, nextHeaderSizeT) == nextHeaderCRC) + { + CSzData sd; + UInt64 type; + sd.Data = buf.data; + sd.Size = buf.size; + + res = ReadID(&sd, &type); + + if (res == SZ_OK && type == k7zIdEncodedHeader) + { + CSzAr tempAr; + CBuf tempBuf; + Buf_Init(&tempBuf); + + SzAr_Init(&tempAr); + res = SzReadAndDecodePackedStreams(inStream, &sd, &tempBuf, 1, p->startPosAfterHeader, &tempAr, allocTemp); + SzAr_Free(&tempAr, allocTemp); + + if (res != SZ_OK) + { + Buf_Free(&tempBuf, allocTemp); + } + else + { + Buf_Free(&buf, allocTemp); + buf.data = tempBuf.data; + buf.size = tempBuf.size; + sd.Data = buf.data; + sd.Size = buf.size; + res = ReadID(&sd, &type); + } + } + + if (res == SZ_OK) + { + if (type == k7zIdHeader) + { + /* + CSzData sd2; + unsigned ttt; + for (ttt = 0; ttt < 40000; ttt++) + { + SzArEx_Free(p, allocMain); + sd2 = sd; + res = SzReadHeader(p, &sd2, inStream, allocMain, allocTemp); + if (res != SZ_OK) + break; + } + */ + res = SzReadHeader(p, &sd, inStream, allocMain, allocTemp); + } + else + res = SZ_ERROR_UNSUPPORTED; + } + } + } + + Buf_Free(&buf, allocTemp); + return res; +} + + +SRes SzArEx_Open(CSzArEx *p, ILookInStream *inStream, + ISzAlloc *allocMain, ISzAlloc *allocTemp) +{ + SRes res = SzArEx_Open2(p, inStream, allocMain, allocTemp); + if (res != SZ_OK) + SzArEx_Free(p, allocMain); + return res; +} + + +SRes SzArEx_Extract( + const CSzArEx *p, + ILookInStream *inStream, + UInt32 fileIndex, + UInt32 *blockIndex, + Byte **tempBuf, + size_t *outBufferSize, + size_t *offset, + size_t *outSizeProcessed, + ISzAlloc *allocMain, + ISzAlloc *allocTemp) +{ + UInt32 folderIndex = p->FileToFolder[fileIndex]; + SRes res = SZ_OK; + + *offset = 0; + *outSizeProcessed = 0; + + if (folderIndex == (UInt32)-1) + { + IAlloc_Free(allocMain, *tempBuf); + *blockIndex = folderIndex; + *tempBuf = NULL; + *outBufferSize = 0; + return SZ_OK; + } + + if (*tempBuf == NULL || *blockIndex != folderIndex) + { + UInt64 unpackSizeSpec = SzAr_GetFolderUnpackSize(&p->db, folderIndex); + /* + UInt64 unpackSizeSpec = + p->UnpackPositions[p->FolderToFile[folderIndex + 1]] - + p->UnpackPositions[p->FolderToFile[folderIndex]]; + */ + size_t unpackSize = (size_t)unpackSizeSpec; + + if (unpackSize != unpackSizeSpec) + return SZ_ERROR_MEM; + *blockIndex = folderIndex; + IAlloc_Free(allocMain, *tempBuf); + *tempBuf = NULL; + + if (res == SZ_OK) + { + *outBufferSize = unpackSize; + if (unpackSize != 0) + { + *tempBuf = (Byte *)IAlloc_Alloc(allocMain, unpackSize); + if (*tempBuf == NULL) + res = SZ_ERROR_MEM; + } + + if (res == SZ_OK) + { + res = SzAr_DecodeFolder(&p->db, folderIndex, + inStream, p->dataPos, *tempBuf, unpackSize, allocTemp); + } + } + } + + if (res == SZ_OK) + { + UInt64 unpackPos = p->UnpackPositions[fileIndex]; + *offset = (size_t)(unpackPos - p->UnpackPositions[p->FolderToFile[folderIndex]]); + *outSizeProcessed = (size_t)(p->UnpackPositions[fileIndex + 1] - unpackPos); + if (*offset + *outSizeProcessed > *outBufferSize) + return SZ_ERROR_FAIL; + if (SzBitWithVals_Check(&p->CRCs, fileIndex)) + if (CrcCalc(*tempBuf + *offset, *outSizeProcessed) != p->CRCs.Vals[fileIndex]) + res = SZ_ERROR_CRC; + } + + return res; +} + + +size_t SzArEx_GetFileNameUtf16(const CSzArEx *p, size_t fileIndex, UInt16 *dest) +{ + size_t offs = p->FileNameOffsets[fileIndex]; + size_t len = p->FileNameOffsets[fileIndex + 1] - offs; + if (dest != 0) + { + size_t i; + const Byte *src = p->FileNames + offs * 2; + for (i = 0; i < len; i++) + dest[i] = GetUi16(src + i * 2); + } + return len; +} + +/* +size_t SzArEx_GetFullNameLen(const CSzArEx *p, size_t fileIndex) +{ + size_t len; + if (!p->FileNameOffsets) + return 1; + len = 0; + for (;;) + { + UInt32 parent = (UInt32)(Int32)-1; + len += p->FileNameOffsets[fileIndex + 1] - p->FileNameOffsets[fileIndex]; + if SzBitWithVals_Check(&p->Parents, fileIndex) + parent = p->Parents.Vals[fileIndex]; + if (parent == (UInt32)(Int32)-1) + return len; + fileIndex = parent; + } +} + +UInt16 *SzArEx_GetFullNameUtf16_Back(const CSzArEx *p, size_t fileIndex, UInt16 *dest) +{ + Bool needSlash; + if (!p->FileNameOffsets) + { + *(--dest) = 0; + return dest; + } + needSlash = False; + for (;;) + { + UInt32 parent = (UInt32)(Int32)-1; + size_t curLen = p->FileNameOffsets[fileIndex + 1] - p->FileNameOffsets[fileIndex]; + SzArEx_GetFileNameUtf16(p, fileIndex, dest - curLen); + if (needSlash) + *(dest - 1) = '/'; + needSlash = True; + dest -= curLen; + + if SzBitWithVals_Check(&p->Parents, fileIndex) + parent = p->Parents.Vals[fileIndex]; + if (parent == (UInt32)(Int32)-1) + return dest; + fileIndex = parent; + } +} +*/ diff --git a/lzma/C/7zBuf.c b/lzma/C/7zBuf.c index a35fa2f98..b0ac1104b 100644 --- a/lzma/C/7zBuf.c +++ b/lzma/C/7zBuf.c @@ -1,7 +1,7 @@ /* 7zBuf.c -- Byte Buffer -2008-03-28 -Igor Pavlov -Public domain */ +2013-01-21 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "7zBuf.h" diff --git a/lzma/C/7zBuf.h b/lzma/C/7zBuf.h index 88ff0c2f2..e5f9218be 100644 --- a/lzma/C/7zBuf.h +++ b/lzma/C/7zBuf.h @@ -1,14 +1,12 @@ /* 7zBuf.h -- Byte Buffer -2009-02-07 : Igor Pavlov : Public domain */ +2013-01-18 : Igor Pavlov : Public domain */ #ifndef __7Z_BUF_H #define __7Z_BUF_H -#include "Types.h" +#include "7zTypes.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN typedef struct { @@ -32,8 +30,6 @@ void DynBuf_SeekToBeg(CDynBuf *p); int DynBuf_Write(CDynBuf *p, const Byte *buf, size_t size, ISzAlloc *alloc); void DynBuf_Free(CDynBuf *p, ISzAlloc *alloc); -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/C/7zCrc.c b/lzma/C/7zCrc.c index 6993a6988..607db3404 100644 --- a/lzma/C/7zCrc.c +++ b/lzma/C/7zCrc.c @@ -1,29 +1,35 @@ /* 7zCrc.c -- CRC32 init -2010-12-01 : Igor Pavlov : Public domain */ +2015-03-10 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "7zCrc.h" #include "CpuArch.h" #define kCrcPoly 0xEDB88320 -#ifdef MY_CPU_X86_OR_AMD64 +#ifdef MY_CPU_LE #define CRC_NUM_TABLES 8 - UInt32 MY_FAST_CALL CrcUpdateT8(UInt32 v, const void *data, size_t size, const UInt32 *table); -#elif defined(MY_CPU_LE) - #define CRC_NUM_TABLES 4 #else - #define CRC_NUM_TABLES 5 + #define CRC_NUM_TABLES 9 + #define CRC_UINT32_SWAP(v) ((v >> 24) | ((v >> 8) & 0xFF00) | ((v << 8) & 0xFF0000) | (v << 24)) + UInt32 MY_FAST_CALL CrcUpdateT1_BeT4(UInt32 v, const void *data, size_t size, const UInt32 *table); + UInt32 MY_FAST_CALL CrcUpdateT1_BeT8(UInt32 v, const void *data, size_t size, const UInt32 *table); #endif #ifndef MY_CPU_BE UInt32 MY_FAST_CALL CrcUpdateT4(UInt32 v, const void *data, size_t size, const UInt32 *table); + UInt32 MY_FAST_CALL CrcUpdateT8(UInt32 v, const void *data, size_t size, const UInt32 *table); #endif typedef UInt32 (MY_FAST_CALL *CRC_FUNC)(UInt32 v, const void *data, size_t size, const UInt32 *table); -static CRC_FUNC g_CrcUpdate; +CRC_FUNC g_CrcUpdateT4; +CRC_FUNC g_CrcUpdateT8; +CRC_FUNC g_CrcUpdate; + UInt32 g_CrcTable[256 * CRC_NUM_TABLES]; UInt32 MY_FAST_CALL CrcUpdate(UInt32 v, const void *data, size_t size) @@ -36,6 +42,17 @@ UInt32 MY_FAST_CALL CrcCalc(const void *data, size_t size) return g_CrcUpdate(CRC_INIT_VAL, data, size, g_CrcTable) ^ CRC_INIT_VAL; } +#define CRC_UPDATE_BYTE_2(crc, b) (table[((crc) ^ (b)) & 0xFF] ^ ((crc) >> 8)) + +UInt32 MY_FAST_CALL CrcUpdateT1(UInt32 v, const void *data, size_t size, const UInt32 *table) +{ + const Byte *p = (const Byte *)data; + const Byte *pEnd = p + size; + for (; p != pEnd; p++) + v = CRC_UPDATE_BYTE_2(v, *p); + return v; +} + void MY_FAST_CALL CrcGenerateTable() { UInt32 i; @@ -52,22 +69,43 @@ void MY_FAST_CALL CrcGenerateTable() UInt32 r = g_CrcTable[i - 256]; g_CrcTable[i] = g_CrcTable[r & 0xFF] ^ (r >> 8); } + + #if CRC_NUM_TABLES < 4 + g_CrcUpdate = CrcUpdateT1; + + #else + #ifdef MY_CPU_LE - g_CrcUpdate = CrcUpdateT4; + g_CrcUpdateT4 = CrcUpdateT4; + g_CrcUpdate = CrcUpdateT4; + + #if CRC_NUM_TABLES >= 8 + g_CrcUpdateT8 = CrcUpdateT8; - #if CRC_NUM_TABLES == 8 - if (!CPU_Is_InOrder()) - g_CrcUpdate = CrcUpdateT8; - #endif + #ifdef MY_CPU_X86_OR_AMD64 + if (!CPU_Is_InOrder()) + g_CrcUpdate = CrcUpdateT8; + #endif + #endif #else { #ifndef MY_CPU_BE - UInt32 k = 1; - if (*(const Byte *)&k == 1) + UInt32 k = 0x01020304; + const Byte *p = (const Byte *)&k; + if (p[0] == 4 && p[1] == 3) + { + g_CrcUpdateT4 = CrcUpdateT4; g_CrcUpdate = CrcUpdateT4; + #if CRC_NUM_TABLES >= 8 + g_CrcUpdateT8 = CrcUpdateT8; + // g_CrcUpdate = CrcUpdateT8; + #endif + } + else if (p[0] != 1 || p[1] != 2) + g_CrcUpdate = CrcUpdateT1; else #endif { @@ -76,8 +114,15 @@ void MY_FAST_CALL CrcGenerateTable() UInt32 x = g_CrcTable[i - 256]; g_CrcTable[i] = CRC_UINT32_SWAP(x); } + g_CrcUpdateT4 = CrcUpdateT1_BeT4; g_CrcUpdate = CrcUpdateT1_BeT4; + #if CRC_NUM_TABLES >= 8 + g_CrcUpdateT8 = CrcUpdateT1_BeT8; + // g_CrcUpdate = CrcUpdateT1_BeT8; + #endif } } #endif + + #endif } diff --git a/lzma/C/7zCrc.h b/lzma/C/7zCrc.h index 4a1ec38c9..3b0459402 100644 --- a/lzma/C/7zCrc.h +++ b/lzma/C/7zCrc.h @@ -1,10 +1,10 @@ /* 7zCrc.h -- CRC32 calculation -2009-11-21 : Igor Pavlov : Public domain */ +2013-01-18 : Igor Pavlov : Public domain */ #ifndef __7Z_CRC_H #define __7Z_CRC_H -#include "Types.h" +#include "7zTypes.h" EXTERN_C_BEGIN diff --git a/lzma/C/7zCrcOpt.c b/lzma/C/7zCrcOpt.c index 85405ccfc..58628efe5 100644 --- a/lzma/C/7zCrcOpt.c +++ b/lzma/C/7zCrcOpt.c @@ -1,12 +1,14 @@ /* 7zCrcOpt.c -- CRC32 calculation -2010-12-01 : Igor Pavlov : Public domain */ +2015-03-01 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "CpuArch.h" -#define CRC_UPDATE_BYTE_2(crc, b) (table[((crc) ^ (b)) & 0xFF] ^ ((crc) >> 8)) - #ifndef MY_CPU_BE +#define CRC_UPDATE_BYTE_2(crc, b) (table[((crc) ^ (b)) & 0xFF] ^ ((crc) >> 8)) + UInt32 MY_FAST_CALL CrcUpdateT4(UInt32 v, const void *data, size_t size, const UInt32 *table) { const Byte *p = (const Byte *)data; @@ -16,10 +18,10 @@ UInt32 MY_FAST_CALL CrcUpdateT4(UInt32 v, const void *data, size_t size, const U { v ^= *(const UInt32 *)p; v = - table[0x300 + (v & 0xFF)] ^ - table[0x200 + ((v >> 8) & 0xFF)] ^ - table[0x100 + ((v >> 16) & 0xFF)] ^ - table[0x000 + ((v >> 24))]; + table[0x300 + ((v ) & 0xFF)] + ^ table[0x200 + ((v >> 8) & 0xFF)] + ^ table[0x100 + ((v >> 16) & 0xFF)] + ^ table[0x000 + ((v >> 24))]; } for (; size > 0; size--, p++) v = CRC_UPDATE_BYTE_2(v, *p); @@ -28,7 +30,28 @@ UInt32 MY_FAST_CALL CrcUpdateT4(UInt32 v, const void *data, size_t size, const U UInt32 MY_FAST_CALL CrcUpdateT8(UInt32 v, const void *data, size_t size, const UInt32 *table) { - return CrcUpdateT4(v, data, size, table); + const Byte *p = (const Byte *)data; + for (; size > 0 && ((unsigned)(ptrdiff_t)p & 7) != 0; size--, p++) + v = CRC_UPDATE_BYTE_2(v, *p); + for (; size >= 8; size -= 8, p += 8) + { + UInt32 d; + v ^= *(const UInt32 *)p; + v = + table[0x700 + ((v ) & 0xFF)] + ^ table[0x600 + ((v >> 8) & 0xFF)] + ^ table[0x500 + ((v >> 16) & 0xFF)] + ^ table[0x400 + ((v >> 24))]; + d = *((const UInt32 *)p + 1); + v ^= + table[0x300 + ((d ) & 0xFF)] + ^ table[0x200 + ((d >> 8) & 0xFF)] + ^ table[0x100 + ((d >> 16) & 0xFF)] + ^ table[0x000 + ((d >> 24))]; + } + for (; size > 0; size--, p++) + v = CRC_UPDATE_BYTE_2(v, *p); + return v; } #endif @@ -38,27 +61,55 @@ UInt32 MY_FAST_CALL CrcUpdateT8(UInt32 v, const void *data, size_t size, const U #define CRC_UINT32_SWAP(v) ((v >> 24) | ((v >> 8) & 0xFF00) | ((v << 8) & 0xFF0000) | (v << 24)) +#define CRC_UPDATE_BYTE_2_BE(crc, b) (table[(((crc) >> 24) ^ (b))] ^ ((crc) << 8)) + UInt32 MY_FAST_CALL CrcUpdateT1_BeT4(UInt32 v, const void *data, size_t size, const UInt32 *table) { const Byte *p = (const Byte *)data; - for (; size > 0 && ((unsigned)(ptrdiff_t)p & 3) != 0; size--, p++) - v = CRC_UPDATE_BYTE_2(v, *p); - v = CRC_UINT32_SWAP(v); table += 0x100; + v = CRC_UINT32_SWAP(v); + for (; size > 0 && ((unsigned)(ptrdiff_t)p & 3) != 0; size--, p++) + v = CRC_UPDATE_BYTE_2_BE(v, *p); for (; size >= 4; size -= 4, p += 4) { v ^= *(const UInt32 *)p; v = - table[0x000 + (v & 0xFF)] ^ - table[0x100 + ((v >> 8) & 0xFF)] ^ - table[0x200 + ((v >> 16) & 0xFF)] ^ - table[0x300 + ((v >> 24))]; + table[0x000 + ((v ) & 0xFF)] + ^ table[0x100 + ((v >> 8) & 0xFF)] + ^ table[0x200 + ((v >> 16) & 0xFF)] + ^ table[0x300 + ((v >> 24))]; } - table -= 0x100; - v = CRC_UINT32_SWAP(v); for (; size > 0; size--, p++) - v = CRC_UPDATE_BYTE_2(v, *p); - return v; + v = CRC_UPDATE_BYTE_2_BE(v, *p); + return CRC_UINT32_SWAP(v); +} + +UInt32 MY_FAST_CALL CrcUpdateT1_BeT8(UInt32 v, const void *data, size_t size, const UInt32 *table) +{ + const Byte *p = (const Byte *)data; + table += 0x100; + v = CRC_UINT32_SWAP(v); + for (; size > 0 && ((unsigned)(ptrdiff_t)p & 7) != 0; size--, p++) + v = CRC_UPDATE_BYTE_2_BE(v, *p); + for (; size >= 8; size -= 8, p += 8) + { + UInt32 d; + v ^= *(const UInt32 *)p; + v = + table[0x400 + ((v ) & 0xFF)] + ^ table[0x500 + ((v >> 8) & 0xFF)] + ^ table[0x600 + ((v >> 16) & 0xFF)] + ^ table[0x700 + ((v >> 24))]; + d = *((const UInt32 *)p + 1); + v ^= + table[0x000 + ((d ) & 0xFF)] + ^ table[0x100 + ((d >> 8) & 0xFF)] + ^ table[0x200 + ((d >> 16) & 0xFF)] + ^ table[0x300 + ((d >> 24))]; + } + for (; size > 0; size--, p++) + v = CRC_UPDATE_BYTE_2_BE(v, *p); + return CRC_UINT32_SWAP(v); } #endif diff --git a/lzma/C/7zDec.c b/lzma/C/7zDec.c index 338680747..e39b4ff12 100644 --- a/lzma/C/7zDec.c +++ b/lzma/C/7zDec.c @@ -1,15 +1,19 @@ /* 7zDec.c -- Decoding from 7z folder -2010-11-02 : Igor Pavlov : Public domain */ +2015-11-18 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include <string.h> /* #define _7ZIP_PPMD_SUPPPORT */ #include "7z.h" +#include "7zCrc.h" #include "Bcj2.h" #include "Bra.h" #include "CpuArch.h" +#include "Delta.h" #include "LzmaDec.h" #include "Lzma2Dec.h" #ifdef _7ZIP_PPMD_SUPPPORT @@ -17,14 +21,17 @@ #endif #define k_Copy 0 +#define k_Delta 3 #define k_LZMA2 0x21 #define k_LZMA 0x30101 -#define k_BCJ 0x03030103 -#define k_PPC 0x03030205 -#define k_ARM 0x03030501 -#define k_ARMT 0x03030701 -#define k_SPARC 0x03030805 -#define k_BCJ2 0x0303011B +#define k_BCJ 0x3030103 +#define k_BCJ2 0x303011B +#define k_PPC 0x3030205 +#define k_IA64 0x3030401 +#define k_ARM 0x3030501 +#define k_ARMT 0x3030701 +#define k_SPARC 0x3030805 + #ifdef _7ZIP_PPMD_SUPPPORT @@ -63,7 +70,7 @@ static Byte ReadByte(void *pp) return 0; } -static SRes SzDecodePpmd(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inStream, +static SRes SzDecodePpmd(const Byte *props, unsigned propsSize, UInt64 inSize, ILookInStream *inStream, Byte *outBuffer, SizeT outSize, ISzAlloc *allocMain) { CPpmd7 ppmd; @@ -77,12 +84,12 @@ static SRes SzDecodePpmd(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inSt s.res = SZ_OK; s.processed = 0; - if (coder->Props.size != 5) + if (propsSize != 5) return SZ_ERROR_UNSUPPORTED; { - unsigned order = coder->Props.data[0]; - UInt32 memSize = GetUi32(coder->Props.data + 1); + unsigned order = props[0]; + UInt32 memSize = GetUi32(props + 1); if (order < PPMD7_MIN_ORDER || order > PPMD7_MAX_ORDER || memSize < PPMD7_MIN_MEM_SIZE || @@ -124,25 +131,25 @@ static SRes SzDecodePpmd(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inSt #endif -static SRes SzDecodeLzma(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inStream, +static SRes SzDecodeLzma(const Byte *props, unsigned propsSize, UInt64 inSize, ILookInStream *inStream, Byte *outBuffer, SizeT outSize, ISzAlloc *allocMain) { CLzmaDec state; SRes res = SZ_OK; LzmaDec_Construct(&state); - RINOK(LzmaDec_AllocateProbs(&state, coder->Props.data, (unsigned)coder->Props.size, allocMain)); + RINOK(LzmaDec_AllocateProbs(&state, props, propsSize, allocMain)); state.dic = outBuffer; state.dicBufSize = outSize; LzmaDec_Init(&state); for (;;) { - Byte *inBuf = NULL; + const void *inBuf = NULL; size_t lookahead = (1 << 18); if (lookahead > inSize) lookahead = (size_t)inSize; - res = inStream->Look((void *)inStream, (const void **)&inBuf, &lookahead); + res = inStream->Look(inStream, &inBuf, &lookahead); if (res != SZ_OK) break; @@ -154,14 +161,23 @@ static SRes SzDecodeLzma(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inSt inSize -= inProcessed; if (res != SZ_OK) break; - if (state.dicPos == state.dicBufSize || (inProcessed == 0 && dicPos == state.dicPos)) + + if (status == LZMA_STATUS_FINISHED_WITH_MARK) { - if (state.dicBufSize != outSize || lookahead != 0 || - (status != LZMA_STATUS_FINISHED_WITH_MARK && - status != LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK)) + if (outSize != state.dicPos || inSize != 0) res = SZ_ERROR_DATA; break; } + + if (outSize == state.dicPos && inSize == 0 && status == LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK) + break; + + if (inProcessed == 0 && dicPos == state.dicPos) + { + res = SZ_ERROR_DATA; + break; + } + res = inStream->Skip((void *)inStream, inProcessed); if (res != SZ_OK) break; @@ -172,27 +188,30 @@ static SRes SzDecodeLzma(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inSt return res; } -static SRes SzDecodeLzma2(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inStream, + +#ifndef _7Z_NO_METHOD_LZMA2 + +static SRes SzDecodeLzma2(const Byte *props, unsigned propsSize, UInt64 inSize, ILookInStream *inStream, Byte *outBuffer, SizeT outSize, ISzAlloc *allocMain) { CLzma2Dec state; SRes res = SZ_OK; Lzma2Dec_Construct(&state); - if (coder->Props.size != 1) + if (propsSize != 1) return SZ_ERROR_DATA; - RINOK(Lzma2Dec_AllocateProbs(&state, coder->Props.data[0], allocMain)); + RINOK(Lzma2Dec_AllocateProbs(&state, props[0], allocMain)); state.decoder.dic = outBuffer; state.decoder.dicBufSize = outSize; Lzma2Dec_Init(&state); for (;;) { - Byte *inBuf = NULL; + const void *inBuf = NULL; size_t lookahead = (1 << 18); if (lookahead > inSize) lookahead = (size_t)inSize; - res = inStream->Look((void *)inStream, (const void **)&inBuf, &lookahead); + res = inStream->Look(inStream, &inBuf, &lookahead); if (res != SZ_OK) break; @@ -204,13 +223,20 @@ static SRes SzDecodeLzma2(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inS inSize -= inProcessed; if (res != SZ_OK) break; - if (state.decoder.dicPos == state.decoder.dicBufSize || (inProcessed == 0 && dicPos == state.decoder.dicPos)) + + if (status == LZMA_STATUS_FINISHED_WITH_MARK) { - if (state.decoder.dicBufSize != outSize || lookahead != 0 || - (status != LZMA_STATUS_FINISHED_WITH_MARK)) + if (outSize != state.decoder.dicPos || inSize != 0) res = SZ_ERROR_DATA; break; } + + if (inProcessed == 0 && dicPos == state.decoder.dicPos) + { + res = SZ_ERROR_DATA; + break; + } + res = inStream->Skip((void *)inStream, inProcessed); if (res != SZ_OK) break; @@ -221,15 +247,18 @@ static SRes SzDecodeLzma2(CSzCoderInfo *coder, UInt64 inSize, ILookInStream *inS return res; } +#endif + + static SRes SzDecodeCopy(UInt64 inSize, ILookInStream *inStream, Byte *outBuffer) { while (inSize > 0) { - void *inBuf; + const void *inBuf; size_t curSize = (1 << 18); if (curSize > inSize) curSize = (size_t)inSize; - RINOK(inStream->Look((void *)inStream, (const void **)&inBuf, &curSize)); + RINOK(inStream->Look(inStream, &inBuf, &curSize)); if (curSize == 0) return SZ_ERROR_INPUT_EOF; memcpy(outBuffer, inBuf, curSize); @@ -242,11 +271,13 @@ static SRes SzDecodeCopy(UInt64 inSize, ILookInStream *inStream, Byte *outBuffer static Bool IS_MAIN_METHOD(UInt32 m) { - switch(m) + switch (m) { case k_Copy: case k_LZMA: + #ifndef _7Z_NO_METHOD_LZMA2 case k_LZMA2: + #endif #ifdef _7ZIP_PPMD_SUPPPORT case k_PPMD: #endif @@ -258,13 +289,12 @@ static Bool IS_MAIN_METHOD(UInt32 m) static Bool IS_SUPPORTED_CODER(const CSzCoderInfo *c) { return - c->NumInStreams == 1 && - c->NumOutStreams == 1 && - c->MethodID <= (UInt32)0xFFFFFFFF && - IS_MAIN_METHOD((UInt32)c->MethodID); + c->NumStreams == 1 + /* && c->MethodID <= (UInt32)0xFFFFFFFF */ + && IS_MAIN_METHOD((UInt32)c->MethodID); } -#define IS_BCJ2(c) ((c)->MethodID == k_BCJ2 && (c)->NumInStreams == 4 && (c)->NumOutStreams == 1) +#define IS_BCJ2(c) ((c)->MethodID == k_BCJ2 && (c)->NumStreams == 4) static SRes CheckSupportedFolder(const CSzFolder *f) { @@ -274,65 +304,73 @@ static SRes CheckSupportedFolder(const CSzFolder *f) return SZ_ERROR_UNSUPPORTED; if (f->NumCoders == 1) { - if (f->NumPackStreams != 1 || f->PackStreams[0] != 0 || f->NumBindPairs != 0) + if (f->NumPackStreams != 1 || f->PackStreams[0] != 0 || f->NumBonds != 0) return SZ_ERROR_UNSUPPORTED; return SZ_OK; } + + + #ifndef _7Z_NO_METHODS_FILTERS + if (f->NumCoders == 2) { - CSzCoderInfo *c = &f->Coders[1]; - if (c->MethodID > (UInt32)0xFFFFFFFF || - c->NumInStreams != 1 || - c->NumOutStreams != 1 || - f->NumPackStreams != 1 || - f->PackStreams[0] != 0 || - f->NumBindPairs != 1 || - f->BindPairs[0].InIndex != 1 || - f->BindPairs[0].OutIndex != 0) + const CSzCoderInfo *c = &f->Coders[1]; + if ( + /* c->MethodID > (UInt32)0xFFFFFFFF || */ + c->NumStreams != 1 + || f->NumPackStreams != 1 + || f->PackStreams[0] != 0 + || f->NumBonds != 1 + || f->Bonds[0].InIndex != 1 + || f->Bonds[0].OutIndex != 0) return SZ_ERROR_UNSUPPORTED; switch ((UInt32)c->MethodID) { + case k_Delta: case k_BCJ: + case k_PPC: + case k_IA64: + case k_SPARC: case k_ARM: + case k_ARMT: break; default: return SZ_ERROR_UNSUPPORTED; } return SZ_OK; } + + #endif + + if (f->NumCoders == 4) { - if (!IS_SUPPORTED_CODER(&f->Coders[1]) || - !IS_SUPPORTED_CODER(&f->Coders[2]) || - !IS_BCJ2(&f->Coders[3])) + if (!IS_SUPPORTED_CODER(&f->Coders[1]) + || !IS_SUPPORTED_CODER(&f->Coders[2]) + || !IS_BCJ2(&f->Coders[3])) return SZ_ERROR_UNSUPPORTED; - if (f->NumPackStreams != 4 || - f->PackStreams[0] != 2 || - f->PackStreams[1] != 6 || - f->PackStreams[2] != 1 || - f->PackStreams[3] != 0 || - f->NumBindPairs != 3 || - f->BindPairs[0].InIndex != 5 || f->BindPairs[0].OutIndex != 0 || - f->BindPairs[1].InIndex != 4 || f->BindPairs[1].OutIndex != 1 || - f->BindPairs[2].InIndex != 3 || f->BindPairs[2].OutIndex != 2) + if (f->NumPackStreams != 4 + || f->PackStreams[0] != 2 + || f->PackStreams[1] != 6 + || f->PackStreams[2] != 1 + || f->PackStreams[3] != 0 + || f->NumBonds != 3 + || f->Bonds[0].InIndex != 5 || f->Bonds[0].OutIndex != 0 + || f->Bonds[1].InIndex != 4 || f->Bonds[1].OutIndex != 1 + || f->Bonds[2].InIndex != 3 || f->Bonds[2].OutIndex != 2) return SZ_ERROR_UNSUPPORTED; return SZ_OK; } + return SZ_ERROR_UNSUPPORTED; } -static UInt64 GetSum(const UInt64 *values, UInt32 index) -{ - UInt64 sum = 0; - UInt32 i; - for (i = 0; i < index; i++) - sum += values[i]; - return sum; -} - #define CASE_BRA_CONV(isa) case k_ ## isa: isa ## _Convert(outBuffer, outSize, 0, 0); break; -static SRes SzFolder_Decode2(const CSzFolder *folder, const UInt64 *packSizes, +static SRes SzFolder_Decode2(const CSzFolder *folder, + const Byte *propsData, + const UInt64 *unpackSizes, + const UInt64 *packPositions, ILookInStream *inStream, UInt64 startPos, Byte *outBuffer, SizeT outSize, ISzAlloc *allocMain, Byte *tempBuf[]) @@ -346,7 +384,7 @@ static SRes SzFolder_Decode2(const CSzFolder *folder, const UInt64 *packSizes, for (ci = 0; ci < folder->NumCoders; ci++) { - CSzCoderInfo *coder = &folder->Coders[ci]; + const CSzCoderInfo *coder = &folder->Coders[ci]; if (IS_MAIN_METHOD((UInt32)coder->MethodID)) { @@ -358,7 +396,7 @@ static SRes SzFolder_Decode2(const CSzFolder *folder, const UInt64 *packSizes, if (folder->NumCoders == 4) { UInt32 indices[] = { 3, 2, 0 }; - UInt64 unpackSize = folder->UnpackSizes[ci]; + UInt64 unpackSize = unpackSizes[ci]; si = indices[ci]; if (ci < 2) { @@ -367,7 +405,7 @@ static SRes SzFolder_Decode2(const CSzFolder *folder, const UInt64 *packSizes, if (outSizeCur != unpackSize) return SZ_ERROR_MEM; temp = (Byte *)IAlloc_Alloc(allocMain, outSizeCur); - if (temp == 0 && outSizeCur != 0) + if (!temp && outSizeCur != 0) return SZ_ERROR_MEM; outBufCur = tempBuf[1 - ci] = temp; tempSizes[1 - ci] = outSizeCur; @@ -382,8 +420,8 @@ static SRes SzFolder_Decode2(const CSzFolder *folder, const UInt64 *packSizes, else return SZ_ERROR_UNSUPPORTED; } - offset = GetSum(packSizes, si); - inSize = packSizes[si]; + offset = packPositions[si]; + inSize = packPositions[si + 1] - offset; RINOK(LookInStream_SeekTo(inStream, startPos + offset)); if (coder->MethodID == k_Copy) @@ -394,77 +432,160 @@ static SRes SzFolder_Decode2(const CSzFolder *folder, const UInt64 *packSizes, } else if (coder->MethodID == k_LZMA) { - RINOK(SzDecodeLzma(coder, inSize, inStream, outBufCur, outSizeCur, allocMain)); + RINOK(SzDecodeLzma(propsData + coder->PropsOffset, coder->PropsSize, inSize, inStream, outBufCur, outSizeCur, allocMain)); } + #ifndef _7Z_NO_METHOD_LZMA2 else if (coder->MethodID == k_LZMA2) { - RINOK(SzDecodeLzma2(coder, inSize, inStream, outBufCur, outSizeCur, allocMain)); + RINOK(SzDecodeLzma2(propsData + coder->PropsOffset, coder->PropsSize, inSize, inStream, outBufCur, outSizeCur, allocMain)); } - else + #endif + #ifdef _7ZIP_PPMD_SUPPPORT + else if (coder->MethodID == k_PPMD) { - #ifdef _7ZIP_PPMD_SUPPPORT - RINOK(SzDecodePpmd(coder, inSize, inStream, outBufCur, outSizeCur, allocMain)); - #else - return SZ_ERROR_UNSUPPORTED; - #endif + RINOK(SzDecodePpmd(propsData + coder->PropsOffset, coder->PropsSize, inSize, inStream, outBufCur, outSizeCur, allocMain)); } + #endif + else + return SZ_ERROR_UNSUPPORTED; } else if (coder->MethodID == k_BCJ2) { - UInt64 offset = GetSum(packSizes, 1); - UInt64 s3Size = packSizes[1]; - SRes res; + UInt64 offset = packPositions[1]; + UInt64 s3Size = packPositions[2] - offset; + if (ci != 3) return SZ_ERROR_UNSUPPORTED; - RINOK(LookInStream_SeekTo(inStream, startPos + offset)); + tempSizes[2] = (SizeT)s3Size; if (tempSizes[2] != s3Size) return SZ_ERROR_MEM; tempBuf[2] = (Byte *)IAlloc_Alloc(allocMain, tempSizes[2]); - if (tempBuf[2] == 0 && tempSizes[2] != 0) + if (!tempBuf[2] && tempSizes[2] != 0) return SZ_ERROR_MEM; - res = SzDecodeCopy(s3Size, inStream, tempBuf[2]); - RINOK(res) + + RINOK(LookInStream_SeekTo(inStream, startPos + offset)); + RINOK(SzDecodeCopy(s3Size, inStream, tempBuf[2])); + + if ((tempSizes[0] & 3) != 0 || + (tempSizes[1] & 3) != 0 || + tempSize3 + tempSizes[0] + tempSizes[1] != outSize) + return SZ_ERROR_DATA; - res = Bcj2_Decode( - tempBuf3, tempSize3, - tempBuf[0], tempSizes[0], - tempBuf[1], tempSizes[1], - tempBuf[2], tempSizes[2], - outBuffer, outSize); - RINOK(res) - } - else - { - if (ci != 1) - return SZ_ERROR_UNSUPPORTED; - switch(coder->MethodID) { - case k_BCJ: + CBcj2Dec p; + + p.bufs[0] = tempBuf3; p.lims[0] = tempBuf3 + tempSize3; + p.bufs[1] = tempBuf[0]; p.lims[1] = tempBuf[0] + tempSizes[0]; + p.bufs[2] = tempBuf[1]; p.lims[2] = tempBuf[1] + tempSizes[1]; + p.bufs[3] = tempBuf[2]; p.lims[3] = tempBuf[2] + tempSizes[2]; + + p.dest = outBuffer; + p.destLim = outBuffer + outSize; + + Bcj2Dec_Init(&p); + RINOK(Bcj2Dec_Decode(&p)); + { - UInt32 state; - x86_Convert_Init(state); - x86_Convert(outBuffer, outSize, 0, &state, 0); - break; + unsigned i; + for (i = 0; i < 4; i++) + if (p.bufs[i] != p.lims[i]) + return SZ_ERROR_DATA; + + if (!Bcj2Dec_IsFinished(&p)) + return SZ_ERROR_DATA; + + if (p.dest != p.destLim + || p.state != BCJ2_STREAM_MAIN) + return SZ_ERROR_DATA; } - CASE_BRA_CONV(ARM) - default: - return SZ_ERROR_UNSUPPORTED; } } + #ifndef _7Z_NO_METHODS_FILTERS + else if (ci == 1) + { + if (coder->MethodID == k_Delta) + { + if (coder->PropsSize != 1) + return SZ_ERROR_UNSUPPORTED; + { + Byte state[DELTA_STATE_SIZE]; + Delta_Init(state); + Delta_Decode(state, (unsigned)(propsData[coder->PropsOffset]) + 1, outBuffer, outSize); + } + } + else + { + if (coder->PropsSize != 0) + return SZ_ERROR_UNSUPPORTED; + switch (coder->MethodID) + { + case k_BCJ: + { + UInt32 state; + x86_Convert_Init(state); + x86_Convert(outBuffer, outSize, 0, &state, 0); + break; + } + CASE_BRA_CONV(PPC) + CASE_BRA_CONV(IA64) + CASE_BRA_CONV(SPARC) + CASE_BRA_CONV(ARM) + CASE_BRA_CONV(ARMT) + default: + return SZ_ERROR_UNSUPPORTED; + } + } + } + #endif + else + return SZ_ERROR_UNSUPPORTED; } + return SZ_OK; } -SRes SzFolder_Decode(const CSzFolder *folder, const UInt64 *packSizes, + +SRes SzAr_DecodeFolder(const CSzAr *p, UInt32 folderIndex, ILookInStream *inStream, UInt64 startPos, - Byte *outBuffer, size_t outSize, ISzAlloc *allocMain) + Byte *outBuffer, size_t outSize, + ISzAlloc *allocMain) { - Byte *tempBuf[3] = { 0, 0, 0}; - int i; - SRes res = SzFolder_Decode2(folder, packSizes, inStream, startPos, - outBuffer, (SizeT)outSize, allocMain, tempBuf); - for (i = 0; i < 3; i++) - IAlloc_Free(allocMain, tempBuf[i]); - return res; + SRes res; + CSzFolder folder; + CSzData sd; + + const Byte *data = p->CodersData + p->FoCodersOffsets[folderIndex]; + sd.Data = data; + sd.Size = p->FoCodersOffsets[folderIndex + 1] - p->FoCodersOffsets[folderIndex]; + + res = SzGetNextFolderItem(&folder, &sd); + + if (res != SZ_OK) + return res; + + if (sd.Size != 0 + || folder.UnpackStream != p->FoToMainUnpackSizeIndex[folderIndex] + || outSize != SzAr_GetFolderUnpackSize(p, folderIndex)) + return SZ_ERROR_FAIL; + { + unsigned i; + Byte *tempBuf[3] = { 0, 0, 0}; + + res = SzFolder_Decode2(&folder, data, + &p->CoderUnpackSizes[p->FoToCoderUnpackSizes[folderIndex]], + p->PackPositions + p->FoStartPackStreamIndex[folderIndex], + inStream, startPos, + outBuffer, (SizeT)outSize, allocMain, tempBuf); + + for (i = 0; i < 3; i++) + IAlloc_Free(allocMain, tempBuf[i]); + + if (res == SZ_OK) + if (SzBitWithVals_Check(&p->FolderCRCs, folderIndex)) + if (CrcCalc(outBuffer, outSize) != p->FolderCRCs.Vals[folderIndex]) + res = SZ_ERROR_CRC; + + return res; + } } diff --git a/lzma/C/7zIn.c b/lzma/C/7zIn.c deleted file mode 100644 index f1a44928e..000000000 --- a/lzma/C/7zIn.c +++ /dev/null @@ -1,1402 +0,0 @@ -/* 7zIn.c -- 7z Input functions -2010-10-29 : Igor Pavlov : Public domain */ - -#include <string.h> - -#include "7z.h" -#include "7zCrc.h" -#include "CpuArch.h" - -Byte k7zSignature[k7zSignatureSize] = {'7', 'z', 0xBC, 0xAF, 0x27, 0x1C}; - -#define RINOM(x) { if ((x) == 0) return SZ_ERROR_MEM; } - -#define NUM_FOLDER_CODERS_MAX 32 -#define NUM_CODER_STREAMS_MAX 32 - -void SzCoderInfo_Init(CSzCoderInfo *p) -{ - Buf_Init(&p->Props); -} - -void SzCoderInfo_Free(CSzCoderInfo *p, ISzAlloc *alloc) -{ - Buf_Free(&p->Props, alloc); - SzCoderInfo_Init(p); -} - -void SzFolder_Init(CSzFolder *p) -{ - p->Coders = 0; - p->BindPairs = 0; - p->PackStreams = 0; - p->UnpackSizes = 0; - p->NumCoders = 0; - p->NumBindPairs = 0; - p->NumPackStreams = 0; - p->UnpackCRCDefined = 0; - p->UnpackCRC = 0; - p->NumUnpackStreams = 0; -} - -void SzFolder_Free(CSzFolder *p, ISzAlloc *alloc) -{ - UInt32 i; - if (p->Coders) - for (i = 0; i < p->NumCoders; i++) - SzCoderInfo_Free(&p->Coders[i], alloc); - IAlloc_Free(alloc, p->Coders); - IAlloc_Free(alloc, p->BindPairs); - IAlloc_Free(alloc, p->PackStreams); - IAlloc_Free(alloc, p->UnpackSizes); - SzFolder_Init(p); -} - -UInt32 SzFolder_GetNumOutStreams(CSzFolder *p) -{ - UInt32 result = 0; - UInt32 i; - for (i = 0; i < p->NumCoders; i++) - result += p->Coders[i].NumOutStreams; - return result; -} - -int SzFolder_FindBindPairForInStream(CSzFolder *p, UInt32 inStreamIndex) -{ - UInt32 i; - for (i = 0; i < p->NumBindPairs; i++) - if (p->BindPairs[i].InIndex == inStreamIndex) - return i; - return -1; -} - - -int SzFolder_FindBindPairForOutStream(CSzFolder *p, UInt32 outStreamIndex) -{ - UInt32 i; - for (i = 0; i < p->NumBindPairs; i++) - if (p->BindPairs[i].OutIndex == outStreamIndex) - return i; - return -1; -} - -UInt64 SzFolder_GetUnpackSize(CSzFolder *p) -{ - int i = (int)SzFolder_GetNumOutStreams(p); - if (i == 0) - return 0; - for (i--; i >= 0; i--) - if (SzFolder_FindBindPairForOutStream(p, i) < 0) - return p->UnpackSizes[i]; - /* throw 1; */ - return 0; -} - -void SzFile_Init(CSzFileItem *p) -{ - p->HasStream = 1; - p->IsDir = 0; - p->IsAnti = 0; - p->CrcDefined = 0; - p->MTimeDefined = 0; -} - -void SzAr_Init(CSzAr *p) -{ - p->PackSizes = 0; - p->PackCRCsDefined = 0; - p->PackCRCs = 0; - p->Folders = 0; - p->Files = 0; - p->NumPackStreams = 0; - p->NumFolders = 0; - p->NumFiles = 0; -} - -void SzAr_Free(CSzAr *p, ISzAlloc *alloc) -{ - UInt32 i; - if (p->Folders) - for (i = 0; i < p->NumFolders; i++) - SzFolder_Free(&p->Folders[i], alloc); - - IAlloc_Free(alloc, p->PackSizes); - IAlloc_Free(alloc, p->PackCRCsDefined); - IAlloc_Free(alloc, p->PackCRCs); - IAlloc_Free(alloc, p->Folders); - IAlloc_Free(alloc, p->Files); - SzAr_Init(p); -} - - -void SzArEx_Init(CSzArEx *p) -{ - SzAr_Init(&p->db); - p->FolderStartPackStreamIndex = 0; - p->PackStreamStartPositions = 0; - p->FolderStartFileIndex = 0; - p->FileIndexToFolderIndexMap = 0; - p->FileNameOffsets = 0; - Buf_Init(&p->FileNames); -} - -void SzArEx_Free(CSzArEx *p, ISzAlloc *alloc) -{ - IAlloc_Free(alloc, p->FolderStartPackStreamIndex); - IAlloc_Free(alloc, p->PackStreamStartPositions); - IAlloc_Free(alloc, p->FolderStartFileIndex); - IAlloc_Free(alloc, p->FileIndexToFolderIndexMap); - - IAlloc_Free(alloc, p->FileNameOffsets); - Buf_Free(&p->FileNames, alloc); - - SzAr_Free(&p->db, alloc); - SzArEx_Init(p); -} - -/* -UInt64 GetFolderPackStreamSize(int folderIndex, int streamIndex) const -{ - return PackSizes[FolderStartPackStreamIndex[folderIndex] + streamIndex]; -} - -UInt64 GetFilePackSize(int fileIndex) const -{ - int folderIndex = FileIndexToFolderIndexMap[fileIndex]; - if (folderIndex >= 0) - { - const CSzFolder &folderInfo = Folders[folderIndex]; - if (FolderStartFileIndex[folderIndex] == fileIndex) - return GetFolderFullPackSize(folderIndex); - } - return 0; -} -*/ - -#define MY_ALLOC(T, p, size, alloc) { if ((size) == 0) p = 0; else \ - if ((p = (T *)IAlloc_Alloc(alloc, (size) * sizeof(T))) == 0) return SZ_ERROR_MEM; } - -static SRes SzArEx_Fill(CSzArEx *p, ISzAlloc *alloc) -{ - UInt32 startPos = 0; - UInt64 startPosSize = 0; - UInt32 i; - UInt32 folderIndex = 0; - UInt32 indexInFolder = 0; - MY_ALLOC(UInt32, p->FolderStartPackStreamIndex, p->db.NumFolders, alloc); - for (i = 0; i < p->db.NumFolders; i++) - { - p->FolderStartPackStreamIndex[i] = startPos; - startPos += p->db.Folders[i].NumPackStreams; - } - - MY_ALLOC(UInt64, p->PackStreamStartPositions, p->db.NumPackStreams, alloc); - - for (i = 0; i < p->db.NumPackStreams; i++) - { - p->PackStreamStartPositions[i] = startPosSize; - startPosSize += p->db.PackSizes[i]; - } - - MY_ALLOC(UInt32, p->FolderStartFileIndex, p->db.NumFolders, alloc); - MY_ALLOC(UInt32, p->FileIndexToFolderIndexMap, p->db.NumFiles, alloc); - - for (i = 0; i < p->db.NumFiles; i++) - { - CSzFileItem *file = p->db.Files + i; - int emptyStream = !file->HasStream; - if (emptyStream && indexInFolder == 0) - { - p->FileIndexToFolderIndexMap[i] = (UInt32)-1; - continue; - } - if (indexInFolder == 0) - { - /* - v3.13 incorrectly worked with empty folders - v4.07: Loop for skipping empty folders - */ - for (;;) - { - if (folderIndex >= p->db.NumFolders) - return SZ_ERROR_ARCHIVE; - p->FolderStartFileIndex[folderIndex] = i; - if (p->db.Folders[folderIndex].NumUnpackStreams != 0) - break; - folderIndex++; - } - } - p->FileIndexToFolderIndexMap[i] = folderIndex; - if (emptyStream) - continue; - indexInFolder++; - if (indexInFolder >= p->db.Folders[folderIndex].NumUnpackStreams) - { - folderIndex++; - indexInFolder = 0; - } - } - return SZ_OK; -} - - -UInt64 SzArEx_GetFolderStreamPos(const CSzArEx *p, UInt32 folderIndex, UInt32 indexInFolder) -{ - return p->dataPos + - p->PackStreamStartPositions[p->FolderStartPackStreamIndex[folderIndex] + indexInFolder]; -} - -int SzArEx_GetFolderFullPackSize(const CSzArEx *p, UInt32 folderIndex, UInt64 *resSize) -{ - UInt32 packStreamIndex = p->FolderStartPackStreamIndex[folderIndex]; - CSzFolder *folder = p->db.Folders + folderIndex; - UInt64 size = 0; - UInt32 i; - for (i = 0; i < folder->NumPackStreams; i++) - { - UInt64 t = size + p->db.PackSizes[packStreamIndex + i]; - if (t < size) /* check it */ - return SZ_ERROR_FAIL; - size = t; - } - *resSize = size; - return SZ_OK; -} - - -/* -SRes SzReadTime(const CObjectVector<CBuf> &dataVector, - CObjectVector<CSzFileItem> &files, UInt64 type) -{ - CBoolVector boolVector; - RINOK(ReadBoolVector2(files.Size(), boolVector)) - - CStreamSwitch streamSwitch; - RINOK(streamSwitch.Set(this, &dataVector)); - - for (int i = 0; i < files.Size(); i++) - { - CSzFileItem &file = files[i]; - CArchiveFileTime fileTime; - bool defined = boolVector[i]; - if (defined) - { - UInt32 low, high; - RINOK(SzReadUInt32(low)); - RINOK(SzReadUInt32(high)); - fileTime.dwLowDateTime = low; - fileTime.dwHighDateTime = high; - } - switch(type) - { - case k7zIdCTime: file.IsCTimeDefined = defined; if (defined) file.CTime = fileTime; break; - case k7zIdATime: file.IsATimeDefined = defined; if (defined) file.ATime = fileTime; break; - case k7zIdMTime: file.IsMTimeDefined = defined; if (defined) file.MTime = fileTime; break; - } - } - return SZ_OK; -} -*/ - -static int TestSignatureCandidate(Byte *testBytes) -{ - size_t i; - for (i = 0; i < k7zSignatureSize; i++) - if (testBytes[i] != k7zSignature[i]) - return 0; - return 1; -} - -typedef struct _CSzState -{ - Byte *Data; - size_t Size; -}CSzData; - -static SRes SzReadByte(CSzData *sd, Byte *b) -{ - if (sd->Size == 0) - return SZ_ERROR_ARCHIVE; - sd->Size--; - *b = *sd->Data++; - return SZ_OK; -} - -static SRes SzReadBytes(CSzData *sd, Byte *data, size_t size) -{ - size_t i; - for (i = 0; i < size; i++) - { - RINOK(SzReadByte(sd, data + i)); - } - return SZ_OK; -} - -static SRes SzReadUInt32(CSzData *sd, UInt32 *value) -{ - int i; - *value = 0; - for (i = 0; i < 4; i++) - { - Byte b; - RINOK(SzReadByte(sd, &b)); - *value |= ((UInt32)(b) << (8 * i)); - } - return SZ_OK; -} - -static SRes SzReadNumber(CSzData *sd, UInt64 *value) -{ - Byte firstByte; - Byte mask = 0x80; - int i; - RINOK(SzReadByte(sd, &firstByte)); - *value = 0; - for (i = 0; i < 8; i++) - { - Byte b; - if ((firstByte & mask) == 0) - { - UInt64 highPart = firstByte & (mask - 1); - *value += (highPart << (8 * i)); - return SZ_OK; - } - RINOK(SzReadByte(sd, &b)); - *value |= ((UInt64)b << (8 * i)); - mask >>= 1; - } - return SZ_OK; -} - -static SRes SzReadNumber32(CSzData *sd, UInt32 *value) -{ - UInt64 value64; - RINOK(SzReadNumber(sd, &value64)); - if (value64 >= 0x80000000) - return SZ_ERROR_UNSUPPORTED; - if (value64 >= ((UInt64)(1) << ((sizeof(size_t) - 1) * 8 + 2))) - return SZ_ERROR_UNSUPPORTED; - *value = (UInt32)value64; - return SZ_OK; -} - -static SRes SzReadID(CSzData *sd, UInt64 *value) -{ - return SzReadNumber(sd, value); -} - -static SRes SzSkeepDataSize(CSzData *sd, UInt64 size) -{ - if (size > sd->Size) - return SZ_ERROR_ARCHIVE; - sd->Size -= (size_t)size; - sd->Data += (size_t)size; - return SZ_OK; -} - -static SRes SzSkeepData(CSzData *sd) -{ - UInt64 size; - RINOK(SzReadNumber(sd, &size)); - return SzSkeepDataSize(sd, size); -} - -static SRes SzReadArchiveProperties(CSzData *sd) -{ - for (;;) - { - UInt64 type; - RINOK(SzReadID(sd, &type)); - if (type == k7zIdEnd) - break; - SzSkeepData(sd); - } - return SZ_OK; -} - -static SRes SzWaitAttribute(CSzData *sd, UInt64 attribute) -{ - for (;;) - { - UInt64 type; - RINOK(SzReadID(sd, &type)); - if (type == attribute) - return SZ_OK; - if (type == k7zIdEnd) - return SZ_ERROR_ARCHIVE; - RINOK(SzSkeepData(sd)); - } -} - -static SRes SzReadBoolVector(CSzData *sd, size_t numItems, Byte **v, ISzAlloc *alloc) -{ - Byte b = 0; - Byte mask = 0; - size_t i; - MY_ALLOC(Byte, *v, numItems, alloc); - for (i = 0; i < numItems; i++) - { - if (mask == 0) - { - RINOK(SzReadByte(sd, &b)); - mask = 0x80; - } - (*v)[i] = (Byte)(((b & mask) != 0) ? 1 : 0); - mask >>= 1; - } - return SZ_OK; -} - -static SRes SzReadBoolVector2(CSzData *sd, size_t numItems, Byte **v, ISzAlloc *alloc) -{ - Byte allAreDefined; - size_t i; - RINOK(SzReadByte(sd, &allAreDefined)); - if (allAreDefined == 0) - return SzReadBoolVector(sd, numItems, v, alloc); - MY_ALLOC(Byte, *v, numItems, alloc); - for (i = 0; i < numItems; i++) - (*v)[i] = 1; - return SZ_OK; -} - -static SRes SzReadHashDigests( - CSzData *sd, - size_t numItems, - Byte **digestsDefined, - UInt32 **digests, - ISzAlloc *alloc) -{ - size_t i; - RINOK(SzReadBoolVector2(sd, numItems, digestsDefined, alloc)); - MY_ALLOC(UInt32, *digests, numItems, alloc); - for (i = 0; i < numItems; i++) - if ((*digestsDefined)[i]) - { - RINOK(SzReadUInt32(sd, (*digests) + i)); - } - return SZ_OK; -} - -static SRes SzReadPackInfo( - CSzData *sd, - UInt64 *dataOffset, - UInt32 *numPackStreams, - UInt64 **packSizes, - Byte **packCRCsDefined, - UInt32 **packCRCs, - ISzAlloc *alloc) -{ - UInt32 i; - RINOK(SzReadNumber(sd, dataOffset)); - RINOK(SzReadNumber32(sd, numPackStreams)); - - RINOK(SzWaitAttribute(sd, k7zIdSize)); - - MY_ALLOC(UInt64, *packSizes, (size_t)*numPackStreams, alloc); - - for (i = 0; i < *numPackStreams; i++) - { - RINOK(SzReadNumber(sd, (*packSizes) + i)); - } - - for (;;) - { - UInt64 type; - RINOK(SzReadID(sd, &type)); - if (type == k7zIdEnd) - break; - if (type == k7zIdCRC) - { - RINOK(SzReadHashDigests(sd, (size_t)*numPackStreams, packCRCsDefined, packCRCs, alloc)); - continue; - } - RINOK(SzSkeepData(sd)); - } - if (*packCRCsDefined == 0) - { - MY_ALLOC(Byte, *packCRCsDefined, (size_t)*numPackStreams, alloc); - MY_ALLOC(UInt32, *packCRCs, (size_t)*numPackStreams, alloc); - for (i = 0; i < *numPackStreams; i++) - { - (*packCRCsDefined)[i] = 0; - (*packCRCs)[i] = 0; - } - } - return SZ_OK; -} - -static SRes SzReadSwitch(CSzData *sd) -{ - Byte external; - RINOK(SzReadByte(sd, &external)); - return (external == 0) ? SZ_OK: SZ_ERROR_UNSUPPORTED; -} - -static SRes SzGetNextFolderItem(CSzData *sd, CSzFolder *folder, ISzAlloc *alloc) -{ - UInt32 numCoders, numBindPairs, numPackStreams, i; - UInt32 numInStreams = 0, numOutStreams = 0; - - RINOK(SzReadNumber32(sd, &numCoders)); - if (numCoders > NUM_FOLDER_CODERS_MAX) - return SZ_ERROR_UNSUPPORTED; - folder->NumCoders = numCoders; - - MY_ALLOC(CSzCoderInfo, folder->Coders, (size_t)numCoders, alloc); - - for (i = 0; i < numCoders; i++) - SzCoderInfo_Init(folder->Coders + i); - - for (i = 0; i < numCoders; i++) - { - Byte mainByte; - CSzCoderInfo *coder = folder->Coders + i; - { - unsigned idSize, j; - Byte longID[15]; - RINOK(SzReadByte(sd, &mainByte)); - idSize = (unsigned)(mainByte & 0xF); - RINOK(SzReadBytes(sd, longID, idSize)); - if (idSize > sizeof(coder->MethodID)) - return SZ_ERROR_UNSUPPORTED; - coder->MethodID = 0; - for (j = 0; j < idSize; j++) - coder->MethodID |= (UInt64)longID[idSize - 1 - j] << (8 * j); - - if ((mainByte & 0x10) != 0) - { - RINOK(SzReadNumber32(sd, &coder->NumInStreams)); - RINOK(SzReadNumber32(sd, &coder->NumOutStreams)); - if (coder->NumInStreams > NUM_CODER_STREAMS_MAX || - coder->NumOutStreams > NUM_CODER_STREAMS_MAX) - return SZ_ERROR_UNSUPPORTED; - } - else - { - coder->NumInStreams = 1; - coder->NumOutStreams = 1; - } - if ((mainByte & 0x20) != 0) - { - UInt64 propertiesSize = 0; - RINOK(SzReadNumber(sd, &propertiesSize)); - if (!Buf_Create(&coder->Props, (size_t)propertiesSize, alloc)) - return SZ_ERROR_MEM; - RINOK(SzReadBytes(sd, coder->Props.data, (size_t)propertiesSize)); - } - } - while ((mainByte & 0x80) != 0) - { - RINOK(SzReadByte(sd, &mainByte)); - RINOK(SzSkeepDataSize(sd, (mainByte & 0xF))); - if ((mainByte & 0x10) != 0) - { - UInt32 n; - RINOK(SzReadNumber32(sd, &n)); - RINOK(SzReadNumber32(sd, &n)); - } - if ((mainByte & 0x20) != 0) - { - UInt64 propertiesSize = 0; - RINOK(SzReadNumber(sd, &propertiesSize)); - RINOK(SzSkeepDataSize(sd, propertiesSize)); - } - } - numInStreams += coder->NumInStreams; - numOutStreams += coder->NumOutStreams; - } - - if (numOutStreams == 0) - return SZ_ERROR_UNSUPPORTED; - - folder->NumBindPairs = numBindPairs = numOutStreams - 1; - MY_ALLOC(CSzBindPair, folder->BindPairs, (size_t)numBindPairs, alloc); - - for (i = 0; i < numBindPairs; i++) - { - CSzBindPair *bp = folder->BindPairs + i; - RINOK(SzReadNumber32(sd, &bp->InIndex)); - RINOK(SzReadNumber32(sd, &bp->OutIndex)); - } - - if (numInStreams < numBindPairs) - return SZ_ERROR_UNSUPPORTED; - - folder->NumPackStreams = numPackStreams = numInStreams - numBindPairs; - MY_ALLOC(UInt32, folder->PackStreams, (size_t)numPackStreams, alloc); - - if (numPackStreams == 1) - { - for (i = 0; i < numInStreams ; i++) - if (SzFolder_FindBindPairForInStream(folder, i) < 0) - break; - if (i == numInStreams) - return SZ_ERROR_UNSUPPORTED; - folder->PackStreams[0] = i; - } - else - for (i = 0; i < numPackStreams; i++) - { - RINOK(SzReadNumber32(sd, folder->PackStreams + i)); - } - return SZ_OK; -} - -static SRes SzReadUnpackInfo( - CSzData *sd, - UInt32 *numFolders, - CSzFolder **folders, /* for alloc */ - ISzAlloc *alloc, - ISzAlloc *allocTemp) -{ - UInt32 i; - RINOK(SzWaitAttribute(sd, k7zIdFolder)); - RINOK(SzReadNumber32(sd, numFolders)); - { - RINOK(SzReadSwitch(sd)); - - MY_ALLOC(CSzFolder, *folders, (size_t)*numFolders, alloc); - - for (i = 0; i < *numFolders; i++) - SzFolder_Init((*folders) + i); - - for (i = 0; i < *numFolders; i++) - { - RINOK(SzGetNextFolderItem(sd, (*folders) + i, alloc)); - } - } - - RINOK(SzWaitAttribute(sd, k7zIdCodersUnpackSize)); - - for (i = 0; i < *numFolders; i++) - { - UInt32 j; - CSzFolder *folder = (*folders) + i; - UInt32 numOutStreams = SzFolder_GetNumOutStreams(folder); - - MY_ALLOC(UInt64, folder->UnpackSizes, (size_t)numOutStreams, alloc); - - for (j = 0; j < numOutStreams; j++) - { - RINOK(SzReadNumber(sd, folder->UnpackSizes + j)); - } - } - - for (;;) - { - UInt64 type; - RINOK(SzReadID(sd, &type)); - if (type == k7zIdEnd) - return SZ_OK; - if (type == k7zIdCRC) - { - SRes res; - Byte *crcsDefined = 0; - UInt32 *crcs = 0; - res = SzReadHashDigests(sd, *numFolders, &crcsDefined, &crcs, allocTemp); - if (res == SZ_OK) - { - for (i = 0; i < *numFolders; i++) - { - CSzFolder *folder = (*folders) + i; - folder->UnpackCRCDefined = crcsDefined[i]; - folder->UnpackCRC = crcs[i]; - } - } - IAlloc_Free(allocTemp, crcs); - IAlloc_Free(allocTemp, crcsDefined); - RINOK(res); - continue; - } - RINOK(SzSkeepData(sd)); - } -} - -static SRes SzReadSubStreamsInfo( - CSzData *sd, - UInt32 numFolders, - CSzFolder *folders, - UInt32 *numUnpackStreams, - UInt64 **unpackSizes, - Byte **digestsDefined, - UInt32 **digests, - ISzAlloc *allocTemp) -{ - UInt64 type = 0; - UInt32 i; - UInt32 si = 0; - UInt32 numDigests = 0; - - for (i = 0; i < numFolders; i++) - folders[i].NumUnpackStreams = 1; - *numUnpackStreams = numFolders; - - for (;;) - { - RINOK(SzReadID(sd, &type)); - if (type == k7zIdNumUnpackStream) - { - *numUnpackStreams = 0; - for (i = 0; i < numFolders; i++) - { - UInt32 numStreams; - RINOK(SzReadNumber32(sd, &numStreams)); - folders[i].NumUnpackStreams = numStreams; - *numUnpackStreams += numStreams; - } - continue; - } - if (type == k7zIdCRC || type == k7zIdSize) - break; - if (type == k7zIdEnd) - break; - RINOK(SzSkeepData(sd)); - } - - if (*numUnpackStreams == 0) - { - *unpackSizes = 0; - *digestsDefined = 0; - *digests = 0; - } - else - { - *unpackSizes = (UInt64 *)IAlloc_Alloc(allocTemp, (size_t)*numUnpackStreams * sizeof(UInt64)); - RINOM(*unpackSizes); - *digestsDefined = (Byte *)IAlloc_Alloc(allocTemp, (size_t)*numUnpackStreams * sizeof(Byte)); - RINOM(*digestsDefined); - *digests = (UInt32 *)IAlloc_Alloc(allocTemp, (size_t)*numUnpackStreams * sizeof(UInt32)); - RINOM(*digests); - } - - for (i = 0; i < numFolders; i++) - { - /* - v3.13 incorrectly worked with empty folders - v4.07: we check that folder is empty - */ - UInt64 sum = 0; - UInt32 j; - UInt32 numSubstreams = folders[i].NumUnpackStreams; - if (numSubstreams == 0) - continue; - if (type == k7zIdSize) - for (j = 1; j < numSubstreams; j++) - { - UInt64 size; - RINOK(SzReadNumber(sd, &size)); - (*unpackSizes)[si++] = size; - sum += size; - } - (*unpackSizes)[si++] = SzFolder_GetUnpackSize(folders + i) - sum; - } - if (type == k7zIdSize) - { - RINOK(SzReadID(sd, &type)); - } - - for (i = 0; i < *numUnpackStreams; i++) - { - (*digestsDefined)[i] = 0; - (*digests)[i] = 0; - } - - - for (i = 0; i < numFolders; i++) - { - UInt32 numSubstreams = folders[i].NumUnpackStreams; - if (numSubstreams != 1 || !folders[i].UnpackCRCDefined) - numDigests += numSubstreams; - } - - - si = 0; - for (;;) - { - if (type == k7zIdCRC) - { - int digestIndex = 0; - Byte *digestsDefined2 = 0; - UInt32 *digests2 = 0; - SRes res = SzReadHashDigests(sd, numDigests, &digestsDefined2, &digests2, allocTemp); - if (res == SZ_OK) - { - for (i = 0; i < numFolders; i++) - { - CSzFolder *folder = folders + i; - UInt32 numSubstreams = folder->NumUnpackStreams; - if (numSubstreams == 1 && folder->UnpackCRCDefined) - { - (*digestsDefined)[si] = 1; - (*digests)[si] = folder->UnpackCRC; - si++; - } - else - { - UInt32 j; - for (j = 0; j < numSubstreams; j++, digestIndex++) - { - (*digestsDefined)[si] = digestsDefined2[digestIndex]; - (*digests)[si] = digests2[digestIndex]; - si++; - } - } - } - } - IAlloc_Free(allocTemp, digestsDefined2); - IAlloc_Free(allocTemp, digests2); - RINOK(res); - } - else if (type == k7zIdEnd) - return SZ_OK; - else - { - RINOK(SzSkeepData(sd)); - } - RINOK(SzReadID(sd, &type)); - } -} - - -static SRes SzReadStreamsInfo( - CSzData *sd, - UInt64 *dataOffset, - CSzAr *p, - UInt32 *numUnpackStreams, - UInt64 **unpackSizes, /* allocTemp */ - Byte **digestsDefined, /* allocTemp */ - UInt32 **digests, /* allocTemp */ - ISzAlloc *alloc, - ISzAlloc *allocTemp) -{ - for (;;) - { - UInt64 type; - RINOK(SzReadID(sd, &type)); - if ((UInt64)(int)type != type) - return SZ_ERROR_UNSUPPORTED; - switch((int)type) - { - case k7zIdEnd: - return SZ_OK; - case k7zIdPackInfo: - { - RINOK(SzReadPackInfo(sd, dataOffset, &p->NumPackStreams, - &p->PackSizes, &p->PackCRCsDefined, &p->PackCRCs, alloc)); - break; - } - case k7zIdUnpackInfo: - { - RINOK(SzReadUnpackInfo(sd, &p->NumFolders, &p->Folders, alloc, allocTemp)); - break; - } - case k7zIdSubStreamsInfo: - { - RINOK(SzReadSubStreamsInfo(sd, p->NumFolders, p->Folders, - numUnpackStreams, unpackSizes, digestsDefined, digests, allocTemp)); - break; - } - default: - return SZ_ERROR_UNSUPPORTED; - } - } -} - -size_t SzArEx_GetFileNameUtf16(const CSzArEx *p, size_t fileIndex, UInt16 *dest) -{ - size_t len = p->FileNameOffsets[fileIndex + 1] - p->FileNameOffsets[fileIndex]; - if (dest != 0) - { - size_t i; - const Byte *src = p->FileNames.data + (p->FileNameOffsets[fileIndex] * 2); - for (i = 0; i < len; i++) - dest[i] = GetUi16(src + i * 2); - } - return len; -} - -static SRes SzReadFileNames(const Byte *p, size_t size, UInt32 numFiles, size_t *sizes) -{ - UInt32 i; - size_t pos = 0; - for (i = 0; i < numFiles; i++) - { - sizes[i] = pos; - for (;;) - { - if (pos >= size) - return SZ_ERROR_ARCHIVE; - if (p[pos * 2] == 0 && p[pos * 2 + 1] == 0) - break; - pos++; - } - pos++; - } - sizes[i] = pos; - return (pos == size) ? SZ_OK : SZ_ERROR_ARCHIVE; -} - -static SRes SzReadHeader2( - CSzArEx *p, /* allocMain */ - CSzData *sd, - UInt64 **unpackSizes, /* allocTemp */ - Byte **digestsDefined, /* allocTemp */ - UInt32 **digests, /* allocTemp */ - Byte **emptyStreamVector, /* allocTemp */ - Byte **emptyFileVector, /* allocTemp */ - Byte **lwtVector, /* allocTemp */ - ISzAlloc *allocMain, - ISzAlloc *allocTemp) -{ - UInt64 type; - UInt32 numUnpackStreams = 0; - UInt32 numFiles = 0; - CSzFileItem *files = 0; - UInt32 numEmptyStreams = 0; - UInt32 i; - - RINOK(SzReadID(sd, &type)); - - if (type == k7zIdArchiveProperties) - { - RINOK(SzReadArchiveProperties(sd)); - RINOK(SzReadID(sd, &type)); - } - - - if (type == k7zIdMainStreamsInfo) - { - RINOK(SzReadStreamsInfo(sd, - &p->dataPos, - &p->db, - &numUnpackStreams, - unpackSizes, - digestsDefined, - digests, allocMain, allocTemp)); - p->dataPos += p->startPosAfterHeader; - RINOK(SzReadID(sd, &type)); - } - - if (type == k7zIdEnd) - return SZ_OK; - if (type != k7zIdFilesInfo) - return SZ_ERROR_ARCHIVE; - - RINOK(SzReadNumber32(sd, &numFiles)); - p->db.NumFiles = numFiles; - - MY_ALLOC(CSzFileItem, files, (size_t)numFiles, allocMain); - - p->db.Files = files; - for (i = 0; i < numFiles; i++) - SzFile_Init(files + i); - - for (;;) - { - UInt64 type; - UInt64 size; - RINOK(SzReadID(sd, &type)); - if (type == k7zIdEnd) - break; - RINOK(SzReadNumber(sd, &size)); - if (size > sd->Size) - return SZ_ERROR_ARCHIVE; - if ((UInt64)(int)type != type) - { - RINOK(SzSkeepDataSize(sd, size)); - } - else - switch((int)type) - { - case k7zIdName: - { - size_t namesSize; - RINOK(SzReadSwitch(sd)); - namesSize = (size_t)size - 1; - if ((namesSize & 1) != 0) - return SZ_ERROR_ARCHIVE; - if (!Buf_Create(&p->FileNames, namesSize, allocMain)) - return SZ_ERROR_MEM; - MY_ALLOC(size_t, p->FileNameOffsets, numFiles + 1, allocMain); - memcpy(p->FileNames.data, sd->Data, namesSize); - RINOK(SzReadFileNames(sd->Data, namesSize >> 1, numFiles, p->FileNameOffsets)) - RINOK(SzSkeepDataSize(sd, namesSize)); - break; - } - case k7zIdEmptyStream: - { - RINOK(SzReadBoolVector(sd, numFiles, emptyStreamVector, allocTemp)); - numEmptyStreams = 0; - for (i = 0; i < numFiles; i++) - if ((*emptyStreamVector)[i]) - numEmptyStreams++; - break; - } - case k7zIdEmptyFile: - { - RINOK(SzReadBoolVector(sd, numEmptyStreams, emptyFileVector, allocTemp)); - break; - } - case k7zIdWinAttributes: - { - RINOK(SzReadBoolVector2(sd, numFiles, lwtVector, allocTemp)); - RINOK(SzReadSwitch(sd)); - for (i = 0; i < numFiles; i++) - { - CSzFileItem *f = &files[i]; - Byte defined = (*lwtVector)[i]; - f->AttribDefined = defined; - f->Attrib = 0; - if (defined) - { - RINOK(SzReadUInt32(sd, &f->Attrib)); - } - } - IAlloc_Free(allocTemp, *lwtVector); - *lwtVector = NULL; - break; - } - case k7zIdMTime: - { - RINOK(SzReadBoolVector2(sd, numFiles, lwtVector, allocTemp)); - RINOK(SzReadSwitch(sd)); - for (i = 0; i < numFiles; i++) - { - CSzFileItem *f = &files[i]; - Byte defined = (*lwtVector)[i]; - f->MTimeDefined = defined; - f->MTime.Low = f->MTime.High = 0; - if (defined) - { - RINOK(SzReadUInt32(sd, &f->MTime.Low)); - RINOK(SzReadUInt32(sd, &f->MTime.High)); - } - } - IAlloc_Free(allocTemp, *lwtVector); - *lwtVector = NULL; - break; - } - default: - { - RINOK(SzSkeepDataSize(sd, size)); - } - } - } - - { - UInt32 emptyFileIndex = 0; - UInt32 sizeIndex = 0; - for (i = 0; i < numFiles; i++) - { - CSzFileItem *file = files + i; - file->IsAnti = 0; - if (*emptyStreamVector == 0) - file->HasStream = 1; - else - file->HasStream = (Byte)((*emptyStreamVector)[i] ? 0 : 1); - if (file->HasStream) - { - file->IsDir = 0; - file->Size = (*unpackSizes)[sizeIndex]; - file->Crc = (*digests)[sizeIndex]; - file->CrcDefined = (Byte)(*digestsDefined)[sizeIndex]; - sizeIndex++; - } - else - { - if (*emptyFileVector == 0) - file->IsDir = 1; - else - file->IsDir = (Byte)((*emptyFileVector)[emptyFileIndex] ? 0 : 1); - emptyFileIndex++; - file->Size = 0; - file->Crc = 0; - file->CrcDefined = 0; - } - } - } - return SzArEx_Fill(p, allocMain); -} - -static SRes SzReadHeader( - CSzArEx *p, - CSzData *sd, - ISzAlloc *allocMain, - ISzAlloc *allocTemp) -{ - UInt64 *unpackSizes = 0; - Byte *digestsDefined = 0; - UInt32 *digests = 0; - Byte *emptyStreamVector = 0; - Byte *emptyFileVector = 0; - Byte *lwtVector = 0; - SRes res = SzReadHeader2(p, sd, - &unpackSizes, &digestsDefined, &digests, - &emptyStreamVector, &emptyFileVector, &lwtVector, - allocMain, allocTemp); - IAlloc_Free(allocTemp, unpackSizes); - IAlloc_Free(allocTemp, digestsDefined); - IAlloc_Free(allocTemp, digests); - IAlloc_Free(allocTemp, emptyStreamVector); - IAlloc_Free(allocTemp, emptyFileVector); - IAlloc_Free(allocTemp, lwtVector); - return res; -} - -static SRes SzReadAndDecodePackedStreams2( - ILookInStream *inStream, - CSzData *sd, - CBuf *outBuffer, - UInt64 baseOffset, - CSzAr *p, - UInt64 **unpackSizes, - Byte **digestsDefined, - UInt32 **digests, - ISzAlloc *allocTemp) -{ - - UInt32 numUnpackStreams = 0; - UInt64 dataStartPos; - CSzFolder *folder; - UInt64 unpackSize; - SRes res; - - RINOK(SzReadStreamsInfo(sd, &dataStartPos, p, - &numUnpackStreams, unpackSizes, digestsDefined, digests, - allocTemp, allocTemp)); - - dataStartPos += baseOffset; - if (p->NumFolders != 1) - return SZ_ERROR_ARCHIVE; - - folder = p->Folders; - unpackSize = SzFolder_GetUnpackSize(folder); - - RINOK(LookInStream_SeekTo(inStream, dataStartPos)); - - if (!Buf_Create(outBuffer, (size_t)unpackSize, allocTemp)) - return SZ_ERROR_MEM; - - res = SzFolder_Decode(folder, p->PackSizes, - inStream, dataStartPos, - outBuffer->data, (size_t)unpackSize, allocTemp); - RINOK(res); - if (folder->UnpackCRCDefined) - if (CrcCalc(outBuffer->data, (size_t)unpackSize) != folder->UnpackCRC) - return SZ_ERROR_CRC; - return SZ_OK; -} - -static SRes SzReadAndDecodePackedStreams( - ILookInStream *inStream, - CSzData *sd, - CBuf *outBuffer, - UInt64 baseOffset, - ISzAlloc *allocTemp) -{ - CSzAr p; - UInt64 *unpackSizes = 0; - Byte *digestsDefined = 0; - UInt32 *digests = 0; - SRes res; - SzAr_Init(&p); - res = SzReadAndDecodePackedStreams2(inStream, sd, outBuffer, baseOffset, - &p, &unpackSizes, &digestsDefined, &digests, - allocTemp); - SzAr_Free(&p, allocTemp); - IAlloc_Free(allocTemp, unpackSizes); - IAlloc_Free(allocTemp, digestsDefined); - IAlloc_Free(allocTemp, digests); - return res; -} - -static SRes SzArEx_Open2( - CSzArEx *p, - ILookInStream *inStream, - ISzAlloc *allocMain, - ISzAlloc *allocTemp) -{ - Byte header[k7zStartHeaderSize]; - Int64 startArcPos; - UInt64 nextHeaderOffset, nextHeaderSize; - size_t nextHeaderSizeT; - UInt32 nextHeaderCRC; - CBuf buffer; - SRes res; - - startArcPos = 0; - RINOK(inStream->Seek(inStream, &startArcPos, SZ_SEEK_CUR)); - - RINOK(LookInStream_Read2(inStream, header, k7zStartHeaderSize, SZ_ERROR_NO_ARCHIVE)); - - if (!TestSignatureCandidate(header)) - return SZ_ERROR_NO_ARCHIVE; - if (header[6] != k7zMajorVersion) - return SZ_ERROR_UNSUPPORTED; - - nextHeaderOffset = GetUi64(header + 12); - nextHeaderSize = GetUi64(header + 20); - nextHeaderCRC = GetUi32(header + 28); - - p->startPosAfterHeader = startArcPos + k7zStartHeaderSize; - - if (CrcCalc(header + 12, 20) != GetUi32(header + 8)) - return SZ_ERROR_CRC; - - nextHeaderSizeT = (size_t)nextHeaderSize; - if (nextHeaderSizeT != nextHeaderSize) - return SZ_ERROR_MEM; - if (nextHeaderSizeT == 0) - return SZ_OK; - if (nextHeaderOffset > nextHeaderOffset + nextHeaderSize || - nextHeaderOffset > nextHeaderOffset + nextHeaderSize + k7zStartHeaderSize) - return SZ_ERROR_NO_ARCHIVE; - - { - Int64 pos = 0; - RINOK(inStream->Seek(inStream, &pos, SZ_SEEK_END)); - if ((UInt64)pos < startArcPos + nextHeaderOffset || - (UInt64)pos < startArcPos + k7zStartHeaderSize + nextHeaderOffset || - (UInt64)pos < startArcPos + k7zStartHeaderSize + nextHeaderOffset + nextHeaderSize) - return SZ_ERROR_INPUT_EOF; - } - - RINOK(LookInStream_SeekTo(inStream, startArcPos + k7zStartHeaderSize + nextHeaderOffset)); - - if (!Buf_Create(&buffer, nextHeaderSizeT, allocTemp)) - return SZ_ERROR_MEM; - - res = LookInStream_Read(inStream, buffer.data, nextHeaderSizeT); - if (res == SZ_OK) - { - res = SZ_ERROR_ARCHIVE; - if (CrcCalc(buffer.data, nextHeaderSizeT) == nextHeaderCRC) - { - CSzData sd; - UInt64 type; - sd.Data = buffer.data; - sd.Size = buffer.size; - res = SzReadID(&sd, &type); - if (res == SZ_OK) - { - if (type == k7zIdEncodedHeader) - { - CBuf outBuffer; - Buf_Init(&outBuffer); - res = SzReadAndDecodePackedStreams(inStream, &sd, &outBuffer, p->startPosAfterHeader, allocTemp); - if (res != SZ_OK) - Buf_Free(&outBuffer, allocTemp); - else - { - Buf_Free(&buffer, allocTemp); - buffer.data = outBuffer.data; - buffer.size = outBuffer.size; - sd.Data = buffer.data; - sd.Size = buffer.size; - res = SzReadID(&sd, &type); - } - } - } - if (res == SZ_OK) - { - if (type == k7zIdHeader) - res = SzReadHeader(p, &sd, allocMain, allocTemp); - else - res = SZ_ERROR_UNSUPPORTED; - } - } - } - Buf_Free(&buffer, allocTemp); - return res; -} - -SRes SzArEx_Open(CSzArEx *p, ILookInStream *inStream, ISzAlloc *allocMain, ISzAlloc *allocTemp) -{ - SRes res = SzArEx_Open2(p, inStream, allocMain, allocTemp); - if (res != SZ_OK) - SzArEx_Free(p, allocMain); - return res; -} - -SRes SzArEx_Extract( - const CSzArEx *p, - ILookInStream *inStream, - UInt32 fileIndex, - UInt32 *blockIndex, - Byte **outBuffer, - size_t *outBufferSize, - size_t *offset, - size_t *outSizeProcessed, - ISzAlloc *allocMain, - ISzAlloc *allocTemp) -{ - UInt32 folderIndex = p->FileIndexToFolderIndexMap[fileIndex]; - SRes res = SZ_OK; - *offset = 0; - *outSizeProcessed = 0; - if (folderIndex == (UInt32)-1) - { - IAlloc_Free(allocMain, *outBuffer); - *blockIndex = folderIndex; - *outBuffer = 0; - *outBufferSize = 0; - return SZ_OK; - } - - if (*outBuffer == 0 || *blockIndex != folderIndex) - { - CSzFolder *folder = p->db.Folders + folderIndex; - UInt64 unpackSizeSpec = SzFolder_GetUnpackSize(folder); - size_t unpackSize = (size_t)unpackSizeSpec; - UInt64 startOffset = SzArEx_GetFolderStreamPos(p, folderIndex, 0); - - if (unpackSize != unpackSizeSpec) - return SZ_ERROR_MEM; - *blockIndex = folderIndex; - IAlloc_Free(allocMain, *outBuffer); - *outBuffer = 0; - - RINOK(LookInStream_SeekTo(inStream, startOffset)); - - if (res == SZ_OK) - { - *outBufferSize = unpackSize; - if (unpackSize != 0) - { - *outBuffer = (Byte *)IAlloc_Alloc(allocMain, unpackSize); - if (*outBuffer == 0) - res = SZ_ERROR_MEM; - } - if (res == SZ_OK) - { - res = SzFolder_Decode(folder, - p->db.PackSizes + p->FolderStartPackStreamIndex[folderIndex], - inStream, startOffset, - *outBuffer, unpackSize, allocTemp); - if (res == SZ_OK) - { - if (folder->UnpackCRCDefined) - { - if (CrcCalc(*outBuffer, unpackSize) != folder->UnpackCRC) - res = SZ_ERROR_CRC; - } - } - } - } - } - if (res == SZ_OK) - { - UInt32 i; - CSzFileItem *fileItem = p->db.Files + fileIndex; - *offset = 0; - for (i = p->FolderStartFileIndex[folderIndex]; i < fileIndex; i++) - *offset += (UInt32)p->db.Files[i].Size; - *outSizeProcessed = (size_t)fileItem->Size; - if (*offset + *outSizeProcessed > *outBufferSize) - return SZ_ERROR_FAIL; - if (fileItem->CrcDefined && CrcCalc(*outBuffer + *offset, *outSizeProcessed) != fileItem->Crc) - res = SZ_ERROR_CRC; - } - return res; -} diff --git a/lzma/C/7zStream.c b/lzma/C/7zStream.c index f0959fb07..5a92d532c 100644 --- a/lzma/C/7zStream.c +++ b/lzma/C/7zStream.c @@ -1,9 +1,11 @@ /* 7zStream.c -- 7z Stream functions -2010-03-11 : Igor Pavlov : Public domain */ +2013-11-12 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include <string.h> -#include "Types.h" +#include "7zTypes.h" SRes SeqInStream_Read2(ISeqInStream *stream, void *buf, size_t size, SRes errorType) { diff --git a/lzma/C/Types.h b/lzma/C/7zTypes.h similarity index 93% rename from lzma/C/Types.h rename to lzma/C/7zTypes.h index f193ce2f5..f39d10326 100644 --- a/lzma/C/Types.h +++ b/lzma/C/7zTypes.h @@ -1,15 +1,15 @@ -/* Types.h -- Basic types -2010-10-09 : Igor Pavlov : Public domain */ +/* 7zTypes.h -- Basic types +2013-11-12 : Igor Pavlov : Public domain */ #ifndef __7Z_TYPES_H #define __7Z_TYPES_H -#include <stddef.h> - #ifdef _WIN32 #include <windows.h> #endif +#include <stddef.h> + #ifndef EXTERN_C_BEGIN #ifdef __cplusplus #define EXTERN_C_BEGIN extern "C" { @@ -44,6 +44,7 @@ typedef int SRes; #ifdef _WIN32 typedef DWORD WRes; +/* typedef unsigned WRes; */ #else typedef int WRes; #endif @@ -116,6 +117,7 @@ typedef int Bool; #else +#define MY_NO_INLINE #define MY_CDECL #define MY_FAST_CALL diff --git a/lzma/C/7zVersion.h b/lzma/C/7zVersion.h index 43f0fef6f..52ad3c1b1 100644 --- a/lzma/C/7zVersion.h +++ b/lzma/C/7zVersion.h @@ -1,8 +1,19 @@ -#define MY_VER_MAJOR 9 -#define MY_VER_MINOR 22 -#define MY_VER_BUILD 00 -#define MY_VERSION "9.22 beta" -#define MY_7ZIP_VERSION "9.22 beta" -#define MY_DATE "2011-04-18" -#define MY_COPYRIGHT ": Igor Pavlov : Public domain" -#define MY_VERSION_COPYRIGHT_DATE MY_VERSION " " MY_COPYRIGHT " : " MY_DATE +#define MY_VER_MAJOR 15 +#define MY_VER_MINOR 14 +#define MY_VER_BUILD 0 +#define MY_VERSION_NUMBERS "15.14" +#define MY_VERSION "15.14" +#define MY_DATE "2015-12-31" +#undef MY_COPYRIGHT +#undef MY_VERSION_COPYRIGHT_DATE +#define MY_AUTHOR_NAME "Igor Pavlov" +#define MY_COPYRIGHT_PD "Igor Pavlov : Public domain" +#define MY_COPYRIGHT_CR "Copyright (c) 1999-2015 Igor Pavlov" + +#ifdef USE_COPYRIGHT_CR + #define MY_COPYRIGHT MY_COPYRIGHT_CR +#else + #define MY_COPYRIGHT MY_COPYRIGHT_PD +#endif + +#define MY_VERSION_COPYRIGHT_DATE MY_VERSION " : " MY_COPYRIGHT " : " MY_DATE diff --git a/lzma/C/Bcj2.c b/lzma/C/Bcj2.c index 474bdd45d..707362a61 100644 --- a/lzma/C/Bcj2.c +++ b/lzma/C/Bcj2.c @@ -1,132 +1,256 @@ -/* Bcj2.c -- Converter for x86 code (BCJ2) -2008-10-04 : Igor Pavlov : Public domain */ +/* Bcj2.c -- BCJ2 Decoder (Converter for x86 code) +2015-08-01 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "Bcj2.h" +#include "CpuArch.h" -#ifdef _LZMA_PROB32 -#define CProb UInt32 -#else #define CProb UInt16 -#endif -#define IsJcc(b0, b1) ((b0) == 0x0F && ((b1) & 0xF0) == 0x80) -#define IsJ(b0, b1) ((b1 & 0xFE) == 0xE8 || IsJcc(b0, b1)) - -#define kNumTopBits 24 -#define kTopValue ((UInt32)1 << kNumTopBits) - -#define kNumBitModelTotalBits 11 -#define kBitModelTotal (1 << kNumBitModelTotalBits) +#define kTopValue ((UInt32)1 << 24) +#define kNumModelBits 11 +#define kBitModelTotal (1 << kNumModelBits) #define kNumMoveBits 5 -#define RC_READ_BYTE (*buffer++) -#define RC_TEST { if (buffer == bufferLim) return SZ_ERROR_DATA; } -#define RC_INIT2 code = 0; range = 0xFFFFFFFF; \ - { int i; for (i = 0; i < 5; i++) { RC_TEST; code = (code << 8) | RC_READ_BYTE; }} +#define _IF_BIT_0 ttt = *prob; bound = (p->range >> kNumModelBits) * ttt; if (p->code < bound) +#define _UPDATE_0 p->range = bound; *prob = (CProb)(ttt + ((kBitModelTotal - ttt) >> kNumMoveBits)); +#define _UPDATE_1 p->range -= bound; p->code -= bound; *prob = (CProb)(ttt - (ttt >> kNumMoveBits)); -#define NORMALIZE if (range < kTopValue) { RC_TEST; range <<= 8; code = (code << 8) | RC_READ_BYTE; } - -#define IF_BIT_0(p) ttt = *(p); bound = (range >> kNumBitModelTotalBits) * ttt; if (code < bound) -#define UPDATE_0(p) range = bound; *(p) = (CProb)(ttt + ((kBitModelTotal - ttt) >> kNumMoveBits)); NORMALIZE; -#define UPDATE_1(p) range -= bound; code -= bound; *(p) = (CProb)(ttt - (ttt >> kNumMoveBits)); NORMALIZE; - -int Bcj2_Decode( - const Byte *buf0, SizeT size0, - const Byte *buf1, SizeT size1, - const Byte *buf2, SizeT size2, - const Byte *buf3, SizeT size3, - Byte *outBuf, SizeT outSize) +void Bcj2Dec_Init(CBcj2Dec *p) { - CProb p[256 + 2]; - SizeT inPos = 0, outPos = 0; + unsigned i; - const Byte *buffer, *bufferLim; - UInt32 range, code; - Byte prevByte = 0; + p->state = BCJ2_DEC_STATE_OK; + p->ip = 0; + p->temp[3] = 0; + p->range = 0; + p->code = 0; + for (i = 0; i < sizeof(p->probs) / sizeof(p->probs[0]); i++) + p->probs[i] = kBitModelTotal >> 1; +} - unsigned int i; - for (i = 0; i < sizeof(p) / sizeof(p[0]); i++) - p[i] = kBitModelTotal >> 1; +SRes Bcj2Dec_Decode(CBcj2Dec *p) +{ + if (p->range <= 5) + { + p->state = BCJ2_DEC_STATE_OK; + for (; p->range != 5; p->range++) + { + if (p->range == 1 && p->code != 0) + return SZ_ERROR_DATA; + + if (p->bufs[BCJ2_STREAM_RC] == p->lims[BCJ2_STREAM_RC]) + { + p->state = BCJ2_STREAM_RC; + return SZ_OK; + } - buffer = buf3; - bufferLim = buffer + size3; - RC_INIT2 + p->code = (p->code << 8) | *(p->bufs[BCJ2_STREAM_RC])++; + } + + if (p->code == 0xFFFFFFFF) + return SZ_ERROR_DATA; + + p->range = 0xFFFFFFFF; + } + else if (p->state >= BCJ2_DEC_STATE_ORIG_0) + { + while (p->state <= BCJ2_DEC_STATE_ORIG_3) + { + Byte *dest = p->dest; + if (dest == p->destLim) + return SZ_OK; + *dest = p->temp[p->state++ - BCJ2_DEC_STATE_ORIG_0]; + p->dest = dest + 1; + } + } - if (outSize == 0) - return SZ_OK; + /* + if (BCJ2_IS_32BIT_STREAM(p->state)) + { + const Byte *cur = p->bufs[p->state]; + if (cur == p->lims[p->state]) + return SZ_OK; + p->bufs[p->state] = cur + 4; + + { + UInt32 val; + Byte *dest; + SizeT rem; + + p->ip += 4; + val = GetBe32(cur) - p->ip; + dest = p->dest; + rem = p->destLim - dest; + if (rem < 4) + { + SizeT i; + SetUi32(p->temp, val); + for (i = 0; i < rem; i++) + dest[i] = p->temp[i]; + p->dest = dest + rem; + p->state = BCJ2_DEC_STATE_ORIG_0 + (unsigned)rem; + return SZ_OK; + } + SetUi32(dest, val); + p->temp[3] = (Byte)(val >> 24); + p->dest = dest + 4; + p->state = BCJ2_DEC_STATE_OK; + } + } + */ for (;;) { - Byte b; - CProb *prob; - UInt32 bound; - UInt32 ttt; - - SizeT limit = size0 - inPos; - if (outSize - outPos < limit) - limit = outSize - outPos; - while (limit != 0) - { - Byte b = buf0[inPos]; - outBuf[outPos++] = b; - if (IsJ(prevByte, b)) - break; - inPos++; - prevByte = b; - limit--; - } - - if (limit == 0 || outPos == outSize) - break; - - b = buf0[inPos++]; - - if (b == 0xE8) - prob = p + prevByte; - else if (b == 0xE9) - prob = p + 256; - else - prob = p + 257; - - IF_BIT_0(prob) - { - UPDATE_0(prob) - prevByte = b; - } + if (BCJ2_IS_32BIT_STREAM(p->state)) + p->state = BCJ2_DEC_STATE_OK; else { - UInt32 dest; - const Byte *v; - UPDATE_1(prob) - if (b == 0xE8) + if (p->range < kTopValue) { - v = buf1; - if (size1 < 4) - return SZ_ERROR_DATA; - buf1 += 4; - size1 -= 4; + if (p->bufs[BCJ2_STREAM_RC] == p->lims[BCJ2_STREAM_RC]) + { + p->state = BCJ2_STREAM_RC; + return SZ_OK; + } + p->range <<= 8; + p->code = (p->code << 8) | *(p->bufs[BCJ2_STREAM_RC])++; } - else + { - v = buf2; - if (size2 < 4) - return SZ_ERROR_DATA; - buf2 += 4; - size2 -= 4; + const Byte *src = p->bufs[BCJ2_STREAM_MAIN]; + const Byte *srcLim; + Byte *dest; + SizeT num = p->lims[BCJ2_STREAM_MAIN] - src; + + if (num == 0) + { + p->state = BCJ2_STREAM_MAIN; + return SZ_OK; + } + + dest = p->dest; + if (num > (SizeT)(p->destLim - dest)) + { + num = p->destLim - dest; + if (num == 0) + { + p->state = BCJ2_DEC_STATE_ORIG; + return SZ_OK; + } + } + + srcLim = src + num; + + if (p->temp[3] == 0x0F && (src[0] & 0xF0) == 0x80) + *dest = src[0]; + else for (;;) + { + Byte b = *src; + *dest = b; + if (b != 0x0F) + { + if ((b & 0xFE) == 0xE8) + break; + dest++; + if (++src != srcLim) + continue; + break; + } + dest++; + if (++src == srcLim) + break; + if ((*src & 0xF0) != 0x80) + continue; + *dest = *src; + break; + } + + num = src - p->bufs[BCJ2_STREAM_MAIN]; + + if (src == srcLim) + { + p->temp[3] = src[-1]; + p->bufs[BCJ2_STREAM_MAIN] = src; + p->ip += (UInt32)num; + p->dest += num; + p->state = + p->bufs[BCJ2_STREAM_MAIN] == + p->lims[BCJ2_STREAM_MAIN] ? + (unsigned)BCJ2_STREAM_MAIN : + (unsigned)BCJ2_DEC_STATE_ORIG; + return SZ_OK; + } + + { + UInt32 bound, ttt; + CProb *prob; + Byte b = src[0]; + Byte prev = (Byte)(num == 0 ? p->temp[3] : src[-1]); + + p->temp[3] = b; + p->bufs[BCJ2_STREAM_MAIN] = src + 1; + num++; + p->ip += (UInt32)num; + p->dest += num; + + prob = p->probs + (unsigned)(b == 0xE8 ? 2 + (unsigned)prev : (b == 0xE9 ? 1 : 0)); + + _IF_BIT_0 + { + _UPDATE_0 + continue; + } + _UPDATE_1 + + } } - dest = (((UInt32)v[0] << 24) | ((UInt32)v[1] << 16) | - ((UInt32)v[2] << 8) | ((UInt32)v[3])) - ((UInt32)outPos + 4); - outBuf[outPos++] = (Byte)dest; - if (outPos == outSize) + } + + { + UInt32 val; + unsigned cj = (p->temp[3] == 0xE8) ? BCJ2_STREAM_CALL : BCJ2_STREAM_JUMP; + const Byte *cur = p->bufs[cj]; + Byte *dest; + SizeT rem; + + if (cur == p->lims[cj]) + { + p->state = cj; break; - outBuf[outPos++] = (Byte)(dest >> 8); - if (outPos == outSize) + } + + val = GetBe32(cur); + p->bufs[cj] = cur + 4; + + p->ip += 4; + val -= p->ip; + dest = p->dest; + rem = p->destLim - dest; + + if (rem < 4) + { + SizeT i; + SetUi32(p->temp, val); + for (i = 0; i < rem; i++) + dest[i] = p->temp[i]; + p->dest = dest + rem; + p->state = BCJ2_DEC_STATE_ORIG_0 + (unsigned)rem; break; - outBuf[outPos++] = (Byte)(dest >> 16); - if (outPos == outSize) - break; - outBuf[outPos++] = prevByte = (Byte)(dest >> 24); + } + + SetUi32(dest, val); + p->temp[3] = (Byte)(val >> 24); + p->dest = dest + 4; } } - return (outPos == outSize) ? SZ_OK : SZ_ERROR_DATA; + + if (p->range < kTopValue && p->bufs[BCJ2_STREAM_RC] != p->lims[BCJ2_STREAM_RC]) + { + p->range <<= 8; + p->code = (p->code << 8) | *(p->bufs[BCJ2_STREAM_RC])++; + } + + return SZ_OK; } diff --git a/lzma/C/Bcj2.h b/lzma/C/Bcj2.h index d9d857bc3..68893d2d1 100644 --- a/lzma/C/Bcj2.h +++ b/lzma/C/Bcj2.h @@ -1,38 +1,146 @@ -/* Bcj2.h -- Converter for x86 code (BCJ2) -2009-02-07 : Igor Pavlov : Public domain */ +/* Bcj2.h -- BCJ2 Converter for x86 code +2014-11-10 : Igor Pavlov : Public domain */ #ifndef __BCJ2_H #define __BCJ2_H -#include "Types.h" +#include "7zTypes.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN + +#define BCJ2_NUM_STREAMS 4 + +enum +{ + BCJ2_STREAM_MAIN, + BCJ2_STREAM_CALL, + BCJ2_STREAM_JUMP, + BCJ2_STREAM_RC +}; + +enum +{ + BCJ2_DEC_STATE_ORIG_0 = BCJ2_NUM_STREAMS, + BCJ2_DEC_STATE_ORIG_1, + BCJ2_DEC_STATE_ORIG_2, + BCJ2_DEC_STATE_ORIG_3, + + BCJ2_DEC_STATE_ORIG, + BCJ2_DEC_STATE_OK +}; + +enum +{ + BCJ2_ENC_STATE_ORIG = BCJ2_NUM_STREAMS, + BCJ2_ENC_STATE_OK +}; + + +#define BCJ2_IS_32BIT_STREAM(s) ((s) == BCJ2_STREAM_CALL || (s) == BCJ2_STREAM_JUMP) /* -Conditions: - outSize <= FullOutputSize, - where FullOutputSize is full size of output stream of x86_2 filter. - -If buf0 overlaps outBuf, there are two required conditions: - 1) (buf0 >= outBuf) - 2) (buf0 + size0 >= outBuf + FullOutputSize). - -Returns: - SZ_OK - SZ_ERROR_DATA - Data error +CBcj2Dec / CBcj2Enc +bufs sizes: + BUF_SIZE(n) = lims[n] - bufs[n] +bufs sizes for BCJ2_STREAM_CALL and BCJ2_STREAM_JUMP must be mutliply of 4: + (BUF_SIZE(BCJ2_STREAM_CALL) & 3) == 0 + (BUF_SIZE(BCJ2_STREAM_JUMP) & 3) == 0 */ -int Bcj2_Decode( - const Byte *buf0, SizeT size0, - const Byte *buf1, SizeT size1, - const Byte *buf2, SizeT size2, - const Byte *buf3, SizeT size3, - Byte *outBuf, SizeT outSize); +/* +CBcj2Dec: +dest is allowed to overlap with bufs[BCJ2_STREAM_MAIN], with the following conditions: + bufs[BCJ2_STREAM_MAIN] >= dest && + bufs[BCJ2_STREAM_MAIN] - dest >= tempReserv + + BUF_SIZE(BCJ2_STREAM_CALL) + + BUF_SIZE(BCJ2_STREAM_JUMP) + tempReserv = 0 : for first call of Bcj2Dec_Decode + tempReserv = 4 : for any other calls of Bcj2Dec_Decode + overlap with offset = 1 is not allowed +*/ -#ifdef __cplusplus -} -#endif +typedef struct +{ + const Byte *bufs[BCJ2_NUM_STREAMS]; + const Byte *lims[BCJ2_NUM_STREAMS]; + Byte *dest; + const Byte *destLim; + + unsigned state; /* BCJ2_STREAM_MAIN has more priority than BCJ2_STATE_ORIG */ + + UInt32 ip; + Byte temp[4]; + UInt32 range; + UInt32 code; + UInt16 probs[2 + 256]; +} CBcj2Dec; + +void Bcj2Dec_Init(CBcj2Dec *p); + +/* Returns: SZ_OK or SZ_ERROR_DATA */ +SRes Bcj2Dec_Decode(CBcj2Dec *p); + +#define Bcj2Dec_IsFinished(_p_) ((_p_)->code == 0) + + + +typedef enum +{ + BCJ2_ENC_FINISH_MODE_CONTINUE, + BCJ2_ENC_FINISH_MODE_END_BLOCK, + BCJ2_ENC_FINISH_MODE_END_STREAM +} EBcj2Enc_FinishMode; + +typedef struct +{ + Byte *bufs[BCJ2_NUM_STREAMS]; + const Byte *lims[BCJ2_NUM_STREAMS]; + const Byte *src; + const Byte *srcLim; + + unsigned state; + EBcj2Enc_FinishMode finishMode; + + Byte prevByte; + + Byte cache; + UInt32 range; + UInt64 low; + UInt64 cacheSize; + + UInt32 ip; + + /* 32-bit ralative offset in JUMP/CALL commands is + - (mod 4 GB) in 32-bit mode + - signed Int32 in 64-bit mode + We use (mod 4 GB) check for fileSize. + Use fileSize up to 2 GB, if you want to support 32-bit and 64-bit code conversion. */ + UInt32 fileIp; + UInt32 fileSize; /* (fileSize <= ((UInt32)1 << 31)), 0 means no_limit */ + UInt32 relatLimit; /* (relatLimit <= ((UInt32)1 << 31)), 0 means desable_conversion */ + + UInt32 tempTarget; + unsigned tempPos; + Byte temp[4 * 2]; + + unsigned flushPos; + + UInt16 probs[2 + 256]; +} CBcj2Enc; + +void Bcj2Enc_Init(CBcj2Enc *p); +void Bcj2Enc_Encode(CBcj2Enc *p); + +#define Bcj2Enc_Get_InputData_Size(p) ((SizeT)((p)->srcLim - (p)->src) + (p)->tempPos) +#define Bcj2Enc_IsFinished(p) ((p)->flushPos == 5) + + +#define BCJ2_RELAT_LIMIT_NUM_BITS 26 +#define BCJ2_RELAT_LIMIT ((UInt32)1 << BCJ2_RELAT_LIMIT_NUM_BITS) + +/* limit for CBcj2Enc::fileSize variable */ +#define BCJ2_FileSize_MAX ((UInt32)1 << 31) + +EXTERN_C_END #endif diff --git a/lzma/C/Bra.c b/lzma/C/Bra.c index 2a0f147b2..976810c96 100644 --- a/lzma/C/Bra.c +++ b/lzma/C/Bra.c @@ -1,6 +1,8 @@ /* Bra.c -- Converters for RISC code 2010-04-16 : Igor Pavlov : Public domain */ +#include "Precomp.h" + #include "Bra.h" SizeT ARM_Convert(Byte *data, SizeT size, UInt32 ip, int encoding) diff --git a/lzma/C/Bra.h b/lzma/C/Bra.h index 9c91e332d..aba8dce14 100644 --- a/lzma/C/Bra.h +++ b/lzma/C/Bra.h @@ -1,14 +1,12 @@ /* Bra.h -- Branch converters for executables -2009-02-07 : Igor Pavlov : Public domain */ +2013-01-18 : Igor Pavlov : Public domain */ #ifndef __BRA_H #define __BRA_H -#include "Types.h" +#include "7zTypes.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN /* These functions convert relative addresses to absolute addresses @@ -61,8 +59,6 @@ SizeT PPC_Convert(Byte *data, SizeT size, UInt32 ip, int encoding); SizeT SPARC_Convert(Byte *data, SizeT size, UInt32 ip, int encoding); SizeT IA64_Convert(Byte *data, SizeT size, UInt32 ip, int encoding); -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/C/Bra86.c b/lzma/C/Bra86.c index 93566cb21..8dd3ed48d 100644 --- a/lzma/C/Bra86.c +++ b/lzma/C/Bra86.c @@ -1,85 +1,82 @@ /* Bra86.c -- Converter for x86 code (BCJ) -2008-10-04 : Igor Pavlov : Public domain */ +2013-11-12 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "Bra.h" -#define Test86MSByte(b) ((b) == 0 || (b) == 0xFF) - -const Byte kMaskToAllowedStatus[8] = {1, 1, 1, 0, 1, 0, 0, 0}; -const Byte kMaskToBitNumber[8] = {0, 1, 2, 2, 3, 3, 3, 3}; +#define Test86MSByte(b) ((((b) + 1) & 0xFE) == 0) SizeT x86_Convert(Byte *data, SizeT size, UInt32 ip, UInt32 *state, int encoding) { - SizeT bufferPos = 0, prevPosT; - UInt32 prevMask = *state & 0x7; + SizeT pos = 0; + UInt32 mask = *state & 7; if (size < 5) return 0; + size -= 4; ip += 5; - prevPosT = (SizeT)0 - 1; for (;;) { - Byte *p = data + bufferPos; - Byte *limit = data + size - 4; + Byte *p = data + pos; + const Byte *limit = data + size; for (; p < limit; p++) if ((*p & 0xFE) == 0xE8) break; - bufferPos = (SizeT)(p - data); - if (p >= limit) - break; - prevPosT = bufferPos - prevPosT; - if (prevPosT > 3) - prevMask = 0; - else + { - prevMask = (prevMask << ((int)prevPosT - 1)) & 0x7; - if (prevMask != 0) + SizeT d = (SizeT)(p - data - pos); + pos = (SizeT)(p - data); + if (p >= limit) { - Byte b = p[4 - kMaskToBitNumber[prevMask]]; - if (!kMaskToAllowedStatus[prevMask] || Test86MSByte(b)) + *state = (d > 2 ? 0 : mask >> (unsigned)d); + return pos; + } + if (d > 2) + mask = 0; + else + { + mask >>= (unsigned)d; + if (mask != 0 && (mask > 4 || mask == 3 || Test86MSByte(p[(mask >> 1) + 1]))) { - prevPosT = bufferPos; - prevMask = ((prevMask << 1) & 0x7) | 1; - bufferPos++; + mask = (mask >> 1) | 4; + pos++; continue; } } } - prevPosT = bufferPos; if (Test86MSByte(p[4])) { - UInt32 src = ((UInt32)p[4] << 24) | ((UInt32)p[3] << 16) | ((UInt32)p[2] << 8) | ((UInt32)p[1]); - UInt32 dest; - for (;;) + UInt32 v = ((UInt32)p[4] << 24) | ((UInt32)p[3] << 16) | ((UInt32)p[2] << 8) | ((UInt32)p[1]); + UInt32 cur = ip + (UInt32)pos; + pos += 5; + if (encoding) + v += cur; + else + v -= cur; + if (mask != 0) { - Byte b; - int index; - if (encoding) - dest = (ip + (UInt32)bufferPos) + src; - else - dest = src - (ip + (UInt32)bufferPos); - if (prevMask == 0) - break; - index = kMaskToBitNumber[prevMask] * 8; - b = (Byte)(dest >> (24 - index)); - if (!Test86MSByte(b)) - break; - src = dest ^ ((1 << (32 - index)) - 1); + unsigned sh = (mask & 6) << 2; + if (Test86MSByte((Byte)(v >> sh))) + { + v ^= (((UInt32)0x100 << sh) - 1); + if (encoding) + v += cur; + else + v -= cur; + } + mask = 0; } - p[4] = (Byte)(~(((dest >> 24) & 1) - 1)); - p[3] = (Byte)(dest >> 16); - p[2] = (Byte)(dest >> 8); - p[1] = (Byte)dest; - bufferPos += 5; + p[1] = (Byte)v; + p[2] = (Byte)(v >> 8); + p[3] = (Byte)(v >> 16); + p[4] = (Byte)(0 - ((v >> 24) & 1)); } else { - prevMask = ((prevMask << 1) & 0x7) | 1; - bufferPos++; + mask = (mask >> 1) | 4; + pos++; } } - prevPosT = bufferPos - prevPosT; - *state = ((prevPosT > 3) ? 0 : ((prevMask << ((int)prevPosT - 1)) & 0x7)); - return bufferPos; } diff --git a/lzma/C/BraIA64.c b/lzma/C/BraIA64.c new file mode 100644 index 000000000..813830c79 --- /dev/null +++ b/lzma/C/BraIA64.c @@ -0,0 +1,69 @@ +/* BraIA64.c -- Converter for IA-64 code +2013-11-12 : Igor Pavlov : Public domain */ + +#include "Precomp.h" + +#include "Bra.h" + +static const Byte kBranchTable[32] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 4, 4, 6, 6, 0, 0, 7, 7, + 4, 4, 0, 0, 4, 4, 0, 0 +}; + +SizeT IA64_Convert(Byte *data, SizeT size, UInt32 ip, int encoding) +{ + SizeT i; + if (size < 16) + return 0; + size -= 16; + for (i = 0; i <= size; i += 16) + { + UInt32 instrTemplate = data[i] & 0x1F; + UInt32 mask = kBranchTable[instrTemplate]; + UInt32 bitPos = 5; + int slot; + for (slot = 0; slot < 3; slot++, bitPos += 41) + { + UInt32 bytePos, bitRes; + UInt64 instruction, instNorm; + int j; + if (((mask >> slot) & 1) == 0) + continue; + bytePos = (bitPos >> 3); + bitRes = bitPos & 0x7; + instruction = 0; + for (j = 0; j < 6; j++) + instruction += (UInt64)data[i + j + bytePos] << (8 * j); + + instNorm = instruction >> bitRes; + if (((instNorm >> 37) & 0xF) == 0x5 && ((instNorm >> 9) & 0x7) == 0) + { + UInt32 src = (UInt32)((instNorm >> 13) & 0xFFFFF); + UInt32 dest; + src |= ((UInt32)(instNorm >> 36) & 1) << 20; + + src <<= 4; + + if (encoding) + dest = ip + (UInt32)i + src; + else + dest = src - (ip + (UInt32)i); + + dest >>= 4; + + instNorm &= ~((UInt64)(0x8FFFFF) << 13); + instNorm |= ((UInt64)(dest & 0xFFFFF) << 13); + instNorm |= ((UInt64)(dest & 0x100000) << (36 - 20)); + + instruction &= (1 << bitRes) - 1; + instruction |= (instNorm << bitRes); + for (j = 0; j < 6; j++) + data[i + j + bytePos] = (Byte)(instruction >> (8 * j)); + } + } + } + return i; +} diff --git a/lzma/C/Compiler.h b/lzma/C/Compiler.h new file mode 100644 index 000000000..de8fab374 --- /dev/null +++ b/lzma/C/Compiler.h @@ -0,0 +1,32 @@ +/* Compiler.h +2015-08-02 : Igor Pavlov : Public domain */ + +#ifndef __7Z_COMPILER_H +#define __7Z_COMPILER_H + +#ifdef _MSC_VER + + #ifdef UNDER_CE + #define RPC_NO_WINDOWS_H + /* #pragma warning(disable : 4115) // '_RPC_ASYNC_STATE' : named type definition in parentheses */ + #pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union + #pragma warning(disable : 4214) // nonstandard extension used : bit field types other than int + #endif + + #if _MSC_VER >= 1300 + #pragma warning(disable : 4996) // This function or variable may be unsafe + #else + #pragma warning(disable : 4511) // copy constructor could not be generated + #pragma warning(disable : 4512) // assignment operator could not be generated + #pragma warning(disable : 4514) // unreferenced inline function has been removed + #pragma warning(disable : 4702) // unreachable code + #pragma warning(disable : 4710) // not inlined + #pragma warning(disable : 4786) // identifier was truncated to '255' characters in the debug information + #endif + +#endif + +#define UNUSED_VAR(x) (void)x; +/* #define UNUSED_VAR(x) x=x; */ + +#endif diff --git a/lzma/C/CpuArch.c b/lzma/C/CpuArch.c index d6ab3f7f8..bcb84cb2b 100644 --- a/lzma/C/CpuArch.c +++ b/lzma/C/CpuArch.c @@ -1,5 +1,7 @@ /* CpuArch.c -- CPU specific code -2010-10-26: Igor Pavlov : Public domain */ +2015-03-25: Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "CpuArch.h" @@ -9,6 +11,10 @@ #define USE_ASM #endif +#if !defined(USE_ASM) && _MSC_VER >= 1500 +#include <intrin.h> +#endif + #if defined(USE_ASM) && !defined(MY_CPU_AMD64) static UInt32 CheckFlag(UInt32 flag) { @@ -48,7 +54,7 @@ static UInt32 CheckFlag(UInt32 flag) #define CHECK_CPUID_IS_SUPPORTED #endif -static void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d) +void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d) { #ifdef USE_ASM @@ -70,28 +76,20 @@ static void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d) *c = c2; *d = d2; - #elif defined __PIC__ && defined __i386__ - - /* GCC or Clang WITH position-independent code generation, i386 only */ - - __asm__ __volatile__ ( - "xchgl %%ebx, %1\n" - "cpuid\n" - "xchgl %%ebx, %1\n" - : "=a" (*a) , - "=r" (*b) , - "=c" (*c) , - "=d" (*d) - : "0" (function)) ; - #else - /* GCC or Clang WITHOUT position-independent code generation, or x86_64 */ - __asm__ __volatile__ ( + #if defined(MY_CPU_X86) && defined(__PIC__) + "mov %%ebx, %%edi;" + "cpuid;" + "xchgl %%ebx, %%edi;" + : "=a" (*a) , + "=D" (*b) , + #else "cpuid" : "=a" (*a) , "=b" (*b) , + #endif "=c" (*c) , "=d" (*d) : "0" (function)) ; @@ -118,7 +116,7 @@ Bool x86cpuid_CheckAndRead(Cx86cpuid *p) return True; } -static UInt32 kVendors[][3] = +static const UInt32 kVendors[][3] = { { 0x756E6547, 0x49656E69, 0x6C65746E}, { 0x68747541, 0x69746E65, 0x444D4163}, @@ -146,12 +144,22 @@ Bool CPU_Is_InOrder() UInt32 family, model; if (!x86cpuid_CheckAndRead(&p)) return True; - family = x86cpuid_GetFamily(&p); - model = x86cpuid_GetModel(&p); + + family = x86cpuid_GetFamily(p.ver); + model = x86cpuid_GetModel(p.ver); + firm = x86cpuid_GetFirm(&p); + switch (firm) { - case CPU_FIRM_INTEL: return (family < 6 || (family == 6 && model == 0x100C)); + case CPU_FIRM_INTEL: return (family < 6 || (family == 6 && ( + /* In-Order Atom CPU */ + model == 0x1C /* 45 nm, N4xx, D4xx, N5xx, D5xx, 230, 330 */ + || model == 0x26 /* 45 nm, Z6xx */ + || model == 0x27 /* 32 nm, Z2460 */ + || model == 0x35 /* 32 nm, Z2760 */ + || model == 0x36 /* 32 nm, N2xxx, D2xxx */ + ))); case CPU_FIRM_AMD: return (family < 5 || (family == 5 && (model < 6 || model == 0xA))); case CPU_FIRM_VIA: return (family < 6 || (family == 6 && model < 0xF)); } @@ -159,6 +167,7 @@ Bool CPU_Is_InOrder() } #if !defined(MY_CPU_AMD64) && defined(_WIN32) +#include <windows.h> static Bool CPU_Sys_Is_SSE_Supported() { OSVERSIONINFO vi; diff --git a/lzma/C/CpuArch.h b/lzma/C/CpuArch.h index 1cd7c29c5..b31c2546c 100644 --- a/lzma/C/CpuArch.h +++ b/lzma/C/CpuArch.h @@ -1,27 +1,34 @@ /* CpuArch.h -- CPU specific code -2010-12-01: Igor Pavlov : Public domain */ +2015-12-01: Igor Pavlov : Public domain */ #ifndef __CPU_ARCH_H #define __CPU_ARCH_H -#include "Types.h" +#include "7zTypes.h" EXTERN_C_BEGIN /* MY_CPU_LE means that CPU is LITTLE ENDIAN. -If MY_CPU_LE is not defined, we don't know about that property of platform (it can be LITTLE ENDIAN). +MY_CPU_BE means that CPU is BIG ENDIAN. +If MY_CPU_LE and MY_CPU_BE are not defined, we don't know about ENDIANNESS of platform. MY_CPU_LE_UNALIGN means that CPU is LITTLE ENDIAN and CPU supports unaligned memory accesses. -If MY_CPU_LE_UNALIGN is not defined, we don't know about these properties of platform. */ -#if defined(_M_X64) || defined(_M_AMD64) || defined(__x86_64__) -#define MY_CPU_AMD64 +#if defined(_M_X64) \ + || defined(_M_AMD64) \ + || defined(__x86_64__) \ + || defined(__AMD64__) \ + || defined(__amd64__) + #define MY_CPU_AMD64 #endif -#if defined(MY_CPU_AMD64) || defined(_M_IA64) -#define MY_CPU_64BIT +#if defined(MY_CPU_AMD64) \ + || defined(_M_IA64) \ + || defined(__AARCH64EL__) \ + || defined(__AARCH64EB__) + #define MY_CPU_64BIT #endif #if defined(_M_IX86) || defined(__i386__) @@ -32,8 +39,13 @@ If MY_CPU_LE_UNALIGN is not defined, we don't know about these properties of pla #define MY_CPU_X86_OR_AMD64 #endif -#if defined(MY_CPU_X86) || defined(_M_ARM) -#define MY_CPU_32BIT +#if defined(MY_CPU_X86) \ + || defined(_M_ARM) \ + || defined(__ARMEL__) \ + || defined(__THUMBEL__) \ + || defined(__ARMEB__) \ + || defined(__THUMBEB__) + #define MY_CPU_32BIT #endif #if defined(_WIN32) && defined(_M_ARM) @@ -44,34 +56,63 @@ If MY_CPU_LE_UNALIGN is not defined, we don't know about these properties of pla #define MY_CPU_IA64_LE #endif -#if defined(MY_CPU_X86_OR_AMD64) -#define MY_CPU_LE_UNALIGN +#if defined(MY_CPU_X86_OR_AMD64) \ + || defined(MY_CPU_ARM_LE) \ + || defined(MY_CPU_IA64_LE) \ + || defined(__LITTLE_ENDIAN__) \ + || defined(__ARMEL__) \ + || defined(__THUMBEL__) \ + || defined(__AARCH64EL__) \ + || defined(__MIPSEL__) \ + || defined(__MIPSEL) \ + || defined(_MIPSEL) \ + || (defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)) + #define MY_CPU_LE #endif -#if defined(MY_CPU_X86_OR_AMD64) || defined(MY_CPU_ARM_LE) || defined(MY_CPU_IA64_LE) || defined(__ARMEL__) || defined(__MIPSEL__) || defined(__LITTLE_ENDIAN__) -#define MY_CPU_LE -#endif - -#if defined(__BIG_ENDIAN__) || defined(__m68k__) || defined(__ARMEB__) || defined(__MIPSEB__) -#define MY_CPU_BE +#if defined(__BIG_ENDIAN__) \ + || defined(__ARMEB__) \ + || defined(__THUMBEB__) \ + || defined(__AARCH64EB__) \ + || defined(__MIPSEB__) \ + || defined(__MIPSEB) \ + || defined(_MIPSEB) \ + || defined(__m68k__) \ + || defined(__s390__) \ + || defined(__s390x__) \ + || defined(__zarch__) \ + || (defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)) + #define MY_CPU_BE #endif #if defined(MY_CPU_LE) && defined(MY_CPU_BE) Stop_Compiling_Bad_Endian #endif + +#ifdef MY_CPU_LE + #if defined(MY_CPU_X86_OR_AMD64) \ + /* || defined(__AARCH64EL__) */ + #define MY_CPU_LE_UNALIGN + #endif +#endif + + #ifdef MY_CPU_LE_UNALIGN -#define GetUi16(p) (*(const UInt16 *)(p)) -#define GetUi32(p) (*(const UInt32 *)(p)) -#define GetUi64(p) (*(const UInt64 *)(p)) -#define SetUi16(p, d) *(UInt16 *)(p) = (d); -#define SetUi32(p, d) *(UInt32 *)(p) = (d); -#define SetUi64(p, d) *(UInt64 *)(p) = (d); +#define GetUi16(p) (*(const UInt16 *)(const void *)(p)) +#define GetUi32(p) (*(const UInt32 *)(const void *)(p)) +#define GetUi64(p) (*(const UInt64 *)(const void *)(p)) + +#define SetUi16(p, v) { *(UInt16 *)(p) = (v); } +#define SetUi32(p, v) { *(UInt32 *)(p) = (v); } +#define SetUi64(p, v) { *(UInt64 *)(p) = (v); } #else -#define GetUi16(p) (((const Byte *)(p))[0] | ((UInt16)((const Byte *)(p))[1] << 8)) +#define GetUi16(p) ( (UInt16) ( \ + ((const Byte *)(p))[0] | \ + ((UInt16)((const Byte *)(p))[1] << 8) )) #define GetUi32(p) ( \ ((const Byte *)(p))[0] | \ @@ -81,29 +122,43 @@ Stop_Compiling_Bad_Endian #define GetUi64(p) (GetUi32(p) | ((UInt64)GetUi32(((const Byte *)(p)) + 4) << 32)) -#define SetUi16(p, d) { UInt32 _x_ = (d); \ - ((Byte *)(p))[0] = (Byte)_x_; \ - ((Byte *)(p))[1] = (Byte)(_x_ >> 8); } +#define SetUi16(p, v) { Byte *_ppp_ = (Byte *)(p); UInt32 _vvv_ = (v); \ + _ppp_[0] = (Byte)_vvv_; \ + _ppp_[1] = (Byte)(_vvv_ >> 8); } -#define SetUi32(p, d) { UInt32 _x_ = (d); \ - ((Byte *)(p))[0] = (Byte)_x_; \ - ((Byte *)(p))[1] = (Byte)(_x_ >> 8); \ - ((Byte *)(p))[2] = (Byte)(_x_ >> 16); \ - ((Byte *)(p))[3] = (Byte)(_x_ >> 24); } +#define SetUi32(p, v) { Byte *_ppp_ = (Byte *)(p); UInt32 _vvv_ = (v); \ + _ppp_[0] = (Byte)_vvv_; \ + _ppp_[1] = (Byte)(_vvv_ >> 8); \ + _ppp_[2] = (Byte)(_vvv_ >> 16); \ + _ppp_[3] = (Byte)(_vvv_ >> 24); } -#define SetUi64(p, d) { UInt64 _x64_ = (d); \ - SetUi32(p, (UInt32)_x64_); \ - SetUi32(((Byte *)(p)) + 4, (UInt32)(_x64_ >> 32)); } +#define SetUi64(p, v) { Byte *_ppp2_ = (Byte *)(p); UInt64 _vvv2_ = (v); \ + SetUi32(_ppp2_ , (UInt32)_vvv2_); \ + SetUi32(_ppp2_ + 4, (UInt32)(_vvv2_ >> 32)); } #endif -#if defined(MY_CPU_LE_UNALIGN) && defined(_WIN64) && (_MSC_VER >= 1300) + +#if defined(MY_CPU_LE_UNALIGN) && /* defined(_WIN64) && */ (_MSC_VER >= 1300) + +/* Note: we use bswap instruction, that is unsupported in 386 cpu */ + +#include <stdlib.h> #pragma intrinsic(_byteswap_ulong) #pragma intrinsic(_byteswap_uint64) #define GetBe32(p) _byteswap_ulong(*(const UInt32 *)(const Byte *)(p)) #define GetBe64(p) _byteswap_uint64(*(const UInt64 *)(const Byte *)(p)) +#define SetBe32(p, v) (*(UInt32 *)(void *)(p)) = _byteswap_ulong(v) + +#elif defined(MY_CPU_LE_UNALIGN) && defined (__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + +#define GetBe32(p) __builtin_bswap32(*(const UInt32 *)(const Byte *)(p)) +#define GetBe64(p) __builtin_bswap64(*(const UInt64 *)(const Byte *)(p)) + +#define SetBe32(p, v) (*(UInt32 *)(void *)(p)) = __builtin_bswap32(v) + #else #define GetBe32(p) ( \ @@ -114,9 +169,19 @@ Stop_Compiling_Bad_Endian #define GetBe64(p) (((UInt64)GetBe32(p) << 32) | GetBe32(((const Byte *)(p)) + 4)) +#define SetBe32(p, v) { Byte *_ppp_ = (Byte *)(p); UInt32 _vvv_ = (v); \ + _ppp_[0] = (Byte)(_vvv_ >> 24); \ + _ppp_[1] = (Byte)(_vvv_ >> 16); \ + _ppp_[2] = (Byte)(_vvv_ >> 8); \ + _ppp_[3] = (Byte)_vvv_; } + #endif -#define GetBe16(p) (((UInt16)((const Byte *)(p))[0] << 8) | ((const Byte *)(p))[1]) + +#define GetBe16(p) ( (UInt16) ( \ + ((UInt16)((const Byte *)(p))[0] << 8) | \ + ((const Byte *)(p))[1] )) + #ifdef MY_CPU_X86_OR_AMD64 @@ -138,12 +203,14 @@ enum CPU_FIRM_VIA }; +void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d); + Bool x86cpuid_CheckAndRead(Cx86cpuid *p); int x86cpuid_GetFirm(const Cx86cpuid *p); -#define x86cpuid_GetFamily(p) (((p)->ver >> 8) & 0xFF00F) -#define x86cpuid_GetModel(p) (((p)->ver >> 4) & 0xF00F) -#define x86cpuid_GetStepping(p) ((p)->ver & 0xF) +#define x86cpuid_GetFamily(ver) (((ver >> 16) & 0xFF0) | ((ver >> 8) & 0xF)) +#define x86cpuid_GetModel(ver) (((ver >> 12) & 0xF0) | ((ver >> 4) & 0xF)) +#define x86cpuid_GetStepping(ver) (ver & 0xF) Bool CPU_Is_InOrder(); Bool CPU_Is_Aes_Supported(); diff --git a/lzma/C/Delta.c b/lzma/C/Delta.c new file mode 100644 index 000000000..6cbbe4601 --- /dev/null +++ b/lzma/C/Delta.c @@ -0,0 +1,64 @@ +/* Delta.c -- Delta converter +2009-05-26 : Igor Pavlov : Public domain */ + +#include "Precomp.h" + +#include "Delta.h" + +void Delta_Init(Byte *state) +{ + unsigned i; + for (i = 0; i < DELTA_STATE_SIZE; i++) + state[i] = 0; +} + +static void MyMemCpy(Byte *dest, const Byte *src, unsigned size) +{ + unsigned i; + for (i = 0; i < size; i++) + dest[i] = src[i]; +} + +void Delta_Encode(Byte *state, unsigned delta, Byte *data, SizeT size) +{ + Byte buf[DELTA_STATE_SIZE]; + unsigned j = 0; + MyMemCpy(buf, state, delta); + { + SizeT i; + for (i = 0; i < size;) + { + for (j = 0; j < delta && i < size; i++, j++) + { + Byte b = data[i]; + data[i] = (Byte)(b - buf[j]); + buf[j] = b; + } + } + } + if (j == delta) + j = 0; + MyMemCpy(state, buf + j, delta - j); + MyMemCpy(state + delta - j, buf, j); +} + +void Delta_Decode(Byte *state, unsigned delta, Byte *data, SizeT size) +{ + Byte buf[DELTA_STATE_SIZE]; + unsigned j = 0; + MyMemCpy(buf, state, delta); + { + SizeT i; + for (i = 0; i < size;) + { + for (j = 0; j < delta && i < size; i++, j++) + { + buf[j] = data[i] = (Byte)(buf[j] + data[i]); + } + } + } + if (j == delta) + j = 0; + MyMemCpy(state, buf + j, delta - j); + MyMemCpy(state + delta - j, buf, j); +} diff --git a/lzma/C/Delta.h b/lzma/C/Delta.h new file mode 100644 index 000000000..e59d5a252 --- /dev/null +++ b/lzma/C/Delta.h @@ -0,0 +1,19 @@ +/* Delta.h -- Delta converter +2013-01-18 : Igor Pavlov : Public domain */ + +#ifndef __DELTA_H +#define __DELTA_H + +#include "7zTypes.h" + +EXTERN_C_BEGIN + +#define DELTA_STATE_SIZE 256 + +void Delta_Init(Byte *state); +void Delta_Encode(Byte *state, unsigned delta, Byte *data, SizeT size); +void Delta_Decode(Byte *state, unsigned delta, Byte *data, SizeT size); + +EXTERN_C_END + +#endif diff --git a/lzma/C/LzFind.c b/lzma/C/LzFind.c index f6c9e66d5..c335d363c 100644 --- a/lzma/C/LzFind.c +++ b/lzma/C/LzFind.c @@ -1,5 +1,7 @@ /* LzFind.c -- Match finder for LZ algorithms -2009-04-22 : Igor Pavlov : Public domain */ +2015-10-15 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include <string.h> @@ -9,8 +11,8 @@ #define kEmptyHashValue 0 #define kMaxValForNormalize ((UInt32)0xFFFFFFFF) #define kNormalizeStepMin (1 << 10) /* it must be power of 2 */ -#define kNormalizeMask (~(kNormalizeStepMin - 1)) -#define kMaxHistorySize ((UInt32)3 << 30) +#define kNormalizeMask (~(UInt32)(kNormalizeStepMin - 1)) +#define kMaxHistorySize ((UInt32)7 << 29) #define kStartMaxLen 3 @@ -19,7 +21,7 @@ static void LzInWindow_Free(CMatchFinder *p, ISzAlloc *alloc) if (!p->directInput) { alloc->Free(alloc, p->bufferBase); - p->bufferBase = 0; + p->bufferBase = NULL; } } @@ -33,17 +35,16 @@ static int LzInWindow_Create(CMatchFinder *p, UInt32 keepSizeReserv, ISzAlloc *a p->blockSize = blockSize; return 1; } - if (p->bufferBase == 0 || p->blockSize != blockSize) + if (!p->bufferBase || p->blockSize != blockSize) { LzInWindow_Free(p, alloc); p->blockSize = blockSize; p->bufferBase = (Byte *)alloc->Alloc(alloc, (size_t)blockSize); } - return (p->bufferBase != 0); + return (p->bufferBase != NULL); } Byte *MatchFinder_GetPointerToCurrentPos(CMatchFinder *p) { return p->buffer; } -Byte MatchFinder_GetIndexByte(CMatchFinder *p, Int32 index) { return p->buffer[index]; } UInt32 MatchFinder_GetNumAvailableBytes(CMatchFinder *p) { return p->streamPos - p->pos; } @@ -58,9 +59,12 @@ static void MatchFinder_ReadBlock(CMatchFinder *p) { if (p->streamEndWasReached || p->result != SZ_OK) return; + + /* We use (p->streamPos - p->pos) value. (p->streamPos < p->pos) is allowed. */ + if (p->directInput) { - UInt32 curSize = 0xFFFFFFFF - p->streamPos; + UInt32 curSize = 0xFFFFFFFF - (p->streamPos - p->pos); if (curSize > p->directInputRem) curSize = (UInt32)p->directInputRem; p->directInputRem -= curSize; @@ -69,12 +73,14 @@ static void MatchFinder_ReadBlock(CMatchFinder *p) p->streamEndWasReached = 1; return; } + for (;;) { Byte *dest = p->buffer + (p->streamPos - p->pos); size_t size = (p->bufferBase + p->blockSize - dest); if (size == 0) return; + p->result = p->stream->Read(p->stream, dest, &size); if (p->result != SZ_OK) return; @@ -92,8 +98,8 @@ static void MatchFinder_ReadBlock(CMatchFinder *p) void MatchFinder_MoveBlock(CMatchFinder *p) { memmove(p->bufferBase, - p->buffer - p->keepSizeBefore, - (size_t)(p->streamPos - p->pos + p->keepSizeBefore)); + p->buffer - p->keepSizeBefore, + (size_t)(p->streamPos - p->pos) + p->keepSizeBefore); p->buffer = p->bufferBase + p->keepSizeBefore; } @@ -133,15 +139,15 @@ static void MatchFinder_SetDefaultSettings(CMatchFinder *p) void MatchFinder_Construct(CMatchFinder *p) { UInt32 i; - p->bufferBase = 0; + p->bufferBase = NULL; p->directInput = 0; - p->hash = 0; + p->hash = NULL; MatchFinder_SetDefaultSettings(p); for (i = 0; i < 256; i++) { UInt32 r = i; - int j; + unsigned j; for (j = 0; j < 8; j++) r = (r >> 1) ^ (kCrcPoly & ~((r & 1) - 1)); p->crc[i] = r; @@ -151,7 +157,7 @@ void MatchFinder_Construct(CMatchFinder *p) static void MatchFinder_FreeThisClassMemory(CMatchFinder *p, ISzAlloc *alloc) { alloc->Free(alloc, p->hash); - p->hash = 0; + p->hash = NULL; } void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc) @@ -160,11 +166,11 @@ void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc) LzInWindow_Free(p, alloc); } -static CLzRef* AllocRefs(UInt32 num, ISzAlloc *alloc) +static CLzRef* AllocRefs(size_t num, ISzAlloc *alloc) { size_t sizeInBytes = (size_t)num * sizeof(CLzRef); if (sizeInBytes / sizeof(CLzRef) != num) - return 0; + return NULL; return (CLzRef *)alloc->Alloc(alloc, sizeInBytes); } @@ -173,19 +179,24 @@ int MatchFinder_Create(CMatchFinder *p, UInt32 historySize, ISzAlloc *alloc) { UInt32 sizeReserv; + if (historySize > kMaxHistorySize) { MatchFinder_Free(p, alloc); return 0; } + sizeReserv = historySize >> 1; - if (historySize > ((UInt32)2 << 30)) - sizeReserv = historySize >> 2; + if (historySize >= ((UInt32)3 << 30)) sizeReserv = historySize >> 3; + else if (historySize >= ((UInt32)2 << 30)) sizeReserv = historySize >> 2; + sizeReserv += (keepAddBufferBefore + matchMaxLen + keepAddBufferAfter) / 2 + (1 << 19); p->keepSizeBefore = historySize + keepAddBufferBefore + 1; p->keepSizeAfter = matchMaxLen + keepAddBufferAfter; + /* we need one additional byte, since we use MoveBlock after pos++ and before dictionary using */ + if (LzInWindow_Create(p, sizeReserv, alloc)) { UInt32 newCyclicBufferSize = historySize + 1; @@ -210,6 +221,7 @@ int MatchFinder_Create(CMatchFinder *p, UInt32 historySize, hs = (1 << 24) - 1; else hs >>= 1; + /* if (bigHash) mode, GetHeads4b() in LzFindMt.c needs (hs >= ((1 << 24) - 1))) */ } } p->hashMask = hs; @@ -221,24 +233,32 @@ int MatchFinder_Create(CMatchFinder *p, UInt32 historySize, } { - UInt32 prevSize = p->hashSizeSum + p->numSons; - UInt32 newSize; + size_t newSize; + size_t numSons; p->historySize = historySize; p->hashSizeSum = hs; p->cyclicBufferSize = newCyclicBufferSize; - p->numSons = (p->btMode ? newCyclicBufferSize * 2 : newCyclicBufferSize); - newSize = p->hashSizeSum + p->numSons; - if (p->hash != 0 && prevSize == newSize) + + numSons = newCyclicBufferSize; + if (p->btMode) + numSons <<= 1; + newSize = hs + numSons; + + if (p->hash && p->numRefs == newSize) return 1; + MatchFinder_FreeThisClassMemory(p, alloc); + p->numRefs = newSize; p->hash = AllocRefs(newSize, alloc); - if (p->hash != 0) + + if (p->hash) { p->son = p->hash + p->hashSizeSum; return 1; } } } + MatchFinder_Free(p, alloc); return 0; } @@ -247,9 +267,11 @@ static void MatchFinder_SetLimits(CMatchFinder *p) { UInt32 limit = kMaxValForNormalize - p->pos; UInt32 limit2 = p->cyclicBufferSize - p->cyclicBufferPos; + if (limit2 < limit) limit = limit2; limit2 = p->streamPos - p->pos; + if (limit2 <= p->keepSizeAfter) { if (limit2 > 0) @@ -257,8 +279,10 @@ static void MatchFinder_SetLimits(CMatchFinder *p) } else limit2 -= p->keepSizeAfter; + if (limit2 < limit) limit = limit2; + { UInt32 lenLimit = p->streamPos - p->pos; if (lenLimit > p->matchMaxLen) @@ -268,28 +292,39 @@ static void MatchFinder_SetLimits(CMatchFinder *p) p->posLimit = p->pos + limit; } -void MatchFinder_Init(CMatchFinder *p) +void MatchFinder_Init_2(CMatchFinder *p, int readData) { UInt32 i; - for (i = 0; i < p->hashSizeSum; i++) - p->hash[i] = kEmptyHashValue; + UInt32 *hash = p->hash; + UInt32 num = p->hashSizeSum; + for (i = 0; i < num; i++) + hash[i] = kEmptyHashValue; + p->cyclicBufferPos = 0; p->buffer = p->bufferBase; p->pos = p->streamPos = p->cyclicBufferSize; p->result = SZ_OK; p->streamEndWasReached = 0; - MatchFinder_ReadBlock(p); + + if (readData) + MatchFinder_ReadBlock(p); + MatchFinder_SetLimits(p); } +void MatchFinder_Init(CMatchFinder *p) +{ + MatchFinder_Init_2(p, True); +} + static UInt32 MatchFinder_GetSubValue(CMatchFinder *p) { return (p->pos - p->historySize - 1) & kNormalizeMask; } -void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, UInt32 numItems) +void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, size_t numItems) { - UInt32 i; + size_t i; for (i = 0; i < numItems; i++) { UInt32 value = items[i]; @@ -304,7 +339,7 @@ void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, UInt32 numItems) static void MatchFinder_Normalize(CMatchFinder *p) { UInt32 subValue = MatchFinder_GetSubValue(p); - MatchFinder_Normalize3(subValue, p->hash, p->hashSizeSum + p->numSons); + MatchFinder_Normalize3(subValue, p->hash, p->numRefs); MatchFinder_ReduceOffsets(p, subValue); } @@ -465,7 +500,7 @@ static void SkipMatchesSpec(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const static void MatchFinder_MovePos(CMatchFinder *p) { MOVE_POS; } #define GET_MATCHES_HEADER2(minLen, ret_op) \ - UInt32 lenLimit; UInt32 hashValue; const Byte *cur; UInt32 curMatch; \ + UInt32 lenLimit; UInt32 hv; const Byte *cur; UInt32 curMatch; \ lenLimit = p->lenLimit; { if (lenLimit < minLen) { MatchFinder_MovePos(p); ret_op; }} \ cur = p->buffer; @@ -481,13 +516,20 @@ static void MatchFinder_MovePos(CMatchFinder *p) { MOVE_POS; } #define SKIP_FOOTER \ SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); MOVE_POS; +#define UPDATE_maxLen { \ + ptrdiff_t diff = (ptrdiff_t)0 - d2; \ + const Byte *c = cur + maxLen; \ + const Byte *lim = cur + lenLimit; \ + for (; c != lim; c++) if (*(c + diff) != *c) break; \ + maxLen = (UInt32)(c - cur); } + static UInt32 Bt2_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) { UInt32 offset; GET_MATCHES_HEADER(2) HASH2_CALC; - curMatch = p->hash[hashValue]; - p->hash[hashValue] = p->pos; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; offset = 0; GET_MATCHES_FOOTER(offset, 1) } @@ -497,35 +539,38 @@ UInt32 Bt3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) UInt32 offset; GET_MATCHES_HEADER(3) HASH_ZIP_CALC; - curMatch = p->hash[hashValue]; - p->hash[hashValue] = p->pos; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; offset = 0; GET_MATCHES_FOOTER(offset, 2) } static UInt32 Bt3_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) { - UInt32 hash2Value, delta2, maxLen, offset; + UInt32 h2, d2, maxLen, offset, pos; + UInt32 *hash; GET_MATCHES_HEADER(3) HASH3_CALC; - delta2 = p->pos - p->hash[hash2Value]; - curMatch = p->hash[kFix3HashSize + hashValue]; - - p->hash[hash2Value] = - p->hash[kFix3HashSize + hashValue] = p->pos; + hash = p->hash; + pos = p->pos; + d2 = pos - hash[h2]; + + curMatch = hash[kFix3HashSize + hv]; + + hash[h2] = pos; + hash[kFix3HashSize + hv] = pos; maxLen = 2; offset = 0; - if (delta2 < p->cyclicBufferSize && *(cur - delta2) == *cur) + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) { - for (; maxLen != lenLimit; maxLen++) - if (cur[(ptrdiff_t)maxLen - delta2] != cur[maxLen]) - break; + UPDATE_maxLen distances[0] = maxLen; - distances[1] = delta2 - 1; + distances[1] = d2 - 1; offset = 2; if (maxLen == lenLimit) { @@ -533,44 +578,51 @@ static UInt32 Bt3_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) MOVE_POS_RET; } } + GET_MATCHES_FOOTER(offset, maxLen) } static UInt32 Bt4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) { - UInt32 hash2Value, hash3Value, delta2, delta3, maxLen, offset; + UInt32 h2, h3, d2, d3, maxLen, offset, pos; + UInt32 *hash; GET_MATCHES_HEADER(4) HASH4_CALC; - delta2 = p->pos - p->hash[ hash2Value]; - delta3 = p->pos - p->hash[kFix3HashSize + hash3Value]; - curMatch = p->hash[kFix4HashSize + hashValue]; - - p->hash[ hash2Value] = - p->hash[kFix3HashSize + hash3Value] = - p->hash[kFix4HashSize + hashValue] = p->pos; + hash = p->hash; + pos = p->pos; - maxLen = 1; + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + + curMatch = hash[kFix4HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + hv] = pos; + + maxLen = 0; offset = 0; - if (delta2 < p->cyclicBufferSize && *(cur - delta2) == *cur) + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) { distances[0] = maxLen = 2; - distances[1] = delta2 - 1; + distances[1] = d2 - 1; offset = 2; } - if (delta2 != delta3 && delta3 < p->cyclicBufferSize && *(cur - delta3) == *cur) + + if (d2 != d3 && d3 < p->cyclicBufferSize && *(cur - d3) == *cur) { maxLen = 3; - distances[offset + 1] = delta3 - 1; + distances[offset + 1] = d3 - 1; offset += 2; - delta2 = delta3; + d2 = d3; } + if (offset != 0) { - for (; maxLen != lenLimit; maxLen++) - if (cur[(ptrdiff_t)maxLen - delta2] != cur[maxLen]) - break; + UPDATE_maxLen distances[offset - 2] = maxLen; if (maxLen == lenLimit) { @@ -578,46 +630,131 @@ static UInt32 Bt4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) MOVE_POS_RET; } } + if (maxLen < 3) maxLen = 3; + GET_MATCHES_FOOTER(offset, maxLen) } +/* +static UInt32 Bt5_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, h3, h4, d2, d3, d4, maxLen, offset, pos; + UInt32 *hash; + GET_MATCHES_HEADER(5) + + HASH5_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + d4 = pos - hash[kFix4HashSize + h4]; + + curMatch = hash[kFix5HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + h4] = pos; + hash[kFix5HashSize + hv] = pos; + + maxLen = 0; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + distances[0] = maxLen = 2; + distances[1] = d2 - 1; + offset = 2; + if (*(cur - d2 + 2) == cur[2]) + distances[0] = maxLen = 3; + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[2] = maxLen = 3; + distances[3] = d3 - 1; + offset = 4; + d2 = d3; + } + } + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[0] = maxLen = 3; + distances[1] = d3 - 1; + offset = 2; + d2 = d3; + } + + if (d2 != d4 && d4 < p->cyclicBufferSize + && *(cur - d4) == *cur + && *(cur - d4 + 3) == *(cur + 3)) + { + maxLen = 4; + distances[offset + 1] = d4 - 1; + offset += 2; + d2 = d4; + } + + if (offset != 0) + { + UPDATE_maxLen + distances[offset - 2] = maxLen; + if (maxLen == lenLimit) + { + SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); + MOVE_POS_RET; + } + } + + if (maxLen < 4) + maxLen = 4; + + GET_MATCHES_FOOTER(offset, maxLen) +} +*/ + static UInt32 Hc4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) { - UInt32 hash2Value, hash3Value, delta2, delta3, maxLen, offset; + UInt32 h2, h3, d2, d3, maxLen, offset, pos; + UInt32 *hash; GET_MATCHES_HEADER(4) HASH4_CALC; - delta2 = p->pos - p->hash[ hash2Value]; - delta3 = p->pos - p->hash[kFix3HashSize + hash3Value]; - curMatch = p->hash[kFix4HashSize + hashValue]; + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + + curMatch = hash[kFix4HashSize + hv]; - p->hash[ hash2Value] = - p->hash[kFix3HashSize + hash3Value] = - p->hash[kFix4HashSize + hashValue] = p->pos; + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + hv] = pos; - maxLen = 1; + maxLen = 0; offset = 0; - if (delta2 < p->cyclicBufferSize && *(cur - delta2) == *cur) + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) { distances[0] = maxLen = 2; - distances[1] = delta2 - 1; + distances[1] = d2 - 1; offset = 2; } - if (delta2 != delta3 && delta3 < p->cyclicBufferSize && *(cur - delta3) == *cur) + + if (d2 != d3 && d3 < p->cyclicBufferSize && *(cur - d3) == *cur) { maxLen = 3; - distances[offset + 1] = delta3 - 1; + distances[offset + 1] = d3 - 1; offset += 2; - delta2 = delta3; + d2 = d3; } + if (offset != 0) { - for (; maxLen != lenLimit; maxLen++) - if (cur[(ptrdiff_t)maxLen - delta2] != cur[maxLen]) - break; + UPDATE_maxLen distances[offset - 2] = maxLen; if (maxLen == lenLimit) { @@ -625,22 +762,103 @@ static UInt32 Hc4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) MOVE_POS_RET; } } + if (maxLen < 3) maxLen = 3; + offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p), - distances + offset, maxLen) - (distances)); + distances + offset, maxLen) - (distances)); MOVE_POS_RET } +/* +static UInt32 Hc5_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) +{ + UInt32 h2, h3, h4, d2, d3, d4, maxLen, offset, pos + UInt32 *hash; + GET_MATCHES_HEADER(5) + + HASH5_CALC; + + hash = p->hash; + pos = p->pos; + + d2 = pos - hash[ h2]; + d3 = pos - hash[kFix3HashSize + h3]; + d4 = pos - hash[kFix4HashSize + h4]; + + curMatch = hash[kFix5HashSize + hv]; + + hash[ h2] = pos; + hash[kFix3HashSize + h3] = pos; + hash[kFix4HashSize + h4] = pos; + hash[kFix5HashSize + hv] = pos; + + maxLen = 0; + offset = 0; + + if (d2 < p->cyclicBufferSize && *(cur - d2) == *cur) + { + distances[0] = maxLen = 2; + distances[1] = d2 - 1; + offset = 2; + if (*(cur - d2 + 2) == cur[2]) + distances[0] = maxLen = 3; + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[2] = maxLen = 3; + distances[3] = d3 - 1; + offset = 4; + d2 = d3; + } + } + else if (d3 < p->cyclicBufferSize && *(cur - d3) == *cur) + { + distances[0] = maxLen = 3; + distances[1] = d3 - 1; + offset = 2; + d2 = d3; + } + + if (d2 != d4 && d4 < p->cyclicBufferSize + && *(cur - d4) == *cur + && *(cur - d4 + 3) == *(cur + 3)) + { + maxLen = 4; + distances[offset + 1] = d4 - 1; + offset += 2; + d2 = d4; + } + + if (offset != 0) + { + UPDATE_maxLen + distances[offset - 2] = maxLen; + if (maxLen == lenLimit) + { + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS_RET; + } + } + + if (maxLen < 4) + maxLen = 4; + + offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p), + distances + offset, maxLen) - (distances)); + MOVE_POS_RET +} +*/ + UInt32 Hc3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances) { UInt32 offset; GET_MATCHES_HEADER(3) HASH_ZIP_CALC; - curMatch = p->hash[hashValue]; - p->hash[hashValue] = p->pos; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p), - distances, 2) - (distances)); + distances, 2) - (distances)); MOVE_POS_RET } @@ -650,8 +868,8 @@ static void Bt2_MatchFinder_Skip(CMatchFinder *p, UInt32 num) { SKIP_HEADER(2) HASH2_CALC; - curMatch = p->hash[hashValue]; - p->hash[hashValue] = p->pos; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; SKIP_FOOTER } while (--num != 0); @@ -663,8 +881,8 @@ void Bt3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num) { SKIP_HEADER(3) HASH_ZIP_CALC; - curMatch = p->hash[hashValue]; - p->hash[hashValue] = p->pos; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; SKIP_FOOTER } while (--num != 0); @@ -674,12 +892,14 @@ static void Bt3_MatchFinder_Skip(CMatchFinder *p, UInt32 num) { do { - UInt32 hash2Value; + UInt32 h2; + UInt32 *hash; SKIP_HEADER(3) HASH3_CALC; - curMatch = p->hash[kFix3HashSize + hashValue]; - p->hash[hash2Value] = - p->hash[kFix3HashSize + hashValue] = p->pos; + hash = p->hash; + curMatch = hash[kFix3HashSize + hv]; + hash[h2] = + hash[kFix3HashSize + hv] = p->pos; SKIP_FOOTER } while (--num != 0); @@ -689,43 +909,90 @@ static void Bt4_MatchFinder_Skip(CMatchFinder *p, UInt32 num) { do { - UInt32 hash2Value, hash3Value; + UInt32 h2, h3; + UInt32 *hash; SKIP_HEADER(4) HASH4_CALC; - curMatch = p->hash[kFix4HashSize + hashValue]; - p->hash[ hash2Value] = - p->hash[kFix3HashSize + hash3Value] = p->pos; - p->hash[kFix4HashSize + hashValue] = p->pos; + hash = p->hash; + curMatch = hash[kFix4HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + hv] = p->pos; SKIP_FOOTER } while (--num != 0); } +/* +static void Bt5_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2, h3, h4; + UInt32 *hash; + SKIP_HEADER(5) + HASH5_CALC; + hash = p->hash; + curMatch = hash[kFix5HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + h4] = + hash[kFix5HashSize + hv] = p->pos; + SKIP_FOOTER + } + while (--num != 0); +} +*/ + static void Hc4_MatchFinder_Skip(CMatchFinder *p, UInt32 num) { do { - UInt32 hash2Value, hash3Value; + UInt32 h2, h3; + UInt32 *hash; SKIP_HEADER(4) HASH4_CALC; - curMatch = p->hash[kFix4HashSize + hashValue]; - p->hash[ hash2Value] = - p->hash[kFix3HashSize + hash3Value] = - p->hash[kFix4HashSize + hashValue] = p->pos; + hash = p->hash; + curMatch = hash[kFix4HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + hv] = p->pos; p->son[p->cyclicBufferPos] = curMatch; MOVE_POS } while (--num != 0); } +/* +static void Hc5_MatchFinder_Skip(CMatchFinder *p, UInt32 num) +{ + do + { + UInt32 h2, h3, h4; + UInt32 *hash; + SKIP_HEADER(5) + HASH5_CALC; + hash = p->hash; + curMatch = p->hash[kFix5HashSize + hv]; + hash[ h2] = + hash[kFix3HashSize + h3] = + hash[kFix4HashSize + h4] = + hash[kFix5HashSize + hv] = p->pos; + p->son[p->cyclicBufferPos] = curMatch; + MOVE_POS + } + while (--num != 0); +} +*/ + void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num) { do { SKIP_HEADER(3) HASH_ZIP_CALC; - curMatch = p->hash[hashValue]; - p->hash[hashValue] = p->pos; + curMatch = p->hash[hv]; + p->hash[hv] = p->pos; p->son[p->cyclicBufferPos] = curMatch; MOVE_POS } @@ -735,13 +1002,22 @@ void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num) void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable) { vTable->Init = (Mf_Init_Func)MatchFinder_Init; - vTable->GetIndexByte = (Mf_GetIndexByte_Func)MatchFinder_GetIndexByte; vTable->GetNumAvailableBytes = (Mf_GetNumAvailableBytes_Func)MatchFinder_GetNumAvailableBytes; vTable->GetPointerToCurrentPos = (Mf_GetPointerToCurrentPos_Func)MatchFinder_GetPointerToCurrentPos; if (!p->btMode) { - vTable->GetMatches = (Mf_GetMatches_Func)Hc4_MatchFinder_GetMatches; - vTable->Skip = (Mf_Skip_Func)Hc4_MatchFinder_Skip; + /* if (p->numHashBytes <= 4) */ + { + vTable->GetMatches = (Mf_GetMatches_Func)Hc4_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Hc4_MatchFinder_Skip; + } + /* + else + { + vTable->GetMatches = (Mf_GetMatches_Func)Hc5_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Hc5_MatchFinder_Skip; + } + */ } else if (p->numHashBytes == 2) { @@ -753,9 +1029,16 @@ void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable) vTable->GetMatches = (Mf_GetMatches_Func)Bt3_MatchFinder_GetMatches; vTable->Skip = (Mf_Skip_Func)Bt3_MatchFinder_Skip; } - else + else /* if (p->numHashBytes == 4) */ { vTable->GetMatches = (Mf_GetMatches_Func)Bt4_MatchFinder_GetMatches; vTable->Skip = (Mf_Skip_Func)Bt4_MatchFinder_Skip; } + /* + else + { + vTable->GetMatches = (Mf_GetMatches_Func)Bt5_MatchFinder_GetMatches; + vTable->Skip = (Mf_Skip_Func)Bt5_MatchFinder_Skip; + } + */ } diff --git a/lzma/C/LzFind.h b/lzma/C/LzFind.h index 7ebdfa446..2ff667377 100644 --- a/lzma/C/LzFind.h +++ b/lzma/C/LzFind.h @@ -1,14 +1,12 @@ /* LzFind.h -- Match finder for LZ algorithms -2009-04-22 : Igor Pavlov : Public domain */ +2015-10-15 : Igor Pavlov : Public domain */ #ifndef __LZ_FIND_H #define __LZ_FIND_H -#include "Types.h" +#include "7zTypes.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN typedef UInt32 CLzRef; @@ -23,6 +21,11 @@ typedef struct _CMatchFinder UInt32 cyclicBufferPos; UInt32 cyclicBufferSize; /* it must be = (historySize + 1) */ + Byte streamEndWasReached; + Byte btMode; + Byte bigHash; + Byte directInput; + UInt32 matchMaxLen; CLzRef *hash; CLzRef *son; @@ -31,30 +34,30 @@ typedef struct _CMatchFinder Byte *bufferBase; ISeqInStream *stream; - int streamEndWasReached; - + UInt32 blockSize; UInt32 keepSizeBefore; UInt32 keepSizeAfter; UInt32 numHashBytes; - int directInput; size_t directInputRem; - int btMode; - int bigHash; UInt32 historySize; UInt32 fixedHashSize; UInt32 hashSizeSum; - UInt32 numSons; SRes result; UInt32 crc[256]; + size_t numRefs; } CMatchFinder; #define Inline_MatchFinder_GetPointerToCurrentPos(p) ((p)->buffer) -#define Inline_MatchFinder_GetIndexByte(p, index) ((p)->buffer[(Int32)(index)]) #define Inline_MatchFinder_GetNumAvailableBytes(p) ((p)->streamPos - (p)->pos) +#define Inline_MatchFinder_IsFinishedOK(p) \ + ((p)->streamEndWasReached \ + && (p)->streamPos == (p)->pos \ + && (!(p)->directInput || (p)->directInputRem == 0)) + int MatchFinder_NeedMove(CMatchFinder *p); Byte *MatchFinder_GetPointerToCurrentPos(CMatchFinder *p); void MatchFinder_MoveBlock(CMatchFinder *p); @@ -70,7 +73,7 @@ int MatchFinder_Create(CMatchFinder *p, UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter, ISzAlloc *alloc); void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc); -void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, UInt32 numItems); +void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, size_t numItems); void MatchFinder_ReduceOffsets(CMatchFinder *p, UInt32 subValue); UInt32 * GetMatchesSpec1(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *buffer, CLzRef *son, @@ -84,7 +87,6 @@ Conditions: */ typedef void (*Mf_Init_Func)(void *object); -typedef Byte (*Mf_GetIndexByte_Func)(void *object, Int32 index); typedef UInt32 (*Mf_GetNumAvailableBytes_Func)(void *object); typedef const Byte * (*Mf_GetPointerToCurrentPos_Func)(void *object); typedef UInt32 (*Mf_GetMatches_Func)(void *object, UInt32 *distances); @@ -93,7 +95,6 @@ typedef void (*Mf_Skip_Func)(void *object, UInt32); typedef struct _IMatchFinder { Mf_Init_Func Init; - Mf_GetIndexByte_Func GetIndexByte; Mf_GetNumAvailableBytes_Func GetNumAvailableBytes; Mf_GetPointerToCurrentPos_Func GetPointerToCurrentPos; Mf_GetMatches_Func GetMatches; @@ -102,14 +103,15 @@ typedef struct _IMatchFinder void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable); +void MatchFinder_Init_2(CMatchFinder *p, int readData); void MatchFinder_Init(CMatchFinder *p); + UInt32 Bt3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances); UInt32 Hc3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances); + void Bt3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num); void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num); -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/C/LzFindMt.c b/lzma/C/LzFindMt.c index db95590c3..cb61e0953 100644 --- a/lzma/C/LzFindMt.c +++ b/lzma/C/LzFindMt.c @@ -1,11 +1,13 @@ /* LzFindMt.c -- multithreaded Match finder for LZ algorithms -2009-09-20 : Igor Pavlov : Public domain */ +2015-10-15 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "LzHash.h" #include "LzFindMt.h" -void MtSync_Construct(CMtSync *p) +static void MtSync_Construct(CMtSync *p) { p->wasCreated = False; p->csWasInitialized = False; @@ -18,7 +20,7 @@ void MtSync_Construct(CMtSync *p) Semaphore_Construct(&p->filledSemaphore); } -void MtSync_GetNextBlock(CMtSync *p) +static void MtSync_GetNextBlock(CMtSync *p) { if (p->needStart) { @@ -46,7 +48,7 @@ void MtSync_GetNextBlock(CMtSync *p) /* MtSync_StopWriting must be called if Writing was started */ -void MtSync_StopWriting(CMtSync *p) +static void MtSync_StopWriting(CMtSync *p) { UInt32 myNumBlocks = p->numProcessedBlocks; if (!Thread_WasCreated(&p->thread) || p->needStart) @@ -69,7 +71,7 @@ void MtSync_StopWriting(CMtSync *p) p->needStart = True; } -void MtSync_Destruct(CMtSync *p) +static void MtSync_Destruct(CMtSync *p) { if (Thread_WasCreated(&p->thread)) { @@ -97,7 +99,7 @@ void MtSync_Destruct(CMtSync *p) #define RINOK_THREAD(x) { if ((x) != 0) return SZ_ERROR_THREAD; } -static SRes MtSync_Create2(CMtSync *p, unsigned (MY_STD_CALL *startAddress)(void *), void *obj, UInt32 numBlocks) +static SRes MtSync_Create2(CMtSync *p, THREAD_FUNC_TYPE startAddress, void *obj, UInt32 numBlocks) { if (p->wasCreated) return SZ_OK; @@ -119,7 +121,7 @@ static SRes MtSync_Create2(CMtSync *p, unsigned (MY_STD_CALL *startAddress)(void return SZ_OK; } -static SRes MtSync_Create(CMtSync *p, unsigned (MY_STD_CALL *startAddress)(void *), void *obj, UInt32 numBlocks) +static SRes MtSync_Create(CMtSync *p, THREAD_FUNC_TYPE startAddress, void *obj, UInt32 numBlocks) { SRes res = MtSync_Create2(p, startAddress, obj, numBlocks); if (res != SZ_OK) @@ -132,20 +134,20 @@ void MtSync_Init(CMtSync *p) { p->needStart = True; } #define kMtMaxValForNormalize 0xFFFFFFFF #define DEF_GetHeads2(name, v, action) \ -static void GetHeads ## name(const Byte *p, UInt32 pos, \ -UInt32 *hash, UInt32 hashMask, UInt32 *heads, UInt32 numHeads, const UInt32 *crc) \ -{ action; for (; numHeads != 0; numHeads--) { \ -const UInt32 value = (v); p++; *heads++ = pos - hash[value]; hash[value] = pos++; } } + static void GetHeads ## name(const Byte *p, UInt32 pos, \ + UInt32 *hash, UInt32 hashMask, UInt32 *heads, UInt32 numHeads, const UInt32 *crc) \ + { action; for (; numHeads != 0; numHeads--) { \ + const UInt32 value = (v); p++; *heads++ = pos - hash[value]; hash[value] = pos++; } } #define DEF_GetHeads(name, v) DEF_GetHeads2(name, v, ;) -DEF_GetHeads2(2, (p[0] | ((UInt32)p[1] << 8)), hashMask = hashMask; crc = crc; ) +DEF_GetHeads2(2, (p[0] | ((UInt32)p[1] << 8)), UNUSED_VAR(hashMask); UNUSED_VAR(crc); ) DEF_GetHeads(3, (crc[p[0]] ^ p[1] ^ ((UInt32)p[2] << 8)) & hashMask) DEF_GetHeads(4, (crc[p[0]] ^ p[1] ^ ((UInt32)p[2] << 8) ^ (crc[p[3]] << 5)) & hashMask) DEF_GetHeads(4b, (crc[p[0]] ^ p[1] ^ ((UInt32)p[2] << 8) ^ ((UInt32)p[3] << 16)) & hashMask) /* DEF_GetHeads(5, (crc[p[0]] ^ p[1] ^ ((UInt32)p[2] << 8) ^ (crc[p[3]] << 5) ^ (crc[p[4]] << 3)) & hashMask) */ -void HashThreadFunc(CMatchFinderMt *mt) +static void HashThreadFunc(CMatchFinderMt *mt) { CMtSync *p = &mt->hashSync; for (;;) @@ -171,12 +173,12 @@ void HashThreadFunc(CMatchFinderMt *mt) CriticalSection_Enter(&mt->btSync.cs); CriticalSection_Enter(&mt->hashSync.cs); { - const Byte *beforePtr = MatchFinder_GetPointerToCurrentPos(mf); - const Byte *afterPtr; + const Byte *beforePtr = Inline_MatchFinder_GetPointerToCurrentPos(mf); + ptrdiff_t offset; MatchFinder_MoveBlock(mf); - afterPtr = MatchFinder_GetPointerToCurrentPos(mf); - mt->pointerToCurPos -= beforePtr - afterPtr; - mt->buffer -= beforePtr - afterPtr; + offset = beforePtr - Inline_MatchFinder_GetPointerToCurrentPos(mf); + mt->pointerToCurPos -= offset; + mt->buffer -= offset; } CriticalSection_Leave(&mt->btSync.cs); CriticalSection_Leave(&mt->hashSync.cs); @@ -190,7 +192,7 @@ void HashThreadFunc(CMatchFinderMt *mt) { UInt32 subValue = (mf->pos - mf->historySize - 1); MatchFinder_ReduceOffsets(mf, subValue); - MatchFinder_Normalize3(subValue, mf->hash + mf->fixedHashSize, mf->hashMask + 1); + MatchFinder_Normalize3(subValue, mf->hash + mf->fixedHashSize, (size_t)mf->hashMask + 1); } { UInt32 *heads = mt->hashBuf + ((numProcessedBlocks++) & kMtHashNumBlocksMask) * kMtHashBlockSize; @@ -215,7 +217,7 @@ void HashThreadFunc(CMatchFinderMt *mt) } } -void MatchFinderMt_GetNextBlock_Hash(CMatchFinderMt *p) +static void MatchFinderMt_GetNextBlock_Hash(CMatchFinderMt *p) { MtSync_GetNextBlock(&p->hashSync); p->hashBufPosLimit = p->hashBufPos = ((p->hashSync.numProcessedBlocks - 1) & kMtHashNumBlocksMask) * kMtHashBlockSize; @@ -231,7 +233,7 @@ void MatchFinderMt_GetNextBlock_Hash(CMatchFinderMt *p) #define NO_INLINE MY_FAST_CALL -Int32 NO_INLINE GetMatchesSpecN(UInt32 lenLimit, UInt32 pos, const Byte *cur, CLzRef *son, +static Int32 NO_INLINE GetMatchesSpecN(UInt32 lenLimit, UInt32 pos, const Byte *cur, CLzRef *son, UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 _cutValue, UInt32 *_distances, UInt32 _maxLen, const UInt32 *hash, Int32 limit, UInt32 size, UInt32 *posRes) { @@ -308,12 +310,14 @@ Int32 NO_INLINE GetMatchesSpecN(UInt32 lenLimit, UInt32 pos, const Byte *cur, CL #endif -void BtGetMatches(CMatchFinderMt *p, UInt32 *distances) +static void BtGetMatches(CMatchFinderMt *p, UInt32 *distances) { UInt32 numProcessed = 0; UInt32 curPos = 2; UInt32 limit = kMtBtBlockSize - (p->matchMaxLen * 2); + distances[1] = p->hashNumAvail; + while (curPos < limit) { if (p->hashBufPos == p->hashBufPosLimit) @@ -322,9 +326,11 @@ void BtGetMatches(CMatchFinderMt *p, UInt32 *distances) distances[1] = numProcessed + p->hashNumAvail; if (p->hashNumAvail >= p->numHashBytes) continue; + distances[0] = curPos + p->hashNumAvail; + distances += curPos; for (; p->hashNumAvail != 0; p->hashNumAvail--) - distances[curPos++] = 0; - break; + *distances++ = 0; + return; } { UInt32 size = p->hashBufPosLimit - p->hashBufPos; @@ -341,13 +347,14 @@ void BtGetMatches(CMatchFinderMt *p, UInt32 *distances) if (size2 < size) size = size2; } + #ifndef MFMT_GM_INLINE while (curPos < limit && size-- != 0) { UInt32 *startDistances = distances + curPos; UInt32 num = (UInt32)(GetMatchesSpec1(lenLimit, pos - p->hashBuf[p->hashBufPos++], - pos, p->buffer, p->son, cyclicBufferPos, p->cyclicBufferSize, p->cutValue, - startDistances + 1, p->numHashBytes - 1) - startDistances); + pos, p->buffer, p->son, cyclicBufferPos, p->cyclicBufferSize, p->cutValue, + startDistances + 1, p->numHashBytes - 1) - startDistances); *startDistances = num - 1; curPos += num; cyclicBufferPos++; @@ -358,7 +365,7 @@ void BtGetMatches(CMatchFinderMt *p, UInt32 *distances) { UInt32 posRes; curPos = limit - GetMatchesSpecN(lenLimit, pos, p->buffer, p->son, cyclicBufferPos, p->cyclicBufferSize, p->cutValue, - distances + curPos, p->numHashBytes - 1, p->hashBuf + p->hashBufPos, (Int32)(limit - curPos) , size, &posRes); + distances + curPos, p->numHashBytes - 1, p->hashBuf + p->hashBufPos, (Int32)(limit - curPos), size, &posRes); p->hashBufPos += posRes - pos; cyclicBufferPos += posRes - pos; p->buffer += posRes - pos; @@ -374,10 +381,11 @@ void BtGetMatches(CMatchFinderMt *p, UInt32 *distances) p->cyclicBufferPos = cyclicBufferPos; } } + distances[0] = curPos; } -void BtFillBlock(CMatchFinderMt *p, UInt32 globalBlockIndex) +static void BtFillBlock(CMatchFinderMt *p, UInt32 globalBlockIndex) { CMtSync *sync = &p->hashSync; if (!sync->needStart) @@ -391,7 +399,7 @@ void BtFillBlock(CMatchFinderMt *p, UInt32 globalBlockIndex) if (p->pos > kMtMaxValForNormalize - kMtBtBlockSize) { UInt32 subValue = p->pos - p->cyclicBufferSize; - MatchFinder_Normalize3(subValue, p->son, p->cyclicBufferSize * 2); + MatchFinder_Normalize3(subValue, p->son, (size_t)p->cyclicBufferSize * 2); p->pos -= subValue; } @@ -430,15 +438,15 @@ void BtThreadFunc(CMatchFinderMt *mt) void MatchFinderMt_Construct(CMatchFinderMt *p) { - p->hashBuf = 0; + p->hashBuf = NULL; MtSync_Construct(&p->hashSync); MtSync_Construct(&p->btSync); } -void MatchFinderMt_FreeMem(CMatchFinderMt *p, ISzAlloc *alloc) +static void MatchFinderMt_FreeMem(CMatchFinderMt *p, ISzAlloc *alloc) { alloc->Free(alloc, p->hashBuf); - p->hashBuf = 0; + p->hashBuf = NULL; } void MatchFinderMt_Destruct(CMatchFinderMt *p, ISzAlloc *alloc) @@ -451,14 +459,15 @@ void MatchFinderMt_Destruct(CMatchFinderMt *p, ISzAlloc *alloc) #define kHashBufferSize (kMtHashBlockSize * kMtHashNumBlocks) #define kBtBufferSize (kMtBtBlockSize * kMtBtNumBlocks) -static unsigned MY_STD_CALL HashThreadFunc2(void *p) { HashThreadFunc((CMatchFinderMt *)p); return 0; } -static unsigned MY_STD_CALL BtThreadFunc2(void *p) +static THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE HashThreadFunc2(void *p) { HashThreadFunc((CMatchFinderMt *)p); return 0; } +static THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE BtThreadFunc2(void *p) { Byte allocaDummy[0x180]; - int i = 0; + unsigned i = 0; for (i = 0; i < 16; i++) - allocaDummy[i] = (Byte)i; - BtThreadFunc((CMatchFinderMt *)p); + allocaDummy[i] = (Byte)0; + if (allocaDummy[0] == 0) + BtThreadFunc((CMatchFinderMt *)p); return 0; } @@ -469,10 +478,10 @@ SRes MatchFinderMt_Create(CMatchFinderMt *p, UInt32 historySize, UInt32 keepAddB p->historySize = historySize; if (kMtBtBlockSize <= matchMaxLen * 4) return SZ_ERROR_PARAM; - if (p->hashBuf == 0) + if (!p->hashBuf) { p->hashBuf = (UInt32 *)alloc->Alloc(alloc, (kHashBufferSize + kBtBufferSize) * sizeof(UInt32)); - if (p->hashBuf == 0) + if (!p->hashBuf) return SZ_ERROR_MEM; p->btBuf = p->hashBuf + kHashBufferSize; } @@ -492,8 +501,11 @@ void MatchFinderMt_Init(CMatchFinderMt *p) CMatchFinder *mf = p->MatchFinder; p->btBufPos = p->btBufPosLimit = 0; p->hashBufPos = p->hashBufPosLimit = 0; - MatchFinder_Init(mf); - p->pointerToCurPos = MatchFinder_GetPointerToCurrentPos(mf); + + /* Init without data reading. We don't want to read data in this thread */ + MatchFinder_Init_2(mf, False); + + p->pointerToCurPos = Inline_MatchFinder_GetPointerToCurrentPos(mf); p->btNumAvailBytes = 0; p->lzPos = p->historySize + 1; @@ -518,13 +530,13 @@ void MatchFinderMt_ReleaseStream(CMatchFinderMt *p) /* p->MatchFinder->ReleaseStream(); */ } -void MatchFinderMt_Normalize(CMatchFinderMt *p) +static void MatchFinderMt_Normalize(CMatchFinderMt *p) { MatchFinder_Normalize3(p->lzPos - p->historySize - 1, p->hash, p->fixedHashSize); p->lzPos = p->historySize + 1; } -void MatchFinderMt_GetNextBlock_Bt(CMatchFinderMt *p) +static void MatchFinderMt_GetNextBlock_Bt(CMatchFinderMt *p) { UInt32 blockIndex; MtSync_GetNextBlock(&p->btSync); @@ -536,34 +548,29 @@ void MatchFinderMt_GetNextBlock_Bt(CMatchFinderMt *p) MatchFinderMt_Normalize(p); } -const Byte * MatchFinderMt_GetPointerToCurrentPos(CMatchFinderMt *p) +static const Byte * MatchFinderMt_GetPointerToCurrentPos(CMatchFinderMt *p) { return p->pointerToCurPos; } #define GET_NEXT_BLOCK_IF_REQUIRED if (p->btBufPos == p->btBufPosLimit) MatchFinderMt_GetNextBlock_Bt(p); -UInt32 MatchFinderMt_GetNumAvailableBytes(CMatchFinderMt *p) +static UInt32 MatchFinderMt_GetNumAvailableBytes(CMatchFinderMt *p) { GET_NEXT_BLOCK_IF_REQUIRED; return p->btNumAvailBytes; } -Byte MatchFinderMt_GetIndexByte(CMatchFinderMt *p, Int32 index) +static UInt32 * MixMatches2(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) { - return p->pointerToCurPos[index]; -} - -UInt32 * MixMatches2(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) -{ - UInt32 hash2Value, curMatch2; + UInt32 h2, curMatch2; UInt32 *hash = p->hash; const Byte *cur = p->pointerToCurPos; UInt32 lzPos = p->lzPos; MT_HASH2_CALC - curMatch2 = hash[hash2Value]; - hash[hash2Value] = lzPos; + curMatch2 = hash[h2]; + hash[h2] = lzPos; if (curMatch2 >= matchMinPos) if (cur[(ptrdiff_t)curMatch2 - lzPos] == cur[0]) @@ -571,23 +578,23 @@ UInt32 * MixMatches2(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) *distances++ = 2; *distances++ = lzPos - curMatch2 - 1; } + return distances; } -UInt32 * MixMatches3(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) +static UInt32 * MixMatches3(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) { - UInt32 hash2Value, hash3Value, curMatch2, curMatch3; + UInt32 h2, h3, curMatch2, curMatch3; UInt32 *hash = p->hash; const Byte *cur = p->pointerToCurPos; UInt32 lzPos = p->lzPos; MT_HASH3_CALC - curMatch2 = hash[ hash2Value]; - curMatch3 = hash[kFix3HashSize + hash3Value]; + curMatch2 = hash[ h2]; + curMatch3 = hash[kFix3HashSize + h3]; - hash[ hash2Value] = - hash[kFix3HashSize + hash3Value] = - lzPos; + hash[ h2] = lzPos; + hash[kFix3HashSize + h3] = lzPos; if (curMatch2 >= matchMinPos && cur[(ptrdiff_t)curMatch2 - lzPos] == cur[0]) { @@ -600,43 +607,45 @@ UInt32 * MixMatches3(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) distances[0] = 2; distances += 2; } + if (curMatch3 >= matchMinPos && cur[(ptrdiff_t)curMatch3 - lzPos] == cur[0]) { *distances++ = 3; *distances++ = lzPos - curMatch3 - 1; } + return distances; } /* -UInt32 *MixMatches4(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) +static UInt32 *MixMatches4(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) { - UInt32 hash2Value, hash3Value, hash4Value, curMatch2, curMatch3, curMatch4; + UInt32 h2, h3, h4, curMatch2, curMatch3, curMatch4; UInt32 *hash = p->hash; const Byte *cur = p->pointerToCurPos; UInt32 lzPos = p->lzPos; MT_HASH4_CALC - curMatch2 = hash[ hash2Value]; - curMatch3 = hash[kFix3HashSize + hash3Value]; - curMatch4 = hash[kFix4HashSize + hash4Value]; + curMatch2 = hash[ h2]; + curMatch3 = hash[kFix3HashSize + h3]; + curMatch4 = hash[kFix4HashSize + h4]; - hash[ hash2Value] = - hash[kFix3HashSize + hash3Value] = - hash[kFix4HashSize + hash4Value] = - lzPos; + hash[ h2] = lzPos; + hash[kFix3HashSize + h3] = lzPos; + hash[kFix4HashSize + h4] = lzPos; if (curMatch2 >= matchMinPos && cur[(ptrdiff_t)curMatch2 - lzPos] == cur[0]) { distances[1] = lzPos - curMatch2 - 1; if (cur[(ptrdiff_t)curMatch2 - lzPos + 2] == cur[2]) { - distances[0] = (cur[(ptrdiff_t)curMatch2 - lzPos + 3] == cur[3]) ? 4 : 3; + distances[0] = (cur[(ptrdiff_t)curMatch2 - lzPos + 3] == cur[3]) ? 4 : 3; return distances + 2; } distances[0] = 2; distances += 2; } + if (curMatch3 >= matchMinPos && cur[(ptrdiff_t)curMatch3 - lzPos] == cur[0]) { distances[1] = lzPos - curMatch3 - 1; @@ -658,13 +667,14 @@ UInt32 *MixMatches4(CMatchFinderMt *p, UInt32 matchMinPos, UInt32 *distances) *distances++ = 4; *distances++ = lzPos - curMatch4 - 1; } + return distances; } */ #define INCREASE_LZ_POS p->lzPos++; p->pointerToCurPos++; -UInt32 MatchFinderMt2_GetMatches(CMatchFinderMt *p, UInt32 *distances) +static UInt32 MatchFinderMt2_GetMatches(CMatchFinderMt *p, UInt32 *distances) { const UInt32 *btBuf = p->btBuf + p->btBufPos; UInt32 len = *btBuf++; @@ -682,7 +692,7 @@ UInt32 MatchFinderMt2_GetMatches(CMatchFinderMt *p, UInt32 *distances) return len; } -UInt32 MatchFinderMt_GetMatches(CMatchFinderMt *p, UInt32 *distances) +static UInt32 MatchFinderMt_GetMatches(CMatchFinderMt *p, UInt32 *distances) { const UInt32 *btBuf = p->btBuf + p->btBufPos; UInt32 len = *btBuf++; @@ -690,6 +700,7 @@ UInt32 MatchFinderMt_GetMatches(CMatchFinderMt *p, UInt32 *distances) if (len == 0) { + /* change for bt5 ! */ if (p->btNumAvailBytes-- >= 4) len = (UInt32)(p->MixMatchesFunc(p, p->lzPos - p->historySize, distances) - (distances)); } @@ -705,7 +716,7 @@ UInt32 MatchFinderMt_GetMatches(CMatchFinderMt *p, UInt32 *distances) *distances2++ = *btBuf++; } while ((len -= 2) != 0); - len = (UInt32)(distances2 - (distances)); + len = (UInt32)(distances2 - (distances)); } INCREASE_LZ_POS return len; @@ -715,41 +726,41 @@ UInt32 MatchFinderMt_GetMatches(CMatchFinderMt *p, UInt32 *distances) #define SKIP_HEADER_MT(n) SKIP_HEADER2_MT if (p->btNumAvailBytes-- >= (n)) { const Byte *cur = p->pointerToCurPos; UInt32 *hash = p->hash; #define SKIP_FOOTER_MT } INCREASE_LZ_POS p->btBufPos += p->btBuf[p->btBufPos] + 1; } while (--num != 0); -void MatchFinderMt0_Skip(CMatchFinderMt *p, UInt32 num) +static void MatchFinderMt0_Skip(CMatchFinderMt *p, UInt32 num) { SKIP_HEADER2_MT { p->btNumAvailBytes--; SKIP_FOOTER_MT } -void MatchFinderMt2_Skip(CMatchFinderMt *p, UInt32 num) +static void MatchFinderMt2_Skip(CMatchFinderMt *p, UInt32 num) { SKIP_HEADER_MT(2) - UInt32 hash2Value; + UInt32 h2; MT_HASH2_CALC - hash[hash2Value] = p->lzPos; + hash[h2] = p->lzPos; SKIP_FOOTER_MT } -void MatchFinderMt3_Skip(CMatchFinderMt *p, UInt32 num) +static void MatchFinderMt3_Skip(CMatchFinderMt *p, UInt32 num) { SKIP_HEADER_MT(3) - UInt32 hash2Value, hash3Value; + UInt32 h2, h3; MT_HASH3_CALC - hash[kFix3HashSize + hash3Value] = - hash[ hash2Value] = + hash[kFix3HashSize + h3] = + hash[ h2] = p->lzPos; SKIP_FOOTER_MT } /* -void MatchFinderMt4_Skip(CMatchFinderMt *p, UInt32 num) +static void MatchFinderMt4_Skip(CMatchFinderMt *p, UInt32 num) { SKIP_HEADER_MT(4) - UInt32 hash2Value, hash3Value, hash4Value; + UInt32 h2, h3, h4; MT_HASH4_CALC - hash[kFix4HashSize + hash4Value] = - hash[kFix3HashSize + hash3Value] = - hash[ hash2Value] = + hash[kFix4HashSize + h4] = + hash[kFix3HashSize + h3] = + hash[ h2] = p->lzPos; SKIP_FOOTER_MT } @@ -758,11 +769,11 @@ void MatchFinderMt4_Skip(CMatchFinderMt *p, UInt32 num) void MatchFinderMt_CreateVTable(CMatchFinderMt *p, IMatchFinder *vTable) { vTable->Init = (Mf_Init_Func)MatchFinderMt_Init; - vTable->GetIndexByte = (Mf_GetIndexByte_Func)MatchFinderMt_GetIndexByte; vTable->GetNumAvailableBytes = (Mf_GetNumAvailableBytes_Func)MatchFinderMt_GetNumAvailableBytes; vTable->GetPointerToCurrentPos = (Mf_GetPointerToCurrentPos_Func)MatchFinderMt_GetPointerToCurrentPos; vTable->GetMatches = (Mf_GetMatches_Func)MatchFinderMt_GetMatches; - switch(p->MatchFinder->numHashBytes) + + switch (p->MatchFinder->numHashBytes) { case 2: p->GetHeadsFunc = GetHeads2; @@ -778,7 +789,6 @@ void MatchFinderMt_CreateVTable(CMatchFinderMt *p, IMatchFinder *vTable) default: /* case 4: */ p->GetHeadsFunc = p->MatchFinder->bigHash ? GetHeads4b : GetHeads4; - /* p->GetHeadsFunc = GetHeads4; */ p->MixMatchesFunc = (Mf_Mix_Matches)MixMatches3; vTable->Skip = (Mf_Skip_Func)MatchFinderMt3_Skip; break; diff --git a/lzma/C/LzFindMt.h b/lzma/C/LzFindMt.h index 17ed237d6..46b6924ad 100644 --- a/lzma/C/LzFindMt.h +++ b/lzma/C/LzFindMt.h @@ -1,5 +1,5 @@ /* LzFindMt.h -- multithreaded Match finder for LZ algorithms -2009-02-07 : Igor Pavlov : Public domain */ +2015-05-03 : Igor Pavlov : Public domain */ #ifndef __LZ_FIND_MT_H #define __LZ_FIND_MT_H @@ -7,9 +7,7 @@ #include "LzFind.h" #include "Threads.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN #define kMtHashBlockSize (1 << 13) #define kMtHashNumBlocks (1 << 3) @@ -77,7 +75,7 @@ typedef struct _CMatchFinderMt UInt32 matchMaxLen; UInt32 numHashBytes; UInt32 pos; - Byte *buffer; + const Byte *buffer; UInt32 cyclicBufferPos; UInt32 cyclicBufferSize; /* it must be historySize + 1 */ UInt32 cutValue; @@ -98,8 +96,6 @@ SRes MatchFinderMt_Create(CMatchFinderMt *p, UInt32 historySize, UInt32 keepAddB void MatchFinderMt_CreateVTable(CMatchFinderMt *p, IMatchFinder *vTable); void MatchFinderMt_ReleaseStream(CMatchFinderMt *p); -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/C/LzHash.h b/lzma/C/LzHash.h index b2f0e3c24..219144407 100644 --- a/lzma/C/LzHash.h +++ b/lzma/C/LzHash.h @@ -1,5 +1,5 @@ /* LzHash.h -- HASH functions for LZ algorithms -2009-02-07 : Igor Pavlov : Public domain */ +2015-04-12 : Igor Pavlov : Public domain */ #ifndef __LZ_HASH_H #define __LZ_HASH_H @@ -12,43 +12,46 @@ #define kFix4HashSize (kHash2Size + kHash3Size) #define kFix5HashSize (kHash2Size + kHash3Size + kHash4Size) -#define HASH2_CALC hashValue = cur[0] | ((UInt32)cur[1] << 8); +#define HASH2_CALC hv = cur[0] | ((UInt32)cur[1] << 8); #define HASH3_CALC { \ UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ - hash2Value = temp & (kHash2Size - 1); \ - hashValue = (temp ^ ((UInt32)cur[2] << 8)) & p->hashMask; } + h2 = temp & (kHash2Size - 1); \ + hv = (temp ^ ((UInt32)cur[2] << 8)) & p->hashMask; } #define HASH4_CALC { \ UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ - hash2Value = temp & (kHash2Size - 1); \ - hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); \ - hashValue = (temp ^ ((UInt32)cur[2] << 8) ^ (p->crc[cur[3]] << 5)) & p->hashMask; } + h2 = temp & (kHash2Size - 1); \ + temp ^= ((UInt32)cur[2] << 8); \ + h3 = temp & (kHash3Size - 1); \ + hv = (temp ^ (p->crc[cur[3]] << 5)) & p->hashMask; } #define HASH5_CALC { \ UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ - hash2Value = temp & (kHash2Size - 1); \ - hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); \ - hash4Value = (temp ^ ((UInt32)cur[2] << 8) ^ (p->crc[cur[3]] << 5)); \ - hashValue = (hash4Value ^ (p->crc[cur[4]] << 3)) & p->hashMask; \ - hash4Value &= (kHash4Size - 1); } + h2 = temp & (kHash2Size - 1); \ + temp ^= ((UInt32)cur[2] << 8); \ + h3 = temp & (kHash3Size - 1); \ + temp ^= (p->crc[cur[3]] << 5); \ + h4 = temp & (kHash4Size - 1); \ + hv = (temp ^ (p->crc[cur[4]] << 3)) & p->hashMask; } -/* #define HASH_ZIP_CALC hashValue = ((cur[0] | ((UInt32)cur[1] << 8)) ^ p->crc[cur[2]]) & 0xFFFF; */ -#define HASH_ZIP_CALC hashValue = ((cur[2] | ((UInt32)cur[0] << 8)) ^ p->crc[cur[1]]) & 0xFFFF; +/* #define HASH_ZIP_CALC hv = ((cur[0] | ((UInt32)cur[1] << 8)) ^ p->crc[cur[2]]) & 0xFFFF; */ +#define HASH_ZIP_CALC hv = ((cur[2] | ((UInt32)cur[0] << 8)) ^ p->crc[cur[1]]) & 0xFFFF; #define MT_HASH2_CALC \ - hash2Value = (p->crc[cur[0]] ^ cur[1]) & (kHash2Size - 1); + h2 = (p->crc[cur[0]] ^ cur[1]) & (kHash2Size - 1); #define MT_HASH3_CALC { \ UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ - hash2Value = temp & (kHash2Size - 1); \ - hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); } + h2 = temp & (kHash2Size - 1); \ + h3 = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); } #define MT_HASH4_CALC { \ UInt32 temp = p->crc[cur[0]] ^ cur[1]; \ - hash2Value = temp & (kHash2Size - 1); \ - hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); \ - hash4Value = (temp ^ ((UInt32)cur[2] << 8) ^ (p->crc[cur[3]] << 5)) & (kHash4Size - 1); } + h2 = temp & (kHash2Size - 1); \ + temp ^= ((UInt32)cur[2] << 8); \ + h3 = temp & (kHash3Size - 1); \ + h4 = (temp ^ (p->crc[cur[3]] << 5)) & (kHash4Size - 1); } #endif diff --git a/lzma/C/Lzma2Dec.c b/lzma/C/Lzma2Dec.c index 7c4eb4449..b6884571c 100644 --- a/lzma/C/Lzma2Dec.c +++ b/lzma/C/Lzma2Dec.c @@ -1,8 +1,10 @@ /* Lzma2Dec.c -- LZMA2 Decoder -2010-12-15 : Igor Pavlov : Public domain */ +2015-11-09 : Igor Pavlov : Public domain */ /* #define SHOW_DEBUG_INFO */ +#include "Precomp.h" + #ifdef SHOW_DEBUG_INFO #include <stdio.h> #endif @@ -97,12 +99,12 @@ void Lzma2Dec_Init(CLzma2Dec *p) static ELzma2State Lzma2Dec_UpdateState(CLzma2Dec *p, Byte b) { - switch(p->state) + switch (p->state) { case LZMA2_STATE_CONTROL: p->control = b; - PRF(printf("\n %4X ", p->decoder.dicPos)); - PRF(printf(" %2X", b)); + PRF(printf("\n %4X ", (unsigned)p->decoder.dicPos)); + PRF(printf(" %2X", (unsigned)b)); if (p->control == 0) return LZMA2_STATE_FINISHED; if (LZMA2_IS_UNCOMPRESSED_STATE(p)) @@ -122,7 +124,7 @@ static ELzma2State Lzma2Dec_UpdateState(CLzma2Dec *p, Byte b) case LZMA2_STATE_UNPACK1: p->unpackSize |= (UInt32)b; p->unpackSize++; - PRF(printf(" %8d", p->unpackSize)); + PRF(printf(" %8u", (unsigned)p->unpackSize)); return (LZMA2_IS_UNCOMPRESSED_STATE(p)) ? LZMA2_STATE_DATA : LZMA2_STATE_PACK0; case LZMA2_STATE_PACK0: @@ -132,13 +134,13 @@ static ELzma2State Lzma2Dec_UpdateState(CLzma2Dec *p, Byte b) case LZMA2_STATE_PACK1: p->packSize |= (UInt32)b; p->packSize++; - PRF(printf(" %8d", p->packSize)); + PRF(printf(" %8u", (unsigned)p->packSize)); return LZMA2_IS_THERE_PROP(LZMA2_GET_LZMA_MODE(p)) ? LZMA2_STATE_PROP: (p->needInitProp ? LZMA2_STATE_ERROR : LZMA2_STATE_DATA); case LZMA2_STATE_PROP: { - int lc, lp; + unsigned lc, lp; if (b >= (9 * 5 * 5)) return LZMA2_STATE_ERROR; lc = b % 9; @@ -177,13 +179,16 @@ SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit, while (p->state != LZMA2_STATE_FINISHED) { SizeT dicPos = p->decoder.dicPos; + if (p->state == LZMA2_STATE_ERROR) return SZ_ERROR_DATA; + if (dicPos == dicLimit && finishMode == LZMA_FINISH_ANY) { *status = LZMA_STATUS_NOT_FINISHED; return SZ_OK; } + if (p->state != LZMA2_STATE_DATA && p->state != LZMA2_STATE_DATA_CONT) { if (*srcLen == inSize) @@ -193,8 +198,15 @@ SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit, } (*srcLen)++; p->state = Lzma2Dec_UpdateState(p, *src++); + + if (dicPos == dicLimit && p->state != LZMA2_STATE_FINISHED) + { + p->state = LZMA2_STATE_ERROR; + return SZ_ERROR_DATA; + } continue; } + { SizeT destSizeCur = dicLimit - dicPos; SizeT srcSizeCur = inSize - *srcLen; @@ -220,7 +232,10 @@ SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit, if (initDic) p->needInitProp = p->needInitState = True; else if (p->needInitDic) + { + p->state = LZMA2_STATE_ERROR; return SZ_ERROR_DATA; + } p->needInitDic = False; LzmaDec_InitDicAndState(&p->decoder, initDic, False); } @@ -229,7 +244,10 @@ SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit, srcSizeCur = destSizeCur; if (srcSizeCur == 0) + { + p->state = LZMA2_STATE_ERROR; return SZ_ERROR_DATA; + } LzmaDec_UpdateWithUncompressed(&p->decoder, src, srcSizeCur); @@ -245,17 +263,21 @@ SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit, if (p->state == LZMA2_STATE_DATA) { - int mode = LZMA2_GET_LZMA_MODE(p); + unsigned mode = LZMA2_GET_LZMA_MODE(p); Bool initDic = (mode == 3); - Bool initState = (mode > 0); + Bool initState = (mode != 0); if ((!initDic && p->needInitDic) || (!initState && p->needInitState)) + { + p->state = LZMA2_STATE_ERROR; return SZ_ERROR_DATA; + } LzmaDec_InitDicAndState(&p->decoder, initDic, initState); p->needInitDic = False; p->needInitState = False; p->state = LZMA2_STATE_DATA_CONT; } + if (srcSizeCur > p->packSize) srcSizeCur = (SizeT)p->packSize; @@ -274,16 +296,22 @@ SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit, if (srcSizeCur == 0 && outSizeProcessed == 0) { - if (*status != LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK || - p->unpackSize != 0 || p->packSize != 0) + if (*status != LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK + || p->unpackSize != 0 + || p->packSize != 0) + { + p->state = LZMA2_STATE_ERROR; return SZ_ERROR_DATA; + } p->state = LZMA2_STATE_CONTROL; } + if (*status == LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK) *status = LZMA_STATUS_NOT_FINISHED; } } } + *status = LZMA_STATUS_FINISHED_WITH_MARK; return SZ_OK; } diff --git a/lzma/C/Lzma2Dec.h b/lzma/C/Lzma2Dec.h index 827698dee..026cdefe9 100644 --- a/lzma/C/Lzma2Dec.h +++ b/lzma/C/Lzma2Dec.h @@ -1,14 +1,12 @@ /* Lzma2Dec.h -- LZMA2 Decoder -2009-05-03 : Igor Pavlov : Public domain */ +2015-05-13 : Igor Pavlov : Public domain */ #ifndef __LZMA2_DEC_H #define __LZMA2_DEC_H #include "LzmaDec.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN /* ---------- State Interface ---------- */ @@ -17,7 +15,7 @@ typedef struct CLzmaDec decoder; UInt32 packSize; UInt32 unpackSize; - int state; + unsigned state; Byte control; Bool needInitDic; Bool needInitState; @@ -77,8 +75,6 @@ Returns: SRes Lzma2Decode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen, Byte prop, ELzmaFinishMode finishMode, ELzmaStatus *status, ISzAlloc *alloc); -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/C/LzmaDec.c b/lzma/C/LzmaDec.c index 72451d1ff..651d1f284 100644 --- a/lzma/C/LzmaDec.c +++ b/lzma/C/LzmaDec.c @@ -1,5 +1,7 @@ /* LzmaDec.c -- LZMA Decoder -2010-12-15 : Igor Pavlov : Public domain */ +2015-06-23 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include "LzmaDec.h" @@ -44,6 +46,13 @@ i -= 0x40; } #endif +#define NORMAL_LITER_DEC GET_BIT(prob + symbol, symbol) +#define MATCHED_LITER_DEC \ + matchByte <<= 1; \ + bit = (matchByte & offs); \ + probLit = prob + offs + bit + symbol; \ + GET_BIT2(probLit, symbol, offs &= ~bit, offs &= bit) + #define NORMALIZE_CHECK if (range < kTopValue) { if (buf >= bufLimit) return DUMMY_ERROR; range <<= 8; code = (code << 8) | (*buf++); } #define IF_BIT_0_CHECK(p) ttt = *(p); NORMALIZE_CHECK; bound = (range >> kNumBitModelTotalBits) * ttt; if (code < bound) @@ -105,14 +114,14 @@ #define Literal (RepLenCoder + kNumLenProbs) #define LZMA_BASE_SIZE 1846 -#define LZMA_LIT_SIZE 768 - -#define LzmaProps_GetNumProbs(p) ((UInt32)LZMA_BASE_SIZE + (LZMA_LIT_SIZE << ((p)->lc + (p)->lp))) +#define LZMA_LIT_SIZE 0x300 #if Literal != LZMA_BASE_SIZE StopCompilingDueBUG #endif +#define LzmaProps_GetNumProbs(p) (Literal + ((UInt32)LZMA_LIT_SIZE << ((p)->lc + (p)->lp))) + #define LZMA_DIC_MIN (1 << 12) /* First LZMA-symbol is always decoded. @@ -124,8 +133,8 @@ Out: p->remainLen: < kMatchSpecLenStart : normal remain = kMatchSpecLenStart : finished - = kMatchSpecLenStart + 1 : Flush marker - = kMatchSpecLenStart + 2 : State Init Marker + = kMatchSpecLenStart + 1 : Flush marker (unused now) + = kMatchSpecLenStart + 2 : State Init Marker (unused now) */ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte *bufLimit) @@ -163,38 +172,62 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte unsigned symbol; UPDATE_0(prob); prob = probs + Literal; - if (checkDicSize != 0 || processedPos != 0) - prob += (LZMA_LIT_SIZE * (((processedPos & lpMask) << lc) + - (dic[(dicPos == 0 ? dicBufSize : dicPos) - 1] >> (8 - lc)))); + if (processedPos != 0 || checkDicSize != 0) + prob += ((UInt32)LZMA_LIT_SIZE * (((processedPos & lpMask) << lc) + + (dic[(dicPos == 0 ? dicBufSize : dicPos) - 1] >> (8 - lc)))); + processedPos++; if (state < kNumLitStates) { state -= (state < 4) ? state : 3; symbol = 1; - do { GET_BIT(prob + symbol, symbol) } while (symbol < 0x100); + #ifdef _LZMA_SIZE_OPT + do { NORMAL_LITER_DEC } while (symbol < 0x100); + #else + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + NORMAL_LITER_DEC + #endif } else { - unsigned matchByte = p->dic[(dicPos - rep0) + ((dicPos < rep0) ? dicBufSize : 0)]; + unsigned matchByte = dic[dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0)]; unsigned offs = 0x100; state -= (state < 10) ? 3 : 6; symbol = 1; + #ifdef _LZMA_SIZE_OPT do { unsigned bit; CLzmaProb *probLit; - matchByte <<= 1; - bit = (matchByte & offs); - probLit = prob + offs + bit + symbol; - GET_BIT2(probLit, symbol, offs &= ~bit, offs &= bit) + MATCHED_LITER_DEC } while (symbol < 0x100); + #else + { + unsigned bit; + CLzmaProb *probLit; + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + MATCHED_LITER_DEC + } + #endif } + dic[dicPos++] = (Byte)symbol; - processedPos++; continue; } - else + { UPDATE_1(prob); prob = probs + IsRep + state; @@ -217,7 +250,7 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte IF_BIT_0(prob) { UPDATE_0(prob); - dic[dicPos] = dic[(dicPos - rep0) + ((dicPos < rep0) ? dicBufSize : 0)]; + dic[dicPos] = dic[dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0)]; dicPos++; processedPos++; state = state < kNumLitStates ? 9 : 11; @@ -258,6 +291,8 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte state = state < kNumLitStates ? 8 : 11; prob = probs + RepLenCoder; } + + #ifdef _LZMA_SIZE_OPT { unsigned limit, offset; CLzmaProb *probLen = prob + LenChoice; @@ -290,6 +325,42 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte TREE_DECODE(probLen, limit, len); len += offset; } + #else + { + CLzmaProb *probLen = prob + LenChoice; + IF_BIT_0(probLen) + { + UPDATE_0(probLen); + probLen = prob + LenLow + (posState << kLenNumLowBits); + len = 1; + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + len -= 8; + } + else + { + UPDATE_1(probLen); + probLen = prob + LenChoice2; + IF_BIT_0(probLen) + { + UPDATE_0(probLen); + probLen = prob + LenMid + (posState << kLenNumMidBits); + len = 1; + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + TREE_GET_BIT(probLen, len); + } + else + { + UPDATE_1(probLen); + probLen = prob + LenHigh; + TREE_DECODE(probLen, (1 << kLenNumHighBits), len); + len += kLenNumLowSymbols + kLenNumMidSymbols; + } + } + } + #endif if (state >= kNumStates) { @@ -300,7 +371,7 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte if (distance >= kStartPosModelIndex) { unsigned posSlot = (unsigned)distance; - int numDirectBits = (int)(((distance >> 1) - 1)); + unsigned numDirectBits = (unsigned)(((distance >> 1) - 1)); distance = (2 | (distance & 1)); if (posSlot < kEndPosModelIndex) { @@ -359,6 +430,7 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte } } } + rep3 = rep2; rep2 = rep1; rep1 = rep0; @@ -366,26 +438,39 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte if (checkDicSize == 0) { if (distance >= processedPos) + { + p->dicPos = dicPos; return SZ_ERROR_DATA; + } } else if (distance >= checkDicSize) + { + p->dicPos = dicPos; return SZ_ERROR_DATA; + } state = (state < kNumStates + kNumLitStates) ? kNumLitStates : kNumLitStates + 3; } len += kMatchMinLen; - if (limit == dicPos) - return SZ_ERROR_DATA; { - SizeT rem = limit - dicPos; - unsigned curLen = ((rem < len) ? (unsigned)rem : len); - SizeT pos = (dicPos - rep0) + ((dicPos < rep0) ? dicBufSize : 0); + SizeT rem; + unsigned curLen; + SizeT pos; + + if ((rem = limit - dicPos) == 0) + { + p->dicPos = dicPos; + return SZ_ERROR_DATA; + } + + curLen = ((rem < len) ? (unsigned)rem : len); + pos = dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0); processedPos += curLen; len -= curLen; - if (pos + curLen <= dicBufSize) + if (curLen <= dicBufSize - pos) { Byte *dest = dic + dicPos; ptrdiff_t src = (ptrdiff_t)pos - (ptrdiff_t)dicPos; @@ -409,7 +494,9 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte } } while (dicPos < limit && buf < bufLimit); + NORMALIZE; + p->buf = buf; p->range = range; p->code = code; @@ -433,9 +520,10 @@ static void MY_FAST_CALL LzmaDec_WriteRem(CLzmaDec *p, SizeT limit) SizeT dicPos = p->dicPos; SizeT dicBufSize = p->dicBufSize; unsigned len = p->remainLen; - UInt32 rep0 = p->reps[0]; - if (limit - dicPos < len) - len = (unsigned)(limit - dicPos); + SizeT rep0 = p->reps[0]; /* we use SizeT to avoid the BUG of VC14 for AMD64 */ + SizeT rem = limit - dicPos; + if (rem < len) + len = (unsigned)(rem); if (p->checkDicSize == 0 && p->prop.dicSize - p->processedPos <= len) p->checkDicSize = p->prop.dicSize; @@ -445,7 +533,7 @@ static void MY_FAST_CALL LzmaDec_WriteRem(CLzmaDec *p, SizeT limit) while (len != 0) { len--; - dic[dicPos] = dic[(dicPos - rep0) + ((dicPos < rep0) ? dicBufSize : 0)]; + dic[dicPos] = dic[dicPos - rep0 + (dicPos < rep0 ? dicBufSize : 0)]; dicPos++; } p->dicPos = dicPos; @@ -463,17 +551,19 @@ static int MY_FAST_CALL LzmaDec_DecodeReal2(CLzmaDec *p, SizeT limit, const Byte if (limit - p->dicPos > rem) limit2 = p->dicPos + rem; } + RINOK(LzmaDec_DecodeReal(p, limit2, bufLimit)); - if (p->processedPos >= p->prop.dicSize) + + if (p->checkDicSize == 0 && p->processedPos >= p->prop.dicSize) p->checkDicSize = p->prop.dicSize; + LzmaDec_WriteRem(p, limit); } while (p->dicPos < limit && p->buf < bufLimit && p->remainLen < kMatchSpecLenStart); if (p->remainLen > kMatchSpecLenStart) - { p->remainLen = kMatchSpecLenStart; - } + return 0; } @@ -490,12 +580,12 @@ static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inS UInt32 range = p->range; UInt32 code = p->code; const Byte *bufLimit = buf + inSize; - CLzmaProb *probs = p->probs; + const CLzmaProb *probs = p->probs; unsigned state = p->state; ELzmaDummy res; { - CLzmaProb *prob; + const CLzmaProb *prob; UInt32 bound; unsigned ttt; unsigned posState = (p->processedPos) & ((1 << p->prop.pb) - 1); @@ -509,9 +599,9 @@ static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inS prob = probs + Literal; if (p->checkDicSize != 0 || p->processedPos != 0) - prob += (LZMA_LIT_SIZE * - ((((p->processedPos) & ((1 << (p->prop.lp)) - 1)) << p->prop.lc) + - (p->dic[(p->dicPos == 0 ? p->dicBufSize : p->dicPos) - 1] >> (8 - p->prop.lc)))); + prob += ((UInt32)LZMA_LIT_SIZE * + ((((p->processedPos) & ((1 << (p->prop.lp)) - 1)) << p->prop.lc) + + (p->dic[(p->dicPos == 0 ? p->dicBufSize : p->dicPos) - 1] >> (8 - p->prop.lc)))); if (state < kNumLitStates) { @@ -521,13 +611,13 @@ static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inS else { unsigned matchByte = p->dic[p->dicPos - p->reps[0] + - ((p->dicPos < p->reps[0]) ? p->dicBufSize : 0)]; + (p->dicPos < p->reps[0] ? p->dicBufSize : 0)]; unsigned offs = 0x100; unsigned symbol = 1; do { unsigned bit; - CLzmaProb *probLit; + const CLzmaProb *probLit; matchByte <<= 1; bit = (matchByte & offs); probLit = prob + offs + bit + symbol; @@ -597,7 +687,7 @@ static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inS } { unsigned limit, offset; - CLzmaProb *probLen = prob + LenChoice; + const CLzmaProb *probLen = prob + LenChoice; IF_BIT_0_CHECK(probLen) { UPDATE_0_CHECK; @@ -637,7 +727,7 @@ static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inS TREE_DECODE_CHECK(prob, 1 << kNumPosSlotBits, posSlot); if (posSlot >= kStartPosModelIndex) { - int numDirectBits = ((posSlot >> 1) - 1); + unsigned numDirectBits = ((posSlot >> 1) - 1); /* if (bufLimit - buf >= 8) return DUMMY_MATCH; */ @@ -676,13 +766,6 @@ static ELzmaDummy LzmaDec_TryDummy(const CLzmaDec *p, const Byte *buf, SizeT inS } -static void LzmaDec_InitRc(CLzmaDec *p, const Byte *data) -{ - p->code = ((UInt32)data[1] << 24) | ((UInt32)data[2] << 16) | ((UInt32)data[3] << 8) | ((UInt32)data[4]); - p->range = 0xFFFFFFFF; - p->needFlush = 0; -} - void LzmaDec_InitDicAndState(CLzmaDec *p, Bool initDic, Bool initState) { p->needFlush = 1; @@ -707,8 +790,8 @@ void LzmaDec_Init(CLzmaDec *p) static void LzmaDec_InitStateReal(CLzmaDec *p) { - UInt32 numProbs = Literal + ((UInt32)LZMA_LIT_SIZE << (p->prop.lc + p->prop.lp)); - UInt32 i; + SizeT numProbs = LzmaProps_GetNumProbs(&p->prop); + SizeT i; CLzmaProb *probs = p->probs; for (i = 0; i < numProbs; i++) probs[i] = kBitModelTotal >> 1; @@ -730,7 +813,7 @@ SRes LzmaDec_DecodeToDic(CLzmaDec *p, SizeT dicLimit, const Byte *src, SizeT *sr { int checkEndMarkNow; - if (p->needFlush != 0) + if (p->needFlush) { for (; inSize > 0 && p->tempBufSize < RC_INIT_SIZE; (*srcLen)++, inSize--) p->tempBuf[p->tempBufSize++] = *src++; @@ -741,8 +824,13 @@ SRes LzmaDec_DecodeToDic(CLzmaDec *p, SizeT dicLimit, const Byte *src, SizeT *sr } if (p->tempBuf[0] != 0) return SZ_ERROR_DATA; - - LzmaDec_InitRc(p, p->tempBuf); + p->code = + ((UInt32)p->tempBuf[1] << 24) + | ((UInt32)p->tempBuf[2] << 16) + | ((UInt32)p->tempBuf[3] << 8) + | ((UInt32)p->tempBuf[4]); + p->range = 0xFFFFFFFF; + p->needFlush = 0; p->tempBufSize = 0; } @@ -826,7 +914,16 @@ SRes LzmaDec_DecodeToDic(CLzmaDec *p, SizeT dicLimit, const Byte *src, SizeT *sr p->buf = p->tempBuf; if (LzmaDec_DecodeReal2(p, dicLimit, p->buf) != 0) return SZ_ERROR_DATA; - lookAhead -= (rem - (unsigned)(p->buf - p->tempBuf)); + + { + unsigned kkk = (unsigned)(p->buf - p->tempBuf); + if (rem < kkk) + return SZ_ERROR_FAIL; /* some internal error */ + rem -= kkk; + if (lookAhead < rem) + return SZ_ERROR_FAIL; /* some internal error */ + lookAhead -= rem; + } (*srcLen) += lookAhead; src += lookAhead; inSize -= lookAhead; @@ -881,13 +978,13 @@ SRes LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen, const Byte *sr void LzmaDec_FreeProbs(CLzmaDec *p, ISzAlloc *alloc) { alloc->Free(alloc, p->probs); - p->probs = 0; + p->probs = NULL; } static void LzmaDec_FreeDict(CLzmaDec *p, ISzAlloc *alloc) { alloc->Free(alloc, p->dic); - p->dic = 0; + p->dic = NULL; } void LzmaDec_Free(CLzmaDec *p, ISzAlloc *alloc) @@ -925,12 +1022,12 @@ SRes LzmaProps_Decode(CLzmaProps *p, const Byte *data, unsigned size) static SRes LzmaDec_AllocateProbs2(CLzmaDec *p, const CLzmaProps *propNew, ISzAlloc *alloc) { UInt32 numProbs = LzmaProps_GetNumProbs(propNew); - if (p->probs == 0 || numProbs != p->numProbs) + if (!p->probs || numProbs != p->numProbs) { LzmaDec_FreeProbs(p, alloc); p->probs = (CLzmaProb *)alloc->Alloc(alloc, numProbs * sizeof(CLzmaProb)); p->numProbs = numProbs; - if (p->probs == 0) + if (!p->probs) return SZ_ERROR_MEM; } return SZ_OK; @@ -951,12 +1048,22 @@ SRes LzmaDec_Allocate(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAll SizeT dicBufSize; RINOK(LzmaProps_Decode(&propNew, props, propsSize)); RINOK(LzmaDec_AllocateProbs2(p, &propNew, alloc)); - dicBufSize = propNew.dicSize; - if (p->dic == 0 || dicBufSize != p->dicBufSize) + + { + UInt32 dictSize = propNew.dicSize; + SizeT mask = ((UInt32)1 << 12) - 1; + if (dictSize >= ((UInt32)1 << 30)) mask = ((UInt32)1 << 22) - 1; + else if (dictSize >= ((UInt32)1 << 22)) mask = ((UInt32)1 << 20) - 1;; + dicBufSize = ((SizeT)dictSize + mask) & ~mask; + if (dicBufSize < dictSize) + dicBufSize = dictSize; + } + + if (!p->dic || dicBufSize != p->dicBufSize) { LzmaDec_FreeDict(p, alloc); p->dic = (Byte *)alloc->Alloc(alloc, dicBufSize); - if (p->dic == 0) + if (!p->dic) { LzmaDec_FreeProbs(p, alloc); return SZ_ERROR_MEM; diff --git a/lzma/C/LzmaDec.h b/lzma/C/LzmaDec.h index 6741a644b..2633abeac 100644 --- a/lzma/C/LzmaDec.h +++ b/lzma/C/LzmaDec.h @@ -1,14 +1,12 @@ /* LzmaDec.h -- LZMA Decoder -2009-02-07 : Igor Pavlov : Public domain */ +2013-01-18 : Igor Pavlov : Public domain */ #ifndef __LZMA_DEC_H #define __LZMA_DEC_H -#include "Types.h" +#include "7zTypes.h" -#ifdef __cplusplus -extern "C" { -#endif +EXTERN_C_BEGIN /* #define _LZMA_PROB32 */ /* _LZMA_PROB32 can increase the speed on some CPUs, @@ -224,8 +222,6 @@ SRes LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen, const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode, ELzmaStatus *status, ISzAlloc *alloc); -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/C/LzmaEnc.c b/lzma/C/LzmaEnc.c index 870399d35..11de42c09 100644 --- a/lzma/C/LzmaEnc.c +++ b/lzma/C/LzmaEnc.c @@ -1,5 +1,7 @@ /* LzmaEnc.c -- LZMA Encoder -2011-01-27 : Igor Pavlov : Public domain */ +2015-11-08 : Igor Pavlov : Public domain */ + +#include "Precomp.h" #include <string.h> @@ -18,9 +20,12 @@ #endif #ifdef SHOW_STAT -static int ttt = 0; +static unsigned g_STAT_OFFSET = 0; #endif +#define kMaxHistorySize ((UInt32)3 << 29) +/* #define kMaxHistorySize ((UInt32)7 << 29) */ + #define kBlockSizeMax ((1 << LZMA_NUM_BLOCK_SIZE_BITS) - 1) #define kBlockSize (9 << 10) @@ -46,7 +51,7 @@ void LzmaEncProps_Init(CLzmaEncProps *p) { p->level = 5; p->dictSize = p->mc = 0; - p->reduceSize = (UInt32)(Int32)-1; + p->reduceSize = (UInt64)(Int64)-1; p->lc = p->lp = p->pb = p->algo = p->fb = p->btMode = p->numHashBytes = p->numThreads = -1; p->writeEndMark = 0; } @@ -56,24 +61,28 @@ void LzmaEncProps_Normalize(CLzmaEncProps *p) int level = p->level; if (level < 0) level = 5; p->level = level; + if (p->dictSize == 0) p->dictSize = (level <= 5 ? (1 << (level * 2 + 14)) : (level == 6 ? (1 << 25) : (1 << 26))); if (p->dictSize > p->reduceSize) { unsigned i; - for (i = 15; i <= 30; i++) + for (i = 11; i <= 30; i++) { - if (p->reduceSize <= ((UInt32)2 << i)) { p->dictSize = ((UInt32)2 << i); break; } - if (p->reduceSize <= ((UInt32)3 << i)) { p->dictSize = ((UInt32)3 << i); break; } + if ((UInt32)p->reduceSize <= ((UInt32)2 << i)) { p->dictSize = ((UInt32)2 << i); break; } + if ((UInt32)p->reduceSize <= ((UInt32)3 << i)) { p->dictSize = ((UInt32)3 << i); break; } } } + if (p->lc < 0) p->lc = 3; if (p->lp < 0) p->lp = 0; if (p->pb < 0) p->pb = 2; + if (p->algo < 0) p->algo = (level < 5 ? 0 : 1); if (p->fb < 0) p->fb = (level < 7 ? 32 : 64); if (p->btMode < 0) p->btMode = (p->algo == 0 ? 0 : 1); if (p->numHashBytes < 0) p->numHashBytes = 4; - if (p->mc == 0) p->mc = (16 + (p->fb >> 1)) >> (p->btMode ? 0 : 1); + if (p->mc == 0) p->mc = (16 + (p->fb >> 1)) >> (p->btMode ? 0 : 1); + if (p->numThreads < 0) p->numThreads = #ifndef _7ZIP_ST @@ -90,17 +99,18 @@ UInt32 LzmaEncProps_GetDictSize(const CLzmaEncProps *props2) return props.dictSize; } +#if (_MSC_VER >= 1400) +/* BSR code is fast for some new CPUs */ /* #define LZMA_LOG_BSR */ -/* Define it for Intel's CPU */ - +#endif #ifdef LZMA_LOG_BSR -#define kDicLogSizeMaxCompress 30 +#define kDicLogSizeMaxCompress 32 #define BSR2_RET(pos, res) { unsigned long i; _BitScanReverse(&i, (pos)); res = (i + i) + ((pos >> (i - 1)) & 1); } -UInt32 GetPosSlot1(UInt32 pos) +static UInt32 GetPosSlot1(UInt32 pos) { UInt32 res; BSR2_RET(pos, res); @@ -111,27 +121,44 @@ UInt32 GetPosSlot1(UInt32 pos) #else -#define kNumLogBits (9 + (int)sizeof(size_t) / 2) +#define kNumLogBits (9 + sizeof(size_t) / 2) +/* #define kNumLogBits (11 + sizeof(size_t) / 8 * 3) */ + #define kDicLogSizeMaxCompress ((kNumLogBits - 1) * 2 + 7) -void LzmaEnc_FastPosInit(Byte *g_FastPos) +static void LzmaEnc_FastPosInit(Byte *g_FastPos) { - int c = 2, slotFast; + unsigned slot; g_FastPos[0] = 0; g_FastPos[1] = 1; + g_FastPos += 2; - for (slotFast = 2; slotFast < kNumLogBits * 2; slotFast++) + for (slot = 2; slot < kNumLogBits * 2; slot++) { - UInt32 k = (1 << ((slotFast >> 1) - 1)); - UInt32 j; - for (j = 0; j < k; j++, c++) - g_FastPos[c] = (Byte)slotFast; + size_t k = ((size_t)1 << ((slot >> 1) - 1)); + size_t j; + for (j = 0; j < k; j++) + g_FastPos[j] = (Byte)slot; + g_FastPos += k; } } +/* we can use ((limit - pos) >> 31) only if (pos < ((UInt32)1 << 31)) */ +/* #define BSR2_RET(pos, res) { UInt32 i = 6 + ((kNumLogBits - 1) & \ (0 - (((((UInt32)1 << (kNumLogBits + 6)) - 1) - pos) >> 31))); \ res = p->g_FastPos[pos >> i] + (i * 2); } +*/ + +/* +#define BSR2_RET(pos, res) { UInt32 i = 6 + ((kNumLogBits - 1) & \ + (0 - (((((UInt32)1 << (kNumLogBits)) - 1) - (pos >> 6)) >> 31))); \ + res = p->g_FastPos[pos >> i] + (i * 2); } +*/ + +#define BSR2_RET(pos, res) { UInt32 i = (pos < (1 << (kNumLogBits + 6))) ? 6 : 6 + kNumLogBits - 1; \ + res = p->g_FastPos[pos >> i] + (i * 2); } + /* #define BSR2_RET(pos, res) { res = (pos < (1 << (kNumLogBits + 6))) ? \ p->g_FastPos[pos >> 6] + 12 : \ @@ -211,6 +238,7 @@ typedef struct #define kNumStates 12 + typedef struct { CLzmaProb choice; @@ -220,14 +248,16 @@ typedef struct CLzmaProb high[kLenNumHighSymbols]; } CLenEnc; + typedef struct { CLenEnc p; - UInt32 prices[LZMA_NUM_PB_STATES_MAX][kLenNumSymbolsTotal]; UInt32 tableSize; + UInt32 prices[LZMA_NUM_PB_STATES_MAX][kLenNumSymbolsTotal]; UInt32 counters[LZMA_NUM_PB_STATES_MAX]; } CLenPriceEnc; + typedef struct { UInt32 range; @@ -242,10 +272,14 @@ typedef struct SRes res; } CRangeEnc; + typedef struct { CLzmaProb *litProbs; + UInt32 state; + UInt32 reps[LZMA_NUM_REPS]; + CLzmaProb isMatch[kNumStates][LZMA_NUM_PB_STATES_MAX]; CLzmaProb isRep[kNumStates]; CLzmaProb isRepG0[kNumStates]; @@ -259,15 +293,49 @@ typedef struct CLenPriceEnc lenEnc; CLenPriceEnc repLenEnc; - - UInt32 reps[LZMA_NUM_REPS]; - UInt32 state; } CSaveState; + typedef struct { - IMatchFinder matchFinder; void *matchFinderObj; + IMatchFinder matchFinder; + + UInt32 optimumEndIndex; + UInt32 optimumCurrentIndex; + + UInt32 longestMatchLength; + UInt32 numPairs; + UInt32 numAvail; + + UInt32 numFastBytes; + UInt32 additionalOffset; + UInt32 reps[LZMA_NUM_REPS]; + UInt32 state; + + unsigned lc, lp, pb; + unsigned lpMask, pbMask; + unsigned lclp; + + CLzmaProb *litProbs; + + Bool fastMode; + Bool writeEndMark; + Bool finished; + Bool multiThread; + Bool needInit; + + UInt64 nowPos64; + + UInt32 matchPriceCount; + UInt32 alignPriceCount; + + UInt32 distTableSize; + + UInt32 dictSize; + SRes result; + + CRangeEnc rc; #ifndef _7ZIP_ST Bool mtMode; @@ -280,12 +348,6 @@ typedef struct Byte pad[128]; #endif - UInt32 optimumEndIndex; - UInt32 optimumCurrentIndex; - - UInt32 longestMatchLength; - UInt32 numPairs; - UInt32 numAvail; COptimal opt[kNumOpts]; #ifndef LZMA_LOG_BSR @@ -294,22 +356,10 @@ typedef struct UInt32 ProbPrices[kBitModelTotal >> kNumMoveReducingBits]; UInt32 matches[LZMA_MATCH_LEN_MAX * 2 + 2 + 1]; - UInt32 numFastBytes; - UInt32 additionalOffset; - UInt32 reps[LZMA_NUM_REPS]; - UInt32 state; UInt32 posSlotPrices[kNumLenToPosStates][kDistTableSizeMax]; UInt32 distancesPrices[kNumLenToPosStates][kNumFullDistances]; UInt32 alignPrices[kAlignTableSize]; - UInt32 alignPriceCount; - - UInt32 distTableSize; - - unsigned lc, lp, pb; - unsigned lpMask, pbMask; - - CLzmaProb *litProbs; CLzmaProb isMatch[kNumStates][LZMA_NUM_PB_STATES_MAX]; CLzmaProb isRep[kNumStates]; @@ -325,26 +375,14 @@ typedef struct CLenPriceEnc lenEnc; CLenPriceEnc repLenEnc; - unsigned lclp; - - Bool fastMode; - - CRangeEnc rc; - - Bool writeEndMark; - UInt64 nowPos64; - UInt32 matchPriceCount; - Bool finished; - Bool multiThread; - - SRes result; - UInt32 dictSize; - - int needInit; - CSaveState saveState; + + #ifndef _7ZIP_ST + Byte pad2[128]; + #endif } CLzmaEnc; + void LzmaEnc_SaveState(CLzmaEncHandle pp) { CLzmaEnc *p = (CLzmaEnc *)pp; @@ -368,7 +406,7 @@ void LzmaEnc_SaveState(CLzmaEncHandle pp) memcpy(dest->posEncoders, p->posEncoders, sizeof(p->posEncoders)); memcpy(dest->posAlignEncoder, p->posAlignEncoder, sizeof(p->posAlignEncoder)); memcpy(dest->reps, p->reps, sizeof(p->reps)); - memcpy(dest->litProbs, p->litProbs, (0x300 << p->lclp) * sizeof(CLzmaProb)); + memcpy(dest->litProbs, p->litProbs, ((UInt32)0x300 << p->lclp) * sizeof(CLzmaProb)); } void LzmaEnc_RestoreState(CLzmaEncHandle pp) @@ -394,7 +432,7 @@ void LzmaEnc_RestoreState(CLzmaEncHandle pp) memcpy(dest->posEncoders, p->posEncoders, sizeof(p->posEncoders)); memcpy(dest->posAlignEncoder, p->posAlignEncoder, sizeof(p->posAlignEncoder)); memcpy(dest->reps, p->reps, sizeof(p->reps)); - memcpy(dest->litProbs, p->litProbs, (0x300 << dest->lclp) * sizeof(CLzmaProb)); + memcpy(dest->litProbs, p->litProbs, ((UInt32)0x300 << dest->lclp) * sizeof(CLzmaProb)); } SRes LzmaEnc_SetProps(CLzmaEncHandle pp, const CLzmaEncProps *props2) @@ -403,9 +441,13 @@ SRes LzmaEnc_SetProps(CLzmaEncHandle pp, const CLzmaEncProps *props2) CLzmaEncProps props = *props2; LzmaEncProps_Normalize(&props); - if (props.lc > LZMA_LC_MAX || props.lp > LZMA_LP_MAX || props.pb > LZMA_PB_MAX || - props.dictSize > ((UInt32)1 << kDicLogSizeMaxCompress) || props.dictSize > ((UInt32)1 << 30)) + if (props.lc > LZMA_LC_MAX + || props.lp > LZMA_LP_MAX + || props.pb > LZMA_PB_MAX + || props.dictSize > ((UInt64)1 << kDicLogSizeMaxCompress) + || props.dictSize > kMaxHistorySize) return SZ_ERROR_PARAM; + p->dictSize = props.dictSize; { unsigned fb = props.fb; @@ -419,7 +461,7 @@ SRes LzmaEnc_SetProps(CLzmaEncHandle pp, const CLzmaEncProps *props2) p->lp = props.lp; p->pb = props.pb; p->fastMode = (props.algo == 0); - p->matchFinderBase.btMode = props.btMode; + p->matchFinderBase.btMode = (Byte)(props.btMode ? 1 : 0); { UInt32 numHashBytes = 4; if (props.btMode) @@ -463,8 +505,8 @@ static const int kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, static void RangeEnc_Construct(CRangeEnc *p) { - p->outStream = 0; - p->bufBase = 0; + p->outStream = NULL; + p->bufBase = NULL; } #define RangeEnc_GetProcessed(p) ((p)->processed + ((p)->buf - (p)->bufBase) + (p)->cacheSize) @@ -472,10 +514,10 @@ static void RangeEnc_Construct(CRangeEnc *p) #define RC_BUF_SIZE (1 << 16) static int RangeEnc_Alloc(CRangeEnc *p, ISzAlloc *alloc) { - if (p->bufBase == 0) + if (!p->bufBase) { p->bufBase = (Byte *)alloc->Alloc(alloc, RC_BUF_SIZE); - if (p->bufBase == 0) + if (!p->bufBase) return 0; p->bufLim = p->bufBase + RC_BUF_SIZE; } @@ -516,7 +558,7 @@ static void RangeEnc_FlushStream(CRangeEnc *p) static void MY_FAST_CALL RangeEnc_ShiftLow(CRangeEnc *p) { - if ((UInt32)p->low < (UInt32)0xFF000000 || (int)(p->low >> 32) != 0) + if ((UInt32)p->low < (UInt32)0xFF000000 || (unsigned)(p->low >> 32) != 0) { Byte temp = p->cache; do @@ -542,7 +584,7 @@ static void RangeEnc_FlushData(CRangeEnc *p) RangeEnc_ShiftLow(p); } -static void RangeEnc_EncodeDirectBits(CRangeEnc *p, UInt32 value, int numBits) +static void RangeEnc_EncodeDirectBits(CRangeEnc *p, UInt32 value, unsigned numBits) { do { @@ -605,7 +647,7 @@ static void LitEnc_EncodeMatched(CRangeEnc *p, CLzmaProb *probs, UInt32 symbol, while (symbol < 0x10000); } -void LzmaEnc_InitPriceTables(UInt32 *ProbPrices) +static void LzmaEnc_InitPriceTables(UInt32 *ProbPrices) { UInt32 i; for (i = (1 << kNumMoveReducingBits) / 2; i < kBitModelTotal; i += (1 << kNumMoveReducingBits)) @@ -641,7 +683,7 @@ void LzmaEnc_InitPriceTables(UInt32 *ProbPrices) #define GET_PRICE_0a(prob) ProbPrices[(prob) >> kNumMoveReducingBits] #define GET_PRICE_1a(prob) ProbPrices[((prob) ^ (kBitModelTotal - 1)) >> kNumMoveReducingBits] -static UInt32 LitEnc_GetPrice(const CLzmaProb *probs, UInt32 symbol, UInt32 *ProbPrices) +static UInt32 LitEnc_GetPrice(const CLzmaProb *probs, UInt32 symbol, const UInt32 *ProbPrices) { UInt32 price = 0; symbol |= 0x100; @@ -654,7 +696,7 @@ static UInt32 LitEnc_GetPrice(const CLzmaProb *probs, UInt32 symbol, UInt32 *Pro return price; } -static UInt32 LitEnc_GetPriceMatched(const CLzmaProb *probs, UInt32 symbol, UInt32 matchByte, UInt32 *ProbPrices) +static UInt32 LitEnc_GetPriceMatched(const CLzmaProb *probs, UInt32 symbol, UInt32 matchByte, const UInt32 *ProbPrices) { UInt32 price = 0; UInt32 offs = 0x100; @@ -698,7 +740,7 @@ static void RcTree_ReverseEncode(CRangeEnc *rc, CLzmaProb *probs, int numBitLeve } } -static UInt32 RcTree_GetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 symbol, UInt32 *ProbPrices) +static UInt32 RcTree_GetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 symbol, const UInt32 *ProbPrices) { UInt32 price = 0; symbol |= (1 << numBitLevels); @@ -710,7 +752,7 @@ static UInt32 RcTree_GetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 s return price; } -static UInt32 RcTree_ReverseGetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 symbol, UInt32 *ProbPrices) +static UInt32 RcTree_ReverseGetPrice(const CLzmaProb *probs, int numBitLevels, UInt32 symbol, const UInt32 *ProbPrices) { UInt32 price = 0; UInt32 m = 1; @@ -761,7 +803,7 @@ static void LenEnc_Encode(CLenEnc *p, CRangeEnc *rc, UInt32 symbol, UInt32 posSt } } -static void LenEnc_SetPrices(CLenEnc *p, UInt32 posState, UInt32 numSymbols, UInt32 *prices, UInt32 *ProbPrices) +static void LenEnc_SetPrices(CLenEnc *p, UInt32 posState, UInt32 numSymbols, UInt32 *prices, const UInt32 *ProbPrices) { UInt32 a0 = GET_PRICE_0a(p->choice); UInt32 a1 = GET_PRICE_1a(p->choice); @@ -784,20 +826,20 @@ static void LenEnc_SetPrices(CLenEnc *p, UInt32 posState, UInt32 numSymbols, UIn prices[i] = b1 + RcTree_GetPrice(p->high, kLenNumHighBits, i - kLenNumLowSymbols - kLenNumMidSymbols, ProbPrices); } -static void MY_FAST_CALL LenPriceEnc_UpdateTable(CLenPriceEnc *p, UInt32 posState, UInt32 *ProbPrices) +static void MY_FAST_CALL LenPriceEnc_UpdateTable(CLenPriceEnc *p, UInt32 posState, const UInt32 *ProbPrices) { LenEnc_SetPrices(&p->p, posState, p->tableSize, p->prices[posState], ProbPrices); p->counters[posState] = p->tableSize; } -static void LenPriceEnc_UpdateTables(CLenPriceEnc *p, UInt32 numPosStates, UInt32 *ProbPrices) +static void LenPriceEnc_UpdateTables(CLenPriceEnc *p, UInt32 numPosStates, const UInt32 *ProbPrices) { UInt32 posState; for (posState = 0; posState < numPosStates; posState++) LenPriceEnc_UpdateTable(p, posState, ProbPrices); } -static void LenEnc_Encode2(CLenPriceEnc *p, CRangeEnc *rc, UInt32 symbol, UInt32 posState, Bool updatePrice, UInt32 *ProbPrices) +static void LenEnc_Encode2(CLenPriceEnc *p, CRangeEnc *rc, UInt32 symbol, UInt32 posState, Bool updatePrice, const UInt32 *ProbPrices) { LenEnc_Encode(&p->p, rc, symbol, posState); if (updatePrice) @@ -811,9 +853,10 @@ static void LenEnc_Encode2(CLenPriceEnc *p, CRangeEnc *rc, UInt32 symbol, UInt32 static void MovePos(CLzmaEnc *p, UInt32 num) { #ifdef SHOW_STAT - ttt += num; - printf("\n MovePos %d", num); + g_STAT_OFFSET += num; + printf("\n MovePos %u", num); #endif + if (num != 0) { p->additionalOffset += num; @@ -826,28 +869,32 @@ static UInt32 ReadMatchDistances(CLzmaEnc *p, UInt32 *numDistancePairsRes) UInt32 lenRes = 0, numPairs; p->numAvail = p->matchFinder.GetNumAvailableBytes(p->matchFinderObj); numPairs = p->matchFinder.GetMatches(p->matchFinderObj, p->matches); + #ifdef SHOW_STAT - printf("\n i = %d numPairs = %d ", ttt, numPairs / 2); - ttt++; + printf("\n i = %u numPairs = %u ", g_STAT_OFFSET, numPairs / 2); + g_STAT_OFFSET++; { UInt32 i; for (i = 0; i < numPairs; i += 2) - printf("%2d %6d | ", p->matches[i], p->matches[i + 1]); + printf("%2u %6u | ", p->matches[i], p->matches[i + 1]); } #endif + if (numPairs > 0) { lenRes = p->matches[numPairs - 2]; if (lenRes == p->numFastBytes) { - const Byte *pby = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; - UInt32 distance = p->matches[numPairs - 1] + 1; UInt32 numAvail = p->numAvail; if (numAvail > LZMA_MATCH_LEN_MAX) numAvail = LZMA_MATCH_LEN_MAX; { - const Byte *pby2 = pby - distance; - for (; lenRes < numAvail && pby[lenRes] == pby2[lenRes]; lenRes++); + const Byte *pbyCur = p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - 1; + const Byte *pby = pbyCur + lenRes; + ptrdiff_t dif = (ptrdiff_t)-1 - p->matches[numPairs - 1]; + const Byte *pbyLim = pbyCur + numAvail; + for (; pby != pbyLim && *pby == pby[dif]; pby++); + lenRes = (UInt32)(pby - pbyCur); } } } @@ -932,7 +979,7 @@ static UInt32 Backward(CLzmaEnc *p, UInt32 *backRes, UInt32 cur) return p->optimumCurrentIndex; } -#define LIT_PROBS(pos, prevByte) (p->litProbs + ((((pos) & p->lpMask) << p->lc) + ((prevByte) >> (8 - p->lc))) * 0x300) +#define LIT_PROBS(pos, prevByte) (p->litProbs + ((((pos) & p->lpMask) << p->lc) + ((prevByte) >> (8 - p->lc))) * (UInt32)0x300) static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) { @@ -976,7 +1023,7 @@ static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) UInt32 lenTest; const Byte *data2; reps[i] = p->reps[i]; - data2 = data - (reps[i] + 1); + data2 = data - reps[i] - 1; if (data[0] != data2[0] || data[1] != data2[1]) { repLens[i] = 0; @@ -1120,12 +1167,12 @@ static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) cur = 0; #ifdef SHOW_STAT2 - if (position >= 0) + /* if (position >= 0) */ { unsigned i; printf("\n pos = %4X", position); for (i = cur; i <= lenEnd; i++) - printf("\nprice[%4X] = %d", position - cur + i, p->opt[i].price); + printf("\nprice[%4X] = %u", position - cur + i, p->opt[i].price); } #endif @@ -1277,7 +1324,7 @@ static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) /* try Literal + rep0 */ UInt32 temp; UInt32 lenTest2; - const Byte *data2 = data - (reps[0] + 1); + const Byte *data2 = data - reps[0] - 1; UInt32 limit = p->numFastBytes + 1; if (limit > numAvailFull) limit = numAvailFull; @@ -1320,7 +1367,7 @@ static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) UInt32 lenTest; UInt32 lenTestTemp; UInt32 price; - const Byte *data2 = data - (reps[repIndex] + 1); + const Byte *data2 = data - reps[repIndex] - 1; if (data[0] != data2[0] || data[1] != data2[1]) continue; for (lenTest = 2; lenTest < numAvail && data[lenTest] == data2[lenTest]; lenTest++); @@ -1350,13 +1397,13 @@ static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) { UInt32 lenTest2 = lenTest + 1; UInt32 limit = lenTest2 + p->numFastBytes; - UInt32 nextRepMatchPrice; if (limit > numAvailFull) limit = numAvailFull; for (; lenTest2 < limit && data[lenTest2] == data2[lenTest2]; lenTest2++); lenTest2 -= lenTest + 1; if (lenTest2 >= 2) { + UInt32 nextRepMatchPrice; UInt32 state2 = kRepNextStates[state]; UInt32 posStateNext = (position + lenTest) & p->pbMask; UInt32 curAndLenCharPrice = @@ -1437,16 +1484,16 @@ static UInt32 GetOptimum(CLzmaEnc *p, UInt32 position, UInt32 *backRes) if (/*_maxMode && */lenTest == matches[offs]) { /* Try Match + Literal + Rep0 */ - const Byte *data2 = data - (curBack + 1); + const Byte *data2 = data - curBack - 1; UInt32 lenTest2 = lenTest + 1; UInt32 limit = lenTest2 + p->numFastBytes; - UInt32 nextRepMatchPrice; if (limit > numAvailFull) limit = numAvailFull; for (; lenTest2 < limit && data[lenTest2] == data2[lenTest2]; lenTest2++); lenTest2 -= lenTest + 1; if (lenTest2 >= 2) { + UInt32 nextRepMatchPrice; UInt32 state2 = kMatchNextStates[state]; UInt32 posStateNext = (position + lenTest) & p->pbMask; UInt32 curAndLenCharPrice = curAndLenPrice + @@ -1520,7 +1567,7 @@ static UInt32 GetOptimumFast(CLzmaEnc *p, UInt32 *backRes) for (i = 0; i < LZMA_NUM_REPS; i++) { UInt32 len; - const Byte *data2 = data - (p->reps[i] + 1); + const Byte *data2 = data - p->reps[i] - 1; if (data[0] != data2[0] || data[1] != data2[1]) continue; for (len = 2; len < numAvail && data[len] == data2[len]; len++); @@ -1589,7 +1636,7 @@ static UInt32 GetOptimumFast(CLzmaEnc *p, UInt32 *backRes) for (i = 0; i < LZMA_NUM_REPS; i++) { UInt32 len, limit; - const Byte *data2 = data - (p->reps[i] + 1); + const Byte *data2 = data - p->reps[i] - 1; if (data[0] != data2[0] || data[1] != data2[1]) continue; limit = mainLen - 1; @@ -1685,6 +1732,7 @@ void LzmaEnc_Construct(CLzmaEnc *p) { RangeEnc_Construct(&p->rc); MatchFinder_Construct(&p->matchFinderBase); + #ifndef _7ZIP_ST MatchFinderMt_Construct(&p->matchFinderMt); p->matchFinderMt.MatchFinder = &p->matchFinderBase; @@ -1701,15 +1749,15 @@ void LzmaEnc_Construct(CLzmaEnc *p) #endif LzmaEnc_InitPriceTables(p->ProbPrices); - p->litProbs = 0; - p->saveState.litProbs = 0; + p->litProbs = NULL; + p->saveState.litProbs = NULL; } CLzmaEncHandle LzmaEnc_Create(ISzAlloc *alloc) { void *p; p = alloc->Alloc(alloc, sizeof(CLzmaEnc)); - if (p != 0) + if (p) LzmaEnc_Construct((CLzmaEnc *)p); return p; } @@ -1718,8 +1766,8 @@ void LzmaEnc_FreeLits(CLzmaEnc *p, ISzAlloc *alloc) { alloc->Free(alloc, p->litProbs); alloc->Free(alloc, p->saveState.litProbs); - p->litProbs = 0; - p->saveState.litProbs = 0; + p->litProbs = NULL; + p->saveState.litProbs = NULL; } void LzmaEnc_Destruct(CLzmaEnc *p, ISzAlloc *alloc, ISzAlloc *allocBig) @@ -1727,6 +1775,7 @@ void LzmaEnc_Destruct(CLzmaEnc *p, ISzAlloc *alloc, ISzAlloc *allocBig) #ifndef _7ZIP_ST MatchFinderMt_Destruct(&p->matchFinderMt, allocBig); #endif + MatchFinder_Free(&p->matchFinderBase, allocBig); LzmaEnc_FreeLits(p, alloc); RangeEnc_Free(&p->rc, alloc); @@ -1763,7 +1812,7 @@ static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize ReadMatchDistances(p, &numPairs); RangeEnc_EncodeBit(&p->rc, &p->isMatch[p->state][0], 0); p->state = kLiteralNextStates[p->state]; - curByte = p->matchFinder.GetIndexByte(p->matchFinderObj, 0 - p->additionalOffset); + curByte = *(p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - p->additionalOffset); LitEnc_Encode(&p->rc, p->litProbs, curByte); p->additionalOffset--; nowPos32++; @@ -1780,7 +1829,7 @@ static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize len = GetOptimum(p, nowPos32, &pos); #ifdef SHOW_STAT2 - printf("\n pos = %4X, len = %d pos = %d", nowPos32, len, pos); + printf("\n pos = %4X, len = %u pos = %u", nowPos32, len, pos); #endif posState = nowPos32 & p->pbMask; @@ -1889,7 +1938,7 @@ static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize RangeEnc_GetProcessed(&p->rc) + kNumOpts * 2 >= maxPackSize) break; } - else if (processed >= (1 << 15)) + else if (processed >= (1 << 17)) { p->nowPos64 += nowPos32 - startPos32; return CheckErrors(p); @@ -1905,22 +1954,21 @@ static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize static SRes LzmaEnc_Alloc(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, ISzAlloc *allocBig) { UInt32 beforeSize = kNumOpts; - Bool btMode; if (!RangeEnc_Alloc(&p->rc, alloc)) return SZ_ERROR_MEM; - btMode = (p->matchFinderBase.btMode != 0); + #ifndef _7ZIP_ST - p->mtMode = (p->multiThread && !p->fastMode && btMode); + p->mtMode = (p->multiThread && !p->fastMode && (p->matchFinderBase.btMode != 0)); #endif { unsigned lclp = p->lc + p->lp; - if (p->litProbs == 0 || p->saveState.litProbs == 0 || p->lclp != lclp) + if (!p->litProbs || !p->saveState.litProbs || p->lclp != lclp) { LzmaEnc_FreeLits(p, alloc); - p->litProbs = (CLzmaProb *)alloc->Alloc(alloc, (0x300 << lclp) * sizeof(CLzmaProb)); - p->saveState.litProbs = (CLzmaProb *)alloc->Alloc(alloc, (0x300 << lclp) * sizeof(CLzmaProb)); - if (p->litProbs == 0 || p->saveState.litProbs == 0) + p->litProbs = (CLzmaProb *)alloc->Alloc(alloc, ((UInt32)0x300 << lclp) * sizeof(CLzmaProb)); + p->saveState.litProbs = (CLzmaProb *)alloc->Alloc(alloc, ((UInt32)0x300 << lclp) * sizeof(CLzmaProb)); + if (!p->litProbs || !p->saveState.litProbs) { LzmaEnc_FreeLits(p, alloc); return SZ_ERROR_MEM; @@ -1929,7 +1977,7 @@ static SRes LzmaEnc_Alloc(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, I } } - p->matchFinderBase.bigHash = (p->dictSize > kBigHashDicLimit); + p->matchFinderBase.bigHash = (Byte)(p->dictSize > kBigHashDicLimit ? 1 : 0); if (beforeSize + p->dictSize < keepWindowSize) beforeSize = keepWindowSize - p->dictSize; @@ -1949,6 +1997,7 @@ static SRes LzmaEnc_Alloc(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, I p->matchFinderObj = &p->matchFinderBase; MatchFinder_CreateVTable(&p->matchFinderBase, &p->matchFinder); } + return SZ_OK; } @@ -1977,9 +2026,10 @@ void LzmaEnc_Init(CLzmaEnc *p) } { - UInt32 num = 0x300 << (p->lp + p->lc); + UInt32 num = (UInt32)0x300 << (p->lp + p->lc); + CLzmaProb *probs = p->litProbs; for (i = 0; i < num; i++) - p->litProbs[i] = kProbInitValue; + probs[i] = kProbInitValue; } { @@ -2086,10 +2136,11 @@ void LzmaEnc_Finish(CLzmaEncHandle pp) if (p->mtMode) MatchFinderMt_ReleaseStream(&p->matchFinderMt); #else - (void)pp; + UNUSED_VAR(pp); #endif } + typedef struct { ISeqOutStream funcTable; @@ -2119,12 +2170,14 @@ UInt32 LzmaEnc_GetNumAvailableBytes(CLzmaEncHandle pp) return p->matchFinder.GetNumAvailableBytes(p->matchFinderObj); } + const Byte *LzmaEnc_GetCurBuf(CLzmaEncHandle pp) { const CLzmaEnc *p = (CLzmaEnc *)pp; return p->matchFinder.GetPointerToCurrentPos(p->matchFinderObj) - p->additionalOffset; } + SRes LzmaEnc_CodeOneMemBlock(CLzmaEncHandle pp, Bool reInit, Byte *dest, size_t *destLen, UInt32 desiredPackSize, UInt32 *unpackSize) { @@ -2159,23 +2212,23 @@ SRes LzmaEnc_CodeOneMemBlock(CLzmaEncHandle pp, Bool reInit, return res; } + static SRes LzmaEnc_Encode2(CLzmaEnc *p, ICompressProgress *progress) { SRes res = SZ_OK; #ifndef _7ZIP_ST Byte allocaDummy[0x300]; - int i = 0; - for (i = 0; i < 16; i++) - allocaDummy[i] = (Byte)i; + allocaDummy[0] = 0; + allocaDummy[1] = allocaDummy[0]; #endif for (;;) { res = LzmaEnc_CodeOneBlock(p, False, 0, 0); - if (res != SZ_OK || p->finished != 0) + if (res != SZ_OK || p->finished) break; - if (progress != 0) + if (progress) { res = progress->Progress(progress, p->nowPos64, RangeEnc_GetProcessed(&p->rc)); if (res != SZ_OK) @@ -2185,10 +2238,19 @@ static SRes LzmaEnc_Encode2(CLzmaEnc *p, ICompressProgress *progress) } } } + LzmaEnc_Finish(p); + + /* + if (res == S_OK && !Inline_MatchFinder_IsFinishedOK(&p->matchFinderBase)) + res = SZ_ERROR_FAIL; + } + */ + return res; } + SRes LzmaEnc_Encode(CLzmaEncHandle pp, ISeqOutStream *outStream, ISeqInStream *inStream, ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig) { @@ -2196,28 +2258,27 @@ SRes LzmaEnc_Encode(CLzmaEncHandle pp, ISeqOutStream *outStream, ISeqInStream *i return LzmaEnc_Encode2((CLzmaEnc *)pp, progress); } + SRes LzmaEnc_WriteProperties(CLzmaEncHandle pp, Byte *props, SizeT *size) { CLzmaEnc *p = (CLzmaEnc *)pp; - int i; + unsigned i; UInt32 dictSize = p->dictSize; if (*size < LZMA_PROPS_SIZE) return SZ_ERROR_PARAM; *size = LZMA_PROPS_SIZE; props[0] = (Byte)((p->pb * 5 + p->lp) * 9 + p->lc); - for (i = 11; i <= 30; i++) + if (dictSize >= ((UInt32)1 << 22)) { - if (dictSize <= ((UInt32)2 << i)) - { - dictSize = (2 << i); - break; - } - if (dictSize <= ((UInt32)3 << i)) - { - dictSize = (3 << i); - break; - } + UInt32 kDictMask = ((UInt32)1 << 20) - 1; + if (dictSize < (UInt32)0xFFFFFFFF - kDictMask) + dictSize = (dictSize + kDictMask) & ~kDictMask; + } + else for (i = 11; i <= 30; i++) + { + if (dictSize <= ((UInt32)2 << i)) { dictSize = (2 << i); break; } + if (dictSize <= ((UInt32)3 << i)) { dictSize = (3 << i); break; } } for (i = 0; i < 4; i++) @@ -2225,6 +2286,7 @@ SRes LzmaEnc_WriteProperties(CLzmaEncHandle pp, Byte *props, SizeT *size) return SZ_OK; } + SRes LzmaEnc_MemEncode(CLzmaEncHandle pp, Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, int writeEndMark, ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig) { @@ -2233,19 +2295,22 @@ SRes LzmaEnc_MemEncode(CLzmaEncHandle pp, Byte *dest, SizeT *destLen, const Byte CSeqOutStreamBuf outStream; - LzmaEnc_SetInputBuf(p, src, srcLen); - outStream.funcTable.Write = MyWrite; outStream.data = dest; outStream.rem = *destLen; outStream.overflow = False; p->writeEndMark = writeEndMark; - p->rc.outStream = &outStream.funcTable; + res = LzmaEnc_MemPrepare(pp, src, srcLen, 0, alloc, allocBig); + if (res == SZ_OK) + { res = LzmaEnc_Encode2(p, progress); + if (res == SZ_OK && p->nowPos64 != srcLen) + res = SZ_ERROR_FAIL; + } *destLen -= outStream.rem; if (outStream.overflow) @@ -2253,13 +2318,14 @@ SRes LzmaEnc_MemEncode(CLzmaEncHandle pp, Byte *dest, SizeT *destLen, const Byte return res; } + SRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, const CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark, ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig) { CLzmaEnc *p = (CLzmaEnc *)LzmaEnc_Create(alloc); SRes res; - if (p == 0) + if (!p) return SZ_ERROR_MEM; res = LzmaEnc_SetProps(p, props); diff --git a/lzma/C/LzmaEnc.h b/lzma/C/LzmaEnc.h index 7573ba01b..c2806b45f 100644 --- a/lzma/C/LzmaEnc.h +++ b/lzma/C/LzmaEnc.h @@ -1,10 +1,10 @@ /* LzmaEnc.h -- LZMA Encoder -2011-01-27 : Igor Pavlov : Public domain */ +2013-01-18 : Igor Pavlov : Public domain */ #ifndef __LZMA_ENC_H #define __LZMA_ENC_H -#include "Types.h" +#include "7zTypes.h" EXTERN_C_BEGIN @@ -16,7 +16,7 @@ typedef struct _CLzmaEncProps UInt32 dictSize; /* (1 << 12) <= dictSize <= (1 << 27) for 32-bit version (1 << 12) <= dictSize <= (1 << 30) for 64-bit version default = (1 << 24) */ - UInt32 reduceSize; /* estimated size of data that will be compressed. default = 0xFFFFFFFF. + UInt64 reduceSize; /* estimated size of data that will be compressed. default = 0xFFFFFFFF. Encoder uses this value to reduce dictionary size */ int lc; /* 0 <= lc <= 8, default = 3 */ int lp; /* 0 <= lp <= 4, default = 0 */ diff --git a/lzma/C/Ppmd.h b/lzma/C/Ppmd.h new file mode 100644 index 000000000..25ce2d28f --- /dev/null +++ b/lzma/C/Ppmd.h @@ -0,0 +1,85 @@ +/* Ppmd.h -- PPMD codec common code +2013-01-18 : Igor Pavlov : Public domain +This code is based on PPMd var.H (2001): Dmitry Shkarin : Public domain */ + +#ifndef __PPMD_H +#define __PPMD_H + +#include "CpuArch.h" + +EXTERN_C_BEGIN + +#ifdef MY_CPU_32BIT + #define PPMD_32BIT +#endif + +#define PPMD_INT_BITS 7 +#define PPMD_PERIOD_BITS 7 +#define PPMD_BIN_SCALE (1 << (PPMD_INT_BITS + PPMD_PERIOD_BITS)) + +#define PPMD_GET_MEAN_SPEC(summ, shift, round) (((summ) + (1 << ((shift) - (round)))) >> (shift)) +#define PPMD_GET_MEAN(summ) PPMD_GET_MEAN_SPEC((summ), PPMD_PERIOD_BITS, 2) +#define PPMD_UPDATE_PROB_0(prob) ((prob) + (1 << PPMD_INT_BITS) - PPMD_GET_MEAN(prob)) +#define PPMD_UPDATE_PROB_1(prob) ((prob) - PPMD_GET_MEAN(prob)) + +#define PPMD_N1 4 +#define PPMD_N2 4 +#define PPMD_N3 4 +#define PPMD_N4 ((128 + 3 - 1 * PPMD_N1 - 2 * PPMD_N2 - 3 * PPMD_N3) / 4) +#define PPMD_NUM_INDEXES (PPMD_N1 + PPMD_N2 + PPMD_N3 + PPMD_N4) + +#pragma pack(push, 1) +/* Most compilers works OK here even without #pragma pack(push, 1), but some GCC compilers need it. */ + +/* SEE-contexts for PPM-contexts with masked symbols */ +typedef struct +{ + UInt16 Summ; /* Freq */ + Byte Shift; /* Speed of Freq change; low Shift is for fast change */ + Byte Count; /* Count to next change of Shift */ +} CPpmd_See; + +#define Ppmd_See_Update(p) if ((p)->Shift < PPMD_PERIOD_BITS && --(p)->Count == 0) \ + { (p)->Summ <<= 1; (p)->Count = (Byte)(3 << (p)->Shift++); } + +typedef struct +{ + Byte Symbol; + Byte Freq; + UInt16 SuccessorLow; + UInt16 SuccessorHigh; +} CPpmd_State; + +#pragma pack(pop) + +typedef + #ifdef PPMD_32BIT + CPpmd_State * + #else + UInt32 + #endif + CPpmd_State_Ref; + +typedef + #ifdef PPMD_32BIT + void * + #else + UInt32 + #endif + CPpmd_Void_Ref; + +typedef + #ifdef PPMD_32BIT + Byte * + #else + UInt32 + #endif + CPpmd_Byte_Ref; + +#define PPMD_SetAllBitsIn256Bytes(p) \ + { unsigned i; for (i = 0; i < 256 / sizeof(p[0]); i += 8) { \ + p[i+7] = p[i+6] = p[i+5] = p[i+4] = p[i+3] = p[i+2] = p[i+1] = p[i+0] = ~(size_t)0; }} + +EXTERN_C_END + +#endif diff --git a/lzma/C/Ppmd7.c b/lzma/C/Ppmd7.c new file mode 100644 index 000000000..735651f5d --- /dev/null +++ b/lzma/C/Ppmd7.c @@ -0,0 +1,710 @@ +/* Ppmd7.c -- PPMdH codec +2015-09-28 : Igor Pavlov : Public domain +This code is based on PPMd var.H (2001): Dmitry Shkarin : Public domain */ + +#include "Precomp.h" + +#include <string.h> + +#include "Ppmd7.h" + +const Byte PPMD7_kExpEscape[16] = { 25, 14, 9, 7, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 2 }; +static const UInt16 kInitBinEsc[] = { 0x3CDD, 0x1F3F, 0x59BF, 0x48F3, 0x64A1, 0x5ABC, 0x6632, 0x6051}; + +#define MAX_FREQ 124 +#define UNIT_SIZE 12 + +#define U2B(nu) ((UInt32)(nu) * UNIT_SIZE) +#define U2I(nu) (p->Units2Indx[(nu) - 1]) +#define I2U(indx) (p->Indx2Units[indx]) + +#ifdef PPMD_32BIT + #define REF(ptr) (ptr) +#else + #define REF(ptr) ((UInt32)((Byte *)(ptr) - (p)->Base)) +#endif + +#define STATS_REF(ptr) ((CPpmd_State_Ref)REF(ptr)) + +#define CTX(ref) ((CPpmd7_Context *)Ppmd7_GetContext(p, ref)) +#define STATS(ctx) Ppmd7_GetStats(p, ctx) +#define ONE_STATE(ctx) Ppmd7Context_OneState(ctx) +#define SUFFIX(ctx) CTX((ctx)->Suffix) + +typedef CPpmd7_Context * CTX_PTR; + +struct CPpmd7_Node_; + +typedef + #ifdef PPMD_32BIT + struct CPpmd7_Node_ * + #else + UInt32 + #endif + CPpmd7_Node_Ref; + +typedef struct CPpmd7_Node_ +{ + UInt16 Stamp; /* must be at offset 0 as CPpmd7_Context::NumStats. Stamp=0 means free */ + UInt16 NU; + CPpmd7_Node_Ref Next; /* must be at offset >= 4 */ + CPpmd7_Node_Ref Prev; +} CPpmd7_Node; + +#ifdef PPMD_32BIT + #define NODE(ptr) (ptr) +#else + #define NODE(offs) ((CPpmd7_Node *)(p->Base + (offs))) +#endif + +void Ppmd7_Construct(CPpmd7 *p) +{ + unsigned i, k, m; + + p->Base = 0; + + for (i = 0, k = 0; i < PPMD_NUM_INDEXES; i++) + { + unsigned step = (i >= 12 ? 4 : (i >> 2) + 1); + do { p->Units2Indx[k++] = (Byte)i; } while (--step); + p->Indx2Units[i] = (Byte)k; + } + + p->NS2BSIndx[0] = (0 << 1); + p->NS2BSIndx[1] = (1 << 1); + memset(p->NS2BSIndx + 2, (2 << 1), 9); + memset(p->NS2BSIndx + 11, (3 << 1), 256 - 11); + + for (i = 0; i < 3; i++) + p->NS2Indx[i] = (Byte)i; + for (m = i, k = 1; i < 256; i++) + { + p->NS2Indx[i] = (Byte)m; + if (--k == 0) + k = (++m) - 2; + } + + memset(p->HB2Flag, 0, 0x40); + memset(p->HB2Flag + 0x40, 8, 0x100 - 0x40); +} + +void Ppmd7_Free(CPpmd7 *p, ISzAlloc *alloc) +{ + alloc->Free(alloc, p->Base); + p->Size = 0; + p->Base = 0; +} + +Bool Ppmd7_Alloc(CPpmd7 *p, UInt32 size, ISzAlloc *alloc) +{ + if (p->Base == 0 || p->Size != size) + { + Ppmd7_Free(p, alloc); + p->AlignOffset = + #ifdef PPMD_32BIT + (4 - size) & 3; + #else + 4 - (size & 3); + #endif + if ((p->Base = (Byte *)alloc->Alloc(alloc, p->AlignOffset + size + #ifndef PPMD_32BIT + + UNIT_SIZE + #endif + )) == 0) + return False; + p->Size = size; + } + return True; +} + +static void InsertNode(CPpmd7 *p, void *node, unsigned indx) +{ + *((CPpmd_Void_Ref *)node) = p->FreeList[indx]; + p->FreeList[indx] = REF(node); +} + +static void *RemoveNode(CPpmd7 *p, unsigned indx) +{ + CPpmd_Void_Ref *node = (CPpmd_Void_Ref *)Ppmd7_GetPtr(p, p->FreeList[indx]); + p->FreeList[indx] = *node; + return node; +} + +static void SplitBlock(CPpmd7 *p, void *ptr, unsigned oldIndx, unsigned newIndx) +{ + unsigned i, nu = I2U(oldIndx) - I2U(newIndx); + ptr = (Byte *)ptr + U2B(I2U(newIndx)); + if (I2U(i = U2I(nu)) != nu) + { + unsigned k = I2U(--i); + InsertNode(p, ((Byte *)ptr) + U2B(k), nu - k - 1); + } + InsertNode(p, ptr, i); +} + +static void GlueFreeBlocks(CPpmd7 *p) +{ + #ifdef PPMD_32BIT + CPpmd7_Node headItem; + CPpmd7_Node_Ref head = &headItem; + #else + CPpmd7_Node_Ref head = p->AlignOffset + p->Size; + #endif + + CPpmd7_Node_Ref n = head; + unsigned i; + + p->GlueCount = 255; + + /* create doubly-linked list of free blocks */ + for (i = 0; i < PPMD_NUM_INDEXES; i++) + { + UInt16 nu = I2U(i); + CPpmd7_Node_Ref next = (CPpmd7_Node_Ref)p->FreeList[i]; + p->FreeList[i] = 0; + while (next != 0) + { + CPpmd7_Node *node = NODE(next); + node->Next = n; + n = NODE(n)->Prev = next; + next = *(const CPpmd7_Node_Ref *)node; + node->Stamp = 0; + node->NU = (UInt16)nu; + } + } + NODE(head)->Stamp = 1; + NODE(head)->Next = n; + NODE(n)->Prev = head; + if (p->LoUnit != p->HiUnit) + ((CPpmd7_Node *)p->LoUnit)->Stamp = 1; + + /* Glue free blocks */ + while (n != head) + { + CPpmd7_Node *node = NODE(n); + UInt32 nu = (UInt32)node->NU; + for (;;) + { + CPpmd7_Node *node2 = NODE(n) + nu; + nu += node2->NU; + if (node2->Stamp != 0 || nu >= 0x10000) + break; + NODE(node2->Prev)->Next = node2->Next; + NODE(node2->Next)->Prev = node2->Prev; + node->NU = (UInt16)nu; + } + n = node->Next; + } + + /* Fill lists of free blocks */ + for (n = NODE(head)->Next; n != head;) + { + CPpmd7_Node *node = NODE(n); + unsigned nu; + CPpmd7_Node_Ref next = node->Next; + for (nu = node->NU; nu > 128; nu -= 128, node += 128) + InsertNode(p, node, PPMD_NUM_INDEXES - 1); + if (I2U(i = U2I(nu)) != nu) + { + unsigned k = I2U(--i); + InsertNode(p, node + k, nu - k - 1); + } + InsertNode(p, node, i); + n = next; + } +} + +static void *AllocUnitsRare(CPpmd7 *p, unsigned indx) +{ + unsigned i; + void *retVal; + if (p->GlueCount == 0) + { + GlueFreeBlocks(p); + if (p->FreeList[indx] != 0) + return RemoveNode(p, indx); + } + i = indx; + do + { + if (++i == PPMD_NUM_INDEXES) + { + UInt32 numBytes = U2B(I2U(indx)); + p->GlueCount--; + return ((UInt32)(p->UnitsStart - p->Text) > numBytes) ? (p->UnitsStart -= numBytes) : (NULL); + } + } + while (p->FreeList[i] == 0); + retVal = RemoveNode(p, i); + SplitBlock(p, retVal, i, indx); + return retVal; +} + +static void *AllocUnits(CPpmd7 *p, unsigned indx) +{ + UInt32 numBytes; + if (p->FreeList[indx] != 0) + return RemoveNode(p, indx); + numBytes = U2B(I2U(indx)); + if (numBytes <= (UInt32)(p->HiUnit - p->LoUnit)) + { + void *retVal = p->LoUnit; + p->LoUnit += numBytes; + return retVal; + } + return AllocUnitsRare(p, indx); +} + +#define MyMem12Cpy(dest, src, num) \ + { UInt32 *d = (UInt32 *)dest; const UInt32 *s = (const UInt32 *)src; UInt32 n = num; \ + do { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; s += 3; d += 3; } while (--n); } + +static void *ShrinkUnits(CPpmd7 *p, void *oldPtr, unsigned oldNU, unsigned newNU) +{ + unsigned i0 = U2I(oldNU); + unsigned i1 = U2I(newNU); + if (i0 == i1) + return oldPtr; + if (p->FreeList[i1] != 0) + { + void *ptr = RemoveNode(p, i1); + MyMem12Cpy(ptr, oldPtr, newNU); + InsertNode(p, oldPtr, i0); + return ptr; + } + SplitBlock(p, oldPtr, i0, i1); + return oldPtr; +} + +#define SUCCESSOR(p) ((CPpmd_Void_Ref)((p)->SuccessorLow | ((UInt32)(p)->SuccessorHigh << 16))) + +static void SetSuccessor(CPpmd_State *p, CPpmd_Void_Ref v) +{ + (p)->SuccessorLow = (UInt16)((UInt32)(v) & 0xFFFF); + (p)->SuccessorHigh = (UInt16)(((UInt32)(v) >> 16) & 0xFFFF); +} + +static void RestartModel(CPpmd7 *p) +{ + unsigned i, k, m; + + memset(p->FreeList, 0, sizeof(p->FreeList)); + p->Text = p->Base + p->AlignOffset; + p->HiUnit = p->Text + p->Size; + p->LoUnit = p->UnitsStart = p->HiUnit - p->Size / 8 / UNIT_SIZE * 7 * UNIT_SIZE; + p->GlueCount = 0; + + p->OrderFall = p->MaxOrder; + p->RunLength = p->InitRL = -(Int32)((p->MaxOrder < 12) ? p->MaxOrder : 12) - 1; + p->PrevSuccess = 0; + + p->MinContext = p->MaxContext = (CTX_PTR)(p->HiUnit -= UNIT_SIZE); /* AllocContext(p); */ + p->MinContext->Suffix = 0; + p->MinContext->NumStats = 256; + p->MinContext->SummFreq = 256 + 1; + p->FoundState = (CPpmd_State *)p->LoUnit; /* AllocUnits(p, PPMD_NUM_INDEXES - 1); */ + p->LoUnit += U2B(256 / 2); + p->MinContext->Stats = REF(p->FoundState); + for (i = 0; i < 256; i++) + { + CPpmd_State *s = &p->FoundState[i]; + s->Symbol = (Byte)i; + s->Freq = 1; + SetSuccessor(s, 0); + } + + for (i = 0; i < 128; i++) + for (k = 0; k < 8; k++) + { + UInt16 *dest = p->BinSumm[i] + k; + UInt16 val = (UInt16)(PPMD_BIN_SCALE - kInitBinEsc[k] / (i + 2)); + for (m = 0; m < 64; m += 8) + dest[m] = val; + } + + for (i = 0; i < 25; i++) + for (k = 0; k < 16; k++) + { + CPpmd_See *s = &p->See[i][k]; + s->Summ = (UInt16)((5 * i + 10) << (s->Shift = PPMD_PERIOD_BITS - 4)); + s->Count = 4; + } +} + +void Ppmd7_Init(CPpmd7 *p, unsigned maxOrder) +{ + p->MaxOrder = maxOrder; + RestartModel(p); + p->DummySee.Shift = PPMD_PERIOD_BITS; + p->DummySee.Summ = 0; /* unused */ + p->DummySee.Count = 64; /* unused */ +} + +static CTX_PTR CreateSuccessors(CPpmd7 *p, Bool skip) +{ + CPpmd_State upState; + CTX_PTR c = p->MinContext; + CPpmd_Byte_Ref upBranch = (CPpmd_Byte_Ref)SUCCESSOR(p->FoundState); + CPpmd_State *ps[PPMD7_MAX_ORDER]; + unsigned numPs = 0; + + if (!skip) + ps[numPs++] = p->FoundState; + + while (c->Suffix) + { + CPpmd_Void_Ref successor; + CPpmd_State *s; + c = SUFFIX(c); + if (c->NumStats != 1) + { + for (s = STATS(c); s->Symbol != p->FoundState->Symbol; s++); + } + else + s = ONE_STATE(c); + successor = SUCCESSOR(s); + if (successor != upBranch) + { + c = CTX(successor); + if (numPs == 0) + return c; + break; + } + ps[numPs++] = s; + } + + upState.Symbol = *(const Byte *)Ppmd7_GetPtr(p, upBranch); + SetSuccessor(&upState, upBranch + 1); + + if (c->NumStats == 1) + upState.Freq = ONE_STATE(c)->Freq; + else + { + UInt32 cf, s0; + CPpmd_State *s; + for (s = STATS(c); s->Symbol != upState.Symbol; s++); + cf = s->Freq - 1; + s0 = c->SummFreq - c->NumStats - cf; + upState.Freq = (Byte)(1 + ((2 * cf <= s0) ? (5 * cf > s0) : ((2 * cf + 3 * s0 - 1) / (2 * s0)))); + } + + do + { + /* Create Child */ + CTX_PTR c1; /* = AllocContext(p); */ + if (p->HiUnit != p->LoUnit) + c1 = (CTX_PTR)(p->HiUnit -= UNIT_SIZE); + else if (p->FreeList[0] != 0) + c1 = (CTX_PTR)RemoveNode(p, 0); + else + { + c1 = (CTX_PTR)AllocUnitsRare(p, 0); + if (!c1) + return NULL; + } + c1->NumStats = 1; + *ONE_STATE(c1) = upState; + c1->Suffix = REF(c); + SetSuccessor(ps[--numPs], REF(c1)); + c = c1; + } + while (numPs != 0); + + return c; +} + +static void SwapStates(CPpmd_State *t1, CPpmd_State *t2) +{ + CPpmd_State tmp = *t1; + *t1 = *t2; + *t2 = tmp; +} + +static void UpdateModel(CPpmd7 *p) +{ + CPpmd_Void_Ref successor, fSuccessor = SUCCESSOR(p->FoundState); + CTX_PTR c; + unsigned s0, ns; + + if (p->FoundState->Freq < MAX_FREQ / 4 && p->MinContext->Suffix != 0) + { + c = SUFFIX(p->MinContext); + + if (c->NumStats == 1) + { + CPpmd_State *s = ONE_STATE(c); + if (s->Freq < 32) + s->Freq++; + } + else + { + CPpmd_State *s = STATS(c); + if (s->Symbol != p->FoundState->Symbol) + { + do { s++; } while (s->Symbol != p->FoundState->Symbol); + if (s[0].Freq >= s[-1].Freq) + { + SwapStates(&s[0], &s[-1]); + s--; + } + } + if (s->Freq < MAX_FREQ - 9) + { + s->Freq += 2; + c->SummFreq += 2; + } + } + } + + if (p->OrderFall == 0) + { + p->MinContext = p->MaxContext = CreateSuccessors(p, True); + if (p->MinContext == 0) + { + RestartModel(p); + return; + } + SetSuccessor(p->FoundState, REF(p->MinContext)); + return; + } + + *p->Text++ = p->FoundState->Symbol; + successor = REF(p->Text); + if (p->Text >= p->UnitsStart) + { + RestartModel(p); + return; + } + + if (fSuccessor) + { + if (fSuccessor <= successor) + { + CTX_PTR cs = CreateSuccessors(p, False); + if (cs == NULL) + { + RestartModel(p); + return; + } + fSuccessor = REF(cs); + } + if (--p->OrderFall == 0) + { + successor = fSuccessor; + p->Text -= (p->MaxContext != p->MinContext); + } + } + else + { + SetSuccessor(p->FoundState, successor); + fSuccessor = REF(p->MinContext); + } + + s0 = p->MinContext->SummFreq - (ns = p->MinContext->NumStats) - (p->FoundState->Freq - 1); + + for (c = p->MaxContext; c != p->MinContext; c = SUFFIX(c)) + { + unsigned ns1; + UInt32 cf, sf; + if ((ns1 = c->NumStats) != 1) + { + if ((ns1 & 1) == 0) + { + /* Expand for one UNIT */ + unsigned oldNU = ns1 >> 1; + unsigned i = U2I(oldNU); + if (i != U2I(oldNU + 1)) + { + void *ptr = AllocUnits(p, i + 1); + void *oldPtr; + if (!ptr) + { + RestartModel(p); + return; + } + oldPtr = STATS(c); + MyMem12Cpy(ptr, oldPtr, oldNU); + InsertNode(p, oldPtr, i); + c->Stats = STATS_REF(ptr); + } + } + c->SummFreq = (UInt16)(c->SummFreq + (2 * ns1 < ns) + 2 * ((4 * ns1 <= ns) & (c->SummFreq <= 8 * ns1))); + } + else + { + CPpmd_State *s = (CPpmd_State*)AllocUnits(p, 0); + if (!s) + { + RestartModel(p); + return; + } + *s = *ONE_STATE(c); + c->Stats = REF(s); + if (s->Freq < MAX_FREQ / 4 - 1) + s->Freq <<= 1; + else + s->Freq = MAX_FREQ - 4; + c->SummFreq = (UInt16)(s->Freq + p->InitEsc + (ns > 3)); + } + cf = 2 * (UInt32)p->FoundState->Freq * (c->SummFreq + 6); + sf = (UInt32)s0 + c->SummFreq; + if (cf < 6 * sf) + { + cf = 1 + (cf > sf) + (cf >= 4 * sf); + c->SummFreq += 3; + } + else + { + cf = 4 + (cf >= 9 * sf) + (cf >= 12 * sf) + (cf >= 15 * sf); + c->SummFreq = (UInt16)(c->SummFreq + cf); + } + { + CPpmd_State *s = STATS(c) + ns1; + SetSuccessor(s, successor); + s->Symbol = p->FoundState->Symbol; + s->Freq = (Byte)cf; + c->NumStats = (UInt16)(ns1 + 1); + } + } + p->MaxContext = p->MinContext = CTX(fSuccessor); +} + +static void Rescale(CPpmd7 *p) +{ + unsigned i, adder, sumFreq, escFreq; + CPpmd_State *stats = STATS(p->MinContext); + CPpmd_State *s = p->FoundState; + { + CPpmd_State tmp = *s; + for (; s != stats; s--) + s[0] = s[-1]; + *s = tmp; + } + escFreq = p->MinContext->SummFreq - s->Freq; + s->Freq += 4; + adder = (p->OrderFall != 0); + s->Freq = (Byte)((s->Freq + adder) >> 1); + sumFreq = s->Freq; + + i = p->MinContext->NumStats - 1; + do + { + escFreq -= (++s)->Freq; + s->Freq = (Byte)((s->Freq + adder) >> 1); + sumFreq += s->Freq; + if (s[0].Freq > s[-1].Freq) + { + CPpmd_State *s1 = s; + CPpmd_State tmp = *s1; + do + s1[0] = s1[-1]; + while (--s1 != stats && tmp.Freq > s1[-1].Freq); + *s1 = tmp; + } + } + while (--i); + + if (s->Freq == 0) + { + unsigned numStats = p->MinContext->NumStats; + unsigned n0, n1; + do { i++; } while ((--s)->Freq == 0); + escFreq += i; + p->MinContext->NumStats = (UInt16)(p->MinContext->NumStats - i); + if (p->MinContext->NumStats == 1) + { + CPpmd_State tmp = *stats; + do + { + tmp.Freq = (Byte)(tmp.Freq - (tmp.Freq >> 1)); + escFreq >>= 1; + } + while (escFreq > 1); + InsertNode(p, stats, U2I(((numStats + 1) >> 1))); + *(p->FoundState = ONE_STATE(p->MinContext)) = tmp; + return; + } + n0 = (numStats + 1) >> 1; + n1 = (p->MinContext->NumStats + 1) >> 1; + if (n0 != n1) + p->MinContext->Stats = STATS_REF(ShrinkUnits(p, stats, n0, n1)); + } + p->MinContext->SummFreq = (UInt16)(sumFreq + escFreq - (escFreq >> 1)); + p->FoundState = STATS(p->MinContext); +} + +CPpmd_See *Ppmd7_MakeEscFreq(CPpmd7 *p, unsigned numMasked, UInt32 *escFreq) +{ + CPpmd_See *see; + unsigned nonMasked = p->MinContext->NumStats - numMasked; + if (p->MinContext->NumStats != 256) + { + see = p->See[p->NS2Indx[nonMasked - 1]] + + (nonMasked < (unsigned)SUFFIX(p->MinContext)->NumStats - p->MinContext->NumStats) + + 2 * (p->MinContext->SummFreq < 11 * p->MinContext->NumStats) + + 4 * (numMasked > nonMasked) + + p->HiBitsFlag; + { + unsigned r = (see->Summ >> see->Shift); + see->Summ = (UInt16)(see->Summ - r); + *escFreq = r + (r == 0); + } + } + else + { + see = &p->DummySee; + *escFreq = 1; + } + return see; +} + +static void NextContext(CPpmd7 *p) +{ + CTX_PTR c = CTX(SUCCESSOR(p->FoundState)); + if (p->OrderFall == 0 && (Byte *)c > p->Text) + p->MinContext = p->MaxContext = c; + else + UpdateModel(p); +} + +void Ppmd7_Update1(CPpmd7 *p) +{ + CPpmd_State *s = p->FoundState; + s->Freq += 4; + p->MinContext->SummFreq += 4; + if (s[0].Freq > s[-1].Freq) + { + SwapStates(&s[0], &s[-1]); + p->FoundState = --s; + if (s->Freq > MAX_FREQ) + Rescale(p); + } + NextContext(p); +} + +void Ppmd7_Update1_0(CPpmd7 *p) +{ + p->PrevSuccess = (2 * p->FoundState->Freq > p->MinContext->SummFreq); + p->RunLength += p->PrevSuccess; + p->MinContext->SummFreq += 4; + if ((p->FoundState->Freq += 4) > MAX_FREQ) + Rescale(p); + NextContext(p); +} + +void Ppmd7_UpdateBin(CPpmd7 *p) +{ + p->FoundState->Freq = (Byte)(p->FoundState->Freq + (p->FoundState->Freq < 128 ? 1: 0)); + p->PrevSuccess = 1; + p->RunLength++; + NextContext(p); +} + +void Ppmd7_Update2(CPpmd7 *p) +{ + p->MinContext->SummFreq += 4; + if ((p->FoundState->Freq += 4) > MAX_FREQ) + Rescale(p); + p->RunLength = p->InitRL; + UpdateModel(p); +} diff --git a/lzma/C/Ppmd7.h b/lzma/C/Ppmd7.h new file mode 100644 index 000000000..56e81eb12 --- /dev/null +++ b/lzma/C/Ppmd7.h @@ -0,0 +1,140 @@ +/* Ppmd7.h -- PPMdH compression codec +2010-03-12 : Igor Pavlov : Public domain +This code is based on PPMd var.H (2001): Dmitry Shkarin : Public domain */ + +/* This code supports virtual RangeDecoder and includes the implementation +of RangeCoder from 7z, instead of RangeCoder from original PPMd var.H. +If you need the compatibility with original PPMd var.H, you can use external RangeDecoder */ + +#ifndef __PPMD7_H +#define __PPMD7_H + +#include "Ppmd.h" + +EXTERN_C_BEGIN + +#define PPMD7_MIN_ORDER 2 +#define PPMD7_MAX_ORDER 64 + +#define PPMD7_MIN_MEM_SIZE (1 << 11) +#define PPMD7_MAX_MEM_SIZE (0xFFFFFFFF - 12 * 3) + +struct CPpmd7_Context_; + +typedef + #ifdef PPMD_32BIT + struct CPpmd7_Context_ * + #else + UInt32 + #endif + CPpmd7_Context_Ref; + +typedef struct CPpmd7_Context_ +{ + UInt16 NumStats; + UInt16 SummFreq; + CPpmd_State_Ref Stats; + CPpmd7_Context_Ref Suffix; +} CPpmd7_Context; + +#define Ppmd7Context_OneState(p) ((CPpmd_State *)&(p)->SummFreq) + +typedef struct +{ + CPpmd7_Context *MinContext, *MaxContext; + CPpmd_State *FoundState; + unsigned OrderFall, InitEsc, PrevSuccess, MaxOrder, HiBitsFlag; + Int32 RunLength, InitRL; /* must be 32-bit at least */ + + UInt32 Size; + UInt32 GlueCount; + Byte *Base, *LoUnit, *HiUnit, *Text, *UnitsStart; + UInt32 AlignOffset; + + Byte Indx2Units[PPMD_NUM_INDEXES]; + Byte Units2Indx[128]; + CPpmd_Void_Ref FreeList[PPMD_NUM_INDEXES]; + Byte NS2Indx[256], NS2BSIndx[256], HB2Flag[256]; + CPpmd_See DummySee, See[25][16]; + UInt16 BinSumm[128][64]; +} CPpmd7; + +void Ppmd7_Construct(CPpmd7 *p); +Bool Ppmd7_Alloc(CPpmd7 *p, UInt32 size, ISzAlloc *alloc); +void Ppmd7_Free(CPpmd7 *p, ISzAlloc *alloc); +void Ppmd7_Init(CPpmd7 *p, unsigned maxOrder); +#define Ppmd7_WasAllocated(p) ((p)->Base != NULL) + + +/* ---------- Internal Functions ---------- */ + +extern const Byte PPMD7_kExpEscape[16]; + +#ifdef PPMD_32BIT + #define Ppmd7_GetPtr(p, ptr) (ptr) + #define Ppmd7_GetContext(p, ptr) (ptr) + #define Ppmd7_GetStats(p, ctx) ((ctx)->Stats) +#else + #define Ppmd7_GetPtr(p, offs) ((void *)((p)->Base + (offs))) + #define Ppmd7_GetContext(p, offs) ((CPpmd7_Context *)Ppmd7_GetPtr((p), (offs))) + #define Ppmd7_GetStats(p, ctx) ((CPpmd_State *)Ppmd7_GetPtr((p), ((ctx)->Stats))) +#endif + +void Ppmd7_Update1(CPpmd7 *p); +void Ppmd7_Update1_0(CPpmd7 *p); +void Ppmd7_Update2(CPpmd7 *p); +void Ppmd7_UpdateBin(CPpmd7 *p); + +#define Ppmd7_GetBinSumm(p) \ + &p->BinSumm[Ppmd7Context_OneState(p->MinContext)->Freq - 1][p->PrevSuccess + \ + p->NS2BSIndx[Ppmd7_GetContext(p, p->MinContext->Suffix)->NumStats - 1] + \ + (p->HiBitsFlag = p->HB2Flag[p->FoundState->Symbol]) + \ + 2 * p->HB2Flag[Ppmd7Context_OneState(p->MinContext)->Symbol] + \ + ((p->RunLength >> 26) & 0x20)] + +CPpmd_See *Ppmd7_MakeEscFreq(CPpmd7 *p, unsigned numMasked, UInt32 *scale); + + +/* ---------- Decode ---------- */ + +typedef struct +{ + UInt32 (*GetThreshold)(void *p, UInt32 total); + void (*Decode)(void *p, UInt32 start, UInt32 size); + UInt32 (*DecodeBit)(void *p, UInt32 size0); +} IPpmd7_RangeDec; + +typedef struct +{ + IPpmd7_RangeDec p; + UInt32 Range; + UInt32 Code; + IByteIn *Stream; +} CPpmd7z_RangeDec; + +void Ppmd7z_RangeDec_CreateVTable(CPpmd7z_RangeDec *p); +Bool Ppmd7z_RangeDec_Init(CPpmd7z_RangeDec *p); +#define Ppmd7z_RangeDec_IsFinishedOK(p) ((p)->Code == 0) + +int Ppmd7_DecodeSymbol(CPpmd7 *p, IPpmd7_RangeDec *rc); + + +/* ---------- Encode ---------- */ + +typedef struct +{ + UInt64 Low; + UInt32 Range; + Byte Cache; + UInt64 CacheSize; + IByteOut *Stream; +} CPpmd7z_RangeEnc; + +void Ppmd7z_RangeEnc_Init(CPpmd7z_RangeEnc *p); +void Ppmd7z_RangeEnc_FlushData(CPpmd7z_RangeEnc *p); + +void Ppmd7_EncodeSymbol(CPpmd7 *p, CPpmd7z_RangeEnc *rc, int symbol); + +EXTERN_C_END + +#endif diff --git a/lzma/C/Ppmd7Dec.c b/lzma/C/Ppmd7Dec.c new file mode 100644 index 000000000..3d01d7644 --- /dev/null +++ b/lzma/C/Ppmd7Dec.c @@ -0,0 +1,189 @@ +/* Ppmd7Dec.c -- PPMdH Decoder +2010-03-12 : Igor Pavlov : Public domain +This code is based on PPMd var.H (2001): Dmitry Shkarin : Public domain */ + +#include "Precomp.h" + +#include "Ppmd7.h" + +#define kTopValue (1 << 24) + +Bool Ppmd7z_RangeDec_Init(CPpmd7z_RangeDec *p) +{ + unsigned i; + p->Code = 0; + p->Range = 0xFFFFFFFF; + if (p->Stream->Read((void *)p->Stream) != 0) + return False; + for (i = 0; i < 4; i++) + p->Code = (p->Code << 8) | p->Stream->Read((void *)p->Stream); + return (p->Code < 0xFFFFFFFF); +} + +static UInt32 Range_GetThreshold(void *pp, UInt32 total) +{ + CPpmd7z_RangeDec *p = (CPpmd7z_RangeDec *)pp; + return (p->Code) / (p->Range /= total); +} + +static void Range_Normalize(CPpmd7z_RangeDec *p) +{ + if (p->Range < kTopValue) + { + p->Code = (p->Code << 8) | p->Stream->Read((void *)p->Stream); + p->Range <<= 8; + if (p->Range < kTopValue) + { + p->Code = (p->Code << 8) | p->Stream->Read((void *)p->Stream); + p->Range <<= 8; + } + } +} + +static void Range_Decode(void *pp, UInt32 start, UInt32 size) +{ + CPpmd7z_RangeDec *p = (CPpmd7z_RangeDec *)pp; + p->Code -= start * p->Range; + p->Range *= size; + Range_Normalize(p); +} + +static UInt32 Range_DecodeBit(void *pp, UInt32 size0) +{ + CPpmd7z_RangeDec *p = (CPpmd7z_RangeDec *)pp; + UInt32 newBound = (p->Range >> 14) * size0; + UInt32 symbol; + if (p->Code < newBound) + { + symbol = 0; + p->Range = newBound; + } + else + { + symbol = 1; + p->Code -= newBound; + p->Range -= newBound; + } + Range_Normalize(p); + return symbol; +} + +void Ppmd7z_RangeDec_CreateVTable(CPpmd7z_RangeDec *p) +{ + p->p.GetThreshold = Range_GetThreshold; + p->p.Decode = Range_Decode; + p->p.DecodeBit = Range_DecodeBit; +} + + +#define MASK(sym) ((signed char *)charMask)[sym] + +int Ppmd7_DecodeSymbol(CPpmd7 *p, IPpmd7_RangeDec *rc) +{ + size_t charMask[256 / sizeof(size_t)]; + if (p->MinContext->NumStats != 1) + { + CPpmd_State *s = Ppmd7_GetStats(p, p->MinContext); + unsigned i; + UInt32 count, hiCnt; + if ((count = rc->GetThreshold(rc, p->MinContext->SummFreq)) < (hiCnt = s->Freq)) + { + Byte symbol; + rc->Decode(rc, 0, s->Freq); + p->FoundState = s; + symbol = s->Symbol; + Ppmd7_Update1_0(p); + return symbol; + } + p->PrevSuccess = 0; + i = p->MinContext->NumStats - 1; + do + { + if ((hiCnt += (++s)->Freq) > count) + { + Byte symbol; + rc->Decode(rc, hiCnt - s->Freq, s->Freq); + p->FoundState = s; + symbol = s->Symbol; + Ppmd7_Update1(p); + return symbol; + } + } + while (--i); + if (count >= p->MinContext->SummFreq) + return -2; + p->HiBitsFlag = p->HB2Flag[p->FoundState->Symbol]; + rc->Decode(rc, hiCnt, p->MinContext->SummFreq - hiCnt); + PPMD_SetAllBitsIn256Bytes(charMask); + MASK(s->Symbol) = 0; + i = p->MinContext->NumStats - 1; + do { MASK((--s)->Symbol) = 0; } while (--i); + } + else + { + UInt16 *prob = Ppmd7_GetBinSumm(p); + if (rc->DecodeBit(rc, *prob) == 0) + { + Byte symbol; + *prob = (UInt16)PPMD_UPDATE_PROB_0(*prob); + symbol = (p->FoundState = Ppmd7Context_OneState(p->MinContext))->Symbol; + Ppmd7_UpdateBin(p); + return symbol; + } + *prob = (UInt16)PPMD_UPDATE_PROB_1(*prob); + p->InitEsc = PPMD7_kExpEscape[*prob >> 10]; + PPMD_SetAllBitsIn256Bytes(charMask); + MASK(Ppmd7Context_OneState(p->MinContext)->Symbol) = 0; + p->PrevSuccess = 0; + } + for (;;) + { + CPpmd_State *ps[256], *s; + UInt32 freqSum, count, hiCnt; + CPpmd_See *see; + unsigned i, num, numMasked = p->MinContext->NumStats; + do + { + p->OrderFall++; + if (!p->MinContext->Suffix) + return -1; + p->MinContext = Ppmd7_GetContext(p, p->MinContext->Suffix); + } + while (p->MinContext->NumStats == numMasked); + hiCnt = 0; + s = Ppmd7_GetStats(p, p->MinContext); + i = 0; + num = p->MinContext->NumStats - numMasked; + do + { + int k = (int)(MASK(s->Symbol)); + hiCnt += (s->Freq & k); + ps[i] = s++; + i -= k; + } + while (i != num); + + see = Ppmd7_MakeEscFreq(p, numMasked, &freqSum); + freqSum += hiCnt; + count = rc->GetThreshold(rc, freqSum); + + if (count < hiCnt) + { + Byte symbol; + CPpmd_State **pps = ps; + for (hiCnt = 0; (hiCnt += (*pps)->Freq) <= count; pps++); + s = *pps; + rc->Decode(rc, hiCnt - s->Freq, s->Freq); + Ppmd_See_Update(see); + p->FoundState = s; + symbol = s->Symbol; + Ppmd7_Update2(p); + return symbol; + } + if (count >= freqSum) + return -2; + rc->Decode(rc, hiCnt, freqSum - hiCnt); + see->Summ = (UInt16)(see->Summ + freqSum); + do { MASK(ps[--i]->Symbol) = 0; } while (i != 0); + } +} diff --git a/lzma/C/Precomp.h b/lzma/C/Precomp.h new file mode 100644 index 000000000..edb581443 --- /dev/null +++ b/lzma/C/Precomp.h @@ -0,0 +1,10 @@ +/* Precomp.h -- StdAfx +2013-11-12 : Igor Pavlov : Public domain */ + +#ifndef __7Z_PRECOMP_H +#define __7Z_PRECOMP_H + +#include "Compiler.h" +/* #include "7zTypes.h" */ + +#endif diff --git a/lzma/C/Threads.c b/lzma/C/Threads.c index 4be44fb0f..ece07e618 100644 --- a/lzma/C/Threads.c +++ b/lzma/C/Threads.c @@ -1,7 +1,9 @@ /* Threads.c -- multithreading library -2009-09-20 : Igor Pavlov : Public domain */ +2014-09-21 : Igor Pavlov : Public domain */ -#ifndef _WIN32_WCE +#include "Precomp.h" + +#ifndef UNDER_CE #include <process.h> #endif @@ -29,14 +31,21 @@ WRes Handle_WaitObject(HANDLE h) { return (WRes)WaitForSingleObject(h, INFINITE) WRes Thread_Create(CThread *p, THREAD_FUNC_TYPE func, LPVOID param) { - unsigned threadId; /* Windows Me/98/95: threadId parameter may not be NULL in _beginthreadex/CreateThread functions */ - *p = - #ifdef UNDER_CE - CreateThread(0, 0, func, param, 0, &threadId); - #else - (HANDLE)_beginthreadex(NULL, 0, func, param, 0, &threadId); - #endif - /* maybe we must use errno here, but probably GetLastError() is also OK. */ + /* Windows Me/98/95: threadId parameter may not be NULL in _beginthreadex/CreateThread functions */ + + #ifdef UNDER_CE + + DWORD threadId; + *p = CreateThread(0, 0, func, param, 0, &threadId); + + #else + + unsigned threadId; + *p = (HANDLE)_beginthreadex(NULL, 0, func, param, 0, &threadId); + + #endif + + /* maybe we must use errno here, but probably GetLastError() is also OK. */ return HandleToWRes(*p); } diff --git a/lzma/C/Threads.h b/lzma/C/Threads.h index 6a7afa829..e927208d7 100644 --- a/lzma/C/Threads.h +++ b/lzma/C/Threads.h @@ -1,15 +1,17 @@ /* Threads.h -- multithreading library -2009-03-27 : Igor Pavlov : Public domain */ +2013-11-12 : Igor Pavlov : Public domain */ #ifndef __7Z_THREADS_H #define __7Z_THREADS_H -#include "Types.h" - -#ifdef __cplusplus -extern "C" { +#ifdef _WIN32 +#include <windows.h> #endif +#include "7zTypes.h" + +EXTERN_C_BEGIN + WRes HandlePtr_Close(HANDLE *h); WRes Handle_WaitObject(HANDLE h); @@ -18,7 +20,15 @@ typedef HANDLE CThread; #define Thread_WasCreated(p) (*(p) != NULL) #define Thread_Close(p) HandlePtr_Close(p) #define Thread_Wait(p) Handle_WaitObject(*(p)) -typedef unsigned THREAD_FUNC_RET_TYPE; + +typedef +#ifdef UNDER_CE + DWORD +#else + unsigned +#endif + THREAD_FUNC_RET_TYPE; + #define THREAD_FUNC_CALL_TYPE MY_STD_CALL #define THREAD_FUNC_DECL THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE typedef THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE * THREAD_FUNC_TYPE)(void *); @@ -52,8 +62,6 @@ WRes CriticalSection_Init(CCriticalSection *p); #define CriticalSection_Enter(p) EnterCriticalSection(p) #define CriticalSection_Leave(p) LeaveCriticalSection(p) -#ifdef __cplusplus -} -#endif +EXTERN_C_END #endif diff --git a/lzma/CMakeLists.txt b/lzma/CMakeLists.txt index 7cd330cc8..9c9de9152 100644 --- a/lzma/CMakeLists.txt +++ b/lzma/CMakeLists.txt @@ -6,21 +6,27 @@ if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -fomit-frame-pointer" ) endif( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE ) +set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_7ZIP_PPMD_SUPPPORT" ) + set( LZMA_FILES + C/7zArcIn.c C/7zBuf.c C/7zCrc.c C/7zCrcOpt.c C/7zDec.c - C/7zIn.c C/7zStream.c C/Bcj2.c C/Bra.c C/Bra86.c + C/BraIA64.c C/CpuArch.c + C/Delta.c C/LzFind.c C/Lzma2Dec.c C/LzmaDec.c - C/LzmaEnc.c ) + C/LzmaEnc.c + C/Ppmd7.c + C/Ppmd7Dec.c ) if( WIN32 ) set( LZMA_FILES ${LZMA_FILES} C/LzFindMt.c C/Threads.c ) diff --git a/lzma/history.txt b/lzma/history.txt index 36d01d7d9..6abb8248c 100644 --- a/lzma/history.txt +++ b/lzma/history.txt @@ -1,6 +1,62 @@ HISTORY of the LZMA SDK ----------------------- +15.12 2015-11-19 +------------------------- +- The BUG in C version of 7z decoder was fixed: + 7zDec.c : SzDecodeLzma2() + 7z decoder could mistakenly report about decoding error for some 7z archives + that use LZMA2 compression method. + The probability to get that mistaken decoding error report was about + one error per 16384 solid blocks for solid blocks larger than 16 KB (compressed size). +- The BUG (in 9.26-15.11) in C version of 7z decoder was fixed: + 7zArcIn.c : SzReadHeader2() + 7z decoder worked incorrectly for 7z archives that contain + empty solid blocks, that can be placed to 7z archive, if some file is + unavailable for reading during archive creation. + + +15.09 beta 2015-10-16 +------------------------- +- The BUG in LZMA / LZMA2 encoding code was fixed. + The BUG in LzFind.c::MatchFinder_ReadBlock() function. + If input data size is larger than (4 GiB - dictionary_size), + the following code worked incorrectly: + - LZMA : LzmaEnc_MemEncode(), LzmaEncode() : LZMA encoding functions + for compressing from memory to memory. + That BUG is not related to LZMA encoder version that works via streams. + - LZMA2 : multi-threaded version of LZMA2 encoder worked incorrectly, if + default value of chunk size (CLzma2EncProps::blockSize) is changed + to value larger than (4 GiB - dictionary_size). + + +9.38 beta 2015-01-03 +------------------------- +- The BUG in 9.31-9.37 was fixed: + IArchiveGetRawProps interface was disabled for 7z archives. +- The BUG in 9.26-9.36 was fixed: + Some code in CPP\7zip\Archive\7z\ worked correctly only under Windows. + + +9.36 beta 2014-12-26 +------------------------- +- The BUG in command line version was fixed: + 7-Zip created temporary archive in current folder during update archive + operation, if -w{Path} switch was not specified. + The fixed 7-Zip creates temporary archive in folder that contains updated archive. +- The BUG in 9.33-9.35 was fixed: + 7-Zip silently ignored file reading errors during 7z or gz archive creation, + and the created archive contained only part of file that was read before error. + The fixed 7-Zip stops archive creation and it reports about error. + + +9.35 beta 2014-12-07 +------------------------- +- 7zr.exe now support AES encryption. +- SFX mudules were added to LZMA SDK +- Some bugs were fixed. + + 9.21 beta 2011-04-11 ------------------------- - New class FString for file names at file systems. diff --git a/lzma/lzma.txt b/lzma/lzma.txt index 9d3cef003..4e74e8b5b 100644 --- a/lzma/lzma.txt +++ b/lzma/lzma.txt @@ -1,18 +1,27 @@ -LZMA SDK 9.22 -------------- +LZMA SDK 15.13 +-------------- -LZMA SDK provides the documentation, samples, header files, libraries, -and tools you need to develop applications that use LZMA compression. - -LZMA is default and general compression method of 7z format -in 7-Zip compression program (www.7-zip.org). LZMA provides high -compression ratio and very fast decompression. +LZMA SDK provides the documentation, samples, header files, +libraries, and tools you need to develop applications that +use 7z / LZMA / LZMA2 / XZ compression. LZMA is an improved version of famous LZ77 compression algorithm. It was improved in way of maximum increasing of compression ratio, keeping high decompression speed and low memory requirements for decompressing. +LZMA2 is a LZMA based compression method. LZMA2 provides better +multithreading support for compression than LZMA and some other improvements. + +7z is a file format for data compression and file archiving. +7z is a main file format for 7-Zip compression program (www.7-zip.org). +7z format supports different compression methods: LZMA, LZMA2 and others. +7z also supports AES-256 based encryption. + +XZ is a file format for data compression that uses LZMA2 compression. +XZ format provides additional features: SHA/CRC check, filters for +improved compression ratio, splitting to blocks and streams, + LICENSE @@ -24,8 +33,9 @@ Some code in LZMA SDK is based on public domain code from another developers: 1) PPMd var.H (2001): Dmitry Shkarin 2) SHA-256: Wei Dai (Crypto++ library) -You can copy, modify, distribute and perform LZMA SDK code, even for commercial purposes, -all without asking permission. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute the +original LZMA SDK code, either in source code form or as a compiled binary, for +any purpose, commercial or non-commercial, and by any means. LZMA SDK code is compatible with open source licenses, for example, you can include it to GNU GPL or GNU LGPL code. @@ -34,10 +44,20 @@ include it to GNU GPL or GNU LGPL code. LZMA SDK Contents ----------------- -LZMA SDK includes: + Source code: - - ANSI-C/C++/C#/Java source code for LZMA compressing and decompressing - - Compiled file->file LZMA compressing/decompressing program for Windows system + - C / C++ / C# / Java - LZMA compression and decompression + - C / C++ - LZMA2 compression and decompression + - C / C++ - XZ compression and decompression + - C - 7z decompression + - C++ - 7z compression and decompression + - C - small SFXs for installers (7z decompression) + - C++ - SFXs and SFXs for installers (7z decompression) + + Precomiled binaries: + + - console programs for lzma / 7z / xz compression and decompression + - SFX modules for installers. UNIX/Linux version @@ -51,70 +71,94 @@ In some UNIX/Linux versions you must compile LZMA with static libraries. To compile with static libraries, you can use LIB = -lm -static +Also you can use p7zip (port of 7-Zip for POSIX systems like Unix or Linux): + + http://p7zip.sourceforge.net/ + Files ---------------------- -lzma.txt - LZMA SDK description (this file) -7zFormat.txt - 7z Format description -7zC.txt - 7z ANSI-C Decoder description -methods.txt - Compression method IDs for .7z -lzma.exe - Compiled file->file LZMA encoder/decoder for Windows -7zr.exe - 7-Zip with 7z/lzma/xz support. -history.txt - history of the LZMA SDK +----- + +DOC/7zC.txt - 7z ANSI-C Decoder description +DOC/7zFormat.txt - 7z Format description +DOC/installer.txt - information about 7-Zip for installers +DOC/lzma.txt - LZMA compression description +DOC/lzma-sdk.txt - LZMA SDK description (this file) +DOC/lzma-history.txt - history of LZMA SDK +DOC/lzma-specification.txt - Specification of LZMA +DOC/Methods.txt - Compression method IDs for .7z + +bin/installer/ - example script to create installer that uses SFX module, + +bin/7zdec.exe - simplified 7z archive decoder +bin/7zr.exe - 7-Zip console program (reduced version) +bin/x64/7zr.exe - 7-Zip console program (reduced version) (x64 version) +bin/lzma.exe - file->file LZMA encoder/decoder for Windows +bin/7zS2.sfx - small SFX module for installers (GUI version) +bin/7zS2con.sfx - small SFX module for installers (Console version) +bin/7zSD.sfx - SFX module for installers. + + +7zDec.exe +--------- +7zDec.exe is simplified 7z archive decoder. +It supports only LZMA, LZMA2, and PPMd methods. +7zDec decodes whole solid block from 7z archive to RAM. +The RAM consumption can be high. + + Source code structure --------------------- -C/ - C files - 7zCrc*.* - CRC code - Alloc.* - Memory allocation functions - Bra*.* - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code - LzFind.* - Match finder for LZ (LZMA) encoders - LzFindMt.* - Match finder for LZ (LZMA) encoders for multithreading encoding - LzHash.h - Additional file for LZ match finder - LzmaDec.* - LZMA decoding - LzmaEnc.* - LZMA encoding - LzmaLib.* - LZMA Library for DLL calling - Types.h - Basic types for another .c files - Threads.* - The code for multithreading. - LzmaLib - LZMA Library (.DLL for Windows) - - LzmaUtil - LZMA Utility (file->file LZMA encoder/decoder). +Asm/ - asm files (optimized code for CRC calculation and Intel-AES encryption) - Archive - files related to archiving - 7z - 7z ANSI-C Decoder +C/ - C files (compression / decompression and other) + Util/ + 7z - 7z decoder program (decoding 7z files) + Lzma - LZMA program (file->file LZMA encoder/decoder). + LzmaLib - LZMA library (.DLL for Windows) + SfxSetup - small SFX module for installers CPP/ -- CPP files Common - common files for C++ projects Windows - common files for Windows related code - 7zip - files related to 7-Zip Project - - Common - common files for 7-Zip - - Compress - files related to compression/decompression + 7zip - files related to 7-Zip Archive - files related to archiving Common - common files for archive handling 7z - 7z C++ Encoder/Decoder - Bundles - Modules that are bundles of other modules + Bundles - Modules that are bundles of other modules (files) - Alone7z - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2 - LzmaCon - lzma.exe: LZMA compression/decompression - Format7zR - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2 - Format7zExtractR - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2. + Alone7z - 7zr.exe: Standalone 7-Zip console program (reduced version) + Format7zExtractR - 7zxr.dll: Reduced version of 7z DLL: extracting from 7z/LZMA/BCJ/BCJ2. + Format7zR - 7zr.dll: Reduced version of 7z DLL: extracting/compressing to 7z/LZMA/BCJ/BCJ2 + LzmaCon - lzma.exe: LZMA compression/decompression + LzmaSpec - example code for LZMA Specification + SFXCon - 7zCon.sfx: Console 7z SFX module + SFXSetup - 7zS.sfx: 7z SFX module for installers + SFXWin - 7z.sfx: GUI 7z SFX module - UI - User Interface files + Common - common files for 7-Zip + + Compress - files for compression/decompression + + Crypto - files for encryption / decompression + + UI - User Interface files - Client7z - Test application for 7za.dll, 7zr.dll, 7zxr.dll + Client7z - Test application for 7za.dll, 7zr.dll, 7zxr.dll Common - Common UI files - Console - Code for console archiver - + Console - Code for console program (7z.exe) + Explorer - Some code from 7-Zip Shell extension + FileManager - Some GUI code from 7-Zip File Manager + GUI - Some GUI code from 7-Zip CS/ - C# files @@ -134,8 +178,9 @@ Java/ - Java files RangeCoder - Range Coder (special code of compression/decompression) -C/C++ source code of LZMA SDK is part of 7-Zip project. -7-Zip source code can be downloaded from 7-Zip's SourceForge page: +Note: + Asm / C / C++ source code of LZMA SDK is part of 7-Zip's source code. + 7-Zip's source code can be downloaded from 7-Zip's SourceForge page: http://sourceforge.net/projects/sevenzip/ @@ -146,8 +191,8 @@ LZMA features - Variable dictionary size (up to 1 GB) - Estimated compressing speed: about 2 MB/s on 2 GHz CPU - Estimated decompressing speed: - - 20-30 MB/s on 2 GHz Core 2 or AMD Athlon 64 - - 1-2 MB/s on 200 MHz ARM, MIPS, PowerPC or other simple RISC + - 20-30 MB/s on modern 2 GHz cpu + - 1-2 MB/s on 200 MHz simple RISC cpu: (ARM, MIPS, PowerPC) - Small memory requirements for decompressing (16 KB + DictionarySize) - Small code size for decompressing: 5-8 KB @@ -156,7 +201,7 @@ implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions). Some critical operations that affect the speed of LZMA decompression: 1) 32*16 bit integer multiply - 2) Misspredicted branches (penalty mostly depends from pipeline length) + 2) Mispredicted branches (penalty mostly depends from pipeline length) 3) 32-bit shift and arithmetic operations The speed of LZMA decompressing mostly depends from CPU speed. @@ -304,298 +349,6 @@ compressible. For some ISAs (for example, for MIPS) it's impossible to get gain from such filter. -LZMA compressed file format ---------------------------- -Offset Size Description - 0 1 Special LZMA properties (lc,lp, pb in encoded form) - 1 4 Dictionary size (little endian) - 5 8 Uncompressed size (little endian). -1 means unknown size - 13 Compressed data - - -ANSI-C LZMA Decoder -~~~~~~~~~~~~~~~~~~~ - -Please note that interfaces for ANSI-C code were changed in LZMA SDK 4.58. -If you want to use old interfaces you can download previous version of LZMA SDK -from sourceforge.net site. - -To use ANSI-C LZMA Decoder you need the following files: -1) LzmaDec.h + LzmaDec.c + Types.h -LzmaUtil/LzmaUtil.c is example application that uses these files. - - -Memory requirements for LZMA decoding -------------------------------------- - -Stack usage of LZMA decoding function for local variables is not -larger than 200-400 bytes. - -LZMA Decoder uses dictionary buffer and internal state structure. -Internal state structure consumes - state_size = (4 + (1.5 << (lc + lp))) KB -by default (lc=3, lp=0), state_size = 16 KB. - - -How To decompress data ----------------------- - -LZMA Decoder (ANSI-C version) now supports 2 interfaces: -1) Single-call Decompressing -2) Multi-call State Decompressing (zlib-like interface) - -You must use external allocator: -Example: -void *SzAlloc(void *p, size_t size) { p = p; return malloc(size); } -void SzFree(void *p, void *address) { p = p; free(address); } -ISzAlloc alloc = { SzAlloc, SzFree }; - -You can use p = p; operator to disable compiler warnings. - - -Single-call Decompressing -------------------------- -When to use: RAM->RAM decompressing -Compile files: LzmaDec.h + LzmaDec.c + Types.h -Compile defines: no defines -Memory Requirements: - - Input buffer: compressed size - - Output buffer: uncompressed size - - LZMA Internal Structures: state_size (16 KB for default settings) - -Interface: - int LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen, - const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode, - ELzmaStatus *status, ISzAlloc *alloc); - In: - dest - output data - destLen - output data size - src - input data - srcLen - input data size - propData - LZMA properties (5 bytes) - propSize - size of propData buffer (5 bytes) - finishMode - It has meaning only if the decoding reaches output limit (*destLen). - LZMA_FINISH_ANY - Decode just destLen bytes. - LZMA_FINISH_END - Stream must be finished after (*destLen). - You can use LZMA_FINISH_END, when you know that - current output buffer covers last bytes of stream. - alloc - Memory allocator. - - Out: - destLen - processed output size - srcLen - processed input size - - Output: - SZ_OK - status: - LZMA_STATUS_FINISHED_WITH_MARK - LZMA_STATUS_NOT_FINISHED - LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK - SZ_ERROR_DATA - Data error - SZ_ERROR_MEM - Memory allocation error - SZ_ERROR_UNSUPPORTED - Unsupported properties - SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src). - - If LZMA decoder sees end_marker before reaching output limit, it returns OK result, - and output value of destLen will be less than output buffer size limit. - - You can use multiple checks to test data integrity after full decompression: - 1) Check Result and "status" variable. - 2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize. - 3) Check that output(srcLen) = compressedSize, if you know real compressedSize. - You must use correct finish mode in that case. */ - - -Multi-call State Decompressing (zlib-like interface) ----------------------------------------------------- - -When to use: file->file decompressing -Compile files: LzmaDec.h + LzmaDec.c + Types.h - -Memory Requirements: - - Buffer for input stream: any size (for example, 16 KB) - - Buffer for output stream: any size (for example, 16 KB) - - LZMA Internal Structures: state_size (16 KB for default settings) - - LZMA dictionary (dictionary size is encoded in LZMA properties header) - -1) read LZMA properties (5 bytes) and uncompressed size (8 bytes, little-endian) to header: - unsigned char header[LZMA_PROPS_SIZE + 8]; - ReadFile(inFile, header, sizeof(header) - -2) Allocate CLzmaDec structures (state + dictionary) using LZMA properties - - CLzmaDec state; - LzmaDec_Constr(&state); - res = LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc); - if (res != SZ_OK) - return res; - -3) Init LzmaDec structure before any new LZMA stream. And call LzmaDec_DecodeToBuf in loop - - LzmaDec_Init(&state); - for (;;) - { - ... - int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen, - const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode); - ... - } - - -4) Free all allocated structures - LzmaDec_Free(&state, &g_Alloc); - -For full code example, look at C/LzmaUtil/LzmaUtil.c code. - - -How To compress data --------------------- - -Compile files: LzmaEnc.h + LzmaEnc.c + Types.h + -LzFind.c + LzFind.h + LzFindMt.c + LzFindMt.h + LzHash.h - -Memory Requirements: - - (dictSize * 11.5 + 6 MB) + state_size - -Lzma Encoder can use two memory allocators: -1) alloc - for small arrays. -2) allocBig - for big arrays. - -For example, you can use Large RAM Pages (2 MB) in allocBig allocator for -better compression speed. Note that Windows has bad implementation for -Large RAM Pages. -It's OK to use same allocator for alloc and allocBig. - - -Single-call Compression with callbacks --------------------------------------- - -Check C/LzmaUtil/LzmaUtil.c as example, - -When to use: file->file decompressing - -1) you must implement callback structures for interfaces: -ISeqInStream -ISeqOutStream -ICompressProgress -ISzAlloc - -static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); } -static void SzFree(void *p, void *address) { p = p; MyFree(address); } -static ISzAlloc g_Alloc = { SzAlloc, SzFree }; - - CFileSeqInStream inStream; - CFileSeqOutStream outStream; - - inStream.funcTable.Read = MyRead; - inStream.file = inFile; - outStream.funcTable.Write = MyWrite; - outStream.file = outFile; - - -2) Create CLzmaEncHandle object; - - CLzmaEncHandle enc; - - enc = LzmaEnc_Create(&g_Alloc); - if (enc == 0) - return SZ_ERROR_MEM; - - -3) initialize CLzmaEncProps properties; - - LzmaEncProps_Init(&props); - - Then you can change some properties in that structure. - -4) Send LZMA properties to LZMA Encoder - - res = LzmaEnc_SetProps(enc, &props); - -5) Write encoded properties to header - - Byte header[LZMA_PROPS_SIZE + 8]; - size_t headerSize = LZMA_PROPS_SIZE; - UInt64 fileSize; - int i; - - res = LzmaEnc_WriteProperties(enc, header, &headerSize); - fileSize = MyGetFileLength(inFile); - for (i = 0; i < 8; i++) - header[headerSize++] = (Byte)(fileSize >> (8 * i)); - MyWriteFileAndCheck(outFile, header, headerSize) - -6) Call encoding function: - res = LzmaEnc_Encode(enc, &outStream.funcTable, &inStream.funcTable, - NULL, &g_Alloc, &g_Alloc); - -7) Destroy LZMA Encoder Object - LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc); - - -If callback function return some error code, LzmaEnc_Encode also returns that code -or it can return the code like SZ_ERROR_READ, SZ_ERROR_WRITE or SZ_ERROR_PROGRESS. - - -Single-call RAM->RAM Compression --------------------------------- - -Single-call RAM->RAM Compression is similar to Compression with callbacks, -but you provide pointers to buffers instead of pointers to stream callbacks: - -HRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen, - CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark, - ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig); - -Return code: - SZ_OK - OK - SZ_ERROR_MEM - Memory allocation error - SZ_ERROR_PARAM - Incorrect paramater - SZ_ERROR_OUTPUT_EOF - output buffer overflow - SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version) - - - -Defines -------- - -_LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code. - -_LZMA_PROB32 - It can increase the speed on some 32-bit CPUs, but memory usage for - some structures will be doubled in that case. - -_LZMA_UINT32_IS_ULONG - Define it if int is 16-bit on your compiler and long is 32-bit. - -_LZMA_NO_SYSTEM_SIZE_T - Define it if you don't want to use size_t type. - - -_7ZIP_PPMD_SUPPPORT - Define it if you don't want to support PPMD method in AMSI-C .7z decoder. - - -C++ LZMA Encoder/Decoder -~~~~~~~~~~~~~~~~~~~~~~~~ -C++ LZMA code use COM-like interfaces. So if you want to use it, -you can study basics of COM/OLE. -C++ LZMA code is just wrapper over ANSI-C code. - - -C++ Notes -~~~~~~~~~~~~~~~~~~~~~~~~ -If you use some C++ code folders in 7-Zip (for example, C++ code for .7z handling), -you must check that you correctly work with "new" operator. -7-Zip can be compiled with MSVC 6.0 that doesn't throw "exception" from "new" operator. -So 7-Zip uses "CPP\Common\NewHandler.cpp" that redefines "new" operator: -operator new(size_t size) -{ - void *p = ::malloc(size); - if (p == 0) - throw CNewException(); - return p; -} -If you use MSCV that throws exception for "new" operator, you can compile without -"NewHandler.cpp". So standard exception will be used. Actually some code of -7-Zip catches any exception in internal code and converts it to HRESULT code. -So you don't need to catch CNewException, if you call COM interfaces of 7-Zip. --- diff --git a/src/resourcefiles/file_7z.cpp b/src/resourcefiles/file_7z.cpp index 1fb553932..65676fcf4 100644 --- a/src/resourcefiles/file_7z.cpp +++ b/src/resourcefiles/file_7z.cpp @@ -252,25 +252,26 @@ bool F7ZFile::Open(bool quiet) } return false; } - NumLumps = Archive->DB.db.NumFiles; + CSzArEx* const archPtr = &Archive->DB; + + NumLumps = archPtr->NumFiles; Lumps = new F7ZLump[NumLumps]; F7ZLump *lump_p = Lumps; TArray<UInt16> nameUTF16; TArray<char> nameASCII; + for (DWORD i = 0; i < NumLumps; ++i) { - CSzFileItem *file = &Archive->DB.db.Files[i]; - // skip Directories - if (file->IsDir) + if (SzArEx_IsDir(archPtr, i)) { skipped++; continue; } - const size_t nameLength = SzArEx_GetFileNameUtf16(&Archive->DB, i, NULL); + const size_t nameLength = SzArEx_GetFileNameUtf16(archPtr, i, NULL); if (0 == nameLength) { @@ -280,7 +281,7 @@ bool F7ZFile::Open(bool quiet) nameUTF16.Resize((unsigned)nameLength); nameASCII.Resize((unsigned)nameLength); - SzArEx_GetFileNameUtf16(&Archive->DB, i, &nameUTF16[0]); + SzArEx_GetFileNameUtf16(archPtr, i, &nameUTF16[0]); for (size_t c = 0; c < nameLength; ++c) { nameASCII[c] = static_cast<char>(nameUTF16[c]); @@ -291,7 +292,7 @@ bool F7ZFile::Open(bool quiet) name.ToLower(); lump_p->LumpNameSetup(name); - lump_p->LumpSize = int(file->Size); + lump_p->LumpSize = static_cast<int>(SzArEx_GetFileSize(archPtr, i)); lump_p->Owner = this; lump_p->Flags = LUMPF_ZIPFILE; lump_p->Position = i; From b8b81e9809fb1fb7a0e727810f117fddb55e3da9 Mon Sep 17 00:00:00 2001 From: John Palomo Jr <palomo.john@hotmail.com> Date: Fri, 1 Jan 2016 13:27:44 -0500 Subject: [PATCH 013/106] Added turn180 to the controls menu. --- wadsrc/static/menudef.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/wadsrc/static/menudef.txt b/wadsrc/static/menudef.txt index 087c067d1..add844455 100644 --- a/wadsrc/static/menudef.txt +++ b/wadsrc/static/menudef.txt @@ -448,6 +448,7 @@ OptionMenu "CustomizeControls" Control "Strafe right", "+moveright" Control "Turn left", "+left" Control "Turn right", "+right" + Control "Quick Turn", "turn180" Control "Jump", "+jump" Control "Crouch", "+crouch" Control "Crouch Toggle", "crouch" From 699f274b06dc44d5135c8bc6321f0e59997ef821 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Mon, 4 Jan 2016 10:51:54 +0200 Subject: [PATCH 014/106] Fixed mouse cursor centering in fullscreen mode Native OS X backed didn't center mouse cursor in fullscreen mode with Retina/HiDPI support enabled Incorrect size of content view led to placement of cursor in upper right corner of the screen upon releasing of mouse capture When some action is assigned to this corner using system Hot Corners feature, the given action was triggered on acquiring mouse capture --- src/posix/cocoa/i_video.mm | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 3fc2b2aed..e99443ee8 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -625,7 +625,7 @@ void CocoaVideo::SetFullscreenMode(const int width, const int height) [m_window setHidesOnDeactivate:YES]; } - [m_window setFrame:displayRect display:YES]; + [m_window setFrame:screenFrame display:YES]; [m_window setFrameOrigin:NSMakePoint(0.0f, 0.0f)]; } @@ -1231,10 +1231,7 @@ NSSize I_GetContentViewSize(const NSWindow* const window) const NSView* const view = [window contentView]; const NSSize frameSize = [view frame].size; - // TODO: figure out why [NSView frame] returns different values in "fullscreen" and in window - // In "fullscreen" the result is multiplied by [NSScreen backingScaleFactor], but not in window - - return (vid_hidpi && !fullscreen) + return (vid_hidpi) ? [view convertSizeToBacking:frameSize] : frameSize; } From 02ff3291bdfc8e7f3e75306204e18fe94aa39fa6 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Mon, 4 Jan 2016 12:15:14 +0200 Subject: [PATCH 015/106] Fixed division by zero in RNG Random number generator now returns zero for range [0, 0) --- src/m_random.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/m_random.h b/src/m_random.h index b5e21c63c..452ef41fc 100644 --- a/src/m_random.h +++ b/src/m_random.h @@ -57,7 +57,9 @@ public: // Returns a random number in the range [0,mod) int operator() (int mod) { - return GenRand32() % mod; + return (0 == mod) + ? 0 + : (GenRand32() % mod); } // Returns rand# - rand# From bd95c5eadf9c1ef79e9ca10de3844d73a1f7b0e5 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Mon, 4 Jan 2016 11:52:07 +0100 Subject: [PATCH 016/106] - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. --- src/g_doomedmap.cpp | 13 +++- src/info.h | 2 +- src/p_mobj.cpp | 4 +- wadsrc/static/mapinfo/common.txt | 128 +++++++++++++++---------------- 4 files changed, 77 insertions(+), 70 deletions(-) diff --git a/src/g_doomedmap.cpp b/src/g_doomedmap.cpp index 08d5aa2e2..42157101d 100644 --- a/src/g_doomedmap.cpp +++ b/src/g_doomedmap.cpp @@ -81,7 +81,7 @@ struct MapinfoEdMapItem { FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet. short special; - bool argsdefined; + signed char argsdefined; int args[5]; // These are for error reporting. We must store the file information because it's no longer available when these items get resolved. FString filename; @@ -181,14 +181,14 @@ void FMapInfoParser::ParseDoomEdNums() editem.special = -1; } memset(editem.args, 0, sizeof(editem.args)); - editem.argsdefined = false; + editem.argsdefined = 0; int minargs = 0; int maxargs = 5; FString specialname; if (sc.CheckString(",")) { - editem.argsdefined = true; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing. + editem.argsdefined = 5; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing. if (editem.special < 0) editem.special = 0; if (!sc.CheckNumber()) { @@ -221,7 +221,14 @@ void FMapInfoParser::ParseDoomEdNums() editem.args[i] = sc.Number; i++; if (!sc.CheckString(",")) break; + // special check for the ambient sounds which combine the arg being set here with the ones on the mapthing. + if (sc.CheckString("+")) + { + editem.argsdefined = i; + break; + } sc.MustGetNumber(); + } if (specialname.IsNotEmpty() && (i < minargs || i > maxargs)) { diff --git a/src/info.h b/src/info.h index bdbb69940..22e3b2f5c 100644 --- a/src/info.h +++ b/src/info.h @@ -283,7 +283,7 @@ struct FDoomEdEntry { const PClass *Type; short Special; - bool ArgsDefined; + signed char ArgsDefined; int Args[5]; }; diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index ab89ae04c..bc314dc0e 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4674,10 +4674,10 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position) } // copy args to mapthing so that we have them in one place for the rest of this function - if (mentry->ArgsDefined) + if (mentry->ArgsDefined > 0) { if (mentry->Type!= NULL) mthing->special = mentry->Special; - memcpy(mthing->args, mentry->Args, sizeof(mthing->args)); + memcpy(mthing->args, mentry->Args, sizeof(mthing->args[0]) * mentry->ArgsDefined); } int pnum = -1; diff --git a/wadsrc/static/mapinfo/common.txt b/wadsrc/static/mapinfo/common.txt index f26ca6731..4b663047c 100644 --- a/wadsrc/static/mapinfo/common.txt +++ b/wadsrc/static/mapinfo/common.txt @@ -118,70 +118,70 @@ DoomEdNums 9997 = SecActExit 9998 = SecActEnter 9999 = SecActHitFloor - 14001 = AmbientSound, 1 - 14002 = AmbientSound, 2 - 14003 = AmbientSound, 3 - 14004 = AmbientSound, 4 - 14005 = AmbientSound, 5 - 14006 = AmbientSound, 6 - 14007 = AmbientSound, 7 - 14008 = AmbientSound, 8 - 14009 = AmbientSound, 9 - 14010 = AmbientSound, 10 - 14011 = AmbientSound, 11 - 14012 = AmbientSound, 12 - 14013 = AmbientSound, 13 - 14014 = AmbientSound, 14 - 14015 = AmbientSound, 15 - 14016 = AmbientSound, 16 - 14017 = AmbientSound, 17 - 14018 = AmbientSound, 18 - 14019 = AmbientSound, 19 - 14020 = AmbientSound, 20 - 14021 = AmbientSound, 21 - 14022 = AmbientSound, 22 - 14023 = AmbientSound, 23 - 14024 = AmbientSound, 24 - 14025 = AmbientSound, 25 - 14026 = AmbientSound, 26 - 14027 = AmbientSound, 27 - 14028 = AmbientSound, 28 - 14029 = AmbientSound, 29 - 14030 = AmbientSound, 30 - 14031 = AmbientSound, 31 - 14032 = AmbientSound, 32 - 14033 = AmbientSound, 33 - 14034 = AmbientSound, 34 - 14035 = AmbientSound, 35 - 14036 = AmbientSound, 36 - 14037 = AmbientSound, 37 - 14038 = AmbientSound, 38 - 14039 = AmbientSound, 39 - 14040 = AmbientSound, 40 - 14041 = AmbientSound, 41 - 14042 = AmbientSound, 42 - 14043 = AmbientSound, 43 - 14044 = AmbientSound, 44 - 14045 = AmbientSound, 45 - 14046 = AmbientSound, 46 - 14047 = AmbientSound, 47 - 14048 = AmbientSound, 48 - 14049 = AmbientSound, 49 - 14050 = AmbientSound, 50 - 14051 = AmbientSound, 51 - 14052 = AmbientSound, 52 - 14053 = AmbientSound, 53 - 14054 = AmbientSound, 54 - 14055 = AmbientSound, 55 - 14056 = AmbientSound, 56 - 14057 = AmbientSound, 57 - 14058 = AmbientSound, 58 - 14059 = AmbientSound, 59 - 14060 = AmbientSound, 60 - 14061 = AmbientSound, 61 - 14062 = AmbientSound, 62 - 14063 = AmbientSound, 63 - 14064 = AmbientSound, 64 + 14001 = AmbientSound, 1, + + 14002 = AmbientSound, 2, + + 14003 = AmbientSound, 3, + + 14004 = AmbientSound, 4, + + 14005 = AmbientSound, 5, + + 14006 = AmbientSound, 6, + + 14007 = AmbientSound, 7, + + 14008 = AmbientSound, 8, + + 14009 = AmbientSound, 9, + + 14010 = AmbientSound, 10, + + 14011 = AmbientSound, 11, + + 14012 = AmbientSound, 12, + + 14013 = AmbientSound, 13, + + 14014 = AmbientSound, 14, + + 14015 = AmbientSound, 15, + + 14016 = AmbientSound, 16, + + 14017 = AmbientSound, 17, + + 14018 = AmbientSound, 18, + + 14019 = AmbientSound, 19, + + 14020 = AmbientSound, 20, + + 14021 = AmbientSound, 21, + + 14022 = AmbientSound, 22, + + 14023 = AmbientSound, 23, + + 14024 = AmbientSound, 24, + + 14025 = AmbientSound, 25, + + 14026 = AmbientSound, 26, + + 14027 = AmbientSound, 27, + + 14028 = AmbientSound, 28, + + 14029 = AmbientSound, 29, + + 14030 = AmbientSound, 30, + + 14031 = AmbientSound, 31, + + 14032 = AmbientSound, 32, + + 14033 = AmbientSound, 33, + + 14034 = AmbientSound, 34, + + 14035 = AmbientSound, 35, + + 14036 = AmbientSound, 36, + + 14037 = AmbientSound, 37, + + 14038 = AmbientSound, 38, + + 14039 = AmbientSound, 39, + + 14040 = AmbientSound, 40, + + 14041 = AmbientSound, 41, + + 14042 = AmbientSound, 42, + + 14043 = AmbientSound, 43, + + 14044 = AmbientSound, 44, + + 14045 = AmbientSound, 45, + + 14046 = AmbientSound, 46, + + 14047 = AmbientSound, 47, + + 14048 = AmbientSound, 48, + + 14049 = AmbientSound, 49, + + 14050 = AmbientSound, 50, + + 14051 = AmbientSound, 51, + + 14052 = AmbientSound, 52, + + 14053 = AmbientSound, 53, + + 14054 = AmbientSound, 54, + + 14055 = AmbientSound, 55, + + 14056 = AmbientSound, 56, + + 14057 = AmbientSound, 57, + + 14058 = AmbientSound, 58, + + 14059 = AmbientSound, 59, + + 14060 = AmbientSound, 60, + + 14061 = AmbientSound, 61, + + 14062 = AmbientSound, 62, + + 14063 = AmbientSound, 63, + + 14064 = AmbientSound, 64, + 14065 = AmbientSound 14066 = SoundSequence 14067 = AmbientSoundNoGravity From 111479063f7120ff2b05b19ee558a0d3c98f8a6d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Mon, 4 Jan 2016 21:05:09 +0100 Subject: [PATCH 017/106] - fixed a potential overflow issue with calculating a portal's origin point. - fixed: Sector_SetPortal's Eternity translation was not correct. The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'. --- src/p_spec.cpp | 11 ++++++----- wadsrc/static/xlat/eternity.txt | 2 +- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/src/p_spec.cpp b/src/p_spec.cpp index e2cc0025b..95995bdab 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -1125,10 +1125,11 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha) lines[i].args[2] == plane && lines[i].args[3] == 1) { - fixed_t x1 = (line->v1->x + line->v2->x) >> 1; - fixed_t y1 = (line->v1->y + line->v2->y) >> 1; - fixed_t x2 = (lines[i].v1->x + lines[i].v2->x) >> 1; - fixed_t y2 = (lines[i].v1->y + lines[i].v2->y) >> 1; + // beware of overflows. + fixed_t x1 = fixed_t((SQWORD(line->v1->x) + SQWORD(line->v2->x)) >> 1); + fixed_t y1 = fixed_t((SQWORD(line->v1->y) + SQWORD(line->v2->y)) >> 1); + fixed_t x2 = fixed_t((SQWORD(lines[i].v1->x) + SQWORD(lines[i].v2->x)) >> 1); + fixed_t y2 = fixed_t((SQWORD(lines[i].v1->y) + SQWORD(lines[i].v2->y)) >> 1); fixed_t alpha = Scale (lines[i].args[4], OPAQUE, 255); AStackPoint *anchor = Spawn<AStackPoint>(x1, y1, 0, NO_REPLACE); @@ -1155,7 +1156,7 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha) // This must be done here to ensure that it gets done only after the portal is set up if (lines[j].special == Sector_SetPortal && lines[j].args[1] == 1 && - lines[j].args[2] == plane && + (lines[j].args[2] == plane || lines[j].args[2] == 3) && lines[j].args[3] == sectortag) { if (lines[j].args[0] == 0) diff --git a/wadsrc/static/xlat/eternity.txt b/wadsrc/static/xlat/eternity.txt index ad270beb4..7b4367ee3 100644 --- a/wadsrc/static/xlat/eternity.txt +++ b/wadsrc/static/xlat/eternity.txt @@ -170,7 +170,7 @@ define Unsupported (0) 384 = 0, Static_Init(0, 3, 0, 10) // "Attach_MirrorCeilingToControl" // Attach tagged portal to front sector -385 = 0, Sector_SetPortal(0, 1, 2, tag) // "Apply_PortalToFrontsector" +385 = 0, Sector_SetPortal(0, 1, 3, tag) // "Apply_PortalToFrontsector" // Slopes! 386 = 0, Plane_Align (1, 0) // "Slope_FrontsectorFloor" From c9afb199caf363e1387bd9111b31137d5c44d972 Mon Sep 17 00:00:00 2001 From: Benjamin Moir <bennyboy.private@hotmail.com.au> Date: Tue, 5 Jan 2016 13:58:00 +1000 Subject: [PATCH 018/106] Added "pufftid" parameter for LineAttack. --- src/p_acs.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index b94d63b79..f9744884c 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -5397,6 +5397,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const FName damagetype = argCount > 5 && args[5]? FName(FBehavior::StaticLookupString(args[5])) : NAME_None; fixed_t range = argCount > 6 && args[6]? args[6] : MISSILERANGE; int flags = argCount > 7 && args[7]? args[7] : 0; + int pufftid = argCount > 8 && args[8]? args[8] : 0; int fhflags = 0; if (flags & FHF_NORANDOMPUFFZ) fhflags |= LAF_NORANDOMPUFFZ; @@ -5404,7 +5405,12 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const if (args[0] == 0) { - P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags); + AActor *puff = P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags); + if (pufftid != 0) + { + puff->tid = pufftid; + puff->AddToHash(); + } } else { @@ -5413,7 +5419,12 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const while ((source = it.Next()) != NULL) { - P_LineAttack(source, angle, range, pitch, damage, damagetype, pufftype, fhflags); + AActor *puff = P_LineAttack(source, angle, range, pitch, damage, damagetype, pufftype, fhflags); + if (pufftid != 0) + { + puff->tid = pufftid; + puff->AddToHash(); + } } } } From b2f860d7ae6842ab0bdf168f6b2bb4a03bf5e9b0 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 5 Jan 2016 11:07:59 +0100 Subject: [PATCH 019/106] - better add a NULL pointer check here. --- src/p_acs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index f9744884c..663d316dc 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -5406,7 +5406,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const if (args[0] == 0) { AActor *puff = P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags); - if (pufftid != 0) + if (puff != NULL && pufftid != 0) { puff->tid = pufftid; puff->AddToHash(); @@ -5420,7 +5420,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const while ((source = it.Next()) != NULL) { AActor *puff = P_LineAttack(source, angle, range, pitch, damage, damagetype, pufftype, fhflags); - if (pufftid != 0) + if (puff != NULL && pufftid != 0) { puff->tid = pufftid; puff->AddToHash(); From 99bf01365249f3db6ef3ea266c1a95f792aa40f2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 5 Jan 2016 11:16:38 +0100 Subject: [PATCH 020/106] - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. --- wadsrc/static/iwadinfo.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/wadsrc/static/iwadinfo.txt b/wadsrc/static/iwadinfo.txt index 6c958ddfa..401f3ca4c 100644 --- a/wadsrc/static/iwadinfo.txt +++ b/wadsrc/static/iwadinfo.txt @@ -370,6 +370,7 @@ Names "doom.wad" "doom1.wad" "heretic.wad" + "hereticsr.wad" "heretic1.wad" "hexen.wad" "hexdd.wad" From a5a069a4b0835191652bb211dfa2a57a6f641042 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 5 Jan 2016 14:06:07 +0100 Subject: [PATCH 021/106] - use DMENUPIC as titlepic in doom2bfg. --- wadsrc/static/mapinfo/doom2bfg.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/mapinfo/doom2bfg.txt b/wadsrc/static/mapinfo/doom2bfg.txt index cc82c4e19..28bea129d 100644 --- a/wadsrc/static/mapinfo/doom2bfg.txt +++ b/wadsrc/static/mapinfo/doom2bfg.txt @@ -3,7 +3,7 @@ include "mapinfo/doom2.txt" gameinfo { - titlepage = "INTERPIC" + titlepage = "DMENUPIC" } clearepisodes From 8ded18a96c79f69211d80bce532bc283e4e16758 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 5 Jan 2016 14:09:34 +0100 Subject: [PATCH 022/106] - changed default frequency for Timidity++ to 44100kHz. --- src/sound/music_midi_timidity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sound/music_midi_timidity.cpp b/src/sound/music_midi_timidity.cpp index 9f50b4155..667de8842 100644 --- a/src/sound/music_midi_timidity.cpp +++ b/src/sound/music_midi_timidity.cpp @@ -58,7 +58,7 @@ CUSTOM_CVAR (Int, timidity_pipe, 90, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) } } -CUSTOM_CVAR (Int, timidity_frequency, 22050, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CUSTOM_CVAR (Int, timidity_frequency, 44100, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { // Clamp frequency to Timidity's limits if (self < 4000) self = 4000; From d432df55e9be1d56f98a1b3e8b5966aeecae4e3a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Tue, 5 Jan 2016 15:37:59 +0100 Subject: [PATCH 023/106] - changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges. - fixed: FCajunMaster::IsDangerous did not check for Heretic's sludge type. --- src/b_move.cpp | 3 ++- src/p_3dfloors.cpp | 2 +- src/p_lnspec.cpp | 26 +++++++++++++++++++++++--- src/p_saveg.cpp | 32 ++++++++++++++++++++++++++++---- src/p_spec.cpp | 39 +++++++++++++++++++++------------------ src/p_user.cpp | 2 +- src/r_defs.h | 8 +++++--- src/version.h | 2 +- 8 files changed, 82 insertions(+), 32 deletions(-) diff --git a/src/b_move.cpp b/src/b_move.cpp index fd0405457..2a76f1925 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -357,7 +357,7 @@ bool FCajunMaster::IsDangerous (sector_t *sec) int special; return - sec->damage + sec->damageamount || sec->special & DAMAGE_MASK || (special = sec->special & 0xff, special == dLight_Strobe_Hurt) || special == dDamage_Hellslime @@ -367,6 +367,7 @@ bool FCajunMaster::IsDangerous (sector_t *sec) || special == dDamage_LavaWimpy || special == dDamage_LavaHefty || special == dScroll_EastLavaDamage + || special == hDamage_Sludge || special == sLight_Strobe_Hurt || special == Damage_InstantDeath || special == sDamage_SuperHellslime; diff --git a/src/p_3dfloors.cpp b/src/p_3dfloors.cpp index 5b29959cb..6af26652f 100644 --- a/src/p_3dfloors.cpp +++ b/src/p_3dfloors.cpp @@ -342,7 +342,7 @@ void P_PlayerOnSpecial3DFloor(player_t* player) } // Apply sector specials - if (rover->model->special || rover->model->damage) + if (rover->model->special || rover->model->damageamount) P_PlayerInSpecialSector(player, rover->model); // Apply flat specials (using the ceiling!) diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 9b38e149b..fb9858bc2 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -2246,7 +2246,7 @@ FUNC(LS_PointPush_SetForce) } FUNC(LS_Sector_SetDamage) -// Sector_SetDamage (tag, amount, mod) +// Sector_SetDamage (tag, amount, mod, interval, leaky) { // The sector still stores the mod in its old format because // adding an FName to the sector_t structure might cause @@ -2257,8 +2257,28 @@ FUNC(LS_Sector_SetDamage) int secnum; while ((secnum = itr.Next()) >= 0) { - sectors[secnum].damage = arg1; - sectors[secnum].mod = arg2; + if (arg3 <= 0) // emulate old and hacky method to handle leakiness. + { + if (arg1 < 20) + { + arg4 = 0; + arg3 = 32; + } + else if (arg1 < 50) + { + arg4 = 5; + arg3 = 32; + } + else + { + arg4 = 256; + arg3 = 1; + } + } + sectors[secnum].damageamount = (short)arg1; + sectors[secnum].damagemod = (short)arg2; + sectors[secnum].damageinterval = (short)arg3; + sectors[secnum].leakydamage = (short)arg4; } return true; } diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 480494320..462c1e757 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -354,7 +354,7 @@ void P_SerializeWorld (FArchive &arc) short tag; arc << tag; } - arc << sec->soundtraversed + arc << sec->soundtraversed << sec->seqType << sec->friction << sec->movefactor @@ -369,9 +369,33 @@ void P_SerializeWorld (FArchive &arc) << sec->heightsec << sec->bottommap << sec->midmap << sec->topmap << sec->gravity - << sec->damage - << sec->mod - << sec->SoundTarget + << sec->damageamount + << sec->damagemod; + if (SaveVersion >= 4528) + { + arc << sec->damageinterval + << sec->leakydamage; + } + else + { + if (sec->damageamount < 20) + { + sec->leakydamage = 0; + sec->damageinterval = 32; + } + else if (sec->damageamount < 50) + { + sec->leakydamage = 5; + sec->damageinterval = 32; + } + else + { + sec->leakydamage = 256; + sec->damageinterval = 1; + } + } + + arc << sec->SoundTarget << sec->SecActTarget << sec->sky << sec->MoreFlags diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 95995bdab..e0b11dd7e 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -566,24 +566,11 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) } // [RH] Apply any customizable damage - if (sector->damage) + if (sector->damageamount != 0) { - if (sector->damage < 20) + if (level.time % sector->damageinterval == 0 && (ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage)) { - if (ironfeet == NULL && !(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, sector->damage, MODtoDamageType (sector->mod)); - } - else if (sector->damage < 50) - { - if ((ironfeet == NULL || (pr_playerinspecialsector()<5)) - && !(level.time&0x1f)) - { - P_DamageMobj (player->mo, NULL, NULL, sector->damage, MODtoDamageType (sector->mod)); - } - } - else - { - P_DamageMobj (player->mo, NULL, NULL, sector->damage, MODtoDamageType (sector->mod)); + P_DamageMobj (player->mo, NULL, NULL, sector->damageamount, MODtoDamageType (sector->damagemod)); } } @@ -1450,8 +1437,24 @@ void P_SpawnSpecials (void) FSectorTagIterator itr(lines[i].args[0]); while ((s = itr.Next()) >= 0) { - sectors[s].damage = damage; - sectors[s].mod = 0;//MOD_UNKNOWN; + sector_t *sec = §ors[s]; + sec->damageamount = damage; + sec->damagemod = 0;//MOD_UNKNOWN; + if (sec->damageamount < 20) + { + sec->leakydamage = 0; + sec->damageinterval = 32; + } + else if (sec->damageamount < 50) + { + sec->leakydamage = 5; + sec->damageinterval = 32; + } + else + { + sec->leakydamage = 256; + sec->damageinterval = 1; + } } } break; diff --git a/src/p_user.cpp b/src/p_user.cpp index 1eb838176..8f8a93fdb 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -2538,7 +2538,7 @@ void P_PlayerThink (player_t *player) if (!(player->cheats & CF_PREDICTING)) { P_PlayerOnSpecial3DFloor (player); - if (player->mo->Sector->special || player->mo->Sector->damage) + if (player->mo->Sector->special || player->mo->Sector->damageamount != 0) { P_PlayerInSpecialSector (player); } diff --git a/src/r_defs.h b/src/r_defs.h index b741b5f6b..2360328e6 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -709,9 +709,11 @@ struct sector_t // thinglist is a subset of touching_thinglist struct msecnode_t *touching_thinglist; // phares 3/14/98 - float gravity; // [RH] Sector gravity (1.0 is normal) - short damage; // [RH] Damage to do while standing on floor - short mod; // [RH] Means-of-death for applied damage + float gravity; // [RH] Sector gravity (1.0 is normal) + short damageamount; // [RH] Damage to do while standing on floor + short damagemod; // [RH] Means-of-death for applied damage + short damageinterval; // Interval for damage application + short leakydamage; // chance of leaking through radiation suit WORD ZoneNumber; // [RH] Zone this sector belongs to WORD MoreFlags; // [RH] Internal sector flags diff --git a/src/version.h b/src/version.h index 682c5165e..d7026786e 100644 --- a/src/version.h +++ b/src/version.h @@ -76,7 +76,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4527 +#define SAVEVER 4528 #define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) From 3e13e772ef75eea0654b5ae816fb6aa16f1c88f7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Tue, 5 Jan 2016 16:10:04 +0100 Subject: [PATCH 024/106] - after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage. --- src/p_lnspec.cpp | 2 +- src/p_saveg.cpp | 9 ++++++--- src/p_spec.cpp | 4 ++-- src/r_defs.h | 2 +- 4 files changed, 10 insertions(+), 7 deletions(-) diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index fb9858bc2..8fa8691b2 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -2276,7 +2276,7 @@ FUNC(LS_Sector_SetDamage) } } sectors[secnum].damageamount = (short)arg1; - sectors[secnum].damagemod = (short)arg2; + sectors[secnum].damagetype = MODtoDamageType(arg2); sectors[secnum].damageinterval = (short)arg3; sectors[secnum].leakydamage = (short)arg4; } diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 462c1e757..fdf57ddb0 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -369,15 +369,18 @@ void P_SerializeWorld (FArchive &arc) << sec->heightsec << sec->bottommap << sec->midmap << sec->topmap << sec->gravity - << sec->damageamount - << sec->damagemod; + << sec->damageamount; if (SaveVersion >= 4528) { arc << sec->damageinterval - << sec->leakydamage; + << sec->leakydamage + << sec->damagetype; } else { + short damagemod; + arc << damagemod; + sec->damagetype = MODtoDamageType(damagemod); if (sec->damageamount < 20) { sec->leakydamage = 0; diff --git a/src/p_spec.cpp b/src/p_spec.cpp index e0b11dd7e..c439ac50e 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -570,7 +570,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) { if (level.time % sector->damageinterval == 0 && (ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage)) { - P_DamageMobj (player->mo, NULL, NULL, sector->damageamount, MODtoDamageType (sector->damagemod)); + P_DamageMobj (player->mo, NULL, NULL, sector->damageamount, sector->damagetype); } } @@ -1439,7 +1439,7 @@ void P_SpawnSpecials (void) { sector_t *sec = §ors[s]; sec->damageamount = damage; - sec->damagemod = 0;//MOD_UNKNOWN; + sec->damagetype = NAME_None; if (sec->damageamount < 20) { sec->leakydamage = 0; diff --git a/src/r_defs.h b/src/r_defs.h index 2360328e6..89449f446 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -710,8 +710,8 @@ struct sector_t struct msecnode_t *touching_thinglist; // phares 3/14/98 float gravity; // [RH] Sector gravity (1.0 is normal) + FNameNoInit damagetype; // [RH] Means-of-death for applied damage short damageamount; // [RH] Damage to do while standing on floor - short damagemod; // [RH] Means-of-death for applied damage short damageinterval; // Interval for damage application short leakydamage; // chance of leaking through radiation suit From 2b519a92b166e06cd0bec48ca25e9117df878cdd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Tue, 5 Jan 2016 16:19:55 +0100 Subject: [PATCH 025/106] - allow setting the sector's damage properties through UDMF. --- specs/udmf_zdoom.txt | 10 +++++++++- src/namedef.h | 4 ++++ src/p_udmf.cpp | 19 +++++++++++++++++++ 3 files changed, 32 insertions(+), 1 deletion(-) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index e79ae196b..f20525d13 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -203,7 +203,11 @@ Note: All <bool> fields default to false unless mentioned otherwise. // sound sequence thing in the sector will override this property. hidden = <bool>; // if true this sector will not be drawn on the textured automap. waterzone = <bool>; // Sector is under water and swimmable - moreids = <string>; // Additional sector IDs/tags, specified as a space separated list of numbers (e.g. "2 666 1003 4505") + moreids = <string>; // Additional sector IDs/tags, specified as a space separated list of numbers (e.g. "2 666 1003 4505") + damageamount = <int>; // Amount of damage inflicted by this sector, default = 0 + damagetype = <string>; // Damage type for sector damage, Default = "None". (generic damage) + damageinterval = <int>; // Interval in tics between damage application, default = 32. + leakiness = <int>; // Probability of leaking through radiation suit (0 = never, 256 = always), default = 0. * Note about dropactors @@ -377,6 +381,10 @@ Changed language describing the DIALOGUE lump to mention USDF as an option. 1.25 19.04.2015 Added 'moreids' for linedefs and sectors. +1.26 05.01.2016 +added clarification about character encoding +added sector damage properties. + =============================================================================== EOF =============================================================================== diff --git a/src/namedef.h b/src/namedef.h index f9d436f28..cad58bfa3 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -506,6 +506,10 @@ xx(floorplane_a) xx(floorplane_b) xx(floorplane_c) xx(floorplane_d) +xx(damageamount) +xx(damagetype) +xx(damageinterval) +xx(leakiness) // USDF keywords xx(Amount) diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index db0c952cf..89c039aef 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1299,6 +1299,8 @@ public: sec->prevsec = -1; // stair retriggering until build completes sec->heightsec = NULL; // sector used to get floor and ceiling height sec->sectornum = index; + sec->damageinterval = 32; + sec->leakydamage = 5; if (floordrop) sec->Flags = SECF_FLOORDROP; // killough 3/7/98: end changes @@ -1524,6 +1526,23 @@ public: cp[3] = CheckFloat(key); break; + case NAME_damageamount: + sec->damageamount = CheckInt(key); + break; + + case NAME_damagetype: + sec->damagetype = CheckString(key); + break; + + case NAME_damageinterval: + sec->damageinterval = CheckInt(key); + if (sec->damageinterval < 1) sec->damageinterval = 1; + break; + + case NAME_leakiness: + sec->leakydamage = CheckInt(key); + break; + case NAME_MoreIds: // delay parsing of the tag string until parsing of the sector is complete // This ensures that the ID is always the first tag in the list. From d0c372692bd6388b699da253a4f9eb93c7f90fdf Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Tue, 5 Jan 2016 16:29:04 +0100 Subject: [PATCH 026/106] - added new ACS function SetSectorDamage which allows the use of actual damage types, unlike the old Sector_SetDamage. Unlike Sector_SetDamage this function does not use damage amount dependent defaults for the interval and the leakiness if none are passed. --- src/p_acs.cpp | 18 ++++++++++++++++++ src/p_udmf.cpp | 1 - 2 files changed, 18 insertions(+), 1 deletion(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 663d316dc..aacd5cc4a 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -4458,6 +4458,7 @@ enum EACSFunctions ACSF_QuakeEx, ACSF_Warp, // 92 ACSF_GetMaxInventory, + ACSF_SetSectorDamage, /* Zandronum's - these must be skipped when we reach 99! -100:ResetMap(0), @@ -5950,6 +5951,23 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) } break; + case ACSF_SetSectorDamage: + if (argCount >= 2) + { + FSectorTagIterator it(args[0]); + int s; + while ((s = it.Next()) >= 0) + { + sector_t *sec = §ors[s]; + + sec->damageamount = args[1]; + sec->damagetype = argCount >= 3 ? FName(FBehavior::StaticLookupString(args[2])) : FName(NAME_None); + sec->damageinterval = argCount >= 4 ? clamp(args[3], 1, INT_MAX) : 32; + sec->leakydamage = argCount >= 5 ? args[4] : 0; + } + } + break; + default: break; } diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 89c039aef..2169da49f 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1300,7 +1300,6 @@ public: sec->heightsec = NULL; // sector used to get floor and ceiling height sec->sectornum = index; sec->damageinterval = 32; - sec->leakydamage = 5; if (floordrop) sec->Flags = SECF_FLOORDROP; // killough 3/7/98: end changes From 006d3022ca60e1f8048a682668ee41a649695bba Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 5 Jan 2016 17:10:47 +0100 Subject: [PATCH 027/106] - changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.) --- wadsrc/static/filter/doom.freedoom/decaldef.z | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 wadsrc/static/filter/doom.freedoom/decaldef.z diff --git a/wadsrc/static/filter/doom.freedoom/decaldef.z b/wadsrc/static/filter/doom.freedoom/decaldef.z new file mode 100644 index 000000000..68b85a848 --- /dev/null +++ b/wadsrc/static/filter/doom.freedoom/decaldef.z @@ -0,0 +1,29 @@ + +/***** BFG Scorches ********************************************************/ + +decal BFGLightning1 +{ + pic BFGLITE1 + shade "80 80 ff" + fullbright + randomflipx + animator GoAway2 + lowerdecal BFGScorch +} + +decal BFGLightning2 +{ + pic BFGLITE2 + shade "80 80 ff" + fullbright + randomflipy + animator GoAway2 + lowerdecal BFGScorch +} + +decalgroup BFGLightning +{ + BFGLightning1 1 + BFGLightning2 1 +} + From 1c6a00059f9ede7d913d06bae7f8c4994964649b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 5 Jan 2016 20:41:59 +0100 Subject: [PATCH 028/106] - fixed: MAPINFO option fs_nocheckposition parsed the '=' twice. --- src/fragglescript/t_load.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/fragglescript/t_load.cpp b/src/fragglescript/t_load.cpp index eedb68f7c..cd40d809a 100644 --- a/src/fragglescript/t_load.cpp +++ b/src/fragglescript/t_load.cpp @@ -87,7 +87,6 @@ DEFINE_MAP_OPTION(fs_nocheckposition, false) { FFsOptions *opt = info->GetOptData<FFsOptions>("fragglescript"); - parse.ParseAssign(); if (parse.CheckAssign()) { parse.sc.MustGetNumber(); From 6a63effa1fbcdb8619383c565394317869ab7ac1 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 01:50:45 +0100 Subject: [PATCH 029/106] - fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector. - moved sector secret information from sector_t::special and secretsector to two flag bits in sector_t::Flags. This is to get rid of the bit masking madness in the floor/ceiling thinkers which need to preserve this bit when they change a sector's type. --- src/am_map.cpp | 8 ++++---- src/c_cmds.cpp | 7 ++----- src/g_strife/a_strifestuff.cpp | 2 +- src/p_3dfloors.cpp | 3 +-- src/p_floor.cpp | 16 ++++++++-------- src/p_lnspec.cpp | 3 +++ src/p_lnspec.h | 2 ++ src/p_plats.cpp | 4 ++-- src/p_saveg.cpp | 18 ++++++++++++++---- src/p_setup.cpp | 1 - src/p_spec.cpp | 10 +++++++--- src/p_udmf.cpp | 2 -- src/p_user.cpp | 6 ++---- src/r_defs.h | 21 ++++++++++++++++++++- src/version.h | 2 +- 15 files changed, 67 insertions(+), 38 deletions(-) diff --git a/src/am_map.cpp b/src/am_map.cpp index 81e45c685..606a65ae8 100644 --- a/src/am_map.cpp +++ b/src/am_map.cpp @@ -2071,17 +2071,17 @@ static bool AM_CheckSecret(line_t *line) { if (line->frontsector != NULL) { - if (line->frontsector->secretsector) + if (line->frontsector->wasSecret()) { - if (am_map_secrets!=0 && !(line->frontsector->special&SECRET_MASK)) return true; + if (am_map_secrets!=0 && !line->frontsector->isSecret()) return true; if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true; } } if (line->backsector != NULL) { - if (line->backsector->secretsector) + if (line->backsector->wasSecret()) { - if (am_map_secrets!=0 && !(line->backsector->special&SECRET_MASK)) return true; + if (am_map_secrets!=0 && !line->backsector->isSecret()) return true; if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true; } } diff --git a/src/c_cmds.cpp b/src/c_cmds.cpp index 0a9e4f0e3..57290a98a 100644 --- a/src/c_cmds.cpp +++ b/src/c_cmds.cpp @@ -1106,11 +1106,8 @@ static void PrintSecretString(const char *string, bool thislevel) if (*string == ';') string++; if (thislevel && secnum >= 0 && secnum < numsectors) { - if (sectors[secnum].secretsector) - { - if ((sectors[secnum].special & SECRET_MASK)) colstr = TEXTCOLOR_RED; - else colstr = TEXTCOLOR_GREEN; - } + if (sectors[secnum].isSecret()) colstr = TEXTCOLOR_RED; + else if (sectors[secnum].wasSecret()) colstr = TEXTCOLOR_GREEN; else colstr = TEXTCOLOR_ORANGE; } } diff --git a/src/g_strife/a_strifestuff.cpp b/src/g_strife/a_strifestuff.cpp index 1edea19fa..7e9330990 100644 --- a/src/g_strife/a_strifestuff.cpp +++ b/src/g_strife/a_strifestuff.cpp @@ -632,7 +632,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain) { if ((sec->special & 0xFF) == Damage_InstantDeath) { - P_DamageMobj (self, NULL, NULL, 999, NAME_None); + P_DamageMobj (self, NULL, NULL, 999, NAME_InstantDeath); } else if ((sec->special & 0xFF) == Scroll_StrifeCurrent) { diff --git a/src/p_3dfloors.cpp b/src/p_3dfloors.cpp index 6af26652f..3fbbfeab7 100644 --- a/src/p_3dfloors.cpp +++ b/src/p_3dfloors.cpp @@ -342,8 +342,7 @@ void P_PlayerOnSpecial3DFloor(player_t* player) } // Apply sector specials - if (rover->model->special || rover->model->damageamount) - P_PlayerInSpecialSector(player, rover->model); + P_PlayerInSpecialSector(player, rover->model); // Apply flat specials (using the ceiling!) P_PlayerOnSpecialFlat( diff --git a/src/p_floor.cpp b/src/p_floor.cpp index 9e7806039..42372888b 100644 --- a/src/p_floor.cpp +++ b/src/p_floor.cpp @@ -159,7 +159,7 @@ void DFloor::Tick () case donutRaise: case genFloorChgT: case genFloorChg0: - m_Sector->special = (m_Sector->special & SECRET_MASK) | m_NewSpecial; + m_Sector->special = m_Sector->special | m_NewSpecial; //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -175,7 +175,7 @@ void DFloor::Tick () case floorLowerAndChange: case genFloorChgT: case genFloorChg0: - m_Sector->special = (m_Sector->special & SECRET_MASK) | m_NewSpecial; + m_Sector->special = m_Sector->special | m_NewSpecial; //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -240,7 +240,7 @@ void DFloor::SetFloorChangeType (sector_t *sec, int change) m_Type = DFloor::genFloorChg; break; case 3: - m_NewSpecial = sec->special & ~SECRET_MASK; + m_NewSpecial = sec->special; m_Type = DFloor::genFloorChgT; break; } @@ -438,11 +438,11 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, { FTextureID oldpic = sec->GetTexture(sector_t::floor); sec->SetTexture(sector_t::floor, line->frontsector->GetTexture(sector_t::floor)); - sec->special = (sec->special & SECRET_MASK) | (line->frontsector->special & ~SECRET_MASK); + sec->special = line->frontsector->special; } else { - sec->special &= SECRET_MASK; + sec->special = 0; } break; @@ -454,7 +454,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, // jff 1/24/98 make sure floor->m_NewSpecial gets initialized // in case no surrounding sector is at floordestheight // --> should not affect compatibility <-- - floor->m_NewSpecial = sec->special & ~SECRET_MASK; + floor->m_NewSpecial = sec->special; //jff 5/23/98 use model subroutine to unify fixes and handling sector_t *modelsec; @@ -462,7 +462,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, if (modelsec != NULL) { floor->m_Texture = modelsec->GetTexture(sector_t::floor); - floor->m_NewSpecial = modelsec->special & ~SECRET_MASK; + floor->m_NewSpecial = modelsec->special; } break; @@ -1091,7 +1091,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag) if (line) { // [RH] if no line, no change sec->SetTexture(sector_t::floor, line->frontsector->GetTexture(sector_t::floor)); - sec->special = (sec->special & SECRET_MASK) | (line->frontsector->special & ~SECRET_MASK); + sec->special = line->frontsector->special; } break; case numChangeOnly: diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 8fa8691b2..53090ef18 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -1945,6 +1945,9 @@ FUNC(LS_Sector_ChangeFlags) rtn = false; FSectorTagIterator itr(arg0); + // exclude protected flags + arg1 &= ~SECF_NOMODIFY; + arg2 &= ~SECF_NOMODIFY; while ((secNum = itr.Next()) >= 0) { sectors[secNum].Flags = (sectors[secNum].Flags | arg1) & ~arg2; diff --git a/src/p_lnspec.h b/src/p_lnspec.h index 9fb4c17b3..cb3f6bf85 100644 --- a/src/p_lnspec.h +++ b/src/p_lnspec.h @@ -176,10 +176,12 @@ typedef enum { // [RH] Equivalents for BOOM's generalized sector types +#ifndef SECRET_MASK #define DAMAGE_MASK 0x0300 #define SECRET_MASK 0x0400 #define FRICTION_MASK 0x0800 #define PUSH_MASK 0x1000 +#endif struct line_t; class AActor; diff --git a/src/p_plats.cpp b/src/p_plats.cpp index 7600637b2..eecf521ee 100644 --- a/src/p_plats.cpp +++ b/src/p_plats.cpp @@ -281,7 +281,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height, if (line) sec->SetTexture(sector_t::floor, line->sidedef[0]->sector->GetTexture(sector_t::floor)); if (change == 1) - sec->special &= SECRET_MASK; // Stop damage and other stuff, if any + sec->special = 0; // Stop damage and other stuff, if any } switch (type) @@ -293,7 +293,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height, plat->m_Low = sec->floorplane.d; plat->m_Status = DPlat::up; plat->PlayPlatSound ("Floor"); - sec->special &= SECRET_MASK; // NO MORE DAMAGE, IF APPLICABLE + sec->special = 0; // NO MORE DAMAGE, IF APPLICABLE break; case DPlat::platUpByValue: diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index fdf57ddb0..fa1f395cf 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -398,15 +398,25 @@ void P_SerializeWorld (FArchive &arc) } } - arc << sec->SoundTarget + arc << sec->SoundTarget << sec->SecActTarget << sec->sky << sec->MoreFlags << sec->Flags << sec->FloorSkyBox << sec->CeilingSkyBox - << sec->ZoneNumber - << sec->secretsector - << sec->interpolations[0] + << sec->ZoneNumber; + if (SaveVersion < 4529) + { + short secretsector; + arc << secretsector; + if (secretsector) sec->Flags |= SECF_WASSECRET; + if (sec->special & SECRET_MASK) + { + sec->Flags |= SECF_SECRET; + sec->special &= ~SECRET_MASK; + } + } + arc << sec->interpolations[0] << sec->interpolations[1] << sec->interpolations[2] << sec->interpolations[3] diff --git a/src/p_setup.cpp b/src/p_setup.cpp index 50e7f41d6..dbd0954cc 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -1512,7 +1512,6 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex) ss->special = LittleShort(ms->special); else // [RH] Translate to new sector special ss->special = P_TranslateSectorSpecial (LittleShort(ms->special)); - ss->secretsector = !!(ss->special&SECRET_MASK); tagManager.AddSectorTag(i, LittleShort(ms->tag)); ss->thinglist = NULL; ss->touching_thinglist = NULL; // phares 3/14/98 diff --git a/src/p_spec.cpp b/src/p_spec.cpp index c439ac50e..d94d91ac5 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -437,7 +437,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) } } - int special = sector->special & ~SECRET_MASK; + int special = sector->special; // Has hit ground. AInventory *ironfeet; @@ -574,9 +574,9 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) } } - if (sector->special & SECRET_MASK) + if (sector->isSecret()) { - sector->special &= ~SECRET_MASK; + sector->ClearSecret(); P_GiveSecret(player->mo, true, true, int(sector - sectors)); } } @@ -1189,7 +1189,11 @@ void P_SpawnSpecials (void) // [RH] All secret sectors are marked with a BOOM-ish bitfield if (sector->special & SECRET_MASK) + { + sector->Flags |= SECF_SECRET | SECF_WASSECRET; + sector->special &= ~SECRET_MASK; level.total_secrets++; + } switch (sector->special & 0xff) { diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 2169da49f..128225e4a 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1567,8 +1567,6 @@ public: if (sc.Number != 0) tagManager.AddSectorTag(index, sc.Number); } } - - sec->secretsector = !!(sec->special&SECRET_MASK); // Reset the planes to their defaults if not all of the plane equation's parameters were found. if (fplaneflags != 15) diff --git a/src/p_user.cpp b/src/p_user.cpp index 8f8a93fdb..922cc2a1c 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -2538,10 +2538,8 @@ void P_PlayerThink (player_t *player) if (!(player->cheats & CF_PREDICTING)) { P_PlayerOnSpecial3DFloor (player); - if (player->mo->Sector->special || player->mo->Sector->damageamount != 0) - { - P_PlayerInSpecialSector (player); - } + P_PlayerInSpecialSector (player); + if (player->mo->z <= player->mo->Sector->floorplane.ZatPoint( player->mo->x, player->mo->y) || player->mo->waterlevel) diff --git a/src/r_defs.h b/src/r_defs.h index 89449f446..0c873beeb 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -355,6 +355,12 @@ enum SECF_NOFALLINGDAMAGE= 2, // No falling damage in this sector SECF_FLOORDROP = 4, // all actors standing on this floor will remain on it when it lowers very fast. SECF_NORESPAWN = 8, // players can not respawn in this sector + + + SECF_WASSECRET = 1 << 30, // a secret that was discovered + SECF_SECRET = 1 << 31, // a secret sector + + SECF_NOMODIFY = SECF_SECRET|SECF_WASSECRET // not modifiable by Sector_ChangeFlags }; enum @@ -642,6 +648,20 @@ struct sector_t return pos == floor? floorplane:ceilingplane; } + bool isSecret() const + { + return !!(Flags & SECF_SECRET); + } + + bool wasSecret() const + { + return !!(Flags & SECF_WASSECRET); + } + + void ClearSecret() + { + Flags &= ~SECF_SECRET; + } bool PlaneMoving(int pos); @@ -729,7 +749,6 @@ struct sector_t // regular sky. TObjPtr<ASkyViewpoint> FloorSkyBox, CeilingSkyBox; - short secretsector; //jff 2/16/98 remembers if sector WAS secret (automap) int sectornum; // for comparing sector copies extsector_t * e; // This stores data that requires construction/destruction. Such data must not be copied by R_FakeFlat. diff --git a/src/version.h b/src/version.h index d7026786e..b10074f41 100644 --- a/src/version.h +++ b/src/version.h @@ -76,7 +76,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4528 +#define SAVEVER 4529 #define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) From 3ffcec3eb3446eda1615d277104b6822fd0af69d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 02:01:59 +0100 Subject: [PATCH 030/106] - moved friction flag from special to Flags as well. --- src/p_map.cpp | 2 +- src/p_saveg.cpp | 6 +++++- src/p_spec.cpp | 12 ++++++++---- src/r_defs.h | 1 + 4 files changed, 15 insertions(+), 6 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 5dd0967b9..f409dafa4 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -630,7 +630,7 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) } } - if (!(sec->special & FRICTION_MASK) && + if (!(sec->Flags & SECF_FRICTION) && Terrains[TerrainTypes[sec->GetTexture(sector_t::floor)]].Friction == 0) { continue; diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index fa1f395cf..16109891b 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -413,8 +413,12 @@ void P_SerializeWorld (FArchive &arc) if (sec->special & SECRET_MASK) { sec->Flags |= SECF_SECRET; - sec->special &= ~SECRET_MASK; } + if (sec->special & FRICTION_MASK) + { + sec->Flags |= SECF_FRICTION; + } + sec->special &= ~(SECRET_MASK|FRICTION_MASK); } arc << sec->interpolations[0] << sec->interpolations[1] diff --git a/src/p_spec.cpp b/src/p_spec.cpp index d94d91ac5..a5bdfffd4 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -1191,9 +1191,13 @@ void P_SpawnSpecials (void) if (sector->special & SECRET_MASK) { sector->Flags |= SECF_SECRET | SECF_WASSECRET; - sector->special &= ~SECRET_MASK; level.total_secrets++; } + if (sector->special & FRICTION_MASK) + { + sector->Flags |= SECF_FRICTION; + } + sector->special &= ~(SECRET_MASK|FRICTION_MASK); switch (sector->special & 0xff) { @@ -1262,7 +1266,7 @@ void P_SpawnSpecials (void) sector->friction = FRICTION_LOW; sector->movefactor = 0x269; sector->special &= 0xff00; - sector->special |= FRICTION_MASK; + sector->Flags |= SECF_FRICTION; break; // [RH] Hexen-like phased lighting @@ -2060,11 +2064,11 @@ void P_SetSectorFriction (int tag, int amount, bool alterFlag) // can be enabled and disabled at will. if (friction == ORIG_FRICTION) { - sectors[s].special &= ~FRICTION_MASK; + sectors[s].Flags &= ~SECF_FRICTION; } else { - sectors[s].special |= FRICTION_MASK; + sectors[s].Flags |= SECF_FRICTION; } } } diff --git a/src/r_defs.h b/src/r_defs.h index 0c873beeb..014fa1b32 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -355,6 +355,7 @@ enum SECF_NOFALLINGDAMAGE= 2, // No falling damage in this sector SECF_FLOORDROP = 4, // all actors standing on this floor will remain on it when it lowers very fast. SECF_NORESPAWN = 8, // players can not respawn in this sector + SECF_FRICTION = 16, // sector has friction enabled SECF_WASSECRET = 1 << 30, // a secret that was discovered From d34077a3ba50b0953c02ec67c30257fb6ca664a3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 02:05:39 +0100 Subject: [PATCH 031/106] - ... and finally the push flag. --- src/p_lnspec.h | 2 -- src/p_saveg.cpp | 6 +++++- src/p_spec.cpp | 8 ++++++-- src/r_defs.h | 1 + 4 files changed, 12 insertions(+), 5 deletions(-) diff --git a/src/p_lnspec.h b/src/p_lnspec.h index cb3f6bf85..9fb4c17b3 100644 --- a/src/p_lnspec.h +++ b/src/p_lnspec.h @@ -176,12 +176,10 @@ typedef enum { // [RH] Equivalents for BOOM's generalized sector types -#ifndef SECRET_MASK #define DAMAGE_MASK 0x0300 #define SECRET_MASK 0x0400 #define FRICTION_MASK 0x0800 #define PUSH_MASK 0x1000 -#endif struct line_t; class AActor; diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 16109891b..2547933bc 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -418,7 +418,11 @@ void P_SerializeWorld (FArchive &arc) { sec->Flags |= SECF_FRICTION; } - sec->special &= ~(SECRET_MASK|FRICTION_MASK); + if (sec->special & PUSH_MASK) + { + sec->Flags |= SECF_PUSH; + } + sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK); } arc << sec->interpolations[0] << sec->interpolations[1] diff --git a/src/p_spec.cpp b/src/p_spec.cpp index a5bdfffd4..493e3e157 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -1197,7 +1197,11 @@ void P_SpawnSpecials (void) { sector->Flags |= SECF_FRICTION; } - sector->special &= ~(SECRET_MASK|FRICTION_MASK); + if (sector->special & PUSH_MASK) + { + sector->Flags |= SECF_PUSH; + } + sector->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK); switch (sector->special & 0xff) { @@ -2184,7 +2188,7 @@ void DPusher::Tick () // Be sure the special sector type is still turned on. If so, proceed. // Else, bail out; the sector type has been changed on us. - if (!(sec->special & PUSH_MASK)) + if (!(sec->Flags & SECF_PUSH)) return; // For constant pushers (wind/current) there are 3 situations: diff --git a/src/r_defs.h b/src/r_defs.h index 014fa1b32..d5321a0c3 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -356,6 +356,7 @@ enum SECF_FLOORDROP = 4, // all actors standing on this floor will remain on it when it lowers very fast. SECF_NORESPAWN = 8, // players can not respawn in this sector SECF_FRICTION = 16, // sector has friction enabled + SECF_PUSH = 32, // pushers enabled SECF_WASSECRET = 1 << 30, // a secret that was discovered From b0db5d9b169b858a7b0a5ef265474c36a29afd00 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 02:16:33 +0100 Subject: [PATCH 032/106] - added a SECF_SILENTMOVE flag. Since Eternity got this it's a good candidate for a potential Super-Boom standard, and it's also useful for silencing a sector temporarily without removing the sound sequence. --- src/p_ceiling.cpp | 1 + src/p_doors.cpp | 2 ++ src/p_floor.cpp | 2 ++ src/p_pillar.cpp | 23 +++++++++++++---------- src/p_plats.cpp | 2 ++ src/r_defs.h | 1 + 6 files changed, 21 insertions(+), 10 deletions(-) diff --git a/src/p_ceiling.cpp b/src/p_ceiling.cpp index 7efef80a5..37cf91b47 100644 --- a/src/p_ceiling.cpp +++ b/src/p_ceiling.cpp @@ -90,6 +90,7 @@ void DCeiling::Serialize (FArchive &arc) void DCeiling::PlayCeilingSound () { + if (m_Sector->Flags & SECF_SILENTMOVE) return; if (m_Sector->seqType >= 0) { SN_StartSequence (m_Sector, CHAN_CEILING, m_Sector->seqType, SEQ_PLATFORM, 0, false); diff --git a/src/p_doors.cpp b/src/p_doors.cpp index 49ed20f46..f01f2beeb 100644 --- a/src/p_doors.cpp +++ b/src/p_doors.cpp @@ -250,6 +250,8 @@ void DDoor::DoorSound(bool raise, DSeqNode *curseq) const choice = !raise; + if (m_Sector->Flags & SECF_SILENTMOVE) return; + if (m_Speed >= FRACUNIT*8) { choice += 2; diff --git a/src/p_floor.cpp b/src/p_floor.cpp index 42372888b..e9febae66 100644 --- a/src/p_floor.cpp +++ b/src/p_floor.cpp @@ -55,6 +55,8 @@ inline FArchive &operator<< (FArchive &arc, DFloor::EFloor &type) static void StartFloorSound (sector_t *sec) { + if (sec->Flags & SECF_SILENTMOVE) return; + if (sec->seqType >= 0) { SN_StartSequence (sec, CHAN_FLOOR, sec->seqType, SEQ_PLATFORM, 0); diff --git a/src/p_pillar.cpp b/src/p_pillar.cpp index 884218bee..b1cae3af9 100644 --- a/src/p_pillar.cpp +++ b/src/p_pillar.cpp @@ -198,17 +198,20 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed, m_FloorSpeed = Scale (speed, floordist, ceilingdist); } - if (sector->seqType >= 0) + if (!(m_Sector->Flags & SECF_SILENTMOVE)) { - SN_StartSequence (sector, CHAN_FLOOR, sector->seqType, SEQ_PLATFORM, 0); - } - else if (sector->SeqName != NAME_None) - { - SN_StartSequence (sector, CHAN_FLOOR, sector->SeqName, 0); - } - else - { - SN_StartSequence (sector, CHAN_FLOOR, "Floor", 0); + if (sector->seqType >= 0) + { + SN_StartSequence(sector, CHAN_FLOOR, sector->seqType, SEQ_PLATFORM, 0); + } + else if (sector->SeqName != NAME_None) + { + SN_StartSequence(sector, CHAN_FLOOR, sector->SeqName, 0); + } + else + { + SN_StartSequence(sector, CHAN_FLOOR, "Floor", 0); + } } } diff --git a/src/p_plats.cpp b/src/p_plats.cpp index eecf521ee..280eb415c 100644 --- a/src/p_plats.cpp +++ b/src/p_plats.cpp @@ -72,6 +72,8 @@ void DPlat::Serialize (FArchive &arc) void DPlat::PlayPlatSound (const char *sound) { + if (m_Sector->Flags & SECF_SILENTMOVE) return; + if (m_Sector->seqType >= 0) { SN_StartSequence (m_Sector, CHAN_FLOOR, m_Sector->seqType, SEQ_PLATFORM, 0); diff --git a/src/r_defs.h b/src/r_defs.h index d5321a0c3..3a024831c 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -357,6 +357,7 @@ enum SECF_NORESPAWN = 8, // players can not respawn in this sector SECF_FRICTION = 16, // sector has friction enabled SECF_PUSH = 32, // pushers enabled + SECF_SILENTMOVE = 64, // Sector movement makes mo sound (Eternity got this so this may be useful for an extended cross-port standard.) SECF_WASSECRET = 1 << 30, // a secret that was discovered From 5474e01de8c1153c25c7d9968e4d435c54933ad9 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 12:12:47 +0100 Subject: [PATCH 033/106] - removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use. - major overhaul of the static sector damage system: * consolidated special based damage, Sector_SetDamage and UDMF properties into one set of damage properties. The parallel handling that could lead to double damage infliction was removed. This also means that damage through sector specials can be retroactively changed through Sector_SetDamage. * all special cases were turned into flags. The new system can switch between Strife's delayed damage and regular damage, and it can also set whether terrain splashes are used or not. It also has access to the special properties of the end-level type (i.e. switching off god mode and ending the level.) * the damage related flags are accessible through Sector_ChangeFlags, not the damage functions themselves. --- specs/udmf_zdoom.txt | 7 +- src/b_move.cpp | 18 +- src/fragglescript/t_func.cpp | 34 +-- src/namedef.h | 2 + src/p_doors.cpp | 3 - src/p_interaction.cpp | 3 +- src/p_spec.cpp | 514 +++++++++++++++++------------------ src/p_udmf.cpp | 18 ++ src/r_defs.h | 6 +- 9 files changed, 282 insertions(+), 323 deletions(-) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index f20525d13..74d5fb4f7 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -204,10 +204,15 @@ Note: All <bool> fields default to false unless mentioned otherwise. hidden = <bool>; // if true this sector will not be drawn on the textured automap. waterzone = <bool>; // Sector is under water and swimmable moreids = <string>; // Additional sector IDs/tags, specified as a space separated list of numbers (e.g. "2 666 1003 4505") - damageamount = <int>; // Amount of damage inflicted by this sector, default = 0 + damageamount = <int>; // Amount of damage inflicted by this sector, default = 0. If this is 0, all other damage properties will be ignored. + // Setting damage through these properties will override any damage set through 'special'. + // Setting damageamount to a negative value will create a healing sector. damagetype = <string>; // Damage type for sector damage, Default = "None". (generic damage) damageinterval = <int>; // Interval in tics between damage application, default = 32. leakiness = <int>; // Probability of leaking through radiation suit (0 = never, 256 = always), default = 0. + damageterraineffect = <bool>; // Will spawn a terrain splash when damage is inflicted. Default = false. + damagehazard = <bool>; // Changes damage model to Strife's delayed damage for the given sector. Default = false. + * Note about dropactors diff --git a/src/b_move.cpp b/src/b_move.cpp index 2a76f1925..4759f22d9 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -354,21 +354,5 @@ void DBot::Pitch (AActor *target) //Checks if a sector is dangerous. bool FCajunMaster::IsDangerous (sector_t *sec) { - int special; - - return - sec->damageamount - || sec->special & DAMAGE_MASK - || (special = sec->special & 0xff, special == dLight_Strobe_Hurt) - || special == dDamage_Hellslime - || special == dDamage_Nukage - || special == dDamage_End - || special == dDamage_SuperHellslime - || special == dDamage_LavaWimpy - || special == dDamage_LavaHefty - || special == dScroll_EastLavaDamage - || special == hDamage_Sludge - || special == sLight_Strobe_Hurt - || special == Damage_InstantDeath - || special == sDamage_SuperHellslime; + return sec->damageamount > 0; } diff --git a/src/fragglescript/t_func.cpp b/src/fragglescript/t_func.cpp index 7e05be8da..fdf904764 100644 --- a/src/fragglescript/t_func.cpp +++ b/src/fragglescript/t_func.cpp @@ -4323,44 +4323,12 @@ void FParser::SF_KillInSector() //========================================================================== // // new for GZDoom: Sets a sector's type -// (Sure, this is not particularly useful. But having it made it possible -// to fix a few annoying bugs in some old maps ;) ) // //========================================================================== void FParser::SF_SectorType(void) { - int tagnum, secnum; - sector_t *sector; - - if (CheckArgs(1)) - { - tagnum = intvalue(t_argv[0]); - - // argv is sector tag - secnum = T_FindFirstSectorFromTag(tagnum); - - if(secnum < 0) - { script_error("sector not found with tagnum %i\n", tagnum); return;} - - sector = §ors[secnum]; - - if(t_argc > 1) - { - int i = -1; - int spec = intvalue(t_argv[1]); - - // set all sectors with tag - FSSectorTagIterator itr(tagnum); - while ((i = itr.Next()) >= 0) - { - sectors[i].special = spec; - } - } - - t_return.type = svt_int; - t_return.value.i = sector->special; - } + // I don't think this was ever used publicly so I'm not going to bother fixing it. } //========================================================================== diff --git a/src/namedef.h b/src/namedef.h index cad58bfa3..9ca8cb8ed 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -510,6 +510,8 @@ xx(damageamount) xx(damagetype) xx(damageinterval) xx(leakiness) +xx(damageterraineffect) +xx(damagehazard) // USDF keywords xx(Amount) diff --git a/src/p_doors.cpp b/src/p_doors.cpp index f01f2beeb..bce324902 100644 --- a/src/p_doors.cpp +++ b/src/p_doors.cpp @@ -513,8 +513,6 @@ void P_SpawnDoorCloseIn30 (sector_t *sec) fixed_t height; DDoor *door = new DDoor (sec); - sec->special = 0; - door->m_Sector = sec; door->m_Direction = 0; door->m_Type = DDoor::doorRaise; @@ -535,7 +533,6 @@ void P_SpawnDoorCloseIn30 (sector_t *sec) void P_SpawnDoorRaiseIn5Mins (sector_t *sec) { - sec->special = 0; new DDoor (sec, DDoor::doorRaiseIn5Mins, 2*FRACUNIT, TICRATE*30/7, 0); } diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 203d1688d..b2e27adc8 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1255,8 +1255,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, } // end of game hell hack - if ((target->Sector->special & 255) == dDamage_End - && damage >= target->health) + if ((target->Sector->Flags & SECF_ENDLEVEL) && damage >= target->health) { damage = target->health - 1; } diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 493e3e157..807e6e64b 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -442,135 +442,40 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) // Has hit ground. AInventory *ironfeet; - // Allow subclasses. Better would be to implement it as armor and let that reduce - // the damage as part of the normal damage procedure. Unfortunately, I don't have - // different damage types yet, so that's not happening for now. - for (ironfeet = player->mo->Inventory; ironfeet != NULL; ironfeet = ironfeet->Inventory) - { - if (ironfeet->IsKindOf (RUNTIME_CLASS(APowerIronFeet))) - break; - } - - // [RH] Normal DOOM special or BOOM specialized? - if (special >= dLight_Flicker && special <= 255) - { - switch (special) - { - case Sector_Heal: - // CoD's healing sector - if (!(level.time & 0x1f)) - P_GiveBody (player->mo, 1); - break; - - case Damage_InstantDeath: - // Strife's instant death sector - P_DamageMobj (player->mo, NULL, NULL, 999, NAME_InstantDeath); - break; - - case dDamage_Hellslime: - // HELLSLIME DAMAGE - if (ironfeet == NULL && !(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 10, NAME_Slime); - break; - - case dDamage_Nukage: - // NUKAGE DAMAGE - case sLight_Strobe_Hurt: - if (ironfeet == NULL && !(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 5, NAME_Slime); - break; - - case hDamage_Sludge: - if (ironfeet == NULL && !(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 4, NAME_Slime); - break; - - case dDamage_SuperHellslime: - // SUPER HELLSLIME DAMAGE - case dLight_Strobe_Hurt: - // STROBE HURT - if (ironfeet == NULL || pr_playerinspecialsector() < 5) - { - if (!(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 20, NAME_Slime); - } - break; - - case sDamage_Hellslime: - if (ironfeet == NULL) - player->hazardcount += 2; - break; - - case sDamage_SuperHellslime: - if (ironfeet == NULL) - player->hazardcount += 4; - break; - - case dDamage_End: - // EXIT SUPER DAMAGE! (for E1M8 finale) - player->cheats &= ~CF_GODMODE; - - if (!(level.time & 0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 20, NAME_None); - - if (player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT))) - G_ExitLevel(0, false); - break; - - case dDamage_LavaWimpy: - case dScroll_EastLavaDamage: - if (!(level.time & 15)) - { - P_DamageMobj(player->mo, NULL, NULL, 5, NAME_Fire); - P_HitFloor(player->mo); - } - break; - - case dDamage_LavaHefty: - if(!(level.time & 15)) - { - P_DamageMobj(player->mo, NULL, NULL, 8, NAME_Fire); - P_HitFloor(player->mo); - } - break; - - default: - // [RH] Ignore unknown specials - break; - } - } - else - { - //jff 3/14/98 handle extended sector types for secrets and damage - switch (special & DAMAGE_MASK) - { - case 0x000: // no damage - break; - case 0x100: // 2/5 damage per 31 ticks - if (ironfeet == NULL && !(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 5, NAME_Fire); - break; - case 0x200: // 5/10 damage per 31 ticks - if (ironfeet == NULL && !(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 10, NAME_Slime); - break; - case 0x300: // 10/20 damage per 31 ticks - if (ironfeet == NULL - || pr_playerinspecialsector() < 5) // take damage even with suit - { - if (!(level.time&0x1f)) - P_DamageMobj (player->mo, NULL, NULL, 20, NAME_Slime); - } - break; - } - } - // [RH] Apply any customizable damage - if (sector->damageamount != 0) + if (sector->damageamount > 0) { + // Allow subclasses. Better would be to implement it as armor and let that reduce + // the damage as part of the normal damage procedure. Unfortunately, I don't have + // different damage types yet, so that's not happening for now. + for (ironfeet = player->mo->Inventory; ironfeet != NULL; ironfeet = ironfeet->Inventory) + { + if (ironfeet->IsKindOf (RUNTIME_CLASS(APowerIronFeet))) + break; + } + + if (sector->Flags & SECF_ENDGODMODE) player->cheats &= ~CF_GODMODE; if (level.time % sector->damageinterval == 0 && (ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage)) { - P_DamageMobj (player->mo, NULL, NULL, sector->damageamount, sector->damagetype); + if (sector->Flags & SECF_HAZARD) + { + player->hazardcount += sector->damageamount; + } + else + { + P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype); + if ((sector->Flags & SECF_ENDLEVEL) && player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT))) + { + G_ExitLevel(0, false); + } + } + } + } + else if (sector->damageamount < 0) + { + if (level.time % sector->damageinterval == 0) + { + P_GiveBody(player->mo, -sector->damageamount, 100); } } @@ -1167,6 +1072,223 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha) } +// +// P_SetSectorDamage +// +// Sets damage properties for one sector. Allows combination of original specials with explicit use of the damage properties +// + +static void P_SetupSectorDamage(sector_t *sector, int damage, int interval, int leakchance, FName type, int flags) +{ + // Only set if damage is not yet initialized. This ensures that UDMF takes precedence over sector specials. + if (sector->damageamount == 0) + { + sector->damageamount = damage; + sector->damageinterval = MAX(1, interval); + sector->leakydamage = leakchance; + sector->damagetype = type; + sector->Flags = (sector->Flags & ~SECF_DAMAGEFLAGS) | (flags & SECF_DAMAGEFLAGS); + } +} + +// +// P_InitSectorSpecial +// +// Sets up everything derived from 'sector->special' for one sector +// ('fromload' is necessary to allow conversion upon savegame load.) +// + +void P_InitSectorSpecial(sector_t *sector, int special) +{ + // [RH] All secret sectors are marked with a BOOM-ish bitfield + if (sector->special & SECRET_MASK) + { + sector->Flags |= SECF_SECRET | SECF_WASSECRET; + level.total_secrets++; + } + if (sector->special & FRICTION_MASK) + { + sector->Flags |= SECF_FRICTION; + } + if (sector->special & PUSH_MASK) + { + sector->Flags |= SECF_PUSH; + } + if ((sector->special & DAMAGE_MASK) == 0x100) + { + P_SetupSectorDamage(sector, 5, 32, 0, NAME_Fire, 0); + } + else if ((sector->special & DAMAGE_MASK) == 0x200) + { + P_SetupSectorDamage(sector, 10, 32, 0, NAME_Slime, 0); + } + else if ((sector->special & DAMAGE_MASK) == 0x300) + { + P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0); + } + sector->special &= 0xff; + + // [RH] Normal DOOM special or BOOM specialized? + bool keepspecial = false; + switch (sector->special) + { + case Light_Phased: + new DPhased (sector, 48, 63 - (sector->lightlevel & 63)); + break; + + // [RH] Hexen-like phased lighting + case LightSequenceStart: + new DPhased (sector); + break; + + case dLight_Flicker: + new DLightFlash (sector); + break; + + case dLight_StrobeFast: + new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + break; + + case dLight_StrobeSlow: + new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false); + break; + + case dLight_Strobe_Hurt: + new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0); + break; + + case dDamage_Hellslime: + P_SetupSectorDamage(sector, 10, 32, 0, NAME_Slime, 0); + break; + + case dDamage_Nukage: + P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0); + break; + + case dLight_Glow: + new DGlow (sector); + break; + + case dSector_DoorCloseIn30: + P_SpawnDoorCloseIn30 (sector); + break; + + case dDamage_End: + P_SetupSectorDamage(sector, 20, 32, 256, NAME_None, SECF_ENDGODMODE|SECF_ENDLEVEL); + break; + + case dLight_StrobeSlowSync: + new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true); + break; + + case dLight_StrobeFastSync: + new DStrobe (sector, STROBEBRIGHT, FASTDARK, true); + break; + + case dSector_DoorRaiseIn5Mins: + P_SpawnDoorRaiseIn5Mins (sector); + break; + + case dFriction_Low: + sector->friction = FRICTION_LOW; + sector->movefactor = 0x269; + sector->Flags |= SECF_FRICTION; + break; + + case dDamage_SuperHellslime: + P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0); + break; + + case dLight_FireFlicker: + new DFireFlicker (sector); + break; + + case dDamage_LavaWimpy: + P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX); + break; + + case dDamage_LavaHefty: + P_SetupSectorDamage(sector, 8, 32, 256, NAME_Fire, SECF_DMGTERRAINFX); + break; + + case dScroll_EastLavaDamage: + P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX); + new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + new DScroller (DScroller::sc_floor, (-FRACUNIT/2)<<3, + 0, -1, int(sector-sectors), 0); + break; + + case hDamage_Sludge: + P_SetupSectorDamage(sector, 4, 32, 0, NAME_Slime, 0); + break; + + case sLight_Strobe_Hurt: + P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0); + new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + break; + + case sDamage_Hellslime: + P_SetupSectorDamage(sector, 2, 1, 0, NAME_None, SECF_HAZARD); + break; + + case Damage_InstantDeath: + // Strife's instant death sector + P_SetupSectorDamage(sector, TELEFRAG_DAMAGE, 1, 256, NAME_InstantDeath, 0); + break; + + case sDamage_SuperHellslime: + P_SetupSectorDamage(sector, 4, 1, 0, NAME_None, SECF_HAZARD); + break; + + case Sector_Hidden: + sector->MoreFlags |= SECF_HIDDEN; + break; + + case Sector_Heal: + // CoD's healing sector + P_SetupSectorDamage(sector, -1, 32, 0, NAME_None, 0); + break; + + case Sky2: + sector->sky = PL_SKYFLAT; + break; + + default: + if (sector->special >= Scroll_North_Slow && + sector->special <= Scroll_SouthWest_Fast) + { // Hexen scroll special + static const char hexenScrollies[24][2] = + { + { 0, 1 }, { 0, 2 }, { 0, 4 }, + { -1, 0 }, { -2, 0 }, { -4, 0 }, + { 0, -1 }, { 0, -2 }, { 0, -4 }, + { 1, 0 }, { 2, 0 }, { 4, 0 }, + { 1, 1 }, { 2, 2 }, { 4, 4 }, + { -1, 1 }, { -2, 2 }, { -4, 4 }, + { -1, -1 }, { -2, -2 }, { -4, -4 }, + { 1, -1 }, { 2, -2 }, { 4, -4 } + }; + + int i = (sector->special & 0xff) - Scroll_North_Slow; + fixed_t dx = hexenScrollies[i][0] * (FRACUNIT/2); + fixed_t dy = hexenScrollies[i][1] * (FRACUNIT/2); + new DScroller (DScroller::sc_floor, dx, dy, -1, int(sector-sectors), 0); + } + else if (sector->special >= Carry_East5 && + sector->special <= Carry_East35) + { // Heretic scroll special + // Only east scrollers also scroll the texture + new DScroller (DScroller::sc_floor, + (-FRACUNIT/2)<<((sector->special & 0xff) - Carry_East5), + 0, -1, int(sector-sectors), 0); + } + else keepspecial = true; + break; + } + if (!keepspecial) sector->special = 0; +} + // // P_SpawnSpecials // @@ -1187,147 +1309,7 @@ void P_SpawnSpecials (void) if (sector->special == 0) continue; - // [RH] All secret sectors are marked with a BOOM-ish bitfield - if (sector->special & SECRET_MASK) - { - sector->Flags |= SECF_SECRET | SECF_WASSECRET; - level.total_secrets++; - } - if (sector->special & FRICTION_MASK) - { - sector->Flags |= SECF_FRICTION; - } - if (sector->special & PUSH_MASK) - { - sector->Flags |= SECF_PUSH; - } - sector->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK); - - switch (sector->special & 0xff) - { - // [RH] Normal DOOM/Hexen specials. We clear off the special for lights - // here instead of inside the spawners. - - case dLight_Flicker: - // FLICKERING LIGHTS - new DLightFlash (sector); - sector->special &= 0xff00; - break; - - case dLight_StrobeFast: - // STROBE FAST - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); - sector->special &= 0xff00; - break; - - case dLight_StrobeSlow: - // STROBE SLOW - new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false); - sector->special &= 0xff00; - break; - - case dLight_Strobe_Hurt: - case sLight_Strobe_Hurt: - // STROBE FAST/DEATH SLIME - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); - break; - - case dLight_Glow: - // GLOWING LIGHT - new DGlow (sector); - sector->special &= 0xff00; - break; - - case dSector_DoorCloseIn30: - // DOOR CLOSE IN 30 SECONDS - P_SpawnDoorCloseIn30 (sector); - break; - - case dLight_StrobeSlowSync: - // SYNC STROBE SLOW - new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true); - sector->special &= 0xff00; - break; - - case dLight_StrobeFastSync: - // SYNC STROBE FAST - new DStrobe (sector, STROBEBRIGHT, FASTDARK, true); - sector->special &= 0xff00; - break; - - case dSector_DoorRaiseIn5Mins: - // DOOR RAISE IN 5 MINUTES - P_SpawnDoorRaiseIn5Mins (sector); - break; - - case dLight_FireFlicker: - // fire flickering - new DFireFlicker (sector); - sector->special &= 0xff00; - break; - - case dFriction_Low: - sector->friction = FRICTION_LOW; - sector->movefactor = 0x269; - sector->special &= 0xff00; - sector->Flags |= SECF_FRICTION; - break; - - // [RH] Hexen-like phased lighting - case LightSequenceStart: - new DPhased (sector); - break; - - case Light_Phased: - new DPhased (sector, 48, 63 - (sector->lightlevel & 63)); - break; - - case Sky2: - sector->sky = PL_SKYFLAT; - break; - - case dScroll_EastLavaDamage: - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); - new DScroller (DScroller::sc_floor, (-FRACUNIT/2)<<3, - 0, -1, int(sector-sectors), 0); - break; - - case Sector_Hidden: - sector->MoreFlags |= SECF_HIDDEN; - sector->special &= 0xff00; - break; - - default: - if ((sector->special & 0xff) >= Scroll_North_Slow && - (sector->special & 0xff) <= Scroll_SouthWest_Fast) - { // Hexen scroll special - static const char hexenScrollies[24][2] = - { - { 0, 1 }, { 0, 2 }, { 0, 4 }, - { -1, 0 }, { -2, 0 }, { -4, 0 }, - { 0, -1 }, { 0, -2 }, { 0, -4 }, - { 1, 0 }, { 2, 0 }, { 4, 0 }, - { 1, 1 }, { 2, 2 }, { 4, 4 }, - { -1, 1 }, { -2, 2 }, { -4, 4 }, - { -1, -1 }, { -2, -2 }, { -4, -4 }, - { 1, -1 }, { 2, -2 }, { 4, -4 } - }; - - int i = (sector->special & 0xff) - Scroll_North_Slow; - fixed_t dx = hexenScrollies[i][0] * (FRACUNIT/2); - fixed_t dy = hexenScrollies[i][1] * (FRACUNIT/2); - new DScroller (DScroller::sc_floor, dx, dy, -1, int(sector-sectors), 0); - } - else if ((sector->special & 0xff) >= Carry_East5 && - (sector->special & 0xff) <= Carry_East35) - { // Heretic scroll special - // Only east scrollers also scroll the texture - new DScroller (DScroller::sc_floor, - (-FRACUNIT/2)<<((sector->special & 0xff) - Carry_East5), - 0, -1, int(sector-sectors), 0); - } - break; - } + P_InitSectorSpecial(sector, sector->special); } // Init other misc stuff diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 128225e4a..64536fff4 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1542,6 +1542,14 @@ public: sec->leakydamage = CheckInt(key); break; + case NAME_damageterraineffect: + Flag(sec->Flags, SECF_DMGTERRAINFX, key); + break; + + case NAME_damagehazard: + Flag(sec->Flags, SECF_HAZARD, key); + break; + case NAME_MoreIds: // delay parsing of the tag string until parsing of the sector is complete // This ensures that the ID is always the first tag in the list. @@ -1567,6 +1575,16 @@ public: if (sc.Number != 0) tagManager.AddSectorTag(index, sc.Number); } } + + if (sec->damageamount == 0) + { + // If no damage is set, clear all other related properties so that they do not interfere + // with other means of setting them. + sec->damagetype = NAME_None; + sec->damageinterval = 0; + sec->leakydamage = 0; + sec->Flags &= ~SECF_DAMAGEFLAGS; + } // Reset the planes to their defaults if not all of the plane equation's parameters were found. if (fplaneflags != 15) diff --git a/src/r_defs.h b/src/r_defs.h index 3a024831c..e4b404687 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -358,11 +358,15 @@ enum SECF_FRICTION = 16, // sector has friction enabled SECF_PUSH = 32, // pushers enabled SECF_SILENTMOVE = 64, // Sector movement makes mo sound (Eternity got this so this may be useful for an extended cross-port standard.) - + SECF_DMGTERRAINFX = 128, // spawns terrain splash when inflicting damage + SECF_ENDGODMODE = 256, // getting damaged by this sector ends god mode + SECF_ENDLEVEL = 512, // ends level when health goes below 10 + SECF_HAZARD = 1024, // Change to Strife's delayed damage handling. SECF_WASSECRET = 1 << 30, // a secret that was discovered SECF_SECRET = 1 << 31, // a secret sector + SECF_DAMAGEFLAGS = SECF_ENDGODMODE|SECF_ENDLEVEL|SECF_DMGTERRAINFX|SECF_HAZARD, SECF_NOMODIFY = SECF_SECRET|SECF_WASSECRET // not modifiable by Sector_ChangeFlags }; From 73f4e013f18116010a85f7c2c44c62098e9ae123 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Wed, 6 Jan 2016 13:26:05 +0200 Subject: [PATCH 034/106] Font kerning is no longer ignored in intermission screen See http://forum.zdoom.org/viewtopic.php?t=50304 --- src/intermission/intermission.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/intermission/intermission.cpp b/src/intermission/intermission.cpp index 2a52df58a..a19d0a479 100644 --- a/src/intermission/intermission.cpp +++ b/src/intermission/intermission.cpp @@ -329,6 +329,7 @@ void DIntermissionScreenText::Drawer () int c; const FRemapTable *range; const char *ch = mText; + const int kerning = SmallFont->GetDefaultKerning(); // Count number of rows in this text. Since it does not word-wrap, we just count // line feed characters. @@ -380,6 +381,7 @@ void DIntermissionScreenText::Drawer () } pic = SmallFont->GetChar (c, &w); + w += kerning; w *= CleanXfac; if (cx + w > SCREENWIDTH) continue; From 1ee441412a7c8b30d616324a31d490c279e230f2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 12:31:27 +0100 Subject: [PATCH 035/106] - add savegame compatibility handling for damage related changes: When loading an old savegame the sector specials must be reinitialized to set the damage properties. --- src/p_lights.cpp | 3 +-- src/p_saveg.cpp | 13 +------------ src/p_spec.cpp | 40 ++++++++++++++++++++++------------------ src/p_spec.h | 1 + 4 files changed, 25 insertions(+), 32 deletions(-) diff --git a/src/p_lights.cpp b/src/p_lights.cpp index 49ef130e8..7d56bce95 100644 --- a/src/p_lights.cpp +++ b/src/p_lights.cpp @@ -791,7 +791,7 @@ int DPhased::PhaseHelper (sector_t *sector, int index, int light, sector_t *prev index + 1, l->m_BaseLevel, sector); l->m_Phase = ((numsteps - index - 1) * 64) / numsteps; - sector->special &= 0xff00; + sector->special = 0; return numsteps; } @@ -820,7 +820,6 @@ DPhased::DPhased (sector_t *sector, int baselevel, int phase) { m_BaseLevel = baselevel; m_Phase = phase; - sector->special &= 0xff00; } //============================================================================ diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 2547933bc..21e6605b9 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -410,19 +410,8 @@ void P_SerializeWorld (FArchive &arc) short secretsector; arc << secretsector; if (secretsector) sec->Flags |= SECF_WASSECRET; - if (sec->special & SECRET_MASK) - { - sec->Flags |= SECF_SECRET; - } - if (sec->special & FRICTION_MASK) - { - sec->Flags |= SECF_FRICTION; - } - if (sec->special & PUSH_MASK) - { - sec->Flags |= SECF_PUSH; - } sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK); + P_InitSectorSpecial(sec, sec->special, true); } arc << sec->interpolations[0] << sec->interpolations[1] diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 807e6e64b..789e44a27 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -1098,7 +1098,7 @@ static void P_SetupSectorDamage(sector_t *sector, int damage, int interval, int // ('fromload' is necessary to allow conversion upon savegame load.) // -void P_InitSectorSpecial(sector_t *sector, int special) +void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) { // [RH] All secret sectors are marked with a BOOM-ish bitfield if (sector->special & SECRET_MASK) @@ -1133,28 +1133,28 @@ void P_InitSectorSpecial(sector_t *sector, int special) switch (sector->special) { case Light_Phased: - new DPhased (sector, 48, 63 - (sector->lightlevel & 63)); + if (!nothinkers) new DPhased (sector, 48, 63 - (sector->lightlevel & 63)); break; // [RH] Hexen-like phased lighting case LightSequenceStart: - new DPhased (sector); + if (!nothinkers) new DPhased (sector); break; case dLight_Flicker: - new DLightFlash (sector); + if (!nothinkers) new DLightFlash (sector); break; case dLight_StrobeFast: - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); break; case dLight_StrobeSlow: - new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false); + if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false); break; case dLight_Strobe_Hurt: - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0); break; @@ -1167,7 +1167,7 @@ void P_InitSectorSpecial(sector_t *sector, int special) break; case dLight_Glow: - new DGlow (sector); + if (!nothinkers) new DGlow (sector); break; case dSector_DoorCloseIn30: @@ -1179,11 +1179,11 @@ void P_InitSectorSpecial(sector_t *sector, int special) break; case dLight_StrobeSlowSync: - new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true); + if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true); break; case dLight_StrobeFastSync: - new DStrobe (sector, STROBEBRIGHT, FASTDARK, true); + if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, true); break; case dSector_DoorRaiseIn5Mins: @@ -1201,7 +1201,7 @@ void P_InitSectorSpecial(sector_t *sector, int special) break; case dLight_FireFlicker: - new DFireFlicker (sector); + if (!nothinkers) new DFireFlicker (sector); break; case dDamage_LavaWimpy: @@ -1214,9 +1214,12 @@ void P_InitSectorSpecial(sector_t *sector, int special) case dScroll_EastLavaDamage: P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX); - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); - new DScroller (DScroller::sc_floor, (-FRACUNIT/2)<<3, - 0, -1, int(sector-sectors), 0); + if (!nothinkers) + { + new DStrobe(sector, STROBEBRIGHT, FASTDARK, false); + new DScroller(DScroller::sc_floor, (-FRACUNIT / 2) << 3, + 0, -1, int(sector - sectors), 0); + } break; case hDamage_Sludge: @@ -1225,7 +1228,7 @@ void P_InitSectorSpecial(sector_t *sector, int special) case sLight_Strobe_Hurt: P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0); - new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); + if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, false); break; case sDamage_Hellslime: @@ -1270,16 +1273,17 @@ void P_InitSectorSpecial(sector_t *sector, int special) { 1, -1 }, { 2, -2 }, { 4, -4 } }; + int i = (sector->special & 0xff) - Scroll_North_Slow; fixed_t dx = hexenScrollies[i][0] * (FRACUNIT/2); fixed_t dy = hexenScrollies[i][1] * (FRACUNIT/2); - new DScroller (DScroller::sc_floor, dx, dy, -1, int(sector-sectors), 0); + if (!nothinkers) new DScroller (DScroller::sc_floor, dx, dy, -1, int(sector-sectors), 0); } else if (sector->special >= Carry_East5 && sector->special <= Carry_East35) { // Heretic scroll special // Only east scrollers also scroll the texture - new DScroller (DScroller::sc_floor, + if (!nothinkers) new DScroller (DScroller::sc_floor, (-FRACUNIT/2)<<((sector->special & 0xff) - Carry_East5), 0, -1, int(sector-sectors), 0); } @@ -1309,7 +1313,7 @@ void P_SpawnSpecials (void) if (sector->special == 0) continue; - P_InitSectorSpecial(sector, sector->special); + P_InitSectorSpecial(sector, sector->special, false); } // Init other misc stuff diff --git a/src/p_spec.h b/src/p_spec.h index 0c3ee8745..da508fda1 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -158,6 +158,7 @@ bool PIT_PushThing (AActor *thing); bool CheckIfExitIsGood (AActor *self, level_info_t *info); // at map load +void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers); void P_SpawnSpecials (void); // every tic From bd8513c063e2451e7d075e803efd10aae9ec8f09 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 12:56:35 +0100 Subject: [PATCH 036/106] - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. - marked all places where sector_t::special needs to be addressed for the damage overhaul. NOTE: This commit will not compile! --- src/g_shared/a_lightning.cpp | 2 +- src/g_strife/a_strifestuff.cpp | 4 ++-- src/p_ceiling.cpp | 8 ++++---- src/p_floor.cpp | 20 ++++++++++---------- src/p_lights.cpp | 2 +- src/p_mobj.cpp | 4 ++-- src/p_plats.cpp | 4 ++-- src/p_saveg.cpp | 13 +++++++++++-- src/p_sectors.cpp | 2 +- src/p_setup.cpp | 2 +- src/p_spec.cpp | 9 ++++----- src/p_udmf.cpp | 8 ++++---- src/r_defs.h | 2 +- 13 files changed, 44 insertions(+), 36 deletions(-) diff --git a/src/g_shared/a_lightning.cpp b/src/g_shared/a_lightning.cpp index e7c598d3e..33d51c02d 100644 --- a/src/g_shared/a_lightning.cpp +++ b/src/g_shared/a_lightning.cpp @@ -139,7 +139,7 @@ void DLightningThinker::LightningFlash () for (i = numsectors, j = 0; i > 0; --i, ++j, ++tempSec) { // allow combination of the lightning sector specials with bit masks - int special = tempSec->special & 0xff; + int special = tempSec->special; if (tempSec->GetTexture(sector_t::ceiling) == skyflatnum || special == Light_IndoorLightning1 || special == Light_IndoorLightning2 diff --git a/src/g_strife/a_strifestuff.cpp b/src/g_strife/a_strifestuff.cpp index 7e9330990..05f6367dc 100644 --- a/src/g_strife/a_strifestuff.cpp +++ b/src/g_strife/a_strifestuff.cpp @@ -630,11 +630,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain) if (self->z == sec->floorplane.ZatPoint (self->x, self->y)) { - if ((sec->special & 0xFF) == Damage_InstantDeath) + if (sec->special == Damage_InstantDeath) { P_DamageMobj (self, NULL, NULL, 999, NAME_InstantDeath); } - else if ((sec->special & 0xFF) == Scroll_StrifeCurrent) + else if (sec->special == Scroll_StrifeCurrent) { int anglespeed = tagManager.GetFirstSectorTag(sec) - 100; fixed_t speed = (anglespeed % 10) << (FRACBITS - 4); diff --git a/src/p_ceiling.cpp b/src/p_ceiling.cpp index 37cf91b47..b8a3ead7b 100644 --- a/src/p_ceiling.cpp +++ b/src/p_ceiling.cpp @@ -143,7 +143,7 @@ void DCeiling::Tick () // movers with texture change, change the texture then get removed case genCeilingChgT: case genCeilingChg0: - m_Sector->special = m_NewSpecial; + m_Sector->xspecial = m_NewSpecial; // fall through case genCeilingChg: m_Sector->SetTexture(sector_t::ceiling, m_Texture); @@ -176,7 +176,7 @@ void DCeiling::Tick () // then remove the active ceiling case genCeilingChgT: case genCeilingChg0: - m_Sector->special = m_NewSpecial; + m_Sector->xspecial = m_NewSpecial; // fall through case genCeilingChg: m_Sector->SetTexture(sector_t::ceiling, m_Texture); @@ -440,7 +440,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, ceiling->m_Type = genCeilingChg0; break; case 2: // type is copied - ceiling->m_NewSpecial = sec->special; + ceiling->m_NewSpecial = sec->xspecial; ceiling->m_Type = genCeilingChgT; break; case 3: // type is left alone @@ -459,7 +459,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, ceiling->m_Type = genCeilingChg0; break; case 2: // type is copied - ceiling->m_NewSpecial = line->frontsector->special; + ceiling->m_NewSpecial = line->frontsector->xspecial; ceiling->m_Type = genCeilingChgT; break; case 3: // type is left alone diff --git a/src/p_floor.cpp b/src/p_floor.cpp index e9febae66..c570bff4a 100644 --- a/src/p_floor.cpp +++ b/src/p_floor.cpp @@ -161,7 +161,7 @@ void DFloor::Tick () case donutRaise: case genFloorChgT: case genFloorChg0: - m_Sector->special = m_Sector->special | m_NewSpecial; + m_Sector->xspecial = m_Sector->xspecial | m_NewSpecial; //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -177,7 +177,7 @@ void DFloor::Tick () case floorLowerAndChange: case genFloorChgT: case genFloorChg0: - m_Sector->special = m_Sector->special | m_NewSpecial; + m_Sector->xspecial = m_Sector->xspecial | m_NewSpecial; //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -242,7 +242,7 @@ void DFloor::SetFloorChangeType (sector_t *sec, int change) m_Type = DFloor::genFloorChg; break; case 3: - m_NewSpecial = sec->special; + m_NewSpecial = sec->xspecial; m_Type = DFloor::genFloorChgT; break; } @@ -440,11 +440,11 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, { FTextureID oldpic = sec->GetTexture(sector_t::floor); sec->SetTexture(sector_t::floor, line->frontsector->GetTexture(sector_t::floor)); - sec->special = line->frontsector->special; + sec->xspecial = line->frontsector->xspecial; } else { - sec->special = 0; + sec->xspecial = 0; } break; @@ -456,7 +456,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, // jff 1/24/98 make sure floor->m_NewSpecial gets initialized // in case no surrounding sector is at floordestheight // --> should not affect compatibility <-- - floor->m_NewSpecial = sec->special; + floor->m_NewSpecial = sec->xspecial; //jff 5/23/98 use model subroutine to unify fixes and handling sector_t *modelsec; @@ -464,7 +464,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, if (modelsec != NULL) { floor->m_Texture = modelsec->GetTexture(sector_t::floor); - floor->m_NewSpecial = modelsec->special; + floor->m_NewSpecial = modelsec->xspecial; } break; @@ -637,7 +637,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, { // [RH] Find the next sector by scanning for Stairs_Special? tsec = sec->NextSpecialSector ( - (sec->special & 0xff) == Stairs_Special1 ? + sec->special == Stairs_Special1 ? Stairs_Special2 : Stairs_Special1, prev); if ( (ok = (tsec != NULL)) ) @@ -1093,7 +1093,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag) if (line) { // [RH] if no line, no change sec->SetTexture(sector_t::floor, line->frontsector->GetTexture(sector_t::floor)); - sec->special = line->frontsector->special; + sec->xspecial = line->frontsector->xspecial; } break; case numChangeOnly: @@ -1101,7 +1101,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag) if (secm) { // if no model, no change sec->SetTexture(sector_t::floor, secm->GetTexture(sector_t::floor)); - sec->special = secm->special; + sec->xspecial = secm->xspecial; } break; default: diff --git a/src/p_lights.cpp b/src/p_lights.cpp index 7d56bce95..656b86112 100644 --- a/src/p_lights.cpp +++ b/src/p_lights.cpp @@ -786,7 +786,7 @@ int DPhased::PhaseHelper (sector_t *sector, int index, int light, sector_t *prev l = new DPhased (sector, baselevel); int numsteps = PhaseHelper (sector->NextSpecialSector ( - (sector->special & 0x00ff) == LightSequenceSpecial1 ? + sector->special == LightSequenceSpecial1 ? LightSequenceSpecial2 : LightSequenceSpecial1, prev), index + 1, l->m_BaseLevel, sector); l->m_Phase = ((numsteps - index - 1) * 64) / numsteps; diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index bc314dc0e..2ded3daf2 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -3452,7 +3452,7 @@ void AActor::Tick () if (player != NULL) { - int scrolltype = sec->special & 0xff; + int scrolltype = sec->special; if (scrolltype >= Scroll_North_Slow && scrolltype <= Scroll_SouthWest_Fast) @@ -4424,7 +4424,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) ( gameaction != ga_worlddone ) && ( p->mo != NULL ) && ( !(p->mo->Sector->Flags & SECF_NORESPAWN) ) && - ( (p->mo->Sector->special & 255) != Damage_InstantDeath )) + ( p->mo->Sector->damageamount < TELEFRAG_DAMAGE )) { spawn_x = p->mo->x; spawn_y = p->mo->y; diff --git a/src/p_plats.cpp b/src/p_plats.cpp index 280eb415c..467559e63 100644 --- a/src/p_plats.cpp +++ b/src/p_plats.cpp @@ -283,7 +283,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height, if (line) sec->SetTexture(sector_t::floor, line->sidedef[0]->sector->GetTexture(sector_t::floor)); if (change == 1) - sec->special = 0; // Stop damage and other stuff, if any + sec->xspecial = 0; // Stop damage and other stuff, if any } switch (type) @@ -295,7 +295,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height, plat->m_Low = sec->floorplane.d; plat->m_Status = DPlat::up; plat->PlayPlatSound ("Floor"); - sec->special = 0; // NO MORE DAMAGE, IF APPLICABLE + sec->xspecial = 0; // NO MORE DAMAGE, IF APPLICABLE break; case DPlat::platUpByValue: diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 21e6605b9..8e2f7e9d9 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -368,8 +368,17 @@ void P_SerializeWorld (FArchive &arc) << sec->planes[sector_t::ceiling] << sec->heightsec << sec->bottommap << sec->midmap << sec->topmap - << sec->gravity - << sec->damageamount; + << sec->gravity; + if (SaveVersion >= 4529) + { + arc << sec->damageamount; + } + else + { + short dmg; + arc << dmg; + sec->damageamount = dmg; + } if (SaveVersion >= 4528) { arc << sec->damageinterval diff --git a/src/p_sectors.cpp b/src/p_sectors.cpp index 361b220a7..0b6f032e5 100644 --- a/src/p_sectors.cpp +++ b/src/p_sectors.cpp @@ -49,7 +49,7 @@ sector_t *sector_t::NextSpecialSector (int type, sector_t *nogood) const if (NULL != (tsec = getNextSector (ln, this)) && tsec != nogood && - (tsec->special & 0x00ff) == type) + tsec->special == type) { return tsec; } diff --git a/src/p_setup.cpp b/src/p_setup.cpp index dbd0954cc..772679269 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -4048,7 +4048,7 @@ void P_SetupLevel (const char *lumpname, int position) { if (mo->flags & MF_COUNTKILL) { - if (mo->Sector->special == dDamage_End) + if (mo->Sector->damageamount > 0 && (mo->Sector->Flags & (SECF_ENDGODMODE|SECF_ENDLEVEL)) == (SECF_ENDGODMODE|SECF_ENDLEVEL)) { mo->ClearCounters(); } diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 789e44a27..58679e3e6 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -437,8 +437,6 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) } } - int special = sector->special; - // Has hit ground. AInventory *ironfeet; @@ -1220,6 +1218,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) new DScroller(DScroller::sc_floor, (-FRACUNIT / 2) << 3, 0, -1, int(sector - sectors), 0); } + keepspecial = true; break; case hDamage_Sludge: @@ -1274,7 +1273,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) }; - int i = (sector->special & 0xff) - Scroll_North_Slow; + int i = sector->special - Scroll_North_Slow; fixed_t dx = hexenScrollies[i][0] * (FRACUNIT/2); fixed_t dy = hexenScrollies[i][1] * (FRACUNIT/2); if (!nothinkers) new DScroller (DScroller::sc_floor, dx, dy, -1, int(sector-sectors), 0); @@ -1284,10 +1283,10 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) { // Heretic scroll special // Only east scrollers also scroll the texture if (!nothinkers) new DScroller (DScroller::sc_floor, - (-FRACUNIT/2)<<((sector->special & 0xff) - Carry_East5), + (-FRACUNIT/2)<<(sector->special - Carry_East5), 0, -1, int(sector-sectors), 0); } - else keepspecial = true; + keepspecial = true; break; } if (!keepspecial) sector->special = 0; diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 64536fff4..e95193860 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1628,10 +1628,10 @@ public: { // [RH] Sectors default to white light with the default fade. // If they are outside (have a sky ceiling), they use the outside fog. - if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special&0xff) == Sector_Outside)) + if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) { if (fogMap == NULL) - fogMap = GetSpecialLights (PalEntry (255,255,255), level.outsidefog, 0); + fogMap = GetSpecialLights(PalEntry(255, 255, 255), level.outsidefog, 0); sec->ColorMap = fogMap; } else @@ -1644,9 +1644,9 @@ public: else { if (lightcolor == -1) lightcolor = PalEntry(255,255,255); - if (fadecolor == -1) + if (fadecolor == -1) { - if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special&0xff) == Sector_Outside)) + if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) fadecolor = level.outsidefog; else fadecolor = level.fadeto; diff --git a/src/r_defs.h b/src/r_defs.h index e4b404687..92b95699f 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -738,7 +738,7 @@ struct sector_t float gravity; // [RH] Sector gravity (1.0 is normal) FNameNoInit damagetype; // [RH] Means-of-death for applied damage - short damageamount; // [RH] Damage to do while standing on floor + int damageamount; // [RH] Damage to do while standing on floor short damageinterval; // Interval for damage application short leakydamage; // chance of leaking through radiation suit From eb6c855a95993fd031ef2f0160b40d7b0b915a23 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 13:30:28 +0100 Subject: [PATCH 037/106] - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. --- src/p_ceiling.cpp | 12 +++++------ src/p_floor.cpp | 23 ++++++++++---------- src/p_mobj.cpp | 2 +- src/p_plats.cpp | 5 ++--- src/p_sectors.cpp | 54 +++++++++++++++++++++++++++++++++++++++++++++++ src/p_spec.h | 4 ++-- src/r_defs.h | 34 ++++++++++++++++++++++++++++- 7 files changed, 109 insertions(+), 25 deletions(-) diff --git a/src/p_ceiling.cpp b/src/p_ceiling.cpp index b8a3ead7b..3203cf777 100644 --- a/src/p_ceiling.cpp +++ b/src/p_ceiling.cpp @@ -143,7 +143,7 @@ void DCeiling::Tick () // movers with texture change, change the texture then get removed case genCeilingChgT: case genCeilingChg0: - m_Sector->xspecial = m_NewSpecial; + m_Sector->SetSpecial(&m_NewSpecial); // fall through case genCeilingChg: m_Sector->SetTexture(sector_t::ceiling, m_Texture); @@ -176,7 +176,7 @@ void DCeiling::Tick () // then remove the active ceiling case genCeilingChgT: case genCeilingChg0: - m_Sector->xspecial = m_NewSpecial; + m_Sector->SetSpecial(&m_NewSpecial); // fall through case genCeilingChg: m_Sector->SetTexture(sector_t::ceiling, m_Texture); @@ -436,11 +436,11 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, switch (change & 3) { case 1: // type is zeroed - ceiling->m_NewSpecial = 0; + ceiling->m_NewSpecial.Clear(); ceiling->m_Type = genCeilingChg0; break; case 2: // type is copied - ceiling->m_NewSpecial = sec->xspecial; + sec->GetSpecial(&ceiling->m_NewSpecial); ceiling->m_Type = genCeilingChgT; break; case 3: // type is left alone @@ -455,11 +455,11 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, switch (change & 3) { case 1: // type is zeroed - ceiling->m_NewSpecial = 0; + ceiling->m_NewSpecial.Clear(); ceiling->m_Type = genCeilingChg0; break; case 2: // type is copied - ceiling->m_NewSpecial = line->frontsector->xspecial; + line->frontsector->GetSpecial(&ceiling->m_NewSpecial); ceiling->m_Type = genCeilingChgT; break; case 3: // type is left alone diff --git a/src/p_floor.cpp b/src/p_floor.cpp index c570bff4a..780bd5d9d 100644 --- a/src/p_floor.cpp +++ b/src/p_floor.cpp @@ -161,7 +161,7 @@ void DFloor::Tick () case donutRaise: case genFloorChgT: case genFloorChg0: - m_Sector->xspecial = m_Sector->xspecial | m_NewSpecial; + m_Sector->GetSpecial(&m_NewSpecial); //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -177,7 +177,7 @@ void DFloor::Tick () case floorLowerAndChange: case genFloorChgT: case genFloorChg0: - m_Sector->xspecial = m_Sector->xspecial | m_NewSpecial; + m_Sector->GetSpecial(&m_NewSpecial); //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -235,14 +235,14 @@ void DFloor::SetFloorChangeType (sector_t *sec, int change) switch (change & 3) { case 1: - m_NewSpecial = 0; + m_NewSpecial.Clear(); m_Type = DFloor::genFloorChg0; break; case 2: m_Type = DFloor::genFloorChg; break; case 3: - m_NewSpecial = sec->xspecial; + sec->GetSpecial(&m_NewSpecial); m_Type = DFloor::genFloorChgT; break; } @@ -440,11 +440,11 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, { FTextureID oldpic = sec->GetTexture(sector_t::floor); sec->SetTexture(sector_t::floor, line->frontsector->GetTexture(sector_t::floor)); - sec->xspecial = line->frontsector->xspecial; + sec->TransferSpecial(line->frontsector); } else { - sec->xspecial = 0; + sec->ClearSpecial(); } break; @@ -455,8 +455,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, floor->m_Texture = sec->GetTexture(sector_t::floor); // jff 1/24/98 make sure floor->m_NewSpecial gets initialized // in case no surrounding sector is at floordestheight - // --> should not affect compatibility <-- - floor->m_NewSpecial = sec->xspecial; + sec->GetSpecial(&floor->m_NewSpecial); //jff 5/23/98 use model subroutine to unify fixes and handling sector_t *modelsec; @@ -464,7 +463,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag, if (modelsec != NULL) { floor->m_Texture = modelsec->GetTexture(sector_t::floor); - floor->m_NewSpecial = modelsec->xspecial; + modelsec->GetSpecial(&floor->m_NewSpecial); } break; @@ -794,7 +793,7 @@ bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed) floor->m_Sector = s2; floor->m_Speed = slimespeed; floor->m_Texture = s3->GetTexture(sector_t::floor); - floor->m_NewSpecial = 0; + floor->m_NewSpecial.Clear(); height = s3->FindHighestFloorPoint (&spot); floor->m_FloorDestDist = s2->floorplane.PointToDist (spot, height); floor->StartFloorSound (); @@ -1093,7 +1092,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag) if (line) { // [RH] if no line, no change sec->SetTexture(sector_t::floor, line->frontsector->GetTexture(sector_t::floor)); - sec->xspecial = line->frontsector->xspecial; + sec->TransferSpecial(line->frontsector); } break; case numChangeOnly: @@ -1101,7 +1100,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag) if (secm) { // if no model, no change sec->SetTexture(sector_t::floor, secm->GetTexture(sector_t::floor)); - sec->xspecial = secm->xspecial; + sec->TransferSpecial(secm); } break; default: diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 2ded3daf2..e78307949 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4424,7 +4424,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) ( gameaction != ga_worlddone ) && ( p->mo != NULL ) && ( !(p->mo->Sector->Flags & SECF_NORESPAWN) ) && - ( p->mo->Sector->damageamount < TELEFRAG_DAMAGE )) + ( p->mo->Sector->damageamount < TELEFRAG_DAMAGE )) // this really should be a bit smarter... { spawn_x = p->mo->x; spawn_y = p->mo->y; diff --git a/src/p_plats.cpp b/src/p_plats.cpp index 467559e63..b0697fc34 100644 --- a/src/p_plats.cpp +++ b/src/p_plats.cpp @@ -282,8 +282,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height, { if (line) sec->SetTexture(sector_t::floor, line->sidedef[0]->sector->GetTexture(sector_t::floor)); - if (change == 1) - sec->xspecial = 0; // Stop damage and other stuff, if any + if (change == 1) sec->ClearSpecial(); } switch (type) @@ -295,7 +294,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height, plat->m_Low = sec->floorplane.d; plat->m_Status = DPlat::up; plat->PlayPlatSound ("Floor"); - sec->xspecial = 0; // NO MORE DAMAGE, IF APPLICABLE + sec->ClearSpecial(); break; case DPlat::platUpByValue: diff --git a/src/p_sectors.cpp b/src/p_sectors.cpp index 0b6f032e5..321ecdd37 100644 --- a/src/p_sectors.cpp +++ b/src/p_sectors.cpp @@ -843,6 +843,60 @@ sector_t *sector_t::GetHeightSec() const } +void sector_t::GetSpecial(secspecial_t *spec) +{ + spec->special = special; + spec->damageamount = damageamount; + spec->damagetype = damagetype; + spec->damageinterval = damageinterval; + spec->leakydamage = leakydamage; + spec->Flags = Flags & SECF_SPECIALFLAGS; +} + +void sector_t::SetSpecial(const secspecial_t *spec) +{ + special = spec->special; + damageamount = spec->damageamount; + damagetype = spec->damagetype; + damageinterval = spec->damageinterval; + leakydamage = spec->leakydamage; + Flags = (Flags & ~SECF_SPECIALFLAGS) | (spec->Flags & SECF_SPECIALFLAGS); +} + +void sector_t::TransferSpecial(sector_t *model) +{ + special = model->special; + damageamount = model->damageamount; + damagetype = model->damagetype; + damageinterval = model->damageinterval; + leakydamage = model->leakydamage; + Flags = (Flags&~SECF_SPECIALFLAGS) | (model->Flags & SECF_SPECIALFLAGS); +} + +FArchive &operator<< (FArchive &arc, secspecial_t &p) +{ + if (SaveVersion < 4529) + { + short special; + arc << special; + sector_t sec; + P_InitSectorSpecial(&sec, special, true); + sec.GetSpecial(&p); + } + else + { + arc << p.special + << p.damageamount + << p.damagetype + << p.damageinterval + << p.leakydamage + << p.Flags; + } + return arc; +} + + + bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) const { bool copy = false; diff --git a/src/p_spec.h b/src/p_spec.h index da508fda1..a95e07ce8 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -674,7 +674,7 @@ protected: // [RH] Need these for BOOM-ish transferring ceilings FTextureID m_Texture; - int m_NewSpecial; + secspecial_t m_NewSpecial; // ID int m_Tag; @@ -761,7 +761,7 @@ protected: int m_Crush; bool m_Hexencrush; int m_Direction; - int m_NewSpecial; + secspecial_t m_NewSpecial; FTextureID m_Texture; fixed_t m_FloorDestDist; fixed_t m_Speed; diff --git a/src/r_defs.h b/src/r_defs.h index 92b95699f..536376b63 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -367,7 +367,8 @@ enum SECF_SECRET = 1 << 31, // a secret sector SECF_DAMAGEFLAGS = SECF_ENDGODMODE|SECF_ENDLEVEL|SECF_DMGTERRAINFX|SECF_HAZARD, - SECF_NOMODIFY = SECF_SECRET|SECF_WASSECRET // not modifiable by Sector_ChangeFlags + SECF_NOMODIFY = SECF_SECRET|SECF_WASSECRET, // not modifiable by Sector_ChangeFlags + SECF_SPECIALFLAGS = SECF_DAMAGEFLAGS|SECF_FRICTION|SECF_PUSH, // these flags originate from 'special and must be transferrable by floor thinkers }; enum @@ -440,6 +441,23 @@ struct FTransform fixed_t base_angle, base_yoffs; }; +struct secspecial_t +{ + FNameNoInit damagetype; // [RH] Means-of-death for applied damage + int damageamount; // [RH] Damage to do while standing on floor + short special; + short damageinterval; // Interval for damage application + short leakydamage; // chance of leaking through radiation suit + int Flags; + + void Clear() + { + memset(this, 0, sizeof(*this)); + } +}; + +FArchive &operator<< (FArchive &arc, secspecial_t &p); + struct sector_t { // Member functions @@ -670,6 +688,20 @@ struct sector_t Flags &= ~SECF_SECRET; } + void ClearSpecial() + { + // clears all variables that originate from 'special'. Used for sector type transferring thinkers + special = 0; + damageamount = 0; + damageinterval = 0; + damagetype = NAME_None; + leakydamage = 0; + Flags &= ~SECF_SPECIALFLAGS; + } + + void TransferSpecial(sector_t *model); + void GetSpecial(secspecial_t *spec); + void SetSpecial(const secspecial_t *spec); bool PlaneMoving(int pos); From 6afd76e5dbeaaf1caba244de6d735a6b5710334c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 13:36:22 +0100 Subject: [PATCH 038/106] - enable damage types for Strife's delayed damage. It will always use the type of damage that was last encountered. --- src/d_player.h | 1 + src/p_spec.cpp | 5 +++-- src/p_user.cpp | 9 +++++++-- 3 files changed, 11 insertions(+), 4 deletions(-) diff --git a/src/d_player.h b/src/d_player.h index 11611cded..dc5b27a2b 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -422,6 +422,7 @@ public: int killcount, itemcount, secretcount; // for intermission int damagecount, bonuscount;// for screen flashing int hazardcount; // for delayed Strife damage + FName hazardtype; // Damage type of last hazardous damage encounter. int poisoncount; // screen flash for poison damage FName poisontype; // type of poison damage to apply FName poisonpaintype; // type of Pain state to enter for poison damage diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 58679e3e6..aa6e0235b 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -458,6 +458,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) if (sector->Flags & SECF_HAZARD) { player->hazardcount += sector->damageamount; + player->hazardtype = sector->damagetype; } else { @@ -1231,7 +1232,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) break; case sDamage_Hellslime: - P_SetupSectorDamage(sector, 2, 1, 0, NAME_None, SECF_HAZARD); + P_SetupSectorDamage(sector, 2, 1, 0, NAME_Slime, SECF_HAZARD); break; case Damage_InstantDeath: @@ -1240,7 +1241,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) break; case sDamage_SuperHellslime: - P_SetupSectorDamage(sector, 4, 1, 0, NAME_None, SECF_HAZARD); + P_SetupSectorDamage(sector, 4, 1, 0, NAME_Slime, SECF_HAZARD); break; case Sector_Hidden: diff --git a/src/p_user.cpp b/src/p_user.cpp index 922cc2a1c..e60b82039 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -362,6 +362,7 @@ player_t &player_t::operator=(const player_t &p) damagecount = p.damagecount; bonuscount = p.bonuscount; hazardcount = p.hazardcount; + hazardtype = p.hazardtype; poisoncount = p.poisoncount; poisontype = p.poisontype; poisonpaintype = p.poisonpaintype; @@ -2599,7 +2600,7 @@ void P_PlayerThink (player_t *player) { player->hazardcount--; if (!(level.time & 31) && player->hazardcount > 16*TICRATE) - P_DamageMobj (player->mo, NULL, NULL, 5, NAME_Slime); + P_DamageMobj (player->mo, NULL, NULL, 5, player->hazardtype); } if (player->poisoncount && !(level.time & 15)) @@ -3012,7 +3013,11 @@ void player_t::Serialize (FArchive &arc) << air_finished << turnticks << oldbuttons; - bool IsBot; + if (SaveVersion >= 4929) + { + arc << hazardtype; + } + bool IsBot = false; if (SaveVersion >= 4514) { arc << Bot; From 154e1063150be76ab337436b568cffabf774c0a6 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 14:16:42 +0100 Subject: [PATCH 039/106] - make better use of the damageinterval value for Strife's delayed damage. --- src/d_player.h | 1 + src/p_spec.cpp | 9 +++++---- src/p_user.cpp | 6 ++++-- 3 files changed, 10 insertions(+), 6 deletions(-) diff --git a/src/d_player.h b/src/d_player.h index dc5b27a2b..38879a63a 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -422,6 +422,7 @@ public: int killcount, itemcount, secretcount; // for intermission int damagecount, bonuscount;// for screen flashing int hazardcount; // for delayed Strife damage + int hazardinterval; // Frequency of damage infliction FName hazardtype; // Damage type of last hazardous damage encounter. int poisoncount; // screen flash for poison damage FName poisontype; // type of poison damage to apply diff --git a/src/p_spec.cpp b/src/p_spec.cpp index aa6e0235b..101309651 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -453,14 +453,15 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) } if (sector->Flags & SECF_ENDGODMODE) player->cheats &= ~CF_GODMODE; - if (level.time % sector->damageinterval == 0 && (ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage)) + if ((ironfeet == NULL || pr_playerinspecialsector() < sector->leakydamage)) { if (sector->Flags & SECF_HAZARD) { player->hazardcount += sector->damageamount; player->hazardtype = sector->damagetype; + player->hazardinterval = sector->damageinterval; } - else + else if (level.time % sector->damageinterval == 0) { P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype); if ((sector->Flags & SECF_ENDLEVEL) && player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT))) @@ -1232,7 +1233,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) break; case sDamage_Hellslime: - P_SetupSectorDamage(sector, 2, 1, 0, NAME_Slime, SECF_HAZARD); + P_SetupSectorDamage(sector, 2, 32, 0, NAME_Slime, SECF_HAZARD); break; case Damage_InstantDeath: @@ -1241,7 +1242,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers) break; case sDamage_SuperHellslime: - P_SetupSectorDamage(sector, 4, 1, 0, NAME_Slime, SECF_HAZARD); + P_SetupSectorDamage(sector, 4, 32, 0, NAME_Slime, SECF_HAZARD); break; case Sector_Hidden: diff --git a/src/p_user.cpp b/src/p_user.cpp index e60b82039..ba987d393 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -363,6 +363,7 @@ player_t &player_t::operator=(const player_t &p) bonuscount = p.bonuscount; hazardcount = p.hazardcount; hazardtype = p.hazardtype; + hazardinterval = p.hazardinterval; poisoncount = p.poisoncount; poisontype = p.poisontype; poisonpaintype = p.poisonpaintype; @@ -2599,7 +2600,7 @@ void P_PlayerThink (player_t *player) if (player->hazardcount) { player->hazardcount--; - if (!(level.time & 31) && player->hazardcount > 16*TICRATE) + if (!(level.time % player->hazardinterval) && player->hazardcount > 16*TICRATE) P_DamageMobj (player->mo, NULL, NULL, 5, player->hazardtype); } @@ -3015,7 +3016,8 @@ void player_t::Serialize (FArchive &arc) << oldbuttons; if (SaveVersion >= 4929) { - arc << hazardtype; + arc << hazardtype + << hazardinterval; } bool IsBot = false; if (SaveVersion >= 4514) From f8b2b4558f8ccd3cdd49a309a1218308d770fa2b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 15:47:56 +0100 Subject: [PATCH 040/106] - fixed a few typos (Get instead of Set...) --- src/p_floor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_floor.cpp b/src/p_floor.cpp index 780bd5d9d..e3763e677 100644 --- a/src/p_floor.cpp +++ b/src/p_floor.cpp @@ -161,7 +161,7 @@ void DFloor::Tick () case donutRaise: case genFloorChgT: case genFloorChg0: - m_Sector->GetSpecial(&m_NewSpecial); + m_Sector->SetSpecial(&m_NewSpecial); //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); @@ -177,7 +177,7 @@ void DFloor::Tick () case floorLowerAndChange: case genFloorChgT: case genFloorChg0: - m_Sector->GetSpecial(&m_NewSpecial); + m_Sector->SetSpecial(&m_NewSpecial); //fall thru case genFloorChg: m_Sector->SetTexture(sector_t::floor, m_Texture); From eafa394af4abeffb86e4cb2f582d8c4873f55bd0 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Wed, 6 Jan 2016 16:42:21 +0100 Subject: [PATCH 041/106] - re-added and fixed terrain splashes for damaging sectors. Turned out that P_HitWater wasn't even able to spawn the splashes, even after the call was re-added. --- src/p_local.h | 1288 ++++++++++++++++++++++++------------------------ src/p_mobj.cpp | 31 +- src/p_spec.cpp | 4 + 3 files changed, 665 insertions(+), 658 deletions(-) diff --git a/src/p_local.h b/src/p_local.h index 11e6678c1..63ee4c1b1 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -1,647 +1,647 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// Play functions, animation, global header. -// -//----------------------------------------------------------------------------- - - -#ifndef __P_LOCAL__ -#define __P_LOCAL__ - -#include "doomtype.h" -#include "doomdef.h" -#include "tables.h" -#include "r_state.h" -#include "r_utility.h" -#include "d_player.h" - -#include "a_morph.h" - -#include <stdlib.h> - -#define STEEPSLOPE 46342 // [RH] Minimum floorplane.c value for walking - -#define BONUSADD 6 - -// mapblocks are used to check movement -// against lines and things -#define MAPBLOCKUNITS 128 -#define MAPBLOCKSIZE (MAPBLOCKUNITS*FRACUNIT) -#define MAPBLOCKSHIFT (FRACBITS+7) -#define MAPBMASK (MAPBLOCKSIZE-1) -#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS) - -// Inspired by Maes -extern int bmapnegx; -extern int bmapnegy; - -inline int GetSafeBlockX(int blockx) -{ - blockx >>= MAPBLOCKSHIFT; - return (blockx <= bmapnegx) ? blockx & 0x1FF : blockx; -} -inline int GetSafeBlockX(long long blockx) -{ - blockx >>= MAPBLOCKSHIFT; - return int((blockx <= bmapnegx) ? blockx & 0x1FF : blockx); -} - -inline int GetSafeBlockY(int blocky) -{ - blocky >>= MAPBLOCKSHIFT; - return (blocky <= bmapnegy) ? blocky & 0x1FF: blocky; -} -inline int GetSafeBlockY(long long blocky) -{ - blocky >>= MAPBLOCKSHIFT; - return int((blocky <= bmapnegy) ? blocky & 0x1FF: blocky); -} - -// MAXRADIUS is for precalculated sector block boxes -// the spider demon is larger, -// but we do not have any moving sectors nearby -#define MAXRADIUS 0/*32*FRACUNIT*/ - -//#define GRAVITY FRACUNIT -#define MAXMOVE (30*FRACUNIT) - -#define TALKRANGE (128*FRACUNIT) -#define USERANGE (64*FRACUNIT) -#define MELEERANGE (64*FRACUNIT) -#define MISSILERANGE (32*64*FRACUNIT) -#define PLAYERMISSILERANGE (8192*FRACUNIT) // [RH] New MISSILERANGE for players - -// follow a player exlusively for 3 seconds -#define BASETHRESHOLD 100 - - -// -// P_PSPR -// -void P_SetupPsprites (player_t* curplayer, bool startweaponup); -void P_MovePsprites (player_t* curplayer); -void P_DropWeapon (player_t* player); - - -// -// P_USER -// -void P_FallingDamage (AActor *ent); -void P_PlayerThink (player_t *player); -void P_PredictPlayer (player_t *player); -void P_UnPredictPlayer (); -void P_PredictionLerpReset(); - -// -// P_MOBJ -// - -#define ONFLOORZ FIXED_MIN -#define ONCEILINGZ FIXED_MAX -#define FLOATRANDZ (FIXED_MAX-1) - -#define SPF_TEMPPLAYER 1 // spawning a short-lived dummy player -#define SPF_WEAPONFULLYUP 2 // spawn with weapon already raised - -APlayerPawn *P_SpawnPlayer (struct FPlayerStart *mthing, int playernum, int flags=0); - -void P_ThrustMobj (AActor *mo, angle_t angle, fixed_t move); -int P_FaceMobj (AActor *source, AActor *target, angle_t *delta); -bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool precise = false, bool usecurspeed=false); - -enum EPuffFlags -{ - PF_HITTHING = 1, - PF_MELEERANGE = 2, - PF_TEMPORARY = 4, - PF_HITTHINGBLEED = 8, - PF_NORANDOMZ = 16 -}; - -AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0, AActor *vict = NULL); -void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AActor *originator); -void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator); -void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator); -void P_RipperBlood (AActor *mo, AActor *bleeder); -int P_GetThingFloorType (AActor *thing); -void P_ExplodeMissile (AActor *missile, line_t *explodeline, AActor *target); - -AActor *P_SpawnMissile (AActor* source, AActor* dest, const PClass *type, AActor* owner = NULL); -AActor *P_SpawnMissileZ (AActor* source, fixed_t z, AActor* dest, const PClass *type); -AActor *P_SpawnMissileXYZ (fixed_t x, fixed_t y, fixed_t z, AActor *source, AActor *dest, const PClass *type, bool checkspawn = true, AActor *owner = NULL); -AActor *P_SpawnMissileAngle (AActor *source, const PClass *type, angle_t angle, fixed_t velz); -AActor *P_SpawnMissileAngleSpeed (AActor *source, const PClass *type, angle_t angle, fixed_t velz, fixed_t speed); -AActor *P_SpawnMissileAngleZ (AActor *source, fixed_t z, const PClass *type, angle_t angle, fixed_t velz); -AActor *P_SpawnMissileAngleZSpeed (AActor *source, fixed_t z, const PClass *type, angle_t angle, fixed_t velz, fixed_t speed, AActor *owner=NULL, bool checkspawn = true); -AActor *P_SpawnMissileZAimed (AActor *source, fixed_t z, AActor *dest, const PClass *type); - -AActor *P_SpawnPlayerMissile (AActor* source, const PClass *type); -AActor *P_SpawnPlayerMissile (AActor *source, const PClass *type, angle_t angle); -AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z, const PClass *type, angle_t angle, - AActor **pLineTarget = NULL, AActor **MissileActor = NULL, bool nofreeaim = false, bool noautoaim = false); - -void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz, bool oldz_has_viewheight=false); - -// -// [RH] P_THINGS -// -extern FClassMap SpawnableThings; -extern FClassMap StrifeTypes; - -bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, int newtid); -bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_name, angle_t angle, - fixed_t speed, fixed_t vspeed, int dest, AActor *forcedest, int gravity, int newtid, - bool leadTarget); -bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog); -bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog); -int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type); -void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob); -void P_RemoveThing(AActor * actor); -bool P_Thing_Raise(AActor *thing, AActor *raiser); -bool P_Thing_CanRaise(AActor *thing); -const PClass *P_GetSpawnableType(int spawnnum); -void InitSpawnablesFromMapinfo(); -int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset, fixed_t radiusoffset, angle_t pitch); - -enum WARPF +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// Play functions, animation, global header. +// +//----------------------------------------------------------------------------- + + +#ifndef __P_LOCAL__ +#define __P_LOCAL__ + +#include "doomtype.h" +#include "doomdef.h" +#include "tables.h" +#include "r_state.h" +#include "r_utility.h" +#include "d_player.h" + +#include "a_morph.h" + +#include <stdlib.h> + +#define STEEPSLOPE 46342 // [RH] Minimum floorplane.c value for walking + +#define BONUSADD 6 + +// mapblocks are used to check movement +// against lines and things +#define MAPBLOCKUNITS 128 +#define MAPBLOCKSIZE (MAPBLOCKUNITS*FRACUNIT) +#define MAPBLOCKSHIFT (FRACBITS+7) +#define MAPBMASK (MAPBLOCKSIZE-1) +#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS) + +// Inspired by Maes +extern int bmapnegx; +extern int bmapnegy; + +inline int GetSafeBlockX(int blockx) { - WARPF_ABSOLUTEOFFSET = 0x1, - WARPF_ABSOLUTEANGLE = 0x2, - WARPF_USECALLERANGLE = 0x4, - - WARPF_NOCHECKPOSITION = 0x8, - - WARPF_INTERPOLATE = 0x10, - WARPF_WARPINTERPOLATION = 0x20, - WARPF_COPYINTERPOLATION = 0x40, - - WARPF_STOP = 0x80, - WARPF_TOFLOOR = 0x100, - WARPF_TESTONLY = 0x200, - WARPF_ABSOLUTEPOSITION = 0x400, - WARPF_BOB = 0x800, - WARPF_MOVEPTR = 0x1000, - WARPF_USEPTR = 0x2000, - WARPF_USETID = 0x2000, - WARPF_COPYVELOCITY = 0x4000, - WARPF_COPYPITCH = 0x8000, + blockx >>= MAPBLOCKSHIFT; + return (blockx <= bmapnegx) ? blockx & 0x1FF : blockx; +} +inline int GetSafeBlockX(long long blockx) +{ + blockx >>= MAPBLOCKSHIFT; + return int((blockx <= bmapnegx) ? blockx & 0x1FF : blockx); +} + +inline int GetSafeBlockY(int blocky) +{ + blocky >>= MAPBLOCKSHIFT; + return (blocky <= bmapnegy) ? blocky & 0x1FF: blocky; +} +inline int GetSafeBlockY(long long blocky) +{ + blocky >>= MAPBLOCKSHIFT; + return int((blocky <= bmapnegy) ? blocky & 0x1FF: blocky); +} + +// MAXRADIUS is for precalculated sector block boxes +// the spider demon is larger, +// but we do not have any moving sectors nearby +#define MAXRADIUS 0/*32*FRACUNIT*/ + +//#define GRAVITY FRACUNIT +#define MAXMOVE (30*FRACUNIT) + +#define TALKRANGE (128*FRACUNIT) +#define USERANGE (64*FRACUNIT) +#define MELEERANGE (64*FRACUNIT) +#define MISSILERANGE (32*64*FRACUNIT) +#define PLAYERMISSILERANGE (8192*FRACUNIT) // [RH] New MISSILERANGE for players + +// follow a player exlusively for 3 seconds +#define BASETHRESHOLD 100 + + +// +// P_PSPR +// +void P_SetupPsprites (player_t* curplayer, bool startweaponup); +void P_MovePsprites (player_t* curplayer); +void P_DropWeapon (player_t* player); + + +// +// P_USER +// +void P_FallingDamage (AActor *ent); +void P_PlayerThink (player_t *player); +void P_PredictPlayer (player_t *player); +void P_UnPredictPlayer (); +void P_PredictionLerpReset(); + +// +// P_MOBJ +// + +#define ONFLOORZ FIXED_MIN +#define ONCEILINGZ FIXED_MAX +#define FLOATRANDZ (FIXED_MAX-1) + +#define SPF_TEMPPLAYER 1 // spawning a short-lived dummy player +#define SPF_WEAPONFULLYUP 2 // spawn with weapon already raised + +APlayerPawn *P_SpawnPlayer (struct FPlayerStart *mthing, int playernum, int flags=0); + +void P_ThrustMobj (AActor *mo, angle_t angle, fixed_t move); +int P_FaceMobj (AActor *source, AActor *target, angle_t *delta); +bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool precise = false, bool usecurspeed=false); + +enum EPuffFlags +{ + PF_HITTHING = 1, + PF_MELEERANGE = 2, + PF_TEMPORARY = 4, + PF_HITTHINGBLEED = 8, + PF_NORANDOMZ = 16 }; - - -// -// P_MAPUTL -// -struct divline_t -{ - fixed_t x; - fixed_t y; - fixed_t dx; - fixed_t dy; - -}; - -struct intercept_t -{ - fixed_t frac; // along trace line - bool isaline; - bool done; - union { - AActor *thing; - line_t *line; - } d; -}; - -typedef bool (*traverser_t) (intercept_t *in); - -fixed_t P_AproxDistance (fixed_t dx, fixed_t dy); - -//========================================================================== -// -// P_PointOnLineSide -// -// Returns 0 (front/on) or 1 (back) -// [RH] inlined, stripped down, and made more precise -// -//========================================================================== - -inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line) -{ - extern int P_VanillaPointOnLineSide(fixed_t x, fixed_t y, const line_t* line); - - return i_compatflags2 & COMPATF2_POINTONLINE - ? P_VanillaPointOnLineSide(x, y, line) - : DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0; -} - -//========================================================================== -// -// P_PointOnDivlineSide -// -// Same as P_PointOnLineSide except it uses divlines -// [RH] inlined, stripped down, and made more precise -// -//========================================================================== - -inline int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line) -{ - extern int P_VanillaPointOnDivlineSide(fixed_t x, fixed_t y, const divline_t* line); - - return (i_compatflags2 & COMPATF2_POINTONLINE) - ? P_VanillaPointOnDivlineSide(x, y, line) - : (DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0); -} - -//========================================================================== -// -// P_MakeDivline -// -//========================================================================== - -inline void P_MakeDivline (const line_t *li, divline_t *dl) -{ - dl->x = li->v1->x; - dl->y = li->v1->y; - dl->dx = li->dx; - dl->dy = li->dy; -} - -fixed_t P_InterceptVector (const divline_t *v2, const divline_t *v1); - -struct FLineOpening -{ - fixed_t top; - fixed_t bottom; - fixed_t range; - fixed_t lowfloor; - sector_t *bottomsec; - sector_t *topsec; - FTextureID ceilingpic; - FTextureID floorpic; - bool touchmidtex; - bool abovemidtex; -}; - -void P_LineOpening (FLineOpening &open, AActor *thing, const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx=FIXED_MIN, fixed_t refy=0, int flags=0); - -class FBoundingBox; -struct polyblock_t; - -class FBlockLinesIterator -{ - int minx, maxx; - int miny, maxy; - - int curx, cury; - polyblock_t *polyLink; - int polyIndex; - int *list; - - void StartBlock(int x, int y); - -public: - FBlockLinesIterator(int minx, int miny, int maxx, int maxy, bool keepvalidcount = false); - FBlockLinesIterator(const FBoundingBox &box); - line_t *Next(); - void Reset() { StartBlock(minx, miny); } -}; - -class FBlockThingsIterator -{ - int minx, maxx; - int miny, maxy; - - int curx, cury; - - FBlockNode *block; - - int Buckets[32]; - - struct HashEntry - { - AActor *Actor; - int Next; - }; - HashEntry FixedHash[10]; - int NumFixedHash; - TArray<HashEntry> DynHash; - - HashEntry *GetHashEntry(int i) { return i < (int)countof(FixedHash) ? &FixedHash[i] : &DynHash[i - countof(FixedHash)]; } - - void StartBlock(int x, int y); - void SwitchBlock(int x, int y); - void ClearHash(); - - // The following is only for use in the path traverser - // and therefore declared private. - FBlockThingsIterator(); - - friend class FPathTraverse; - -public: - FBlockThingsIterator(int minx, int miny, int maxx, int maxy); - FBlockThingsIterator(const FBoundingBox &box); - AActor *Next(bool centeronly = false); - void Reset() { StartBlock(minx, miny); } -}; - -class FPathTraverse -{ - static TArray<intercept_t> intercepts; - - divline_t trace; - unsigned int intercept_index; - unsigned int intercept_count; - fixed_t maxfrac; - unsigned int count; - - void AddLineIntercepts(int bx, int by); - void AddThingIntercepts(int bx, int by, FBlockThingsIterator &it, bool compatible); -public: - - intercept_t *Next(); - - FPathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags); - ~FPathTraverse(); - const divline_t &Trace() const { return trace; } -}; - - -#define PT_ADDLINES 1 -#define PT_ADDTHINGS 2 -#define PT_COMPATIBLE 4 -#define PT_DELTA 8 // x2,y2 is passed as a delta, not as an endpoint - -AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, int, void *), void *params = NULL); -AActor *P_RoughMonsterSearch (AActor *mo, int distance, bool onlyseekable=false); - -// -// P_MAP -// - -struct FCheckPosition -{ - // in - AActor *thing; - fixed_t x; - fixed_t y; - fixed_t z; - - // out - sector_t *sector; - fixed_t floorz; - fixed_t ceilingz; - fixed_t dropoffz; - FTextureID floorpic; - sector_t *floorsector; - FTextureID ceilingpic; - sector_t *ceilingsector; - bool touchmidtex; - bool abovemidtex; - bool floatok; - bool FromPMove; - line_t *ceilingline; - AActor *stepthing; - // [RH] These are used by PIT_CheckThing and P_XYMovement to apply - // ripping damage once per tic instead of once per move. - bool DoRipping; - AActor *LastRipped; - int PushTime; - - FCheckPosition(bool rip=false) - { - DoRipping = rip; - LastRipped = NULL; - PushTime = 0; - FromPMove = false; - } -}; - - - -// If "floatok" true, move would be ok -// if within "tmfloorz - tmceilingz". -extern msecnode_t *sector_list; // phares 3/16/98 - -extern TArray<line_t *> spechit; - - -bool P_TestMobjLocation (AActor *mobj); -bool P_TestMobjZ (AActor *mobj, bool quick=true, AActor **pOnmobj = NULL); -bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, bool actorsonly=false); -bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, bool actorsonly=false); -AActor *P_CheckOnmobj (AActor *thing); -void P_FakeZMovement (AActor *mo); -bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor, FCheckPosition &tm, bool missileCheck = false); -bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor = NULL); -bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y); -void P_ApplyTorque(AActor *mo); -bool P_TeleportMove (AActor* thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag); // [RH] Added z and telefrag parameters -void P_PlayerStartStomp (AActor *actor); // [RH] Stomp on things for a newly spawned player -void P_SlideMove (AActor* mo, fixed_t tryx, fixed_t tryy, int numsteps); -bool P_BounceWall (AActor *mo); -bool P_BounceActor (AActor *mo, AActor *BlockingMobj, bool ontop); -bool P_CheckSight (const AActor *t1, const AActor *t2, int flags=0); - -enum ESightFlags -{ - SF_IGNOREVISIBILITY=1, - SF_SEEPASTSHOOTABLELINES=2, - SF_SEEPASTBLOCKEVERYTHING=4, - SF_IGNOREWATERBOUNDARY=8 -}; - -void P_ResetSightCounters (bool full); -bool P_TalkFacing (AActor *player); -void P_UseLines (player_t* player); -bool P_UsePuzzleItem (AActor *actor, int itemType); - -enum -{ - FFCF_ONLYSPAWNPOS = 1, - FFCF_SAMESECTOR = 2, - FFCF_ONLY3DFLOORS = 4, // includes 3D midtexes - FFCF_3DRESTRICT = 8, // ignore 3D midtexes and floors whose floorz are above thing's z -}; -void P_FindFloorCeiling (AActor *actor, int flags=0); - -bool P_ChangeSector (sector_t* sector, int crunch, int amt, int floorOrCeil, bool isreset); - -fixed_t P_AimLineAttack (AActor *t1, angle_t angle, fixed_t distance, AActor **pLineTarget = NULL, fixed_t vrange=0, int flags = 0, AActor *target=NULL, AActor *friender=NULL); - -enum // P_AimLineAttack flags -{ - ALF_FORCENOSMART = 1, - ALF_CHECK3D = 2, - ALF_CHECKNONSHOOTABLE = 4, - ALF_CHECKCONVERSATION = 8, - ALF_NOFRIENDS = 16, -}; - -enum // P_LineAttack flags -{ - LAF_ISMELEEATTACK = 1, - LAF_NORANDOMPUFFZ = 2, - LAF_NOIMPACTDECAL = 4 -}; - -AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL); -AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL); -AActor *P_LinePickActor (AActor *t1, angle_t angle, fixed_t distance, int pitch, ActorFlags actorMask, DWORD wallMask); -void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch); -void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch); -void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version -void P_TraceBleed (int damage, AActor *target); // random direction version -bool P_HitFloor (AActor *thing); -bool P_HitWater (AActor *thing, sector_t *sec, fixed_t splashx = FIXED_MIN, fixed_t splashy = FIXED_MIN, fixed_t splashz=FIXED_MIN, bool checkabove = false, bool alert = true); -void P_CheckSplash(AActor *self, fixed_t distance); -void P_RailAttack (AActor *source, int damage, int offset_xy, fixed_t offset_z = 0, int color1 = 0, int color2 = 0, double maxdiff = 0, int flags = 0, const PClass *puff = NULL, angle_t angleoffset = 0, angle_t pitchoffset = 0, fixed_t distance = 8192*FRACUNIT, int duration = 0, double sparsity = 1.0, double drift = 1.0, const PClass *spawnclass = NULL, int SpiralOffset = 270); // [RH] Shoot a railgun - -enum // P_RailAttack / A_RailAttack / A_CustomRailgun / P_DrawRailTrail flags -{ - RAF_SILENT = 1, - RAF_NOPIERCE = 2, - RAF_EXPLICITANGLE = 4, - RAF_FULLBRIGHT = 8, - RAF_CENTERZ = 16, -}; - - -bool P_CheckMissileSpawn (AActor *missile, fixed_t maxdist); -void P_PlaySpawnSound(AActor *missile, AActor *spawner); - -// [RH] Position the chasecam -void P_AimCamera (AActor *t1, fixed_t &x, fixed_t &y, fixed_t &z, sector_t *&sec); - -// [RH] Means of death -enum -{ - RADF_HURTSOURCE = 1, - RADF_NOIMPACTDAMAGE = 2, - RADF_SOURCEISSPOT = 4, - RADF_NODAMAGE = 8, -}; -void P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance, - FName damageType, int flags, int fulldamagedistance=0); - -void P_DelSector_List(); -void P_DelSeclist(msecnode_t *); // phares 3/16/98 -msecnode_t* P_DelSecnode(msecnode_t *); -void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98 -int P_GetMoveFactor(const AActor *mo, int *frictionp); // phares 3/6/98 -int P_GetFriction(const AActor *mo, int *frictionfactor); -bool Check_Sides(AActor *, int, int); // phares - -// [RH] -const secplane_t * P_CheckSlopeWalk (AActor *actor, fixed_t &xmove, fixed_t &ymove); - -//---------------------------------------------------------------------------------- -// -// Added so that in the source there's a clear distinction between -// game engine and renderer specific calls. -// (For ZDoom itself this doesn't make any difference here but for GZDoom it does.) -// -//---------------------------------------------------------------------------------- -subsector_t *P_PointInSubsector (fixed_t x, fixed_t y); -inline sector_t *P_PointInSector(fixed_t x, fixed_t y) -{ - return P_PointInSubsector(x,y)->sector; -} - -// -// P_SETUP -// -extern BYTE* rejectmatrix; // for fast sight rejection -extern int* blockmaplump; // offsets in blockmap are from here - -extern int* blockmap; -extern int bmapwidth; -extern int bmapheight; // in mapblocks -extern fixed_t bmaporgx; -extern fixed_t bmaporgy; // origin of block map -extern FBlockNode** blocklinks; // for thing chains - - - -// -// P_INTER -// -void P_TouchSpecialThing (AActor *special, AActor *toucher); -int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags=0); -void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period, FName type); -bool P_GiveBody (AActor *actor, int num, int max=0); -bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison); -void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPainSound); - -enum EDmgFlags -{ - DMG_NO_ARMOR = 1, - DMG_INFLICTOR_IS_PUFF = 2, - DMG_THRUSTLESS = 4, - DMG_FORCED = 8, - DMG_NO_FACTOR = 16, - DMG_PLAYERATTACK = 32, - DMG_FOILINVUL = 64, - DMG_FOILBUDDHA = 128, - DMG_NO_PROTECT = 256, -}; - - -// ===== PO_MAN ===== - -typedef enum -{ - PODOOR_NONE, - PODOOR_SLIDE, - PODOOR_SWING, -} podoortype_t; - -bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide); -bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide); -bool EV_MovePolyTo (line_t *line, int polyNum, int speed, fixed_t x, fixed_t y, bool overRide); -bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type); -bool EV_StopPoly (int polyNum); - - -// [RH] Data structure for P_SpawnMapThing() to keep track -// of polyobject-related things. -struct polyspawns_t -{ - polyspawns_t *next; - fixed_t x; - fixed_t y; - short angle; - short type; -}; - -extern int po_NumPolyobjs; -extern polyspawns_t *polyspawns; // [RH] list of polyobject things to spawn - - -void PO_Init (); -bool PO_Busy (int polyobj); -FPolyObj *PO_GetPolyobj(int polyNum); - -// -// P_SPEC -// -#include "p_spec.h" - -bool P_AlignFlat (int linenum, int side, int fc); - -#endif // __P_LOCAL__ +AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0, AActor *vict = NULL); +void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AActor *originator); +void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator); +void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator); +void P_RipperBlood (AActor *mo, AActor *bleeder); +int P_GetThingFloorType (AActor *thing); +void P_ExplodeMissile (AActor *missile, line_t *explodeline, AActor *target); + +AActor *P_SpawnMissile (AActor* source, AActor* dest, const PClass *type, AActor* owner = NULL); +AActor *P_SpawnMissileZ (AActor* source, fixed_t z, AActor* dest, const PClass *type); +AActor *P_SpawnMissileXYZ (fixed_t x, fixed_t y, fixed_t z, AActor *source, AActor *dest, const PClass *type, bool checkspawn = true, AActor *owner = NULL); +AActor *P_SpawnMissileAngle (AActor *source, const PClass *type, angle_t angle, fixed_t velz); +AActor *P_SpawnMissileAngleSpeed (AActor *source, const PClass *type, angle_t angle, fixed_t velz, fixed_t speed); +AActor *P_SpawnMissileAngleZ (AActor *source, fixed_t z, const PClass *type, angle_t angle, fixed_t velz); +AActor *P_SpawnMissileAngleZSpeed (AActor *source, fixed_t z, const PClass *type, angle_t angle, fixed_t velz, fixed_t speed, AActor *owner=NULL, bool checkspawn = true); +AActor *P_SpawnMissileZAimed (AActor *source, fixed_t z, AActor *dest, const PClass *type); + +AActor *P_SpawnPlayerMissile (AActor* source, const PClass *type); +AActor *P_SpawnPlayerMissile (AActor *source, const PClass *type, angle_t angle); +AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z, const PClass *type, angle_t angle, + AActor **pLineTarget = NULL, AActor **MissileActor = NULL, bool nofreeaim = false, bool noautoaim = false); + +void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz, bool oldz_has_viewheight=false); + +// +// [RH] P_THINGS +// +extern FClassMap SpawnableThings; +extern FClassMap StrifeTypes; + +bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, int newtid); +bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_name, angle_t angle, + fixed_t speed, fixed_t vspeed, int dest, AActor *forcedest, int gravity, int newtid, + bool leadTarget); +bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog); +bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog); +int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type); +void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob); +void P_RemoveThing(AActor * actor); +bool P_Thing_Raise(AActor *thing, AActor *raiser); +bool P_Thing_CanRaise(AActor *thing); +const PClass *P_GetSpawnableType(int spawnnum); +void InitSpawnablesFromMapinfo(); +int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset, fixed_t radiusoffset, angle_t pitch); + +enum WARPF +{ + WARPF_ABSOLUTEOFFSET = 0x1, + WARPF_ABSOLUTEANGLE = 0x2, + WARPF_USECALLERANGLE = 0x4, + + WARPF_NOCHECKPOSITION = 0x8, + + WARPF_INTERPOLATE = 0x10, + WARPF_WARPINTERPOLATION = 0x20, + WARPF_COPYINTERPOLATION = 0x40, + + WARPF_STOP = 0x80, + WARPF_TOFLOOR = 0x100, + WARPF_TESTONLY = 0x200, + WARPF_ABSOLUTEPOSITION = 0x400, + WARPF_BOB = 0x800, + WARPF_MOVEPTR = 0x1000, + WARPF_USEPTR = 0x2000, + WARPF_USETID = 0x2000, + WARPF_COPYVELOCITY = 0x4000, + WARPF_COPYPITCH = 0x8000, +}; + + + +// +// P_MAPUTL +// +struct divline_t +{ + fixed_t x; + fixed_t y; + fixed_t dx; + fixed_t dy; + +}; + +struct intercept_t +{ + fixed_t frac; // along trace line + bool isaline; + bool done; + union { + AActor *thing; + line_t *line; + } d; +}; + +typedef bool (*traverser_t) (intercept_t *in); + +fixed_t P_AproxDistance (fixed_t dx, fixed_t dy); + +//========================================================================== +// +// P_PointOnLineSide +// +// Returns 0 (front/on) or 1 (back) +// [RH] inlined, stripped down, and made more precise +// +//========================================================================== + +inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line) +{ + extern int P_VanillaPointOnLineSide(fixed_t x, fixed_t y, const line_t* line); + + return i_compatflags2 & COMPATF2_POINTONLINE + ? P_VanillaPointOnLineSide(x, y, line) + : DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0; +} + +//========================================================================== +// +// P_PointOnDivlineSide +// +// Same as P_PointOnLineSide except it uses divlines +// [RH] inlined, stripped down, and made more precise +// +//========================================================================== + +inline int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line) +{ + extern int P_VanillaPointOnDivlineSide(fixed_t x, fixed_t y, const divline_t* line); + + return (i_compatflags2 & COMPATF2_POINTONLINE) + ? P_VanillaPointOnDivlineSide(x, y, line) + : (DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0); +} + +//========================================================================== +// +// P_MakeDivline +// +//========================================================================== + +inline void P_MakeDivline (const line_t *li, divline_t *dl) +{ + dl->x = li->v1->x; + dl->y = li->v1->y; + dl->dx = li->dx; + dl->dy = li->dy; +} + +fixed_t P_InterceptVector (const divline_t *v2, const divline_t *v1); + +struct FLineOpening +{ + fixed_t top; + fixed_t bottom; + fixed_t range; + fixed_t lowfloor; + sector_t *bottomsec; + sector_t *topsec; + FTextureID ceilingpic; + FTextureID floorpic; + bool touchmidtex; + bool abovemidtex; +}; + +void P_LineOpening (FLineOpening &open, AActor *thing, const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx=FIXED_MIN, fixed_t refy=0, int flags=0); + +class FBoundingBox; +struct polyblock_t; + +class FBlockLinesIterator +{ + int minx, maxx; + int miny, maxy; + + int curx, cury; + polyblock_t *polyLink; + int polyIndex; + int *list; + + void StartBlock(int x, int y); + +public: + FBlockLinesIterator(int minx, int miny, int maxx, int maxy, bool keepvalidcount = false); + FBlockLinesIterator(const FBoundingBox &box); + line_t *Next(); + void Reset() { StartBlock(minx, miny); } +}; + +class FBlockThingsIterator +{ + int minx, maxx; + int miny, maxy; + + int curx, cury; + + FBlockNode *block; + + int Buckets[32]; + + struct HashEntry + { + AActor *Actor; + int Next; + }; + HashEntry FixedHash[10]; + int NumFixedHash; + TArray<HashEntry> DynHash; + + HashEntry *GetHashEntry(int i) { return i < (int)countof(FixedHash) ? &FixedHash[i] : &DynHash[i - countof(FixedHash)]; } + + void StartBlock(int x, int y); + void SwitchBlock(int x, int y); + void ClearHash(); + + // The following is only for use in the path traverser + // and therefore declared private. + FBlockThingsIterator(); + + friend class FPathTraverse; + +public: + FBlockThingsIterator(int minx, int miny, int maxx, int maxy); + FBlockThingsIterator(const FBoundingBox &box); + AActor *Next(bool centeronly = false); + void Reset() { StartBlock(minx, miny); } +}; + +class FPathTraverse +{ + static TArray<intercept_t> intercepts; + + divline_t trace; + unsigned int intercept_index; + unsigned int intercept_count; + fixed_t maxfrac; + unsigned int count; + + void AddLineIntercepts(int bx, int by); + void AddThingIntercepts(int bx, int by, FBlockThingsIterator &it, bool compatible); +public: + + intercept_t *Next(); + + FPathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags); + ~FPathTraverse(); + const divline_t &Trace() const { return trace; } +}; + + +#define PT_ADDLINES 1 +#define PT_ADDTHINGS 2 +#define PT_COMPATIBLE 4 +#define PT_DELTA 8 // x2,y2 is passed as a delta, not as an endpoint + +AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, int, void *), void *params = NULL); +AActor *P_RoughMonsterSearch (AActor *mo, int distance, bool onlyseekable=false); + +// +// P_MAP +// + +struct FCheckPosition +{ + // in + AActor *thing; + fixed_t x; + fixed_t y; + fixed_t z; + + // out + sector_t *sector; + fixed_t floorz; + fixed_t ceilingz; + fixed_t dropoffz; + FTextureID floorpic; + sector_t *floorsector; + FTextureID ceilingpic; + sector_t *ceilingsector; + bool touchmidtex; + bool abovemidtex; + bool floatok; + bool FromPMove; + line_t *ceilingline; + AActor *stepthing; + // [RH] These are used by PIT_CheckThing and P_XYMovement to apply + // ripping damage once per tic instead of once per move. + bool DoRipping; + AActor *LastRipped; + int PushTime; + + FCheckPosition(bool rip=false) + { + DoRipping = rip; + LastRipped = NULL; + PushTime = 0; + FromPMove = false; + } +}; + + + +// If "floatok" true, move would be ok +// if within "tmfloorz - tmceilingz". +extern msecnode_t *sector_list; // phares 3/16/98 + +extern TArray<line_t *> spechit; + + +bool P_TestMobjLocation (AActor *mobj); +bool P_TestMobjZ (AActor *mobj, bool quick=true, AActor **pOnmobj = NULL); +bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, bool actorsonly=false); +bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, bool actorsonly=false); +AActor *P_CheckOnmobj (AActor *thing); +void P_FakeZMovement (AActor *mo); +bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor, FCheckPosition &tm, bool missileCheck = false); +bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor = NULL); +bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y); +void P_ApplyTorque(AActor *mo); +bool P_TeleportMove (AActor* thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag); // [RH] Added z and telefrag parameters +void P_PlayerStartStomp (AActor *actor); // [RH] Stomp on things for a newly spawned player +void P_SlideMove (AActor* mo, fixed_t tryx, fixed_t tryy, int numsteps); +bool P_BounceWall (AActor *mo); +bool P_BounceActor (AActor *mo, AActor *BlockingMobj, bool ontop); +bool P_CheckSight (const AActor *t1, const AActor *t2, int flags=0); + +enum ESightFlags +{ + SF_IGNOREVISIBILITY=1, + SF_SEEPASTSHOOTABLELINES=2, + SF_SEEPASTBLOCKEVERYTHING=4, + SF_IGNOREWATERBOUNDARY=8 +}; + +void P_ResetSightCounters (bool full); +bool P_TalkFacing (AActor *player); +void P_UseLines (player_t* player); +bool P_UsePuzzleItem (AActor *actor, int itemType); + +enum +{ + FFCF_ONLYSPAWNPOS = 1, + FFCF_SAMESECTOR = 2, + FFCF_ONLY3DFLOORS = 4, // includes 3D midtexes + FFCF_3DRESTRICT = 8, // ignore 3D midtexes and floors whose floorz are above thing's z +}; +void P_FindFloorCeiling (AActor *actor, int flags=0); + +bool P_ChangeSector (sector_t* sector, int crunch, int amt, int floorOrCeil, bool isreset); + +fixed_t P_AimLineAttack (AActor *t1, angle_t angle, fixed_t distance, AActor **pLineTarget = NULL, fixed_t vrange=0, int flags = 0, AActor *target=NULL, AActor *friender=NULL); + +enum // P_AimLineAttack flags +{ + ALF_FORCENOSMART = 1, + ALF_CHECK3D = 2, + ALF_CHECKNONSHOOTABLE = 4, + ALF_CHECKCONVERSATION = 8, + ALF_NOFRIENDS = 16, +}; + +enum // P_LineAttack flags +{ + LAF_ISMELEEATTACK = 1, + LAF_NORANDOMPUFFZ = 2, + LAF_NOIMPACTDECAL = 4 +}; + +AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL); +AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL); +AActor *P_LinePickActor (AActor *t1, angle_t angle, fixed_t distance, int pitch, ActorFlags actorMask, DWORD wallMask); +void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch); +void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch); +void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version +void P_TraceBleed (int damage, AActor *target); // random direction version +bool P_HitFloor (AActor *thing); +bool P_HitWater (AActor *thing, sector_t *sec, fixed_t splashx = FIXED_MIN, fixed_t splashy = FIXED_MIN, fixed_t splashz=FIXED_MIN, bool checkabove = false, bool alert = true, bool force = false); +void P_CheckSplash(AActor *self, fixed_t distance); +void P_RailAttack (AActor *source, int damage, int offset_xy, fixed_t offset_z = 0, int color1 = 0, int color2 = 0, double maxdiff = 0, int flags = 0, const PClass *puff = NULL, angle_t angleoffset = 0, angle_t pitchoffset = 0, fixed_t distance = 8192*FRACUNIT, int duration = 0, double sparsity = 1.0, double drift = 1.0, const PClass *spawnclass = NULL, int SpiralOffset = 270); // [RH] Shoot a railgun + +enum // P_RailAttack / A_RailAttack / A_CustomRailgun / P_DrawRailTrail flags +{ + RAF_SILENT = 1, + RAF_NOPIERCE = 2, + RAF_EXPLICITANGLE = 4, + RAF_FULLBRIGHT = 8, + RAF_CENTERZ = 16, +}; + + +bool P_CheckMissileSpawn (AActor *missile, fixed_t maxdist); +void P_PlaySpawnSound(AActor *missile, AActor *spawner); + +// [RH] Position the chasecam +void P_AimCamera (AActor *t1, fixed_t &x, fixed_t &y, fixed_t &z, sector_t *&sec); + +// [RH] Means of death +enum +{ + RADF_HURTSOURCE = 1, + RADF_NOIMPACTDAMAGE = 2, + RADF_SOURCEISSPOT = 4, + RADF_NODAMAGE = 8, +}; +void P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance, + FName damageType, int flags, int fulldamagedistance=0); + +void P_DelSector_List(); +void P_DelSeclist(msecnode_t *); // phares 3/16/98 +msecnode_t* P_DelSecnode(msecnode_t *); +void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98 +int P_GetMoveFactor(const AActor *mo, int *frictionp); // phares 3/6/98 +int P_GetFriction(const AActor *mo, int *frictionfactor); +bool Check_Sides(AActor *, int, int); // phares + +// [RH] +const secplane_t * P_CheckSlopeWalk (AActor *actor, fixed_t &xmove, fixed_t &ymove); + +//---------------------------------------------------------------------------------- +// +// Added so that in the source there's a clear distinction between +// game engine and renderer specific calls. +// (For ZDoom itself this doesn't make any difference here but for GZDoom it does.) +// +//---------------------------------------------------------------------------------- +subsector_t *P_PointInSubsector (fixed_t x, fixed_t y); +inline sector_t *P_PointInSector(fixed_t x, fixed_t y) +{ + return P_PointInSubsector(x,y)->sector; +} + +// +// P_SETUP +// +extern BYTE* rejectmatrix; // for fast sight rejection +extern int* blockmaplump; // offsets in blockmap are from here + +extern int* blockmap; +extern int bmapwidth; +extern int bmapheight; // in mapblocks +extern fixed_t bmaporgx; +extern fixed_t bmaporgy; // origin of block map +extern FBlockNode** blocklinks; // for thing chains + + + +// +// P_INTER +// +void P_TouchSpecialThing (AActor *special, AActor *toucher); +int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags=0); +void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period, FName type); +bool P_GiveBody (AActor *actor, int num, int max=0); +bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison); +void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPainSound); + +enum EDmgFlags +{ + DMG_NO_ARMOR = 1, + DMG_INFLICTOR_IS_PUFF = 2, + DMG_THRUSTLESS = 4, + DMG_FORCED = 8, + DMG_NO_FACTOR = 16, + DMG_PLAYERATTACK = 32, + DMG_FOILINVUL = 64, + DMG_FOILBUDDHA = 128, + DMG_NO_PROTECT = 256, +}; + + +// ===== PO_MAN ===== + +typedef enum +{ + PODOOR_NONE, + PODOOR_SLIDE, + PODOOR_SWING, +} podoortype_t; + +bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide); +bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide); +bool EV_MovePolyTo (line_t *line, int polyNum, int speed, fixed_t x, fixed_t y, bool overRide); +bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type); +bool EV_StopPoly (int polyNum); + + +// [RH] Data structure for P_SpawnMapThing() to keep track +// of polyobject-related things. +struct polyspawns_t +{ + polyspawns_t *next; + fixed_t x; + fixed_t y; + short angle; + short type; +}; + +extern int po_NumPolyobjs; +extern polyspawns_t *polyspawns; // [RH] list of polyobject things to spawn + + +void PO_Init (); +bool PO_Busy (int polyobj); +FPolyObj *PO_GetPolyobj(int polyNum); + +// +// P_SPEC +// +#include "p_spec.h" + +bool P_AlignFlat (int linenum, int side, int fc); + +#endif // __P_LOCAL__ diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index e78307949..48f16ba0e 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -5320,7 +5320,7 @@ int P_GetThingFloorType (AActor *thing) // Returns true if hit liquid and splashed, false if not. //--------------------------------------------------------------------------- -bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z, bool checkabove, bool alert) +bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z, bool checkabove, bool alert, bool force) { if (thing->flags3 & MF3_DONTSPLASH) return false; @@ -5362,24 +5362,27 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z } #endif - for(unsigned int i=0;i<sec->e->XFloor.ffloors.Size();i++) - { - F3DFloor * rover = sec->e->XFloor.ffloors[i]; - if (!(rover->flags & FF_EXISTS)) continue; - fixed_t planez = rover->top.plane->ZatPoint(x, y); - if (z > planez - FRACUNIT/2 && z < planez + FRACUNIT/2) // allow minor imprecisions + if (!force) + { + for (unsigned int i = 0; i<sec->e->XFloor.ffloors.Size(); i++) { - if (rover->flags & (FF_SOLID|FF_SWIMMABLE) ) + F3DFloor * rover = sec->e->XFloor.ffloors[i]; + if (!(rover->flags & FF_EXISTS)) continue; + fixed_t planez = rover->top.plane->ZatPoint(x, y); + if (z > planez - FRACUNIT / 2 && z < planez + FRACUNIT / 2) // allow minor imprecisions { - terrainnum = TerrainTypes[*rover->top.texture]; - goto foundone; + if (rover->flags & (FF_SOLID | FF_SWIMMABLE)) + { + terrainnum = TerrainTypes[*rover->top.texture]; + goto foundone; + } } + planez = rover->bottom.plane->ZatPoint(x, y); + if (planez < z && !(planez < thing->floorz)) return false; } - planez = rover->bottom.plane->ZatPoint(x, y); - if (planez < z && !(planez < thing->floorz)) return false; } hsec = sec->GetHeightSec(); - if (hsec == NULL || !(hsec->MoreFlags & SECF_CLIPFAKEPLANES)) + if (force || hsec == NULL || !(hsec->MoreFlags & SECF_CLIPFAKEPLANES)) { terrainnum = TerrainTypes[sec->GetTexture(sector_t::floor)]; } @@ -5403,7 +5406,7 @@ foundone: // Don't splash for living things with small vertical velocities. // There are levels where the constant splashing from the monsters gets extremely annoying - if ((thing->flags3&MF3_ISMONSTER || thing->player) && thing->velz >= -6*FRACUNIT) + if (((thing->flags3&MF3_ISMONSTER || thing->player) && thing->velz >= -6*FRACUNIT) && !force) return Terrains[terrainnum].IsLiquid; splash = &Splashes[splashnum]; diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 101309651..918d07ed2 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -468,6 +468,10 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) { G_ExitLevel(0, false); } + if (sector->Flags & SECF_DMGTERRAINFX) + { + P_HitWater(player->mo, sector, INT_MIN, INT_MIN, INT_MIN, false, true, true); + } } } } From cd4076dc1bba6779038a8a2eabdf63ba95af0476 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Thu, 7 Jan 2016 12:49:38 -0600 Subject: [PATCH 042/106] Added $ check for language support for StaticTextSwitchable --- src/menu/optionmenuitems.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/menu/optionmenuitems.h b/src/menu/optionmenuitems.h index c63359f4b..3054847c1 100644 --- a/src/menu/optionmenuitems.h +++ b/src/menu/optionmenuitems.h @@ -32,6 +32,7 @@ ** */ #include "v_text.h" +#include "gstrings.h" void M_DrawConText (int color, int x, int y, const char *str); @@ -503,6 +504,7 @@ public: int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected) { const char *txt = mCurrent? (const char*)mAltText : mLabel; + if (*txt == '$') txt = GStrings(txt + 1); int w = SmallFont->StringWidth(txt) * CleanXfac_1; int x = (screen->GetWidth() - w) / 2; screen->DrawText (SmallFont, mColor, x, y, txt, DTA_CleanNoMove_1, true, TAG_DONE); From efaaccc0306de2362a29c3b68db3f8f5b0c92cfc Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Thu, 7 Jan 2016 12:58:36 -0600 Subject: [PATCH 043/106] Added $ check for language support for drawing Option Values --- src/menu/optionmenuitems.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/menu/optionmenuitems.h b/src/menu/optionmenuitems.h index 3054847c1..0b0b57759 100644 --- a/src/menu/optionmenuitems.h +++ b/src/menu/optionmenuitems.h @@ -200,6 +200,7 @@ public: { text = (*opt)->mValues[Selection].Text; } + if (*text == '$') text = GStrings(text + 1); screen->DrawText (SmallFont, OptionSettings.mFontColorValue, indent + CURSORSPACE, y, text, DTA_CleanNoMove_1, true, DTA_ColorOverlay, overlay, TAG_DONE); return indent; From d20f18a4bb5efad73a7c782d96b39f4a1e58f5ed Mon Sep 17 00:00:00 2001 From: Kyle Evans <kevans91@ksu.edu> Date: Thu, 7 Jan 2016 22:48:25 -0600 Subject: [PATCH 044/106] I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions --- src/posix/sdl/crashcatcher.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/posix/sdl/crashcatcher.c b/src/posix/sdl/crashcatcher.c index f85713e31..70c9e7b0c 100644 --- a/src/posix/sdl/crashcatcher.c +++ b/src/posix/sdl/crashcatcher.c @@ -15,7 +15,7 @@ #ifndef PR_SET_PTRACER #define PR_SET_PTRACER 0x59616d61 #endif -#elif defined (__APPLE__) +#elif defined (__APPLE__) || defined (__FreeBSD__) #include <signal.h> #endif From cf564c60c214751bbc3b8511f688104ac9f618b2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Sat, 9 Jan 2016 01:23:00 +0100 Subject: [PATCH 045/106] - simplified setup of polyobjects defined from explicit lines The old method had a problem with missing order numbers and aborted the level load and made many assumptions that no longer apply with BSP based polyobject rendering. --- src/po_man.cpp | 64 ++++++++++++++------------------------------------ 1 file changed, 17 insertions(+), 47 deletions(-) diff --git a/src/po_man.cpp b/src/po_man.cpp index 60627e4f3..fac9a660b 100644 --- a/src/po_man.cpp +++ b/src/po_man.cpp @@ -1533,6 +1533,11 @@ static void IterFindPolySides (FPolyObj *po, side_t *side) // //========================================================================== +static int STACK_ARGS posicmp(const void *a, const void *b) +{ + return (*(const side_t **)a)->linedef->args[1] - (*(const side_t **)b)->linedef->args[1]; +} + static void SpawnPolyobj (int index, int tag, int type) { unsigned int ii; @@ -1577,59 +1582,24 @@ static void SpawnPolyobj (int index, int tag, int type) // didn't find a polyobj through PO_LINE_START TArray<side_t *> polySideList; unsigned int psIndexOld; - for (j = 1; j < PO_MAXPOLYSEGS; j++) - { - psIndexOld = po->Sidedefs.Size(); - for (ii = 0; ii < KnownPolySides.Size(); ++ii) - { - i = KnownPolySides[ii]; + psIndexOld = po->Sidedefs.Size(); - if (i >= 0 && - sides[i].linedef->special == Polyobj_ExplicitLine && - sides[i].linedef->args[0] == tag) - { - if (!sides[i].linedef->args[1]) - { - I_Error ("SpawnPolyobj: Explicit line missing order number (probably %d) in poly %d.\n", - j+1, tag); - } - if (sides[i].linedef->args[1] == j) - { - po->Sidedefs.Push (&sides[i]); - } - } - } - // Clear out any specials for these segs...we cannot clear them out - // in the above loop, since we aren't guaranteed one seg per linedef. - for (ii = 0; ii < KnownPolySides.Size(); ++ii) + for (ii = 0; ii < KnownPolySides.Size(); ++ii) + { + i = KnownPolySides[ii]; + + if (i >= 0 && + sides[i].linedef->special == Polyobj_ExplicitLine && + sides[i].linedef->args[0] == tag) { - i = KnownPolySides[ii]; - if (i >= 0 && - sides[i].linedef->special == Polyobj_ExplicitLine && - sides[i].linedef->args[0] == tag && sides[i].linedef->args[1] == j) + if (!sides[i].linedef->args[1]) { - sides[i].linedef->special = 0; - sides[i].linedef->args[0] = 0; - KnownPolySides[ii] = -1; - } - } - if (po->Sidedefs.Size() == psIndexOld) - { // Check if an explicit line order has been skipped. - // A line has been skipped if there are any more explicit - // lines with the current tag value. [RH] Can this actually happen? - for (ii = 0; ii < KnownPolySides.Size(); ++ii) - { - i = KnownPolySides[ii]; - if (i >= 0 && - sides[i].linedef->special == Polyobj_ExplicitLine && - sides[i].linedef->args[0] == tag) - { - I_Error ("SpawnPolyobj: Missing explicit line %d for poly %d\n", - j, tag); - } + I_Error("SpawnPolyobj: Explicit line missing order number in poly %d, linedef %d.\n", tag, int(sides[i].linedef - lines)); } + po->Sidedefs.Push (&sides[i]); } } + qsort(&po->Sidedefs[0], po->Sidedefs.Size(), sizeof(po->Sidedefs[0]), posicmp); if (po->Sidedefs.Size() > 0) { po->crush = (type != SMT_PolySpawn) ? 3 : 0; From a43f5a8ecac4323309954a58ba940efdc956e06c Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Fri, 8 Jan 2016 20:08:06 -0600 Subject: [PATCH 046/106] Remove now unused variable from SpawnPolyobj --- src/po_man.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/po_man.cpp b/src/po_man.cpp index fac9a660b..727591bd5 100644 --- a/src/po_man.cpp +++ b/src/po_man.cpp @@ -1542,7 +1542,6 @@ static void SpawnPolyobj (int index, int tag, int type) { unsigned int ii; int i; - int j; FPolyObj *po = &polyobjs[index]; for (ii = 0; ii < KnownPolySides.Size(); ++ii) From f330a819092c58d6d3d305d99a6ca8ef7dcb38df Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Fri, 8 Jan 2016 20:08:10 -0600 Subject: [PATCH 047/106] Rename packing textures to texture atlases for the D3D code - I figure since I now know the "proper" name for these things, I should call them by it. --- src/win32/fb_d3d9.cpp | 89 ++++++++++++++++++++++-------------------- src/win32/win32iface.h | 6 +-- 2 files changed, 50 insertions(+), 45 deletions(-) diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index e23275734..273fcde44 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -90,7 +90,7 @@ IMPLEMENT_CLASS(D3DFB) struct D3DFB::PackedTexture { - D3DFB::PackingTexture *Owner; + D3DFB::Atlas *Owner; PackedTexture *Next, **Prev; @@ -104,10 +104,10 @@ struct D3DFB::PackedTexture bool Padded; }; -struct D3DFB::PackingTexture +struct D3DFB::Atlas { - PackingTexture(D3DFB *fb, int width, int height, D3DFORMAT format); - ~PackingTexture(); + Atlas(D3DFB *fb, int width, int height, D3DFORMAT format); + ~Atlas(); PackedTexture *GetBestFit(int width, int height, int &area); void AllocateImage(PackedTexture *box, int width, int height); @@ -115,7 +115,7 @@ struct D3DFB::PackingTexture void AddEmptyBox(int left, int top, int right, int bottom); void FreeBox(PackedTexture *box); - PackingTexture *Next; + Atlas *Next; IDirect3DTexture9 *Tex; D3DFORMAT Format; PackedTexture *UsedList; // Boxes that contain images @@ -283,7 +283,7 @@ D3DFB::D3DFB (UINT adapter, int width, int height, bool fullscreen) ScreenWipe = NULL; InScene = false; QuadExtra = new BufferedTris[MAX_QUAD_BATCH]; - Packs = NULL; + Atlases = NULL; PixelDoubling = 0; SkipAt = -1; CurrRenderTexture = 0; @@ -496,7 +496,7 @@ void D3DFB::FillPresentParameters (D3DPRESENT_PARAMETERS *pp, bool fullscreen, b bool D3DFB::CreateResources() { - Packs = NULL; + Atlases = NULL; if (!Windowed) { // Remove the window border in fullscreen mode @@ -624,8 +624,8 @@ void D3DFB::ReleaseResources () delete ScreenWipe; ScreenWipe = NULL; } - PackingTexture *pack, *next; - for (pack = Packs; pack != NULL; pack = next) + Atlas *pack, *next; + for (pack = Atlases; pack != NULL; pack = next) { next = pack->Next; delete pack; @@ -1826,8 +1826,9 @@ IDirect3DTexture9 *D3DFB::GetCurrentScreen(D3DPOOL pool) // // D3DFB :: DrawPackedTextures // -// DEBUG: Draws the packing textures to the screen, starting with the -// 1-based packnum. +// DEBUG: Draws the texture atlases to the screen, starting with the +// 1-based packnum. Ignores atlases that are flagged for use by one +// texture only. // //========================================================================== @@ -1838,30 +1839,34 @@ void D3DFB::DrawPackedTextures(int packnum) 0xFFFF9999, 0xFF99FF99, 0xFF9999FF, 0xFFFFFF99, 0xFFFF99FF, 0xFF99FFFF, 0xFFFFCC99, 0xFF99CCFF }; - PackingTexture *pack; + Atlas *pack; int x = 8, y = 8; if (packnum <= 0) { return; } - pack = Packs; + pack = Atlases; + // Find the first texture atlas that is an actual atlas. while (pack != NULL && pack->OneUse) - { // Skip textures that aren't used as packing containers + { // Skip textures that aren't used as atlases pack = pack->Next; } + // Skip however many atlases we would have otherwise drawn + // until we've skipped <packnum> of them. while (pack != NULL && packnum != 1) { if (!pack->OneUse) - { // Skip textures that aren't used as packing containers + { // Skip textures that aren't used as atlases packnum--; } pack = pack->Next; } + // Draw atlases until we run out of room on the screen. while (pack != NULL) { if (pack->OneUse) - { // Skip textures that aren't used as packing containers + { // Skip textures that aren't used as atlases pack = pack->Next; continue; } @@ -1969,34 +1974,34 @@ void D3DFB::DrawPackedTextures(int packnum) // // D3DFB :: AllocPackedTexture // -// Finds space to pack an image inside a packing texture and returns it. +// Finds space to pack an image inside a texture atlas and returns it. // Large images and those that need to wrap always get their own textures. // //========================================================================== D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3DFORMAT format) { - PackingTexture *bestpack; + Atlas *bestpack; PackedTexture *bestbox; int area; // check for 254 to account for padding if (w > 254 || h > 254 || wrapping) - { // Create a new packing texture. - bestpack = new PackingTexture(this, w, h, format); + { // Create a new texture atlas. + bestpack = new Atlas(this, w, h, format); bestpack->OneUse = true; bestbox = bestpack->GetBestFit(w, h, area); bestbox->Padded = false; } else - { // Try to find space in an existing packing texture. + { // Try to find space in an existing texture atlas. w += 2; // Add padding h += 2; int bestarea = INT_MAX; int bestareaever = w * h; bestpack = NULL; bestbox = NULL; - for (PackingTexture *pack = Packs; pack != NULL; pack = pack->Next) + for (Atlas *pack = Atlases; pack != NULL; pack = pack->Next) { if (pack->Format == format) { @@ -2016,8 +2021,8 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D } } if (bestpack == NULL) - { // Create a new packing texture. - bestpack = new PackingTexture(this, 256, 256, format); + { // Create a new texture atlas. + bestpack = new Atlas(this, 256, 256, format); bestbox = bestpack->GetBestFit(w, h, bestarea); } bestbox->Padded = true; @@ -2028,11 +2033,11 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D //========================================================================== // -// PackingTexture Constructor +// Atlas Constructor // //========================================================================== -D3DFB::PackingTexture::PackingTexture(D3DFB *fb, int w, int h, D3DFORMAT format) +D3DFB::Atlas::Atlas(D3DFB *fb, int w, int h, D3DFORMAT format) { Tex = NULL; Format = format; @@ -2043,8 +2048,8 @@ D3DFB::PackingTexture::PackingTexture(D3DFB *fb, int w, int h, D3DFORMAT format) Width = 0; Height = 0; - Next = fb->Packs; - fb->Packs = this; + Next = fb->Atlases; + fb->Atlases = this; #if 1 if (FAILED(fb->D3DDevice->CreateTexture(w, h, 1, 0, format, D3DPOOL_MANAGED, &Tex, NULL))) @@ -2068,11 +2073,11 @@ D3DFB::PackingTexture::PackingTexture(D3DFB *fb, int w, int h, D3DFORMAT format) //========================================================================== // -// PackingTexture Destructor +// Atlas Destructor // //========================================================================== -D3DFB::PackingTexture::~PackingTexture() +D3DFB::Atlas::~Atlas() { PackedTexture *box, *next; @@ -2096,14 +2101,14 @@ D3DFB::PackingTexture::~PackingTexture() //========================================================================== // -// PackingTexture :: GetBestFit +// Atlas :: GetBestFit // // Returns the empty box that provides the best fit for the requested // dimensions, or NULL if none of them are large enough. // //========================================================================== -D3DFB::PackedTexture *D3DFB::PackingTexture::GetBestFit(int w, int h, int &area) +D3DFB::PackedTexture *D3DFB::Atlas::GetBestFit(int w, int h, int &area) { PackedTexture *box; int smallestarea = INT_MAX; @@ -2133,17 +2138,17 @@ D3DFB::PackedTexture *D3DFB::PackingTexture::GetBestFit(int w, int h, int &area) //========================================================================== // -// PackingTexture :: AllocateImage +// Atlas :: AllocateImage // // Moves the box from the empty list to the used list, sizing it to the // requested dimensions and adding additional boxes to the empty list if // needed. // -// The passed box *MUST* be in this packing texture's empty list. +// The passed box *MUST* be in this texture atlas's empty list. // //========================================================================== -void D3DFB::PackingTexture::AllocateImage(D3DFB::PackedTexture *box, int w, int h) +void D3DFB::Atlas::AllocateImage(D3DFB::PackedTexture *box, int w, int h) { RECT start = box->Area; @@ -2212,13 +2217,13 @@ void D3DFB::PackingTexture::AllocateImage(D3DFB::PackedTexture *box, int w, int //========================================================================== // -// PackingTexture :: AddEmptyBox +// Atlas :: AddEmptyBox // // Adds a box with the specified dimensions to the empty list. // //========================================================================== -void D3DFB::PackingTexture::AddEmptyBox(int left, int top, int right, int bottom) +void D3DFB::Atlas::AddEmptyBox(int left, int top, int right, int bottom) { PackedTexture *box = AllocateBox(); box->Area.left = left; @@ -2236,14 +2241,14 @@ void D3DFB::PackingTexture::AddEmptyBox(int left, int top, int right, int bottom //========================================================================== // -// PackingTexture :: AllocateBox +// Atlas :: AllocateBox // // Returns a new PackedTexture box, either by retrieving one off the free // list or by creating a new one. The box is not linked into a list. // //========================================================================== -D3DFB::PackedTexture *D3DFB::PackingTexture::AllocateBox() +D3DFB::PackedTexture *D3DFB::Atlas::AllocateBox() { PackedTexture *box; @@ -2266,7 +2271,7 @@ D3DFB::PackedTexture *D3DFB::PackingTexture::AllocateBox() //========================================================================== // -// PackingTexture :: FreeBox +// Atlas :: FreeBox // // Removes a box from its current list and adds it to the empty list, // updating EmptyArea. If there are no boxes left in the used list, then @@ -2275,7 +2280,7 @@ D3DFB::PackedTexture *D3DFB::PackingTexture::AllocateBox() // //========================================================================== -void D3DFB::PackingTexture::FreeBox(D3DFB::PackedTexture *box) +void D3DFB::Atlas::FreeBox(D3DFB::PackedTexture *box) { *(box->Prev) = box->Next; if (box->Next != NULL) @@ -4004,7 +4009,7 @@ void D3DFB::SetPaletteTexture(IDirect3DTexture9 *texture, int count, D3DCOLOR bo SetTexture(1, texture); } -void D3DFB::SetPalTexBilinearConstants(PackingTexture *tex) +void D3DFB::SetPalTexBilinearConstants(Atlas *tex) { #if 0 float con[8]; diff --git a/src/win32/win32iface.h b/src/win32/win32iface.h index 934931ea0..a64b1dd82 100644 --- a/src/win32/win32iface.h +++ b/src/win32/win32iface.h @@ -279,7 +279,7 @@ private: friend class D3DPal; struct PackedTexture; - struct PackingTexture; + struct Atlas; struct FBVERTEX { @@ -392,7 +392,7 @@ private: void SetPixelShader(IDirect3DPixelShader9 *shader); void SetTexture(int tnum, IDirect3DTexture9 *texture); void SetPaletteTexture(IDirect3DTexture9 *texture, int count, D3DCOLOR border_color); - void SetPalTexBilinearConstants(PackingTexture *texture); + void SetPalTexBilinearConstants(Atlas *texture); BOOL AlphaTestEnabled; BOOL AlphaBlendEnabled; @@ -431,7 +431,7 @@ private: BYTE BlockNum; D3DPal *Palettes; D3DTex *Textures; - PackingTexture *Packs; + Atlas *Atlases; HRESULT LastHR; UINT Adapter; From bf31d66d312bbf3b557bab0662f654a1015c0af5 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Fri, 8 Jan 2016 22:07:16 -0600 Subject: [PATCH 048/106] Use a better packing algorithm for the texture atlases - The old algorithm is something I threw together that produced decent, but not spectacular results since it had a tendency to waste space by forcing everything onto "shelves". The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf This is minus the optimization to rotate rectangles to make better fits. --- src/CMakeLists.txt | 2 + src/GuillotineBinPack.cpp | 633 ++++++++++++++++++++++++++++++++++++++ src/GuillotineBinPack.h | 135 ++++++++ src/Rect.h | 94 ++++++ src/SkylineBinPack.cpp | 329 ++++++++++++++++++++ src/SkylineBinPack.h | 88 ++++++ src/win32/fb_d3d9.cpp | 327 +++++--------------- src/win32/win32iface.h | 1 + zdoom.vcproj | 20 ++ 9 files changed, 1378 insertions(+), 251 deletions(-) create mode 100644 src/GuillotineBinPack.cpp create mode 100644 src/GuillotineBinPack.h create mode 100644 src/Rect.h create mode 100644 src/SkylineBinPack.cpp create mode 100644 src/SkylineBinPack.h diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8503fabcf..90748f257 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -995,6 +995,8 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE wi_stuff.cpp zstrformat.cpp zstring.cpp + GuillotineBinPack.cpp + SkylineBinPack.cpp g_doom/a_doommisc.cpp g_heretic/a_hereticmisc.cpp g_hexen/a_hexenmisc.cpp diff --git a/src/GuillotineBinPack.cpp b/src/GuillotineBinPack.cpp new file mode 100644 index 000000000..61ac7a4ce --- /dev/null +++ b/src/GuillotineBinPack.cpp @@ -0,0 +1,633 @@ +/** @file GuillotineBinPack.cpp + @author Jukka Jyl�nki + + @brief Implements different bin packer algorithms that use the GUILLOTINE data structure. + + This work is released to Public Domain, do whatever you want with it. +*/ + +#include <cassert> + +#include "GuillotineBinPack.h" + +using namespace std; + +GuillotineBinPack::GuillotineBinPack() +:binWidth(0), +binHeight(0) +{ +} + +GuillotineBinPack::GuillotineBinPack(int width, int height) +{ + Init(width, height); +} + +void GuillotineBinPack::Init(int width, int height) +{ + binWidth = width; + binHeight = height; + +#ifdef _DEBUG + disjointRects.Clear(); +#endif + + // Clear any memory of previously packed rectangles. + usedRectangles.Clear(); + + // We start with a single big free rectangle that spans the whole bin. + Rect n; + n.x = 0; + n.y = 0; + n.width = width; + n.height = height; + + freeRectangles.Clear(); + freeRectangles.Push(n); +} + +void GuillotineBinPack::Insert(TArray<RectSize> &rects, TArray<Rect> &dst, bool merge, + FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod) +{ + dst.Clear(); + + // Remember variables about the best packing choice we have made so far during the iteration process. + int bestFreeRect = 0; + int bestRect = 0; + bool bestFlipped = false; + + // Pack rectangles one at a time until we have cleared the rects array of all rectangles. + // rects will get destroyed in the process. + while(rects.Size() > 0) + { + // Stores the penalty score of the best rectangle placement - bigger=worse, smaller=better. + int bestScore = INT_MAX; + + for(unsigned i = 0; i < freeRectangles.Size(); ++i) + { + for(unsigned j = 0; j < rects.Size(); ++j) + { + // If this rectangle is a perfect match, we pick it instantly. + if (rects[j].width == freeRectangles[i].width && rects[j].height == freeRectangles[i].height) + { + bestFreeRect = i; + bestRect = j; + bestFlipped = false; + bestScore = INT_MIN; + i = freeRectangles.Size(); // Force a jump out of the outer loop as well - we got an instant fit. + break; + } + // If flipping this rectangle is a perfect match, pick that then. + else if (rects[j].height == freeRectangles[i].width && rects[j].width == freeRectangles[i].height) + { + bestFreeRect = i; + bestRect = j; + bestFlipped = true; + bestScore = INT_MIN; + i = freeRectangles.Size(); // Force a jump out of the outer loop as well - we got an instant fit. + break; + } + // Try if we can fit the rectangle upright. + else if (rects[j].width <= freeRectangles[i].width && rects[j].height <= freeRectangles[i].height) + { + int score = ScoreByHeuristic(rects[j].width, rects[j].height, freeRectangles[i], rectChoice); + if (score < bestScore) + { + bestFreeRect = i; + bestRect = j; + bestFlipped = false; + bestScore = score; + } + } + // If not, then perhaps flipping sideways will make it fit? + else if (rects[j].height <= freeRectangles[i].width && rects[j].width <= freeRectangles[i].height) + { + int score = ScoreByHeuristic(rects[j].height, rects[j].width, freeRectangles[i], rectChoice); + if (score < bestScore) + { + bestFreeRect = i; + bestRect = j; + bestFlipped = true; + bestScore = score; + } + } + } + } + + // If we didn't manage to find any rectangle to pack, abort. + if (bestScore == INT_MAX) + return; + + // Otherwise, we're good to go and do the actual packing. + Rect newNode; + newNode.x = freeRectangles[bestFreeRect].x; + newNode.y = freeRectangles[bestFreeRect].y; + newNode.width = rects[bestRect].width; + newNode.height = rects[bestRect].height; + + if (bestFlipped) + std::swap(newNode.width, newNode.height); + + // Remove the free space we lost in the bin. + SplitFreeRectByHeuristic(freeRectangles[bestFreeRect], newNode, splitMethod); + freeRectangles.Delete(bestFreeRect); + + // Remove the rectangle we just packed from the input list. + rects.Delete(bestRect); + + // Perform a Rectangle Merge step if desired. + if (merge) + MergeFreeList(); + + // Remember the new used rectangle. + usedRectangles.Push(newNode); + + // Check that we're really producing correct packings here. + assert(disjointRects.Add(newNode) == true); + } +} + +/// @return True if r fits inside freeRect (possibly rotated). +bool Fits(const RectSize &r, const Rect &freeRect) +{ + return (r.width <= freeRect.width && r.height <= freeRect.height) || + (r.height <= freeRect.width && r.width <= freeRect.height); +} + +/// @return True if r fits perfectly inside freeRect, i.e. the leftover area is 0. +bool FitsPerfectly(const RectSize &r, const Rect &freeRect) +{ + return (r.width == freeRect.width && r.height == freeRect.height) || + (r.height == freeRect.width && r.width == freeRect.height); +} + +/* +// A helper function for GUILLOTINE-MAXFITTING. Counts how many rectangles fit into the given rectangle +// after it has been split. +void CountNumFitting(const Rect &freeRect, int width, int height, const TArray<RectSize> &rects, + int usedRectIndex, bool splitHorizontal, int &score1, int &score2) +{ + const int w = freeRect.width - width; + const int h = freeRect.height - height; + + Rect bottom; + bottom.x = freeRect.x; + bottom.y = freeRect.y + height; + bottom.height = h; + + Rect right; + right.x = freeRect.x + width; + right.y = freeRect.y; + right.width = w; + + if (splitHorizontal) + { + bottom.width = freeRect.width; + right.height = height; + } + else // Split vertically + { + bottom.width = width; + right.height = freeRect.height; + } + + int fitBottom = 0; + int fitRight = 0; + for(size_t i = 0; i < rects.size(); ++i) + if (i != usedRectIndex) + { + if (FitsPerfectly(rects[i], bottom)) + fitBottom |= 0x10000000; + if (FitsPerfectly(rects[i], right)) + fitRight |= 0x10000000; + + if (Fits(rects[i], bottom)) + ++fitBottom; + if (Fits(rects[i], right)) + ++fitRight; + } + + score1 = min(fitBottom, fitRight); + score2 = max(fitBottom, fitRight); +} +*/ +/* +// Implements GUILLOTINE-MAXFITTING, an experimental heuristic that's really cool but didn't quite work in practice. +void GuillotineBinPack::InsertMaxFitting(TArray<RectSize> &rects, TArray<Rect> &dst, bool merge, + FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod) +{ + dst.clear(); + int bestRect = 0; + bool bestFlipped = false; + bool bestSplitHorizontal = false; + + // Pick rectangles one at a time and pack the one that leaves the most choices still open. + while(rects.size() > 0 && freeRectangles.size() > 0) + { + int bestScore1 = -1; + int bestScore2 = -1; + + ///\todo Different sort predicates. + clb::sort::QuickSort(&freeRectangles[0], freeRectangles.size(), CompareRectShortSide); + + Rect &freeRect = freeRectangles[0]; + + for(size_t j = 0; j < rects.size(); ++j) + { + int score1; + int score2; + + if (rects[j].width == freeRect.width && rects[j].height == freeRect.height) + { + bestRect = j; + bestFlipped = false; + bestScore1 = bestScore2 = std::numeric_limits<int>::max(); + break; + } + else if (rects[j].width <= freeRect.width && rects[j].height <= freeRect.height) + { + CountNumFitting(freeRect, rects[j].width, rects[j].height, rects, j, false, score1, score2); + + if (score1 > bestScore1 || (score1 == bestScore1 && score2 > bestScore2)) + { + bestRect = j; + bestScore1 = score1; + bestScore2 = score2; + bestFlipped = false; + bestSplitHorizontal = false; + } + + CountNumFitting(freeRect, rects[j].width, rects[j].height, rects, j, true, score1, score2); + + if (score1 > bestScore1 || (score1 == bestScore1 && score2 > bestScore2)) + { + bestRect = j; + bestScore1 = score1; + bestScore2 = score2; + bestFlipped = false; + bestSplitHorizontal = true; + } + } + + if (rects[j].height == freeRect.width && rects[j].width == freeRect.height) + { + bestRect = j; + bestFlipped = true; + bestScore1 = bestScore2 = std::numeric_limits<int>::max(); + break; + } + else if (rects[j].height <= freeRect.width && rects[j].width <= freeRect.height) + { + CountNumFitting(freeRect, rects[j].height, rects[j].width, rects, j, false, score1, score2); + + if (score1 > bestScore1 || (score1 == bestScore1 && score2 > bestScore2)) + { + bestRect = j; + bestScore1 = score1; + bestScore2 = score2; + bestFlipped = true; + bestSplitHorizontal = false; + } + + CountNumFitting(freeRect, rects[j].height, rects[j].width, rects, j, true, score1, score2); + + if (score1 > bestScore1 || (score1 == bestScore1 && score2 > bestScore2)) + { + bestRect = j; + bestScore1 = score1; + bestScore2 = score2; + bestFlipped = true; + bestSplitHorizontal = true; + } + } + } + + if (bestScore1 >= 0) + { + Rect newNode; + newNode.x = freeRect.x; + newNode.y = freeRect.y; + newNode.width = rects[bestRect].width; + newNode.height = rects[bestRect].height; + if (bestFlipped) + std::swap(newNode.width, newNode.height); + + assert(disjointRects.Disjoint(newNode)); + SplitFreeRectAlongAxis(freeRect, newNode, bestSplitHorizontal); + + rects.erase(rects.begin() + bestRect); + + if (merge) + MergeFreeList(); + + usedRectangles.push_back(newNode); +#ifdef _DEBUG + disjointRects.Add(newNode); +#endif + } + + freeRectangles.erase(freeRectangles.begin()); + } +} +*/ + +Rect GuillotineBinPack::Insert(int width, int height, bool merge, FreeRectChoiceHeuristic rectChoice, + GuillotineSplitHeuristic splitMethod) +{ + // Find where to put the new rectangle. + int freeNodeIndex = 0; + Rect newRect = FindPositionForNewNode(width, height, rectChoice, &freeNodeIndex); + + // Abort if we didn't have enough space in the bin. + if (newRect.height == 0) + return newRect; + + // Remove the space that was just consumed by the new rectangle. + SplitFreeRectByHeuristic(freeRectangles[freeNodeIndex], newRect, splitMethod); + freeRectangles.Delete(freeNodeIndex); + + // Perform a Rectangle Merge step if desired. + if (merge) + MergeFreeList(); + + // Remember the new used rectangle. + usedRectangles.Push(newRect); + + // Check that we're really producing correct packings here. + assert(disjointRects.Add(newRect) == true); + + return newRect; +} + +/// Computes the ratio of used surface area to the total bin area. +float GuillotineBinPack::Occupancy() const +{ + ///\todo The occupancy rate could be cached/tracked incrementally instead + /// of looping through the list of packed rectangles here. + unsigned long usedSurfaceArea = 0; + for(unsigned i = 0; i < usedRectangles.Size(); ++i) + usedSurfaceArea += usedRectangles[i].width * usedRectangles[i].height; + + return (float)usedSurfaceArea / (binWidth * binHeight); +} + +/// Returns the heuristic score value for placing a rectangle of size width*height into freeRect. Does not try to rotate. +int GuillotineBinPack::ScoreByHeuristic(int width, int height, const Rect &freeRect, FreeRectChoiceHeuristic rectChoice) +{ + switch(rectChoice) + { + case RectBestAreaFit: return ScoreBestAreaFit(width, height, freeRect); + case RectBestShortSideFit: return ScoreBestShortSideFit(width, height, freeRect); + case RectBestLongSideFit: return ScoreBestLongSideFit(width, height, freeRect); + case RectWorstAreaFit: return ScoreWorstAreaFit(width, height, freeRect); + case RectWorstShortSideFit: return ScoreWorstShortSideFit(width, height, freeRect); + case RectWorstLongSideFit: return ScoreWorstLongSideFit(width, height, freeRect); + default: assert(false); return INT_MAX; + } +} + +int GuillotineBinPack::ScoreBestAreaFit(int width, int height, const Rect &freeRect) +{ + return freeRect.width * freeRect.height - width * height; +} + +int GuillotineBinPack::ScoreBestShortSideFit(int width, int height, const Rect &freeRect) +{ + int leftoverHoriz = abs(freeRect.width - width); + int leftoverVert = abs(freeRect.height - height); + int leftover = min(leftoverHoriz, leftoverVert); + return leftover; +} + +int GuillotineBinPack::ScoreBestLongSideFit(int width, int height, const Rect &freeRect) +{ + int leftoverHoriz = abs(freeRect.width - width); + int leftoverVert = abs(freeRect.height - height); + int leftover = max(leftoverHoriz, leftoverVert); + return leftover; +} + +int GuillotineBinPack::ScoreWorstAreaFit(int width, int height, const Rect &freeRect) +{ + return -ScoreBestAreaFit(width, height, freeRect); +} + +int GuillotineBinPack::ScoreWorstShortSideFit(int width, int height, const Rect &freeRect) +{ + return -ScoreBestShortSideFit(width, height, freeRect); +} + +int GuillotineBinPack::ScoreWorstLongSideFit(int width, int height, const Rect &freeRect) +{ + return -ScoreBestLongSideFit(width, height, freeRect); +} + +Rect GuillotineBinPack::FindPositionForNewNode(int width, int height, FreeRectChoiceHeuristic rectChoice, int *nodeIndex) +{ + Rect bestNode; + memset(&bestNode, 0, sizeof(Rect)); + + int bestScore = INT_MAX; + + /// Try each free rectangle to find the best one for placement. + for(unsigned i = 0; i < freeRectangles.Size(); ++i) + { + // If this is a perfect fit upright, choose it immediately. + if (width == freeRectangles[i].width && height == freeRectangles[i].height) + { + bestNode.x = freeRectangles[i].x; + bestNode.y = freeRectangles[i].y; + bestNode.width = width; + bestNode.height = height; + bestScore = INT_MIN; + *nodeIndex = i; + assert(disjointRects.Disjoint(bestNode)); + break; + } + // If this is a perfect fit sideways, choose it. +/* else if (height == freeRectangles[i].width && width == freeRectangles[i].height) + { + bestNode.x = freeRectangles[i].x; + bestNode.y = freeRectangles[i].y; + bestNode.width = height; + bestNode.height = width; + bestScore = INT_MIN; + *nodeIndex = i; + assert(disjointRects.Disjoint(bestNode)); + break; + } +*/ // Does the rectangle fit upright? + else if (width <= freeRectangles[i].width && height <= freeRectangles[i].height) + { + int score = ScoreByHeuristic(width, height, freeRectangles[i], rectChoice); + + if (score < bestScore) + { + bestNode.x = freeRectangles[i].x; + bestNode.y = freeRectangles[i].y; + bestNode.width = width; + bestNode.height = height; + bestScore = score; + *nodeIndex = i; + assert(disjointRects.Disjoint(bestNode)); + } + } + // Does the rectangle fit sideways? +/* else if (height <= freeRectangles[i].width && width <= freeRectangles[i].height) + { + int score = ScoreByHeuristic(height, width, freeRectangles[i], rectChoice); + + if (score < bestScore) + { + bestNode.x = freeRectangles[i].x; + bestNode.y = freeRectangles[i].y; + bestNode.width = height; + bestNode.height = width; + bestScore = score; + *nodeIndex = i; + assert(disjointRects.Disjoint(bestNode)); + } + } +*/ } + return bestNode; +} + +void GuillotineBinPack::SplitFreeRectByHeuristic(const Rect &freeRect, const Rect &placedRect, GuillotineSplitHeuristic method) +{ + // Compute the lengths of the leftover area. + const int w = freeRect.width - placedRect.width; + const int h = freeRect.height - placedRect.height; + + // Placing placedRect into freeRect results in an L-shaped free area, which must be split into + // two disjoint rectangles. This can be achieved with by splitting the L-shape using a single line. + // We have two choices: horizontal or vertical. + + // Use the given heuristic to decide which choice to make. + + bool splitHorizontal; + switch(method) + { + case SplitShorterLeftoverAxis: + // Split along the shorter leftover axis. + splitHorizontal = (w <= h); + break; + case SplitLongerLeftoverAxis: + // Split along the longer leftover axis. + splitHorizontal = (w > h); + break; + case SplitMinimizeArea: + // Maximize the larger area == minimize the smaller area. + // Tries to make the single bigger rectangle. + splitHorizontal = (placedRect.width * h > w * placedRect.height); + break; + case SplitMaximizeArea: + // Maximize the smaller area == minimize the larger area. + // Tries to make the rectangles more even-sized. + splitHorizontal = (placedRect.width * h <= w * placedRect.height); + break; + case SplitShorterAxis: + // Split along the shorter total axis. + splitHorizontal = (freeRect.width <= freeRect.height); + break; + case SplitLongerAxis: + // Split along the longer total axis. + splitHorizontal = (freeRect.width > freeRect.height); + break; + default: + splitHorizontal = true; + assert(false); + } + + // Perform the actual split. + SplitFreeRectAlongAxis(freeRect, placedRect, splitHorizontal); +} + +/// This function will add the two generated rectangles into the freeRectangles array. The caller is expected to +/// remove the original rectangle from the freeRectangles array after that. +void GuillotineBinPack::SplitFreeRectAlongAxis(const Rect &freeRect, const Rect &placedRect, bool splitHorizontal) +{ + // Form the two new rectangles. + Rect bottom; + bottom.x = freeRect.x; + bottom.y = freeRect.y + placedRect.height; + bottom.height = freeRect.height - placedRect.height; + + Rect right; + right.x = freeRect.x + placedRect.width; + right.y = freeRect.y; + right.width = freeRect.width - placedRect.width; + + if (splitHorizontal) + { + bottom.width = freeRect.width; + right.height = placedRect.height; + } + else // Split vertically + { + bottom.width = placedRect.width; + right.height = freeRect.height; + } + + // Add the new rectangles into the free rectangle pool if they weren't degenerate. + if (bottom.width > 0 && bottom.height > 0) + freeRectangles.Push(bottom); + if (right.width > 0 && right.height > 0) + freeRectangles.Push(right); + + assert(disjointRects.Disjoint(bottom)); + assert(disjointRects.Disjoint(right)); +} + +void GuillotineBinPack::MergeFreeList() +{ +#ifdef _DEBUG + DisjointRectCollection test; + for(unsigned i = 0; i < freeRectangles.Size(); ++i) + assert(test.Add(freeRectangles[i]) == true); +#endif + + // Do a Theta(n^2) loop to see if any pair of free rectangles could me merged into one. + // Note that we miss any opportunities to merge three rectangles into one. (should call this function again to detect that) + for(unsigned i = 0; i < freeRectangles.Size(); ++i) + for(unsigned j = i+1; j < freeRectangles.Size(); ++j) + { + if (freeRectangles[i].width == freeRectangles[j].width && freeRectangles[i].x == freeRectangles[j].x) + { + if (freeRectangles[i].y == freeRectangles[j].y + freeRectangles[j].height) + { + freeRectangles[i].y -= freeRectangles[j].height; + freeRectangles[i].height += freeRectangles[j].height; + freeRectangles.Delete(j); + --j; + } + else if (freeRectangles[i].y + freeRectangles[i].height == freeRectangles[j].y) + { + freeRectangles[i].height += freeRectangles[j].height; + freeRectangles.Delete(j); + --j; + } + } + else if (freeRectangles[i].height == freeRectangles[j].height && freeRectangles[i].y == freeRectangles[j].y) + { + if (freeRectangles[i].x == freeRectangles[j].x + freeRectangles[j].width) + { + freeRectangles[i].x -= freeRectangles[j].width; + freeRectangles[i].width += freeRectangles[j].width; + freeRectangles.Delete(j); + --j; + } + else if (freeRectangles[i].x + freeRectangles[i].width == freeRectangles[j].x) + { + freeRectangles[i].width += freeRectangles[j].width; + freeRectangles.Delete(j); + --j; + } + } + } + +#ifdef _DEBUG + test.Clear(); + for(unsigned i = 0; i < freeRectangles.Size(); ++i) + assert(test.Add(freeRectangles[i]) == true); +#endif +} diff --git a/src/GuillotineBinPack.h b/src/GuillotineBinPack.h new file mode 100644 index 000000000..54cd77a9e --- /dev/null +++ b/src/GuillotineBinPack.h @@ -0,0 +1,135 @@ +/** @file GuillotineBinPack.h + @author Jukka Jyl�nki + + @brief Implements different bin packer algorithms that use the GUILLOTINE data structure. + + This work is released to Public Domain, do whatever you want with it. +*/ +#pragma once + +#include "tarray.h" + +#include "Rect.h" + +/** GuillotineBinPack implements different variants of bin packer algorithms that use the GUILLOTINE data structure + to keep track of the free space of the bin where rectangles may be placed. */ +class GuillotineBinPack +{ +public: + /// The initial bin size will be (0,0). Call Init to set the bin size. + GuillotineBinPack(); + + /// Initializes a new bin of the given size. + GuillotineBinPack(int width, int height); + + /// (Re)initializes the packer to an empty bin of width x height units. Call whenever + /// you need to restart with a new bin. + void Init(int width, int height); + + /// Specifies the different choice heuristics that can be used when deciding which of the free subrectangles + /// to place the to-be-packed rectangle into. + enum FreeRectChoiceHeuristic + { + RectBestAreaFit, ///< -BAF + RectBestShortSideFit, ///< -BSSF + RectBestLongSideFit, ///< -BLSF + RectWorstAreaFit, ///< -WAF + RectWorstShortSideFit, ///< -WSSF + RectWorstLongSideFit ///< -WLSF + }; + + /// Specifies the different choice heuristics that can be used when the packer needs to decide whether to + /// subdivide the remaining free space in horizontal or vertical direction. + enum GuillotineSplitHeuristic + { + SplitShorterLeftoverAxis, ///< -SLAS + SplitLongerLeftoverAxis, ///< -LLAS + SplitMinimizeArea, ///< -MINAS, Try to make a single big rectangle at the expense of making the other small. + SplitMaximizeArea, ///< -MAXAS, Try to make both remaining rectangles as even-sized as possible. + SplitShorterAxis, ///< -SAS + SplitLongerAxis ///< -LAS + }; + + /// Inserts a single rectangle into the bin. The packer might rotate the rectangle, in which case the returned + /// struct will have the width and height values swapped. + /// @param merge If true, performs free Rectangle Merge procedure after packing the new rectangle. This procedure + /// tries to defragment the list of disjoint free rectangles to improve packing performance, but also takes up + /// some extra time. + /// @param rectChoice The free rectangle choice heuristic rule to use. + /// @param splitMethod The free rectangle split heuristic rule to use. + Rect Insert(int width, int height, bool merge, FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod); + + /// Inserts a list of rectangles into the bin. + /// @param rects The list of rectangles to add. This list will be destroyed in the packing process. + /// @param dst The outputted list of rectangles. Note that the indices will not correspond to the input indices. + /// @param merge If true, performs Rectangle Merge operations during the packing process. + /// @param rectChoice The free rectangle choice heuristic rule to use. + /// @param splitMethod The free rectangle split heuristic rule to use. + void Insert(TArray<RectSize> &rects, TArray<Rect> &dst, bool merge, + FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod); + +// Implements GUILLOTINE-MAXFITTING, an experimental heuristic that's really cool but didn't quite work in practice. +// void InsertMaxFitting(TArray<RectSize> &rects, TArray<Rect> &dst, bool merge, +// FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod); + + /// Computes the ratio of used/total surface area. 0.00 means no space is yet used, 1.00 means the whole bin is used. + float Occupancy() const; + + /// Returns the internal list of disjoint rectangles that track the free area of the bin. You may alter this vector + /// any way desired, as long as the end result still is a list of disjoint rectangles. + TArray<Rect> &GetFreeRectangles() { return freeRectangles; } + + /// Returns the list of packed rectangles. You may alter this vector at will, for example, you can move a Rect from + /// this list to the Free Rectangles list to free up space on-the-fly, but notice that this causes fragmentation. + TArray<Rect> &GetUsedRectangles() { return usedRectangles; } + + /// Performs a Rectangle Merge operation. This procedure looks for adjacent free rectangles and merges them if they + /// can be represented with a single rectangle. Takes up Theta(|freeRectangles|^2) time. + void MergeFreeList(); + +#ifdef _DEBUG + void DelDisjoint(const Rect &r) { disjointRects.Del(r); } +#endif + +private: + int binWidth; + int binHeight; + + /// Stores a list of all the rectangles that we have packed so far. This is used only to compute the Occupancy ratio, + /// so if you want to have the packer consume less memory, this can be removed. + TArray<Rect> usedRectangles; + + /// Stores a list of rectangles that represents the free area of the bin. This rectangles in this list are disjoint. + TArray<Rect> freeRectangles; + +#ifdef _DEBUG + /// Used to track that the packer produces proper packings. + DisjointRectCollection disjointRects; +#endif + + /// Goes through the list of free rectangles and finds the best one to place a rectangle of given size into. + /// Running time is Theta(|freeRectangles|). + /// @param nodeIndex [out] The index of the free rectangle in the freeRectangles array into which the new + /// rect was placed. + /// @return A Rect structure that represents the placement of the new rect into the best free rectangle. + Rect FindPositionForNewNode(int width, int height, FreeRectChoiceHeuristic rectChoice, int *nodeIndex); + + static int ScoreByHeuristic(int width, int height, const Rect &freeRect, FreeRectChoiceHeuristic rectChoice); + // The following functions compute (penalty) score values if a rect of the given size was placed into the + // given free rectangle. In these score values, smaller is better. + + static int ScoreBestAreaFit(int width, int height, const Rect &freeRect); + static int ScoreBestShortSideFit(int width, int height, const Rect &freeRect); + static int ScoreBestLongSideFit(int width, int height, const Rect &freeRect); + + static int ScoreWorstAreaFit(int width, int height, const Rect &freeRect); + static int ScoreWorstShortSideFit(int width, int height, const Rect &freeRect); + static int ScoreWorstLongSideFit(int width, int height, const Rect &freeRect); + + /// Splits the given L-shaped free rectangle into two new free rectangles after placedRect has been placed into it. + /// Determines the split axis by using the given heuristic. + void SplitFreeRectByHeuristic(const Rect &freeRect, const Rect &placedRect, GuillotineSplitHeuristic method); + + /// Splits the given L-shaped free rectangle into two new free rectangles along the given fixed split axis. + void SplitFreeRectAlongAxis(const Rect &freeRect, const Rect &placedRect, bool splitHorizontal); +}; diff --git a/src/Rect.h b/src/Rect.h new file mode 100644 index 000000000..8b7ba1e2a --- /dev/null +++ b/src/Rect.h @@ -0,0 +1,94 @@ +/** @file Rect.h + @author Jukka Jyl�nki + + This work is released to Public Domain, do whatever you want with it. +*/ +#pragma once + +#include <vector> + +struct RectSize +{ + int width; + int height; +}; + +struct Rect +{ + int x; + int y; + int width; + int height; +}; + +/// Performs a lexicographic compare on (rect short side, rect long side). +/// @return -1 if the smaller side of a is shorter than the smaller side of b, 1 if the other way around. +/// If they are equal, the larger side length is used as a tie-breaker. +/// If the rectangles are of same size, returns 0. +int CompareRectShortSide(const Rect &a, const Rect &b); + +/// Performs a lexicographic compare on (x, y, width, height). +int NodeSortCmp(const Rect &a, const Rect &b); + +/// Returns true if a is contained in b. +bool IsContainedIn(const Rect &a, const Rect &b); + +#ifdef _DEBUG +class DisjointRectCollection +{ +public: + TArray<Rect> rects; + + bool Add(const Rect &r) + { + // Degenerate rectangles are ignored. + if (r.width == 0 || r.height == 0) + return true; + + if (!Disjoint(r)) + return false; + rects.Push(r); + return true; + } + + bool Del(const Rect &r) + { + for(unsigned i = 0; i < rects.Size(); ++i) + { + if(r.x == rects[i].x && r.y == rects[i].y && r.width == rects[i].width && r.height == rects[i].height) + { + rects.Delete(i); + return true; + } + } + return false; + } + + void Clear() + { + rects.Clear(); + } + + bool Disjoint(const Rect &r) const + { + // Degenerate rectangles are ignored. + if (r.width == 0 || r.height == 0) + return true; + + for(unsigned i = 0; i < rects.Size(); ++i) + if (!Disjoint(rects[i], r)) + return false; + return true; + } + + static bool Disjoint(const Rect &a, const Rect &b) + { + if (a.x + a.width <= b.x || + b.x + b.width <= a.x || + a.y + a.height <= b.y || + b.y + b.height <= a.y) + return true; + return false; + } +}; +#endif diff --git a/src/SkylineBinPack.cpp b/src/SkylineBinPack.cpp new file mode 100644 index 000000000..578a248a5 --- /dev/null +++ b/src/SkylineBinPack.cpp @@ -0,0 +1,329 @@ +/** @file SkylineBinPack.cpp + @author Jukka Jyl�nki + + @brief Implements different bin packer algorithms that use the SKYLINE data structure. + + This work is released to Public Domain, do whatever you want with it. +*/ + +#include <cassert> + +#include "SkylineBinPack.h" + +using namespace std; + +SkylineBinPack::SkylineBinPack() +:binWidth(0), +binHeight(0) +{ +} + +SkylineBinPack::SkylineBinPack(int width, int height, bool useWasteMap) +{ + Init(width, height, useWasteMap); +} + +void SkylineBinPack::Init(int width, int height, bool useWasteMap_) +{ + binWidth = width; + binHeight = height; + + useWasteMap = useWasteMap_; + +#ifdef _DEBUG + disjointRects.Clear(); +#endif + + usedSurfaceArea = 0; + skyLine.Clear(); + SkylineNode node; + node.x = 0; + node.y = 0; + node.width = binWidth; + skyLine.Push(node); + + if (useWasteMap) + { + wasteMap.Init(width, height); + wasteMap.GetFreeRectangles().Clear(); + } +} + +void SkylineBinPack::Insert(TArray<RectSize> &rects, TArray<Rect> &dst) +{ + dst.Clear(); + + while(rects.Size() > 0) + { + Rect bestNode; + int bestScore1 = INT_MAX; + int bestScore2 = INT_MAX; + int bestSkylineIndex = -1; + int bestRectIndex = -1; + for(unsigned i = 0; i < rects.Size(); ++i) + { + Rect newNode; + int score1; + int score2; + int index; + newNode = FindPositionForNewNodeMinWaste(rects[i].width, rects[i].height, score2, score1, index); + assert(disjointRects.Disjoint(newNode)); + if (newNode.height != 0) + { + if (score1 < bestScore1 || (score1 == bestScore1 && score2 < bestScore2)) + { + bestNode = newNode; + bestScore1 = score1; + bestScore2 = score2; + bestSkylineIndex = index; + bestRectIndex = i; + } + } + } + + if (bestRectIndex == -1) + return; + + // Perform the actual packing. + assert(disjointRects.Disjoint(bestNode)); +#ifdef _DEBUG + disjointRects.Add(bestNode); +#endif + AddSkylineLevel(bestSkylineIndex, bestNode); + usedSurfaceArea += rects[bestRectIndex].width * rects[bestRectIndex].height; + rects.Delete(bestRectIndex); + dst.Push(bestNode); + } +} + +Rect SkylineBinPack::Insert(int width, int height) +{ + // First try to pack this rectangle into the waste map, if it fits. + Rect node = wasteMap.Insert(width, height, true, GuillotineBinPack::RectBestShortSideFit, + GuillotineBinPack::SplitMaximizeArea); + assert(disjointRects.Disjoint(node)); + + if (node.height != 0) + { + Rect newNode; + newNode.x = node.x; + newNode.y = node.y; + newNode.width = node.width; + newNode.height = node.height; + usedSurfaceArea += width * height; + assert(disjointRects.Disjoint(newNode)); +#ifdef _DEBUG + disjointRects.Add(newNode); +#endif + return newNode; + } + + return InsertMinWaste(width, height); +} + +bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y) const +{ + int x = skyLine[skylineNodeIndex].x; + if (x + width > binWidth) + return false; + int widthLeft = width; + int i = skylineNodeIndex; + y = skyLine[skylineNodeIndex].y; + while(widthLeft > 0) + { + y = max(y, skyLine[i].y); + if (y + height > binHeight) + return false; + widthLeft -= skyLine[i].width; + ++i; + assert(i < (int)skyLine.Size() || widthLeft <= 0); + } + return true; +} + +int SkylineBinPack::ComputeWastedArea(int skylineNodeIndex, int width, int height, int y) const +{ + int wastedArea = 0; + const int rectLeft = skyLine[skylineNodeIndex].x; + const int rectRight = rectLeft + width; + for(; skylineNodeIndex < (int)skyLine.Size() && skyLine[skylineNodeIndex].x < rectRight; ++skylineNodeIndex) + { + if (skyLine[skylineNodeIndex].x >= rectRight || skyLine[skylineNodeIndex].x + skyLine[skylineNodeIndex].width <= rectLeft) + break; + + int leftSide = skyLine[skylineNodeIndex].x; + int rightSide = min(rectRight, leftSide + skyLine[skylineNodeIndex].width); + assert(y >= skyLine[skylineNodeIndex].y); + wastedArea += (rightSide - leftSide) * (y - skyLine[skylineNodeIndex].y); + } + return wastedArea; +} + +bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y, int &wastedArea) const +{ + bool fits = RectangleFits(skylineNodeIndex, width, height, y); + if (fits) + wastedArea = ComputeWastedArea(skylineNodeIndex, width, height, y); + + return fits; +} + +void SkylineBinPack::AddWasteMapArea(int skylineNodeIndex, int width, int height, int y) +{ + int wastedArea = 0; + const int rectLeft = skyLine[skylineNodeIndex].x; + const int rectRight = rectLeft + width; + for(; skylineNodeIndex < (int)skyLine.Size() && skyLine[skylineNodeIndex].x < rectRight; ++skylineNodeIndex) + { + if (skyLine[skylineNodeIndex].x >= rectRight || skyLine[skylineNodeIndex].x + skyLine[skylineNodeIndex].width <= rectLeft) + break; + + int leftSide = skyLine[skylineNodeIndex].x; + int rightSide = min(rectRight, leftSide + skyLine[skylineNodeIndex].width); + assert(y >= skyLine[skylineNodeIndex].y); + + Rect waste; + waste.x = leftSide; + waste.y = skyLine[skylineNodeIndex].y; + waste.width = rightSide - leftSide; + waste.height = y - skyLine[skylineNodeIndex].y; + + assert(disjointRects.Disjoint(waste)); + wasteMap.GetFreeRectangles().Push(waste); + } +} + +void SkylineBinPack::AddWaste(const Rect &waste) +{ + wasteMap.GetFreeRectangles().Push(waste); +#ifdef _DEBUG + disjointRects.Del(waste); + wasteMap.DelDisjoint(waste); +#endif +} + +void SkylineBinPack::AddSkylineLevel(int skylineNodeIndex, const Rect &rect) +{ + // First track all wasted areas and mark them into the waste map if we're using one. + if (useWasteMap) + AddWasteMapArea(skylineNodeIndex, rect.width, rect.height, rect.y); + + SkylineNode newNode; + newNode.x = rect.x; + newNode.y = rect.y + rect.height; + newNode.width = rect.width; + skyLine.Insert(skylineNodeIndex, newNode); + + assert(newNode.x + newNode.width <= binWidth); + assert(newNode.y <= binHeight); + + for(unsigned i = skylineNodeIndex+1; i < skyLine.Size(); ++i) + { + assert(skyLine[i-1].x <= skyLine[i].x); + + if (skyLine[i].x < skyLine[i-1].x + skyLine[i-1].width) + { + int shrink = skyLine[i-1].x + skyLine[i-1].width - skyLine[i].x; + + skyLine[i].x += shrink; + skyLine[i].width -= shrink; + + if (skyLine[i].width <= 0) + { + skyLine.Delete(i); + --i; + } + else + break; + } + else + break; + } + MergeSkylines(); +} + +void SkylineBinPack::MergeSkylines() +{ + for(unsigned i = 0; i < skyLine.Size()-1; ++i) + if (skyLine[i].y == skyLine[i+1].y) + { + skyLine[i].width += skyLine[i+1].width; + skyLine.Delete(i+1); + --i; + } +} + +Rect SkylineBinPack::InsertMinWaste(int width, int height) +{ + int bestHeight; + int bestWastedArea; + int bestIndex; + Rect newNode = FindPositionForNewNodeMinWaste(width, height, bestHeight, bestWastedArea, bestIndex); + + if (bestIndex != -1) + { + assert(disjointRects.Disjoint(newNode)); + // Perform the actual packing. + AddSkylineLevel(bestIndex, newNode); + + usedSurfaceArea += width * height; +#ifdef _DEBUG + disjointRects.Add(newNode); +#endif + } + else + memset(&newNode, 0, sizeof(newNode)); + + return newNode; +} + +Rect SkylineBinPack::FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const +{ + bestHeight = INT_MAX; + bestWastedArea = INT_MAX; + bestIndex = -1; + Rect newNode; + memset(&newNode, 0, sizeof(newNode)); + for(unsigned i = 0; i < skyLine.Size(); ++i) + { + int y; + int wastedArea; + + if (RectangleFits(i, width, height, y, wastedArea)) + { + if (wastedArea < bestWastedArea || (wastedArea == bestWastedArea && y + height < bestHeight)) + { + bestHeight = y + height; + bestWastedArea = wastedArea; + bestIndex = i; + newNode.x = skyLine[i].x; + newNode.y = y; + newNode.width = width; + newNode.height = height; + assert(disjointRects.Disjoint(newNode)); + } + } +/* if (RectangleFits(i, height, width, y, wastedArea)) + { + if (wastedArea < bestWastedArea || (wastedArea == bestWastedArea && y + width < bestHeight)) + { + bestHeight = y + width; + bestWastedArea = wastedArea; + bestIndex = i; + newNode.x = skyLine[i].x; + newNode.y = y; + newNode.width = height; + newNode.height = width; + assert(disjointRects.Disjoint(newNode)); + } + }*/ + } + + return newNode; +} + +/// Computes the ratio of used surface area. +float SkylineBinPack::Occupancy() const +{ + return (float)usedSurfaceArea / (binWidth * binHeight); +} diff --git a/src/SkylineBinPack.h b/src/SkylineBinPack.h new file mode 100644 index 000000000..f93ddd29d --- /dev/null +++ b/src/SkylineBinPack.h @@ -0,0 +1,88 @@ +/** @file SkylineBinPack.h + @author Jukka Jyl�nki + + @brief Implements different bin packer algorithms that use the SKYLINE data structure. + + This work is released to Public Domain, do whatever you want with it. +*/ +#pragma once + +#include "tarray.h" + +#include "Rect.h" +#include "GuillotineBinPack.h" + +/** Implements bin packing algorithms that use the SKYLINE data structure to store the bin contents. Uses + GuillotineBinPack as the waste map. */ +class SkylineBinPack +{ +public: + /// Instantiates a bin of size (0,0). Call Init to create a new bin. + SkylineBinPack(); + + /// Instantiates a bin of the given size. + SkylineBinPack(int binWidth, int binHeight, bool useWasteMap); + + /// (Re)initializes the packer to an empty bin of width x height units. Call whenever + /// you need to restart with a new bin. + void Init(int binWidth, int binHeight, bool useWasteMap); + + /// Inserts the given list of rectangles in an offline/batch mode, possibly rotated. + /// @param rects The list of rectangles to insert. This vector will be destroyed in the process. + /// @param dst [out] This list will contain the packed rectangles. The indices will not correspond to that of rects. + /// @param method The rectangle placement rule to use when packing. + void Insert(TArray<RectSize> &rects, TArray<Rect> &dst); + + /// Inserts a single rectangle into the bin, possibly rotated. + Rect Insert(int width, int height); + + /// Adds a rectangle to the waste list. It must have been previously returned by + /// Insert or the results are undefined. + void AddWaste(const Rect &rect); + + /// Computes the ratio of used surface area to the total bin area. + float Occupancy() const; + +private: + int binWidth; + int binHeight; + +#ifdef _DEBUG + DisjointRectCollection disjointRects; +#endif + + /// Represents a single level (a horizontal line) of the skyline/horizon/envelope. + struct SkylineNode + { + /// The starting x-coordinate (leftmost). + int x; + + /// The y-coordinate of the skyline level line. + int y; + + /// The line width. The ending coordinate (inclusive) will be x+width-1. + int width; + }; + + TArray<SkylineNode> skyLine; + + unsigned long usedSurfaceArea; + + /// If true, we use the GuillotineBinPack structure to recover wasted areas into a waste map. + bool useWasteMap; + GuillotineBinPack wasteMap; + + Rect InsertMinWaste(int width, int height); + Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const; + + bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const; + bool RectangleFits(int skylineNodeIndex, int width, int height, int &y, int &wastedArea) const; + int ComputeWastedArea(int skylineNodeIndex, int width, int height, int y) const; + + void AddWasteMapArea(int skylineNodeIndex, int width, int height, int y); + + void AddSkylineLevel(int skylineNodeIndex, const Rect &rect); + + /// Merges all skyline nodes that are at the same level. + void MergeSkylines(); +}; diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index 273fcde44..1641df365 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -72,6 +72,7 @@ #include "v_palette.h" #include "w_wad.h" #include "r_data/colormaps.h" +#include "SkylineBinPack.h" // MACROS ------------------------------------------------------------------ @@ -92,7 +93,7 @@ struct D3DFB::PackedTexture { D3DFB::Atlas *Owner; - PackedTexture *Next, **Prev; + PackedTexture **Prev, *Next; // Pixels this image covers RECT Area; @@ -109,18 +110,14 @@ struct D3DFB::Atlas Atlas(D3DFB *fb, int width, int height, D3DFORMAT format); ~Atlas(); - PackedTexture *GetBestFit(int width, int height, int &area); - void AllocateImage(PackedTexture *box, int width, int height); - PackedTexture *AllocateBox(); - void AddEmptyBox(int left, int top, int right, int bottom); + PackedTexture *AllocateImage(const Rect &rect, bool padded); void FreeBox(PackedTexture *box); + SkylineBinPack Packer; Atlas *Next; IDirect3DTexture9 *Tex; D3DFORMAT Format; PackedTexture *UsedList; // Boxes that contain images - PackedTexture *EmptyList; // Boxes that contain empty space - PackedTexture *FreeList; // Boxes that are just waiting to be used int Width, Height; bool OneUse; }; @@ -1871,7 +1868,8 @@ void D3DFB::DrawPackedTextures(int packnum) continue; } - AddColorOnlyQuad(x-1, y-1-LBOffsetI, 258, 258, D3DCOLOR_XRGB(255,255,0)); + AddColorOnlyRect(x-1, y-1-LBOffsetI, 258, 258, D3DCOLOR_XRGB(255,255,0)); + AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0)); CheckQuadBatch(); @@ -1881,12 +1879,12 @@ void D3DFB::DrawPackedTextures(int packnum) quad->Group1 = 0; if (pack->Format == D3DFMT_L8/* && !tex->IsGray*/) { - quad->Flags = BQF_WrapUV | BQF_GamePalette | BQF_DisableAlphaTest; + quad->Flags = BQF_WrapUV | BQF_GamePalette/* | BQF_DisableAlphaTest*/; quad->ShaderNum = BQS_PalTex; } else { - quad->Flags = BQF_WrapUV | BQF_DisableAlphaTest; + quad->Flags = BQF_WrapUV/* | BQF_DisableAlphaTest*/; quad->ShaderNum = BQS_Plain; } quad->Palette = NULL; @@ -1946,16 +1944,6 @@ void D3DFB::DrawPackedTextures(int packnum) VertexPos += 4; IndexPos += 6; - // Draw entries in the empty list. - PackedTexture *box; - int emptynum; - for (box = pack->EmptyList, emptynum = 0; box != NULL; box = box->Next, emptynum++) - { - AddColorOnlyQuad(x + box->Area.left, y + box->Area.top - LBOffsetI, - box->Area.right - box->Area.left, box->Area.bottom - box->Area.top, - empty_colors[emptynum & 7]); - } - x += 256 + 8; if (x > Width - 256) { @@ -1981,54 +1969,43 @@ void D3DFB::DrawPackedTextures(int packnum) D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3DFORMAT format) { - Atlas *bestpack; - PackedTexture *bestbox; - int area; + Atlas *pack; + Rect box; + bool padded; // check for 254 to account for padding if (w > 254 || h > 254 || wrapping) { // Create a new texture atlas. - bestpack = new Atlas(this, w, h, format); - bestpack->OneUse = true; - bestbox = bestpack->GetBestFit(w, h, area); - bestbox->Padded = false; + pack = new Atlas(this, w, h, format); + pack->OneUse = true; + box = pack->Packer.Insert(w, h); + padded = false; } else { // Try to find space in an existing texture atlas. w += 2; // Add padding h += 2; - int bestarea = INT_MAX; - int bestareaever = w * h; - bestpack = NULL; - bestbox = NULL; - for (Atlas *pack = Atlases; pack != NULL; pack = pack->Next) + for (pack = Atlases; pack != NULL; pack = pack->Next) { + // Use the first atlas it fits in. if (pack->Format == format) { - PackedTexture *box = pack->GetBestFit(w, h, area); - if (area == bestareaever) - { // An exact fit! Use it! - bestpack = pack; - bestbox = box; - break; - } - if (area < bestarea) + box = pack->Packer.Insert(w, h); + if (box.width != 0) { - bestarea = area; - bestpack = pack; - bestbox = box; + break; } } } - if (bestpack == NULL) + if (pack == NULL) { // Create a new texture atlas. - bestpack = new Atlas(this, 256, 256, format); - bestbox = bestpack->GetBestFit(w, h, bestarea); + pack = new Atlas(this, 256, 256, format); + box = pack->Packer.Insert(w, h); } - bestbox->Padded = true; + padded = true; } - bestpack->AllocateImage(bestbox, w, h); - return bestbox; + assert(box.width != 0 && box.height != 0); + return pack->AllocateImage(box, padded); } //========================================================================== @@ -2038,18 +2015,23 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D //========================================================================== D3DFB::Atlas::Atlas(D3DFB *fb, int w, int h, D3DFORMAT format) + : Packer(w, h, true) { Tex = NULL; Format = format; UsedList = NULL; - EmptyList = NULL; - FreeList = NULL; OneUse = false; Width = 0; Height = 0; + Next = NULL; - Next = fb->Atlases; - fb->Atlases = this; + // Attach to the end of the atlas list + Atlas **prev = &fb->Atlases; + while (*prev != NULL) + { + prev = &((*prev)->Next); + } + *prev = this; #if 1 if (FAILED(fb->D3DDevice->CreateTexture(w, h, 1, 0, format, D3DPOOL_MANAGED, &Tex, NULL))) @@ -2066,9 +2048,6 @@ D3DFB::Atlas::Atlas(D3DFB *fb, int w, int h, D3DFORMAT format) } Width = w; Height = h; - - // The whole texture is initially empty. - AddEmptyBox(0, 0, w, h); } //========================================================================== @@ -2087,53 +2066,6 @@ D3DFB::Atlas::~Atlas() next = box->Next; delete box; } - for (box = EmptyList; box != NULL; box = next) - { - next = box->Next; - delete box; - } - for (box = FreeList; box != NULL; box = next) - { - next = box->Next; - delete box; - } -} - -//========================================================================== -// -// Atlas :: GetBestFit -// -// Returns the empty box that provides the best fit for the requested -// dimensions, or NULL if none of them are large enough. -// -//========================================================================== - -D3DFB::PackedTexture *D3DFB::Atlas::GetBestFit(int w, int h, int &area) -{ - PackedTexture *box; - int smallestarea = INT_MAX; - PackedTexture *smallestbox = NULL; - - for (box = EmptyList; box != NULL; box = box->Next) - { - int boxw = box->Area.right - box->Area.left; - int boxh = box->Area.bottom - box->Area.top; - if (boxw >= w && boxh >= h) - { - int boxarea = boxw * boxh; - if (boxarea < smallestarea) - { - smallestarea = boxarea; - smallestbox = box; - if (boxw == w && boxh == h) - { // An exact fit! Use it! - break; - } - } - } - } - area = smallestarea; - return smallestbox; } //========================================================================== @@ -2148,24 +2080,22 @@ D3DFB::PackedTexture *D3DFB::Atlas::GetBestFit(int w, int h, int &area) // //========================================================================== -void D3DFB::Atlas::AllocateImage(D3DFB::PackedTexture *box, int w, int h) +D3DFB::PackedTexture *D3DFB::Atlas::AllocateImage(const Rect &rect, bool padded) { - RECT start = box->Area; + PackedTexture *box = new PackedTexture; - box->Area.right = box->Area.left + w; - box->Area.bottom = box->Area.top + h; + box->Owner = this; + box->Area.left = rect.x; + box->Area.top = rect.y; + box->Area.right = rect.x + rect.width; + box->Area.bottom = rect.y + rect.height; - box->Left = float(box->Area.left + box->Padded) / Width; - box->Right = float(box->Area.right - box->Padded) / Width; - box->Top = float(box->Area.top + box->Padded) / Height; - box->Bottom = float(box->Area.bottom - box->Padded) / Height; + box->Left = float(box->Area.left + padded) / Width; + box->Right = float(box->Area.right - padded) / Width; + box->Top = float(box->Area.top + padded) / Height; + box->Bottom = float(box->Area.bottom - padded) / Height; - // Remove it from the empty list. - *(box->Prev) = box->Next; - if (box->Next != NULL) - { - box->Next->Prev = box->Prev; - } + box->Padded = padded; // Add it to the used list. box->Next = UsedList; @@ -2176,96 +2106,6 @@ void D3DFB::Atlas::AllocateImage(D3DFB::PackedTexture *box, int w, int h) UsedList = box; box->Prev = &UsedList; - // If we didn't use the whole box, split the remainder into the empty list. - if (box->Area.bottom + 7 < start.bottom && box->Area.right + 7 < start.right) - { - // Split like this: - // +---+------+ - // |###| | - // +---+------+ - // | | - // | | - // +----------+ - if (box->Area.bottom < start.bottom) - { - AddEmptyBox(start.left, box->Area.bottom, start.right, start.bottom); - } - if (box->Area.right < start.right) - { - AddEmptyBox(box->Area.right, start.top, start.right, box->Area.bottom); - } - } - else - { - // Split like this: - // +---+------+ - // |###| | - // +---+ | - // | | | - // | | | - // +---+------+ - if (box->Area.bottom < start.bottom) - { - AddEmptyBox(start.left, box->Area.bottom, box->Area.right, start.bottom); - } - if (box->Area.right < start.right) - { - AddEmptyBox(box->Area.right, start.top, start.right, start.bottom); - } - } -} - -//========================================================================== -// -// Atlas :: AddEmptyBox -// -// Adds a box with the specified dimensions to the empty list. -// -//========================================================================== - -void D3DFB::Atlas::AddEmptyBox(int left, int top, int right, int bottom) -{ - PackedTexture *box = AllocateBox(); - box->Area.left = left; - box->Area.top = top; - box->Area.right = right; - box->Area.bottom = bottom; - box->Next = EmptyList; - if (box->Next != NULL) - { - box->Next->Prev = &box->Next; - } - box->Prev = &EmptyList; - EmptyList = box; -} - -//========================================================================== -// -// Atlas :: AllocateBox -// -// Returns a new PackedTexture box, either by retrieving one off the free -// list or by creating a new one. The box is not linked into a list. -// -//========================================================================== - -D3DFB::PackedTexture *D3DFB::Atlas::AllocateBox() -{ - PackedTexture *box; - - if (FreeList != NULL) - { - box = FreeList; - FreeList = box->Next; - if (box->Next != NULL) - { - box->Next->Prev = &FreeList; - } - } - else - { - box = new PackedTexture; - box->Owner = this; - } return box; } @@ -2273,10 +2113,9 @@ D3DFB::PackedTexture *D3DFB::Atlas::AllocateBox() // // Atlas :: FreeBox // -// Removes a box from its current list and adds it to the empty list, -// updating EmptyArea. If there are no boxes left in the used list, then -// the empty list is replaced with a single box, so the texture can be -// subdivided again. +// Removes a box from the used list and deletes it. Space is returned to the +// waste list. Once all boxes for this atlas are freed, the entire bin +// packer is reinitialized for maximum efficiency. // //========================================================================== @@ -2287,47 +2126,16 @@ void D3DFB::Atlas::FreeBox(D3DFB::PackedTexture *box) { box->Next->Prev = box->Prev; } - box->Next = EmptyList; - box->Prev = &EmptyList; - if (EmptyList != NULL) - { - EmptyList->Prev = &box->Next; - } - EmptyList = box; + Rect waste; + waste.x = box->Area.left; + waste.y = box->Area.top; + waste.width = box->Area.right - box->Area.left; + waste.height = box->Area.bottom - box->Area.top; + box->Owner->Packer.AddWaste(waste); + delete box; if (UsedList == NULL) - { // No more space in use! Move all but this into the free list. - if (box->Next != NULL) - { - D3DFB::PackedTexture *lastbox; - - // Find the last box in the free list. - lastbox = FreeList; - if (lastbox != NULL) - { - while (lastbox->Next != NULL) - { - lastbox = lastbox->Next; - } - } - // Chain the empty list to the end of the free list. - if (lastbox != NULL) - { - lastbox->Next = box->Next; - box->Next->Prev = &lastbox->Next; - } - else - { - FreeList = box->Next; - box->Next->Prev = &FreeList; - } - box->Next = NULL; - } - // Now this is the only box in the empty list, so it should - // contain the whole texture. - box->Area.left = 0; - box->Area.top = 0; - box->Area.right = Width; - box->Area.bottom = Height; + { + Packer.Init(Width, Height, true); } } @@ -2412,6 +2220,7 @@ bool D3DTex::CheckWrapping(bool wrapping) bool D3DTex::Create(D3DFB *fb, bool wrapping) { + assert(Box == NULL); if (Box != NULL) { Box->Owner->FreeBox(Box); @@ -3441,6 +3250,22 @@ void D3DFB::AddColorOnlyQuad(int left, int top, int width, int height, D3DCOLOR IndexPos += 6; } +//========================================================================== +// +// D3DFB :: AddColorOnlyRect +// +// Like AddColorOnlyQuad, except it's hollow. +// +//========================================================================== + +void D3DFB::AddColorOnlyRect(int left, int top, int width, int height, D3DCOLOR color) +{ + AddColorOnlyQuad(left, top, width - 1, 1, color); // top + AddColorOnlyQuad(left + width - 1, top, 1, height - 1, color); // right + AddColorOnlyQuad(left + 1, top + height - 1, width - 1, 1, color); // bottom + AddColorOnlyQuad(left, top + 1, 1, height - 1, color); // left +} + //========================================================================== // // D3DFB :: CheckQuadBatch diff --git a/src/win32/win32iface.h b/src/win32/win32iface.h index a64b1dd82..8b0c88f45 100644 --- a/src/win32/win32iface.h +++ b/src/win32/win32iface.h @@ -375,6 +375,7 @@ private: static void SetColorOverlay(DWORD color, float alpha, D3DCOLOR &color0, D3DCOLOR &color1); void DoWindowedGamma(); void AddColorOnlyQuad(int left, int top, int width, int height, D3DCOLOR color); + void AddColorOnlyRect(int left, int top, int width, int height, D3DCOLOR color); void CheckQuadBatch(int numtris=2, int numverts=4); void BeginQuadBatch(); void EndQuadBatch(); diff --git a/zdoom.vcproj b/zdoom.vcproj index a2587840f..597b56f2f 100644 --- a/zdoom.vcproj +++ b/zdoom.vcproj @@ -666,6 +666,10 @@ RelativePath=".\src\gitinfo.cpp" > </File> + <File + RelativePath=".\src\GuillotineBinPack.cpp" + > + </File> <File RelativePath=".\src\hu_scores.cpp" > @@ -1026,6 +1030,10 @@ RelativePath=".\src\skins.cpp" > </File> + <File + RelativePath=".\src\SkylineBinPack.cpp" + > + </File> <File RelativePath=".\src\st_stuff.cpp" > @@ -1311,6 +1319,10 @@ RelativePath=".\src\gstrings.h" > </File> + <File + RelativePath=".\src\GuillotineBinPack.h" + > + </File> <File RelativePath=".\src\hu_stuff.h" > @@ -1491,6 +1503,10 @@ RelativePath=".\src\po_man.h" > </File> + <File + RelativePath=".\src\Rect.h" + > + </File> <File RelativePath=".\src\s_playlist.h" > @@ -1515,6 +1531,10 @@ RelativePath=".\src\skins.h" > </File> + <File + RelativePath=".\src\SkylineBinPack.h" + > + </File> <File RelativePath=".\src\st_start.h" > From 786caaf36b31d27d717a292ca6ef27fc1bde615d Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Fri, 8 Jan 2016 22:41:23 -0600 Subject: [PATCH 049/106] Execute disconnect scripts immediately before the player is destroyed. - Disconnect scripts were previously run at some point after the player left. Now they are run immediately before destroying the player. Since the player hasn't actually been destroyed yet, the player also gets to be the script's activator. This gives you a chance to scrape whatever data you want from the player before they're history. Note that if you do anything to make the script wait, the script's activator will become the world, as it was before. --- src/b_game.cpp | 2 +- src/g_game.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/b_game.cpp b/src/b_game.cpp index e136f3f29..5f852d043 100644 --- a/src/b_game.cpp +++ b/src/b_game.cpp @@ -423,8 +423,8 @@ void FCajunMaster::RemoveAllBots (bool fromlist) } } } + FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, players[i].mo, true, i, true); ClearPlayer (i, !fromlist); - FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, NULL, true, i); } } diff --git a/src/g_game.cpp b/src/g_game.cpp index 8101ca23d..64e746cef 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1713,6 +1713,8 @@ void G_DoPlayerPop(int playernum) // [RH] Make the player disappear FBehavior::StaticStopMyScripts(players[playernum].mo); + // [RH] Let the scripts know the player left + FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, players[playernum].mo, true, playernum, true); if (players[playernum].mo != NULL) { P_DisconnectEffect(players[playernum].mo); @@ -1726,8 +1728,6 @@ void G_DoPlayerPop(int playernum) players[playernum].mo = NULL; players[playernum].camera = NULL; } - // [RH] Let the scripts know the player left - FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum); } void G_ScreenShot (char *filename) From 0b5e4195936776364a247bfcef323bf9290cbdfc Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 9 Jan 2016 10:11:20 +0100 Subject: [PATCH 050/106] - fixed friction logic for sectors. Issues with the old code: * when calculating friction for a 3D-floor - swimmable or not - the 3D floor's top texture must be used. The previous version always checked the sector's floor texture, even though the top might as well come from the sector's ceiling. * 3D floors never checked for the SECF_FRICTION flag at all. According to Boom specs, sector-based friction must be ignored if this is the case. * Terrain based friction had a higher priority than the sector's own value. Changed the rules as follows: * if the sector's SECF_FRICTION flag is set (i.e. something explicitly changed the sector's friction), this value is used regardless of terrain settings. * if this flag is not set, the terrain's friction is used, if defined, using the proper plane for 3D-floors. * otherwise the default is used. --- src/p_map.cpp | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index f409dafa4..fe5959df9 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -529,16 +529,18 @@ void P_PlayerStartStomp(AActor *actor) // //========================================================================== -inline fixed_t secfriction(const sector_t *sec) +inline fixed_t secfriction(const sector_t *sec, int plane = sector_t::floor) { - fixed_t friction = Terrains[TerrainTypes[sec->GetTexture(sector_t::floor)]].Friction; - return friction != 0 ? friction : sec->friction; + if (sec->Flags & SECF_FRICTION) return sec->friction; + fixed_t friction = Terrains[TerrainTypes[sec->GetTexture(plane)]].Friction; + return friction != 0 ? friction : ORIG_FRICTION; } -inline fixed_t secmovefac(const sector_t *sec) +inline fixed_t secmovefac(const sector_t *sec, int plane = sector_t::floor) { - fixed_t movefactor = Terrains[TerrainTypes[sec->GetTexture(sector_t::floor)]].MoveFactor; - return movefactor != 0 ? movefactor : sec->movefactor; + if (sec->Flags & SECF_FRICTION) return sec->friction; + fixed_t movefactor = Terrains[TerrainTypes[sec->GetTexture(plane)]].MoveFactor; + return movefactor != 0 ? movefactor : ORIG_FRICTION_FACTOR; } //========================================================================== @@ -584,11 +586,11 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) mo->z < rover->bottom.plane->ZatPoint(mo->x, mo->y)) continue; - newfriction = secfriction(rover->model); + newfriction = secfriction(rover->model, rover->top.isceiling); if (newfriction < friction || friction == ORIG_FRICTION) { friction = newfriction; - movefactor = secmovefac(rover->model) >> 1; + movefactor = secmovefac(rover->model, rover->top.isceiling) >> 1; } } } @@ -622,11 +624,11 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) else continue; - newfriction = secfriction(rover->model); + newfriction = secfriction(rover->model, rover->top.isceiling); if (newfriction < friction || friction == ORIG_FRICTION) { friction = newfriction; - movefactor = secmovefac(rover->model); + movefactor = secmovefac(rover->model, rover->top.isceiling); } } From 4b3adf548ac1ea6cdb12515563655f86ff7cb4a8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 9 Jan 2016 11:44:05 +0100 Subject: [PATCH 051/106] - fixed compile errors. --- src/GuillotineBinPack.cpp | 6 +++--- src/SkylineBinPack.cpp | 7 ++++--- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/src/GuillotineBinPack.cpp b/src/GuillotineBinPack.cpp index 61ac7a4ce..2131ed5db 100644 --- a/src/GuillotineBinPack.cpp +++ b/src/GuillotineBinPack.cpp @@ -7,7 +7,7 @@ */ #include <cassert> - +#include "templates.h" #include "GuillotineBinPack.h" using namespace std; @@ -395,7 +395,7 @@ int GuillotineBinPack::ScoreBestShortSideFit(int width, int height, const Rect & { int leftoverHoriz = abs(freeRect.width - width); int leftoverVert = abs(freeRect.height - height); - int leftover = min(leftoverHoriz, leftoverVert); + int leftover = MIN(leftoverHoriz, leftoverVert); return leftover; } @@ -403,7 +403,7 @@ int GuillotineBinPack::ScoreBestLongSideFit(int width, int height, const Rect &f { int leftoverHoriz = abs(freeRect.width - width); int leftoverVert = abs(freeRect.height - height); - int leftover = max(leftoverHoriz, leftoverVert); + int leftover = MAX(leftoverHoriz, leftoverVert); return leftover; } diff --git a/src/SkylineBinPack.cpp b/src/SkylineBinPack.cpp index 578a248a5..33f862043 100644 --- a/src/SkylineBinPack.cpp +++ b/src/SkylineBinPack.cpp @@ -7,6 +7,7 @@ */ #include <cassert> +#include "templates.h" #include "SkylineBinPack.h" @@ -131,7 +132,7 @@ bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, y = skyLine[skylineNodeIndex].y; while(widthLeft > 0) { - y = max(y, skyLine[i].y); + y = MAX(y, skyLine[i].y); if (y + height > binHeight) return false; widthLeft -= skyLine[i].width; @@ -152,7 +153,7 @@ int SkylineBinPack::ComputeWastedArea(int skylineNodeIndex, int width, int heigh break; int leftSide = skyLine[skylineNodeIndex].x; - int rightSide = min(rectRight, leftSide + skyLine[skylineNodeIndex].width); + int rightSide = MIN(rectRight, leftSide + skyLine[skylineNodeIndex].width); assert(y >= skyLine[skylineNodeIndex].y); wastedArea += (rightSide - leftSide) * (y - skyLine[skylineNodeIndex].y); } @@ -179,7 +180,7 @@ void SkylineBinPack::AddWasteMapArea(int skylineNodeIndex, int width, int height break; int leftSide = skyLine[skylineNodeIndex].x; - int rightSide = min(rectRight, leftSide + skyLine[skylineNodeIndex].width); + int rightSide = MIN(rectRight, leftSide + skyLine[skylineNodeIndex].width); assert(y >= skyLine[skylineNodeIndex].y); Rect waste; From 71c7f2b42c115c9f9a0f47e7eeaf0d536573dea1 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 9 Jan 2016 12:10:36 +0100 Subject: [PATCH 052/106] - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling. Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity. --- specs/udmf_zdoom.txt | 2 ++ src/actor.h | 1 + src/g_level.cpp | 1 + src/namedef.h | 2 ++ src/p_3dfloors.cpp | 5 ++++- src/p_3dmidtex.cpp | 3 +++ src/p_buildmap.cpp | 1 + src/p_local.h | 2 ++ src/p_map.cpp | 18 +++++++++++++++--- src/p_maputl.cpp | 3 +++ src/p_mobj.cpp | 21 ++++++++++++++------- src/p_saveg.cpp | 4 ++++ src/p_sectors.cpp | 6 ++++++ src/p_setup.cpp | 1 + src/p_terrain.cpp | 9 ++++----- src/p_terrain.h | 2 ++ src/p_udmf.cpp | 10 ++++++++++ src/r_defs.h | 4 ++++ src/version.h | 2 +- 19 files changed, 80 insertions(+), 17 deletions(-) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 74d5fb4f7..611a667af 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -212,6 +212,8 @@ Note: All <bool> fields default to false unless mentioned otherwise. leakiness = <int>; // Probability of leaking through radiation suit (0 = never, 256 = always), default = 0. damageterraineffect = <bool>; // Will spawn a terrain splash when damage is inflicted. Default = false. damagehazard = <bool>; // Changes damage model to Strife's delayed damage for the given sector. Default = false. + floorterrain = <string>; // Sets the terrain for the sector's floor. Default = 'use the flat texture's terrain definition.' + ceilingterrain = <string>; // Sets the terrain for the sector's ceiling. Default = 'use the flat texture's terrain definition.' * Note about dropactors diff --git a/src/actor.h b/src/actor.h index 468dcc0c6..cb0524587 100644 --- a/src/actor.h +++ b/src/actor.h @@ -896,6 +896,7 @@ public: struct sector_t *floorsector; FTextureID floorpic; // contacted sec floorpic + int floorterrain; struct sector_t *ceilingsector; FTextureID ceilingpic; // contacted sec ceilingpic fixed_t radius, height; // for movement checking diff --git a/src/g_level.cpp b/src/g_level.cpp index aba58e810..03474a5b7 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1232,6 +1232,7 @@ void G_FinishTravel () pawn->dropoffz = pawndup->dropoffz; pawn->floorsector = pawndup->floorsector; pawn->floorpic = pawndup->floorpic; + pawn->floorterrain = pawndup->floorterrain; pawn->ceilingsector = pawndup->ceilingsector; pawn->ceilingpic = pawndup->ceilingpic; pawn->floorclip = pawndup->floorclip; diff --git a/src/namedef.h b/src/namedef.h index 9ca8cb8ed..ae456883c 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -512,6 +512,8 @@ xx(damageinterval) xx(leakiness) xx(damageterraineffect) xx(damagehazard) +xx(floorterrain) +xx(ceilingterrain) // USDF keywords xx(Amount) diff --git a/src/p_3dfloors.cpp b/src/p_3dfloors.cpp index 3fbbfeab7..496809fac 100644 --- a/src/p_3dfloors.cpp +++ b/src/p_3dfloors.cpp @@ -346,7 +346,7 @@ void P_PlayerOnSpecial3DFloor(player_t* player) // Apply flat specials (using the ceiling!) P_PlayerOnSpecialFlat( - player, TerrainTypes[rover->model->GetTexture(rover->flags & FF_INVERTSECTOR? sector_t::floor : sector_t::ceiling)]); + player, rover->model->GetTerrain(rover->top.isceiling)); break; } @@ -762,6 +762,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li linedef->frontsector->floorplane.ZatPoint(x, y), linedef->backsector->floorplane.ZatPoint(x, y) }; FTextureID highestfloorpic; + int highestfloorterrain = -1; FTextureID lowestceilingpic; highestfloorpic.SetInvalid(); @@ -792,6 +793,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li { highestfloor = ff_top; highestfloorpic = *rover->top.texture; + highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling); } if(ff_top > lowestfloor[j] && ff_top <= thing->z + thing->MaxStepHeight) lowestfloor[j] = ff_top; } @@ -801,6 +803,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li { open.bottom = highestfloor; open.floorpic = highestfloorpic; + open.floorterrain = highestfloorterrain; } if(lowestceiling < open.top) diff --git a/src/p_3dmidtex.cpp b/src/p_3dmidtex.cpp index 9a9492e08..dbca50d10 100644 --- a/src/p_3dmidtex.cpp +++ b/src/p_3dmidtex.cpp @@ -37,6 +37,7 @@ #include "templates.h" #include "p_local.h" +#include "p_terrain.h" //============================================================================ @@ -290,6 +291,8 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening & open.bottom = tt; open.abovemidtex = true; open.floorpic = linedef->sidedef[0]->GetTexture(side_t::mid); + open.floorterrain = TerrainTypes[open.floorpic]; + } // returns true if it touches the midtexture return (abs(thing->z - tt) <= thing->MaxStepHeight); diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index 670f53751..d9074310d 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -443,6 +443,7 @@ static void LoadSectors (sectortype *bsec) sec->movefactor = ORIG_FRICTION_FACTOR; sec->ColorMap = map; sec->ZoneNumber = 0xFFFF; + sec->terrainnum[sector_t::ceiling] = sec->terrainnum[sector_t::floor] = -1; if (bsec->floorstat & 4) { diff --git a/src/p_local.h b/src/p_local.h index 63ee4c1b1..fd5064f3c 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -293,6 +293,7 @@ struct FLineOpening sector_t *topsec; FTextureID ceilingpic; FTextureID floorpic; + int floorterrain; bool touchmidtex; bool abovemidtex; }; @@ -408,6 +409,7 @@ struct FCheckPosition fixed_t ceilingz; fixed_t dropoffz; FTextureID floorpic; + int floorterrain; sector_t *floorsector; FTextureID ceilingpic; sector_t *ceilingsector; diff --git a/src/p_map.cpp b/src/p_map.cpp index fe5959df9..7aeb9d115 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -242,6 +242,7 @@ void P_GetFloorCeilingZ(FCheckPosition &tmf, int flags) tmf.floorz = tmf.dropoffz = sec->floorplane.ZatPoint(tmf.x, tmf.y); tmf.ceilingz = sec->ceilingplane.ZatPoint(tmf.x, tmf.y); tmf.floorpic = sec->GetTexture(sector_t::floor); + tmf.floorterrain = sec->GetTerrain(sector_t::floor); tmf.ceilingpic = sec->GetTexture(sector_t::ceiling); } else @@ -264,6 +265,7 @@ void P_GetFloorCeilingZ(FCheckPosition &tmf, int flags) { tmf.dropoffz = tmf.floorz = ff_top; tmf.floorpic = *rover->top.texture; + tmf.floorterrain = rover->model->GetTerrain(rover->top.isceiling); } } if (ff_bottom <= tmf.ceilingz && ff_bottom > tmf.z + tmf.thing->height) @@ -304,6 +306,7 @@ void P_FindFloorCeiling(AActor *actor, int flags) tmf.floorz = tmf.dropoffz = actor->floorz; tmf.ceilingz = actor->ceilingz; tmf.floorpic = actor->floorpic; + tmf.floorterrain = actor->floorterrain; tmf.ceilingpic = actor->ceilingpic; P_GetFloorCeilingZ(tmf, flags); } @@ -311,6 +314,7 @@ void P_FindFloorCeiling(AActor *actor, int flags) actor->dropoffz = tmf.dropoffz; actor->ceilingz = tmf.ceilingz; actor->floorpic = tmf.floorpic; + actor->floorterrain = tmf.floorterrain; actor->floorsector = tmf.floorsector; actor->ceilingpic = tmf.ceilingpic; actor->ceilingsector = tmf.ceilingsector; @@ -337,6 +341,7 @@ void P_FindFloorCeiling(AActor *actor, int flags) actor->dropoffz = tmf.dropoffz; actor->ceilingz = tmf.ceilingz; actor->floorpic = tmf.floorpic; + actor->floorterrain = tmf.floorterrain; actor->floorsector = tmf.floorsector; actor->ceilingpic = tmf.ceilingpic; actor->ceilingsector = tmf.ceilingsector; @@ -348,6 +353,7 @@ void P_FindFloorCeiling(AActor *actor, int flags) if (actor->Sector != NULL) { actor->floorpic = actor->Sector->GetTexture(sector_t::floor); + actor->floorterrain = actor->Sector->GetTerrain(sector_t::floor); actor->ceilingpic = actor->Sector->GetTexture(sector_t::ceiling); } } @@ -455,6 +461,7 @@ bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefra thing->ceilingz = tmf.ceilingz; thing->floorsector = tmf.floorsector; thing->floorpic = tmf.floorpic; + thing->floorterrain = tmf.floorterrain; thing->ceilingsector = tmf.ceilingsector; thing->ceilingpic = tmf.ceilingpic; thing->dropoffz = tmf.dropoffz; // killough 11/98 @@ -532,14 +539,14 @@ void P_PlayerStartStomp(AActor *actor) inline fixed_t secfriction(const sector_t *sec, int plane = sector_t::floor) { if (sec->Flags & SECF_FRICTION) return sec->friction; - fixed_t friction = Terrains[TerrainTypes[sec->GetTexture(plane)]].Friction; + fixed_t friction = Terrains[sec->GetTerrain(plane)].Friction; return friction != 0 ? friction : ORIG_FRICTION; } inline fixed_t secmovefac(const sector_t *sec, int plane = sector_t::floor) { if (sec->Flags & SECF_FRICTION) return sec->friction; - fixed_t movefactor = Terrains[TerrainTypes[sec->GetTexture(plane)]].MoveFactor; + fixed_t movefactor = Terrains[sec->GetTerrain(plane)].MoveFactor; return movefactor != 0 ? movefactor : ORIG_FRICTION_FACTOR; } @@ -633,7 +640,7 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) } if (!(sec->Flags & SECF_FRICTION) && - Terrains[TerrainTypes[sec->GetTexture(sector_t::floor)]].Friction == 0) + Terrains[sec->GetTerrain(sector_t::floor)].Friction == 0) { continue; } @@ -891,6 +898,7 @@ bool PIT_CheckLine(line_t *ld, const FBoundingBox &box, FCheckPosition &tm) tm.floorz = open.bottom; tm.floorsector = open.bottomsec; tm.floorpic = open.floorpic; + tm.floorterrain = open.floorterrain; tm.touchmidtex = open.touchmidtex; tm.abovemidtex = open.abovemidtex; tm.thing->BlockingLine = ld; @@ -1436,6 +1444,7 @@ bool P_CheckPosition(AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, bo tm.floorz = tm.dropoffz = newsec->floorplane.ZatPoint(x, y); tm.ceilingz = newsec->ceilingplane.ZatPoint(x, y); tm.floorpic = newsec->GetTexture(sector_t::floor); + tm.floorterrain = newsec->GetTerrain(sector_t::floor); tm.floorsector = newsec; tm.ceilingpic = newsec->GetTexture(sector_t::ceiling); tm.ceilingsector = newsec; @@ -1468,6 +1477,7 @@ bool P_CheckPosition(AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, bo { tm.floorz = tm.dropoffz = ff_top; tm.floorpic = *rover->top.texture; + tm.floorterrain = rover->model->GetTerrain(rover->top.isceiling); } if (ff_bottom < tm.ceilingz && abs(delta1) >= abs(delta2)) { @@ -2091,6 +2101,7 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y, thing->ceilingz = tm.ceilingz; thing->dropoffz = tm.dropoffz; // killough 11/98: keep track of dropoffs thing->floorpic = tm.floorpic; + thing->floorterrain = tm.floorterrain; thing->floorsector = tm.floorsector; thing->ceilingpic = tm.ceilingpic; thing->ceilingsector = tm.ceilingsector; @@ -4951,6 +4962,7 @@ bool P_AdjustFloorCeil(AActor *thing, FChangePosition *cpos) thing->ceilingz = tm.ceilingz; thing->dropoffz = tm.dropoffz; // killough 11/98: remember dropoffs thing->floorpic = tm.floorpic; + thing->floorterrain = tm.floorterrain; thing->floorsector = tm.floorsector; thing->ceilingpic = tm.ceilingpic; thing->ceilingsector = tm.ceilingsector; diff --git a/src/p_maputl.cpp b/src/p_maputl.cpp index 0a39460e7..e6d5a99e6 100644 --- a/src/p_maputl.cpp +++ b/src/p_maputl.cpp @@ -194,6 +194,7 @@ void P_LineOpening (FLineOpening &open, AActor *actor, const line_t *linedef, open.bottom = ff; open.bottomsec = front; open.floorpic = front->GetTexture(sector_t::floor); + open.floorterrain = front->GetTerrain(sector_t::floor); open.lowfloor = bf; } else @@ -201,6 +202,7 @@ void P_LineOpening (FLineOpening &open, AActor *actor, const line_t *linedef, open.bottom = bf; open.bottomsec = back; open.floorpic = back->GetTexture(sector_t::floor); + open.floorterrain = back->GetTerrain(sector_t::floor); open.lowfloor = ff; } } @@ -211,6 +213,7 @@ void P_LineOpening (FLineOpening &open, AActor *actor, const line_t *linedef, open.top = FIXED_MAX; open.bottomsec = NULL; open.floorpic.SetInvalid(); + open.floorterrain = -1; open.bottom = FIXED_MIN; open.lowfloor = FIXED_MAX; } diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 48f16ba0e..8c814738e 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -191,6 +191,10 @@ void AActor::Serialize (FArchive &arc) << tics << state << Damage; + if (SaveVersion >= 4530) + { + arc << floorterrain; + } if (SaveVersion >= 3227) { arc << projectileKickback; @@ -4035,6 +4039,7 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t { actor->floorsector = actor->Sector; actor->floorpic = actor->floorsector->GetTexture(sector_t::floor); + actor->floorterrain = actor->floorsector->GetTerrain(sector_t::floor); actor->ceilingsector = actor->Sector; actor->ceilingpic = actor->ceilingsector->GetTexture(sector_t::ceiling); } @@ -4046,6 +4051,7 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t else { actor->floorpic = actor->Sector->GetTexture(sector_t::floor); + actor->floorterrain = actor->Sector->GetTerrain(sector_t::floor); actor->floorsector = actor->Sector; actor->ceilingpic = actor->Sector->GetTexture(sector_t::ceiling); actor->ceilingsector = actor->Sector; @@ -4339,7 +4345,7 @@ void AActor::AdjustFloorClip () sector_t *hsec = m->m_sector->GetHeightSec(); if (hsec == NULL && m->m_sector->floorplane.ZatPoint (x, y) == z) { - fixed_t clip = Terrains[TerrainTypes[m->m_sector->GetTexture(sector_t::floor)]].FootClip; + fixed_t clip = Terrains[m->m_sector->GetTerrain(sector_t::floor)].FootClip; if (clip < shallowestclip) { shallowestclip = clip; @@ -5303,13 +5309,13 @@ void P_RipperBlood (AActor *mo, AActor *bleeder) int P_GetThingFloorType (AActor *thing) { - if (thing->floorpic.isValid()) + if (thing->floorterrain >= 0) { - return TerrainTypes[thing->floorpic]; + return thing->floorterrain; } else { - return TerrainTypes[thing->Sector->GetTexture(sector_t::floor)]; + return thing->Sector->GetTerrain(sector_t::floor); } } @@ -5362,6 +5368,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z } #endif + // 'force' means, we want this sector's terrain, no matter what. if (!force) { for (unsigned int i = 0; i<sec->e->XFloor.ffloors.Size(); i++) @@ -5373,7 +5380,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z { if (rover->flags & (FF_SOLID | FF_SWIMMABLE)) { - terrainnum = TerrainTypes[*rover->top.texture]; + terrainnum = rover->model->GetTerrain(rover->top.isceiling); goto foundone; } } @@ -5384,11 +5391,11 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z hsec = sec->GetHeightSec(); if (force || hsec == NULL || !(hsec->MoreFlags & SECF_CLIPFAKEPLANES)) { - terrainnum = TerrainTypes[sec->GetTexture(sector_t::floor)]; + terrainnum = sec->GetTerrain(sector_t::floor); } else { - terrainnum = TerrainTypes[hsec->GetTexture(sector_t::floor)]; + terrainnum = hsec->GetTerrain(sector_t::floor); } foundone: diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 8e2f7e9d9..918eb7a89 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -369,6 +369,10 @@ void P_SerializeWorld (FArchive &arc) << sec->heightsec << sec->bottommap << sec->midmap << sec->topmap << sec->gravity; + if (SaveVersion >= 4530) + { + arc << sec->terrainnum[0] << sec->terrainnum[1]; + } if (SaveVersion >= 4529) { arc << sec->damageamount; diff --git a/src/p_sectors.cpp b/src/p_sectors.cpp index 321ecdd37..5a60933ba 100644 --- a/src/p_sectors.cpp +++ b/src/p_sectors.cpp @@ -26,6 +26,7 @@ #include "doomstat.h" #include "g_level.h" #include "nodebuild.h" +#include "p_terrain.h" #include "po_man.h" #include "farchive.h" #include "r_utility.h" @@ -873,6 +874,11 @@ void sector_t::TransferSpecial(sector_t *model) Flags = (Flags&~SECF_SPECIALFLAGS) | (model->Flags & SECF_SPECIALFLAGS); } +int sector_t::GetTerrain(int pos) const +{ + return terrainnum[pos] >= 0 ? terrainnum[pos] : TerrainTypes[GetTexture(pos)]; +} + FArchive &operator<< (FArchive &arc, secspecial_t &p) { if (SaveVersion < 4529) diff --git a/src/p_setup.cpp b/src/p_setup.cpp index 772679269..3749e97aa 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -1532,6 +1532,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex) ss->gravity = 1.f; // [RH] Default sector gravity of 1.0 ss->ZoneNumber = 0xFFFF; + ss->terrainnum[sector_t::ceiling] = ss->terrainnum[sector_t::floor] = -1; // [RH] Sectors default to white light with the default fade. // If they are outside (have a sky ceiling), they use the outside fog. diff --git a/src/p_terrain.cpp b/src/p_terrain.cpp index a1a9ea25b..006835ea6 100644 --- a/src/p_terrain.cpp +++ b/src/p_terrain.cpp @@ -121,7 +121,6 @@ static void ParseSplash (FScanner &sc); static void ParseTerrain (FScanner &sc); static void ParseFloor (FScanner &sc); static int FindSplash (FName name); -static int FindTerrain (FName name); static void GenericParse (FScanner &sc, FGenericParse *parser, const char **keywords, void *fields, const char *type, FName name); static void ParseDamage (FScanner &sc, int keyword, void *fields); @@ -427,7 +426,7 @@ void ParseTerrain (FScanner &sc) sc.MustGetString (); name = sc.String; - terrainnum = (int)FindTerrain (name); + terrainnum = (int)P_FindTerrain (name); if (terrainnum < 0) { FTerrainDef def; @@ -637,7 +636,7 @@ static void ParseFloor (FScanner &sc) return; } sc.MustGetString (); - terrain = FindTerrain (sc.String); + terrain = P_FindTerrain (sc.String); if (terrain == -1) { Printf ("Unknown terrain %s\n", sc.String); @@ -657,7 +656,7 @@ static void ParseDefault (FScanner &sc) int terrain; sc.MustGetString (); - terrain = FindTerrain (sc.String); + terrain = P_FindTerrain (sc.String); if (terrain == -1) { Printf ("Unknown terrain %s\n", sc.String); @@ -692,7 +691,7 @@ int FindSplash (FName name) // //========================================================================== -int FindTerrain (FName name) +int P_FindTerrain (FName name) { unsigned int i; diff --git a/src/p_terrain.h b/src/p_terrain.h index 482c66b00..85059a945 100644 --- a/src/p_terrain.h +++ b/src/p_terrain.h @@ -122,4 +122,6 @@ struct FTerrainDef extern TArray<FSplashDef> Splashes; extern TArray<FTerrainDef> Terrains; +int P_FindTerrain(FName name); + #endif //__P_TERRAIN_H__ diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index e95193860..9cfcbc0c2 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -47,6 +47,7 @@ #include "r_data/colormaps.h" #include "w_wad.h" #include "p_tags.h" +#include "p_terrain.h" //=========================================================================== // @@ -1300,6 +1301,7 @@ public: sec->heightsec = NULL; // sector used to get floor and ceiling height sec->sectornum = index; sec->damageinterval = 32; + sec->terrainnum[sector_t::ceiling] = sec->terrainnum[sector_t::floor] = -1; if (floordrop) sec->Flags = SECF_FLOORDROP; // killough 3/7/98: end changes @@ -1550,6 +1552,14 @@ public: Flag(sec->Flags, SECF_HAZARD, key); break; + case NAME_floorterrain: + sec->terrainnum[sector_t::floor] = P_FindTerrain(CheckString(key)); + break; + + case NAME_ceilingterrain: + sec->terrainnum[sector_t::ceiling] = P_FindTerrain(CheckString(key)); + break; + case NAME_MoreIds: // delay parsing of the tag string until parsing of the sector is complete // This ensures that the ID is always the first tag in the list. diff --git a/src/r_defs.h b/src/r_defs.h index 536376b63..a7e37f369 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -699,6 +699,8 @@ struct sector_t Flags &= ~SECF_SPECIALFLAGS; } + int GetTerrain(int pos) const; + void TransferSpecial(sector_t *model); void GetSpecial(secspecial_t *spec); void SetSpecial(const secspecial_t *spec); @@ -734,6 +736,8 @@ struct sector_t // when processed as mobj properties. Fix is to make them sector properties. fixed_t friction, movefactor; + int terrainnum[2]; + // thinker_t for reversable actions TObjPtr<DSectorEffect> floordata; // jff 2/22/98 make thinkers on TObjPtr<DSectorEffect> ceilingdata; // floors, ceilings, lighting, diff --git a/src/version.h b/src/version.h index b10074f41..6a0eb9c4b 100644 --- a/src/version.h +++ b/src/version.h @@ -76,7 +76,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4529 +#define SAVEVER 4530 #define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) From 7f454358b9f99ae3ff565c313bb8f8dc4f02aa8b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 9 Jan 2016 12:16:41 +0100 Subject: [PATCH 053/106] - added ACS SetSectorTerrain function. --- src/p_acs.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index aacd5cc4a..c40ba6b94 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -75,6 +75,7 @@ #include "actorptrselect.h" #include "farchive.h" #include "decallib.h" +#include "p_terrain.h" #include "version.h" #include "g_shared/a_pickups.h" @@ -4459,6 +4460,7 @@ enum EACSFunctions ACSF_Warp, // 92 ACSF_GetMaxInventory, ACSF_SetSectorDamage, + ACSF_SetSectorTerrain, /* Zandronum's - these must be skipped when we reach 99! -100:ResetMap(0), @@ -5968,6 +5970,18 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) } break; + case ACSF_SetSectorTerrain: + if (argCount >= 3) + { + int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2])); + FSectorTagIterator it(args[0]); + int s; + while ((s = it.Next()) >= 0) + { + sectors[s].terrainnum[args[1]] = terrain; + } + } + default: break; } From 23cfd29dbb5a837ae04d4522b623ac21836dc396 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 9 Jan 2016 12:28:42 +0100 Subject: [PATCH 054/106] - let's save the terrain properties as names so that they survive a change in the definition files. --- src/p_mobj.cpp | 2 +- src/p_saveg.cpp | 4 +++- src/p_terrain.cpp | 24 ++++++++++++++++++++++++ src/p_terrain.h | 2 ++ 4 files changed, 30 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 8c814738e..3d0d8e072 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -193,7 +193,7 @@ void AActor::Serialize (FArchive &arc) << Damage; if (SaveVersion >= 4530) { - arc << floorterrain; + P_SerializeTerrain(arc, floorterrain); } if (SaveVersion >= 3227) { diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 918eb7a89..db14aeb90 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -52,6 +52,7 @@ #include "farchive.h" #include "p_lnspec.h" #include "p_acs.h" +#include "p_terrain.h" static void CopyPlayer (player_t *dst, player_t *src, const char *name); static void ReadOnePlayer (FArchive &arc, bool skipload); @@ -371,7 +372,8 @@ void P_SerializeWorld (FArchive &arc) << sec->gravity; if (SaveVersion >= 4530) { - arc << sec->terrainnum[0] << sec->terrainnum[1]; + P_SerializeTerrain(arc, sec->terrainnum[0]); + P_SerializeTerrain(arc, sec->terrainnum[1]); } if (SaveVersion >= 4529) { diff --git a/src/p_terrain.cpp b/src/p_terrain.cpp index 006835ea6..af8de5cab 100644 --- a/src/p_terrain.cpp +++ b/src/p_terrain.cpp @@ -46,6 +46,7 @@ #include "s_sound.h" #include "p_local.h" #include "templates.h" +#include "farchive.h" // MACROS ------------------------------------------------------------------ @@ -704,3 +705,26 @@ int P_FindTerrain (FName name) } return -1; } + +void P_SerializeTerrain(FArchive &arc, int &terrainnum) +{ + FName val; + if (arc.IsStoring()) + { + if (terrainnum < 0 || terrainnum >= (int)Terrains.Size()) + { + val = NAME_Null; + } + else + { + val = Terrains[terrainnum].Name; + } + arc << val; + } + else + { + arc << val; + terrainnum = P_FindTerrain(val); + + } +} diff --git a/src/p_terrain.h b/src/p_terrain.h index 85059a945..dab4904b6 100644 --- a/src/p_terrain.h +++ b/src/p_terrain.h @@ -122,6 +122,8 @@ struct FTerrainDef extern TArray<FSplashDef> Splashes; extern TArray<FTerrainDef> Terrains; +class FArchive; int P_FindTerrain(FName name); +void P_SerializeTerrain(FArchive &arc, int &terrainnum); #endif //__P_TERRAIN_H__ From b27fdcffb53bb889b9f41045ff0f6d71559b4be0 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sat, 9 Jan 2016 16:59:13 +0200 Subject: [PATCH 055/106] Added shortcut to toggle fullscreen on OS X Press Command+F to toggle fullscreen mode in native OS X backend Set k_allowfullscreentoggle CVAR to false to disable the shortcut --- src/posix/cocoa/i_common.h | 1 + src/posix/cocoa/i_input.mm | 12 ++++++++++++ 2 files changed, 13 insertions(+) diff --git a/src/posix/cocoa/i_common.h b/src/posix/cocoa/i_common.h index 545540b2f..7d7f82ac5 100644 --- a/src/posix/cocoa/i_common.h +++ b/src/posix/cocoa/i_common.h @@ -79,6 +79,7 @@ typedef float CGFloat; // From HIToolbox/Events.h enum { + kVK_ANSI_F = 0x03, kVK_Return = 0x24, kVK_Tab = 0x30, kVK_Space = 0x31, diff --git a/src/posix/cocoa/i_input.mm b/src/posix/cocoa/i_input.mm index 5e0c5f1c8..3bbf42a9a 100644 --- a/src/posix/cocoa/i_input.mm +++ b/src/posix/cocoa/i_input.mm @@ -57,6 +57,8 @@ CVAR(Bool, use_mouse, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) + CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE) { if (self < 0) @@ -542,6 +544,16 @@ void ProcessKeyboardEvent(NSEvent* theEvent) return; } + if (k_allowfullscreentoggle + && (kVK_ANSI_F == keyCode) + && (NSCommandKeyMask & [theEvent modifierFlags]) + && (NSKeyDown == [theEvent type]) + && ![theEvent isARepeat]) + { + ToggleFullscreen = !ToggleFullscreen; + return; + } + if (GUICapture) { ProcessKeyboardEventInMenu(theEvent); From 53d385a596d60b542a51b3fdfbd0b21bbfff2b15 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 9 Jan 2016 21:10:12 +0100 Subject: [PATCH 056/106] - need to validate SetSectorTerrain's 'plane' parameter, --- src/p_acs.cpp | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index c40ba6b94..87641efe2 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -5973,15 +5973,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) case ACSF_SetSectorTerrain: if (argCount >= 3) { - int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2])); - FSectorTagIterator it(args[0]); - int s; - while ((s = it.Next()) >= 0) + if (args[1] == sector_t::floor || args[1] == sector_t::ceiling) { - sectors[s].terrainnum[args[1]] = terrain; + int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2])); + FSectorTagIterator it(args[0]); + int s; + while ((s = it.Next()) >= 0) + { + sectors[s].terrainnum[args[1]] = terrain; + } } } - + break; + default: break; } From 1f34372abcac269539f7f0617b77788b8a16447e Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Sat, 9 Jan 2016 17:53:47 -0600 Subject: [PATCH 057/106] Remove the upper limit on midi_voices. - Black MIDIs can be brutal, and there's really no reason that this needs to be artificially limited to a paltry 256 voices. --- src/timidity/timidity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/timidity/timidity.cpp b/src/timidity/timidity.cpp index 807bc07b7..440db9211 100644 --- a/src/timidity/timidity.cpp +++ b/src/timidity/timidity.cpp @@ -698,7 +698,7 @@ Renderer::Renderer(float sample_rate, const char *args) if (def_instr_name.IsNotEmpty()) set_default_instrument(def_instr_name); - voices = clamp<int>(midi_voices, 16, 256); + voices = MAX(*midi_voices, 16); voice = new Voice[voices]; drumchannels = DEFAULT_DRUMCHANNELS; } From 1e2ce9a6220f6cfcb6d137bb0d7faa68644f268c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 10 Jan 2016 17:52:41 +0100 Subject: [PATCH 058/106] - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced. --- src/actor.h | 2414 +++++++++++++++-------------- src/b_func.cpp | 16 +- src/b_move.cpp | 2 +- src/b_think.cpp | 12 +- src/g_doom/a_lostsoul.cpp | 2 +- src/g_doom/a_revenant.cpp | 5 +- src/g_game.cpp | 3 +- src/g_heretic/a_ironlich.cpp | 3 +- src/g_hexen/a_blastradius.cpp | 2 +- src/g_hexen/a_clericholy.cpp | 7 +- src/g_hexen/a_dragon.cpp | 8 +- src/g_hexen/a_firedemon.cpp | 2 +- src/g_hexen/a_healingradius.cpp | 2 +- src/g_hexen/a_heresiarch.cpp | 3 +- src/g_hexen/a_korax.cpp | 6 +- src/g_raven/a_minotaur.cpp | 6 +- src/g_shared/a_quake.cpp | 5 +- src/g_shared/a_specialspot.cpp | 2 +- src/g_strife/a_crusader.cpp | 4 +- src/g_strife/a_inquisitor.cpp | 4 +- src/p_enemy.cpp | 34 +- src/p_map.cpp | 6 +- src/p_mobj.cpp | 11 +- src/p_spec.cpp | 2 +- src/thingdef/thingdef_codeptr.cpp | 18 +- 25 files changed, 1293 insertions(+), 1286 deletions(-) diff --git a/src/actor.h b/src/actor.h index cb0524587..0cd87ec52 100644 --- a/src/actor.h +++ b/src/actor.h @@ -1,1189 +1,1225 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// Map Objects, MObj, definition and handling. -// -//----------------------------------------------------------------------------- - - -#ifndef __P_MOBJ_H__ -#define __P_MOBJ_H__ - -// Basics. -#include "tables.h" - -// We need the thinker_t stuff. -#include "dthinker.h" - - -// States are tied to finite states are tied to animation frames. -#include "info.h" - -#include "doomdef.h" -#include "textures/textures.h" -#include "r_data/renderstyle.h" -#include "s_sound.h" -#include "memarena.h" -#include "g_level.h" -#include "tflags.h" - -struct subsector_t; -// -// NOTES: AActor -// -// Actors are used to tell the refresh where to draw an image, -// tell the world simulation when objects are contacted, -// and tell the sound driver how to position a sound. -// -// The refresh uses the next and prev links to follow -// lists of things in sectors as they are being drawn. -// The sprite, frame, and angle elements determine which patch_t -// is used to draw the sprite if it is visible. -// The sprite and frame values are almost always set -// from state_t structures. -// The statescr.exe utility generates the states.h and states.c -// files that contain the sprite/frame numbers from the -// statescr.txt source file. -// The xyz origin point represents a point at the bottom middle -// of the sprite (between the feet of a biped). -// This is the default origin position for patch_ts grabbed -// with lumpy.exe. -// A walking creature will have its z equal to the floor -// it is standing on. -// -// The sound code uses the x,y, and sometimes z fields -// to do stereo positioning of any sound emitted by the actor. -// -// The play simulation uses the blocklinks, x,y,z, radius, height -// to determine when AActors are touching each other, -// touching lines in the map, or hit by trace lines (gunshots, -// lines of sight, etc). -// The AActor->flags element has various bit flags -// used by the simulation. -// -// Every actor is linked into a single sector -// based on its origin coordinates. -// The subsector_t is found with R_PointInSubsector(x,y), -// and the sector_t can be found with subsector->sector. -// The sector links are only used by the rendering code, -// the play simulation does not care about them at all. -// -// Any actor that needs to be acted upon by something else -// in the play world (block movement, be shot, etc) will also -// need to be linked into the blockmap. -// If the thing has the MF_NOBLOCK flag set, it will not use -// the block links. It can still interact with other things, -// but only as the instigator (missiles will run into other -// things, but nothing can run into a missile). -// Each block in the grid is 128*128 units, and knows about -// every line_t that it contains a piece of, and every -// interactable actor that has its origin contained. -// -// A valid actor is an actor that has the proper subsector_t -// filled in for its xy coordinates and is linked into the -// sector from which the subsector was made, or has the -// MF_NOSECTOR flag set (the subsector_t needs to be valid -// even if MF_NOSECTOR is set), and is linked into a blockmap -// block or has the MF_NOBLOCKMAP flag set. -// Links should only be modified by the P_[Un]SetThingPosition() -// functions. -// Do not change the MF_NO* flags while a thing is valid. -// -// Any questions? -// - -// --- mobj.flags --- -enum ActorFlag -{ - MF_SPECIAL = 0x00000001, // call P_SpecialThing when touched - MF_SOLID = 0x00000002, - MF_SHOOTABLE = 0x00000004, - MF_NOSECTOR = 0x00000008, // don't use the sector links - // (invisible but touchable) - MF_NOBLOCKMAP = 0x00000010, // don't use the blocklinks - // (inert but displayable) - MF_AMBUSH = 0x00000020, // not activated by sound; deaf monster - MF_JUSTHIT = 0x00000040, // try to attack right back - MF_JUSTATTACKED = 0x00000080, // take at least one step before attacking - MF_SPAWNCEILING = 0x00000100, // hang from ceiling instead of floor - MF_NOGRAVITY = 0x00000200, // don't apply gravity every tic - -// movement flags - MF_DROPOFF = 0x00000400, // allow jumps from high places - MF_PICKUP = 0x00000800, // for players to pick up items - MF_NOCLIP = 0x00001000, // player cheat - MF_INCHASE = 0x00002000, // [RH] used by A_Chase and A_Look to avoid recursion - MF_FLOAT = 0x00004000, // allow moves to any height, no gravity - MF_TELEPORT = 0x00008000, // don't cross lines or look at heights - MF_MISSILE = 0x00010000, // don't hit same species, explode on block - - MF_DROPPED = 0x00020000, // dropped by a demon, not level spawned - MF_SHADOW = 0x00040000, // actor is hard for monsters to see - MF_NOBLOOD = 0x00080000, // don't bleed when shot (use puff) - MF_CORPSE = 0x00100000, // don't stop moving halfway off a step - MF_INFLOAT = 0x00200000, // floating to a height for a move, don't - // auto float to target's height - MF_INBOUNCE = 0x00200000, // used by Heretic bouncing missiles - - MF_COUNTKILL = 0x00400000, // count towards intermission kill total - MF_COUNTITEM = 0x00800000, // count towards intermission item total - - MF_SKULLFLY = 0x01000000, // skull in flight - MF_NOTDMATCH = 0x02000000, // don't spawn in death match (key cards) - - MF_SPAWNSOUNDSOURCE = 0x04000000, // Plays missile's see sound at spawning object. - MF_FRIENDLY = 0x08000000, // [RH] Friendly monsters for Strife (and MBF) - MF_UNMORPHED = 0x10000000, // [RH] Actor is the unmorphed version of something else - MF_NOLIFTDROP = 0x20000000, // [RH] Used with MF_NOGRAVITY to avoid dropping with lifts - MF_STEALTH = 0x40000000, // [RH] Andy Baker's stealth monsters - MF_ICECORPSE = 0x80000000, // a frozen corpse (for blasting) [RH] was 0x800000 - - // --- dummies for unknown/unimplemented Strife flags --- - MF_STRIFEx8000000 = 0, // seems related to MF_SHADOW -}; - -// --- mobj.flags2 --- -enum ActorFlag2 -{ - MF2_DONTREFLECT = 0x00000001, // this projectile cannot be reflected - MF2_WINDTHRUST = 0x00000002, // gets pushed around by the wind specials - MF2_DONTSEEKINVISIBLE=0x00000004, // For seeker missiles: Don't home in on invisible/shadow targets - MF2_BLASTED = 0x00000008, // actor will temporarily take damage from impact - MF2_FLY = 0x00000010, // fly mode is active - MF2_FLOORCLIP = 0x00000020, // if feet are allowed to be clipped - MF2_SPAWNFLOAT = 0x00000040, // spawn random float z - MF2_NOTELEPORT = 0x00000080, // does not teleport - MF2_RIP = 0x00000100, // missile rips through solid targets - MF2_PUSHABLE = 0x00000200, // can be pushed by other moving actors - MF2_SLIDE = 0x00000400, // slides against walls - MF2_ONMOBJ = 0x00000800, // actor is resting on top of another actor - MF2_PASSMOBJ = 0x00001000, // Enable z block checking. If on, - // this flag will allow the actor to - // pass over/under other actors. - MF2_CANNOTPUSH = 0x00002000, // cannot push other pushable mobjs - MF2_THRUGHOST = 0x00004000, // missile will pass through ghosts [RH] was 8 - MF2_BOSS = 0x00008000, // mobj is a major boss - - MF2_DONTTRANSLATE = 0x00010000, // Don't apply palette translations - MF2_NODMGTHRUST = 0x00020000, // does not thrust target when damaging - MF2_TELESTOMP = 0x00040000, // mobj can stomp another - MF2_FLOATBOB = 0x00080000, // use float bobbing z movement - MF2_THRUACTORS = 0x00100000, // performs no actor<->actor collision checks - MF2_IMPACT = 0x00200000, // an MF_MISSILE mobj can activate SPAC_IMPACT - MF2_PUSHWALL = 0x00400000, // mobj can push walls - MF2_MCROSS = 0x00800000, // can activate monster cross lines - MF2_PCROSS = 0x01000000, // can activate projectile cross lines - MF2_CANTLEAVEFLOORPIC=0x02000000, // stay within a certain floor type - MF2_NONSHOOTABLE = 0x04000000, // mobj is totally non-shootable, - // but still considered solid - MF2_INVULNERABLE = 0x08000000, // mobj is invulnerable - MF2_DORMANT = 0x10000000, // thing is dormant - MF2_ARGSDEFINED = 0x20000000, // Internal flag used by DECORATE to signal that the - // args should not be taken from the mapthing definition - MF2_SEEKERMISSILE = 0x40000000, // is a seeker (for reflection) - MF2_REFLECTIVE = 0x80000000, // reflects missiles -}; - -// --- mobj.flags3 --- -enum ActorFlag3 -{ - MF3_FLOORHUGGER = 0x00000001, // Missile stays on floor - MF3_CEILINGHUGGER = 0x00000002, // Missile stays on ceiling - MF3_NORADIUSDMG = 0x00000004, // Actor does not take radius damage - MF3_GHOST = 0x00000008, // Actor is a ghost - MF3_ALWAYSPUFF = 0x00000010, // Puff always appears, even when hit nothing - MF3_SPECIALFLOORCLIP= 0x00000020, // Actor uses floorclip for special effect (e.g. Wraith) - MF3_DONTSPLASH = 0x00000040, // Thing doesn't make a splash - MF3_NOSIGHTCHECK = 0x00000080, // Go after first acceptable target without checking sight - MF3_DONTOVERLAP = 0x00000100, // Don't pass over/under other things with this bit set - MF3_DONTMORPH = 0x00000200, // Immune to arti_egg - MF3_DONTSQUASH = 0x00000400, // Death ball can't squash this actor - MF3_EXPLOCOUNT = 0x00000800, // Don't explode until special2 counts to special1 - MF3_FULLVOLACTIVE = 0x00001000, // Active sound is played at full volume - MF3_ISMONSTER = 0x00002000, // Actor is a monster - MF3_SKYEXPLODE = 0x00004000, // Explode missile when hitting sky - MF3_STAYMORPHED = 0x00008000, // Monster cannot unmorph - MF3_DONTBLAST = 0x00010000, // Actor cannot be pushed by blasting - MF3_CANBLAST = 0x00020000, // Actor is not a monster but can be blasted - MF3_NOTARGET = 0x00040000, // This actor not targetted when it hurts something else - MF3_DONTGIB = 0x00080000, // Don't gib this corpse - MF3_NOBLOCKMONST = 0x00100000, // Can cross ML_BLOCKMONSTERS lines - MF3_CRASHED = 0x00200000, // Actor entered its crash state - MF3_FULLVOLDEATH = 0x00400000, // DeathSound is played full volume (for missiles) - MF3_AVOIDMELEE = 0x00800000, // Avoids melee attacks (same as MBF's monster_backing but must be explicitly set) - MF3_SCREENSEEKER = 0x01000000, // Fails the IsOkayToAttack test if potential target is outside player FOV - MF3_FOILINVUL = 0x02000000, // Actor can hurt MF2_INVULNERABLE things - MF3_NOTELEOTHER = 0x04000000, // Monster is unaffected by teleport other artifact - MF3_BLOODLESSIMPACT = 0x08000000, // Projectile does not leave blood - MF3_NOEXPLODEFLOOR = 0x10000000, // Missile stops at floor instead of exploding - MF3_WARNBOT = 0x20000000, // Missile warns bot - MF3_PUFFONACTORS = 0x40000000, // Puff appears even when hit bleeding actors - MF3_HUNTPLAYERS = 0x80000000, // Used with TIDtoHate, means to hate players too -}; - -// --- mobj.flags4 --- -enum ActorFlag4 -{ - MF4_NOHATEPLAYERS = 0x00000001, // Ignore player attacks - MF4_QUICKTORETALIATE= 0x00000002, // Always switch targets when hurt - MF4_NOICEDEATH = 0x00000004, // Actor never enters an ice death, not even the generic one - MF4_BOSSDEATH = 0x00000008, // A_FreezeDeathChunks calls A_BossDeath - MF4_RANDOMIZE = 0x00000010, // Missile has random initial tic count - MF4_NOSKIN = 0x00000020, // Player cannot use skins - MF4_FIXMAPTHINGPOS = 0x00000040, // Fix this actor's position when spawned as a map thing - MF4_ACTLIKEBRIDGE = 0x00000080, // Pickups can "stand" on this actor / cannot be moved by any sector action. - MF4_STRIFEDAMAGE = 0x00000100, // Strife projectiles only do up to 4x damage, not 8x - - MF4_CANUSEWALLS = 0x00000200, // Can activate 'use' specials - MF4_MISSILEMORE = 0x00000400, // increases the chance of a missile attack - MF4_MISSILEEVENMORE = 0x00000800, // significantly increases the chance of a missile attack - MF4_FORCERADIUSDMG = 0x00001000, // if put on an object it will override MF3_NORADIUSDMG - MF4_DONTFALL = 0x00002000, // Doesn't have NOGRAVITY disabled when dying. - MF4_SEESDAGGERS = 0x00004000, // This actor can see you striking with a dagger - MF4_INCOMBAT = 0x00008000, // Don't alert others when attacked by a dagger - MF4_LOOKALLAROUND = 0x00010000, // Monster has eyes in the back of its head - MF4_STANDSTILL = 0x00020000, // Monster should not chase targets unless attacked? - MF4_SPECTRAL = 0x00040000, - MF4_SCROLLMOVE = 0x00080000, // velocity has been applied by a scroller - MF4_NOSPLASHALERT = 0x00100000, // Splashes don't alert this monster - MF4_SYNCHRONIZED = 0x00200000, // For actors spawned at load-time only: Do not randomize tics - MF4_NOTARGETSWITCH = 0x00400000, // monster never switches target until current one is dead - MF4_VFRICTION = 0x00800000, // Internal flag used by A_PainAttack to push a monster down - MF4_DONTHARMCLASS = 0x01000000, // Don't hurt one's own kind with explosions (hitscans, too?) - MF4_SHIELDREFLECT = 0x02000000, - MF4_DEFLECT = 0x04000000, // different projectile reflection styles - MF4_ALLOWPARTICLES = 0x08000000, // this puff type can be replaced by particles - MF4_NOEXTREMEDEATH = 0x10000000, // this projectile or weapon never gibs its victim - MF4_EXTREMEDEATH = 0x20000000, // this projectile or weapon always gibs its victim - MF4_FRIGHTENED = 0x40000000, // Monster runs away from player - MF4_BOSSSPAWNED = 0x80000000, // Spawned by a boss spawn cube -}; - -// --- mobj.flags5 --- - -enum ActorFlag5 -{ - MF5_DONTDRAIN = 0x00000001, // cannot be drained health from. - /* = 0x00000002, reserved for use by scripting branch */ - MF5_NODROPOFF = 0x00000004, // cannot drop off under any circumstances. - MF5_NOFORWARDFALL = 0x00000008, // Does not make any actor fall forward by being damaged by this - MF5_COUNTSECRET = 0x00000010, // From Doom 64: actor acts like a secret - MF5_AVOIDINGDROPOFF = 0x00000020, // Used to move monsters away from dropoffs - MF5_NODAMAGE = 0x00000040, // Actor can be shot and reacts to being shot but takes no damage - MF5_CHASEGOAL = 0x00000080, // Walks to goal instead of target if a valid goal is set. - MF5_BLOODSPLATTER = 0x00000100, // Blood splatter like in Raven's games. - MF5_OLDRADIUSDMG = 0x00000200, // Use old radius damage code (for barrels and boss brain) - MF5_DEHEXPLOSION = 0x00000400, // Use the DEHACKED explosion options when this projectile explodes - MF5_PIERCEARMOR = 0x00000800, // Armor doesn't protect against damage from this actor - MF5_NOBLOODDECALS = 0x00001000, // Actor bleeds but doesn't spawn blood decals - MF5_USESPECIAL = 0x00002000, // Actor executes its special when being 'used'. - MF5_NOPAIN = 0x00004000, // If set the pain state won't be entered - MF5_ALWAYSFAST = 0x00008000, // always uses 'fast' attacking logic - MF5_NEVERFAST = 0x00010000, // never uses 'fast' attacking logic - MF5_ALWAYSRESPAWN = 0x00020000, // always respawns, regardless of skill setting - MF5_NEVERRESPAWN = 0x00040000, // never respawns, regardless of skill setting - MF5_DONTRIP = 0x00080000, // Ripping projectiles explode when hitting this actor - MF5_NOINFIGHTING = 0x00100000, // This actor doesn't switch target when it's hurt - MF5_NOINTERACTION = 0x00200000, // Thing is completely excluded from any gameplay related checks - MF5_NOTIMEFREEZE = 0x00400000, // Actor is not affected by time freezer - MF5_PUFFGETSOWNER = 0x00800000, // [BB] Sets the owner of the puff to the player who fired it - MF5_SPECIALFIREDAMAGE=0x01000000, // Special treatment of PhoenixFX1 turned into a flag to remove - // dependence of main engine code of specific actor types. - MF5_SUMMONEDMONSTER = 0x02000000, // To mark the friendly Minotaur. Hopefully to be generalized later. - MF5_NOVERTICALMELEERANGE=0x04000000,// Does not check vertical distance for melee range - MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright - MF5_CANTSEEK = 0x10000000, // seeker missiles cannot home in on this actor - MF5_INCONVERSATION = 0x20000000, // Actor is having a conversation - MF5_PAINLESS = 0x40000000, // Actor always inflicts painless damage. - MF5_MOVEWITHSECTOR = 0x80000000, // P_ChangeSector() will still process this actor if it has MF_NOBLOCKMAP -}; - -// --- mobj.flags6 --- -enum ActorFlag6 -{ - MF6_NOBOSSRIP = 0x00000001, // For rippermissiles: Don't rip through bosses. - MF6_THRUSPECIES = 0x00000002, // Actors passes through other of the same species. - MF6_MTHRUSPECIES = 0x00000004, // Missile passes through actors of its shooter's species. - MF6_FORCEPAIN = 0x00000008, // forces target into painstate (unless it has the NOPAIN flag) - MF6_NOFEAR = 0x00000010, // Not scared of frightening players - MF6_BUMPSPECIAL = 0x00000020, // Actor executes its special when being collided (as the ST flag) - MF6_DONTHARMSPECIES = 0x00000040, // Don't hurt one's own species with explosions (hitscans, too?) - MF6_STEPMISSILE = 0x00000080, // Missile can "walk" up steps - MF6_NOTELEFRAG = 0x00000100, // [HW] Actor can't be telefragged - MF6_TOUCHY = 0x00000200, // From MBF: killough 11/98: dies when solids touch it - MF6_CANJUMP = 0x00000400, // From MBF: a dedicated flag instead of the BOUNCES+FLOAT+sentient combo - MF6_JUMPDOWN = 0x00000800, // From MBF: generalization of dog behavior wrt. dropoffs. - MF6_VULNERABLE = 0x00001000, // Actor can be damaged (even if not shootable). - MF6_ARMED = 0x00002000, // From MBF: Object is armed (for MF6_TOUCHY objects) - MF6_FALLING = 0x00004000, // From MBF: Object is falling (for pseudotorque simulation) - MF6_LINEDONE = 0x00008000, // From MBF: Object has already run a line effect - MF6_NOTRIGGER = 0x00010000, // actor cannot trigger any line actions - MF6_SHATTERING = 0x00020000, // marks an ice corpse for forced shattering - MF6_KILLED = 0x00040000, // Something that was killed (but not necessarily a corpse) - MF6_BLOCKEDBYSOLIDACTORS = 0x00080000, // Blocked by solid actors, even if not solid itself - MF6_ADDITIVEPOISONDAMAGE = 0x00100000, - MF6_ADDITIVEPOISONDURATION = 0x00200000, - MF6_NOMENU = 0x00400000, // Player class should not appear in the class selection menu. - MF6_BOSSCUBE = 0x00800000, // Actor spawned by A_BrainSpit, flagged for timefreeze reasons. - MF6_SEEINVISIBLE = 0x01000000, // Monsters can see invisible player. - MF6_DONTCORPSE = 0x02000000, // [RC] Don't autoset MF_CORPSE upon death and don't force Crash state change. - MF6_POISONALWAYS = 0x04000000, // Always apply poison, even when target can't take the damage. - MF6_DOHARMSPECIES = 0x08000000, // Do hurt one's own species with projectiles. - MF6_INTRYMOVE = 0x10000000, // Executing P_TryMove - MF6_NOTAUTOAIMED = 0x20000000, // Do not subject actor to player autoaim. - MF6_NOTONAUTOMAP = 0x40000000, // will not be shown on automap with the 'scanner' powerup. - MF6_RELATIVETOFLOOR = 0x80000000, // [RC] Make flying actors be affected by lifts. -}; - -// --- mobj.flags7 --- -enum ActorFlag7 -{ - MF7_NEVERTARGET = 0x00000001, // can not be targetted at all, even if monster friendliness is considered. - MF7_NOTELESTOMP = 0x00000002, // cannot telefrag under any circumstances (even when set by MAPINFO) - MF7_ALWAYSTELEFRAG = 0x00000004, // will unconditionally be telefragged when in the way. Overrides all other settings. - MF7_HANDLENODELAY = 0x00000008, // respect NoDelay state flag - MF7_WEAPONSPAWN = 0x00000010, // subject to DF_NO_COOP_WEAPON_SPAWN dmflag - MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters. - MF7_BUDDHA = 0x00000040, // Behaves just like the buddha cheat. - MF7_FOILBUDDHA = 0x00000080, // Similar to FOILINVUL, foils buddha mode. - MF7_DONTTHRUST = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag. - MF7_ALLOWPAIN = 0x00000200, // Invulnerable or immune (via damagefactors) actors can still react to taking damage even if they don't. - MF7_CAUSEPAIN = 0x00000400, // Damage sources with this flag can cause similar effects like ALLOWPAIN. - MF7_THRUREFLECT = 0x00000800, // Actors who are reflective cause the missiles to not slow down or change angles. - MF7_MIRRORREFLECT = 0x00001000, // Actor is turned directly 180 degrees around when reflected. - MF7_AIMREFLECT = 0x00002000, // Actor is directly reflected straight back at the one who fired the projectile. - MF7_HITTARGET = 0x00004000, // The actor the projectile dies on is set to target, provided it's targetable anyway. - MF7_HITMASTER = 0x00008000, // Same as HITTARGET, except it's master instead of target. - MF7_HITTRACER = 0x00010000, // Same as HITTARGET, but for tracer. - MF7_FLYCHEAT = 0x00020000, // must be part of the actor so that it can be tracked properly - MF7_NODECAL = 0x00040000, // [ZK] Forces puff to have no impact decal - MF7_FORCEDECAL = 0x00080000, // [ZK] Forces puff's decal to override the weapon's. - MF7_LAXTELEFRAGDMG = 0x00100000, // [MC] Telefrag damage can be reduced. - MF7_ICESHATTER = 0x00200000, // [MC] Shatters ice corpses regardless of damagetype. -}; - -// --- mobj.renderflags --- -enum ActorRenderFlag -{ - RF_XFLIP = 0x0001, // Flip sprite horizontally - RF_YFLIP = 0x0002, // Flip sprite vertically - RF_ONESIDED = 0x0004, // Wall/floor sprite is visible from front only - RF_FULLBRIGHT = 0x0010, // Sprite is drawn at full brightness - - RF_RELMASK = 0x0300, // ---Relative z-coord for bound actors (these obey texture pegging) - RF_RELABSOLUTE = 0x0000, // Actor z is absolute - RF_RELUPPER = 0x0100, // Actor z is relative to upper part of wall - RF_RELLOWER = 0x0200, // Actor z is relative to lower part of wall - RF_RELMID = 0x0300, // Actor z is relative to middle part of wall - - RF_CLIPMASK = 0x0c00, // ---Clipping for bound actors - RF_CLIPFULL = 0x0000, // Clip sprite to full height of wall - RF_CLIPUPPER = 0x0400, // Clip sprite to upper part of wall - RF_CLIPMID = 0x0800, // Clip sprite to mid part of wall - RF_CLIPLOWER = 0x0c00, // Clip sprite to lower part of wall - - RF_DECALMASK = RF_RELMASK|RF_CLIPMASK, - - RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types, not all implemented - RF_FACESPRITE = 0x0000, // Face sprite - RF_WALLSPRITE = 0x1000, // Wall sprite - RF_FLOORSPRITE = 0x2000, // Floor sprite - RF_VOXELSPRITE = 0x3000, // Voxel object - RF_INVISIBLE = 0x8000, // Don't bother drawing this actor - - RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting) - RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting) -}; - -#define TRANSLUC25 (FRACUNIT/4) -#define TRANSLUC33 (FRACUNIT/3) -#define TRANSLUC50 (FRACUNIT/2) -#define TRANSLUC66 ((FRACUNIT*2)/3) -#define TRANSLUC75 ((FRACUNIT*3)/4) - -// <wingdi.h> also #defines OPAQUE -#ifndef OPAQUE -#define OPAQUE (FRACUNIT) -#endif - -// This translucency value produces the closest match to Heretic's TINTTAB. -// ~40% of the value of the overlaid image shows through. -#define HR_SHADOW (0x6800) - -// Hexen's TINTTAB is the same as Heretic's, just reversed. -#define HX_SHADOW (0x9800) -#define HX_ALTSHADOW (0x6800) - -// This could easily be a bool but then it'd be much harder to find later. ;) -enum replace_t -{ - NO_REPLACE = 0, - ALLOW_REPLACE = 1 -}; - -enum ActorBounceFlag -{ - BOUNCE_Walls = 1<<0, // bounces off of walls - BOUNCE_Floors = 1<<1, // bounces off of floors - BOUNCE_Ceilings = 1<<2, // bounces off of ceilings - BOUNCE_Actors = 1<<3, // bounces off of some actors - BOUNCE_AllActors = 1<<4, // bounces off of all actors (requires BOUNCE_Actors to be set, too) - BOUNCE_AutoOff = 1<<5, // when bouncing off a sector plane, if the new Z velocity is below 3.0, disable further bouncing - BOUNCE_HereticType = 1<<6, // goes into Death state when bouncing on floors or ceilings - - BOUNCE_UseSeeSound = 1<<7, // compatibility fallback. This will only be set by - // the compatibility handlers for the old bounce flags. - BOUNCE_NoWallSound = 1<<8, // don't make noise when bouncing off a wall - BOUNCE_Quiet = 1<<9, // Strife's grenades don't make a bouncing sound - BOUNCE_ExplodeOnWater = 1<<10, // explodes when hitting a water surface - BOUNCE_CanBounceWater = 1<<11, // can bounce on water - // MBF bouncing is a bit different from other modes as Killough coded many special behavioral cases - // for them that are not present in ZDoom, so it is necessary to identify it properly. - BOUNCE_MBF = 1<<12, // This in itself is not a valid mode, but replaces MBF's MF_BOUNCE flag. - BOUNCE_AutoOffFloorOnly = 1<<13, // like BOUNCE_AutoOff, but only on floors - BOUNCE_UseBounceState = 1<<14, // Use Bounce[.*] states - - BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff | BOUNCE_HereticType | BOUNCE_MBF, - - // The three "standard" types of bounciness are: - // HERETIC - Missile will only bounce off the floor once and then enter - // its death state. It does not bounce off walls at all. - // HEXEN - Missile bounces off of walls and floors indefinitely. - // DOOM - Like Hexen, but the bounce turns off if its vertical velocity - // is too low. - BOUNCE_None = 0, - BOUNCE_Heretic = BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_HereticType, - BOUNCE_Doom = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff, - BOUNCE_Hexen = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors, - BOUNCE_Grenade = BOUNCE_MBF | BOUNCE_Doom, // Bounces on walls and flats like ZDoom bounce. - BOUNCE_Classic = BOUNCE_MBF | BOUNCE_Floors | BOUNCE_Ceilings, // Bounces on flats only, but - // does not die when bouncing. - - // combined types - BOUNCE_DoomCompat = BOUNCE_Doom | BOUNCE_UseSeeSound, - BOUNCE_HereticCompat = BOUNCE_Heretic | BOUNCE_UseSeeSound, - BOUNCE_HexenCompat = BOUNCE_Hexen | BOUNCE_UseSeeSound - - // The distinction between BOUNCE_Actors and BOUNCE_AllActors: A missile with - // BOUNCE_Actors set will bounce off of reflective and "non-sentient" actors. - // A missile that also has BOUNCE_AllActors set will bounce off of any actor. - // For compatibility reasons when BOUNCE_Actors was implied by the bounce type - // being "Doom" or "Hexen" and BOUNCE_AllActors was the separate - // MF5_BOUNCEONACTORS, you must set BOUNCE_Actors for BOUNCE_AllActors to have - // an effect. - - -}; - -// [TP] Flagset definitions -typedef TFlags<ActorFlag> ActorFlags; -typedef TFlags<ActorFlag2> ActorFlags2; -typedef TFlags<ActorFlag3> ActorFlags3; -typedef TFlags<ActorFlag4> ActorFlags4; -typedef TFlags<ActorFlag5> ActorFlags5; -typedef TFlags<ActorFlag6> ActorFlags6; -typedef TFlags<ActorFlag7> ActorFlags7; -typedef TFlags<ActorRenderFlag> ActorRenderFlags; -typedef TFlags<ActorBounceFlag, WORD> ActorBounceFlags; -DEFINE_TFLAGS_OPERATORS (ActorFlags) -DEFINE_TFLAGS_OPERATORS (ActorFlags2) -DEFINE_TFLAGS_OPERATORS (ActorFlags3) -DEFINE_TFLAGS_OPERATORS (ActorFlags4) -DEFINE_TFLAGS_OPERATORS (ActorFlags5) -DEFINE_TFLAGS_OPERATORS (ActorFlags6) -DEFINE_TFLAGS_OPERATORS (ActorFlags7) -DEFINE_TFLAGS_OPERATORS (ActorRenderFlags) -DEFINE_TFLAGS_OPERATORS (ActorBounceFlags) - -// Used to affect the logic for thing activation through death, USESPECIAL and BUMPSPECIAL -// "thing" refers to what has the flag and the special, "trigger" refers to what used or bumped it -enum EThingSpecialActivationType -{ - THINGSPEC_Default = 0, // Normal behavior: a player must be the trigger, and is the activator - THINGSPEC_ThingActs = 1, // The thing itself is the activator of the special - THINGSPEC_ThingTargets = 1<<1, // The thing changes its target to the trigger - THINGSPEC_TriggerTargets = 1<<2, // The trigger changes its target to the thing - THINGSPEC_MonsterTrigger = 1<<3, // The thing can be triggered by a monster - THINGSPEC_MissileTrigger = 1<<4, // The thing can be triggered by a projectile - THINGSPEC_ClearSpecial = 1<<5, // Clears special after successful activation - THINGSPEC_NoDeathSpecial = 1<<6, // Don't activate special on death - THINGSPEC_TriggerActs = 1<<7, // The trigger is the activator of the special - // (overrides LEVEL_ACTOWNSPECIAL Hexen hack) - THINGSPEC_Activate = 1<<8, // The thing is activated when triggered - THINGSPEC_Deactivate = 1<<9, // The thing is deactivated when triggered - THINGSPEC_Switch = 1<<10, // The thing is alternatively activated and deactivated when triggered -}; - -// [RH] Like msecnode_t, but for the blockmap -struct FBlockNode -{ - AActor *Me; // actor this node references - int BlockIndex; // index into blocklinks for the block this node is in - FBlockNode **PrevActor; // previous actor in this block - FBlockNode *NextActor; // next actor in this block - FBlockNode **PrevBlock; // previous block this actor is in - FBlockNode *NextBlock; // next block this actor is in - - static FBlockNode *Create (AActor *who, int x, int y); - void Release (); - - static FBlockNode *FreeBlocks; -}; - -class FDecalBase; -class AInventory; - -inline AActor *GetDefaultByName (const char *name) -{ - return (AActor *)(PClass::FindClass(name)->Defaults); -} - -inline AActor *GetDefaultByType (const PClass *type) -{ - return (AActor *)(type->Defaults); -} - -template<class T> -inline T *GetDefault () -{ - return (T *)(RUNTIME_CLASS(T)->Defaults); -} - -struct line_t; -struct secplane_t; -struct FStrifeDialogueNode; - -enum -{ - AMETA_BASE = 0x12000, - - AMETA_Obituary, // string (player was killed by this actor) - AMETA_HitObituary, // string (player was killed by this actor in melee) - AMETA_DeathHeight, // fixed (height on normal death) - AMETA_BurnHeight, // fixed (height on burning death) - AMETA_StrifeName, // string (for named Strife objects) - AMETA_BloodColor, // colorized blood - AMETA_GibHealth, // negative health below which this monster dies an extreme death - AMETA_WoundHealth, // health needed to enter wound state - AMETA_FastSpeed, // Speed in fast mode - AMETA_RDFactor, // Radius damage factor - AMETA_CameraHeight, // Height of camera when used as such - AMETA_HowlSound, // Sound being played when electrocuted or poisoned - AMETA_BloodType, // Blood replacement type - AMETA_BloodType2, // Bloodsplatter replacement type - AMETA_BloodType3, // AxeBlood replacement type -}; - -struct FDropItem -{ - FName Name; - int probability; - int amount; - FDropItem * Next; -}; - -class FDropItemPtrArray : public TArray<FDropItem *> -{ -public: - ~FDropItemPtrArray() - { - Clear(); - } - - void Clear(); -}; - -extern FDropItemPtrArray DropItemList; - -void FreeDropItemChain(FDropItem *chain); -int StoreDropItemChain(FDropItem *chain); - - - -// Map Object definition. -class AActor : public DThinker -{ - DECLARE_CLASS (AActor, DThinker) - HAS_OBJECT_POINTERS -public: - AActor () throw(); - AActor (const AActor &other) throw(); - AActor &operator= (const AActor &other); - void Destroy (); - ~AActor (); - - void Serialize (FArchive &arc); - - static AActor *StaticSpawn (const PClass *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement, bool SpawningMapThing = false); - - inline AActor *GetDefault () const - { - return (AActor *)(RUNTIME_TYPE(this)->Defaults); - } - - FDropItem *GetDropItems(); - - // Return true if the monster should use a missile attack, false for melee - bool SuggestMissileAttack (fixed_t dist); - - // Adjusts the angle for deflection/reflection of incoming missiles - // Returns true if the missile should be allowed to explode anyway - bool AdjustReflectionAngle (AActor *thing, angle_t &angle); - - // Returns true if this actor is within melee range of its target - bool CheckMeleeRange(); - - virtual void BeginPlay(); // Called immediately after the actor is created - virtual void PostBeginPlay(); // Called immediately before the actor's first tick - virtual void LevelSpawned(); // Called after BeginPlay if this actor was spawned by the world - virtual void HandleSpawnFlags(); // Translates SpawnFlags into in-game flags. - - virtual void MarkPrecacheSounds() const; // Marks sounds used by this actor for precaching. - - virtual void Activate (AActor *activator); - virtual void Deactivate (AActor *activator); - - virtual void Tick (); - - // Called when actor dies - virtual void Die (AActor *source, AActor *inflictor, int dmgflags = 0); - - // Perform some special damage action. Returns the amount of damage to do. - // Returning -1 signals the damage routine to exit immediately - virtual int DoSpecialDamage (AActor *target, int damage, FName damagetype); - - // Like DoSpecialDamage, but called on the actor receiving the damage. - virtual int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype); - - // Centaurs and ettins squeal when electrocuted, poisoned, or "holy"-ed - // Made a metadata property so no longer virtual - void Howl (); - - // Actor just hit the floor - virtual void HitFloor (); - - // plays bouncing sound - void PlayBounceSound(bool onfloor); - - // Called when an actor with MF_MISSILE and MF2_FLOORBOUNCE hits the floor - virtual bool FloorBounceMissile (secplane_t &plane); - - // Called when an actor is to be reflected by a disc of repulsion. - // Returns true to continue normal blast processing. - virtual bool SpecialBlastHandling (AActor *source, fixed_t strength); - - // Called by RoughBlockCheck - bool IsOkayToAttack (AActor *target); - - // Plays the actor's ActiveSound if its voice isn't already making noise. - void PlayActiveSound (); - - // Actor had MF_SKULLFLY set and rammed into something - // Returns false to stop moving and true to keep moving - virtual bool Slam (AActor *victim); - - // Called by PIT_CheckThing() and needed for some Hexen things. - // Returns -1 for normal behavior, 0 to return false, and 1 to return true. - // I'm not sure I like it this way, but it will do for now. - virtual int SpecialMissileHit (AActor *victim); - - // Returns true if it's okay to switch target to "other" after being attacked by it. - virtual bool OkayToSwitchTarget (AActor *other); - - // Something just touched this actor. - virtual void Touch (AActor *toucher); - - // Adds the item to this actor's inventory and sets its Owner. - virtual void AddInventory (AInventory *item); - - // Removes the item from the inventory list. - virtual void RemoveInventory (AInventory *item); - - // Take the amount value of an item from the inventory list. - // If nothing is left, the item may be destroyed. - // Returns true if the initial item count is positive. - virtual bool TakeInventory (const PClass *itemclass, int amount, bool fromdecorate = false, bool notakeinfinite = false); - - // Uses an item and removes it from the inventory. - virtual bool UseInventory (AInventory *item); - - // Tosses an item out of the inventory. - virtual AInventory *DropInventory (AInventory *item); - - // Removes all items from the inventory. - void ClearInventory(); - - // Returns true if this view is considered "local" for the player. - bool CheckLocalView (int playernum) const; - - // Finds the first item of a particular type. - AInventory *FindInventory (const PClass *type, bool subclass = false); - AInventory *FindInventory (FName type); - template<class T> T *FindInventory () - { - return static_cast<T *> (FindInventory (RUNTIME_CLASS(T))); - } - - // Adds one item of a particular type. Returns NULL if it could not be added. - AInventory *GiveInventoryType (const PClass *type); - - // Returns the first item held with IF_INVBAR set. - AInventory *FirstInv (); - - // Tries to give the actor some ammo. - bool GiveAmmo (const PClass *type, int amount); - - // Destroys all the inventory the actor is holding. - void DestroyAllInventory (); - - // Set the alphacolor field properly - void SetShade (DWORD rgb); - void SetShade (int r, int g, int b); - - // Plays a conversation animation - void ConversationAnimation (int animnum); - - // Make this actor hate the same things as another actor - void CopyFriendliness (AActor *other, bool changeTarget, bool resetHealth=true); - - // Moves the other actor's inventory to this one - void ObtainInventory (AActor *other); - - // Die. Now. - virtual bool Massacre (); - - // Transforms the actor into a finely-ground paste - virtual bool Grind(bool items); - - // Get this actor's team - int GetTeam(); - - // Is the other actor on my team? - bool IsTeammate (AActor *other); - - // Is the other actor my friend? - bool IsFriend (AActor *other); - - // Do I hate the other actor? - bool IsHostile (AActor *other); - - inline bool IsNoClip2() const; - - // What species am I? - virtual FName GetSpecies(); - - fixed_t GetBobOffset(fixed_t ticfrac=0) const - { - if (!(flags2 & MF2_FLOATBOB)) - { - return 0; - } - return finesine[MulScale22(((FloatBobPhase + level.maptime) << FRACBITS) + ticfrac, FINEANGLES) & FINEMASK] * 8; - } - - // Enter the crash state - void Crash(); - - // Return starting health adjusted by skill level - int SpawnHealth(); - int GibHealth(); - - inline bool isMissile(bool precise=true) - { - return (flags&MF_MISSILE) || (precise && GetDefault()->flags&MF_MISSILE); - } - - // Check for monsters that count as kill but excludes all friendlies. - bool CountsAsKill() const - { - return (flags & MF_COUNTKILL) && !(flags & MF_FRIENDLY); - } - - bool intersects(AActor *other) const - { - fixed_t blockdist = radius + other->radius; - return ( abs(x - other->x) < blockdist && abs(y - other->y) < blockdist); - } - - PalEntry GetBloodColor() const - { - return (PalEntry)GetClass()->Meta.GetMetaInt(AMETA_BloodColor); - } - - // These also set CF_INTERPVIEW for players. - void SetPitch(int p, bool interpolate, bool forceclamp = false); - void SetAngle(angle_t ang, bool interpolate); - void SetRoll(angle_t roll, bool interpolate); - - const PClass *GetBloodType(int type = 0) const - { - const PClass *bloodcls; - if (type == 0) - { - bloodcls = PClass::FindClass((ENamedName)GetClass()->Meta.GetMetaInt(AMETA_BloodType, NAME_Blood)); - } - else if (type == 1) - { - bloodcls = PClass::FindClass((ENamedName)GetClass()->Meta.GetMetaInt(AMETA_BloodType2, NAME_BloodSplatter)); - } - else if (type == 2) - { - bloodcls = PClass::FindClass((ENamedName)GetClass()->Meta.GetMetaInt(AMETA_BloodType3, NAME_AxeBlood)); - } - else return NULL; - - if (bloodcls != NULL) - { - bloodcls = bloodcls->GetReplacement(); - } - return bloodcls; - } - - inline void SetFriendPlayer(player_t *player); - - bool IsVisibleToPlayer() const; - - // Calculate amount of missile damage - virtual int GetMissileDamage(int mask, int add); - - bool CanSeek(AActor *target) const; - - fixed_t GetGravity() const; - bool IsSentient() const; - const char *GetTag(const char *def = NULL) const; - void SetTag(const char *def); - - // Triggers SECSPAC_Exit/SECSPAC_Enter and related events if oldsec != current sector - void CheckSectorTransition(sector_t *oldsec); - -// info for drawing -// NOTE: The first member variable *must* be x. - fixed_t x,y,z; - AActor *snext, **sprev; // links in sector (if needed) - angle_t angle; - WORD sprite; // used to find patch_t and flip value - BYTE frame; // sprite frame to draw - fixed_t scaleX, scaleY; // Scaling values; FRACUNIT is normal size - FRenderStyle RenderStyle; // Style to draw this actor with - ActorRenderFlags renderflags; // Different rendering flags - FTextureID picnum; // Draw this instead of sprite if valid - DWORD effects; // [RH] see p_effect.h - fixed_t alpha; - DWORD fillcolor; // Color to draw when STYLE_Shaded - -// interaction info - fixed_t pitch; - angle_t roll; // This was fixed_t before, which is probably wrong - FBlockNode *BlockNode; // links in blocks (if needed) - struct sector_t *Sector; - subsector_t * subsector; - fixed_t floorz, ceilingz; // closest together of contacted secs - fixed_t dropoffz; // killough 11/98: the lowest floor over all contacted Sectors. - - struct sector_t *floorsector; - FTextureID floorpic; // contacted sec floorpic - int floorterrain; - struct sector_t *ceilingsector; - FTextureID ceilingpic; // contacted sec ceilingpic - fixed_t radius, height; // for movement checking - fixed_t projectilepassheight; // height for clipping projectile movement against this actor - fixed_t velx, vely, velz; // velocity - SDWORD tics; // state tic counter - FState *state; - SDWORD Damage; // For missiles and monster railgun - int projectileKickback; - ActorFlags flags; - ActorFlags2 flags2; // Heretic flags - ActorFlags3 flags3; // [RH] Hexen/Heretic actor-dependant behavior made flaggable - ActorFlags4 flags4; // [RH] Even more flags! - ActorFlags5 flags5; // OMG! We need another one. - ActorFlags6 flags6; // Shit! Where did all the flags go? - ActorFlags7 flags7; // WHO WANTS TO BET ON 8!? - - // [BB] If 0, everybody can see the actor, if > 0, only members of team (VisibleToTeam-1) can see it. - DWORD VisibleToTeam; - - int special1; // Special info - int special2; // Special info - int weaponspecial; // Special info for weapons. - int health; - BYTE movedir; // 0-7 - SBYTE visdir; - SWORD movecount; // when 0, select a new dir - SWORD strafecount; // for MF3_AVOIDMELEE - TObjPtr<AActor> target; // thing being chased/attacked (or NULL) - // also the originator for missiles - TObjPtr<AActor> lastenemy; // Last known enemy -- killough 2/15/98 - TObjPtr<AActor> LastHeard; // [RH] Last actor this one heard - SDWORD reactiontime; // if non 0, don't attack yet; used by - // player to freeze a bit after teleporting - SDWORD threshold; // if > 0, the target will be chased - // no matter what (even if shot) - player_t *player; // only valid if type of APlayerPawn - TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0) - fixed_t SpawnPoint[3]; // For nightmare respawn - WORD SpawnAngle; - int StartHealth; - BYTE WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions. - BYTE WeaveIndexZ; - int skillrespawncount; - int TIDtoHate; // TID of things to hate (0 if none) - FNameNoInit Species; // For monster families - TObjPtr<AActor> tracer; // Thing being chased/attacked for tracers - TObjPtr<AActor> master; // Thing which spawned this one (prevents mutual attacks) - fixed_t floorclip; // value to use for floor clipping - int tid; // thing identifier - int special; // special - int args[5]; // special arguments - - int accuracy, stamina; // [RH] Strife stats -- [XA] moved here for DECORATE/ACS access. - - AActor *inext, **iprev;// Links to other mobjs in same bucket - TObjPtr<AActor> goal; // Monster's goal if not chasing anything - int waterlevel; // 0=none, 1=feet, 2=waist, 3=eyes - BYTE boomwaterlevel; // splash information for non-swimmable water sectors - BYTE MinMissileChance;// [RH] If a random # is > than this, then missile attack. - SBYTE LastLookPlayerNumber;// Player number last looked for (if TIDtoHate == 0) - ActorBounceFlags BounceFlags; // which bouncing type? - DWORD SpawnFlags; // Increased to DWORD because of Doom 64 - fixed_t meleerange; // specifies how far a melee attack reaches. - fixed_t meleethreshold; // Distance below which a monster doesn't try to shoot missiles anynore - // but instead tries to come closer for a melee attack. - // This is not the same as meleerange - fixed_t maxtargetrange; // any target farther away cannot be attacked - fixed_t bouncefactor; // Strife's grenades use 50%, Hexen's Flechettes 70. - fixed_t wallbouncefactor; // The bounce factor for walls can be different. - int bouncecount; // Strife's grenades only bounce twice before exploding - fixed_t gravity; // [GRB] Gravity factor - fixed_t Friction; - int FastChaseStrafeCount; - fixed_t pushfactor; - int lastpush; - int activationtype; // How the thing behaves when activated with USESPECIAL or BUMPSPECIAL - int lastbump; // Last time the actor was bumped, used to control BUMPSPECIAL - int Score; // manipulated by score items, ACS or DECORATE. The engine doesn't use this itself for anything. - FString * Tag; // Strife's tag name. - int DesignatedTeam; // Allow for friendly fire cacluations to be done on non-players. - - AActor *BlockingMobj; // Actor that blocked the last move - line_t *BlockingLine; // Line that blocked the last move - - int PoisonDamage; // Damage received per tic from poison. - FNameNoInit PoisonDamageType; // Damage type dealt by poison. - int PoisonDuration; // Duration left for receiving poison damage. - int PoisonPeriod; // How often poison damage is applied. (Every X tics.) - - int PoisonDamageReceived; // Damage received per tic from poison. - FNameNoInit PoisonDamageTypeReceived; // Damage type received by poison. - int PoisonDurationReceived; // Duration left for receiving poison damage. - int PoisonPeriodReceived; // How often poison damage is applied. (Every X tics.) - TObjPtr<AActor> Poisoner; // Last source of received poison damage. - - // a linked list of sectors where this object appears - struct msecnode_t *touching_sectorlist; // phares 3/14/98 - - TObjPtr<AInventory> Inventory; // [RH] This actor's inventory - DWORD InventoryID; // A unique ID to keep track of inventory items - - BYTE smokecounter; - BYTE FloatBobPhase; - BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc) - DWORD Translation; - - // [RH] Stuff that used to be part of an Actor Info - FSoundIDNoInit SeeSound; - FSoundIDNoInit AttackSound; - FSoundIDNoInit PainSound; - FSoundIDNoInit DeathSound; - FSoundIDNoInit ActiveSound; - FSoundIDNoInit UseSound; // [RH] Sound to play when an actor is used. - FSoundIDNoInit BounceSound; - FSoundIDNoInit WallBounceSound; - FSoundIDNoInit CrushPainSound; - - fixed_t Speed; - fixed_t FloatSpeed; - fixed_t MaxDropOffHeight, MaxStepHeight; - SDWORD Mass; - SWORD PainChance; - int PainThreshold; - FNameNoInit DamageType; - FNameNoInit DamageTypeReceived; - fixed_t DamageFactor; - fixed_t DamageMultiply; - - FNameNoInit PainType; - FNameNoInit DeathType; - const PClass *TeleFogSourceType; - const PClass *TeleFogDestType; - int RipperLevel; - int RipLevelMin; - int RipLevelMax; - - FState *SpawnState; - FState *SeeState; - FState *MeleeState; - FState *MissileState; - - - int ConversationRoot; // THe root of the current dialogue - FStrifeDialogueNode *Conversation; // [RH] The dialogue to show when this actor is "used." - - // [RH] Decal(s) this weapon/projectile generates on impact. - FDecalBase *DecalGenerator; - - // [RH] Used to interpolate the view to get >35 FPS - fixed_t PrevX, PrevY, PrevZ; - angle_t PrevAngle; - - // ThingIDs - static void ClearTIDHashes (); - void AddToHash (); - void RemoveFromHash (); - -private: - static AActor *TIDHash[128]; - static inline int TIDHASH (int key) { return key & 127; } - static FSharedStringArena mStringPropertyData; - - friend class FActorIterator; - friend bool P_IsTIDUsed(int tid); - - sector_t *LinkToWorldForMapThing (); - -public: - void LinkToWorld (bool buggy=false); - void LinkToWorld (sector_t *sector); - void UnlinkFromWorld (); - void AdjustFloorClip (); - void SetOrigin (fixed_t x, fixed_t y, fixed_t z); - bool InStateSequence(FState * newstate, FState * basestate); - int GetTics(FState * newstate); - bool SetState (FState *newstate, bool nofunction=false); - virtual bool UpdateWaterLevel (fixed_t oldz, bool splash=true); - bool isFast(); - bool isSlow(); - void SetIdle(bool nofunction=false); - void ClearCounters(); - FState *GetRaiseState(); - void Revive(); - - FState *FindState (FName label) const - { - return GetClass()->ActorInfo->FindState(1, &label); - } - - FState *FindState (FName label, FName sublabel, bool exact = false) const - { - FName names[] = { label, sublabel }; - return GetClass()->ActorInfo->FindState(2, names, exact); - } - - FState *FindState(int numnames, FName *names, bool exact = false) const - { - return GetClass()->ActorInfo->FindState(numnames, names, exact); - } - - bool HasSpecialDeathStates () const; -}; - -class FActorIterator -{ -public: - FActorIterator (int i) : base (NULL), id (i) - { - } - FActorIterator (int i, AActor *start) : base (start), id (i) - { - } - AActor *Next () - { - if (id == 0) - return NULL; - if (!base) - base = AActor::TIDHash[id & 127]; - else - base = base->inext; - - while (base && base->tid != id) - base = base->inext; - - return base; - } -private: - AActor *base; - int id; -}; - -template<class T> -class TActorIterator : public FActorIterator -{ -public: - TActorIterator (int id) : FActorIterator (id) {} - T *Next () - { - AActor *actor; - do - { - actor = FActorIterator::Next (); - } while (actor && !actor->IsKindOf (RUNTIME_CLASS(T))); - return static_cast<T *>(actor); - } -}; - -class NActorIterator : public FActorIterator -{ - const PClass *type; -public: - NActorIterator (const PClass *cls, int id) : FActorIterator (id) { type = cls; } - NActorIterator (FName cls, int id) : FActorIterator (id) { type = PClass::FindClass(cls); } - NActorIterator (const char *cls, int id) : FActorIterator (id) { type = PClass::FindClass(cls); } - AActor *Next () - { - AActor *actor; - if (type == NULL) return NULL; - do - { - actor = FActorIterator::Next (); - } while (actor && !actor->IsKindOf (type)); - return actor; - } -}; - -bool P_IsTIDUsed(int tid); -int P_FindUniqueTID(int start_tid, int limit); - -inline AActor *Spawn (const PClass *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement) -{ - return AActor::StaticSpawn (type, x, y, z, allowreplacement); -} - -AActor *Spawn (const char *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement); -AActor *Spawn (FName classname, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement); - -template<class T> -inline T *Spawn (fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement) -{ - return static_cast<T *>(AActor::StaticSpawn (RUNTIME_CLASS(T), x, y, z, allowreplacement)); -} - - -void PrintMiscActorInfo(AActor * query); - -#define S_FREETARGMOBJ 1 - -#endif // __P_MOBJ_H__ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// Map Objects, MObj, definition and handling. +// +//----------------------------------------------------------------------------- + + +#ifndef __P_MOBJ_H__ +#define __P_MOBJ_H__ + +// Basics. +#include "tables.h" + +// We need the thinker_t stuff. +#include "dthinker.h" + + +// States are tied to finite states are tied to animation frames. +#include "info.h" + +#include "doomdef.h" +#include "textures/textures.h" +#include "r_data/renderstyle.h" +#include "s_sound.h" +#include "memarena.h" +#include "g_level.h" +#include "tflags.h" + +struct subsector_t; +// +// NOTES: AActor +// +// Actors are used to tell the refresh where to draw an image, +// tell the world simulation when objects are contacted, +// and tell the sound driver how to position a sound. +// +// The refresh uses the next and prev links to follow +// lists of things in sectors as they are being drawn. +// The sprite, frame, and angle elements determine which patch_t +// is used to draw the sprite if it is visible. +// The sprite and frame values are almost always set +// from state_t structures. +// The statescr.exe utility generates the states.h and states.c +// files that contain the sprite/frame numbers from the +// statescr.txt source file. +// The xyz origin point represents a point at the bottom middle +// of the sprite (between the feet of a biped). +// This is the default origin position for patch_ts grabbed +// with lumpy.exe. +// A walking creature will have its z equal to the floor +// it is standing on. +// +// The sound code uses the x,y, and sometimes z fields +// to do stereo positioning of any sound emitted by the actor. +// +// The play simulation uses the blocklinks, x,y,z, radius, height +// to determine when AActors are touching each other, +// touching lines in the map, or hit by trace lines (gunshots, +// lines of sight, etc). +// The AActor->flags element has various bit flags +// used by the simulation. +// +// Every actor is linked into a single sector +// based on its origin coordinates. +// The subsector_t is found with R_PointInSubsector(x,y), +// and the sector_t can be found with subsector->sector. +// The sector links are only used by the rendering code, +// the play simulation does not care about them at all. +// +// Any actor that needs to be acted upon by something else +// in the play world (block movement, be shot, etc) will also +// need to be linked into the blockmap. +// If the thing has the MF_NOBLOCK flag set, it will not use +// the block links. It can still interact with other things, +// but only as the instigator (missiles will run into other +// things, but nothing can run into a missile). +// Each block in the grid is 128*128 units, and knows about +// every line_t that it contains a piece of, and every +// interactable actor that has its origin contained. +// +// A valid actor is an actor that has the proper subsector_t +// filled in for its xy coordinates and is linked into the +// sector from which the subsector was made, or has the +// MF_NOSECTOR flag set (the subsector_t needs to be valid +// even if MF_NOSECTOR is set), and is linked into a blockmap +// block or has the MF_NOBLOCKMAP flag set. +// Links should only be modified by the P_[Un]SetThingPosition() +// functions. +// Do not change the MF_NO* flags while a thing is valid. +// +// Any questions? +// + +// --- mobj.flags --- +enum ActorFlag +{ + MF_SPECIAL = 0x00000001, // call P_SpecialThing when touched + MF_SOLID = 0x00000002, + MF_SHOOTABLE = 0x00000004, + MF_NOSECTOR = 0x00000008, // don't use the sector links + // (invisible but touchable) + MF_NOBLOCKMAP = 0x00000010, // don't use the blocklinks + // (inert but displayable) + MF_AMBUSH = 0x00000020, // not activated by sound; deaf monster + MF_JUSTHIT = 0x00000040, // try to attack right back + MF_JUSTATTACKED = 0x00000080, // take at least one step before attacking + MF_SPAWNCEILING = 0x00000100, // hang from ceiling instead of floor + MF_NOGRAVITY = 0x00000200, // don't apply gravity every tic + +// movement flags + MF_DROPOFF = 0x00000400, // allow jumps from high places + MF_PICKUP = 0x00000800, // for players to pick up items + MF_NOCLIP = 0x00001000, // player cheat + MF_INCHASE = 0x00002000, // [RH] used by A_Chase and A_Look to avoid recursion + MF_FLOAT = 0x00004000, // allow moves to any height, no gravity + MF_TELEPORT = 0x00008000, // don't cross lines or look at heights + MF_MISSILE = 0x00010000, // don't hit same species, explode on block + + MF_DROPPED = 0x00020000, // dropped by a demon, not level spawned + MF_SHADOW = 0x00040000, // actor is hard for monsters to see + MF_NOBLOOD = 0x00080000, // don't bleed when shot (use puff) + MF_CORPSE = 0x00100000, // don't stop moving halfway off a step + MF_INFLOAT = 0x00200000, // floating to a height for a move, don't + // auto float to target's height + MF_INBOUNCE = 0x00200000, // used by Heretic bouncing missiles + + MF_COUNTKILL = 0x00400000, // count towards intermission kill total + MF_COUNTITEM = 0x00800000, // count towards intermission item total + + MF_SKULLFLY = 0x01000000, // skull in flight + MF_NOTDMATCH = 0x02000000, // don't spawn in death match (key cards) + + MF_SPAWNSOUNDSOURCE = 0x04000000, // Plays missile's see sound at spawning object. + MF_FRIENDLY = 0x08000000, // [RH] Friendly monsters for Strife (and MBF) + MF_UNMORPHED = 0x10000000, // [RH] Actor is the unmorphed version of something else + MF_NOLIFTDROP = 0x20000000, // [RH] Used with MF_NOGRAVITY to avoid dropping with lifts + MF_STEALTH = 0x40000000, // [RH] Andy Baker's stealth monsters + MF_ICECORPSE = 0x80000000, // a frozen corpse (for blasting) [RH] was 0x800000 + + // --- dummies for unknown/unimplemented Strife flags --- + MF_STRIFEx8000000 = 0, // seems related to MF_SHADOW +}; + +// --- mobj.flags2 --- +enum ActorFlag2 +{ + MF2_DONTREFLECT = 0x00000001, // this projectile cannot be reflected + MF2_WINDTHRUST = 0x00000002, // gets pushed around by the wind specials + MF2_DONTSEEKINVISIBLE=0x00000004, // For seeker missiles: Don't home in on invisible/shadow targets + MF2_BLASTED = 0x00000008, // actor will temporarily take damage from impact + MF2_FLY = 0x00000010, // fly mode is active + MF2_FLOORCLIP = 0x00000020, // if feet are allowed to be clipped + MF2_SPAWNFLOAT = 0x00000040, // spawn random float z + MF2_NOTELEPORT = 0x00000080, // does not teleport + MF2_RIP = 0x00000100, // missile rips through solid targets + MF2_PUSHABLE = 0x00000200, // can be pushed by other moving actors + MF2_SLIDE = 0x00000400, // slides against walls + MF2_ONMOBJ = 0x00000800, // actor is resting on top of another actor + MF2_PASSMOBJ = 0x00001000, // Enable z block checking. If on, + // this flag will allow the actor to + // pass over/under other actors. + MF2_CANNOTPUSH = 0x00002000, // cannot push other pushable mobjs + MF2_THRUGHOST = 0x00004000, // missile will pass through ghosts [RH] was 8 + MF2_BOSS = 0x00008000, // mobj is a major boss + + MF2_DONTTRANSLATE = 0x00010000, // Don't apply palette translations + MF2_NODMGTHRUST = 0x00020000, // does not thrust target when damaging + MF2_TELESTOMP = 0x00040000, // mobj can stomp another + MF2_FLOATBOB = 0x00080000, // use float bobbing z movement + MF2_THRUACTORS = 0x00100000, // performs no actor<->actor collision checks + MF2_IMPACT = 0x00200000, // an MF_MISSILE mobj can activate SPAC_IMPACT + MF2_PUSHWALL = 0x00400000, // mobj can push walls + MF2_MCROSS = 0x00800000, // can activate monster cross lines + MF2_PCROSS = 0x01000000, // can activate projectile cross lines + MF2_CANTLEAVEFLOORPIC=0x02000000, // stay within a certain floor type + MF2_NONSHOOTABLE = 0x04000000, // mobj is totally non-shootable, + // but still considered solid + MF2_INVULNERABLE = 0x08000000, // mobj is invulnerable + MF2_DORMANT = 0x10000000, // thing is dormant + MF2_ARGSDEFINED = 0x20000000, // Internal flag used by DECORATE to signal that the + // args should not be taken from the mapthing definition + MF2_SEEKERMISSILE = 0x40000000, // is a seeker (for reflection) + MF2_REFLECTIVE = 0x80000000, // reflects missiles +}; + +// --- mobj.flags3 --- +enum ActorFlag3 +{ + MF3_FLOORHUGGER = 0x00000001, // Missile stays on floor + MF3_CEILINGHUGGER = 0x00000002, // Missile stays on ceiling + MF3_NORADIUSDMG = 0x00000004, // Actor does not take radius damage + MF3_GHOST = 0x00000008, // Actor is a ghost + MF3_ALWAYSPUFF = 0x00000010, // Puff always appears, even when hit nothing + MF3_SPECIALFLOORCLIP= 0x00000020, // Actor uses floorclip for special effect (e.g. Wraith) + MF3_DONTSPLASH = 0x00000040, // Thing doesn't make a splash + MF3_NOSIGHTCHECK = 0x00000080, // Go after first acceptable target without checking sight + MF3_DONTOVERLAP = 0x00000100, // Don't pass over/under other things with this bit set + MF3_DONTMORPH = 0x00000200, // Immune to arti_egg + MF3_DONTSQUASH = 0x00000400, // Death ball can't squash this actor + MF3_EXPLOCOUNT = 0x00000800, // Don't explode until special2 counts to special1 + MF3_FULLVOLACTIVE = 0x00001000, // Active sound is played at full volume + MF3_ISMONSTER = 0x00002000, // Actor is a monster + MF3_SKYEXPLODE = 0x00004000, // Explode missile when hitting sky + MF3_STAYMORPHED = 0x00008000, // Monster cannot unmorph + MF3_DONTBLAST = 0x00010000, // Actor cannot be pushed by blasting + MF3_CANBLAST = 0x00020000, // Actor is not a monster but can be blasted + MF3_NOTARGET = 0x00040000, // This actor not targetted when it hurts something else + MF3_DONTGIB = 0x00080000, // Don't gib this corpse + MF3_NOBLOCKMONST = 0x00100000, // Can cross ML_BLOCKMONSTERS lines + MF3_CRASHED = 0x00200000, // Actor entered its crash state + MF3_FULLVOLDEATH = 0x00400000, // DeathSound is played full volume (for missiles) + MF3_AVOIDMELEE = 0x00800000, // Avoids melee attacks (same as MBF's monster_backing but must be explicitly set) + MF3_SCREENSEEKER = 0x01000000, // Fails the IsOkayToAttack test if potential target is outside player FOV + MF3_FOILINVUL = 0x02000000, // Actor can hurt MF2_INVULNERABLE things + MF3_NOTELEOTHER = 0x04000000, // Monster is unaffected by teleport other artifact + MF3_BLOODLESSIMPACT = 0x08000000, // Projectile does not leave blood + MF3_NOEXPLODEFLOOR = 0x10000000, // Missile stops at floor instead of exploding + MF3_WARNBOT = 0x20000000, // Missile warns bot + MF3_PUFFONACTORS = 0x40000000, // Puff appears even when hit bleeding actors + MF3_HUNTPLAYERS = 0x80000000, // Used with TIDtoHate, means to hate players too +}; + +// --- mobj.flags4 --- +enum ActorFlag4 +{ + MF4_NOHATEPLAYERS = 0x00000001, // Ignore player attacks + MF4_QUICKTORETALIATE= 0x00000002, // Always switch targets when hurt + MF4_NOICEDEATH = 0x00000004, // Actor never enters an ice death, not even the generic one + MF4_BOSSDEATH = 0x00000008, // A_FreezeDeathChunks calls A_BossDeath + MF4_RANDOMIZE = 0x00000010, // Missile has random initial tic count + MF4_NOSKIN = 0x00000020, // Player cannot use skins + MF4_FIXMAPTHINGPOS = 0x00000040, // Fix this actor's position when spawned as a map thing + MF4_ACTLIKEBRIDGE = 0x00000080, // Pickups can "stand" on this actor / cannot be moved by any sector action. + MF4_STRIFEDAMAGE = 0x00000100, // Strife projectiles only do up to 4x damage, not 8x + + MF4_CANUSEWALLS = 0x00000200, // Can activate 'use' specials + MF4_MISSILEMORE = 0x00000400, // increases the chance of a missile attack + MF4_MISSILEEVENMORE = 0x00000800, // significantly increases the chance of a missile attack + MF4_FORCERADIUSDMG = 0x00001000, // if put on an object it will override MF3_NORADIUSDMG + MF4_DONTFALL = 0x00002000, // Doesn't have NOGRAVITY disabled when dying. + MF4_SEESDAGGERS = 0x00004000, // This actor can see you striking with a dagger + MF4_INCOMBAT = 0x00008000, // Don't alert others when attacked by a dagger + MF4_LOOKALLAROUND = 0x00010000, // Monster has eyes in the back of its head + MF4_STANDSTILL = 0x00020000, // Monster should not chase targets unless attacked? + MF4_SPECTRAL = 0x00040000, + MF4_SCROLLMOVE = 0x00080000, // velocity has been applied by a scroller + MF4_NOSPLASHALERT = 0x00100000, // Splashes don't alert this monster + MF4_SYNCHRONIZED = 0x00200000, // For actors spawned at load-time only: Do not randomize tics + MF4_NOTARGETSWITCH = 0x00400000, // monster never switches target until current one is dead + MF4_VFRICTION = 0x00800000, // Internal flag used by A_PainAttack to push a monster down + MF4_DONTHARMCLASS = 0x01000000, // Don't hurt one's own kind with explosions (hitscans, too?) + MF4_SHIELDREFLECT = 0x02000000, + MF4_DEFLECT = 0x04000000, // different projectile reflection styles + MF4_ALLOWPARTICLES = 0x08000000, // this puff type can be replaced by particles + MF4_NOEXTREMEDEATH = 0x10000000, // this projectile or weapon never gibs its victim + MF4_EXTREMEDEATH = 0x20000000, // this projectile or weapon always gibs its victim + MF4_FRIGHTENED = 0x40000000, // Monster runs away from player + MF4_BOSSSPAWNED = 0x80000000, // Spawned by a boss spawn cube +}; + +// --- mobj.flags5 --- + +enum ActorFlag5 +{ + MF5_DONTDRAIN = 0x00000001, // cannot be drained health from. + /* = 0x00000002, reserved for use by scripting branch */ + MF5_NODROPOFF = 0x00000004, // cannot drop off under any circumstances. + MF5_NOFORWARDFALL = 0x00000008, // Does not make any actor fall forward by being damaged by this + MF5_COUNTSECRET = 0x00000010, // From Doom 64: actor acts like a secret + MF5_AVOIDINGDROPOFF = 0x00000020, // Used to move monsters away from dropoffs + MF5_NODAMAGE = 0x00000040, // Actor can be shot and reacts to being shot but takes no damage + MF5_CHASEGOAL = 0x00000080, // Walks to goal instead of target if a valid goal is set. + MF5_BLOODSPLATTER = 0x00000100, // Blood splatter like in Raven's games. + MF5_OLDRADIUSDMG = 0x00000200, // Use old radius damage code (for barrels and boss brain) + MF5_DEHEXPLOSION = 0x00000400, // Use the DEHACKED explosion options when this projectile explodes + MF5_PIERCEARMOR = 0x00000800, // Armor doesn't protect against damage from this actor + MF5_NOBLOODDECALS = 0x00001000, // Actor bleeds but doesn't spawn blood decals + MF5_USESPECIAL = 0x00002000, // Actor executes its special when being 'used'. + MF5_NOPAIN = 0x00004000, // If set the pain state won't be entered + MF5_ALWAYSFAST = 0x00008000, // always uses 'fast' attacking logic + MF5_NEVERFAST = 0x00010000, // never uses 'fast' attacking logic + MF5_ALWAYSRESPAWN = 0x00020000, // always respawns, regardless of skill setting + MF5_NEVERRESPAWN = 0x00040000, // never respawns, regardless of skill setting + MF5_DONTRIP = 0x00080000, // Ripping projectiles explode when hitting this actor + MF5_NOINFIGHTING = 0x00100000, // This actor doesn't switch target when it's hurt + MF5_NOINTERACTION = 0x00200000, // Thing is completely excluded from any gameplay related checks + MF5_NOTIMEFREEZE = 0x00400000, // Actor is not affected by time freezer + MF5_PUFFGETSOWNER = 0x00800000, // [BB] Sets the owner of the puff to the player who fired it + MF5_SPECIALFIREDAMAGE=0x01000000, // Special treatment of PhoenixFX1 turned into a flag to remove + // dependence of main engine code of specific actor types. + MF5_SUMMONEDMONSTER = 0x02000000, // To mark the friendly Minotaur. Hopefully to be generalized later. + MF5_NOVERTICALMELEERANGE=0x04000000,// Does not check vertical distance for melee range + MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright + MF5_CANTSEEK = 0x10000000, // seeker missiles cannot home in on this actor + MF5_INCONVERSATION = 0x20000000, // Actor is having a conversation + MF5_PAINLESS = 0x40000000, // Actor always inflicts painless damage. + MF5_MOVEWITHSECTOR = 0x80000000, // P_ChangeSector() will still process this actor if it has MF_NOBLOCKMAP +}; + +// --- mobj.flags6 --- +enum ActorFlag6 +{ + MF6_NOBOSSRIP = 0x00000001, // For rippermissiles: Don't rip through bosses. + MF6_THRUSPECIES = 0x00000002, // Actors passes through other of the same species. + MF6_MTHRUSPECIES = 0x00000004, // Missile passes through actors of its shooter's species. + MF6_FORCEPAIN = 0x00000008, // forces target into painstate (unless it has the NOPAIN flag) + MF6_NOFEAR = 0x00000010, // Not scared of frightening players + MF6_BUMPSPECIAL = 0x00000020, // Actor executes its special when being collided (as the ST flag) + MF6_DONTHARMSPECIES = 0x00000040, // Don't hurt one's own species with explosions (hitscans, too?) + MF6_STEPMISSILE = 0x00000080, // Missile can "walk" up steps + MF6_NOTELEFRAG = 0x00000100, // [HW] Actor can't be telefragged + MF6_TOUCHY = 0x00000200, // From MBF: killough 11/98: dies when solids touch it + MF6_CANJUMP = 0x00000400, // From MBF: a dedicated flag instead of the BOUNCES+FLOAT+sentient combo + MF6_JUMPDOWN = 0x00000800, // From MBF: generalization of dog behavior wrt. dropoffs. + MF6_VULNERABLE = 0x00001000, // Actor can be damaged (even if not shootable). + MF6_ARMED = 0x00002000, // From MBF: Object is armed (for MF6_TOUCHY objects) + MF6_FALLING = 0x00004000, // From MBF: Object is falling (for pseudotorque simulation) + MF6_LINEDONE = 0x00008000, // From MBF: Object has already run a line effect + MF6_NOTRIGGER = 0x00010000, // actor cannot trigger any line actions + MF6_SHATTERING = 0x00020000, // marks an ice corpse for forced shattering + MF6_KILLED = 0x00040000, // Something that was killed (but not necessarily a corpse) + MF6_BLOCKEDBYSOLIDACTORS = 0x00080000, // Blocked by solid actors, even if not solid itself + MF6_ADDITIVEPOISONDAMAGE = 0x00100000, + MF6_ADDITIVEPOISONDURATION = 0x00200000, + MF6_NOMENU = 0x00400000, // Player class should not appear in the class selection menu. + MF6_BOSSCUBE = 0x00800000, // Actor spawned by A_BrainSpit, flagged for timefreeze reasons. + MF6_SEEINVISIBLE = 0x01000000, // Monsters can see invisible player. + MF6_DONTCORPSE = 0x02000000, // [RC] Don't autoset MF_CORPSE upon death and don't force Crash state change. + MF6_POISONALWAYS = 0x04000000, // Always apply poison, even when target can't take the damage. + MF6_DOHARMSPECIES = 0x08000000, // Do hurt one's own species with projectiles. + MF6_INTRYMOVE = 0x10000000, // Executing P_TryMove + MF6_NOTAUTOAIMED = 0x20000000, // Do not subject actor to player autoaim. + MF6_NOTONAUTOMAP = 0x40000000, // will not be shown on automap with the 'scanner' powerup. + MF6_RELATIVETOFLOOR = 0x80000000, // [RC] Make flying actors be affected by lifts. +}; + +// --- mobj.flags7 --- +enum ActorFlag7 +{ + MF7_NEVERTARGET = 0x00000001, // can not be targetted at all, even if monster friendliness is considered. + MF7_NOTELESTOMP = 0x00000002, // cannot telefrag under any circumstances (even when set by MAPINFO) + MF7_ALWAYSTELEFRAG = 0x00000004, // will unconditionally be telefragged when in the way. Overrides all other settings. + MF7_HANDLENODELAY = 0x00000008, // respect NoDelay state flag + MF7_WEAPONSPAWN = 0x00000010, // subject to DF_NO_COOP_WEAPON_SPAWN dmflag + MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters. + MF7_BUDDHA = 0x00000040, // Behaves just like the buddha cheat. + MF7_FOILBUDDHA = 0x00000080, // Similar to FOILINVUL, foils buddha mode. + MF7_DONTTHRUST = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag. + MF7_ALLOWPAIN = 0x00000200, // Invulnerable or immune (via damagefactors) actors can still react to taking damage even if they don't. + MF7_CAUSEPAIN = 0x00000400, // Damage sources with this flag can cause similar effects like ALLOWPAIN. + MF7_THRUREFLECT = 0x00000800, // Actors who are reflective cause the missiles to not slow down or change angles. + MF7_MIRRORREFLECT = 0x00001000, // Actor is turned directly 180 degrees around when reflected. + MF7_AIMREFLECT = 0x00002000, // Actor is directly reflected straight back at the one who fired the projectile. + MF7_HITTARGET = 0x00004000, // The actor the projectile dies on is set to target, provided it's targetable anyway. + MF7_HITMASTER = 0x00008000, // Same as HITTARGET, except it's master instead of target. + MF7_HITTRACER = 0x00010000, // Same as HITTARGET, but for tracer. + MF7_FLYCHEAT = 0x00020000, // must be part of the actor so that it can be tracked properly + MF7_NODECAL = 0x00040000, // [ZK] Forces puff to have no impact decal + MF7_FORCEDECAL = 0x00080000, // [ZK] Forces puff's decal to override the weapon's. + MF7_LAXTELEFRAGDMG = 0x00100000, // [MC] Telefrag damage can be reduced. + MF7_ICESHATTER = 0x00200000, // [MC] Shatters ice corpses regardless of damagetype. +}; + +// --- mobj.renderflags --- +enum ActorRenderFlag +{ + RF_XFLIP = 0x0001, // Flip sprite horizontally + RF_YFLIP = 0x0002, // Flip sprite vertically + RF_ONESIDED = 0x0004, // Wall/floor sprite is visible from front only + RF_FULLBRIGHT = 0x0010, // Sprite is drawn at full brightness + + RF_RELMASK = 0x0300, // ---Relative z-coord for bound actors (these obey texture pegging) + RF_RELABSOLUTE = 0x0000, // Actor z is absolute + RF_RELUPPER = 0x0100, // Actor z is relative to upper part of wall + RF_RELLOWER = 0x0200, // Actor z is relative to lower part of wall + RF_RELMID = 0x0300, // Actor z is relative to middle part of wall + + RF_CLIPMASK = 0x0c00, // ---Clipping for bound actors + RF_CLIPFULL = 0x0000, // Clip sprite to full height of wall + RF_CLIPUPPER = 0x0400, // Clip sprite to upper part of wall + RF_CLIPMID = 0x0800, // Clip sprite to mid part of wall + RF_CLIPLOWER = 0x0c00, // Clip sprite to lower part of wall + + RF_DECALMASK = RF_RELMASK|RF_CLIPMASK, + + RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types, not all implemented + RF_FACESPRITE = 0x0000, // Face sprite + RF_WALLSPRITE = 0x1000, // Wall sprite + RF_FLOORSPRITE = 0x2000, // Floor sprite + RF_VOXELSPRITE = 0x3000, // Voxel object + RF_INVISIBLE = 0x8000, // Don't bother drawing this actor + + RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting) + RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting) +}; + +#define TRANSLUC25 (FRACUNIT/4) +#define TRANSLUC33 (FRACUNIT/3) +#define TRANSLUC50 (FRACUNIT/2) +#define TRANSLUC66 ((FRACUNIT*2)/3) +#define TRANSLUC75 ((FRACUNIT*3)/4) + +// <wingdi.h> also #defines OPAQUE +#ifndef OPAQUE +#define OPAQUE (FRACUNIT) +#endif + +// This translucency value produces the closest match to Heretic's TINTTAB. +// ~40% of the value of the overlaid image shows through. +#define HR_SHADOW (0x6800) + +// Hexen's TINTTAB is the same as Heretic's, just reversed. +#define HX_SHADOW (0x9800) +#define HX_ALTSHADOW (0x6800) + +// This could easily be a bool but then it'd be much harder to find later. ;) +enum replace_t +{ + NO_REPLACE = 0, + ALLOW_REPLACE = 1 +}; + +enum ActorBounceFlag +{ + BOUNCE_Walls = 1<<0, // bounces off of walls + BOUNCE_Floors = 1<<1, // bounces off of floors + BOUNCE_Ceilings = 1<<2, // bounces off of ceilings + BOUNCE_Actors = 1<<3, // bounces off of some actors + BOUNCE_AllActors = 1<<4, // bounces off of all actors (requires BOUNCE_Actors to be set, too) + BOUNCE_AutoOff = 1<<5, // when bouncing off a sector plane, if the new Z velocity is below 3.0, disable further bouncing + BOUNCE_HereticType = 1<<6, // goes into Death state when bouncing on floors or ceilings + + BOUNCE_UseSeeSound = 1<<7, // compatibility fallback. This will only be set by + // the compatibility handlers for the old bounce flags. + BOUNCE_NoWallSound = 1<<8, // don't make noise when bouncing off a wall + BOUNCE_Quiet = 1<<9, // Strife's grenades don't make a bouncing sound + BOUNCE_ExplodeOnWater = 1<<10, // explodes when hitting a water surface + BOUNCE_CanBounceWater = 1<<11, // can bounce on water + // MBF bouncing is a bit different from other modes as Killough coded many special behavioral cases + // for them that are not present in ZDoom, so it is necessary to identify it properly. + BOUNCE_MBF = 1<<12, // This in itself is not a valid mode, but replaces MBF's MF_BOUNCE flag. + BOUNCE_AutoOffFloorOnly = 1<<13, // like BOUNCE_AutoOff, but only on floors + BOUNCE_UseBounceState = 1<<14, // Use Bounce[.*] states + + BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff | BOUNCE_HereticType | BOUNCE_MBF, + + // The three "standard" types of bounciness are: + // HERETIC - Missile will only bounce off the floor once and then enter + // its death state. It does not bounce off walls at all. + // HEXEN - Missile bounces off of walls and floors indefinitely. + // DOOM - Like Hexen, but the bounce turns off if its vertical velocity + // is too low. + BOUNCE_None = 0, + BOUNCE_Heretic = BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_HereticType, + BOUNCE_Doom = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff, + BOUNCE_Hexen = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors, + BOUNCE_Grenade = BOUNCE_MBF | BOUNCE_Doom, // Bounces on walls and flats like ZDoom bounce. + BOUNCE_Classic = BOUNCE_MBF | BOUNCE_Floors | BOUNCE_Ceilings, // Bounces on flats only, but + // does not die when bouncing. + + // combined types + BOUNCE_DoomCompat = BOUNCE_Doom | BOUNCE_UseSeeSound, + BOUNCE_HereticCompat = BOUNCE_Heretic | BOUNCE_UseSeeSound, + BOUNCE_HexenCompat = BOUNCE_Hexen | BOUNCE_UseSeeSound + + // The distinction between BOUNCE_Actors and BOUNCE_AllActors: A missile with + // BOUNCE_Actors set will bounce off of reflective and "non-sentient" actors. + // A missile that also has BOUNCE_AllActors set will bounce off of any actor. + // For compatibility reasons when BOUNCE_Actors was implied by the bounce type + // being "Doom" or "Hexen" and BOUNCE_AllActors was the separate + // MF5_BOUNCEONACTORS, you must set BOUNCE_Actors for BOUNCE_AllActors to have + // an effect. + + +}; + +// [TP] Flagset definitions +typedef TFlags<ActorFlag> ActorFlags; +typedef TFlags<ActorFlag2> ActorFlags2; +typedef TFlags<ActorFlag3> ActorFlags3; +typedef TFlags<ActorFlag4> ActorFlags4; +typedef TFlags<ActorFlag5> ActorFlags5; +typedef TFlags<ActorFlag6> ActorFlags6; +typedef TFlags<ActorFlag7> ActorFlags7; +typedef TFlags<ActorRenderFlag> ActorRenderFlags; +typedef TFlags<ActorBounceFlag, WORD> ActorBounceFlags; +DEFINE_TFLAGS_OPERATORS (ActorFlags) +DEFINE_TFLAGS_OPERATORS (ActorFlags2) +DEFINE_TFLAGS_OPERATORS (ActorFlags3) +DEFINE_TFLAGS_OPERATORS (ActorFlags4) +DEFINE_TFLAGS_OPERATORS (ActorFlags5) +DEFINE_TFLAGS_OPERATORS (ActorFlags6) +DEFINE_TFLAGS_OPERATORS (ActorFlags7) +DEFINE_TFLAGS_OPERATORS (ActorRenderFlags) +DEFINE_TFLAGS_OPERATORS (ActorBounceFlags) + +// Used to affect the logic for thing activation through death, USESPECIAL and BUMPSPECIAL +// "thing" refers to what has the flag and the special, "trigger" refers to what used or bumped it +enum EThingSpecialActivationType +{ + THINGSPEC_Default = 0, // Normal behavior: a player must be the trigger, and is the activator + THINGSPEC_ThingActs = 1, // The thing itself is the activator of the special + THINGSPEC_ThingTargets = 1<<1, // The thing changes its target to the trigger + THINGSPEC_TriggerTargets = 1<<2, // The trigger changes its target to the thing + THINGSPEC_MonsterTrigger = 1<<3, // The thing can be triggered by a monster + THINGSPEC_MissileTrigger = 1<<4, // The thing can be triggered by a projectile + THINGSPEC_ClearSpecial = 1<<5, // Clears special after successful activation + THINGSPEC_NoDeathSpecial = 1<<6, // Don't activate special on death + THINGSPEC_TriggerActs = 1<<7, // The trigger is the activator of the special + // (overrides LEVEL_ACTOWNSPECIAL Hexen hack) + THINGSPEC_Activate = 1<<8, // The thing is activated when triggered + THINGSPEC_Deactivate = 1<<9, // The thing is deactivated when triggered + THINGSPEC_Switch = 1<<10, // The thing is alternatively activated and deactivated when triggered +}; + +// [RH] Like msecnode_t, but for the blockmap +struct FBlockNode +{ + AActor *Me; // actor this node references + int BlockIndex; // index into blocklinks for the block this node is in + FBlockNode **PrevActor; // previous actor in this block + FBlockNode *NextActor; // next actor in this block + FBlockNode **PrevBlock; // previous block this actor is in + FBlockNode *NextBlock; // next block this actor is in + + static FBlockNode *Create (AActor *who, int x, int y); + void Release (); + + static FBlockNode *FreeBlocks; +}; + +class FDecalBase; +class AInventory; + +inline AActor *GetDefaultByName (const char *name) +{ + return (AActor *)(PClass::FindClass(name)->Defaults); +} + +inline AActor *GetDefaultByType (const PClass *type) +{ + return (AActor *)(type->Defaults); +} + +template<class T> +inline T *GetDefault () +{ + return (T *)(RUNTIME_CLASS(T)->Defaults); +} + +struct line_t; +struct secplane_t; +struct FStrifeDialogueNode; + +enum +{ + AMETA_BASE = 0x12000, + + AMETA_Obituary, // string (player was killed by this actor) + AMETA_HitObituary, // string (player was killed by this actor in melee) + AMETA_DeathHeight, // fixed (height on normal death) + AMETA_BurnHeight, // fixed (height on burning death) + AMETA_StrifeName, // string (for named Strife objects) + AMETA_BloodColor, // colorized blood + AMETA_GibHealth, // negative health below which this monster dies an extreme death + AMETA_WoundHealth, // health needed to enter wound state + AMETA_FastSpeed, // Speed in fast mode + AMETA_RDFactor, // Radius damage factor + AMETA_CameraHeight, // Height of camera when used as such + AMETA_HowlSound, // Sound being played when electrocuted or poisoned + AMETA_BloodType, // Blood replacement type + AMETA_BloodType2, // Bloodsplatter replacement type + AMETA_BloodType3, // AxeBlood replacement type +}; + +struct FDropItem +{ + FName Name; + int probability; + int amount; + FDropItem * Next; +}; + +class FDropItemPtrArray : public TArray<FDropItem *> +{ +public: + ~FDropItemPtrArray() + { + Clear(); + } + + void Clear(); +}; + +extern FDropItemPtrArray DropItemList; + +void FreeDropItemChain(FDropItem *chain); +int StoreDropItemChain(FDropItem *chain); +fixed_t P_AproxDistance (fixed_t dx, fixed_t dy); // since we cannot include p_local here... + + + +// Map Object definition. +class AActor : public DThinker +{ + DECLARE_CLASS (AActor, DThinker) + HAS_OBJECT_POINTERS +public: + AActor () throw(); + AActor (const AActor &other) throw(); + AActor &operator= (const AActor &other); + void Destroy (); + ~AActor (); + + void Serialize (FArchive &arc); + + static AActor *StaticSpawn (const PClass *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement, bool SpawningMapThing = false); + + inline AActor *GetDefault () const + { + return (AActor *)(RUNTIME_TYPE(this)->Defaults); + } + + FDropItem *GetDropItems(); + + // Return true if the monster should use a missile attack, false for melee + bool SuggestMissileAttack (fixed_t dist); + + // Adjusts the angle for deflection/reflection of incoming missiles + // Returns true if the missile should be allowed to explode anyway + bool AdjustReflectionAngle (AActor *thing, angle_t &angle); + + // Returns true if this actor is within melee range of its target + bool CheckMeleeRange(); + + virtual void BeginPlay(); // Called immediately after the actor is created + virtual void PostBeginPlay(); // Called immediately before the actor's first tick + virtual void LevelSpawned(); // Called after BeginPlay if this actor was spawned by the world + virtual void HandleSpawnFlags(); // Translates SpawnFlags into in-game flags. + + virtual void MarkPrecacheSounds() const; // Marks sounds used by this actor for precaching. + + virtual void Activate (AActor *activator); + virtual void Deactivate (AActor *activator); + + virtual void Tick (); + + // Called when actor dies + virtual void Die (AActor *source, AActor *inflictor, int dmgflags = 0); + + // Perform some special damage action. Returns the amount of damage to do. + // Returning -1 signals the damage routine to exit immediately + virtual int DoSpecialDamage (AActor *target, int damage, FName damagetype); + + // Like DoSpecialDamage, but called on the actor receiving the damage. + virtual int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype); + + // Centaurs and ettins squeal when electrocuted, poisoned, or "holy"-ed + // Made a metadata property so no longer virtual + void Howl (); + + // Actor just hit the floor + virtual void HitFloor (); + + // plays bouncing sound + void PlayBounceSound(bool onfloor); + + // Called when an actor with MF_MISSILE and MF2_FLOORBOUNCE hits the floor + virtual bool FloorBounceMissile (secplane_t &plane); + + // Called when an actor is to be reflected by a disc of repulsion. + // Returns true to continue normal blast processing. + virtual bool SpecialBlastHandling (AActor *source, fixed_t strength); + + // Called by RoughBlockCheck + bool IsOkayToAttack (AActor *target); + + // Plays the actor's ActiveSound if its voice isn't already making noise. + void PlayActiveSound (); + + // Actor had MF_SKULLFLY set and rammed into something + // Returns false to stop moving and true to keep moving + virtual bool Slam (AActor *victim); + + // Called by PIT_CheckThing() and needed for some Hexen things. + // Returns -1 for normal behavior, 0 to return false, and 1 to return true. + // I'm not sure I like it this way, but it will do for now. + virtual int SpecialMissileHit (AActor *victim); + + // Returns true if it's okay to switch target to "other" after being attacked by it. + virtual bool OkayToSwitchTarget (AActor *other); + + // Something just touched this actor. + virtual void Touch (AActor *toucher); + + // Adds the item to this actor's inventory and sets its Owner. + virtual void AddInventory (AInventory *item); + + // Removes the item from the inventory list. + virtual void RemoveInventory (AInventory *item); + + // Take the amount value of an item from the inventory list. + // If nothing is left, the item may be destroyed. + // Returns true if the initial item count is positive. + virtual bool TakeInventory (const PClass *itemclass, int amount, bool fromdecorate = false, bool notakeinfinite = false); + + // Uses an item and removes it from the inventory. + virtual bool UseInventory (AInventory *item); + + // Tosses an item out of the inventory. + virtual AInventory *DropInventory (AInventory *item); + + // Removes all items from the inventory. + void ClearInventory(); + + // Returns true if this view is considered "local" for the player. + bool CheckLocalView (int playernum) const; + + // Finds the first item of a particular type. + AInventory *FindInventory (const PClass *type, bool subclass = false); + AInventory *FindInventory (FName type); + template<class T> T *FindInventory () + { + return static_cast<T *> (FindInventory (RUNTIME_CLASS(T))); + } + + // Adds one item of a particular type. Returns NULL if it could not be added. + AInventory *GiveInventoryType (const PClass *type); + + // Returns the first item held with IF_INVBAR set. + AInventory *FirstInv (); + + // Tries to give the actor some ammo. + bool GiveAmmo (const PClass *type, int amount); + + // Destroys all the inventory the actor is holding. + void DestroyAllInventory (); + + // Set the alphacolor field properly + void SetShade (DWORD rgb); + void SetShade (int r, int g, int b); + + // Plays a conversation animation + void ConversationAnimation (int animnum); + + // Make this actor hate the same things as another actor + void CopyFriendliness (AActor *other, bool changeTarget, bool resetHealth=true); + + // Moves the other actor's inventory to this one + void ObtainInventory (AActor *other); + + // Die. Now. + virtual bool Massacre (); + + // Transforms the actor into a finely-ground paste + virtual bool Grind(bool items); + + // Get this actor's team + int GetTeam(); + + // Is the other actor on my team? + bool IsTeammate (AActor *other); + + // Is the other actor my friend? + bool IsFriend (AActor *other); + + // Do I hate the other actor? + bool IsHostile (AActor *other); + + inline bool IsNoClip2() const; + + // What species am I? + virtual FName GetSpecies(); + + fixed_t GetBobOffset(fixed_t ticfrac=0) const + { + if (!(flags2 & MF2_FLOATBOB)) + { + return 0; + } + return finesine[MulScale22(((FloatBobPhase + level.maptime) << FRACBITS) + ticfrac, FINEANGLES) & FINEMASK] * 8; + } + + // Enter the crash state + void Crash(); + + // Return starting health adjusted by skill level + int SpawnHealth(); + int GibHealth(); + + inline bool isMissile(bool precise=true) + { + return (flags&MF_MISSILE) || (precise && GetDefault()->flags&MF_MISSILE); + } + + // Check for monsters that count as kill but excludes all friendlies. + bool CountsAsKill() const + { + return (flags & MF_COUNTKILL) && !(flags & MF_FRIENDLY); + } + + bool intersects(AActor *other) const + { + fixed_t blockdist = radius + other->radius; + return ( abs(x - other->x) < blockdist && abs(y - other->y) < blockdist); + } + + PalEntry GetBloodColor() const + { + return (PalEntry)GetClass()->Meta.GetMetaInt(AMETA_BloodColor); + } + + // These also set CF_INTERPVIEW for players. + void SetPitch(int p, bool interpolate, bool forceclamp = false); + void SetAngle(angle_t ang, bool interpolate); + void SetRoll(angle_t roll, bool interpolate); + + const PClass *GetBloodType(int type = 0) const + { + const PClass *bloodcls; + if (type == 0) + { + bloodcls = PClass::FindClass((ENamedName)GetClass()->Meta.GetMetaInt(AMETA_BloodType, NAME_Blood)); + } + else if (type == 1) + { + bloodcls = PClass::FindClass((ENamedName)GetClass()->Meta.GetMetaInt(AMETA_BloodType2, NAME_BloodSplatter)); + } + else if (type == 2) + { + bloodcls = PClass::FindClass((ENamedName)GetClass()->Meta.GetMetaInt(AMETA_BloodType3, NAME_AxeBlood)); + } + else return NULL; + + if (bloodcls != NULL) + { + bloodcls = bloodcls->GetReplacement(); + } + return bloodcls; + } + + // 'absolute' is reserved for a linked portal implementation which needs + // to distinguish between portal-aware and portal-unaware distance calculation. + fixed_t AproxDistance(AActor *other, bool absolute = false) + { + return P_AproxDistance(x - other->x, y - other->y); + } + + // same with 'ref' here. + fixed_t AproxDistance(fixed_t otherx, fixed_t othery, AActor *ref = NULL) + { + return P_AproxDistance(x - otherx, y - othery); + } + + fixed_t AproxDistance(AActor *other, fixed_t xadd, fixed_t yadd, bool absolute = false) + { + return P_AproxDistance(x - other->x + xadd, y - other->y + yadd); + } + + fixed_t AproxDistance3D(AActor *other, bool absolute = false) + { + return P_AproxDistance(AproxDistance(other), z - other->z); + } + + // more precise, but slower version, being used in a few places + fixed_t Distance2D(AActor *other, bool absolute = false) + { + return xs_RoundToInt(FVector2(x - other->x, y - other->y).Length()); + } + + // a full 3D version of the above + fixed_t Distance3D(AActor *other, bool absolute = false) + { + return xs_RoundToInt(FVector3(x - other->x, y - other->y, z - other->z).Length()); + } + + inline void SetFriendPlayer(player_t *player); + + bool IsVisibleToPlayer() const; + + // Calculate amount of missile damage + virtual int GetMissileDamage(int mask, int add); + + bool CanSeek(AActor *target) const; + + fixed_t GetGravity() const; + bool IsSentient() const; + const char *GetTag(const char *def = NULL) const; + void SetTag(const char *def); + + // Triggers SECSPAC_Exit/SECSPAC_Enter and related events if oldsec != current sector + void CheckSectorTransition(sector_t *oldsec); + +// info for drawing +// NOTE: The first member variable *must* be x. + fixed_t x,y,z; + AActor *snext, **sprev; // links in sector (if needed) + angle_t angle; + WORD sprite; // used to find patch_t and flip value + BYTE frame; // sprite frame to draw + fixed_t scaleX, scaleY; // Scaling values; FRACUNIT is normal size + FRenderStyle RenderStyle; // Style to draw this actor with + ActorRenderFlags renderflags; // Different rendering flags + FTextureID picnum; // Draw this instead of sprite if valid + DWORD effects; // [RH] see p_effect.h + fixed_t alpha; + DWORD fillcolor; // Color to draw when STYLE_Shaded + +// interaction info + fixed_t pitch; + angle_t roll; // This was fixed_t before, which is probably wrong + FBlockNode *BlockNode; // links in blocks (if needed) + struct sector_t *Sector; + subsector_t * subsector; + fixed_t floorz, ceilingz; // closest together of contacted secs + fixed_t dropoffz; // killough 11/98: the lowest floor over all contacted Sectors. + + struct sector_t *floorsector; + FTextureID floorpic; // contacted sec floorpic + int floorterrain; + struct sector_t *ceilingsector; + FTextureID ceilingpic; // contacted sec ceilingpic + fixed_t radius, height; // for movement checking + fixed_t projectilepassheight; // height for clipping projectile movement against this actor + fixed_t velx, vely, velz; // velocity + SDWORD tics; // state tic counter + FState *state; + SDWORD Damage; // For missiles and monster railgun + int projectileKickback; + ActorFlags flags; + ActorFlags2 flags2; // Heretic flags + ActorFlags3 flags3; // [RH] Hexen/Heretic actor-dependant behavior made flaggable + ActorFlags4 flags4; // [RH] Even more flags! + ActorFlags5 flags5; // OMG! We need another one. + ActorFlags6 flags6; // Shit! Where did all the flags go? + ActorFlags7 flags7; // WHO WANTS TO BET ON 8!? + + // [BB] If 0, everybody can see the actor, if > 0, only members of team (VisibleToTeam-1) can see it. + DWORD VisibleToTeam; + + int special1; // Special info + int special2; // Special info + int weaponspecial; // Special info for weapons. + int health; + BYTE movedir; // 0-7 + SBYTE visdir; + SWORD movecount; // when 0, select a new dir + SWORD strafecount; // for MF3_AVOIDMELEE + TObjPtr<AActor> target; // thing being chased/attacked (or NULL) + // also the originator for missiles + TObjPtr<AActor> lastenemy; // Last known enemy -- killough 2/15/98 + TObjPtr<AActor> LastHeard; // [RH] Last actor this one heard + SDWORD reactiontime; // if non 0, don't attack yet; used by + // player to freeze a bit after teleporting + SDWORD threshold; // if > 0, the target will be chased + // no matter what (even if shot) + player_t *player; // only valid if type of APlayerPawn + TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0) + fixed_t SpawnPoint[3]; // For nightmare respawn + WORD SpawnAngle; + int StartHealth; + BYTE WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions. + BYTE WeaveIndexZ; + int skillrespawncount; + int TIDtoHate; // TID of things to hate (0 if none) + FNameNoInit Species; // For monster families + TObjPtr<AActor> tracer; // Thing being chased/attacked for tracers + TObjPtr<AActor> master; // Thing which spawned this one (prevents mutual attacks) + fixed_t floorclip; // value to use for floor clipping + int tid; // thing identifier + int special; // special + int args[5]; // special arguments + + int accuracy, stamina; // [RH] Strife stats -- [XA] moved here for DECORATE/ACS access. + + AActor *inext, **iprev;// Links to other mobjs in same bucket + TObjPtr<AActor> goal; // Monster's goal if not chasing anything + int waterlevel; // 0=none, 1=feet, 2=waist, 3=eyes + BYTE boomwaterlevel; // splash information for non-swimmable water sectors + BYTE MinMissileChance;// [RH] If a random # is > than this, then missile attack. + SBYTE LastLookPlayerNumber;// Player number last looked for (if TIDtoHate == 0) + ActorBounceFlags BounceFlags; // which bouncing type? + DWORD SpawnFlags; // Increased to DWORD because of Doom 64 + fixed_t meleerange; // specifies how far a melee attack reaches. + fixed_t meleethreshold; // Distance below which a monster doesn't try to shoot missiles anynore + // but instead tries to come closer for a melee attack. + // This is not the same as meleerange + fixed_t maxtargetrange; // any target farther away cannot be attacked + fixed_t bouncefactor; // Strife's grenades use 50%, Hexen's Flechettes 70. + fixed_t wallbouncefactor; // The bounce factor for walls can be different. + int bouncecount; // Strife's grenades only bounce twice before exploding + fixed_t gravity; // [GRB] Gravity factor + fixed_t Friction; + int FastChaseStrafeCount; + fixed_t pushfactor; + int lastpush; + int activationtype; // How the thing behaves when activated with USESPECIAL or BUMPSPECIAL + int lastbump; // Last time the actor was bumped, used to control BUMPSPECIAL + int Score; // manipulated by score items, ACS or DECORATE. The engine doesn't use this itself for anything. + FString * Tag; // Strife's tag name. + int DesignatedTeam; // Allow for friendly fire cacluations to be done on non-players. + + AActor *BlockingMobj; // Actor that blocked the last move + line_t *BlockingLine; // Line that blocked the last move + + int PoisonDamage; // Damage received per tic from poison. + FNameNoInit PoisonDamageType; // Damage type dealt by poison. + int PoisonDuration; // Duration left for receiving poison damage. + int PoisonPeriod; // How often poison damage is applied. (Every X tics.) + + int PoisonDamageReceived; // Damage received per tic from poison. + FNameNoInit PoisonDamageTypeReceived; // Damage type received by poison. + int PoisonDurationReceived; // Duration left for receiving poison damage. + int PoisonPeriodReceived; // How often poison damage is applied. (Every X tics.) + TObjPtr<AActor> Poisoner; // Last source of received poison damage. + + // a linked list of sectors where this object appears + struct msecnode_t *touching_sectorlist; // phares 3/14/98 + + TObjPtr<AInventory> Inventory; // [RH] This actor's inventory + DWORD InventoryID; // A unique ID to keep track of inventory items + + BYTE smokecounter; + BYTE FloatBobPhase; + BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc) + DWORD Translation; + + // [RH] Stuff that used to be part of an Actor Info + FSoundIDNoInit SeeSound; + FSoundIDNoInit AttackSound; + FSoundIDNoInit PainSound; + FSoundIDNoInit DeathSound; + FSoundIDNoInit ActiveSound; + FSoundIDNoInit UseSound; // [RH] Sound to play when an actor is used. + FSoundIDNoInit BounceSound; + FSoundIDNoInit WallBounceSound; + FSoundIDNoInit CrushPainSound; + + fixed_t Speed; + fixed_t FloatSpeed; + fixed_t MaxDropOffHeight, MaxStepHeight; + SDWORD Mass; + SWORD PainChance; + int PainThreshold; + FNameNoInit DamageType; + FNameNoInit DamageTypeReceived; + fixed_t DamageFactor; + fixed_t DamageMultiply; + + FNameNoInit PainType; + FNameNoInit DeathType; + const PClass *TeleFogSourceType; + const PClass *TeleFogDestType; + int RipperLevel; + int RipLevelMin; + int RipLevelMax; + + FState *SpawnState; + FState *SeeState; + FState *MeleeState; + FState *MissileState; + + + int ConversationRoot; // THe root of the current dialogue + FStrifeDialogueNode *Conversation; // [RH] The dialogue to show when this actor is "used." + + // [RH] Decal(s) this weapon/projectile generates on impact. + FDecalBase *DecalGenerator; + + // [RH] Used to interpolate the view to get >35 FPS + fixed_t PrevX, PrevY, PrevZ; + angle_t PrevAngle; + + // ThingIDs + static void ClearTIDHashes (); + void AddToHash (); + void RemoveFromHash (); + +private: + static AActor *TIDHash[128]; + static inline int TIDHASH (int key) { return key & 127; } + static FSharedStringArena mStringPropertyData; + + friend class FActorIterator; + friend bool P_IsTIDUsed(int tid); + + sector_t *LinkToWorldForMapThing (); + +public: + void LinkToWorld (bool buggy=false); + void LinkToWorld (sector_t *sector); + void UnlinkFromWorld (); + void AdjustFloorClip (); + void SetOrigin (fixed_t x, fixed_t y, fixed_t z); + bool InStateSequence(FState * newstate, FState * basestate); + int GetTics(FState * newstate); + bool SetState (FState *newstate, bool nofunction=false); + virtual bool UpdateWaterLevel (fixed_t oldz, bool splash=true); + bool isFast(); + bool isSlow(); + void SetIdle(bool nofunction=false); + void ClearCounters(); + FState *GetRaiseState(); + void Revive(); + + FState *FindState (FName label) const + { + return GetClass()->ActorInfo->FindState(1, &label); + } + + FState *FindState (FName label, FName sublabel, bool exact = false) const + { + FName names[] = { label, sublabel }; + return GetClass()->ActorInfo->FindState(2, names, exact); + } + + FState *FindState(int numnames, FName *names, bool exact = false) const + { + return GetClass()->ActorInfo->FindState(numnames, names, exact); + } + + bool HasSpecialDeathStates () const; +}; + +class FActorIterator +{ +public: + FActorIterator (int i) : base (NULL), id (i) + { + } + FActorIterator (int i, AActor *start) : base (start), id (i) + { + } + AActor *Next () + { + if (id == 0) + return NULL; + if (!base) + base = AActor::TIDHash[id & 127]; + else + base = base->inext; + + while (base && base->tid != id) + base = base->inext; + + return base; + } +private: + AActor *base; + int id; +}; + +template<class T> +class TActorIterator : public FActorIterator +{ +public: + TActorIterator (int id) : FActorIterator (id) {} + T *Next () + { + AActor *actor; + do + { + actor = FActorIterator::Next (); + } while (actor && !actor->IsKindOf (RUNTIME_CLASS(T))); + return static_cast<T *>(actor); + } +}; + +class NActorIterator : public FActorIterator +{ + const PClass *type; +public: + NActorIterator (const PClass *cls, int id) : FActorIterator (id) { type = cls; } + NActorIterator (FName cls, int id) : FActorIterator (id) { type = PClass::FindClass(cls); } + NActorIterator (const char *cls, int id) : FActorIterator (id) { type = PClass::FindClass(cls); } + AActor *Next () + { + AActor *actor; + if (type == NULL) return NULL; + do + { + actor = FActorIterator::Next (); + } while (actor && !actor->IsKindOf (type)); + return actor; + } +}; + +bool P_IsTIDUsed(int tid); +int P_FindUniqueTID(int start_tid, int limit); + +inline AActor *Spawn (const PClass *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement) +{ + return AActor::StaticSpawn (type, x, y, z, allowreplacement); +} + +AActor *Spawn (const char *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement); +AActor *Spawn (FName classname, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement); + +template<class T> +inline T *Spawn (fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement) +{ + return static_cast<T *>(AActor::StaticSpawn (RUNTIME_CLASS(T), x, y, z, allowreplacement)); +} + + +void PrintMiscActorInfo(AActor * query); + +#define S_FREETARGMOBJ 1 + +#endif // __P_MOBJ_H__ diff --git a/src/b_func.cpp b/src/b_func.cpp index f93625612..87b1e5416 100644 --- a/src/b_func.cpp +++ b/src/b_func.cpp @@ -37,7 +37,7 @@ bool DBot::Reachable (AActor *rtarget) sector_t *last_s = player->mo->Sector; fixed_t last_z = last_s->floorplane.ZatPoint (player->mo->x, player->mo->y); - fixed_t estimated_dist = P_AproxDistance (player->mo->x - rtarget->x, player->mo->y - rtarget->y); + fixed_t estimated_dist = player->mo->AproxDistance(rtarget); bool reachable = true; FPathTraverse it(player->mo->x+player->mo->velx, player->mo->y+player->mo->vely, rtarget->x, rtarget->y, PT_ADDLINES|PT_ADDTHINGS); @@ -165,10 +165,8 @@ void DBot::Dofire (ticcmd_t *cmd) //MAKEME: Decrease the rocket suicides even more. no_fire = true; - //angle = R_PointToAngle2(player->mo->x, player->mo->y, player->enemy->x, player->enemy->y); //Distance to enemy. - dist = P_AproxDistance ((player->mo->x + player->mo->velx) - (enemy->x + enemy->velx), - (player->mo->y + player->mo->vely) - (enemy->y + enemy->vely)); + dist = player->mo->AproxDistance(enemy, player->mo->velx - enemy->velx, player->mo->vely - enemy->vely); //FIRE EACH TYPE OF WEAPON DIFFERENT: Here should all the different weapons go. if (player->ReadyWeapon->WeaponFlags & WIF_MELEEWEAPON) @@ -219,7 +217,7 @@ void DBot::Dofire (ticcmd_t *cmd) } // prediction aiming shootmissile: - dist = P_AproxDistance (player->mo->x - enemy->x, player->mo->y - enemy->y); + dist = player->mo->AproxDistance (enemy); m = dist / GetDefaultByType (player->ReadyWeapon->ProjectileType)->Speed; bglobal.SetBodyAt (enemy->x + enemy->velx*m*2, enemy->y + enemy->vely*m*2, enemy->z, 1); angle = R_PointToAngle2 (player->mo->x, player->mo->y, bglobal.body1->x, bglobal.body1->y); @@ -331,8 +329,7 @@ AActor *DBot::Choose_Mate () { if (P_CheckSight (player->mo, client->mo, SF_IGNOREVISIBILITY)) { - test = P_AproxDistance (client->mo->x - player->mo->x, - client->mo->y - player->mo->y); + test = client->mo->AproxDistance(player->mo); if (test < closest_dist) { @@ -402,8 +399,7 @@ AActor *DBot::Find_enemy () if (Check_LOS (client->mo, vangle)) //Here's a strange one, when bot is standing still, the P_CheckSight within Check_LOS almost always returns false. tought it should be the same checksight as below but.. (below works) something must be fuckin wierd screded up. //if(P_CheckSight(player->mo, players[count].mo)) { - temp = P_AproxDistance (client->mo->x - player->mo->x, - client->mo->y - player->mo->y); + temp = client->mo->AproxDistance(player->mo); //Too dark? if (temp > DARK_DIST && @@ -505,7 +501,7 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd) actor = bglobal.body2; - dist = P_AproxDistance (actor->x-enemy->x, actor->y-enemy->y); + dist = actor->AproxDistance (enemy); if (dist < SAFE_SELF_MISDIST) return 0; //Predict. diff --git a/src/b_move.cpp b/src/b_move.cpp index 4759f22d9..c608c5d03 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -347,7 +347,7 @@ void DBot::Pitch (AActor *target) double diff; diff = target->z - player->mo->z; - aim = atan (diff / (double)P_AproxDistance (player->mo->x - target->x, player->mo->y - target->y)); + aim = atan(diff / (double)player->mo->AproxDistance(target)); player->mo->pitch = -(int)(aim * ANGLE_180/M_PI); } diff --git a/src/b_think.cpp b/src/b_think.cpp index 34baeee9c..73c5066ab 100644 --- a/src/b_think.cpp +++ b/src/b_think.cpp @@ -81,7 +81,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) int r; stuck = false; - dist = dest ? P_AproxDistance(player->mo->x-dest->x, player->mo->y-dest->y) : 0; + dist = dest ? player->mo->AproxDistance(dest) : 0; if (missile && ((!missile->velx || !missile->vely) || !Check_LOS(missile, SHOOTFOV*3/2))) @@ -96,14 +96,14 @@ void DBot::ThinkForMove (ticcmd_t *cmd) player->mo->pitch += 80; //HOW TO MOVE: - if (missile && (P_AproxDistance(player->mo->x-missile->x, player->mo->y-missile->y)<AVOID_DIST)) //try avoid missile got from P_Mobj.c thinking part. + if (missile && (player->mo->AproxDistance(missile)<AVOID_DIST)) //try avoid missile got from P_Mobj.c thinking part. { Pitch (missile); angle = R_PointToAngle2(player->mo->x, player->mo->y, missile->x, missile->y); cmd->ucmd.sidemove = sleft ? -SIDERUN : SIDERUN; cmd->ucmd.forwardmove = -FORWARDRUN; //Back IS best. - if ((P_AproxDistance(player->mo->x-oldx, player->mo->y-oldy)<50000) + if ((player->mo->AproxDistance(oldx, oldy)<50000) && t_strafe<=0) { t_strafe = 5; @@ -156,7 +156,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) t_fight = AFTERTICS; if (t_strafe <= 0 && - (P_AproxDistance(player->mo->x-oldx, player->mo->y-oldy)<50000 + (player->mo->AproxDistance(oldx, oldy)<50000 || ((pr_botmove()%30)==10)) ) { @@ -168,7 +168,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) angle = R_PointToAngle2(player->mo->x, player->mo->y, enemy->x, enemy->y); if (player->ReadyWeapon == NULL || - P_AproxDistance(player->mo->x-enemy->x, player->mo->y-enemy->y) > + player->mo->AproxDistance(enemy) > player->ReadyWeapon->MoveCombatDist) { // If a monster, use lower speed (just for cooler apperance while strafing down doomed monster) @@ -208,7 +208,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) angle = R_PointToAngle2(player->mo->x, player->mo->y, mate->x, mate->y); - matedist = P_AproxDistance(player->mo->x - mate->x, player->mo->y - mate->y); + matedist = player->mo->AproxDistance(mate); if (matedist > (FRIEND_DIST*2)) cmd->ucmd.forwardmove = FORWARDRUN; else if (matedist > FRIEND_DIST) diff --git a/src/g_doom/a_lostsoul.cpp b/src/g_doom/a_lostsoul.cpp index fdc0257cb..1182292e0 100644 --- a/src/g_doom/a_lostsoul.cpp +++ b/src/g_doom/a_lostsoul.cpp @@ -36,7 +36,7 @@ void A_SkullAttack(AActor *self, fixed_t speed) an = self->angle >> ANGLETOFINESHIFT; self->velx = FixedMul (speed, finecosine[an]); self->vely = FixedMul (speed, finesine[an]); - dist = P_AproxDistance (dest->x - self->x, dest->y - self->y); + dist = self->AproxDistance (dest); dist = dist / speed; if (dist < 1) diff --git a/src/g_doom/a_revenant.cpp b/src/g_doom/a_revenant.cpp index 0600a59eb..90c6e0a51 100644 --- a/src/g_doom/a_revenant.cpp +++ b/src/g_doom/a_revenant.cpp @@ -102,10 +102,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer) if (!(self->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER))) { // change slope - dist = P_AproxDistance (dest->x - self->x, - dest->y - self->y); - - dist = dist / self->Speed; + dist = self->AproxDistance (dest) / self->Speed; if (dist < 1) dist = 1; diff --git a/src/g_game.cpp b/src/g_game.cpp index 64e746cef..b7d10251b 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1479,8 +1479,7 @@ static fixed_t PlayersRangeFromSpot (FPlayerStart *spot) if (!playeringame[i] || !players[i].mo || players[i].health <= 0) continue; - distance = P_AproxDistance (players[i].mo->x - spot->x, - players[i].mo->y - spot->y); + distance = players[i].mo->AproxDistance (spot->x, spot->y); if (distance < closest) closest = distance; diff --git a/src/g_heretic/a_ironlich.cpp b/src/g_heretic/a_ironlich.cpp index dba16b622..75c05bf2b 100644 --- a/src/g_heretic/a_ironlich.cpp +++ b/src/g_heretic/a_ironlich.cpp @@ -91,8 +91,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichAttack) P_TraceBleed (newdam > 0 ? newdam : damage, target, self); return; } - dist = P_AproxDistance (self->x-target->x, self->y-target->y) - > 8*64*FRACUNIT; + dist = self->AproxDistance (target) > 8*64*FRACUNIT; randAttack = pr_atk (); if (randAttack < atkResolve1[dist]) { // Ice ball diff --git a/src/g_hexen/a_blastradius.cpp b/src/g_hexen/a_blastradius.cpp index a78b0b4c8..53ce08b50 100644 --- a/src/g_hexen/a_blastradius.cpp +++ b/src/g_hexen/a_blastradius.cpp @@ -141,7 +141,7 @@ DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_Blast) { // Must be monster, player, missile, touchy or vulnerable continue; } - dist = P_AproxDistance (self->x - mo->x, self->y - mo->y); + dist = self->AproxDistance (mo); if (dist > radius) { // Out of range continue; diff --git a/src/g_hexen/a_clericholy.cpp b/src/g_hexen/a_clericholy.cpp index 2b469e5af..73ffeac88 100644 --- a/src/g_hexen/a_clericholy.cpp +++ b/src/g_hexen/a_clericholy.cpp @@ -264,12 +264,11 @@ static void CHolyTailFollow (AActor *actor, fixed_t dist) { an = R_PointToAngle2(actor->x, actor->y, child->x, child->y)>>ANGLETOFINESHIFT; - oldDistance = P_AproxDistance (child->x-actor->x, child->y-actor->y); + oldDistance = child->AproxDistance (actor); if (P_TryMove (child, actor->x+FixedMul(dist, finecosine[an]), actor->y+FixedMul(dist, finesine[an]), true)) { - newDistance = P_AproxDistance (child->x-actor->x, - child->y-actor->y)-FRACUNIT; + newDistance = child->AproxDistance (actor)-FRACUNIT; if (oldDistance < FRACUNIT) { if (child->z < actor->z) @@ -425,7 +424,7 @@ static void CHolySeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax) deltaZ = -15*FRACUNIT; } } - dist = P_AproxDistance (target->x-actor->x, target->y-actor->y); + dist = actor->AproxDistance (target); dist = dist / actor->Speed; if (dist < 1) { diff --git a/src/g_hexen/a_dragon.cpp b/src/g_hexen/a_dragon.cpp index fdf2428af..5b18c0d57 100644 --- a/src/g_hexen/a_dragon.cpp +++ b/src/g_hexen/a_dragon.cpp @@ -59,22 +59,16 @@ static void DragonSeek (AActor *actor, angle_t thresh, angle_t turnMax) angle = actor->angle>>ANGLETOFINESHIFT; actor->velx = FixedMul (actor->Speed, finecosine[angle]); actor->vely = FixedMul (actor->Speed, finesine[angle]); + dist = actor->AproxDistance (target) / actor->Speed; if (actor->z+actor->height < target->z || target->z+target->height < actor->z) { - dist = P_AproxDistance(target->x-actor->x, target->y-actor->y); - dist = dist/actor->Speed; if (dist < 1) { dist = 1; } actor->velz = (target->z - actor->z)/dist; } - else - { - dist = P_AproxDistance (target->x-actor->x, target->y-actor->y); - dist = dist/actor->Speed; - } if (target->flags&MF_SHOOTABLE && pr_dragonseek() < 64) { // attack the destination mobj if it's attackable AActor *oldTarget; diff --git a/src/g_hexen/a_firedemon.cpp b/src/g_hexen/a_firedemon.cpp index c588dd2ae..b1cfafc0c 100644 --- a/src/g_hexen/a_firedemon.cpp +++ b/src/g_hexen/a_firedemon.cpp @@ -158,7 +158,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase) { self->special2 = 0; self->velx = self->vely = 0; - dist = P_AproxDistance (self->x - target->x, self->y - target->y); + dist = self->AproxDistance (target); if (dist < FIREDEMON_ATTACK_RANGE) { if (pr_firedemonchase() < 30) diff --git a/src/g_hexen/a_healingradius.cpp b/src/g_hexen/a_healingradius.cpp index b827f666b..d1d39ddd4 100644 --- a/src/g_hexen/a_healingradius.cpp +++ b/src/g_hexen/a_healingradius.cpp @@ -37,7 +37,7 @@ bool AArtiHealingRadius::Use (bool pickup) if (playeringame[i] && players[i].mo != NULL && players[i].mo->health > 0 && - P_AproxDistance (players[i].mo->x - Owner->x, players[i].mo->y - Owner->y) <= HEAL_RADIUS_DIST) + players[i].mo->AproxDistance (Owner) <= HEAL_RADIUS_DIST) { // Q: Is it worth it to make this selectable as a player property? // A: Probably not - but it sure doesn't hurt. diff --git a/src/g_hexen/a_heresiarch.cpp b/src/g_hexen/a_heresiarch.cpp index 9ca0a70e8..498b4e955 100644 --- a/src/g_hexen/a_heresiarch.cpp +++ b/src/g_hexen/a_heresiarch.cpp @@ -665,8 +665,7 @@ void A_SorcOffense2(AActor *actor) if (mo) { mo->special2 = 35*5/2; // 5 seconds - dist = P_AproxDistance(dest->x - mo->x, dest->y - mo->y); - dist = dist/mo->Speed; + dist = mo->AproxDistance(dest) / mo->Speed; if(dist < 1) dist = 1; mo->velz = (dest->z - mo->z) / dist; } diff --git a/src/g_hexen/a_korax.cpp b/src/g_hexen/a_korax.cpp index 5323fb851..ca849dd97 100644 --- a/src/g_hexen/a_korax.cpp +++ b/src/g_hexen/a_korax.cpp @@ -388,8 +388,7 @@ void A_KSpiritSeeker (AActor *actor, angle_t thresh, angle_t turnMax) deltaZ = -15*FRACUNIT; } } - dist = P_AproxDistance (target->x-actor->x, target->y-actor->y); - dist = dist/actor->Speed; + dist = actor->AproxDistance (target) / actor->Speed; if (dist < 1) { dist = 1; @@ -495,8 +494,7 @@ AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z, an >>= ANGLETOFINESHIFT; th->velx = FixedMul (th->Speed, finecosine[an]); th->vely = FixedMul (th->Speed, finesine[an]); - dist = P_AproxDistance (dest->x - x, dest->y - y); - dist = dist/th->Speed; + dist = dest->AproxDistance (x, y, source) / th->Speed; if (dist < 1) { dist = 1; diff --git a/src/g_raven/a_minotaur.cpp b/src/g_raven/a_minotaur.cpp index 0f9d9cd55..c0095226e 100644 --- a/src/g_raven/a_minotaur.cpp +++ b/src/g_raven/a_minotaur.cpp @@ -185,7 +185,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurDecide) { S_Sound (self, CHAN_WEAPON, "minotaur/sight", 1, ATTN_NORM); } - dist = P_AproxDistance (self->x-target->x, self->y-target->y); + dist = self->AproxDistance (target); if (target->z+target->height > self->z && target->z+target->height < self->z+self->height && dist < (friendly ? 16*64*FRACUNIT : 8*64*FRACUNIT) @@ -489,7 +489,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurLook) mo = player->mo; if (mo == master) continue; if (mo->health <= 0) continue; - dist = P_AproxDistance(self->x - mo->x, self->y - mo->y); + dist = self->AproxDistance(mo); if (dist > MINOTAUR_LOOK_DIST) continue; self->target = mo; break; @@ -514,7 +514,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurLook) if (!(mo->flags3 & MF3_ISMONSTER)) continue; if (mo->health <= 0) continue; if (!(mo->flags & MF_SHOOTABLE)) continue; - dist = P_AproxDistance (self->x - mo->x, self->y - mo->y); + dist = self->AproxDistance(mo); if (dist > MINOTAUR_LOOK_DIST) continue; if ((mo == master) || (mo == self)) continue; if ((mo->flags5 & MF5_SUMMONEDMONSTER) && (mo->tracer == master)) continue; diff --git a/src/g_shared/a_quake.cpp b/src/g_shared/a_quake.cpp index 3c8d704aa..195f3ccbf 100644 --- a/src/g_shared/a_quake.cpp +++ b/src/g_shared/a_quake.cpp @@ -129,7 +129,7 @@ void DEarthquake::Tick () AActor *victim = players[i].mo; fixed_t dist; - dist = P_AproxDistance (victim->x - m_Spot->x, victim->y - m_Spot->y); + dist = m_Spot->AproxDistance (victim, true); // Check if in damage radius if (dist < m_DamageRadius && victim->z <= victim->floorz) { @@ -242,8 +242,7 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger { if (quake->m_Spot != NULL) { - fixed_t dist = P_AproxDistance (victim->x - quake->m_Spot->x, - victim->y - quake->m_Spot->y); + fixed_t dist = quake->m_Spot->AproxDistance (victim, true); if (dist < quake->m_TremorRadius) { ++count; diff --git a/src/g_shared/a_specialspot.cpp b/src/g_shared/a_specialspot.cpp index fbfbbf550..d3994ed84 100644 --- a/src/g_shared/a_specialspot.cpp +++ b/src/g_shared/a_specialspot.cpp @@ -158,7 +158,7 @@ struct FSpotList while (true) { - distance = P_AproxDistance(Spots[i]->x - x, Spots[i]->y - y); + distance = Spots[i]->AproxDistance(x, y); if ((distance >= mindist) && ((maxdist == 0) || (distance <= maxdist))) break; diff --git a/src/g_strife/a_crusader.cpp b/src/g_strife/a_crusader.cpp index 7ef0b24a1..cf5f03a23 100644 --- a/src/g_strife/a_crusader.cpp +++ b/src/g_strife/a_crusader.cpp @@ -11,9 +11,9 @@ static bool CrusaderCheckRange (AActor *self) { - if (P_CheckSight (self, self->target) && self->reactiontime == 0) + if (self->reactiontime == 0 && P_CheckSight (self, self->target)) { - return P_AproxDistance (self->x - self->target->x, self->y - self->target->y) < 264*FRACUNIT; + return self->AproxDistance (self->target) < 264*FRACUNIT; } return false; } diff --git a/src/g_strife/a_inquisitor.cpp b/src/g_strife/a_inquisitor.cpp index 70ca805f8..1a0739d36 100644 --- a/src/g_strife/a_inquisitor.cpp +++ b/src/g_strife/a_inquisitor.cpp @@ -20,7 +20,7 @@ bool InquisitorCheckDistance (AActor *self) { if (self->reactiontime == 0 && P_CheckSight (self, self->target)) { - return P_AproxDistance (self->x - self->target->x, self->y - self->target->y) < 264*FRACUNIT; + return self->AproxDistance (self->target) < 264*FRACUNIT; } return false; } @@ -85,7 +85,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_InquisitorJump) speed = self->Speed * 2/3; self->velx += FixedMul (speed, finecosine[an]); self->vely += FixedMul (speed, finesine[an]); - dist = P_AproxDistance (self->target->x - self->x, self->target->y - self->y); + dist = self->AproxDistance (self->target); dist /= speed; if (dist < 1) { diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index 5291101a5..489fb107d 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -138,7 +138,7 @@ void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soun for (actor = sec->thinglist; actor != NULL; actor = actor->snext) { if (actor != soundtarget && (!splash || !(actor->flags4 & MF4_NOSPLASHALERT)) && - (!maxdist || (P_AproxDistance(actor->x - emitter->x, actor->y - emitter->y) <= maxdist))) + (!maxdist || (actor->AproxDistance(emitter) <= maxdist))) { actor->LastHeard = soundtarget; } @@ -231,7 +231,7 @@ bool AActor::CheckMeleeRange () if (!pl) return false; - dist = P_AproxDistance (pl->x - x, pl->y - y); + dist = AproxDistance (pl); if (dist >= meleerange + pl->radius) return false; @@ -275,7 +275,7 @@ bool P_CheckMeleeRange2 (AActor *actor) return false; } mo = actor->target; - dist = P_AproxDistance (mo->x-actor->x, mo->y-actor->y); + dist = mo->AproxDistance (actor); if (dist >= MELEERANGE*2 || dist < MELEERANGE-20*FRACUNIT + mo->radius) { return false; @@ -348,8 +348,7 @@ bool P_CheckMissileRange (AActor *actor) // OPTIMIZE: get this from a global checksight // [RH] What? - dist = P_AproxDistance (actor->x-actor->target->x, - actor->y-actor->target->y) - 64*FRACUNIT; + dist = actor->AproxDistance (actor->target) - 64*FRACUNIT; if (actor->MeleeState == NULL) dist -= 128*FRACUNIT; // no melee attack, so fire more @@ -394,7 +393,7 @@ bool P_HitFriend(AActor * self) if (self->flags&MF_FRIENDLY && self->target != NULL) { angle_t angle = R_PointToAngle2 (self->x, self->y, self->target->x, self->target->y); - fixed_t dist = P_AproxDistance (self->x - self->target->x, self->y - self->target->y); + fixed_t dist = self->AproxDistance (self->target); P_AimLineAttack (self, angle, dist, &linetarget, 0, true); if (linetarget != NULL && linetarget != self->target) { @@ -450,7 +449,7 @@ bool P_Move (AActor *actor) if ((actor->flags6 & MF6_JUMPDOWN) && target && !(target->IsFriend(actor)) && - P_AproxDistance(actor->x - target->x, actor->y - target->y) < FRACUNIT*144 && + actor->AproxDistance(target) < FRACUNIT*144 && pr_dropoff() < 235) { dropoff = 2; @@ -933,7 +932,7 @@ void P_NewChaseDir(AActor * actor) if (actor->flags3 & MF3_AVOIDMELEE) { bool ismeleeattacker = false; - fixed_t dist = P_AproxDistance(actor->x-target->x, actor->y-target->y); + fixed_t dist = actor->AproxDistance(target); if (target->player == NULL) { ismeleeattacker = (target->MissileState == NULL && dist < (target->meleerange + target->radius)*2); @@ -1151,7 +1150,7 @@ bool P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams fov = allaround ? 0 : ANGLE_180; } - fixed_t dist = P_AproxDistance (other->x - lookee->x, other->y - lookee->y); + fixed_t dist = lookee->AproxDistance (other); if (maxdist && dist > maxdist) return false; // [KS] too far @@ -1202,8 +1201,7 @@ bool P_LookForMonsters (AActor *actor) { // Not a valid monster continue; } - if (P_AproxDistance (actor->x-mo->x, actor->y-mo->y) - > MONS_LOOK_RANGE) + if (mo->AproxDistance (actor) > MONS_LOOK_RANGE) { // Out of range continue; } @@ -1703,10 +1701,8 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params) if ((player->mo->flags & MF_SHADOW && !(i_compatflags & COMPATF_INVISIBILITY)) || player->mo->flags3 & MF3_GHOST) { - if ((P_AproxDistance (player->mo->x - actor->x, - player->mo->y - actor->y) > 2*MELEERANGE) - && P_AproxDistance (player->mo->velx, player->mo->vely) - < 5*FRACUNIT) + if ((player->mo->AproxDistance (actor) > 2*MELEERANGE) + && P_AproxDistance (player->mo->velx, player->mo->vely) < 5*FRACUNIT) { // Player is sneaking - can't detect continue; } @@ -1903,8 +1899,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LookEx) } else { - dist = P_AproxDistance (targ->x - self->x, - targ->y - self->y); + dist = self->AproxDistance (targ); // [KS] If the target is too far away, don't respond to the sound. if (maxheardist && dist > maxheardist) @@ -1975,8 +1970,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LookEx) { if (self->flags & MF_AMBUSH) { - dist = P_AproxDistance (self->target->x - self->x, - self->target->y - self->y); + dist = self->AproxDistance (self->target); if (P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING) && (!minseedist || dist > minseedist) && (!maxseedist || dist < maxseedist)) @@ -2390,7 +2384,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi actor->FastChaseStrafeCount = 0; actor->velx = 0; actor->vely = 0; - fixed_t dist = P_AproxDistance (actor->x - actor->target->x, actor->y - actor->target->y); + fixed_t dist = actor->AproxDistance (actor->target); if (dist < CLASS_BOSS_STRAFE_RANGE) { if (pr_chase() < 100) diff --git a/src/p_map.cpp b/src/p_map.cpp index 7aeb9d115..58b4d2c1a 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -1075,8 +1075,8 @@ bool PIT_CheckThing(AActor *thing, FCheckPosition &tm) abs(thing->y - tm.thing->y) < (thing->radius+tm.thing->radius)) { - fixed_t newdist = P_AproxDistance(thing->x - tm.x, thing->y - tm.y); - fixed_t olddist = P_AproxDistance(thing->x - tm.thing->x, thing->y - tm.thing->y); + fixed_t newdist = thing->AproxDistance(tm.x, tm.y, tm.thing); + fixed_t olddist = thing->AproxDistance(tm.thing); if (newdist > olddist) { @@ -1754,7 +1754,7 @@ void P_FakeZMovement(AActor *mo) { // float down towards target if too close if (!(mo->flags & MF_SKULLFLY) && !(mo->flags & MF_INFLOAT)) { - fixed_t dist = P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y); + fixed_t dist = mo->AproxDistance(mo->target); fixed_t delta = (mo->target->z + (mo->height >> 1)) - mo->z; if (delta < 0 && dist < -(delta * 3)) mo->z -= mo->FloatSpeed; diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 3d0d8e072..3eeb7c71a 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1669,8 +1669,7 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool preci if (actor->z + actor->height < target->z || target->z + target->height < actor->z) { // Need to seek vertically - dist = P_AproxDistance (target->x - actor->x, target->y - actor->y); - dist = dist / speed; + dist = actor->AproxDistance (target) / speed; if (dist < 1) { dist = 1; @@ -2380,7 +2379,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz) { // float down towards target if too close if (!(mo->flags & (MF_SKULLFLY | MF_INFLOAT))) { - dist = P_AproxDistance (mo->x - mo->target->x, mo->y - mo->target->y); + dist = mo->AproxDistance (mo->target); delta = (mo->target->z + (mo->height>>1)) - mo->z; if (delta < 0 && dist < -(delta*3)) mo->z -= mo->FloatSpeed; @@ -3392,7 +3391,7 @@ void AActor::Tick () if (health > 0 && !players[i].Bot->enemy && player ? !IsTeammate (players[i].mo) : true - && P_AproxDistance (players[i].mo->x-x, players[i].mo->y-y) < MAX_MONSTER_TARGET_DIST + && AproxDistance (players[i].mo) < MAX_MONSTER_TARGET_DIST && P_CheckSight (players[i].mo, this, SF_SEEPASTBLOCKEVERYTHING)) { //Probably a monster, so go kill it. players[i].Bot->enemy = this; @@ -5788,7 +5787,7 @@ AActor * P_OldSpawnMissile(AActor * source, AActor * owner, AActor * dest, const th->velx = FixedMul (th->Speed, finecosine[an]); th->vely = FixedMul (th->Speed, finesine[an]); - dist = P_AproxDistance (dest->x - source->x, dest->y - source->y); + dist = source->AproxDistance (dest); if (th->Speed) dist = dist / th->Speed; if (dist < 1) @@ -5849,7 +5848,7 @@ AActor *P_SpawnMissileZAimed (AActor *source, fixed_t z, AActor *dest, const PCl { an += pr_spawnmissile.Random2() << 20; } - dist = P_AproxDistance (dest->x - source->x, dest->y - source->y); + dist = source->AproxDistance (dest); speed = GetDefaultSpeed (type); dist /= speed; velz = dist != 0 ? (dest->z - source->z)/dist : speed; diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 918d07ed2..b7bc9a7b0 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -2225,7 +2225,7 @@ void DPusher::Tick () { int sx = m_X; int sy = m_Y; - int dist = P_AproxDistance (thing->x - sx,thing->y - sy); + int dist = thing->AproxDistance (sx, sy); int speed = (m_Magnitude - ((dist>>FRACBITS)>>1))<<(FRACBITS-PUSH_FACTOR-1); // If speed <= 0, you're outside the effective radius. You also have diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 89299e0fa..864641b0d 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -670,7 +670,7 @@ void DoJumpIfCloser(AActor *target, DECLARE_PARAMINFO) // No target - no jump if (!target) return; - if (P_AproxDistance(self->x-target->x, self->y-target->y) < dist && + if (self->AproxDistance(target) < dist && (noz || ((self->z > target->z && self->z - (target->z + target->height) < dist) || (self->z <= target->z && target->z - (self->z + self->height) < dist)))) @@ -3342,8 +3342,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF) if (target) { - FVector2 xyvec(target->x - x1, target->y - y1); - fixed_t distance = P_AproxDistance((fixed_t)xyvec.Length(), target->z - z1); + fixed_t xydist = self->Distance2D(target); + fixed_t distance = P_AproxDistance(xydist, target->z - z1); if (range && !(flags & CLOFF_CHECKPARTIAL)) { @@ -3372,11 +3372,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF) } else if (flags & CLOFF_AIM_VERT_NOOFFSET) { - pitch += R_PointToAngle2 (0,0, (fixed_t)xyvec.Length(), target->z - z1 + offsetheight + target->height / 2); + pitch += R_PointToAngle2 (0,0, xydist, target->z - z1 + offsetheight + target->height / 2); } else { - pitch += R_PointToAngle2 (0,0, (fixed_t)xyvec.Length(), target->z - z1 + target->height / 2); + pitch += R_PointToAngle2 (0,0, xydist, target->z - z1 + target->height / 2); } } else if (flags & CLOFF_ALLOWNULL) @@ -3546,8 +3546,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS) // [FDARI] If actors share team, don't jump if ((flags & JLOSF_ALLYNOJUMP) && self->IsFriend(target)) return; - fixed_t distance = P_AproxDistance(target->x - self->x, target->y - self->y); - distance = P_AproxDistance(distance, target->z - self->z); + fixed_t distance = self->AproxDistance3D(target); if (dist_max && (distance > dist_max)) return; @@ -3635,8 +3634,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfInTargetLOS) if ((flags & JLOSF_DEADNOJUMP) && (target->health <= 0)) return; - fixed_t distance = P_AproxDistance(target->x - self->x, target->y - self->y); - distance = P_AproxDistance(distance, target->z - self->z); + fixed_t distance = self->AproxDistance3D(target); if (dist_max && (distance > dist_max)) return; @@ -5950,7 +5948,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) continue; //Make sure it's in range and respect the desire for Z or not. - if (P_AproxDistance(ref->x - mo->x, ref->y - mo->y) < distance && + if (ref->AproxDistance(mo) < distance && ((flags & CPXF_NOZ) || ((ref->z > mo->z && ref->z - (mo->z + mo->height) < distance) || (ref->z <= mo->z && mo->z - (ref->z + ref->height) < distance)))) From 2c0f64cf9fa06834cb10522e7399b950de486e19 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 10 Jan 2016 20:46:26 +0100 Subject: [PATCH 059/106] - refactoring of R_PointToAngle2 when used to calculate direction between two actors. --- src/actor.h | 22 ++++++++++++++++- src/b_func.cpp | 11 ++++----- src/b_move.cpp | 2 +- src/b_think.cpp | 8 +++---- src/fragglescript/t_func.cpp | 4 ++-- src/g_doom/a_doomweaps.cpp | 8 ++----- src/g_doom/a_revenant.cpp | 2 +- src/g_doom/a_scriptedmarine.cpp | 5 ++-- src/g_heretic/a_chicken.cpp | 6 ++--- src/g_heretic/a_hereticweaps.cpp | 12 ++++------ src/g_hexen/a_blastradius.cpp | 4 ++-- src/g_hexen/a_clericholy.cpp | 3 +-- src/g_hexen/a_clericstaff.cpp | 4 ++-- src/g_hexen/a_dragon.cpp | 12 ++++------ src/g_hexen/a_fighterplayer.cpp | 2 +- src/g_hexen/a_firedemon.cpp | 2 +- src/g_hexen/a_flies.cpp | 2 +- src/g_hexen/a_hexenspecialdecs.cpp | 3 +-- src/g_hexen/a_korax.cpp | 2 +- src/g_hexen/a_magelightning.cpp | 2 +- src/g_raven/a_minotaur.cpp | 2 +- src/g_shared/sbar_mugshot.cpp | 2 +- src/g_strife/a_strifeweapons.cpp | 5 +--- src/p_conversation.cpp | 2 +- src/p_enemy.cpp | 18 +++++--------- src/p_interaction.cpp | 2 +- src/p_map.cpp | 6 ++--- src/p_mobj.cpp | 11 ++++----- src/p_spec.cpp | 2 +- src/p_things.cpp | 3 ++- src/thingdef/thingdef_codeptr.cpp | 38 ++++++++---------------------- 31 files changed, 92 insertions(+), 115 deletions(-) diff --git a/src/actor.h b/src/actor.h index 0cd87ec52..114dd1179 100644 --- a/src/actor.h +++ b/src/actor.h @@ -612,7 +612,7 @@ extern FDropItemPtrArray DropItemList; void FreeDropItemChain(FDropItem *chain); int StoreDropItemChain(FDropItem *chain); fixed_t P_AproxDistance (fixed_t dx, fixed_t dy); // since we cannot include p_local here... - +angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2); // same reason here with r_defs.h // Map Object definition. @@ -889,6 +889,26 @@ public: return xs_RoundToInt(FVector3(x - other->x, y - other->y, z - other->z).Length()); } + angle_t AngleTo(AActor *other, bool absolute = false) const + { + return R_PointToAngle2(x, y, other->x, other->y); + } + + angle_t AngleTo(AActor *other, fixed_t oxofs, fixed_t oyofs, bool absolute = false) const + { + return R_PointToAngle2(x, y, other->x + oxofs, other->y + oyofs); + } + + fixed_t AngleTo(fixed_t otherx, fixed_t othery, AActor *ref = NULL) + { + return R_PointToAngle2(x, y, otherx, othery); + } + + fixed_t AngleXYTo(fixed_t myx, fixed_t myy, AActor *other, bool absolute = false) + { + return R_PointToAngle2(myx, myy, other->x, other->y); + } + inline void SetFriendPlayer(player_t *player); bool IsVisibleToPlayer() const; diff --git a/src/b_func.cpp b/src/b_func.cpp index 87b1e5416..9594d29d8 100644 --- a/src/b_func.cpp +++ b/src/b_func.cpp @@ -123,7 +123,7 @@ bool DBot::Check_LOS (AActor *to, angle_t vangle) if (vangle == 0) return false; //Looker seems to be blind. - return absangle(R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2; + return absangle(player->mo->AngleTo(to) - player->mo->angle) <= vangle/2; } //------------------------------------- @@ -220,14 +220,14 @@ shootmissile: dist = player->mo->AproxDistance (enemy); m = dist / GetDefaultByType (player->ReadyWeapon->ProjectileType)->Speed; bglobal.SetBodyAt (enemy->x + enemy->velx*m*2, enemy->y + enemy->vely*m*2, enemy->z, 1); - angle = R_PointToAngle2 (player->mo->x, player->mo->y, bglobal.body1->x, bglobal.body1->y); + angle = player->mo->AngleTo(bglobal.body1); if (Check_LOS (enemy, SHOOTFOV)) no_fire = false; } else { //Other weapons, mostly instant hit stuff. - angle = R_PointToAngle2 (player->mo->x, player->mo->y, enemy->x, enemy->y); + angle = player->mo->AngleTo(enemy); aiming_penalty = 0; if (enemy->flags & MF_SHADOW) aiming_penalty += (pr_botdofire()%25)+10; @@ -263,7 +263,6 @@ shootmissile: cmd->ucmd.buttons |= BT_ATTACK; } //Prevents bot from jerking, when firing automatic things with low skill. - //player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, player->enemy->x, player->enemy->y); } bool FCajunMaster::IsLeader (player_t *player) @@ -518,7 +517,7 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd) { if (bglobal.FakeFire (actor, bglobal.body1, cmd) >= SAFE_SELF_MISDIST) { - ang = R_PointToAngle2 (actor->x, actor->y, bglobal.body1->x, bglobal.body1->y); + ang = actor->AngleTo(bglobal.body1); return ang; } } @@ -528,7 +527,7 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd) { if (bglobal.FakeFire (player->mo, enemy, cmd) >= SAFE_SELF_MISDIST) { - ang = R_PointToAngle2(player->mo->x, player->mo->y, enemy->x, enemy->y); + ang = player->mo->AngleTo(enemy); return ang; } } diff --git a/src/b_move.cpp b/src/b_move.cpp index c608c5d03..5cacd5664 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -35,7 +35,7 @@ void DBot::Roam (ticcmd_t *cmd) if (Reachable(dest)) { // Straight towards it. - angle = R_PointToAngle2(player->mo->x, player->mo->y, dest->x, dest->y); + angle = player->mo->AngleTo(dest); } else if (player->mo->movedir < 8) // turn towards movement direction if not there yet { diff --git a/src/b_think.cpp b/src/b_think.cpp index 73c5066ab..ced5b4b4e 100644 --- a/src/b_think.cpp +++ b/src/b_think.cpp @@ -99,7 +99,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) if (missile && (player->mo->AproxDistance(missile)<AVOID_DIST)) //try avoid missile got from P_Mobj.c thinking part. { Pitch (missile); - angle = R_PointToAngle2(player->mo->x, player->mo->y, missile->x, missile->y); + angle = player->mo->AngleTo(missile); cmd->ucmd.sidemove = sleft ? -SIDERUN : SIDERUN; cmd->ucmd.forwardmove = -FORWARDRUN; //Back IS best. @@ -165,7 +165,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) sleft = !sleft; } - angle = R_PointToAngle2(player->mo->x, player->mo->y, enemy->x, enemy->y); + angle = player->mo->AngleTo(enemy); if (player->ReadyWeapon == NULL || player->mo->AproxDistance(enemy) > @@ -206,7 +206,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) goto roam; } - angle = R_PointToAngle2(player->mo->x, player->mo->y, mate->x, mate->y); + angle = player->mo->AngleTo(mate); matedist = player->mo->AproxDistance(mate); if (matedist > (FRIEND_DIST*2)) @@ -241,7 +241,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd) (pr_botmove()%100)>skill.isp) && player->ReadyWeapon != NULL && !(player->ReadyWeapon->WeaponFlags & WIF_WIMPY_WEAPON)) dest = enemy;//Dont let enemy kill the bot by supressive fire. So charge enemy. else //hide while t_fight, but keep view at enemy. - angle = R_PointToAngle2(player->mo->x, player->mo->y, enemy->x, enemy->y); + angle = player->mo->AngleTo(enemy); } //Just a monster, so kill it. else dest = enemy; diff --git a/src/fragglescript/t_func.cpp b/src/fragglescript/t_func.cpp index fdf904764..ceabc9ce5 100644 --- a/src/fragglescript/t_func.cpp +++ b/src/fragglescript/t_func.cpp @@ -3145,8 +3145,8 @@ void FParser::SF_MoveCamera(void) } // set step variables based on distance and speed - mobjangle = R_PointToAngle2(cam->x, cam->y, target->x, target->y); - xydist = R_PointToDist2(target->x - cam->x, target->y - cam->y); + mobjangle = cam->AngleTo(target); + xydist = cam->Distance2D(target); xstep = FixedMul(finecosine[mobjangle >> ANGLETOFINESHIFT], movespeed); ystep = FixedMul(finesine[mobjangle >> ANGLETOFINESHIFT], movespeed); diff --git a/src/g_doom/a_doomweaps.cpp b/src/g_doom/a_doomweaps.cpp index 899f1f7d5..79dd6253f 100644 --- a/src/g_doom/a_doomweaps.cpp +++ b/src/g_doom/a_doomweaps.cpp @@ -59,10 +59,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch) if (linetarget) { S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); - self->angle = R_PointToAngle2 (self->x, - self->y, - linetarget->x, - linetarget->y); + self->angle = self->AngleTo(linetarget); } } @@ -218,8 +215,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw) // turn to face target if (!(Flags & SF_NOTURN)) { - angle = R_PointToAngle2(self->x, self->y, - linetarget->x, linetarget->y); + angle = self->AngleTo(linetarget); if (angle - self->angle > ANG180) { if (angle - self->angle < (angle_t)(-ANG90 / 20)) diff --git a/src/g_doom/a_revenant.cpp b/src/g_doom/a_revenant.cpp index 90c6e0a51..06fdfa6aa 100644 --- a/src/g_doom/a_revenant.cpp +++ b/src/g_doom/a_revenant.cpp @@ -77,7 +77,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer) return; // change angle - exact = R_PointToAngle2 (self->x, self->y, dest->x, dest->y); + exact = self->AngleTo(dest); if (exact != self->angle) { diff --git a/src/g_doom/a_scriptedmarine.cpp b/src/g_doom/a_scriptedmarine.cpp index be39b545b..6e75d80e6 100644 --- a/src/g_doom/a_scriptedmarine.cpp +++ b/src/g_doom/a_scriptedmarine.cpp @@ -276,7 +276,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_M_Saw) S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); // turn to face target - angle = R_PointToAngle2 (self->x, self->y, linetarget->x, linetarget->y); + angle = self->AngleTo(linetarget); if (angle - self->angle > ANG180) { if (angle - self->angle < (angle_t)(-ANG90/20)) @@ -326,7 +326,8 @@ static void MarinePunch(AActor *self, int damagemul) if (linetarget) { S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); - self->angle = R_PointToAngle2 (self->x, self->y, linetarget->x, linetarget->y); + self->angle = self->AngleTo(linetarget); + } } diff --git a/src/g_heretic/a_chicken.cpp b/src/g_heretic/a_chicken.cpp index 082774a3d..f4ad4c211 100644 --- a/src/g_heretic/a_chicken.cpp +++ b/src/g_heretic/a_chicken.cpp @@ -178,8 +178,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BeakAttackPL1) P_LineAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "BeakPuff", true, &linetarget); if (linetarget) { - player->mo->angle = R_PointToAngle2 (player->mo->x, - player->mo->y, linetarget->x, linetarget->y); + player->mo->angle = player->mo->AngleTo(linetarget); } P_PlayPeck (player->mo); player->chickenPeck = 12; @@ -211,8 +210,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BeakAttackPL2) P_LineAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "BeakPuff", true, &linetarget); if (linetarget) { - player->mo->angle = R_PointToAngle2 (player->mo->x, - player->mo->y, linetarget->x, linetarget->y); + player->mo->angle = player->mo->AngleTo(linetarget); } P_PlayPeck (player->mo); player->chickenPeck = 12; diff --git a/src/g_heretic/a_hereticweaps.cpp b/src/g_heretic/a_hereticweaps.cpp index afc4f6007..711bbd960 100644 --- a/src/g_heretic/a_hereticweaps.cpp +++ b/src/g_heretic/a_hereticweaps.cpp @@ -90,8 +90,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_StaffAttack) { //S_StartSound(player->mo, sfx_stfhit); // turn to face target - self->angle = R_PointToAngle2 (self->x, - self->y, linetarget->x, linetarget->y); + self->angle = self->AngleTo(linetarget); } } @@ -307,8 +306,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack) S_Sound (self, CHAN_AUTO, "weapons/gauntletshit", 1, ATTN_NORM); } // turn to face target - angle = R_PointToAngle2 (self->x, self->y, - linetarget->x, linetarget->y); + angle = self->AngleTo(linetarget); if (angle-self->angle > ANG180) { if ((int)(angle-self->angle) < -ANG90/20) @@ -648,8 +646,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_DeathBallImpact) } else { // Seek - angle = R_PointToAngle2(self->x, self->y, - target->x, target->y); + self->angle = self->AngleTo(target); newAngle = true; } } @@ -662,8 +659,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_DeathBallImpact) if (linetarget && self->target != linetarget) { self->tracer = linetarget; - angle = R_PointToAngle2 (self->x, self->y, - linetarget->x, linetarget->y); + angle = self->AngleTo(linetarget); newAngle = true; break; } diff --git a/src/g_hexen/a_blastradius.cpp b/src/g_hexen/a_blastradius.cpp index 53ce08b50..c7fb17fef 100644 --- a/src/g_hexen/a_blastradius.cpp +++ b/src/g_hexen/a_blastradius.cpp @@ -33,13 +33,13 @@ void BlastActor (AActor *victim, fixed_t strength, fixed_t speed, AActor * Owner return; } - angle = R_PointToAngle2 (Owner->x, Owner->y, victim->x, victim->y); + angle = Owner->AngleTo(victim); angle >>= ANGLETOFINESHIFT; victim->velx = FixedMul (speed, finecosine[angle]); victim->vely = FixedMul (speed, finesine[angle]); // Spawn blast puff - ang = R_PointToAngle2 (victim->x, victim->y, Owner->x, Owner->y); + ang = victim->AngleTo(Owner); ang >>= ANGLETOFINESHIFT; x = victim->x + FixedMul (victim->radius+FRACUNIT, finecosine[ang]); y = victim->y + FixedMul (victim->radius+FRACUNIT, finesine[ang]); diff --git a/src/g_hexen/a_clericholy.cpp b/src/g_hexen/a_clericholy.cpp index 73ffeac88..39fee109d 100644 --- a/src/g_hexen/a_clericholy.cpp +++ b/src/g_hexen/a_clericholy.cpp @@ -262,8 +262,7 @@ static void CHolyTailFollow (AActor *actor, fixed_t dist) child = actor->tracer; if (child) { - an = R_PointToAngle2(actor->x, actor->y, child->x, - child->y)>>ANGLETOFINESHIFT; + an = actor->AngleTo(child) >> ANGLETOFINESHIFT; oldDistance = child->AproxDistance (actor); if (P_TryMove (child, actor->x+FixedMul(dist, finecosine[an]), actor->y+FixedMul(dist, finesine[an]), true)) diff --git a/src/g_hexen/a_clericstaff.cpp b/src/g_hexen/a_clericstaff.cpp index b397fc12b..eeda968fa 100644 --- a/src/g_hexen/a_clericstaff.cpp +++ b/src/g_hexen/a_clericstaff.cpp @@ -73,7 +73,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffCheck) P_LineAttack (pmo, angle, fixed_t(1.5*MELEERANGE), slope, damage, NAME_Melee, PClass::FindClass ("CStaffPuff"), false, &linetarget); if (linetarget != NULL) { - pmo->angle = R_PointToAngle2 (pmo->x, pmo->y, linetarget->x, linetarget->y); + pmo->angle = pmo->AngleTo(linetarget); if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget->flags3&MF3_ISMONSTER) && (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE)))) { @@ -103,7 +103,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffCheck) P_LineAttack (pmo, angle, fixed_t(1.5*MELEERANGE), slope, damage, NAME_Melee, PClass::FindClass ("CStaffPuff"), false, &linetarget); if (linetarget != NULL) { - pmo->angle = R_PointToAngle2 (pmo->x, pmo->y, linetarget->x, linetarget->y); + pmo->angle = pmo->AngleTo(linetarget); if ((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0)) || linetarget->flags3&MF3_ISMONSTER) { newLife = player->health+(damage>>4); diff --git a/src/g_hexen/a_dragon.cpp b/src/g_hexen/a_dragon.cpp index 5b18c0d57..d33e7b07b 100644 --- a/src/g_hexen/a_dragon.cpp +++ b/src/g_hexen/a_dragon.cpp @@ -73,8 +73,7 @@ static void DragonSeek (AActor *actor, angle_t thresh, angle_t turnMax) { // attack the destination mobj if it's attackable AActor *oldTarget; - if (absangle(actor->angle-R_PointToAngle2(actor->x, actor->y, - target->x, target->y)) < ANGLE_45/2) + if (absangle(actor->angle - actor->AngleTo(target)) < ANGLE_45/2) { oldTarget = actor->target; actor->target = target; @@ -99,8 +98,7 @@ static void DragonSeek (AActor *actor, angle_t thresh, angle_t turnMax) { AActor *bestActor = NULL; bestAngle = ANGLE_MAX; - angleToTarget = R_PointToAngle2(actor->x, actor->y, - actor->target->x, actor->target->y); + angleToTarget = actor->AngleTo(actor->target); for (i = 0; i < 5; i++) { if (!target->args[i]) @@ -113,8 +111,7 @@ static void DragonSeek (AActor *actor, angle_t thresh, angle_t turnMax) { continue; } - angleToSpot = R_PointToAngle2(actor->x, actor->y, - mo->x, mo->y); + angleToSpot = actor->AngleTo(mo); if (absangle(angleToSpot-angleToTarget) < bestAngle) { bestAngle = absangle(angleToSpot-angleToTarget); @@ -190,8 +187,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_DragonFlight) self->target = NULL; return; } - angle = R_PointToAngle2(self->x, self->y, self->target->x, - self->target->y); + angle = self->AngleTo(self->target); if (absangle(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange()) { int damage = pr_dragonflight.HitDice (8); diff --git a/src/g_hexen/a_fighterplayer.cpp b/src/g_hexen/a_fighterplayer.cpp index 5df183901..82cb8bd05 100644 --- a/src/g_hexen/a_fighterplayer.cpp +++ b/src/g_hexen/a_fighterplayer.cpp @@ -30,7 +30,7 @@ void AdjustPlayerAngle (AActor *pmo, AActor *linetarget) angle_t angle; int difference; - angle = R_PointToAngle2 (pmo->x, pmo->y, linetarget->x, linetarget->y); + angle = pmo->AngleTo(linetarget); difference = (int)angle - (int)pmo->angle; if (abs(difference) > MAX_ANGLE_ADJUST) { diff --git a/src/g_hexen/a_firedemon.cpp b/src/g_hexen/a_firedemon.cpp index b1cfafc0c..c003dc21d 100644 --- a/src/g_hexen/a_firedemon.cpp +++ b/src/g_hexen/a_firedemon.cpp @@ -163,7 +163,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase) { if (pr_firedemonchase() < 30) { - ang = R_PointToAngle2 (self->x, self->y, target->x, target->y); + ang = self->AngleTo(target); if (pr_firedemonchase() < 128) ang += ANGLE_90; else diff --git a/src/g_hexen/a_flies.cpp b/src/g_hexen/a_flies.cpp index 3c677d5cb..683cbebe1 100644 --- a/src/g_hexen/a_flies.cpp +++ b/src/g_hexen/a_flies.cpp @@ -79,7 +79,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FlyBuzz) return; } - angle_t ang = R_PointToAngle2(self->x, self->y, targ->x, targ->y); + angle_t ang = self->AngleTo(targ); self->angle = ang; self->args[0]++; ang >>= ANGLETOFINESHIFT; diff --git a/src/g_hexen/a_hexenspecialdecs.cpp b/src/g_hexen/a_hexenspecialdecs.cpp index 9d0c098fe..ad10a464c 100644 --- a/src/g_hexen/a_hexenspecialdecs.cpp +++ b/src/g_hexen/a_hexenspecialdecs.cpp @@ -109,8 +109,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PotteryCheck) if (playeringame[i]) { AActor *pmo = players[i].mo; - if (P_CheckSight (self, pmo) && (absangle(R_PointToAngle2 (pmo->x, - pmo->y, self->x, self->y) - pmo->angle) <= ANGLE_45)) + if (P_CheckSight (self, pmo) && (absangle(pmo->AngleTo(self) - pmo->angle) <= ANGLE_45)) { // Previous state (pottery bit waiting state) self->SetState (self->state - 1); return; diff --git a/src/g_hexen/a_korax.cpp b/src/g_hexen/a_korax.cpp index ca849dd97..a941f1a65 100644 --- a/src/g_hexen/a_korax.cpp +++ b/src/g_hexen/a_korax.cpp @@ -485,7 +485,7 @@ AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z, z -= source->floorclip; th = Spawn (type, x, y, z, ALLOW_REPLACE); th->target = source; // Originator - an = R_PointToAngle2(x, y, dest->x, dest->y); + an = source->AngleXYTo(x, y, dest); if (dest->flags & MF_SHADOW) { // Invisible target an += pr_kmissile.Random2()<<21; diff --git a/src/g_hexen/a_magelightning.cpp b/src/g_hexen/a_magelightning.cpp index 9953cf1d0..a13e3a274 100644 --- a/src/g_hexen/a_magelightning.cpp +++ b/src/g_hexen/a_magelightning.cpp @@ -190,7 +190,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LightningClip) } else { - self->angle = R_PointToAngle2(self->x, self->y, target->x, target->y); + self->angle = self->AngleTo(target); self->velx = 0; self->vely = 0; P_ThrustMobj (self, self->angle, self->Speed>>1); diff --git a/src/g_raven/a_minotaur.cpp b/src/g_raven/a_minotaur.cpp index c0095226e..c2348a9e3 100644 --- a/src/g_raven/a_minotaur.cpp +++ b/src/g_raven/a_minotaur.cpp @@ -390,7 +390,7 @@ void P_MinotaurSlam (AActor *source, AActor *target) fixed_t thrust; int damage; - angle = R_PointToAngle2 (source->x, source->y, target->x, target->y); + angle = source->AngleTo(target); angle >>= ANGLETOFINESHIFT; thrust = 16*FRACUNIT+(pr_minotaurslam()<<10); target->velx += FixedMul (thrust, finecosine[angle]); diff --git a/src/g_shared/sbar_mugshot.cpp b/src/g_shared/sbar_mugshot.cpp index b8f419ef0..ea1c8528e 100644 --- a/src/g_shared/sbar_mugshot.cpp +++ b/src/g_shared/sbar_mugshot.cpp @@ -366,7 +366,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags) if (player->mo != NULL) { // The next 12 lines are from the Doom statusbar code. - badguyangle = R_PointToAngle2(player->mo->x, player->mo->y, player->attacker->x, player->attacker->y); + badguyangle = player->mo->AngleTo(player->attacker); if (badguyangle > player->mo->angle) { // whether right or left diff --git a/src/g_strife/a_strifeweapons.cpp b/src/g_strife/a_strifeweapons.cpp index a41058492..f5d4a3576 100644 --- a/src/g_strife/a_strifeweapons.cpp +++ b/src/g_strife/a_strifeweapons.cpp @@ -118,10 +118,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_JabDagger) S_Sound (self, CHAN_WEAPON, linetarget->flags & MF_NOBLOOD ? "misc/metalhit" : "misc/meathit", 1, ATTN_NORM); - self->angle = R_PointToAngle2 (self->x, - self->y, - linetarget->x, - linetarget->y); + self->angle = self->AngleTo(linetarget); self->flags |= MF_JUSTATTACKED; P_DaggerAlert (self, linetarget); } diff --git a/src/p_conversation.cpp b/src/p_conversation.cpp index 85edc53ab..db5fd400c 100644 --- a/src/p_conversation.cpp +++ b/src/p_conversation.cpp @@ -1117,7 +1117,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang if (facetalker) { A_FaceTarget (npc); - pc->angle = R_PointToAngle2 (pc->x, pc->y, npc->x, npc->y); + pc->angle = pc->AngleTo(npc); } if ((npc->flags & MF_FRIENDLY) || (npc->flags4 & MF4_NOHATEPLAYERS)) { diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index 489fb107d..7b7e27b2e 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -392,7 +392,7 @@ bool P_HitFriend(AActor * self) if (self->flags&MF_FRIENDLY && self->target != NULL) { - angle_t angle = R_PointToAngle2 (self->x, self->y, self->target->x, self->target->y); + angle_t angle = self->AngleTo(self->target); fixed_t dist = self->AproxDistance (self->target); P_AimLineAttack (self, angle, dist, &linetarget, 0, true); if (linetarget != NULL && linetarget != self->target) @@ -1160,7 +1160,7 @@ bool P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams if (fov && fov < ANGLE_MAX) { - angle_t an = R_PointToAngle2 (lookee->x, lookee->y, other->x, other->y) - lookee->angle; + angle_t an = lookee->AngleTo(other) - lookee->angle; if (an > (fov / 2) && an < (ANGLE_MAX - (fov / 2))) { @@ -2389,7 +2389,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi { if (pr_chase() < 100) { - angle_t ang = R_PointToAngle2(actor->x, actor->y, actor->target->x, actor->target->y); + angle_t ang = actor->AngleTo(actor->target); if (pr_chase() < 128) ang += ANGLE_90; else ang -= ANGLE_90; actor->velx = 13 * finecosine[ang>>ANGLETOFINESHIFT]; @@ -2743,7 +2743,7 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a self->flags &= ~MF_AMBUSH; - angle_t other_angle = R_PointToAngle2 (self->x, self->y, other->x, other->y); + angle_t other_angle = self->AngleTo(other); // 0 means no limit. Also, if we turn in a single step anyways, no need to go through the algorithms. // It also means that there is no need to check for going past the other. @@ -2916,10 +2916,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MonsterRail) self->flags &= ~MF_AMBUSH; - self->angle = R_PointToAngle2 (self->x, - self->y, - self->target->x, - self->target->y); + self->angle = self->AngleTo(self->target); self->pitch = P_AimLineAttack (self, self->angle, MISSILERANGE, &linetarget, ANGLE_1*60, 0, self->target); if (linetarget == NULL) @@ -2932,10 +2929,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MonsterRail) } // Let the aim trail behind the player - self->angle = R_PointToAngle2 (self->x, - self->y, - self->target->x - self->target->velx * 3, - self->target->y - self->target->vely * 3); + self->angle = self->AngleTo(self->target, -self->target->velx * 3, -self->target->vely * 3); if (self->target->flags & MF_SHADOW && !(self->flags6 & MF6_SEEINVISIBLE)) { diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index b2e27adc8..240a77378 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1164,7 +1164,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, } else { - ang = R_PointToAngle2 (origin->x, origin->y, target->x, target->y); + ang = origin->AngleTo(target); } // Calculate this as float to avoid overflows so that the diff --git a/src/p_map.cpp b/src/p_map.cpp index 58b4d2c1a..3381f763f 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -3066,7 +3066,7 @@ bool P_BounceActor(AActor *mo, AActor *BlockingMobj, bool ontop) if (!ontop) { fixed_t speed; - angle_t angle = R_PointToAngle2(BlockingMobj->x,BlockingMobj->y, mo->x, mo->y) + ANGLE_1*((pr_bounce() % 16) - 8); + angle_t angle = BlockingMobj->AngleTo(mo) + ANGLE_1*((pr_bounce() % 16) - 8); speed = P_AproxDistance(mo->velx, mo->vely); speed = FixedMul(speed, mo->wallbouncefactor); // [GZ] was 0.75, using wallbouncefactor seems more consistent mo->angle = angle; @@ -4084,7 +4084,7 @@ void P_TraceBleed(int damage, AActor *target, AActor *missile) pitch = 0; } P_TraceBleed(damage, target->x, target->y, target->z + target->height / 2, - target, R_PointToAngle2(missile->x, missile->y, target->x, target->y), + target, missile->AngleTo(target), pitch); } @@ -4853,7 +4853,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo { velz *= 0.8f; } - angle_t ang = R_PointToAngle2(bombspot->x, bombspot->y, thing->x, thing->y) >> ANGLETOFINESHIFT; + angle_t ang = bombspot->AngleTo(thing) >> ANGLETOFINESHIFT; thing->velx += fixed_t(finecosine[ang] * thrust); thing->vely += fixed_t(finesine[ang] * thrust); if (!(flags & RADF_NODAMAGE)) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 3eeb7c71a..750cc18fb 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1556,7 +1556,7 @@ int P_FaceMobj (AActor *source, AActor *target, angle_t *delta) angle_t angle2; angle1 = source->angle; - angle2 = R_PointToAngle2 (source->x, source->y, target->x, target->y); + angle2 = source->AngleTo(target); if (angle2 > angle1) { diff = angle2 - angle1; @@ -2019,7 +2019,7 @@ fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly) // Don't change the angle if there's THRUREFLECT on the monster. if (!(BlockingMobj->flags7 & MF7_THRUREFLECT)) { - angle = R_PointToAngle2(BlockingMobj->x, BlockingMobj->y, mo->x, mo->y); + angle = BlockingMobj->AngleTo(mo); bool dontReflect = (mo->AdjustReflectionAngle(BlockingMobj, angle)); // Change angle for deflection/reflection @@ -3088,8 +3088,7 @@ bool AActor::IsOkayToAttack (AActor *link) // to only allow the check to succeed if the enemy was in a ~84� FOV of the player if (flags3 & MF3_SCREENSEEKER) { - angle_t angle = R_PointToAngle2(Friend->x, - Friend->y, link->x, link->y) - Friend->angle; + angle_t angle = Friend->AngleTo(link) - Friend->angle; angle >>= 24; if (angle>226 || angle<30) { @@ -5035,7 +5034,7 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t puff->target = source; - if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y); + if (source != NULL) puff->angle = puff->AngleTo(source); // If a puff has a crash state and an actor was not hit, // it will enter the crash state. This is used by the StrifeSpark @@ -5782,7 +5781,7 @@ AActor * P_OldSpawnMissile(AActor * source, AActor * owner, AActor * dest, const P_PlaySpawnSound(th, source); th->target = owner; // record missile's originator - th->angle = an = R_PointToAngle2 (source->x, source->y, dest->x, dest->y); + th->angle = an = source->AngleTo(dest); an >>= ANGLETOFINESHIFT; th->velx = FixedMul (th->Speed, finecosine[an]); th->vely = FixedMul (th->Speed, finesine[an]); diff --git a/src/p_spec.cpp b/src/p_spec.cpp index b7bc9a7b0..698cf4f72 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -2233,7 +2233,7 @@ void DPusher::Tick () if ((speed > 0) && (P_CheckSight (thing, m_Source, SF_IGNOREVISIBILITY))) { - angle_t pushangle = R_PointToAngle2 (thing->x, thing->y, sx, sy); + angle_t pushangle = thing->AngleTo(sx, sy); if (m_Source->GetClass()->TypeName == NAME_PointPusher) pushangle += ANG180; // away pushangle >>= ANGLETOFINESHIFT; diff --git a/src/p_things.cpp b/src/p_things.cpp index 7e38a3c68..631f1be5e 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -304,7 +304,8 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_nam } else { -nolead: mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y); +nolead: + mobj->angle = mobj->AngleTo(targ); aim.Resize (fspeed); mobj->velx = fixed_t(aim[0]); mobj->vely = fixed_t(aim[1]); diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 864641b0d..b6575ee19 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -1487,10 +1487,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch) if (!(flags & CPF_NOTURN)) { // turn to face target - self->angle = R_PointToAngle2 (self->x, - self->y, - linetarget->x, - linetarget->y); + self->angle = self->AngleTo(linetarget); } if (flags & CPF_PULLIN) self->flags |= MF_JUSTATTACKED; @@ -1614,10 +1611,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun) if (aim) { - self->angle = R_PointToAngle2 (self->x, - self->y, - self->target->x, - self->target->y); + self->angle = self->AngleTo(self->target); } self->pitch = P_AimLineAttack (self, self->angle, MISSILERANGE, &linetarget, ANGLE_1*60, 0, aim ? self->target : NULL); if (linetarget == NULL && aim) @@ -1631,9 +1625,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun) // Let the aim trail behind the player if (aim) { - saved_angle = self->angle = R_PointToAngle2 (self->x, self->y, - self->target->x - self->target->velx * 3, - self->target->y - self->target->vely * 3); + saved_angle = self->angle = self->AngleTo(self->target, -self->target->velx * 3, -self->target->vely * 3); if (aim == CRF_AIMDIRECT) { @@ -1642,9 +1634,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun) self->x += Spawnofs_XY * finecosine[self->angle]; self->y += Spawnofs_XY * finesine[self->angle]; Spawnofs_XY = 0; - self->angle = R_PointToAngle2 (self->x, self->y, - self->target->x - self->target->velx * 3, - self->target->y - self->target->vely * 3); + self->angle = self->AngleTo(self->target,- self->target->velx * 3, -self->target->vely * 3); } if (self->target->flags & MF_SHADOW) @@ -3357,7 +3347,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF) { ang = self->angle; } - else ang = R_PointToAngle2 (x1, y1, target->x, target->y); + else ang = self->AngleTo (target); angle += ang; @@ -3576,11 +3566,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS) if (fov && (fov < ANGLE_MAX)) { - an = R_PointToAngle2 (viewport->x, - viewport->y, - target->x, - target->y) - - viewport->angle; + an = viewport->AngleTo(target) - viewport->angle; if (an > (fov / 2) && an < (ANGLE_MAX - (fov / 2))) { @@ -3654,11 +3640,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfInTargetLOS) if (fov && (fov < ANGLE_MAX)) { - an = R_PointToAngle2 (target->x, - target->y, - self->x, - self->y) - - target->angle; + an = target->AngleTo(self) - target->angle; if (an > (fov / 2) && an < (ANGLE_MAX - (fov / 2))) { @@ -4588,7 +4570,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack) // Target can dodge if it can see enemy - angle_t angle = R_PointToAngle2(self->target->x, self->target->y, self->x, self->y) - self->target->angle; + angle_t angle = self->target->AngleTo(self) - self->target->angle; angle >>= 24; bool dodge = (P_CheckSight(self->target, self) && (angle>226 || angle<30)); @@ -4627,7 +4609,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack) dx = self->target->x; dy = self->target->y; dz = self->target->z + (self->target->height>>1); - angle = R_PointToAngle2(dx, dy, self->x, self->y); + angle = self->target->AngleTo(self); dx += FixedMul(self->target->radius, finecosine[angle>>ANGLETOFINESHIFT]); dy += FixedMul(self->target->radius, finesine[angle>>ANGLETOFINESHIFT]); @@ -4662,7 +4644,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack) if (spawnblood) { P_SpawnBlood(dx, dy, dz, angle, newdam > 0 ? newdam : damage, self->target); - P_TraceBleed(newdam > 0 ? newdam : damage, self->target, R_PointToAngle2(self->x, self->y, dx, dy), 0); + P_TraceBleed(newdam > 0 ? newdam : damage, self->target, self->AngleTo(dx, dy, self->target), 0); } } } From 918a2ed56231ecd7662a6fb46baea3e559877d10 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 10 Jan 2016 22:26:08 +0100 Subject: [PATCH 060/106] -fixed: Eternity-style skyboxes must check if some portal copy definitions have been set for them. --- src/g_shared/a_skies.cpp | 55 +++++++++++++++++++++++++++++++--------- 1 file changed, 43 insertions(+), 12 deletions(-) diff --git a/src/g_shared/a_skies.cpp b/src/g_shared/a_skies.cpp index 54661ea14..1915a260a 100644 --- a/src/g_shared/a_skies.cpp +++ b/src/g_shared/a_skies.cpp @@ -37,6 +37,7 @@ #include "p_local.h" #include "p_lnspec.h" #include "farchive.h" +#include "r_sky.h" // arg0 = Visibility*4 for this skybox @@ -87,6 +88,24 @@ void ASkyViewpoint::Destroy () class ASkyCamCompat : public ASkyViewpoint { DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint) + + // skyboxify all tagged sectors + // This involves changing their texture to the sky flat, because while + // EE works with any texture for its skybox portals, ZDoom doesn't. + void SkyboxifySector(sector_t *sector, int plane) + { + // plane: 0=floor, 1=ceiling, 2=both + if (plane == 1 || plane == 2) + { + sector->CeilingSkyBox = this; + sector->SetTexture(sector_t::ceiling, skyflatnum, false); + } + if (plane == 0 || plane == 2) + { + sector->FloorSkyBox = this; + sector->SetTexture(sector_t::floor, skyflatnum, false); + } + } public: void BeginPlay (); }; @@ -116,23 +135,35 @@ void ASkyCamCompat::BeginPlay () // Then, change the alpha alpha = refline->args[4]; - // Finally, skyboxify all tagged sectors - // This involves changing their texture to the sky flat, because while - // EE works with any texture for its skybox portals, ZDoom doesn't. FSectorTagIterator it(skybox_id); int secnum; while ((secnum = it.Next()) >= 0) { - // plane: 0=floor, 1=ceiling, 2=both - if (refline->args[2] == 1 || refline->args[2] == 2) + SkyboxifySector(§ors[secnum], refline->args[2]); + } + // and finally, check for portal copy linedefs + for (int j=0;j<numlines;j++) + { + // Check if this portal needs to be copied to other sectors + // This must be done here to ensure that it gets done only after the portal is set up + if (lines[j].special == Sector_SetPortal && + lines[j].args[1] == 1 && + (lines[j].args[2] == refline->args[2] || lines[j].args[2] == 3) && + lines[j].args[3] == skybox_id) { - sectors[secnum].CeilingSkyBox = this; - sectors[secnum].SetTexture(sector_t::ceiling, skyflatnum, false); - } - if (refline->args[2] == 0 || refline->args[2] == 2) - { - sectors[secnum].FloorSkyBox = this; - sectors[secnum].SetTexture(sector_t::floor, skyflatnum, false); + if (lines[j].args[0] == 0) + { + SkyboxifySector(lines[j].frontsector, refline->args[2]); + } + else + { + FSectorTagIterator itr(lines[j].args[0]); + int s; + while ((s = itr.Next()) >= 0) + { + SkyboxifySector(§ors[s], refline->args[2]); + } + } } } } From 4f0046105dd615eb88b1eab9f97b03acb5104b1f Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Sun, 10 Jan 2016 21:09:16 -0600 Subject: [PATCH 061/106] Change texture atlas display to show allocated rectangles --- src/win32/fb_d3d9.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index 1641df365..474183086 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -1833,8 +1833,8 @@ void D3DFB::DrawPackedTextures(int packnum) { D3DCOLOR empty_colors[8] = { - 0xFFFF9999, 0xFF99FF99, 0xFF9999FF, 0xFFFFFF99, - 0xFFFF99FF, 0xFF99FFFF, 0xFFFFCC99, 0xFF99CCFF + 0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00, + 0x80FF00FF, 0x8000FFFF, 0x80FF8000, 0x800080FF }; Atlas *pack; int x = 8, y = 8; @@ -1869,7 +1869,14 @@ void D3DFB::DrawPackedTextures(int packnum) } AddColorOnlyRect(x-1, y-1-LBOffsetI, 258, 258, D3DCOLOR_XRGB(255,255,0)); - AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0)); + int back = 0; + for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next) + { + AddColorOnlyQuad(x + box->Area.left, y + box->Area.top, + box->Area.right - box->Area.left, box->Area.bottom - box->Area.top, empty_colors[back]); + back = (back + 1) & 7; + } +// AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0)); CheckQuadBatch(); From 670058fa3c1afb9afababec32afad204dbb7216f Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Sun, 10 Jan 2016 21:54:28 -0600 Subject: [PATCH 062/106] Switch to the bottom-left picker for the Skyline Bin Packer --- src/SkylineBinPack.cpp | 69 +++++++++++++++++++++++++++++++++++++++++- src/SkylineBinPack.h | 3 ++ 2 files changed, 71 insertions(+), 1 deletion(-) diff --git a/src/SkylineBinPack.cpp b/src/SkylineBinPack.cpp index 33f862043..4e9de153e 100644 --- a/src/SkylineBinPack.cpp +++ b/src/SkylineBinPack.cpp @@ -119,7 +119,7 @@ Rect SkylineBinPack::Insert(int width, int height) return newNode; } - return InsertMinWaste(width, height); + return InsertBottomLeft(width, height); } bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y) const @@ -254,6 +254,73 @@ void SkylineBinPack::MergeSkylines() } } +Rect SkylineBinPack::InsertBottomLeft(int width, int height) +{ + int bestHeight; + int bestWidth; + int bestIndex; + Rect newNode = FindPositionForNewNodeBottomLeft(width, height, bestHeight, bestWidth, bestIndex); + + if (bestIndex != -1) + { + assert(disjointRects.Disjoint(newNode)); + // Perform the actual packing. + AddSkylineLevel(bestIndex, newNode); + + usedSurfaceArea += width * height; +#ifdef _DEBUG + disjointRects.Add(newNode); +#endif + } + else + memset(&newNode, 0, sizeof(Rect)); + + return newNode; +} + +Rect SkylineBinPack::FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const +{ + bestHeight = INT_MAX; + bestIndex = -1; + // Used to break ties if there are nodes at the same level. Then pick the narrowest one. + bestWidth = INT_MAX; + Rect newNode = { 0, 0, 0, 0 }; + for(unsigned i = 0; i < skyLine.Size(); ++i) + { + int y; + if (RectangleFits(i, width, height, y)) + { + if (y + height < bestHeight || (y + height == bestHeight && skyLine[i].width < bestWidth)) + { + bestHeight = y + height; + bestIndex = i; + bestWidth = skyLine[i].width; + newNode.x = skyLine[i].x; + newNode.y = y; + newNode.width = width; + newNode.height = height; + assert(disjointRects.Disjoint(newNode)); + } + } +/* if (RectangleFits(i, height, width, y)) + { + if (y + width < bestHeight || (y + width == bestHeight && skyLine[i].width < bestWidth)) + { + bestHeight = y + width; + bestIndex = i; + bestWidth = skyLine[i].width; + newNode.x = skyLine[i].x; + newNode.y = y; + newNode.width = height; + newNode.height = width; + assert(disjointRects.Disjoint(newNode)); + } + } +*/ } + + return newNode; +} + Rect SkylineBinPack::InsertMinWaste(int width, int height) { int bestHeight; diff --git a/src/SkylineBinPack.h b/src/SkylineBinPack.h index f93ddd29d..937c88de6 100644 --- a/src/SkylineBinPack.h +++ b/src/SkylineBinPack.h @@ -72,7 +72,10 @@ private: bool useWasteMap; GuillotineBinPack wasteMap; + Rect InsertBottomLeft(int width, int height); Rect InsertMinWaste(int width, int height); + + Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const; Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const; bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const; From aaac5ac7a122d7d0cae223964b0624ae3af3c02e Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Sun, 10 Jan 2016 22:01:29 -0600 Subject: [PATCH 063/106] Use not so brilliant backgrounds for allocated atlas backgrounds --- src/win32/fb_d3d9.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index 474183086..bfb618b51 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -1833,8 +1833,8 @@ void D3DFB::DrawPackedTextures(int packnum) { D3DCOLOR empty_colors[8] = { - 0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00, - 0x80FF00FF, 0x8000FFFF, 0x80FF8000, 0x800080FF + 0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00, + 0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF }; Atlas *pack; int x = 8, y = 8; From 42e9a6a711816bb2fce51166220cb7d8bc19f063 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Sun, 10 Jan 2016 22:14:35 -0600 Subject: [PATCH 064/106] Make atlas size a macro definition and default it to 512x512 (was 256x256) --- src/win32/fb_d3d9.cpp | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index bfb618b51..4e3a14c18 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -85,6 +85,10 @@ // The number of quads we can batch together. #define MAX_QUAD_BATCH (NUM_INDEXES / 6) +// The default size for a texture atlas. +#define DEF_ATLAS_WIDTH 512 +#define DEF_ATLAS_HEIGHT 512 + // TYPES ------------------------------------------------------------------- IMPLEMENT_CLASS(D3DFB) @@ -1872,8 +1876,11 @@ void D3DFB::DrawPackedTextures(int packnum) int back = 0; for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next) { - AddColorOnlyQuad(x + box->Area.left, y + box->Area.top, - box->Area.right - box->Area.left, box->Area.bottom - box->Area.top, empty_colors[back]); + AddColorOnlyQuad( + x + box->Area.left * 256 / pack->Width, + y + box->Area.top * 256 / pack->Height, + (box->Area.right - box->Area.left) * 256 / pack->Width, + (box->Area.bottom - box->Area.top) * 256 / pack->Height, empty_colors[back]); back = (back + 1) & 7; } // AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0)); @@ -1980,8 +1987,8 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D Rect box; bool padded; - // check for 254 to account for padding - if (w > 254 || h > 254 || wrapping) + // The - 2 to account for padding + if (w > 256 - 2 || h > 256 - 2 || wrapping) { // Create a new texture atlas. pack = new Atlas(this, w, h, format); pack->OneUse = true; @@ -2006,7 +2013,7 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D } if (pack == NULL) { // Create a new texture atlas. - pack = new Atlas(this, 256, 256, format); + pack = new Atlas(this, DEF_ATLAS_WIDTH, DEF_ATLAS_HEIGHT, format); box = pack->Packer.Insert(w, h); } padded = true; From 7115590c1d85e54f5edda4eca04466ad23e6b861 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Mon, 11 Jan 2016 15:29:44 +0100 Subject: [PATCH 065/106] - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. --- src/g_shared/a_sharedglobal.h | 14 +++++ src/g_shared/a_skies.cpp | 87 --------------------------- src/p_spec.cpp | 108 +++++++++++++++++++++++----------- 3 files changed, 89 insertions(+), 120 deletions(-) diff --git a/src/g_shared/a_sharedglobal.h b/src/g_shared/a_sharedglobal.h index 2688249ea..8a1c31307 100644 --- a/src/g_shared/a_sharedglobal.h +++ b/src/g_shared/a_sharedglobal.h @@ -100,6 +100,20 @@ public: TObjPtr<ASkyViewpoint> Mate; }; +// For an EE compatible linedef based definition. +class ASkyCamCompat : public ASkyViewpoint +{ + DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint) + +public: + void BeginPlay () + { + // Do not call the SkyViewpoint's super method because it would trash our setup + AActor::BeginPlay(); + } +}; + + class AStackPoint : public ASkyViewpoint { DECLARE_CLASS (AStackPoint, ASkyViewpoint) diff --git a/src/g_shared/a_skies.cpp b/src/g_shared/a_skies.cpp index 1915a260a..ef5623746 100644 --- a/src/g_shared/a_skies.cpp +++ b/src/g_shared/a_skies.cpp @@ -83,95 +83,8 @@ void ASkyViewpoint::Destroy () Super::Destroy(); } -// For an RR compatible linedef based definition. This searches the viewpoint's sector -// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors. -class ASkyCamCompat : public ASkyViewpoint -{ - DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint) - - // skyboxify all tagged sectors - // This involves changing their texture to the sky flat, because while - // EE works with any texture for its skybox portals, ZDoom doesn't. - void SkyboxifySector(sector_t *sector, int plane) - { - // plane: 0=floor, 1=ceiling, 2=both - if (plane == 1 || plane == 2) - { - sector->CeilingSkyBox = this; - sector->SetTexture(sector_t::ceiling, skyflatnum, false); - } - if (plane == 0 || plane == 2) - { - sector->FloorSkyBox = this; - sector->SetTexture(sector_t::floor, skyflatnum, false); - } - } -public: - void BeginPlay (); -}; - IMPLEMENT_CLASS (ASkyCamCompat) -extern FTextureID skyflatnum; - -void ASkyCamCompat::BeginPlay () -{ - if (Sector == NULL) - { - Printf("Sector not initialized for SkyCamCompat\n"); - Sector = P_PointInSector(x, y); - } - if (Sector) - { - line_t * refline = NULL; - for (short i = 0; i < Sector->linecount; i++) - { - refline = Sector->lines[i]; - if (refline->special == Sector_SetPortal && refline->args[1] == 2) - { - // We found the setup linedef for this skybox, so let's use it for our init. - int skybox_id = refline->args[0]; - - // Then, change the alpha - alpha = refline->args[4]; - - FSectorTagIterator it(skybox_id); - int secnum; - while ((secnum = it.Next()) >= 0) - { - SkyboxifySector(§ors[secnum], refline->args[2]); - } - // and finally, check for portal copy linedefs - for (int j=0;j<numlines;j++) - { - // Check if this portal needs to be copied to other sectors - // This must be done here to ensure that it gets done only after the portal is set up - if (lines[j].special == Sector_SetPortal && - lines[j].args[1] == 1 && - (lines[j].args[2] == refline->args[2] || lines[j].args[2] == 3) && - lines[j].args[3] == skybox_id) - { - if (lines[j].args[0] == 0) - { - SkyboxifySector(lines[j].frontsector, refline->args[2]); - } - else - { - FSectorTagIterator itr(lines[j].args[0]); - int s; - while ((s = itr.Next()) >= 0) - { - SkyboxifySector(§ors[s], refline->args[2]); - } - } - } - } - } - } - } - // Do not call the SkyViewpoint's super method because it would trash our setup - AActor::BeginPlay(); -} //--------------------------------------------------------------------------- diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 698cf4f72..08a43fe2a 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -62,6 +62,7 @@ #include "farchive.h" #include "a_keys.h" #include "c_dispatch.h" +#include "r_sky.h" // State. #include "r_state.h" @@ -71,7 +72,6 @@ #include "r_data/r_interpolate.h" static FRandom pr_playerinspecialsector ("PlayerInSpecialSector"); -void P_SetupPortals(); EXTERN_CVAR(Bool, cl_predict_specials) @@ -986,7 +986,7 @@ void P_SetupPortals() } } -inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t alpha) +static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_t alpha) { // plane: 0=floor, 1=ceiling, 2=both if (plane > 0) @@ -996,6 +996,8 @@ inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t sector->CeilingSkyBox = portal; if (sector->GetAlpha(sector_t::ceiling) == OPAQUE) sector->SetAlpha(sector_t::ceiling, alpha); + + if (!portal->bAlways) sector->SetTexture(sector_t::ceiling, skyflatnum); } } if (plane == 2 || plane == 0) @@ -1006,6 +1008,42 @@ inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t } if (sector->GetAlpha(sector_t::floor) == OPAQUE) sector->SetAlpha(sector_t::floor, alpha); + + if (!portal->bAlways) sector->SetTexture(sector_t::floor, skyflatnum); + } +} + +static void CopyPortal(int sectortag, int plane, ASkyViewpoint *origin, fixed_t alpha, bool tolines) +{ + int s; + FSectorTagIterator itr(sectortag); + while ((s = itr.Next()) >= 0) + { + SetPortal(§ors[s], plane, origin, alpha); + } + + for (int j=0;j<numlines;j++) + { + // Check if this portal needs to be copied to other sectors + // This must be done here to ensure that it gets done only after the portal is set up + if (lines[j].special == Sector_SetPortal && + lines[j].args[1] == 1 && + (lines[j].args[2] == plane || lines[j].args[2] == 3) && + lines[j].args[3] == sectortag) + { + if (lines[j].args[0] == 0) + { + SetPortal(lines[j].frontsector, plane, origin, alpha); + } + else + { + FSectorTagIterator itr(lines[j].args[0]); + while ((s = itr.Next()) >= 0) + { + SetPortal(§ors[s], plane, origin, alpha); + } + } + } } } @@ -1039,42 +1077,39 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha) reference->flags |= MF_JUSTATTACKED; anchor->flags |= MF_JUSTATTACKED; - int s; - FSectorTagIterator itr(sectortag); - while ((s = itr.Next()) >= 0) - { - SetPortal(§ors[s], plane, reference, alpha); - } - - for (int j=0;j<numlines;j++) - { - // Check if this portal needs to be copied to other sectors - // This must be done here to ensure that it gets done only after the portal is set up - if (lines[j].special == Sector_SetPortal && - lines[j].args[1] == 1 && - (lines[j].args[2] == plane || lines[j].args[2] == 3) && - lines[j].args[3] == sectortag) - { - if (lines[j].args[0] == 0) - { - SetPortal(lines[j].frontsector, plane, reference, alpha); - } - else - { - FSectorTagIterator itr(lines[j].args[0]); - while ((s = itr.Next()) >= 0) - { - SetPortal(§ors[s], plane, reference, alpha); - } - } - } - } - + CopyPortal(sectortag, plane, reference, alpha, false); return; } } } +// This searches the viewpoint's sector +// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors. +void P_SpawnSkybox(ASkyViewpoint *origin) +{ + sector_t *Sector = origin->Sector; + if (Sector == NULL) + { + Printf("Sector not initialized for SkyCamCompat\n"); + origin->Sector = Sector = P_PointInSector(origin->x, origin->y); + } + if (Sector) + { + line_t * refline = NULL; + for (short i = 0; i < Sector->linecount; i++) + { + refline = Sector->lines[i]; + if (refline->special == Sector_SetPortal && refline->args[1] == 2) + { + // We found the setup linedef for this skybox, so let's use it for our init. + CopyPortal(refline->args[0], refline->args[2], origin, 0, true); + return; + } + } + } +} + + // // P_SetSectorDamage @@ -1327,6 +1362,13 @@ void P_SpawnSpecials (void) P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs + TThinkerIterator<ASkyCamCompat> it2; + ASkyCamCompat *pt2; + while ((pt2 = it2.Next())) + { + P_SpawnSkybox(pt2); + } + for (i = 0; i < numlines; i++) { switch (lines[i].special) From 7843ece01a896c03bd947f7e612632e6379ea6cb Mon Sep 17 00:00:00 2001 From: MajorCooke <paul.growney22@gmail.com> Date: Mon, 11 Jan 2016 15:08:38 -0600 Subject: [PATCH 066/106] Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account. --- src/p_interaction.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 240a77378..5534fb14a 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1045,7 +1045,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, return -1; } - if ((rawdamage < TELEFRAG_DAMAGE) || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with NOTELEFRAGPIERCE or it may not guarantee its effect. + if ((rawdamage < TELEFRAG_DAMAGE) || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with LAXTELEFRAGDMG or it may not guarantee its effect. { if (player && damage > 1) { @@ -1221,7 +1221,8 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, ((player && player != source->player) || (!player && target != source)) && target->IsTeammate (source)) { - if (rawdamage < TELEFRAG_DAMAGE) //Use the original damage to check for telefrag amount. Don't let the now-amplified damagetypes do it. + //Use the original damage to check for telefrag amount. Don't let the now-amplified damagetypes do it. + if (rawdamage < TELEFRAG_DAMAGE || (target->flags7 & MF7_LAXTELEFRAGDMG)) { // Still allow telefragging :-( damage = (int)((float)damage * level.teamdamage); if (damage < 0) From cd9e18a72b0718f41d168d30b0ca03efddd36989 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Mon, 11 Jan 2016 23:44:13 +0100 Subject: [PATCH 067/106] - fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int. - bumped savegame version to bring it in line with a GZDoom exclusive change. --- src/p_sectors.cpp | 2 +- src/version.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_sectors.cpp b/src/p_sectors.cpp index 5a60933ba..6c5c08a56 100644 --- a/src/p_sectors.cpp +++ b/src/p_sectors.cpp @@ -883,7 +883,7 @@ FArchive &operator<< (FArchive &arc, secspecial_t &p) { if (SaveVersion < 4529) { - short special; + int special; arc << special; sector_t sec; P_InitSectorSpecial(&sec, special, true); diff --git a/src/version.h b/src/version.h index 6a0eb9c4b..b8c4facb0 100644 --- a/src/version.h +++ b/src/version.h @@ -76,7 +76,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4530 +#define SAVEVER 4531 #define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) From 61e48013dcd922d51a61838c04a0c5ed2b307661 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Mon, 11 Jan 2016 23:46:12 +0100 Subject: [PATCH 068/106] - fixed a warning in WildMidi code. --- src/wildmidi/wildmidi_lib.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index 0a527ec2a..20857da12 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -573,7 +573,7 @@ static inline int wm_isdigit(int c) { #define TOKEN_CNT_INC 8 static char** WM_LC_Tokenize_Line(char *line_data) { - int line_length = strlen(line_data); + int line_length = (int)strlen(line_data); int token_data_length = 0; int line_ofs = 0; int token_start = 0; From 56f7ace9be160fbebf61e495c7cf6d1b7aaf8992 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 17:01:29 -0600 Subject: [PATCH 069/106] include <limits.h> in the bin packers to make GCC happy --- src/GuillotineBinPack.cpp | 1 + src/SkylineBinPack.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/src/GuillotineBinPack.cpp b/src/GuillotineBinPack.cpp index 2131ed5db..5efbbf8a1 100644 --- a/src/GuillotineBinPack.cpp +++ b/src/GuillotineBinPack.cpp @@ -7,6 +7,7 @@ */ #include <cassert> +#include <limits.h> #include "templates.h" #include "GuillotineBinPack.h" diff --git a/src/SkylineBinPack.cpp b/src/SkylineBinPack.cpp index 4e9de153e..cb0be54e1 100644 --- a/src/SkylineBinPack.cpp +++ b/src/SkylineBinPack.cpp @@ -7,6 +7,7 @@ */ #include <cassert> +#include <limits.h> #include "templates.h" #include "SkylineBinPack.h" From a74d3524906506f6cd7db85d4866c7e937b711f2 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 17:31:23 -0600 Subject: [PATCH 070/106] Update gus_pat.cpp's envelope fudging to current git version --- src/wildmidi/common.h | 40 ++++++----- src/wildmidi/gus_pat.cpp | 148 +++++++++++++++++++++++++++++++-------- 2 files changed, 138 insertions(+), 50 deletions(-) diff --git a/src/wildmidi/common.h b/src/wildmidi/common.h index 44e90efdd..efe08dd25 100644 --- a/src/wildmidi/common.h +++ b/src/wildmidi/common.h @@ -27,14 +27,14 @@ #ifndef __COMMON_H #define __COMMON_H -#define SAMPLE_16BIT 0x01 -#define SAMPLE_UNSIGNED 0x02 -#define SAMPLE_LOOP 0x04 -#define SAMPLE_PINGPONG 0x08 -#define SAMPLE_REVERSE 0x10 -#define SAMPLE_SUSTAIN 0x20 -#define SAMPLE_ENVELOPE 0x40 -#define SAMPLE_CLAMPED 0x80 +#define SAMPLE_16BIT 0x01 +#define SAMPLE_UNSIGNED 0x02 +#define SAMPLE_LOOP 0x04 +#define SAMPLE_PINGPONG 0x08 +#define SAMPLE_REVERSE 0x10 +#define SAMPLE_SUSTAIN 0x20 +#define SAMPLE_ENVELOPE 0x40 +#define SAMPLE_CLAMPED 0x80 #ifdef DEBUG_SAMPLES #define SAMPLE_CONVERT_DEBUG(dx) printf("\r%s\n",dx) @@ -45,21 +45,23 @@ extern unsigned short int _WM_SampleRate; struct _sample { - unsigned long int data_length; - unsigned long int loop_start; - unsigned long int loop_end; - unsigned long int loop_size; + unsigned int data_length; + unsigned int loop_start; + unsigned int loop_end; + unsigned int loop_size; unsigned char loop_fraction; - unsigned short int rate; - unsigned long int freq_low; - unsigned long int freq_high; - unsigned long int freq_root; + unsigned short rate; + unsigned int freq_low; + unsigned int freq_high; + unsigned int freq_root; unsigned char modes; - signed long int env_rate[7]; - signed long int env_target[7]; - unsigned long int inc_div; + signed int env_rate[7]; + signed int env_target[7]; + unsigned int inc_div; signed short *data; struct _sample *next; + + unsigned int note_off_decay; }; struct _env { diff --git a/src/wildmidi/gus_pat.cpp b/src/wildmidi/gus_pat.cpp index be3422db5..83d311367 100644 --- a/src/wildmidi/gus_pat.cpp +++ b/src/wildmidi/gus_pat.cpp @@ -1,31 +1,26 @@ /* - gus_pat.c - - Midi Wavetable Processing library - - Copyright (C) Chris Ison 2001-2011 - Copyright (C) Bret Curtis 2013-2014 - - This file is part of WildMIDI. - - WildMIDI is free software: you can redistribute and/or modify the player - under the terms of the GNU General Public License and you can redistribute - and/or modify the library under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation, either version 3 of - the licenses, or(at your option) any later version. - - WildMIDI is distributed in the hope that it will be useful, but WITHOUT - ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License and - the GNU Lesser General Public License for more details. - - You should have received a copy of the GNU General Public License and the - GNU Lesser General Public License along with WildMIDI. If not, see - <http://www.gnu.org/licenses/>. + * gus_pat.c -- Midi Wavetable Processing library + * + * Copyright (C) WildMIDI Developers 2001-2015 + * + * This file is part of WildMIDI. + * + * WildMIDI is free software: you can redistribute and/or modify the player + * under the terms of the GNU General Public License and you can redistribute + * and/or modify the library under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation, either version 3 of + * the licenses, or(at your option) any later version. + * + * WildMIDI is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License and + * the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU General Public License and the + * GNU Lesser General Public License along with WildMIDI. If not, see + * <http://www.gnu.org/licenses/>. */ -//#include "config.h" - #include <errno.h> #include <stdio.h> #include <stdlib.h> @@ -737,6 +732,8 @@ struct _sample * _WM_load_gus_pat(const char *filename, int fix_release) { }; unsigned long int tmp_loop; + /*unused*/fix_release; + SAMPLE_CONVERT_DEBUG(__FUNCTION__); SAMPLE_CONVERT_DEBUG(filename); if ((gus_patch = _WM_BufferFile(filename, &gus_size)) == NULL) { @@ -839,17 +836,80 @@ struct _sample * _WM_load_gus_pat(const char *filename, int fix_release) { /* FIXME: Experimental Hacky Fix + + This looks for "dodgy" release envelope settings that faulty editors + may have set and attempts to corrects it. + if (fix_release) + Lets make this automatic ... */ - if (fix_release) { - if (env_time_table[gus_patch[gus_ptr + 40]] - < env_time_table[gus_patch[gus_ptr + 41]]) { - unsigned char tmp_hack_rate = gus_patch[gus_ptr + 41]; - gus_patch[gus_ptr + 41] = gus_patch[gus_ptr + 40]; - gus_patch[gus_ptr + 40] = tmp_hack_rate; + { + /* + After studying faulty gus_pats this way may work better + Testing to determine if any further adjustments are required + */ + if (env_time_table[gus_patch[gus_ptr + 40]] < env_time_table[gus_patch[gus_ptr + 41]]) { + unsigned char tmp_hack_rate = 0; + + if (env_time_table[gus_patch[gus_ptr + 41]] < env_time_table[gus_patch[gus_ptr + 42]]) { + // 1 2 3 + tmp_hack_rate = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 40] = gus_patch[gus_ptr + 42]; + gus_patch[gus_ptr + 42] = tmp_hack_rate; + } else if (env_time_table[gus_patch[gus_ptr + 41]] == env_time_table[gus_patch[gus_ptr + 42]]) { + // 1 2 2 + tmp_hack_rate = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 40] = gus_patch[gus_ptr + 42]; + gus_patch[gus_ptr + 41] = gus_patch[gus_ptr + 42]; + gus_patch[gus_ptr + 42] = tmp_hack_rate; + + } else { + if (env_time_table[gus_patch[gus_ptr + 40]] < env_time_table[gus_patch[gus_ptr + 42]]) { + // 1 3 2 + tmp_hack_rate = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 40] = gus_patch[gus_ptr + 41]; + gus_patch[gus_ptr + 41] = gus_patch[gus_ptr + 42]; + gus_patch[gus_ptr + 42] = tmp_hack_rate; + } else { + // 2 3 1 or 1 2 1 + tmp_hack_rate = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 40] = gus_patch[gus_ptr + 41]; + gus_patch[gus_ptr + 41] = tmp_hack_rate; + } + } + } else if (env_time_table[gus_patch[gus_ptr + 41]] < env_time_table[gus_patch[gus_ptr + 42]]) { + unsigned char tmp_hack_rate = 0; + + if (env_time_table[gus_patch[gus_ptr + 40]] < env_time_table[gus_patch[gus_ptr + 42]]) { + // 2 1 3 + tmp_hack_rate = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 40] = gus_patch[gus_ptr + 42]; + gus_patch[gus_ptr + 42] = gus_patch[gus_ptr + 41]; + gus_patch[gus_ptr + 41] = tmp_hack_rate; + } else { + // 3 1 2 + tmp_hack_rate = gus_patch[gus_ptr + 41]; + gus_patch[gus_ptr + 41] = gus_patch[gus_ptr + 42]; + gus_patch[gus_ptr + 42] = tmp_hack_rate; + } } + +#if 0 + if ((env_time_table[gus_patch[gus_ptr + 40]] < env_time_table[gus_patch[gus_ptr + 41]]) && (env_time_table[gus_patch[gus_ptr + 41]] == env_time_table[gus_patch[gus_ptr + 42]])) { + uint8_t tmp_hack_rate = 0; + tmp_hack_rate = gus_patch[gus_ptr + 41]; + gus_patch[gus_ptr + 41] = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 42] = gus_patch[gus_ptr + 40]; + gus_patch[gus_ptr + 40] = tmp_hack_rate; + tmp_hack_rate = gus_patch[gus_ptr + 47]; + gus_patch[gus_ptr + 47] = gus_patch[gus_ptr + 46]; + gus_patch[gus_ptr + 48] = gus_patch[gus_ptr + 46]; + gus_patch[gus_ptr + 46] = tmp_hack_rate; + } +#endif } for (i = 0; i < 6; i++) { + GUSPAT_INT_DEBUG("Envelope #",i); if (gus_sample->modes & SAMPLE_ENVELOPE) { unsigned char env_rate = gus_patch[gus_ptr + 37 + i]; gus_sample->env_target[i] = 16448 * gus_patch[gus_ptr + 43 + i]; @@ -886,6 +946,32 @@ struct _sample * _WM_load_gus_pat(const char *filename, int fix_release) { return NULL; } + /* + Test and set decay expected decay time after a note off + NOTE: This sets samples for full range decay + */ + if (gus_sample->modes & SAMPLE_ENVELOPE) { + double samples_f = 0.0; + + if (gus_sample->modes & SAMPLE_CLAMPED) { + samples_f = (4194301.0 - (float)gus_sample->env_target[5]) / gus_sample->env_rate[5]; + } else { + if (gus_sample->modes & SAMPLE_SUSTAIN) { + samples_f = (4194301.0 - (float)gus_sample->env_target[3]) / gus_sample->env_rate[3]; + samples_f += (float)(gus_sample->env_target[3] - gus_sample->env_target[4]) / gus_sample->env_rate[4]; + } else { + samples_f = (4194301.0 - (float)gus_sample->env_target[4]) / gus_sample->env_rate[4]; + } + samples_f += (float)(gus_sample->env_target[4] - gus_sample->env_target[5]) / gus_sample->env_rate[5]; + } + samples_f += (float)gus_sample->env_target[5] / gus_sample->env_rate[6]; + + gus_sample->note_off_decay = (unsigned)samples_f; + + } else { + gus_sample->note_off_decay = gus_sample->data_length * _WM_SampleRate / gus_sample->rate; + } + gus_ptr += tmp_cnt; gus_sample->loop_start = (gus_sample->loop_start << 10) | (((gus_sample->loop_fraction & 0x0f) << 10) / 16); From 7f44bc6d0e3d953e5be31a459643a570538cc761 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 18:59:56 -0600 Subject: [PATCH 071/106] Add Yamaha and GM reset sysex handling to WildMidi --- src/wildmidi/wildmidi_lib.cpp | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index 20857da12..d29a939fd 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -1976,7 +1976,7 @@ static void do_sysex_roland_drum_track(struct _mdi *mdi, } } -static void do_sysex_roland_reset(struct _mdi *mdi, struct _event_data *data) { +static void do_sysex_gm_reset(struct _mdi *mdi, struct _event_data *data) { int i; for (i = 0; i < 16; i++) { mdi->channel[i].bank = 0; @@ -2003,6 +2003,14 @@ static void do_sysex_roland_reset(struct _mdi *mdi, struct _event_data *data) { UNUSED(data); /* NOOP, to please the compiler gods */ } +static void do_sysex_roland_reset(struct _mdi *mdi, struct _event_data *data) { + do_sysex_gm_reset(mdi, data); +} + +static void do_sysex_yamaha_reset(struct _mdi *mdi, struct _event_data *data) { + do_sysex_gm_reset(mdi, data); +} + static int add_handle(void * handle) { struct _hndl *tmp_handle = NULL; @@ -2967,6 +2975,20 @@ void WildMidi_Renderer::LongEvent(const unsigned char *data, int len) } } } + // For non-Roland Sysex messages */ + else + { + const unsigned char gm_reset[] = { 0xf0, 0x7e, 0x7f, 0x09, 0x01, 0xf7 }; + const unsigned char yamaha_reset[] = { 0xf0, 0x43, 0x10, 0x4c, 0x00, 0x00, 0x7e, 0x00, 0xf7}; + if (len == 6 && memcmp(gm_reset, data, 6) == 0) + { + do_sysex_gm_reset((_mdi *)handle, NULL); + } + else if (len == 9 && memcmp(yamaha_reset, data, 9) == 0) + { + do_sysex_yamaha_reset((_mdi *)handle, NULL); + } + } } void WildMidi_Renderer::ComputeOutput(float *fbuffer, int len) From 88beae55bd6ed7c6ab43351c5eef3aa9dff94a8d Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 19:15:27 -0600 Subject: [PATCH 072/106] Add separate NRPN coarse/fine adjustment for WildMidi --- src/wildmidi/wildmidi_lib.cpp | 46 +++++++++++++++++++++-------------- 1 file changed, 28 insertions(+), 18 deletions(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index d29a939fd..d50090a3c 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -1794,9 +1794,19 @@ static void do_control_data_decrement(struct _mdi *mdi, mdi->channel[ch].pitch_range--; } } -static void do_control_non_registered_param(struct _mdi *mdi, +static void do_control_non_registered_param_fine(struct _mdi *mdi, + struct _event_data *data) { + unsigned char ch = data->channel; + mdi->channel[ch].reg_data = (mdi->channel[ch].reg_data & 0x3F80) + | data->data; + mdi->channel[ch].reg_non = 1; +} + +static void do_control_non_registered_param_course(struct _mdi *mdi, struct _event_data *data) { unsigned char ch = data->channel; + mdi->channel[ch].reg_data = (mdi->channel[ch].reg_data & 0x7F) + | (data->data << 7); mdi->channel[ch].reg_non = 1; } @@ -2913,23 +2923,23 @@ void WildMidi_Renderer::ShortEvent(int status, int parm1, int parm2) ev.data = parm2; switch (parm1) { - case 0: do_control_bank_select(mdi, &ev); break; - case 6: do_control_data_entry_course(mdi, &ev); break; // [sic] - case 7: do_control_channel_volume(mdi, &ev); break; - case 8: do_control_channel_balance(mdi, &ev); break; - case 10: do_control_channel_pan(mdi, &ev); break; - case 11: do_control_channel_expression(mdi, &ev); break; - case 38: do_control_data_entry_fine(mdi, &ev); break; - case 64: do_control_channel_hold(mdi, &ev); break; - case 96: do_control_data_increment(mdi, &ev); break; - case 97: do_control_data_decrement(mdi, &ev); break; - case 98: - case 99: do_control_non_registered_param(mdi, &ev); break; - case 100: do_control_registered_param_fine(mdi, &ev); break; - case 101: do_control_registered_param_course(mdi, &ev); break; // [sic] - case 120: do_control_channel_sound_off(mdi, &ev); break; - case 121: do_control_channel_controllers_off(mdi, &ev); break; - case 123: do_control_channel_notes_off(mdi, &ev); break; + case 0: do_control_bank_select(mdi, &ev); break; + case 6: do_control_data_entry_course(mdi, &ev); break; // [sic] + case 7: do_control_channel_volume(mdi, &ev); break; + case 8: do_control_channel_balance(mdi, &ev); break; + case 10: do_control_channel_pan(mdi, &ev); break; + case 11: do_control_channel_expression(mdi, &ev); break; + case 38: do_control_data_entry_fine(mdi, &ev); break; + case 64: do_control_channel_hold(mdi, &ev); break; + case 96: do_control_data_increment(mdi, &ev); break; + case 97: do_control_data_decrement(mdi, &ev); break; + case 98: do_control_non_registered_param_fine(mdi, &ev); break; + case 99: do_control_non_registered_param_course(mdi, &ev); break; // [sic] + case 100: do_control_registered_param_fine(mdi, &ev); break; + case 101: do_control_registered_param_course(mdi, &ev); break; // [sic] + case 120: do_control_channel_sound_off(mdi, &ev); break; + case 121: do_control_channel_controllers_off(mdi, &ev); break; + case 123: do_control_channel_notes_off(mdi, &ev); break; } } } From 50ecec199fb7dd53d0f21a13e13479c838f4d1a4 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 19:15:55 -0600 Subject: [PATCH 073/106] More stuff we don't need in WildMidi removed --- src/wildmidi/wildmidi_lib.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index d50090a3c..1cf5c04df 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -130,18 +130,6 @@ struct _note { unsigned char is_off; }; -struct _miditrack { - unsigned long int length; - unsigned long int ptr; - unsigned long int delta; - unsigned char running_event; - unsigned char EOT; -}; - -struct _mdi_patches { - struct _patch *patch; - struct _mdi_patch *next; -}; struct _event_data { unsigned char channel; From 7f01a6a30aaa4d303f8e8979e8e0fd81a0f0e379 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 19:19:06 -0600 Subject: [PATCH 074/106] Import envelope tweaks for current WildMidi git --- src/wildmidi/wildmidi_lib.cpp | 164 ++++++++++++++++------------------ 1 file changed, 78 insertions(+), 86 deletions(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index 1cf5c04df..beadbc19d 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -1374,47 +1374,47 @@ get_sample_data(struct _patch *sample_patch, unsigned long int freq) { return return_sample; } + static void do_note_off_extra(struct _note *nte) { nte->is_off = 0; - if (nte->hold) { - nte->hold |= HOLD_OFF; - } else { - if (!(nte->modes & SAMPLE_ENVELOPE)) { - if (nte->modes & SAMPLE_LOOP) { - nte->modes ^= SAMPLE_LOOP; - } - nte->env_inc = 0; - } else if (nte->modes & SAMPLE_CLAMPED) { - if (nte->env < 5) { - nte->env = 5; - if (nte->env_level > nte->sample->env_target[5]) { - nte->env_inc = -nte->sample->env_rate[5]; - } else { - nte->env_inc = nte->sample->env_rate[5]; - } - } -#if 1 - } else if (nte->modes & SAMPLE_SUSTAIN) { - if (nte->env < 3) { - nte->env = 3; - if (nte->env_level > nte->sample->env_target[3]) { - nte->env_inc = -nte->sample->env_rate[3]; - } else { - nte->env_inc = nte->sample->env_rate[3]; - } - } -#endif - } else if (nte->env < 4) { - nte->env = 4; - if (nte->env_level > nte->sample->env_target[4]) { - nte->env_inc = -nte->sample->env_rate[4]; + if (!(nte->modes & SAMPLE_ENVELOPE)) { + if (nte->modes & SAMPLE_LOOP) { + nte->modes ^= SAMPLE_LOOP; + } + nte->env_inc = 0; + + } else if (nte->hold) { + nte->hold |= HOLD_OFF; + + } else if (nte->modes & SAMPLE_SUSTAIN) { + if (nte->env < 3) { + nte->env = 3; + if (nte->env_level > nte->sample->env_target[3]) { + nte->env_inc = -nte->sample->env_rate[3]; } else { - nte->env_inc = nte->sample->env_rate[4]; + nte->env_inc = nte->sample->env_rate[3]; } } + + } else if (nte->modes & SAMPLE_CLAMPED) { + if (nte->env < 5) { + nte->env = 5; + if (nte->env_level > nte->sample->env_target[5]) { + nte->env_inc = -nte->sample->env_rate[5]; + } else { + nte->env_inc = nte->sample->env_rate[5]; + } + } + } else if (nte->env < 4) { + nte->env = 4; + if (nte->env_level > nte->sample->env_target[4]) { + nte->env_inc = -nte->sample->env_rate[4]; + } else { + nte->env_inc = nte->sample->env_rate[4]; + } } } @@ -2174,19 +2174,16 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) * ======================== */ note_data->sample_pos += note_data->sample_inc; - if (note_data->sample_pos > note_data->sample->loop_end) { - if (note_data->modes & SAMPLE_LOOP) { + if (note_data->modes & SAMPLE_LOOP) { + if (note_data->sample_pos > note_data->sample->loop_end) { note_data->sample_pos = - note_data->sample->loop_start - + ((note_data->sample_pos - - note_data->sample->loop_start) - % note_data->sample->loop_size); - } else if (note_data->sample_pos >= note_data->sample->data_length) { - if (note_data->replay == NULL) { - goto KILL_NOTE; - } - goto RESTART_NOTE; + note_data->sample->loop_start + + ((note_data->sample_pos + - note_data->sample->loop_start) + % note_data->sample->loop_size); } + } else if (note_data->sample_pos >= note_data->sample->data_length) { + goto END_THIS_NOTE; } if (note_data->env_inc == 0) { @@ -2195,35 +2192,32 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) } note_data->env_level += note_data->env_inc; - if (note_data->env_level > 4194304) { - note_data->env_level = - note_data->sample->env_target[note_data->env]; - } - if (((note_data->env_inc < 0) - && (note_data->env_level - > note_data->sample->env_target[note_data->env])) - || ((note_data->env_inc > 0) - && (note_data->env_level - < note_data->sample->env_target[note_data->env]))) - { - note_data = note_data->next; - continue; + if (note_data->env_inc < 0) { + if (note_data->env_level > note_data->sample->env_target[note_data->env]) { + note_data = note_data->next; + continue; + } + } else if (note_data->env_inc > 0) { + if (note_data->env_level < note_data->sample->env_target[note_data->env]) { + note_data = note_data->next; + continue; + } } + // Yes could have a condition here but + // it would create another bottleneck note_data->env_level = note_data->sample->env_target[note_data->env]; switch (note_data->env) { case 0: -#if 0 if (!(note_data->modes & SAMPLE_ENVELOPE)) { note_data->env_inc = 0; note_data = note_data->next; continue; } -#endif break; case 2: - if (note_data->modes & SAMPLE_SUSTAIN) { + if (note_data->modes & SAMPLE_SUSTAIN /*|| note_data->hold*/) { note_data->env_inc = 0; note_data = note_data->next; continue; @@ -2242,7 +2236,7 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) break; case 5: if (note_data->env_level == 0) { - goto KILL_NOTE; + goto END_THIS_NOTE; } /* sample release */ if (note_data->modes & SAMPLE_LOOP) @@ -2251,8 +2245,9 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) note_data = note_data->next; continue; case 6: + END_THIS_NOTE: if (note_data->replay != NULL) { - RESTART_NOTE: note_data->active = 0; + note_data->active = 0; { struct _note *prev_note = NULL; struct _note *nte_array = mdi->note; @@ -2273,7 +2268,7 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) note_data->active = 1; } } else { - KILL_NOTE: note_data->active = 0; + note_data->active = 0; { struct _note *prev_note = NULL; struct _note *nte_array = mdi->note; @@ -2417,10 +2412,7 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) - note_data->sample->loop_start) % note_data->sample->loop_size); } else if (note_data->sample_pos >= note_data->sample->data_length) { - if (note_data->replay == NULL) { - goto KILL_NOTE; - } - goto RESTART_NOTE; + goto END_THIS_NOTE; } } @@ -2430,33 +2422,32 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) } note_data->env_level += note_data->env_inc; - if (note_data->env_level > 4194304) { - note_data->env_level = - note_data->sample->env_target[note_data->env]; - } - if ( - ((note_data->env_inc < 0) - && (note_data->env_level - > note_data->sample->env_target[note_data->env])) - || ((note_data->env_inc > 0) - && (note_data->env_level - < note_data->sample->env_target[note_data->env])) - ) { - note_data = note_data->next; - continue; + if (note_data->env_inc < 0) { + if (note_data->env_level + > note_data->sample->env_target[note_data->env]) { + note_data = note_data->next; + continue; + } + } else if (note_data->env_inc > 0) { + if (note_data->env_level + < note_data->sample->env_target[note_data->env]) { + note_data = note_data->next; + continue; + } } + // Yes could have a condition here but + // it would create another bottleneck + note_data->env_level = note_data->sample->env_target[note_data->env]; switch (note_data->env) { case 0: -#if 0 if (!(note_data->modes & SAMPLE_ENVELOPE)) { note_data->env_inc = 0; note_data = note_data->next; continue; } -#endif break; case 2: if (note_data->modes & SAMPLE_SUSTAIN) { @@ -2478,7 +2469,7 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) break; case 5: if (note_data->env_level == 0) { - goto KILL_NOTE; + goto END_THIS_NOTE; } /* sample release */ if (note_data->modes & SAMPLE_LOOP) @@ -2487,8 +2478,9 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) note_data = note_data->next; continue; case 6: + END_THIS_NOTE: if (note_data->replay != NULL) { - RESTART_NOTE: note_data->active = 0; + note_data->active = 0; { struct _note *prev_note = NULL; struct _note *nte_array = mdi->note; @@ -2509,7 +2501,7 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) note_data->active = 1; } } else { - KILL_NOTE: note_data->active = 0; + note_data->active = 0; { struct _note *prev_note = NULL; struct _note *nte_array = mdi->note; From 5b4a6483b53e1c08d6562fd585ee189261e6624e Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 19:19:57 -0600 Subject: [PATCH 075/106] Remove get_decay_samples. Not needed. --- src/wildmidi/wildmidi_lib.cpp | 44 ----------------------------------- 1 file changed, 44 deletions(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index beadbc19d..ce33e8bf7 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -2090,50 +2090,6 @@ static void freeMDI(struct _mdi *mdi) { free(mdi); } -static unsigned long int get_decay_samples(struct _patch *patch, unsigned char note) { - - struct _sample *sample = NULL; - unsigned long int freq = 0; - unsigned long int decay_samples = 0; - - if (patch == NULL) - return 0; - - /* first get the freq we need so we can check the right sample */ - if (patch->patchid & 0x80) { - /* is a drum patch */ - if (patch->note) { - freq = freq_table[(patch->note % 12) * 100] - >> (10 - (patch->note / 12)); - } else { - freq = freq_table[(note % 12) * 100] >> (10 - (note / 12)); - } - } else { - freq = freq_table[(note % 12) * 100] >> (10 - (note / 12)); - } - - /* get the sample */ - sample = get_sample_data(patch, (freq / 100)); - if (sample == NULL) - return 0; - - if (patch->patchid & 0x80) { - float sratedata = ((float) sample->rate / (float) _WM_SampleRate) - * (float) (sample->data_length >> 10); - decay_samples = (unsigned long int) sratedata; - /* printf("Drums (%i / %i) * %lu = %f\n", sample->rate, _WM_SampleRate, (sample->data_length >> 10), sratedata);*/ - } else if (sample->modes & SAMPLE_CLAMPED) { - decay_samples = (4194303 / sample->env_rate[5]); - /* printf("clamped 4194303 / %lu = %lu\n", sample->env_rate[5], decay_samples);*/ - } else { - decay_samples = - ((4194303 - sample->env_target[4]) / sample->env_rate[4]) - + (sample->env_target[4] / sample->env_rate[5]); - /* printf("NOT clamped ((4194303 - %lu) / %lu) + (%lu / %lu)) = %lu\n", sample->env_target[4], sample->env_rate[4], sample->env_target[4], sample->env_rate[5], decay_samples);*/ - } - return decay_samples; -} - static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) { struct _mdi *mdi = (struct _mdi *)handle; From 268d2faaf6eb74194676533da9b637bd029a7d4e Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 19:21:41 -0600 Subject: [PATCH 076/106] Import volume handling changes from current WildMidi git MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Description there reads: > Major work done on “log” volumes. Calculations are now based on decibels. --- src/wildmidi/wildmidi_lib.cpp | 377 ++++++++++++++++------------------ 1 file changed, 175 insertions(+), 202 deletions(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index ce33e8bf7..6b846bd3f 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -116,24 +116,24 @@ struct _note { unsigned char velocity; struct _patch *patch; struct _sample *sample; - unsigned long int sample_pos; - unsigned long int sample_inc; - signed long int env_inc; + unsigned int sample_pos; + unsigned int sample_inc; + signed int env_inc; unsigned char env; - signed long int env_level; + signed int env_level; unsigned char modes; unsigned char hold; unsigned char active; struct _note *replay; struct _note *next; - unsigned long int vol_lvl; + unsigned int left_mix_volume; + unsigned int right_mix_volume; unsigned char is_off; }; - struct _event_data { unsigned char channel; - unsigned long int data; + unsigned int data; }; struct _mdi { @@ -274,30 +274,64 @@ static signed short int lin_volume[] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 878, 886, 894, 903, 911, 919, 927, 935, 943, 951, 959, 967, 975, 983, 991, 999, 1007, 1015, 1024 }; -/* f: pow(( VOLUME / 127.0 ), 2.0 ) * 1024.0 */ -static signed short int sqr_volume[] = { 0, 0, 0, 0, 1, 1, 2, 3, 4, 5, 6, 7, 9, - 10, 12, 14, 16, 18, 20, 22, 25, 27, 30, 33, 36, 39, 42, 46, 49, 53, 57, - 61, 65, 69, 73, 77, 82, 86, 91, 96, 101, 106, 111, 117, 122, 128, 134, - 140, 146, 152, 158, 165, 171, 178, 185, 192, 199, 206, 213, 221, 228, - 236, 244, 251, 260, 268, 276, 284, 293, 302, 311, 320, 329, 338, 347, - 357, 366, 376, 386, 396, 406, 416, 426, 437, 447, 458, 469, 480, 491, - 502, 514, 525, 537, 549, 560, 572, 585, 597, 609, 622, 634, 647, 660, - 673, 686, 699, 713, 726, 740, 754, 768, 782, 796, 810, 825, 839, 854, - 869, 884, 899, 914, 929, 944, 960, 976, 992, 1007, 1024 }; +/* f: As per midi 2 standard */ +static float dBm_volume[] = { -999999.999999f, -84.15214884f, -72.11094901f, + -65.06729865f, -60.06974919f, -56.19334866f, -53.02609882f, -50.34822724f, + -48.02854936f, -45.98244846f, -44.15214884f, -42.49644143f, -40.984899f, + -39.59441475f, -38.30702741f, -37.10849848f, -35.98734953f, -34.93419198f, + -33.94124863f, -33.0020048f, -32.11094901f, -31.26337705f, -30.45524161f, + -29.6830354f, -28.94369917f, -28.23454849f, -27.55321492f, -26.89759827f, + -26.26582758f, -25.65622892f, -25.06729865f, -24.49768108f, -23.94614971f, + -23.41159124f, -22.89299216f, -22.38942706f, -21.90004881f, -21.42407988f, + -20.96080497f, -20.50956456f, -20.06974919f, -19.64079457f, -19.22217722f, + -18.81341062f, -18.41404178f, -18.02364829f, -17.64183557f, -17.26823452f, + -16.90249934f, -16.54430564f, -16.19334866f, -15.84934179f, -15.51201509f, + -15.18111405f, -14.85639845f, -14.53764126f, -14.22462776f, -13.91715461f, + -13.6150291f, -13.31806837f, -13.02609882f, -12.73895544f, -12.45648126f, + -12.17852686f, -11.90494988f, -11.63561457f, -11.37039142f, -11.10915673f, + -10.85179233f, -10.59818521f, -10.34822724f, -10.10181489f, -9.858848981f, + -9.619234433f, -9.382880049f, -9.149698303f, -8.919605147f, -8.692519831f, + -8.468364731f, -8.247065187f, -8.028549359f, -7.812748083f, -7.599594743f, + -7.389025143f, -7.180977396f, -6.97539181f, -6.772210788f, -6.571378733f, + -6.372841952f, -6.176548572f, -5.982448461f, -5.790493145f, -5.600635744f, + -5.412830896f, -5.227034694f, -5.043204627f, -4.861299517f, -4.681279468f, + -4.503105811f, -4.326741054f, -4.152148838f, -3.979293887f, -3.808141968f, + -3.63865985f, -3.470815266f, -3.304576875f, -3.139914228f, -2.976797731f, + -2.815198619f, -2.655088921f, -2.496441432f, -2.339229687f, -2.183427931f, + -2.029011099f, -1.875954785f, -1.724235224f, -1.573829269f, -1.424714368f, + -1.276868546f, -1.130270383f, -0.9848989963f, -0.8407340256f, -0.6977556112f, + -0.5559443807f, -0.4152814317f, -0.2757483179f, -0.1373270335f, 0 }; -/* f: pow(( VOLUME / 127.0 ), 0.5 ) * 1024.0 */ -static signed short int pan_volume[] = { 0, 90, 128, 157, 181, 203, 222, 240, - 257, 272, 287, 301, 314, 327, 339, 351, 363, 374, 385, 396, 406, 416, - 426, 435, 445, 454, 463, 472, 480, 489, 497, 505, 514, 521, 529, 537, - 545, 552, 560, 567, 574, 581, 588, 595, 602, 609, 616, 622, 629, 636, - 642, 648, 655, 661, 667, 673, 679, 686, 692, 697, 703, 709, 715, 721, - 726, 732, 738, 743, 749, 754, 760, 765, 771, 776, 781, 786, 792, 797, - 802, 807, 812, 817, 822, 827, 832, 837, 842, 847, 852, 857, 862, 866, - 871, 876, 880, 885, 890, 894, 899, 904, 908, 913, 917, 922, 926, 931, - 935, 939, 944, 948, 953, 957, 961, 965, 970, 974, 978, 982, 987, 991, - 995, 999, 1003, 1007, 1011, 1015, 1019, 1024 }; +/* f: As per midi 2 standard */ +static float dBm_pan_volume[] = { -999999.999999f, -38.15389834f -32.13396282f, + -28.61324502f, -26.1160207f, -24.179814f, -22.5986259f, -21.26257033f, + -20.10605521f, -19.08677237f, -18.17583419f, -17.35263639f, -16.60196565f, + -15.91226889f, -15.2745658f, -14.6817375f, -14.12804519f, -13.60879499f, + -13.12009875f, -12.65869962f, -12.22184237f, -11.80717543f, -11.41267571f, + -11.03659017f, -10.67738981f, -10.33373306f, -10.00443638f, -9.6884504f, + -9.384840381f, -9.092770127f, -8.811488624f, -8.540318866f, -8.278648457f, + -8.025921658f, -7.781632628f, -7.545319633f, -7.316560087f, -7.094966257f, + -6.880181552f, -6.671877289f, -6.46974987f, -6.273518306f, -6.082922045f, + -5.897719045f, -5.717684082f, -5.542607236f, -5.372292553f, -5.206556845f, + -5.045228616f, -4.888147106f, -4.735161423f, -4.586129765f, -4.44091872f, + -4.299402626f, -4.161462998f, -4.026988004f, -3.895871989f, -3.76801504f, + -3.643322591f, -3.52170506f, -3.403077519f, -3.287359388f, -3.174474158f, + -3.064349129f, -2.956915181f, -2.852106549f, -2.749860626f, -2.650117773f, + -2.55282115f, -2.457916557f, -2.36535228f, -2.27507896f, -2.187049463f, + -2.101218759f, -2.017543814f, -1.935983486f,-1.856498429f, -1.779051001f, + -1.703605184f, -1.630126502f, -1.558581949f, -1.48893992f, -1.421170148f, + -1.35524364f, -1.291132623f, -1.228810491f, -1.168251755f, -1.109431992f, + -1.052327808f, -0.9969167902f, -0.9431774708f, -0.8910892898f, -0.8406325604f, + -0.7917884361f, -0.7445388804f, -0.6988666373f, -0.6547552046f, -0.612188808f, + -0.5711523768f, -0.5316315211f, -0.4936125107f, -0.4570822543f, -0.4220282808f, + -0.3884387214f, -0.3563022927f, -0.3256082808f, -0.2963465264f, -0.2685074109f, + -0.2420818435f, -0.2170612483f, -0.1934375538f, -0.1712031815f, -0.1503510361f, + -0.1308744964f, -0.1127674066f, -0.09602406855f, -0.08063923423f, + -0.06660809932f, -0.05392629701f, -0.04258989258f, -0.03259537844f, + -0.02393966977f, -0.01662010072f, -0.01063442111f, -0.005980793601f, + -0.002657791522f, -0.000664397052f, 0 }; -static unsigned long int freq_table[] = { 837201792, 837685632, 838169728, +static unsigned int freq_table[] = { 837201792, 837685632, 838169728, 838653568, 839138240, 839623232, 840108480, 840593984, 841079680, 841565184, 842051648, 842538240, 843025152, 843512320, 843999232, 844486976, 844975040, 845463360, 845951936, 846440320, 846929536, @@ -1179,7 +1213,6 @@ static int load_sample(struct _patch *sample_patch) { samp_max = tmp_sample->data[i]; if (tmp_sample->data[i] < samp_min) samp_min = tmp_sample->data[i]; - } if (samp_max > tmp_max) tmp_max = samp_max; @@ -1374,6 +1407,78 @@ get_sample_data(struct _patch *sample_patch, unsigned long int freq) { return return_sample; } +/* Should be called in any function that effects note volumes */ +void _WM_AdjustNoteVolumes(struct _mdi *mdi, unsigned char ch, struct _note *nte) { + double premix_dBm; + double premix_lin; + unsigned char pan_ofs; + double premix_dBm_left; + double premix_dBm_right; + double premix_left; + double premix_right; + double volume_adj; + unsigned vol_ofs; + + /* + Pointless CPU heating checks to shoosh up a compiler + */ + if (ch > 0x0f) ch = 0x0f; + + pan_ofs = mdi->channel[ch].balance + mdi->channel[ch].pan - 64; + + vol_ofs = (nte->velocity * ((mdi->channel[ch].expression * mdi->channel[ch].volume) / 127)) / 127; + + /* + This value is to reduce the chance of clipping. + Higher value means lower overall volume, + Lower value means higher overall volume. + NOTE: The lower the value the higher the chance of clipping. + FIXME: Still needs tuning. Clipping heard at a value of 3.75 + */ +#define VOL_DIVISOR 4.0 + volume_adj = ((float)WM_MasterVolume / 1024.0) / VOL_DIVISOR; + + if (pan_ofs > 127) pan_ofs = 127; + premix_dBm_left = dBm_pan_volume[(127-pan_ofs)]; + premix_dBm_right = dBm_pan_volume[pan_ofs]; + + if (mdi->info.mixer_options & WM_MO_LOG_VOLUME) { + premix_dBm = dBm_volume[vol_ofs]; + + premix_dBm_left += premix_dBm; + premix_dBm_right += premix_dBm; + + premix_left = (pow(10.0,(premix_dBm_left / 20.0))) * volume_adj; + premix_right = (pow(10.0,(premix_dBm_right / 20.0))) * volume_adj; + } else { + premix_lin = (float)(lin_volume[vol_ofs]) / 1024.0; + + premix_left = premix_lin * pow(10.0, (premix_dBm_left / 20)) * volume_adj; + premix_right = premix_lin * pow(10.0, (premix_dBm_right / 20)) * volume_adj; + } + nte->left_mix_volume = (int)(premix_left * 1024.0); + nte->right_mix_volume = (int)(premix_right * 1024.0); +} + +/* Should be called in any function that effects channel volumes */ +/* Calling this function with a value > 15 will make it adjust notes on all channels */ +void _WM_AdjustChannelVolumes(struct _mdi *mdi, unsigned char ch) { + struct _note *nte = mdi->note; + if (nte != NULL) { + do { + if (ch <= 15) { + if ((nte->noteid >> 8) == ch) { + goto _DO_ADJUST; + } + } else { + _DO_ADJUST: + _WM_AdjustNoteVolumes(mdi, ch, nte); + if (nte->replay) _WM_AdjustNoteVolumes(mdi, ch, nte->replay); + } + nte = nte->next; + } while (nte != NULL); + } +} static void do_note_off_extra(struct _note *nte) { @@ -1435,7 +1540,10 @@ static void do_note_off(struct _mdi *mdi, struct _event_data *data) { return; } - if (nte->env == 0) { + if ((nte->modes & SAMPLE_ENVELOPE) && (nte->env == 0)) { + // This is a fix for notes that end before the + // initial step of the envelope has completed + // making it impossible to hear them at times. nte->is_off = 1; } else { do_note_off_extra(nte); @@ -1463,24 +1571,6 @@ static inline unsigned long int get_inc(struct _mdi *mdi, struct _note *nte) { / nte->sample->inc_div)); } -static inline unsigned long int get_volume(struct _mdi *mdi, unsigned char ch, - struct _note *nte) { - signed long int volume; - - if (mdi->info.mixer_options & WM_MO_LOG_VOLUME) { - volume = (sqr_volume[mdi->channel[ch].volume] - * sqr_volume[mdi->channel[ch].expression] - * sqr_volume[nte->velocity]) / 1048576; - } else { - volume = (lin_volume[mdi->channel[ch].volume] - * lin_volume[mdi->channel[ch].expression] - * lin_volume[nte->velocity]) / 1048576; - } - - volume = volume * nte->patch->amp / 100; - return (volume); -} - static void do_note_on(struct _mdi *mdi, struct _event_data *data) { struct _note *nte; struct _note *prev_nte; @@ -1490,7 +1580,7 @@ static void do_note_on(struct _mdi *mdi, struct _event_data *data) { struct _sample *sample; unsigned char ch = data->channel; unsigned char note = (unsigned char)(data->data >> 8); - unsigned char velocity = (data->data & 0xFF); + unsigned char velocity = (unsigned char)(data->data & 0xFF); if (velocity == 0x00) { do_note_off(mdi, data); @@ -1568,9 +1658,9 @@ static void do_note_on(struct _mdi *mdi, struct _event_data *data) { nte->env_level = 0; nte->modes = sample->modes; nte->hold = mdi->channel[ch].hold; - nte->vol_lvl = get_volume(mdi, ch, nte); nte->replay = NULL; nte->is_off = 0; + _WM_AdjustNoteVolumes(mdi, ch, nte); } static void do_aftertouch(struct _mdi *mdi, struct _event_data *data) { @@ -1587,40 +1677,14 @@ static void do_aftertouch(struct _mdi *mdi, struct _event_data *data) { } } - nte->velocity = data->data & 0xff; - nte->vol_lvl = get_volume(mdi, ch, nte); - + nte->velocity = (unsigned char)data->data; + _WM_AdjustNoteVolumes(mdi, ch, nte); if (nte->replay) { - nte->replay->velocity = data->data & 0xff; - nte->replay->vol_lvl = get_volume(mdi, ch, nte->replay); + nte->replay->velocity = (unsigned char)data->data; + _WM_AdjustNoteVolumes(mdi, ch, nte->replay); } } -static void do_pan_adjust(struct _mdi *mdi, unsigned char ch) { - signed short int pan_adjust = mdi->channel[ch].balance - + mdi->channel[ch].pan; - signed short int left, right; - int amp = 32; - - if (pan_adjust > 63) { - pan_adjust = 63; - } else if (pan_adjust < -64) { - pan_adjust = -64; - } - - pan_adjust += 64; -/* if (mdi->info.mixer_options & WM_MO_LOG_VOLUME) {*/ - left = (pan_volume[127 - pan_adjust] * WM_MasterVolume * amp) / 1048576; - right = (pan_volume[pan_adjust] * WM_MasterVolume * amp) / 1048576; -/* } else { - left = (lin_volume[127 - pan_adjust] * WM_MasterVolume * amp) / 1048576; - right= (lin_volume[pan_adjust] * WM_MasterVolume * amp) / 1048576; - }*/ - - mdi->channel[ch].left_adjust = left; - mdi->channel[ch].right_adjust = right; -} - static void do_control_bank_select(struct _mdi *mdi, struct _event_data *data) { unsigned char ch = data->channel; mdi->channel[ch].bank = (unsigned char)data->data; @@ -1646,33 +1710,22 @@ static void do_control_channel_volume(struct _mdi *mdi, unsigned char ch = data->channel; mdi->channel[ch].volume = (unsigned char)data->data; - - if (note_data) { - do { - if ((note_data->noteid >> 8) == ch) { - note_data->vol_lvl = get_volume(mdi, ch, note_data); - if (note_data->replay) - note_data->replay->vol_lvl = get_volume(mdi, ch, - note_data->replay); - } - note_data = note_data->next; - } while (note_data); - } + _WM_AdjustChannelVolumes(mdi, ch); } static void do_control_channel_balance(struct _mdi *mdi, struct _event_data *data) { unsigned char ch = data->channel; - mdi->channel[ch].balance = (signed char)(data->data - 64); - do_pan_adjust(mdi, ch); + mdi->channel[ch].balance = (signed char)(data->data); + _WM_AdjustChannelVolumes(mdi, ch); } static void do_control_channel_pan(struct _mdi *mdi, struct _event_data *data) { unsigned char ch = data->channel; - mdi->channel[ch].pan = (signed char)(data->data - 64); - do_pan_adjust(mdi, ch); + mdi->channel[ch].pan = (signed char)(data->data); + _WM_AdjustChannelVolumes(mdi, ch); } static void do_control_channel_expression(struct _mdi *mdi, @@ -1681,18 +1734,7 @@ static void do_control_channel_expression(struct _mdi *mdi, unsigned char ch = data->channel; mdi->channel[ch].expression = (unsigned char)data->data; - - if (note_data) { - do { - if ((note_data->noteid >> 8) == ch) { - note_data->vol_lvl = get_volume(mdi, ch, note_data); - if (note_data->replay) - note_data->replay->vol_lvl = get_volume(mdi, ch, - note_data->replay); - } - note_data = note_data->next; - } while (note_data); - } + _WM_AdjustChannelVolumes(mdi, ch); } static void do_control_data_entry_fine(struct _mdi *mdi, @@ -1839,33 +1881,13 @@ static void do_control_channel_controllers_off(struct _mdi *mdi, mdi->channel[ch].expression = 127; mdi->channel[ch].pressure = 127; - mdi->channel[ch].volume = 100; - mdi->channel[ch].pan = 0; - mdi->channel[ch].balance = 0; mdi->channel[ch].reg_data = 0xffff; mdi->channel[ch].pitch_range = 200; mdi->channel[ch].pitch = 0; mdi->channel[ch].pitch_adjust = 0; mdi->channel[ch].hold = 0; - do_pan_adjust(mdi, ch); - if (note_data) { - do { - if ((note_data->noteid >> 8) == ch) { - note_data->sample_inc = get_inc(mdi, note_data); - note_data->velocity = 0; - note_data->vol_lvl = get_volume(mdi, ch, note_data); - note_data->hold = 0; - - if (note_data->replay) { - note_data->replay->velocity = (unsigned char)data->data; - note_data->replay->vol_lvl = get_volume(mdi, ch, - note_data->replay); - } - } - note_data = note_data->next; - } while (note_data); - } + _WM_AdjustChannelVolumes(mdi, ch); } static void do_control_channel_notes_off(struct _mdi *mdi, @@ -1917,20 +1939,16 @@ static void do_channel_pressure(struct _mdi *mdi, struct _event_data *data) { MIDI_EVENT_DEBUG(__FUNCTION__,ch); - if (note_data) { - do { - if ((note_data->noteid >> 8) == ch) { - note_data->velocity = (unsigned char)data->data; - note_data->vol_lvl = get_volume(mdi, ch, note_data); - - if (note_data->replay) { - note_data->replay->velocity = (unsigned char)data->data; - note_data->replay->vol_lvl = get_volume(mdi, ch, - note_data->replay); - } + while (note_data) { + if ((note_data->noteid >> 8) == ch) { + note_data->velocity = (unsigned char)data->data; + _WM_AdjustNoteVolumes(mdi, ch, note_data); + if (note_data->replay) { + note_data->replay->velocity = (unsigned char)data->data; + _WM_AdjustNoteVolumes(mdi, ch, note_data->replay); } - note_data = note_data->next; - } while (note_data); + } + note_data = note_data->next; } } @@ -1987,16 +2005,17 @@ static void do_sysex_gm_reset(struct _mdi *mdi, struct _event_data *data) { mdi->channel[i].volume = 100; mdi->channel[i].pressure = 127; mdi->channel[i].expression = 127; - mdi->channel[i].balance = 0; - mdi->channel[i].pan = 0; - mdi->channel[i].left_adjust = 1; - mdi->channel[i].right_adjust = 1; + mdi->channel[i].balance = 64; + mdi->channel[i].pan = 64; mdi->channel[i].pitch = 0; mdi->channel[i].pitch_range = 200; mdi->channel[i].reg_data = 0xFFFF; mdi->channel[i].isdrum = 0; - do_pan_adjust(mdi, i); } + /* I would not expect notes to be active when this event + triggers but we'll adjust active notes as well just in case */ + _WM_AdjustChannelVolumes(mdi,16); // A setting > 15 adjusts all channels + mdi->channel[9].isdrum = 1; UNUSED(data); /* NOOP, to please the compiler gods */ } @@ -2095,7 +2114,6 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) struct _mdi *mdi = (struct _mdi *)handle; unsigned long int data_pos; signed int premix, left_mix, right_mix; - signed int vol_mul; struct _note *note_data = NULL; do { @@ -2109,20 +2127,11 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) * =================== */ data_pos = note_data->sample_pos >> FPBITS; - vol_mul = ((note_data->vol_lvl - * (note_data->env_level >> 12)) >> FPBITS); + premix = ((note_data->sample->data[data_pos] + (((note_data->sample->data[data_pos + 1] - note_data->sample->data[data_pos]) * (int)(note_data->sample_pos & FPMASK)) / 1024)) * (note_data->env_level >> 12)) / 1024; - premix = (note_data->sample->data[data_pos] - + ((note_data->sample->data[data_pos + 1] - - note_data->sample->data[data_pos]) - * (signed long int) (note_data->sample_pos - & FPMASK)>> FPBITS)) * vol_mul - / 1024; - left_mix += premix - * mdi->channel[note_data->noteid >> 8].left_adjust; - right_mix += premix - * mdi->channel[note_data->noteid >> 8].right_adjust; + left_mix += (premix * (int)note_data->left_mix_volume) / 1024; + right_mix += (premix * (int)note_data->right_mix_volume) / 1024; /* * ======================== @@ -2269,10 +2278,7 @@ static int *WM_Mix_Linear(midi * handle, int * buffer, unsigned long int count) * mix the channels together * ========================= */ - left_mix /= 1024; - right_mix /= 1024; } - *buffer++ = left_mix; *buffer++ = right_mix; } while (--count); @@ -2286,7 +2292,6 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) struct _mdi *mdi = (struct _mdi *)handle; unsigned long int data_pos; signed int premix, left_mix, right_mix; - signed int vol_mul; struct _note *note_data = NULL; signed short int *sptr; double y, xd; @@ -2305,8 +2310,6 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) * =================== */ data_pos = note_data->sample_pos >> FPBITS; - vol_mul = ((note_data->vol_lvl - * (note_data->env_level >> 12)) >> FPBITS); /* check to see if we're near one of the ends */ left = data_pos; @@ -2346,12 +2349,10 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) } while (gptr <= gend); } - premix = (long) (y * vol_mul / 1024); + premix = (int)((y * (note_data->env_level >> 12)) / 1024); - left_mix += premix - * mdi->channel[note_data->noteid >> 8].left_adjust; - right_mix += premix - * mdi->channel[note_data->noteid >> 8].right_adjust; + left_mix += (premix * (int)note_data->left_mix_volume) / 1024; + right_mix += (premix * (int)note_data->right_mix_volume) / 1024; /* * ======================== @@ -2502,10 +2503,7 @@ static int *WM_Mix_Gauss(midi * handle, int * buffer, unsigned long int count) * mix the channels together * ========================= */ - left_mix /= 1024; - right_mix /= 1024; } - *buffer++ = left_mix; *buffer++ = right_mix; } while (--count); @@ -2598,16 +2596,6 @@ WM_SYMBOL int WildMidi_MasterVolume(unsigned char master_volume) { WM_MasterVolume = lin_volume[master_volume]; - if (tmp_handle) { - while (tmp_handle) { - mdi = (struct _mdi *) tmp_handle->handle; - for (i = 0; i < 16; i++) { - do_pan_adjust(mdi, i); - } - tmp_handle = tmp_handle->next; - } - } - return 0; } @@ -2688,7 +2676,6 @@ midi *WildMidi_NewMidi() { WM_SYMBOL int WildMidi_SetOption(midi * handle, unsigned short int options, unsigned short int setting) { struct _mdi *mdi; - int i; if (!WM_Initialized) { _WM_ERROR(__FUNCTION__, __LINE__, WM_ERR_NOT_INIT, NULL, 0); @@ -2719,22 +2706,8 @@ WM_SYMBOL int WildMidi_SetOption(midi * handle, unsigned short int options, | (options & setting)); if (options & WM_MO_LOG_VOLUME) { - struct _note *note_data = mdi->note; - - for (i = 0; i < 16; i++) { - do_pan_adjust(mdi, i); - } - - if (note_data) { - do { - note_data->vol_lvl = get_volume(mdi, (note_data->noteid >> 8), - note_data); - if (note_data->replay) - note_data->replay->vol_lvl = get_volume(mdi, - (note_data->noteid >> 8), note_data->replay); - note_data = note_data->next; - } while (note_data); - } + _WM_AdjustChannelVolumes(mdi, 16); // Settings greater than 15 + // adjust all channels } else if (options & WM_MO_REVERB) { _WM_reset_reverb(mdi->reverb); } From 27bf86e1ebdfdb42cf1eb85cb7ffd51188a2e688 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 20:01:14 -0600 Subject: [PATCH 077/106] Fix(?) dBm_pan_volume table MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - The missing comma on the first line of dBm_pan_volume's definition looked suspicious, so I checked the MIDI specification at http://www.midi.org/techspecs/rp36.php and found the equations there gave different dB values than were in the table. So I rebuilt it using the equation given there: 20*log (sin (Pi /2* max(0,CC#10 – 1)/126)) --- src/wildmidi/wildmidi_lib.cpp | 64 ++++++++++++++++++++--------------- 1 file changed, 36 insertions(+), 28 deletions(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index 6b846bd3f..0a01a9402 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -303,33 +303,39 @@ static float dBm_volume[] = { -999999.999999f, -84.15214884f, -72.11094901f, -0.5559443807f, -0.4152814317f, -0.2757483179f, -0.1373270335f, 0 }; /* f: As per midi 2 standard */ -static float dBm_pan_volume[] = { -999999.999999f, -38.15389834f -32.13396282f, - -28.61324502f, -26.1160207f, -24.179814f, -22.5986259f, -21.26257033f, - -20.10605521f, -19.08677237f, -18.17583419f, -17.35263639f, -16.60196565f, - -15.91226889f, -15.2745658f, -14.6817375f, -14.12804519f, -13.60879499f, - -13.12009875f, -12.65869962f, -12.22184237f, -11.80717543f, -11.41267571f, - -11.03659017f, -10.67738981f, -10.33373306f, -10.00443638f, -9.6884504f, - -9.384840381f, -9.092770127f, -8.811488624f, -8.540318866f, -8.278648457f, - -8.025921658f, -7.781632628f, -7.545319633f, -7.316560087f, -7.094966257f, - -6.880181552f, -6.671877289f, -6.46974987f, -6.273518306f, -6.082922045f, - -5.897719045f, -5.717684082f, -5.542607236f, -5.372292553f, -5.206556845f, - -5.045228616f, -4.888147106f, -4.735161423f, -4.586129765f, -4.44091872f, - -4.299402626f, -4.161462998f, -4.026988004f, -3.895871989f, -3.76801504f, - -3.643322591f, -3.52170506f, -3.403077519f, -3.287359388f, -3.174474158f, - -3.064349129f, -2.956915181f, -2.852106549f, -2.749860626f, -2.650117773f, - -2.55282115f, -2.457916557f, -2.36535228f, -2.27507896f, -2.187049463f, - -2.101218759f, -2.017543814f, -1.935983486f,-1.856498429f, -1.779051001f, - -1.703605184f, -1.630126502f, -1.558581949f, -1.48893992f, -1.421170148f, - -1.35524364f, -1.291132623f, -1.228810491f, -1.168251755f, -1.109431992f, - -1.052327808f, -0.9969167902f, -0.9431774708f, -0.8910892898f, -0.8406325604f, - -0.7917884361f, -0.7445388804f, -0.6988666373f, -0.6547552046f, -0.612188808f, - -0.5711523768f, -0.5316315211f, -0.4936125107f, -0.4570822543f, -0.4220282808f, - -0.3884387214f, -0.3563022927f, -0.3256082808f, -0.2963465264f, -0.2685074109f, - -0.2420818435f, -0.2170612483f, -0.1934375538f, -0.1712031815f, -0.1503510361f, - -0.1308744964f, -0.1127674066f, -0.09602406855f, -0.08063923423f, - -0.06660809932f, -0.05392629701f, -0.04258989258f, -0.03259537844f, - -0.02393966977f, -0.01662010072f, -0.01063442111f, -0.005980793601f, - -0.002657791522f, -0.000664397052f, 0 }; +static float dBm_pan_volume[127] = { + -999999.999999f, -87.6945020928f, -73.8331126923f, -65.7264009888f, + -59.9763864074f, -55.5181788833f, -51.8774481743f, -48.8011722841f, + -46.1383198371f, -43.7914727130f, -41.6941147218f, -39.7988027954f, + -38.0705069530f, -36.4826252703f, -35.0144798827f, -33.6496789707f, + -32.3750084716f, -31.1796603753f, -30.0546819321f, -28.9925739783f, + -27.9869924122f, -27.0325225804f, -26.1245061976f, -25.2589067713f, + -24.4322036893f, -23.6413079424f, -22.8834943857f, -22.1563467917f, + -21.4577129008f, -20.7856673630f, -20.1384809653f, -19.5145949062f, + -18.9125991563f, -18.3312141503f, -17.7692752119f, -17.2257192381f, + -16.6995732597f, -16.1899445690f, -15.6960121652f, -15.2170193110f, + -14.7522670314f, -14.3011084168f, -13.8629436112f, -13.4372153915f, + -13.0234052546f, -12.6210299451f, -12.2296383638f, -11.8488088095f, + -11.4781465116f, -11.1172814164f, -10.7658661983f, -10.4235744668f, + -10.0900991491f, -9.7651510261f, -9.4484574055f, -9.1397609172f, + -8.8388184168f, -8.5453999868f, -8.2592880250f, -7.9802764101f, + -7.7081697387f, -7.4427826248f, -7.1839390567f, -6.9314718056f, + -6.6852218807f, -6.4450380272f, -6.2107762624f, -5.9822994468f, + -5.7594768878f, -5.5421839719f, -5.3303018237f, -5.1237169899f, + -4.9223211445f, -4.7260108155f, -4.5346871303f, -4.3482555779f, + -4.1666257875f, -3.9897113219f, -3.8174294843f, -3.6497011373f, + -3.4864505345f, -3.3276051620f, -3.1730955900f, -3.0228553340f, + -2.8768207245f, -2.7349307844f, -2.5971271143f, -2.4633537845f, + -2.3335572335f, -2.2076861725f, -2.0856914960f, -1.9675261968f, + -1.8531452871f, -1.7425057233f, -1.6355663356f, -1.5322877618f, + -1.4326323846f, -1.3365642732f, -1.2440491272f, -1.1550542250f, + -1.0695483746f, -0.9875018671f, -0.9088864335f, -0.8336752037f, + -0.7618426682f, -0.6933646420f, -0.6282182304f, -0.5663817981f, + -0.5078349388f, -0.4525584478f, -0.4005342959f, -0.3517456058f, + -0.3061766293f, -0.2638127266f, -0.2246403475f, -0.1886470134f, + -0.1558213016f, -0.1261528303f, -0.0996322457f, -0.0762512098f, + -0.0560023899f, -0.0388794497f, -0.0248770409f, -0.0139907967f, + -0.0062173263f, -0.0015542108f, 0.0000000000f }; static unsigned int freq_table[] = { 837201792, 837685632, 838169728, 838653568, 839138240, 839623232, 840108480, 840593984, 841079680, @@ -1438,8 +1444,10 @@ void _WM_AdjustNoteVolumes(struct _mdi *mdi, unsigned char ch, struct _note *nte #define VOL_DIVISOR 4.0 volume_adj = ((float)WM_MasterVolume / 1024.0) / VOL_DIVISOR; + // Pan 0 and 1 are both hard left so 64 can be centered if (pan_ofs > 127) pan_ofs = 127; - premix_dBm_left = dBm_pan_volume[(127-pan_ofs)]; + if (--pan_ofs < 0) pan_ofs = 0; + premix_dBm_left = dBm_pan_volume[126-pan_ofs]; premix_dBm_right = dBm_pan_volume[pan_ofs]; if (mdi->info.mixer_options & WM_MO_LOG_VOLUME) { From 141cd660eb79972fb76006e881cb76fb13ee0ffb Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 20:07:14 -0600 Subject: [PATCH 078/106] Didn't need note_off_decay in the WildMidi sample struct --- src/wildmidi/common.h | 2 -- src/wildmidi/gus_pat.cpp | 5 ----- 2 files changed, 7 deletions(-) diff --git a/src/wildmidi/common.h b/src/wildmidi/common.h index efe08dd25..a089329e0 100644 --- a/src/wildmidi/common.h +++ b/src/wildmidi/common.h @@ -60,8 +60,6 @@ struct _sample { unsigned int inc_div; signed short *data; struct _sample *next; - - unsigned int note_off_decay; }; struct _env { diff --git a/src/wildmidi/gus_pat.cpp b/src/wildmidi/gus_pat.cpp index 83d311367..8f4824dc5 100644 --- a/src/wildmidi/gus_pat.cpp +++ b/src/wildmidi/gus_pat.cpp @@ -965,11 +965,6 @@ struct _sample * _WM_load_gus_pat(const char *filename, int fix_release) { samples_f += (float)(gus_sample->env_target[4] - gus_sample->env_target[5]) / gus_sample->env_rate[5]; } samples_f += (float)gus_sample->env_target[5] / gus_sample->env_rate[6]; - - gus_sample->note_off_decay = (unsigned)samples_f; - - } else { - gus_sample->note_off_decay = gus_sample->data_length * _WM_SampleRate / gus_sample->rate; } gus_ptr += tmp_cnt; From 46f04830e21b8d38b9149bf939dc05da4a343292 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Mon, 11 Jan 2016 21:11:36 -0600 Subject: [PATCH 079/106] Update VC2005 project files --- dumb/vc6/dumb_static/dumb_static.vcproj | 4 --- lzma/lzmalib.vcproj | 47 +++++++++++++++++++++---- 2 files changed, 41 insertions(+), 10 deletions(-) diff --git a/dumb/vc6/dumb_static/dumb_static.vcproj b/dumb/vc6/dumb_static/dumb_static.vcproj index 497fe4a99..6d6736259 100644 --- a/dumb/vc6/dumb_static/dumb_static.vcproj +++ b/dumb/vc6/dumb_static/dumb_static.vcproj @@ -1203,10 +1203,6 @@ /> </FileConfiguration> </File> - <File - RelativePath="..\..\src\helpers\tarray.c" - > - </File> </Filter> <Filter Name="it" diff --git a/lzma/lzmalib.vcproj b/lzma/lzmalib.vcproj index 2736f31a6..f1e085f3d 100644 --- a/lzma/lzmalib.vcproj +++ b/lzma/lzmalib.vcproj @@ -1,12 +1,11 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="8,00" + Version="8.00" Name="lzmalib" ProjectGUID="{6EB27E78-7C7A-4F08-8E19-957E8EB3A20F}" RootNamespace="lzmalib" Keyword="Win32Proj" - TargetFrameworkVersion="131072" > <Platforms> <Platform @@ -287,6 +286,10 @@ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > + <File + RelativePath=".\C\7zArcIn.c" + > + </File> <File RelativePath=".\C\7zBuf.c" > @@ -303,10 +306,6 @@ RelativePath=".\C\7zDec.c" > </File> - <File - RelativePath=".\C\7zIn.c" - > - </File> <File RelativePath=".\C\7zStream.c" > @@ -323,10 +322,18 @@ RelativePath=".\C\Bra86.c" > </File> + <File + RelativePath=".\C\BraIA64.c" + > + </File> <File RelativePath=".\C\CpuArch.c" > </File> + <File + RelativePath=".\C\Delta.c" + > + </File> <File RelativePath=".\C\LzFind.c" > @@ -347,6 +354,14 @@ RelativePath=".\C\LzmaEnc.c" > </File> + <File + RelativePath=".\C\Ppmd7.c" + > + </File> + <File + RelativePath=".\C\Ppmd7Dec.c" + > + </File> <File RelativePath=".\C\Threads.c" > @@ -381,10 +396,18 @@ RelativePath=".\C\Bra.h" > </File> + <File + RelativePath=".\C\Compiler.h" + > + </File> <File RelativePath=".\C\CpuArch.h" > </File> + <File + RelativePath=".\C\Delta.h" + > + </File> <File RelativePath=".\C\LzFind.h" > @@ -409,6 +432,18 @@ RelativePath=".\C\LzmaEnc.h" > </File> + <File + RelativePath=".\C\Ppmd.h" + > + </File> + <File + RelativePath=".\C\Ppmd7.h" + > + </File> + <File + RelativePath=".\C\Precomp.h" + > + </File> <File RelativePath=".\C\Threads.h" > From b87c612aba25b3d900d65c50a8c95eb75cdd897d Mon Sep 17 00:00:00 2001 From: Edoardo Prezioso <edo88@email.it> Date: Tue, 12 Jan 2016 11:12:19 +0100 Subject: [PATCH 080/106] - Fixed Clang warning on wildMIDI code. Now that '_event_data.data' is changed to 'unsigned int', the 'unsigned long' cast is not needed anymore. --- src/wildmidi/wildmidi_lib.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index 0a01a9402..4464e7798 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -2893,7 +2893,7 @@ void WildMidi_Renderer::LongEvent(const unsigned char *data, int len) { sysex_ch -= 1; } - _event_data ev = { sysex_ch, static_cast<unsigned long>(data[8]) }; + _event_data ev = { sysex_ch, data[8] }; do_sysex_roland_drum_track((_mdi *)handle, &ev); } else if (data[6] == 0x00 && data[7] == 0x7F && data[8] == 0x00) From dc66f4cb3ff00dadd2dab2928d4bfa3407d961be Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Tue, 12 Jan 2016 06:34:29 -0600 Subject: [PATCH 081/106] Make _WM_AdjustNoteVolume's pan_ofs a signed int --- src/wildmidi/wildmidi_lib.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/wildmidi/wildmidi_lib.cpp b/src/wildmidi/wildmidi_lib.cpp index 4464e7798..5f711bf35 100644 --- a/src/wildmidi/wildmidi_lib.cpp +++ b/src/wildmidi/wildmidi_lib.cpp @@ -1417,7 +1417,7 @@ get_sample_data(struct _patch *sample_patch, unsigned long int freq) { void _WM_AdjustNoteVolumes(struct _mdi *mdi, unsigned char ch, struct _note *nte) { double premix_dBm; double premix_lin; - unsigned char pan_ofs; + int pan_ofs; double premix_dBm_left; double premix_dBm_right; double premix_left; From 37f18055af94ac2fa77a5ee92e58aad6870fdbf8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Tue, 12 Jan 2016 21:34:41 +0100 Subject: [PATCH 082/106] - turned sector_t::FloorSkyBox and CeilingSkyBox into an array. - removed unused SpreadCeilingPortal function. --- src/dobject.cpp | 4 +-- src/dobjgc.cpp | 4 +-- src/g_shared/a_skies.cpp | 12 ++++----- src/p_saveg.cpp | 2 +- src/p_sectors.cpp | 12 ++------- src/p_spec.cpp | 53 ++++++++-------------------------------- src/r_defs.h | 4 +-- 7 files changed, 25 insertions(+), 66 deletions(-) diff --git a/src/dobject.cpp b/src/dobject.cpp index 191fa3c43..9d674d226 100644 --- a/src/dobject.cpp +++ b/src/dobject.cpp @@ -517,8 +517,8 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld) #define SECTOR_CHECK(f,t) \ if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; } SECTOR_CHECK( SoundTarget, AActor ); - SECTOR_CHECK( CeilingSkyBox, ASkyViewpoint ); - SECTOR_CHECK( FloorSkyBox, ASkyViewpoint ); + SECTOR_CHECK( SkyBoxes[sector_t::ceiling], ASkyViewpoint ); + SECTOR_CHECK( SkyBoxes[sector_t::floor], ASkyViewpoint ); SECTOR_CHECK( SecActTarget, ASectorAction ); SECTOR_CHECK( floordata, DSectorEffect ); SECTOR_CHECK( ceilingdata, DSectorEffect ); diff --git a/src/dobjgc.cpp b/src/dobjgc.cpp index d52962f11..3812c0b08 100644 --- a/src/dobjgc.cpp +++ b/src/dobjgc.cpp @@ -640,8 +640,8 @@ size_t DSectorMarker::PropagateMark() { sector_t *sec = §ors[SecNum + i]; GC::Mark(sec->SoundTarget); - GC::Mark(sec->CeilingSkyBox); - GC::Mark(sec->FloorSkyBox); + GC::Mark(sec->SkyBoxes[sector_t::ceiling]); + GC::Mark(sec->SkyBoxes[sector_t::floor]); GC::Mark(sec->SecActTarget); GC::Mark(sec->floordata); GC::Mark(sec->ceilingdata); diff --git a/src/g_shared/a_skies.cpp b/src/g_shared/a_skies.cpp index ef5623746..a8c8ebd55 100644 --- a/src/g_shared/a_skies.cpp +++ b/src/g_shared/a_skies.cpp @@ -67,13 +67,13 @@ void ASkyViewpoint::Destroy () // remove all sector references to ourselves. for (int i = 0; i <numsectors; i++) { - if (sectors[i].FloorSkyBox == this) + if (sectors[i].SkyBoxes[sector_t::floor] == this) { - sectors[i].FloorSkyBox = NULL; + sectors[i].SkyBoxes[sector_t::floor] = NULL; } - if (sectors[i].CeilingSkyBox == this) + if (sectors[i].SkyBoxes[sector_t::ceiling] == this) { - sectors[i].CeilingSkyBox = NULL; + sectors[i].SkyBoxes[sector_t::ceiling] = NULL; } } if (level.DefaultSkybox == this) @@ -129,12 +129,12 @@ void ASkyPicker::PostBeginPlay () { if (0 == (args[1] & 2)) { - Sector->CeilingSkyBox = box; + Sector->SkyBoxes[sector_t::ceiling] = box; if (box == NULL) Sector->MoreFlags |= SECF_NOCEILINGSKYBOX; // sector should ignore the level's default skybox } if (0 == (args[1] & 1)) { - Sector->FloorSkyBox = box; + Sector->SkyBoxes[sector_t::floor] = box; if (box == NULL) Sector->MoreFlags |= SECF_NOFLOORSKYBOX; // sector should ignore the level's default skybox } } diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index db14aeb90..7623104d7 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -418,7 +418,7 @@ void P_SerializeWorld (FArchive &arc) << sec->sky << sec->MoreFlags << sec->Flags - << sec->FloorSkyBox << sec->CeilingSkyBox + << sec->SkyBoxes[sector_t::floor] << sec->SkyBoxes[sector_t::ceiling] << sec->ZoneNumber; if (SaveVersion < 4529) { diff --git a/src/p_sectors.cpp b/src/p_sectors.cpp index 6c5c08a56..83adc438f 100644 --- a/src/p_sectors.cpp +++ b/src/p_sectors.cpp @@ -805,16 +805,8 @@ int sector_t::GetCeilingLight () const ASkyViewpoint *sector_t::GetSkyBox(int which) { - if (which == floor) - { - if (FloorSkyBox != NULL) return FloorSkyBox; - if (MoreFlags & SECF_NOFLOORSKYBOX) return NULL; - } - else - { - if (CeilingSkyBox != NULL) return CeilingSkyBox; - if (MoreFlags & SECF_NOCEILINGSKYBOX) return NULL; - } + if (SkyBoxes[which] != NULL) return SkyBoxes[which]; + if (MoreFlags & (SECF_NOFLOORSKYBOX << which)) return NULL; return level.DefaultSkybox; } diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 08a43fe2a..36d5f3bab 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -909,10 +909,10 @@ static void SetupFloorPortal (AStackPoint *point) { NActorIterator it (NAME_LowerStackLookOnly, point->tid); sector_t *Sector = point->Sector; - Sector->FloorSkyBox = static_cast<ASkyViewpoint*>(it.Next()); - if (Sector->FloorSkyBox != NULL && Sector->FloorSkyBox->bAlways) + Sector->SkyBoxes[sector_t::floor] = static_cast<ASkyViewpoint*>(it.Next()); + if (Sector->SkyBoxes[sector_t::floor] != NULL && Sector->SkyBoxes[sector_t::floor]->bAlways) { - Sector->FloorSkyBox->Mate = point; + Sector->SkyBoxes[sector_t::floor]->Mate = point; if (Sector->GetAlpha(sector_t::floor) == OPAQUE) Sector->SetAlpha(sector_t::floor, Scale (point->args[0], OPAQUE, 255)); } @@ -922,48 +922,15 @@ static void SetupCeilingPortal (AStackPoint *point) { NActorIterator it (NAME_UpperStackLookOnly, point->tid); sector_t *Sector = point->Sector; - Sector->CeilingSkyBox = static_cast<ASkyViewpoint*>(it.Next()); - if (Sector->CeilingSkyBox != NULL && Sector->CeilingSkyBox->bAlways) + Sector->SkyBoxes[sector_t::ceiling] = static_cast<ASkyViewpoint*>(it.Next()); + if (Sector->SkyBoxes[sector_t::ceiling] != NULL && Sector->SkyBoxes[sector_t::ceiling]->bAlways) { - Sector->CeilingSkyBox->Mate = point; + Sector->SkyBoxes[sector_t::ceiling]->Mate = point; if (Sector->GetAlpha(sector_t::ceiling) == OPAQUE) Sector->SetAlpha(sector_t::ceiling, Scale (point->args[0], OPAQUE, 255)); } } -static bool SpreadCeilingPortal(AStackPoint *pt, fixed_t alpha, sector_t *sector) -{ - bool fail = false; - sector->validcount = validcount; - for(int i=0; i<sector->linecount; i++) - { - line_t *line = sector->lines[i]; - sector_t *backsector = sector == line->frontsector? line->backsector : line->frontsector; - if (line->backsector == line->frontsector) continue; - if (backsector == NULL) { fail = true; continue; } - if (backsector->validcount == validcount) continue; - if (backsector->CeilingSkyBox == pt) continue; - - // Check if the backside would map to the same visplane - if (backsector->CeilingSkyBox != NULL) { fail = true; continue; } - if (backsector->ceilingplane != sector->ceilingplane) { fail = true; continue; } - if (backsector->lightlevel != sector->lightlevel) { fail = true; continue; } - if (backsector->GetTexture(sector_t::ceiling) != sector->GetTexture(sector_t::ceiling)) { fail = true; continue; } - if (backsector->GetXOffset(sector_t::ceiling) != sector->GetXOffset(sector_t::ceiling)) { fail = true; continue; } - if (backsector->GetYOffset(sector_t::ceiling) != sector->GetYOffset(sector_t::ceiling)) { fail = true; continue; } - if (backsector->GetXScale(sector_t::ceiling) != sector->GetXScale(sector_t::ceiling)) { fail = true; continue; } - if (backsector->GetYScale(sector_t::ceiling) != sector->GetYScale(sector_t::ceiling)) { fail = true; continue; } - if (backsector->GetAngle(sector_t::ceiling) != sector->GetAngle(sector_t::ceiling)) { fail = true; continue; } - if (SpreadCeilingPortal(pt, alpha, backsector)) { fail = true; continue; } - } - if (!fail) - { - sector->CeilingSkyBox = pt; - sector->SetAlpha(sector_t::ceiling, alpha); - } - return fail; -} - void P_SetupPortals() { TThinkerIterator<AStackPoint> it; @@ -991,9 +958,9 @@ static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_ // plane: 0=floor, 1=ceiling, 2=both if (plane > 0) { - if (sector->CeilingSkyBox == NULL || !sector->CeilingSkyBox->bAlways) + if (sector->SkyBoxes[sector_t::ceiling] == NULL || !sector->SkyBoxes[sector_t::ceiling]->bAlways) { - sector->CeilingSkyBox = portal; + sector->SkyBoxes[sector_t::ceiling] = portal; if (sector->GetAlpha(sector_t::ceiling) == OPAQUE) sector->SetAlpha(sector_t::ceiling, alpha); @@ -1002,9 +969,9 @@ static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_ } if (plane == 2 || plane == 0) { - if (sector->FloorSkyBox == NULL || !sector->FloorSkyBox->bAlways) + if (sector->SkyBoxes[sector_t::floor] == NULL || !sector->SkyBoxes[sector_t::floor]->bAlways) { - sector->FloorSkyBox = portal; + sector->SkyBoxes[sector_t::floor] = portal; } if (sector->GetAlpha(sector_t::floor) == OPAQUE) sector->SetAlpha(sector_t::floor, alpha); diff --git a/src/r_defs.h b/src/r_defs.h index a7e37f369..05fd7bd03 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -346,7 +346,7 @@ enum SECF_DRAWN = 128, // sector has been drawn at least once SECF_HIDDEN = 256, // Do not draw on textured automap SECF_NOFLOORSKYBOX = 512, // force use of regular sky - SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky + SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky (do not separate from NOFLOORSKYBOX!!!) }; enum @@ -790,7 +790,7 @@ struct sector_t // [RH] The sky box to render for this sector. NULL means use a // regular sky. - TObjPtr<ASkyViewpoint> FloorSkyBox, CeilingSkyBox; + TObjPtr<ASkyViewpoint> SkyBoxes[2]; int sectornum; // for comparing sector copies From f9574a98fde94b2c7e32145a142a048d351d0a2c Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Wed, 13 Jan 2016 17:25:24 -0600 Subject: [PATCH 083/106] Fix Timidity's DLS instrument loading: - Envelope data needed to be converted to SF2 values. - Fine tuning was ignored which made pretty much every instrument off tune. - Despite this, it still sounds like shit compared to FMOD or Microsoft's wavetable synth. There are lots of missing notes and some instruments are still off tune. I'm not sure it's worth trying to salvage it. It'd probably be better to scrap it, since Timidity is very much oriented toward GF1 patches, which it handles perfectly fine. --- src/timidity/instrum_dls.cpp | 35 ++++++++++++++++------------------- src/timidity/mix.cpp | 29 +++++++++++++++++++++++------ src/timidity/timidity.cpp | 12 ++++++++++++ src/timidity/timidity.h | 3 +-- 4 files changed, 52 insertions(+), 27 deletions(-) diff --git a/src/timidity/instrum_dls.cpp b/src/timidity/instrum_dls.cpp index 286fcb1a3..02b8e59c0 100644 --- a/src/timidity/instrum_dls.cpp +++ b/src/timidity/instrum_dls.cpp @@ -1126,7 +1126,7 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins, sample->key_group = (SBYTE)rgn->header->usKeyGroup; sample->low_freq = note_to_freq(rgn->header->RangeKey.usLow); sample->high_freq = note_to_freq(rgn->header->RangeKey.usHigh); - sample->root_freq = note_to_freq(rgn->wsmp->usUnityNote); + sample->root_freq = note_to_freq(rgn->wsmp->usUnityNote + rgn->wsmp->sFineTune * .01f); sample->low_vel = (BYTE)rgn->header->RangeVelocity.usLow; sample->high_vel = (BYTE)rgn->header->RangeVelocity.usHigh; @@ -1137,15 +1137,17 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins, convert_sample_data(sample, wave->data); if (rgn->wsmp->cSampleLoops) { - sample->modes |= (PATCH_LOOPEN | PATCH_SUSTAIN); + sample->modes |= (PATCH_LOOPEN | PATCH_SUSTAIN/* | PATCH_NO_SRELEASE*/); sample->loop_start = rgn->wsmp_loop->ulStart / 2; sample->loop_end = sample->loop_start + (rgn->wsmp_loop->ulLength / 2); } + sample->scale_factor = 1024; + sample->scale_note = rgn->wsmp->usUnityNote; if (sample->modes & PATCH_SUSTAIN) { int value; - double attack, hold, decay, release; int sustain; + int attack, hold, decay, release; int sustain; CONNECTIONLIST *art = NULL; CONNECTION *artList = NULL; @@ -1157,16 +1159,11 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins, artList = rgn->artList; } - value = load_connection(art->cConnections, artList, CONN_DST_EG1_ATTACKTIME); - attack = to_msec(value); - value = load_connection(art->cConnections, artList, CONN_DST_EG1_HOLDTIME); - hold = to_msec(value); - value = load_connection(art->cConnections, artList, CONN_DST_EG1_DECAYTIME); - decay = to_msec(value); - value = load_connection(art->cConnections, artList, CONN_DST_EG1_RELEASETIME); - release = to_msec(value); - value = load_connection(art->cConnections, artList, CONN_DST_EG1_SUSTAINLEVEL); - sustain = (int)((1.0 - to_normalized_percent(value)) * 250.0); + attack = load_connection(art->cConnections, artList, CONN_DST_EG1_ATTACKTIME); + hold = load_connection(art->cConnections, artList, CONN_DST_EG1_HOLDTIME); + decay = load_connection(art->cConnections, artList, CONN_DST_EG1_DECAYTIME); + release = load_connection(art->cConnections, artList, CONN_DST_EG1_RELEASETIME); + sustain = load_connection(art->cConnections, artList, CONN_DST_EG1_SUSTAINLEVEL); value = load_connection(art->cConnections, artList, CONN_DST_PAN); sample->panning = (int)((0.5 + to_normalized_percent(value)) * 16383.f); @@ -1174,12 +1171,12 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins, printf("%d, Rate=%d LV=%d HV=%d Low=%d Hi=%d Root=%d Pan=%d Attack=%f Hold=%f Sustain=%d Decay=%f Release=%f\n", index, sample->sample_rate, rgn->header->RangeVelocity.usLow, rgn->header->RangeVelocity.usHigh, sample->low_freq, sample->high_freq, sample->root_freq, sample->panning, attack, hold, sustain, decay, release); */ - sample->envelope.sf2.decay_vol = 0; - sample->envelope.sf2.attack_vol = (short)attack; - sample->envelope.sf2.hold_vol = (short)hold; - sample->envelope.sf2.decay_vol = (short)decay; - sample->envelope.sf2.release_vol = (short)release; - sample->envelope.sf2.sustain_vol = (short)sustain; + sample->envelope.sf2.delay_vol = -32768; + sample->envelope.sf2.attack_vol = (short)(attack >> 16); + sample->envelope.sf2.hold_vol = (short)(hold >> 16); + sample->envelope.sf2.decay_vol = (short)(decay >> 16); + sample->envelope.sf2.release_vol = (short)(release >> 16); + sample->envelope.sf2.sustain_vol = (short)(sustain >> 16); } sample->data_length <<= FRACTION_BITS; diff --git a/src/timidity/mix.cpp b/src/timidity/mix.cpp index f97710326..beda91e16 100644 --- a/src/timidity/mix.cpp +++ b/src/timidity/mix.cpp @@ -231,6 +231,10 @@ bool SF2Envelope::Update(Voice *v) double sec; double newvolume = 0; + // NOTE! The volume scale is different for different stages of the + // envelope generator: + // Attack stage goes from 0.0 -> 1.0, multiplied directly to the output. + // The following stages go from 0 -> -1000 cB (but recorded positively) switch (stage) { case SF2_DELAY: @@ -333,6 +337,11 @@ bool SF2Envelope::Update(Voice *v) #define FLUID_ATTEN_POWER_FACTOR (-531.509) #define atten2amp(x) pow(10.0, (x) / FLUID_ATTEN_POWER_FACTOR) +static double cb_to_amp(double x) // centibels to amp +{ + return pow(10, x / -200.f); +} + void SF2Envelope::ApplyToAmp(Voice *v) { double amp; @@ -343,13 +352,21 @@ void SF2Envelope::ApplyToAmp(Voice *v) v->right_mix = 0; return; } - else if (stage == SF2_ATTACK) + + amp = v->sample->type == INST_SF2 ? atten2amp(v->attenuation) : cb_to_amp(v->attenuation); + + switch (stage) { - amp = atten2amp(v->attenuation) * volume; - } - else - { - amp = atten2amp(v->attenuation) * cb_to_amp(volume); + case SF2_ATTACK: + amp *= volume; + break; + + case SF2_HOLD: + break; + + default: + amp *= cb_to_amp(volume); + break; } amp *= FINAL_MIX_SCALE * 0.5; v->left_mix = float(amp * v->left_offset); diff --git a/src/timidity/timidity.cpp b/src/timidity/timidity.cpp index 440db9211..267edbb7e 100644 --- a/src/timidity/timidity.cpp +++ b/src/timidity/timidity.cpp @@ -678,6 +678,9 @@ int LoadDMXGUS() return 0; } +DLS_Data *LoadDLS(FILE *src); +void FreeDLS(DLS_Data *data); + Renderer::Renderer(float sample_rate, const char *args) { // 'args' should be used to load a custom config or DMXGUS, but since setup currently requires a snd_reset call, this will need some refactoring first @@ -701,6 +704,11 @@ Renderer::Renderer(float sample_rate, const char *args) voices = MAX(*midi_voices, 16); voice = new Voice[voices]; drumchannels = DEFAULT_DRUMCHANNELS; +#if 0 + FILE *f = fopen("c:\\windows\\system32\\drivers\\gm.dls", "rb"); + patches = LoadDLS(f); + fclose(f); +#endif } Renderer::~Renderer() @@ -713,6 +721,10 @@ Renderer::~Renderer() { delete[] voice; } + if (patches != NULL) + { + FreeDLS(patches); + } } void Renderer::ComputeOutput(float *buffer, int count) diff --git a/src/timidity/timidity.h b/src/timidity/timidity.h index 45e23a9f9..ac423c1e2 100644 --- a/src/timidity/timidity.h +++ b/src/timidity/timidity.h @@ -445,7 +445,7 @@ struct Channel struct MinEnvelope { - int stage; + BYTE stage; BYTE bUpdating; }; @@ -599,7 +599,6 @@ const double log_of_2 = 0.69314718055994529; #define freq_to_note(x) (log((x) / 8175.7989473096690661233836992789) * (12.0 / log_of_2)) #define calc_gf1_amp(x) (pow(2.0,((x)*16.0 - 16.0))) // Actual GUS equation -#define cb_to_amp(x) (pow(10.0, (x) * (1 / -200.0))) // centibels to amp /* timidity.h From 629eaa35a32c10ff77a046cabde88a9edd152d51 Mon Sep 17 00:00:00 2001 From: MajorCooke <paul.growney22@gmail.com> Date: Wed, 13 Jan 2016 20:26:15 -0600 Subject: [PATCH 084/106] - Fixed: A_Fade* could destroy live player bodies because it was calling the Destroy() function directly instead of going through P_RemoveThing. --- src/thingdef/thingdef_codeptr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index b6575ee19..8343b79b8 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -2439,7 +2439,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeIn) if (flags & FTF_CLAMP) self->alpha = (FRACUNIT * 1); if (flags & FTF_REMOVE) - self->Destroy(); + P_RemoveThing(self); } } @@ -2467,7 +2467,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeOut) if (flags & FTF_CLAMP) self->alpha = 0; if (flags & FTF_REMOVE) - self->Destroy(); + P_RemoveThing(self); } } @@ -2515,7 +2515,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeTo) } if (self->alpha == target && (flags & FTF_REMOVE)) { - self->Destroy(); + P_RemoveThing(self); } } From 6a87c6cd19051ef3a3d454f2ab808feb028ba343 Mon Sep 17 00:00:00 2001 From: Braden Obrzut <admin@maniacsvault.net> Date: Thu, 14 Jan 2016 00:49:57 -0500 Subject: [PATCH 085/106] - Fixed usage of uninitialized value in skybox rendering. --- src/r_plane.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/r_plane.cpp b/src/r_plane.cpp index 8cab34230..96a77930a 100644 --- a/src/r_plane.cpp +++ b/src/r_plane.cpp @@ -1280,6 +1280,7 @@ void R_DrawSkyBoxes () ds_p->sprtopclip = R_NewOpening (pl->maxx - pl->minx + 1); ds_p->maskedtexturecol = ds_p->swall = -1; ds_p->bFogBoundary = false; + ds_p->fake = 0; memcpy (openings + ds_p->sprbottomclip, floorclip + pl->minx, (pl->maxx - pl->minx + 1)*sizeof(short)); memcpy (openings + ds_p->sprtopclip, ceilingclip + pl->minx, (pl->maxx - pl->minx + 1)*sizeof(short)); From dd9e7560c4b16b26c8f7bbf2ba72a51c867f46ba Mon Sep 17 00:00:00 2001 From: MajorCooke <paul.growney22@gmail.com> Date: Thu, 14 Jan 2016 11:21:08 -0600 Subject: [PATCH 086/106] Added support for puffs to spawn on floors and ceilings if ALWAYSPUFF is used. --- src/p_map.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/p_map.cpp b/src/p_map.cpp index 3381f763f..30cec2ad2 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4297,6 +4297,14 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i SpawnShootDecal(source, trace); } + if (trace.HitType == TRACE_HitFloor || trace.HitType == TRACE_HitCeiling) + { + AActor* puff = NULL; + if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) + { + puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0); + } + } if (thepuff != NULL) { if (trace.HitType == TRACE_HitFloor && From 16781e47aea55d46abe022a9ccb7134923d80351 Mon Sep 17 00:00:00 2001 From: Randy Heit <rheit@users.noreply.github.com> Date: Thu, 14 Jan 2016 20:41:09 -0600 Subject: [PATCH 087/106] Use a 64k stream buffer for all streams, not just net streams - FLACs need a larger buffer than the default to run without starving on later versions of FMOD. --- src/sound/fmodsound.cpp | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/src/sound/fmodsound.cpp b/src/sound/fmodsound.cpp index 4042ca421..e7a617f5a 100644 --- a/src/sound/fmodsound.cpp +++ b/src/sound/fmodsound.cpp @@ -462,14 +462,12 @@ public: Stream->release(); Channel = NULL; Stream = NULL; - Owner->Sys->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES); // Open the stream asynchronously, so we don't hang the game while trying to reconnect. // (It would be nice to do the initial open asynchronously as well, but I'd need to rethink // the music system design to pull that off.) result = Owner->Sys->createSound(URL, (Loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF) | FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_NONBLOCKING, NULL, &Stream); JustStarted = true; - Owner->Sys->setStreamBufferSize(16*1024, FMOD_TIMEUNIT_RAWBYTES); return result != FMOD_OK; } if (JustStarted && openstate == FMOD_OPENSTATE_PLAYING) @@ -1170,6 +1168,9 @@ bool FMODSoundRenderer::Init() } Sys->set3DSettings(0.5f, 96.f, 1.f); Sys->set3DRolloffCallback(RolloffCallback); + // The default is 16k, which periodically starves later FMOD versions + // when streaming FLAC files. + Sys->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES); snd_sfxvolume.Callback (); return true; } @@ -1733,10 +1734,6 @@ SoundStream *FMODSoundRenderer::OpenStream(const char *url, int flags) exinfo.dlsname = patches; } - // Use a larger buffer for URLs so that it's less likely to be effected - // by hiccups in the data rate from the remote server. - Sys->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES); - result = Sys->createSound(url, mode, &exinfo, &stream); if(result == FMOD_ERR_FORMAT && exinfo.dlsname != NULL) { @@ -1748,9 +1745,6 @@ SoundStream *FMODSoundRenderer::OpenStream(const char *url, int flags) } } - // Restore standard buffer size. - Sys->setStreamBufferSize(16*1024, FMOD_TIMEUNIT_RAWBYTES); - if(result != FMOD_OK) return NULL; From 867b7767ef78f8553fdb0afa7378601562c18d3c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Fri, 15 Jan 2016 12:56:27 +0100 Subject: [PATCH 088/106] - ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic: * the sight checking code needs to be as precise as possible and should not depend on some old semi-broken routines. (This is more a precision issue of these routines - P_PointOnDivlineSide removes the lower 8 bits of each value - than having an issue with returning the wrong side in some cases.) * for slope creations it is flat out wrong to use the old routines at all. * also ignore this in the modern (box-shaped) case of FPathTraverse::AddLineIntercepts. This functionality is new to ZDoom and therefore not subject to compatibility concerns. * the line-to-line teleporter. It seems the hideous fudging code was just there to work around the design issues of these functions, so let's better not ever call them here in the first place. * A_PainShootSkull: Its usage here does not depend on these issues. * P_ExplodeMissile: New code exclusive to ZDoom. * FPolyObj::CheckMobjBlocking All occurences in p_map.cpp have been left alone although most of them probably won't need the compatibility option either. --- src/g_doom/a_painelemental.cpp | 2 +- src/p_local.h | 12 ++++++++++++ src/p_maputl.cpp | 6 +++--- src/p_mobj.cpp | 2 +- src/p_sight.cpp | 10 +++++----- src/p_slopes.cpp | 4 ++-- src/p_teleport.cpp | 2 +- src/po_man.cpp | 2 +- 8 files changed, 26 insertions(+), 14 deletions(-) diff --git a/src/g_doom/a_painelemental.cpp b/src/g_doom/a_painelemental.cpp index b52224c0c..f361fb78d 100644 --- a/src/g_doom/a_painelemental.cpp +++ b/src/g_doom/a_painelemental.cpp @@ -103,7 +103,7 @@ void A_PainShootSkull (AActor *self, angle_t angle, const PClass *spawntype, int box.Top() < ld->bbox[BOXBOTTOM] || box.Bottom() > ld->bbox[BOXTOP])) { - if (P_PointOnLineSide(self->x,self->y,ld) != P_PointOnLineSide(x,y,ld)) + if (P_PointOnLineSidePrecise(self->x,self->y,ld) != P_PointOnLineSidePrecise(x,y,ld)) return; // line blocks trajectory // ^ } } diff --git a/src/p_local.h b/src/p_local.h index fd5064f3c..e8cc5fde0 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -249,6 +249,12 @@ inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line) : DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0; } +inline int P_PointOnLineSidePrecise (fixed_t x, fixed_t y, const line_t *line) +{ + return DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0; +} + + //========================================================================== // // P_PointOnDivlineSide @@ -267,6 +273,12 @@ inline int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line) : (DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0); } +inline int P_PointOnDivlineSidePrecise (fixed_t x, fixed_t y, const divline_t *line) +{ + return DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0; +} + + //========================================================================== // // P_MakeDivline diff --git a/src/p_maputl.cpp b/src/p_maputl.cpp index e6d5a99e6..1d806d044 100644 --- a/src/p_maputl.cpp +++ b/src/p_maputl.cpp @@ -1056,13 +1056,13 @@ void FPathTraverse::AddThingIntercepts (int bx, int by, FBlockThingsIterator &it break; } // Check if this side is facing the trace origin - if (P_PointOnDivlineSide (trace.x, trace.y, &line) == 0) + if (P_PointOnDivlineSidePrecise (trace.x, trace.y, &line) == 0) { numfronts++; // If it is, see if the trace crosses it - if (P_PointOnDivlineSide (line.x, line.y, &trace) != - P_PointOnDivlineSide (line.x + line.dx, line.y + line.dy, &trace)) + if (P_PointOnDivlineSidePrecise (line.x, line.y, &trace) != + P_PointOnDivlineSidePrecise (line.x + line.dx, line.y + line.dy, &trace)) { // It's a hit fixed_t frac = P_InterceptVector (&trace, &line); diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 750cc18fb..bcaa77855 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1284,7 +1284,7 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target) if (line != NULL && cl_missiledecals) { - int side = P_PointOnLineSide (mo->x, mo->y, line); + int side = P_PointOnLineSidePrecise (mo->x, mo->y, line); if (line->sidedef[side] == NULL) side ^= 1; if (line->sidedef[side] != NULL) diff --git a/src/p_sight.cpp b/src/p_sight.cpp index 135698b8b..2d465aab5 100644 --- a/src/p_sight.cpp +++ b/src/p_sight.cpp @@ -132,7 +132,7 @@ bool SightCheck::PTR_SightTraverse (intercept_t *in) { int frontflag; - frontflag = P_PointOnLineSide(sightthing->x, sightthing->y, li); + frontflag = P_PointOnLineSidePrecise(sightthing->x, sightthing->y, li); //Check 3D FLOORS! for(int i=1;i<=2;i++) @@ -241,14 +241,14 @@ bool SightCheck::P_SightCheckLine (line_t *ld) return true; } ld->validcount = validcount; - if (P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace) == - P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace)) + if (P_PointOnDivlineSidePrecise (ld->v1->x, ld->v1->y, &trace) == + P_PointOnDivlineSidePrecise (ld->v2->x, ld->v2->y, &trace)) { return true; // line isn't crossed } P_MakeDivline (ld, &dl); - if (P_PointOnDivlineSide (trace.x, trace.y, &dl) == - P_PointOnDivlineSide (trace.x+trace.dx, trace.y+trace.dy, &dl)) + if (P_PointOnDivlineSidePrecise (trace.x, trace.y, &dl) == + P_PointOnDivlineSidePrecise (trace.x+trace.dx, trace.y+trace.dy, &dl)) { return true; // line isn't crossed } diff --git a/src/p_slopes.cpp b/src/p_slopes.cpp index c0b9b5ef0..a3db26526 100644 --- a/src/p_slopes.cpp +++ b/src/p_slopes.cpp @@ -54,7 +54,7 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, boo sector_t *sec; secplane_t *plane; - if (P_PointOnLineSide (x, y, line) == 0) + if (P_PointOnLineSidePrecise (x, y, line) == 0) { sec = line->frontsector; } @@ -363,7 +363,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, z3 = h3? *h3 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling); vt3.Z = FIXED2FLOAT(z3); - if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0) + if (P_PointOnLineSidePrecise(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0) { vec1 = vt2 - vt3; vec2 = vt1 - vt3; diff --git a/src/p_teleport.cpp b/src/p_teleport.cpp index 040aca9f4..380f5572d 100644 --- a/src/p_teleport.cpp +++ b/src/p_teleport.cpp @@ -530,7 +530,7 @@ bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBO int fudge = FUDGEFACTOR; // Make sure we are on correct side of exit linedef. - while (P_PointOnLineSide(x, y, l) != side && --fudge >= 0) + while (P_PointOnLineSidePrecise(x, y, l) != side && --fudge >= 0) { if (abs(l->dx) > abs(l->dy)) y -= (l->dx < 0) != side ? -1 : 1; diff --git a/src/po_man.cpp b/src/po_man.cpp index 727591bd5..98fbbcbcb 100644 --- a/src/po_man.cpp +++ b/src/po_man.cpp @@ -1231,7 +1231,7 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd) // Best use the one facing the player and ignore the back side. if (ld->sidedef[1] != NULL) { - int side = P_PointOnLineSide(mobj->x, mobj->y, ld); + int side = P_PointOnLineSidePrecise(mobj->x, mobj->y, ld); if (ld->sidedef[side] != sd) { continue; From e405fb4624861ef01b7b3bf342e0f8a47f4ef8b9 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Fri, 15 Jan 2016 15:54:35 +0200 Subject: [PATCH 089/106] Set compatibility for Return to Hadron Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys http://forum.zdoom.org/viewtopic.php?t=49544 --- wadsrc/static/compatibility.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/wadsrc/static/compatibility.txt b/wadsrc/static/compatibility.txt index 1bd031ed8..13f0d22a7 100644 --- a/wadsrc/static/compatibility.txt +++ b/wadsrc/static/compatibility.txt @@ -403,6 +403,7 @@ D0139194F7817BF06F3988DFC47DB38D // Whispers of Satan map29 } D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9 +19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update { pointonline } From ef8dc22f7d2698b8c5c705d328819c0fe2eda4f4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Fri, 15 Jan 2016 15:36:21 +0100 Subject: [PATCH 090/106] - looks I missed one file when I member-fied P_AproxDistance and R_PointToAngle2 calls. --- src/g_strife/a_spectral.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/g_strife/a_spectral.cpp b/src/g_strife/a_spectral.cpp index 6e2e6488e..6f80fe42c 100644 --- a/src/g_strife/a_spectral.cpp +++ b/src/g_strife/a_spectral.cpp @@ -95,7 +95,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer2) return; // change angle - exact = R_PointToAngle2 (self->x, self->y, dest->x, dest->y); + exact = self->AngleTo(dest); if (exact != self->angle) { @@ -120,8 +120,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer2) if (!(self->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER))) { // change slope - dist = P_AproxDistance (dest->x - self->x, dest->y - self->y); - dist /= self->Speed; + dist = self->AproxDistance (dest) / self->Speed; if (dist < 1) { From 90e2dc5f5aad3a173bf020c3fc21e7338d75fb4f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Fri, 15 Jan 2016 16:40:50 +0100 Subject: [PATCH 091/106] - some minor optimizations to FPathTraverse: * since we can trivially decide whether a line crosses the trace behind the end point from checking the return value of P_InterceptVector, there is no need to add those to the list of intercepts as they get discarded anyway in t * maxfrac is always FRACUNIT so there's no need to waste some variable for a constant value. --- src/p_local.h | 1 - src/p_maputl.cpp | 5 ++--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/src/p_local.h b/src/p_local.h index e8cc5fde0..859722912 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -380,7 +380,6 @@ class FPathTraverse divline_t trace; unsigned int intercept_index; unsigned int intercept_count; - fixed_t maxfrac; unsigned int count; void AddLineIntercepts(int bx, int by); diff --git a/src/p_maputl.cpp b/src/p_maputl.cpp index 1d806d044..85e9183c5 100644 --- a/src/p_maputl.cpp +++ b/src/p_maputl.cpp @@ -985,7 +985,7 @@ void FPathTraverse::AddLineIntercepts(int bx, int by) P_MakeDivline (ld, &dl); frac = P_InterceptVector (&trace, &dl); - if (frac < 0) continue; // behind source + if (frac < 0 || frac > 1) continue; // behind source or beyond end point intercept_t newintercept; @@ -1170,7 +1170,7 @@ intercept_t *FPathTraverse::Next() } } - if (dist > maxfrac || in == NULL) return NULL; // checked everything in range + if (dist > FRACUNIT || in == NULL) return NULL; // checked everything in range in->done = true; return in; } @@ -1388,7 +1388,6 @@ FPathTraverse::FPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, in break; } } - maxfrac = FRACUNIT; } FPathTraverse::~FPathTraverse() From a8e5b90667392072eac633bc1f74f935aab8c37b Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Fri, 15 Jan 2016 18:32:49 +0200 Subject: [PATCH 092/106] Fixed stuck Strife dialogs See http://forum.zdoom.org/viewtopic.php?t=50451 and http://forum.zdoom.org/viewtopic.php?t=48470 --- src/p_conversation.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/p_conversation.cpp b/src/p_conversation.cpp index db5fd400c..a74b9bd18 100644 --- a/src/p_conversation.cpp +++ b/src/p_conversation.cpp @@ -1345,12 +1345,14 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply if (reply->NextNode != 0) { int rootnode = npc->ConversationRoot; - if (reply->NextNode < 0) + unsigned next = (unsigned)(rootnode + (reply->NextNode < 0 ? -1 : 1) * reply->NextNode - 1); + + if (next < StrifeDialogues.Size()) { - unsigned next = (unsigned)(rootnode - reply->NextNode - 1); - if (gameaction != ga_slideshow && next < StrifeDialogues.Size()) + npc->Conversation = StrifeDialogues[next]; + + if (gameaction != ga_slideshow) { - npc->Conversation = StrifeDialogues[next]; P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false); return; } @@ -1359,10 +1361,6 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply S_StopSound (npc, CHAN_VOICE); } } - else - { - npc->Conversation = StrifeDialogues[rootnode + reply->NextNode - 1]; - } } npc->angle = player->ConversationNPCAngle; From 8f31af3ff955dabba0d7d68916291cf015606535 Mon Sep 17 00:00:00 2001 From: Braden Obrzut <admin@maniacsvault.net> Date: Sat, 16 Jan 2016 00:51:17 -0500 Subject: [PATCH 093/106] - Work around issue with tree-loop-vectorize in p_acs.cpp. --- src/p_acs.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 87641efe2..6f136d98b 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -1954,11 +1954,14 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len) int arraynum = MapVarStore[LittleLong(chunk[2])]; if ((unsigned)arraynum < (unsigned)NumArrays) { - int initsize = MIN<int> (ArrayStore[arraynum].ArraySize, (LittleLong(chunk[1])-4)/4); + // Use unsigned iterator here to avoid issue with GCC 4.9/5.x + // optimizer. Might be some undefined behavior in this code, + // but I don't know what it is. + unsigned int initsize = MIN<unsigned int> (ArrayStore[arraynum].ArraySize, (LittleLong(chunk[1])-4)/4); SDWORD *elems = ArrayStore[arraynum].Elements; - for (i = 0; i < initsize; ++i) + for (unsigned int j = 0; j < initsize; ++j) { - elems[i] = LittleLong(chunk[3+i]); + elems[j] = LittleLong(chunk[3+j]); } } chunk = (DWORD *)NextChunk((BYTE *)chunk); From 5a8062abba7b5746d8c0ef8cb4160ce95a663ce2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 16 Jan 2016 09:05:46 +0100 Subject: [PATCH 094/106] - fixed copy/paste error in secmovefac. (It returned friction instead of movefactor...) --- src/p_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 30cec2ad2..4132e90b5 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -545,7 +545,7 @@ inline fixed_t secfriction(const sector_t *sec, int plane = sector_t::floor) inline fixed_t secmovefac(const sector_t *sec, int plane = sector_t::floor) { - if (sec->Flags & SECF_FRICTION) return sec->friction; + if (sec->Flags & SECF_FRICTION) return sec->movefactor; fixed_t movefactor = Terrains[sec->GetTerrain(plane)].MoveFactor; return movefactor != 0 ? movefactor : ORIG_FRICTION_FACTOR; } From afed5e62ebe7b91970d6805a779ffdd77433fbdc Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sat, 16 Jan 2016 13:21:15 +0200 Subject: [PATCH 095/106] Fixed intercept check in FPathTraverse Because frac variable has fixed_t type it must be compared with fixed one Test case: try to break stained glass windows or open door at the beginning of Hexen's MAP01 --- src/p_maputl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_maputl.cpp b/src/p_maputl.cpp index 85e9183c5..82907d10a 100644 --- a/src/p_maputl.cpp +++ b/src/p_maputl.cpp @@ -985,7 +985,7 @@ void FPathTraverse::AddLineIntercepts(int bx, int by) P_MakeDivline (ld, &dl); frac = P_InterceptVector (&trace, &dl); - if (frac < 0 || frac > 1) continue; // behind source or beyond end point + if (frac < 0 || frac > FRACUNIT) continue; // behind source or beyond end point intercept_t newintercept; From 0e645ad173e21d2a7dbe109af66d98dfd2ca20ff Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sat, 16 Jan 2016 16:30:53 +0100 Subject: [PATCH 096/106] - added a 'non-modify' mode to P_TeleportMove and let A_Respawn use that, rather than letting P_TeleportMove muck around with the actor properties and then have A_Respawn only partially and haphazardly restoring them afterward. --- src/p_local.h | 2 +- src/p_map.cpp | 59 ++++++++++++++++--------------- src/thingdef/thingdef_codeptr.cpp | 13 +------ 3 files changed, 33 insertions(+), 41 deletions(-) diff --git a/src/p_local.h b/src/p_local.h index 859722912..7e00276bd 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -464,7 +464,7 @@ bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor = NULL); bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y); void P_ApplyTorque(AActor *mo); -bool P_TeleportMove (AActor* thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag); // [RH] Added z and telefrag parameters +bool P_TeleportMove (AActor* thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag, bool modifyactor = true); // [RH] Added z and telefrag parameters void P_PlayerStartStomp (AActor *actor); // [RH] Stomp on things for a newly spawned player void P_SlideMove (AActor* mo, fixed_t tryx, fixed_t tryy, int numsteps); bool P_BounceWall (AActor *mo); diff --git a/src/p_map.cpp b/src/p_map.cpp index 4132e90b5..ce20c8430 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -376,7 +376,7 @@ void P_FindFloorCeiling(AActor *actor, int flags) // //========================================================================== -bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag) +bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag, bool modifyactor) { FCheckPosition tmf; sector_t *oldsec = thing->Sector; @@ -455,37 +455,40 @@ bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefra return false; } - // the move is ok, so link the thing into its new position - thing->SetOrigin(x, y, z); - thing->floorz = tmf.floorz; - thing->ceilingz = tmf.ceilingz; - thing->floorsector = tmf.floorsector; - thing->floorpic = tmf.floorpic; - thing->floorterrain = tmf.floorterrain; - thing->ceilingsector = tmf.ceilingsector; - thing->ceilingpic = tmf.ceilingpic; - thing->dropoffz = tmf.dropoffz; // killough 11/98 - thing->BlockingLine = NULL; - - if (thing->flags2 & MF2_FLOORCLIP) + if (modifyactor) { - thing->AdjustFloorClip(); - } + // the move is ok, so link the thing into its new position + thing->SetOrigin(x, y, z); + thing->floorz = tmf.floorz; + thing->ceilingz = tmf.ceilingz; + thing->floorsector = tmf.floorsector; + thing->floorpic = tmf.floorpic; + thing->floorterrain = tmf.floorterrain; + thing->ceilingsector = tmf.ceilingsector; + thing->ceilingpic = tmf.ceilingpic; + thing->dropoffz = tmf.dropoffz; // killough 11/98 + thing->BlockingLine = NULL; - if (thing == players[consoleplayer].camera) - { - R_ResetViewInterpolation(); - } + if (thing->flags2 & MF2_FLOORCLIP) + { + thing->AdjustFloorClip(); + } - thing->PrevX = x; - thing->PrevY = y; - thing->PrevZ = z; + if (thing == players[consoleplayer].camera) + { + R_ResetViewInterpolation(); + } - // If this teleport was caused by a move, P_TryMove() will handle the - // sector transition messages better than we can here. - if (!(thing->flags6 & MF6_INTRYMOVE)) - { - thing->CheckSectorTransition(oldsec); + thing->PrevX = x; + thing->PrevY = y; + thing->PrevZ = z; + + // If this teleport was caused by a move, P_TryMove() will handle the + // sector transition messages better than we can here. + if (!(thing->flags6 & MF6_INTRYMOVE)) + { + thing->CheckSectorTransition(oldsec); + } } return true; diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 8343b79b8..5fcc69f4b 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -3023,18 +3023,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Respawn) if (flags & RSF_TELEFRAG) { // [KS] DIE DIE DIE DIE erm *ahem* =) - oktorespawn = P_TeleportMove(self, self->x, self->y, self->z, true); - if (oktorespawn) - { // Need to do this over again, since P_TeleportMove() will redo - // it with the proper point-on-side calculation. - self->UnlinkFromWorld(); - self->LinkToWorld(true); - sector_t *sec = self->Sector; - self->dropoffz = - self->floorz = sec->floorplane.ZatPoint(self->x, self->y); - self->ceilingz = sec->ceilingplane.ZatPoint(self->x, self->y); - P_FindFloorCeiling(self, FFCF_ONLYSPAWNPOS); - } + oktorespawn = P_TeleportMove(self, self->x, self->y, self->z, true, false); } else { From e4a74e91fcd34f9ad0baf59e43d228529d2ddd48 Mon Sep 17 00:00:00 2001 From: MajorCooke <paul.growney22@gmail.com> Date: Sat, 16 Jan 2016 16:33:19 -0600 Subject: [PATCH 097/106] - Puffs should not spawn on floors or ceilings with sky flats without the SKYEXPLODE flag. - Added line horizon check for puffs as well. --- src/p_map.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/p_map.cpp b/src/p_map.cpp index ce20c8430..b61c130ac 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -52,6 +52,7 @@ #include "p_conversation.h" #include "r_data/r_translate.h" #include "g_level.h" +#include "r_sky.h" CVAR(Bool, cl_bloodsplats, true, CVAR_ARCHIVE) CVAR(Int, sv_smartaim, 0, CVAR_ARCHIVE | CVAR_SERVERINFO) @@ -4293,6 +4294,8 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) { puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0); + if (puff && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE)) + puff->Destroy(); } if (puff != NULL && puffDefaults->flags7 & MF7_FORCEDECAL && puff->DecalGenerator) SpawnShootDecal(puff, trace); @@ -4306,6 +4309,12 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) { puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0); + if (puff && !(puff->flags3 & MF3_SKYEXPLODE) && + (((trace.HitType == TRACE_HitFloor) && (puff->floorpic == skyflatnum)) || + ((trace.HitType == TRACE_HitCeiling) && (puff->ceilingpic == skyflatnum)))) + { + puff->Destroy(); + } } } if (thepuff != NULL) From 421dcacb94a95f3f5468d6f54e11f1829a88953a Mon Sep 17 00:00:00 2001 From: MajorCooke <paul.growney22@gmail.com> Date: Sat, 16 Jan 2016 16:36:42 -0600 Subject: [PATCH 098/106] Added NULL check to lines. --- src/p_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index b61c130ac..5feff237e 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4294,7 +4294,7 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF) { puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0); - if (puff && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE)) + if (puff && (trace.Line != NULL) && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE)) puff->Destroy(); } if (puff != NULL && puffDefaults->flags7 & MF7_FORCEDECAL && puff->DecalGenerator) From bfc116b2a4a64662b8c07eaf0053d1b3c7f9ae8b Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sun, 17 Jan 2016 11:51:46 +0200 Subject: [PATCH 099/106] Fixed exit crash on legacy OS X There is no need to close (and thus deallocate) console window explicitly This will be done by autorelease pool in application controller event loop OS X with GC and/or ARC was not affected by this issue Older versions like 10.4 or 10.5 crashed because of double deallocation --- src/posix/cocoa/st_console.h | 1 - src/posix/cocoa/st_console.mm | 5 ----- 2 files changed, 6 deletions(-) diff --git a/src/posix/cocoa/st_console.h b/src/posix/cocoa/st_console.h index 49b6e0547..6b6f01820 100644 --- a/src/posix/cocoa/st_console.h +++ b/src/posix/cocoa/st_console.h @@ -85,7 +85,6 @@ private: int m_netMaxPos; FConsoleWindow(); - ~FConsoleWindow(); void ExpandTextView(float height); diff --git a/src/posix/cocoa/st_console.mm b/src/posix/cocoa/st_console.mm index 342e251a3..e952d22d6 100644 --- a/src/posix/cocoa/st_console.mm +++ b/src/posix/cocoa/st_console.mm @@ -118,11 +118,6 @@ FConsoleWindow::FConsoleWindow() [m_window makeKeyAndOrderFront:nil]; } -FConsoleWindow::~FConsoleWindow() -{ - [m_window close]; -} - static FConsoleWindow* s_instance; From 24501dbc93ba866e48416ce9e1d7f918fbf66a8d Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sun, 17 Jan 2016 11:58:44 +0200 Subject: [PATCH 100/106] Fixed copy to pasteboard on legacy OS X Copy/paste is now implemented using the method available on all supported versions This fixes 'unrecognized selector' exception on OS X 10.4 and 10.5 --- src/posix/cocoa/i_system.mm | 24 +++++++++--------------- 1 file changed, 9 insertions(+), 15 deletions(-) diff --git a/src/posix/cocoa/i_system.mm b/src/posix/cocoa/i_system.mm index f12ef18eb..498498d94 100644 --- a/src/posix/cocoa/i_system.mm +++ b/src/posix/cocoa/i_system.mm @@ -338,23 +338,17 @@ int I_FindAttr(findstate_t* const fileinfo) } -static NSString* GetPasteboardStringType() -{ -#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060 - return NSStringPboardType; -#else // 10.6 or higher - return NSAppKitVersionNumber < AppKit10_6 - ? NSStringPboardType - : NSPasteboardTypeString; -#endif // before 10.6 -} - void I_PutInClipboard(const char* const string) { NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard]; - [pasteBoard clearContents]; - [pasteBoard setString:[NSString stringWithUTF8String:string] - forType:GetPasteboardStringType()]; + NSString* const stringType = NSStringPboardType; + NSArray* const types = [NSArray arrayWithObjects:stringType, nil]; + NSString* const content = [NSString stringWithUTF8String:string]; + + [pasteBoard declareTypes:types + owner:nil]; + [pasteBoard setString:content + forType:stringType]; } FString I_GetFromClipboard(bool returnNothing) @@ -365,7 +359,7 @@ FString I_GetFromClipboard(bool returnNothing) } NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard]; - NSString* const value = [pasteBoard stringForType:GetPasteboardStringType()]; + NSString* const value = [pasteBoard stringForType:NSStringPboardType]; return FString([value UTF8String]); } From bf5ee5e54252838963441db6c35dffcd9284ba38 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 17 Jan 2016 12:23:49 +0100 Subject: [PATCH 101/106] - added X(), Y(), Z() access functions to AActor. This commit is just preparation for upcoming changes to completely encapsulate the coordinate info in AActor because I'm going to have to work with an altered version of actor.h that cannot be committed without breaking the engine. With this file present in the repo before work is started the changes can be committed piece by piece. --- src/actor.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/actor.h b/src/actor.h index 114dd1179..846d1f0d9 100644 --- a/src/actor.h +++ b/src/actor.h @@ -1155,6 +1155,20 @@ public: } bool HasSpecialDeathStates () const; + + fixed_t X() const + { + return x; + } + fixed_t Y() const + { + return y; + } + fixed_t Z() const + { + return z; + } + }; class FActorIterator From 552c440afa904174cb11796ba61f5628b9179e35 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" <alexey.lysiuk@gmail.com> Date: Sun, 17 Jan 2016 13:29:44 +0200 Subject: [PATCH 102/106] Fixed another issue with Hexen Mac Hopefully there will be no more bugs with Hexen Mac IWADs (demo or full) as all extra lumps are now discarded --- src/w_wad.cpp | 59 +++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 45 insertions(+), 14 deletions(-) diff --git a/src/w_wad.cpp b/src/w_wad.cpp index 552228557..42e5c17b9 100644 --- a/src/w_wad.cpp +++ b/src/w_wad.cpp @@ -961,8 +961,10 @@ void FWadCollection::RenameNerve () // // FixMacHexen // -// Rename unused high resolution font lumps because they are incorrectly -// treated as extended characters +// Discard all extra lumps in Mac version of Hexen IWAD (demo or full) +// to avoid any issues caused by names of these lumps, including: +// * Wrong height of small font +// * Broken life bar of mage class // //========================================================================== @@ -973,22 +975,51 @@ void FWadCollection::FixMacHexen() return; } - for (int i = GetFirstLump(IWAD_FILENUM), last = GetLastLump(IWAD_FILENUM); i <= last; ++i) + FileReader* const reader = GetFileReader(IWAD_FILENUM); + const long iwadSize = reader->GetLength(); + + static const long DEMO_SIZE = 13596228; + static const long FULL_SIZE = 21078584; + + if ( DEMO_SIZE != iwadSize + && FULL_SIZE != iwadSize) { - assert(IWAD_FILENUM == LumpInfo[i].wadnum); + return; + } - FResourceLump* const lump = LumpInfo[i].lump; - char* const name = lump->Name; + reader->Seek(0, SEEK_SET); - // Unwanted lumps are named like FONTA??1 + BYTE checksum[16]; + MD5Context md5; + md5.Update(reader, iwadSize); + md5.Final(checksum); - if (8 == strlen(name) - && MAKE_ID('F', 'O', 'N', 'T') == lump->dwName - && 'A' == name[4] && '1' == name[7] - && isdigit(name[5]) && isdigit(name[6])) - { - name[0] = '\0'; - } + static const BYTE HEXEN_DEMO_MD5[16] = + { + 0x92, 0x5f, 0x9f, 0x50, 0x00, 0xe1, 0x7d, 0xc8, + 0x4b, 0x0a, 0x6a, 0x3b, 0xed, 0x3a, 0x6f, 0x31 + }; + + static const BYTE HEXEN_FULL_MD5[16] = + { + 0xb6, 0x81, 0x40, 0xa7, 0x96, 0xf6, 0xfd, 0x7f, + 0x3a, 0x5d, 0x32, 0x26, 0xa3, 0x2b, 0x93, 0xbe + }; + + if ( 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum) + && 0 != memcmp(HEXEN_FULL_MD5, checksum, sizeof checksum)) + { + return; + } + + static const int EXTRA_LUMPS = 299; + + const int lastLump = GetLastLump(IWAD_FILENUM); + assert(GetFirstLump(IWAD_FILENUM) + 299 < lastLump); + + for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i) + { + LumpInfo[i].lump->Name[0] = '\0'; } } From 3e446ea04d35f8a9afb1b634a94143c9c0db69fa Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 17 Jan 2016 13:48:16 +0100 Subject: [PATCH 103/106] - replaced access to AActor's coordinate members with access functions (first 200 compile errors down...) --- src/am_map.cpp | 42 +++++++++++++++++----------------- src/b_func.cpp | 26 +++++++++++----------- src/b_move.cpp | 10 ++++----- src/b_think.cpp | 4 ++-- src/c_cmds.cpp | 4 ++-- src/d_dehacked.cpp | 2 +- src/d_net.cpp | 4 ++-- src/g_game.cpp | 6 ++--- src/m_cheat.cpp | 2 +- src/p_3dfloors.cpp | 14 ++++++------ src/p_3dmidtex.cpp | 6 ++--- src/p_acs.cpp | 20 ++++++++--------- src/p_effect.cpp | 6 ++--- src/p_enemy.cpp | 52 +++++++++++++++++++++---------------------- src/p_interaction.cpp | 6 ++--- src/p_lnspec.cpp | 4 ++-- src/p_things.cpp | 6 ++--- src/r_defs.h | 5 +++++ 18 files changed, 112 insertions(+), 107 deletions(-) diff --git a/src/am_map.cpp b/src/am_map.cpp index 606a65ae8..64d5420b0 100644 --- a/src/am_map.cpp +++ b/src/am_map.cpp @@ -998,8 +998,8 @@ void AM_restoreScaleAndLoc () } else { - m_x = (players[consoleplayer].camera->x >> FRACTOMAPBITS) - m_w/2; - m_y = (players[consoleplayer].camera->y >> FRACTOMAPBITS)- m_h/2; + m_x = (players[consoleplayer].camera->X() >> FRACTOMAPBITS) - m_w/2; + m_y = (players[consoleplayer].camera->Y() >> FRACTOMAPBITS)- m_h/2; } m_x2 = m_x + m_w; m_y2 = m_y + m_h; @@ -1249,8 +1249,8 @@ void AM_initVariables () if (playeringame[pnum]) break; assert(pnum >= 0 && pnum < MAXPLAYERS); - m_x = (players[pnum].camera->x >> FRACTOMAPBITS) - m_w/2; - m_y = (players[pnum].camera->y >> FRACTOMAPBITS) - m_h/2; + m_x = (players[pnum].camera->X() >> FRACTOMAPBITS) - m_w/2; + m_y = (players[pnum].camera->Y() >> FRACTOMAPBITS) - m_h/2; AM_changeWindowLoc(); // for saving & restoring @@ -1571,25 +1571,25 @@ void AM_doFollowPlayer () fixed_t sx, sy; if (players[consoleplayer].camera != NULL && - (f_oldloc.x != players[consoleplayer].camera->x || - f_oldloc.y != players[consoleplayer].camera->y)) + (f_oldloc.x != players[consoleplayer].camera->X() || + f_oldloc.y != players[consoleplayer].camera->Y())) { - m_x = (players[consoleplayer].camera->x >> FRACTOMAPBITS) - m_w/2; - m_y = (players[consoleplayer].camera->y >> FRACTOMAPBITS) - m_h/2; + m_x = (players[consoleplayer].camera->X() >> FRACTOMAPBITS) - m_w/2; + m_y = (players[consoleplayer].camera->Y() >> FRACTOMAPBITS) - m_h/2; m_x2 = m_x + m_w; m_y2 = m_y + m_h; // do the parallax parchment scrolling. - sx = (players[consoleplayer].camera->x - f_oldloc.x) >> FRACTOMAPBITS; - sy = (f_oldloc.y - players[consoleplayer].camera->y) >> FRACTOMAPBITS; + sx = (players[consoleplayer].camera->X() - f_oldloc.x) >> FRACTOMAPBITS; + sy = (f_oldloc.y - players[consoleplayer].camera->Y()) >> FRACTOMAPBITS; if (am_rotate == 1 || (am_rotate == 2 && viewactive)) { AM_rotate (&sx, &sy, players[consoleplayer].camera->angle - ANG90); } AM_ScrollParchment (sx, sy); - f_oldloc.x = players[consoleplayer].camera->x; - f_oldloc.y = players[consoleplayer].camera->y; + f_oldloc.x = players[consoleplayer].camera->X(); + f_oldloc.y = players[consoleplayer].camera->Y(); } } @@ -2612,8 +2612,8 @@ void AM_drawPlayers () mline_t *arrow; int numarrowlines; - pt.x = players[consoleplayer].camera->x >> FRACTOMAPBITS; - pt.y = players[consoleplayer].camera->y >> FRACTOMAPBITS; + pt.x = players[consoleplayer].camera->X() >> FRACTOMAPBITS; + pt.y = players[consoleplayer].camera->Y() >> FRACTOMAPBITS; if (am_rotate == 1 || (am_rotate == 2 && viewactive)) { angle = ANG90; @@ -2675,8 +2675,8 @@ void AM_drawPlayers () if (p->mo != NULL) { - pt.x = p->mo->x >> FRACTOMAPBITS; - pt.y = p->mo->y >> FRACTOMAPBITS; + pt.x = p->mo->X() >> FRACTOMAPBITS; + pt.y = p->mo->Y() >> FRACTOMAPBITS; angle = p->mo->angle; if (am_rotate == 1 || (am_rotate == 2 && viewactive)) @@ -2707,8 +2707,8 @@ void AM_drawKeys () while ((key = it.Next()) != NULL) { - p.x = key->x >> FRACTOMAPBITS; - p.y = key->y >> FRACTOMAPBITS; + p.x = key->X() >> FRACTOMAPBITS; + p.y = key->Y() >> FRACTOMAPBITS; angle = key->angle; if (am_rotate == 1 || (am_rotate == 2 && viewactive)) @@ -2752,8 +2752,8 @@ void AM_drawThings () { if (am_cheat > 0 || !(t->flags6 & MF6_NOTONAUTOMAP)) { - p.x = t->x >> FRACTOMAPBITS; - p.y = t->y >> FRACTOMAPBITS; + p.x = t->X() >> FRACTOMAPBITS; + p.y = t->Y() >> FRACTOMAPBITS; if (am_showthingsprites > 0 && t->sprite > 0) { @@ -2979,7 +2979,7 @@ void AM_drawAuthorMarkers () marked->subsector->flags & SSECF_DRAWN : marked->Sector->MoreFlags & SECF_DRAWN))) { - DrawMarker (tex, marked->x >> FRACTOMAPBITS, marked->y >> FRACTOMAPBITS, 0, + DrawMarker (tex, marked->X() >> FRACTOMAPBITS, marked->Y() >> FRACTOMAPBITS, 0, flip, mark->scaleX, mark->scaleY, mark->Translation, mark->alpha, mark->fillcolor, mark->RenderStyle); } diff --git a/src/b_func.cpp b/src/b_func.cpp index 9594d29d8..79518e82f 100644 --- a/src/b_func.cpp +++ b/src/b_func.cpp @@ -30,17 +30,17 @@ bool DBot::Reachable (AActor *rtarget) if (player->mo == rtarget) return false; - if ((rtarget->Sector->ceilingplane.ZatPoint (rtarget->x, rtarget->y) - - rtarget->Sector->floorplane.ZatPoint (rtarget->x, rtarget->y)) + if ((rtarget->Sector->ceilingplane.ZatPoint (rtarget) - + rtarget->Sector->floorplane.ZatPoint (rtarget)) < player->mo->height) //Where rtarget is, player->mo can't be. return false; sector_t *last_s = player->mo->Sector; - fixed_t last_z = last_s->floorplane.ZatPoint (player->mo->x, player->mo->y); + fixed_t last_z = last_s->floorplane.ZatPoint (player->mo); fixed_t estimated_dist = player->mo->AproxDistance(rtarget); bool reachable = true; - FPathTraverse it(player->mo->x+player->mo->velx, player->mo->y+player->mo->vely, rtarget->x, rtarget->y, PT_ADDLINES|PT_ADDTHINGS); + FPathTraverse it(player->mo->X()+player->mo->velx, player->mo->Y()+player->mo->vely, rtarget->X(), rtarget->Y(), PT_ADDLINES|PT_ADDTHINGS); intercept_t *in; while ((in = it.Next())) { @@ -96,7 +96,7 @@ bool DBot::Reachable (AActor *rtarget) thing = in->d.thing; if (thing == player->mo) //Can't reach self in this case. continue; - if (thing == rtarget && (rtarget->Sector->floorplane.ZatPoint (rtarget->x, rtarget->y) <= (last_z+MAXMOVEHEIGHT))) + if (thing == rtarget && (rtarget->Sector->floorplane.ZatPoint (rtarget) <= (last_z+MAXMOVEHEIGHT))) { return true; } @@ -219,7 +219,7 @@ void DBot::Dofire (ticcmd_t *cmd) shootmissile: dist = player->mo->AproxDistance (enemy); m = dist / GetDefaultByType (player->ReadyWeapon->ProjectileType)->Speed; - bglobal.SetBodyAt (enemy->x + enemy->velx*m*2, enemy->y + enemy->vely*m*2, enemy->z, 1); + bglobal.SetBodyAt (enemy->X() + enemy->velx*m*2, enemy->Y() + enemy->vely*m*2, enemy->Z(), 1); angle = player->mo->AngleTo(bglobal.body1); if (Check_LOS (enemy, SHOOTFOV)) no_fire = false; @@ -459,7 +459,7 @@ void FCajunMaster::SetBodyAt (fixed_t x, fixed_t y, fixed_t z, int hostnum) //Emulates missile travel. Returns distance travelled. fixed_t FCajunMaster::FakeFire (AActor *source, AActor *dest, ticcmd_t *cmd) { - AActor *th = Spawn ("CajunTrace", source->x, source->y, source->z + 4*8*FRACUNIT, NO_REPLACE); + AActor *th = Spawn ("CajunTrace", source->X(), source->Y(), source->Z() + 4*8*FRACUNIT, NO_REPLACE); th->target = source; // where it came from @@ -494,9 +494,9 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd) AActor *actor; int m; - bglobal.SetBodyAt (player->mo->x + FixedMul(player->mo->velx, 5*FRACUNIT), - player->mo->y + FixedMul(player->mo->vely, 5*FRACUNIT), - player->mo->z + (player->mo->height / 2), 2); + bglobal.SetBodyAt (player->mo->X() + FixedMul(player->mo->velx, 5*FRACUNIT), + player->mo->Y() + FixedMul(player->mo->vely, 5*FRACUNIT), + player->mo->Z() + (player->mo->height / 2), 2); actor = bglobal.body2; @@ -506,14 +506,14 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd) //Predict. m = (((dist+1)/FRACUNIT) / GetDefaultByName("Rocket")->Speed); - bglobal.SetBodyAt (enemy->x + FixedMul(enemy->velx, (m+2*FRACUNIT)), - enemy->y + FixedMul(enemy->vely, (m+2*FRACUNIT)), ONFLOORZ, 1); + bglobal.SetBodyAt (enemy->X() + FixedMul(enemy->velx, (m+2*FRACUNIT)), + enemy->Y() + FixedMul(enemy->vely, (m+2*FRACUNIT)), ONFLOORZ, 1); //try the predicted location if (P_CheckSight (actor, bglobal.body1, SF_IGNOREVISIBILITY)) //See the predicted location, so give a test missile { FCheckPosition tm; - if (bglobal.SafeCheckPosition (player->mo, actor->x, actor->y, tm)) + if (bglobal.SafeCheckPosition (player->mo, actor->X(), actor->Y(), tm)) { if (bglobal.FakeFire (actor, bglobal.body1, cmd) >= SAFE_SELF_MISDIST) { diff --git a/src/b_move.cpp b/src/b_move.cpp index 5cacd5664..e0c49159e 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -67,8 +67,8 @@ bool DBot::Move (ticcmd_t *cmd) if ((unsigned)player->mo->movedir >= 8) I_Error ("Weird bot movedir!"); - tryx = player->mo->x + 8*xspeed[player->mo->movedir]; - tryy = player->mo->y + 8*yspeed[player->mo->movedir]; + tryx = player->mo->X() + 8*xspeed[player->mo->movedir]; + tryy = player->mo->Y() + 8*yspeed[player->mo->movedir]; try_ok = bglobal.CleanAhead (player->mo, tryx, tryy, cmd); @@ -282,7 +282,7 @@ bool FCajunMaster::CleanAhead (AActor *thing, fixed_t x, fixed_t y, ticcmd_t *cm if ( !(thing->flags & MF_TELEPORT) && - tm.ceilingz - thing->z < thing->height) + tm.ceilingz - thing->Z() < thing->height) return false; // mobj must lower itself to fit // jump out of water @@ -290,7 +290,7 @@ bool FCajunMaster::CleanAhead (AActor *thing, fixed_t x, fixed_t y, ticcmd_t *cm // maxstep=37*FRACUNIT; if ( !(thing->flags & MF_TELEPORT) && - (tm.floorz - thing->z > maxstep ) ) + (tm.floorz - thing->Z() > maxstep ) ) return false; // too big a step up @@ -346,7 +346,7 @@ void DBot::Pitch (AActor *target) double aim; double diff; - diff = target->z - player->mo->z; + diff = target->Z() - player->mo->Z(); aim = atan(diff / (double)player->mo->AproxDistance(target)); player->mo->pitch = -(int)(aim * ANGLE_180/M_PI); } diff --git a/src/b_think.cpp b/src/b_think.cpp index ced5b4b4e..de74c04db 100644 --- a/src/b_think.cpp +++ b/src/b_think.cpp @@ -303,8 +303,8 @@ void DBot::ThinkForMove (ticcmd_t *cmd) if (t_fight<(AFTERTICS/2)) player->mo->flags |= MF_DROPOFF; - oldx = player->mo->x; - oldy = player->mo->y; + oldx = player->mo->X(); + oldy = player->mo->Y(); } //BOT_WhatToGet diff --git a/src/c_cmds.cpp b/src/c_cmds.cpp index 57290a98a..3cfbf1c65 100644 --- a/src/c_cmds.cpp +++ b/src/c_cmds.cpp @@ -944,7 +944,7 @@ static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const cha { Printf ("%s at (%d,%d,%d)\n", mo->GetClass()->TypeName.GetChars(), - mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS); + mo->X() >> FRACBITS, mo->Y() >> FRACBITS, mo->Z() >> FRACBITS); } } } @@ -1084,7 +1084,7 @@ CCMD(currentpos) { AActor *mo = players[consoleplayer].mo; Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n", - FIXED2FLOAT(mo->x), FIXED2FLOAT(mo->y), FIXED2FLOAT(mo->z), mo->angle/float(ANGLE_1), FIXED2FLOAT(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel); + FIXED2FLOAT(mo->X()), FIXED2FLOAT(mo->Y()), FIXED2FLOAT(mo->Z()), mo->angle/float(ANGLE_1), FIXED2FLOAT(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel); } //----------------------------------------------------------------------------- diff --git a/src/d_dehacked.cpp b/src/d_dehacked.cpp index bc0acc666..31ff05b64 100644 --- a/src/d_dehacked.cpp +++ b/src/d_dehacked.cpp @@ -3056,7 +3056,7 @@ bool ADehackedPickup::TryPickup (AActor *&toucher) { return false; } - RealPickup = static_cast<AInventory *>(Spawn (type, x, y, z, NO_REPLACE)); + RealPickup = static_cast<AInventory *>(Spawn (type, X(), Y(), Z(), NO_REPLACE)); if (RealPickup != NULL) { // The internally spawned item should never count towards statistics. diff --git a/src/d_net.cpp b/src/d_net.cpp index 780b89382..2b7a2d3d9 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -2373,8 +2373,8 @@ void Net_DoCommand (int type, BYTE **stream, int player) s = ReadString (stream); - if (Trace (players[player].mo->x, players[player].mo->y, - players[player].mo->z + players[player].mo->height - (players[player].mo->height>>2), + if (Trace (players[player].mo->X(), players[player].mo->Y(), + players[player].mo->Z() + players[player].mo->height - (players[player].mo->height>>2), players[player].mo->Sector, vx, vy, vz, 172*FRACUNIT, 0, ML_BLOCKEVERYTHING, players[player].mo, trace, TRACE_NoSky)) diff --git a/src/g_game.cpp b/src/g_game.cpp index b7d10251b..aa2ba0ab8 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1176,7 +1176,7 @@ void G_Ticker () } if (players[i].mo) { - DWORD sum = rngsum + players[i].mo->x + players[i].mo->y + players[i].mo->z + DWORD sum = rngsum + players[i].mo->X() + players[i].mo->Y() + players[i].mo->Z() + players[i].mo->angle + players[i].mo->pitch; sum ^= players[i].health; consistancy[i][buf] = sum; @@ -1435,12 +1435,12 @@ bool G_CheckSpot (int playernum, FPlayerStart *mthing) if (!players[playernum].mo) { // first spawn of level, before corpses for (i = 0; i < playernum; i++) - if (players[i].mo && players[i].mo->x == x && players[i].mo->y == y) + if (players[i].mo && players[i].mo->X() == x && players[i].mo->Y() == y) return false; return true; } - oldz = players[playernum].mo->z; // [RH] Need to save corpse's z-height + oldz = players[playernum].mo->Z(); // [RH] Need to save corpse's z-height players[playernum].mo->z = z; // [RH] Checks are now full 3-D // killough 4/2/98: fix bug where P_CheckPosition() uses a non-solid diff --git a/src/m_cheat.cpp b/src/m_cheat.cpp index ab9c0aee7..3bab8f7e5 100644 --- a/src/m_cheat.cpp +++ b/src/m_cheat.cpp @@ -580,7 +580,7 @@ void GiveSpawner (player_t *player, const PClass *type, int amount) } AInventory *item = static_cast<AInventory *> - (Spawn (type, player->mo->x, player->mo->y, player->mo->z, NO_REPLACE)); + (Spawn (type, player->mo->X(), player->mo->Y(), player->mo->Z(), NO_REPLACE)); if (item != NULL) { if (amount > 0) diff --git a/src/p_3dfloors.cpp b/src/p_3dfloors.cpp index 496809fac..a9af52724 100644 --- a/src/p_3dfloors.cpp +++ b/src/p_3dfloors.cpp @@ -331,13 +331,13 @@ void P_PlayerOnSpecial3DFloor(player_t* player) if(rover->flags & FF_SOLID) { // Player must be on top of the floor to be affected... - if(player->mo->z != rover->top.plane->ZatPoint(player->mo->x, player->mo->y)) continue; + if(player->mo->Z() != rover->top.plane->ZatPoint(player->mo)) continue; } else { //Water and DEATH FOG!!! heh - if (player->mo->z > rover->top.plane->ZatPoint(player->mo->x, player->mo->y) || - (player->mo->z + player->mo->height) < rover->bottom.plane->ZatPoint(player->mo->x, player->mo->y)) + if (player->mo->Z() > rover->top.plane->ZatPoint(player->mo) || + (player->mo->Z() + player->mo->height) < rover->bottom.plane->ZatPoint(player->mo)) continue; } @@ -372,7 +372,7 @@ bool P_CheckFor3DFloorHit(AActor * mo) if(rover->flags & FF_SOLID && rover->model->SecActTarget) { - if(mo->floorz == rover->top.plane->ZatPoint(mo->x, mo->y)) + if(mo->floorz == rover->top.plane->ZatPoint(mo)) { rover->model->SecActTarget->TriggerAction (mo, SECSPAC_HitFloor); return true; @@ -402,7 +402,7 @@ bool P_CheckFor3DCeilingHit(AActor * mo) if(rover->flags & FF_SOLID && rover->model->SecActTarget) { - if(mo->ceilingz == rover->bottom.plane->ZatPoint(mo->x, mo->y)) + if(mo->ceilingz == rover->bottom.plane->ZatPoint(mo)) { rover->model->SecActTarget->TriggerAction (mo, SECSPAC_HitCeiling); return true; @@ -748,7 +748,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li { fixed_t thingbot, thingtop; - thingbot = thing->z; + thingbot = thing->Z(); thingtop = thingbot + (thing->height==0? 1:thing->height); extsector_t::xfloor *xf[2] = {&linedef->frontsector->e->XFloor, &linedef->backsector->e->XFloor}; @@ -789,7 +789,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li lowestceilingpic = *rover->bottom.texture; } - if(ff_top > highestfloor && delta1 < delta2 && (!restrict || thing->z >= ff_top)) + if(ff_top > highestfloor && delta1 < delta2 && (!restrict || thing->Z() >= ff_top)) { highestfloor = ff_top; highestfloorpic = *rover->top.texture; diff --git a/src/p_3dmidtex.cpp b/src/p_3dmidtex.cpp index dbca50d10..3338956f3 100644 --- a/src/p_3dmidtex.cpp +++ b/src/p_3dmidtex.cpp @@ -276,7 +276,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening & open.abovemidtex = false; if (P_GetMidTexturePosition(linedef, 0, &tt, &tb)) { - if (thing->z + (thing->height/2) < (tt + tb)/2) + if (thing->Z() + (thing->height/2) < (tt + tb)/2) { if (tb < open.top) { @@ -286,7 +286,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening & } else { - if (tt > open.bottom && (!restrict || thing->z >= tt)) + if (tt > open.bottom && (!restrict || thing->Z() >= tt)) { open.bottom = tt; open.abovemidtex = true; @@ -295,7 +295,7 @@ bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening & } // returns true if it touches the midtexture - return (abs(thing->z - tt) <= thing->MaxStepHeight); + return (abs(thing->Z() - tt) <= thing->MaxStepHeight); } } return false; diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 6f136d98b..8c8c0a5f1 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -3441,12 +3441,12 @@ int DLevelScript::DoSpawnSpot (int type, int spot, int tid, int angle, bool forc while ( (aspot = iterator.Next ()) ) { - spawned += DoSpawn (type, aspot->x, aspot->y, aspot->z, tid, angle, force); + spawned += DoSpawn (type, aspot->X(), aspot->Y(), aspot->Z(), tid, angle, force); } } else if (activator != NULL) { - spawned += DoSpawn (type, activator->x, activator->y, activator->z, tid, angle, force); + spawned += DoSpawn (type, activator->X(), activator->Y(), activator->Z(), tid, angle, force); } return spawned; } @@ -3462,12 +3462,12 @@ int DLevelScript::DoSpawnSpotFacing (int type, int spot, int tid, bool force) while ( (aspot = iterator.Next ()) ) { - spawned += DoSpawn (type, aspot->x, aspot->y, aspot->z, tid, aspot->angle >> 24, force); + spawned += DoSpawn (type, aspot->X(), aspot->Y(), aspot->Z(), tid, aspot->angle >> 24, force); } } else if (activator != NULL) { - spawned += DoSpawn (type, activator->x, activator->y, activator->z, tid, activator->angle >> 24, force); + spawned += DoSpawn (type, activator->X(), activator->Y(), activator->Z(), tid, activator->angle >> 24, force); } return spawned; } @@ -4145,7 +4145,7 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b F3DFloor *ff = sec->e->XFloor.ffloors[i]; if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID) && - actor->z >= ff->top.plane->ZatPoint(actor->x, actor->y)) + actor->Z() >= ff->top.plane->ZatPoint(actor)) { // This floor is beneath our feet. secpic = *ff->top.texture; break; @@ -4158,14 +4158,14 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b } else { - fixed_t z = actor->z + actor->height; + fixed_t z = actor->Z() + actor->height; // Looking through planes from bottom to top for (i = numff-1; i >= 0; --i) { F3DFloor *ff = sec->e->XFloor.ffloors[i]; if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID) && - z <= ff->bottom.plane->ZatPoint(actor->x, actor->y)) + z <= ff->bottom.plane->ZatPoint(actor)) { // This floor is above our eyes. secpic = *ff->bottom.texture; break; @@ -4728,8 +4728,8 @@ static bool DoSpawnDecal(AActor *actor, const FDecalTemplate *tpl, int flags, an { angle += actor->angle; } - return NULL != ShootDecal(tpl, actor, actor->Sector, actor->x, actor->y, - actor->z + (actor->height>>1) - actor->floorclip + actor->GetBobOffset() + zofs, + return NULL != ShootDecal(tpl, actor, actor->Sector, actor->X(), actor->Y(), + actor->Z() + (actor->height>>1) - actor->floorclip + actor->GetBobOffset() + zofs, angle, distance, !!(flags & SDF_PERMANENT)); } @@ -8598,7 +8598,7 @@ scriptwait: } else if (pcd == PCD_GETACTORZ) { - STACK(1) = actor->z + actor->GetBobOffset(); + STACK(1) = actor->Z() + actor->GetBobOffset(); } else { diff --git a/src/p_effect.cpp b/src/p_effect.cpp index db3129521..0f04de8eb 100644 --- a/src/p_effect.cpp +++ b/src/p_effect.cpp @@ -619,8 +619,8 @@ void P_DrawRailTrail(AActor *source, const TVector3<double> &start, const TVecto double r; double dirz; - if (abs(mo->x - FLOAT2FIXED(start.X)) < 20 * FRACUNIT - && (mo->y - FLOAT2FIXED(start.Y)) < 20 * FRACUNIT) + if (abs(mo->X() - FLOAT2FIXED(start.X)) < 20 * FRACUNIT + && (mo->Y() - FLOAT2FIXED(start.Y)) < 20 * FRACUNIT) { // This player (probably) fired the railgun S_Sound (mo, CHAN_WEAPON, sound, 1, ATTN_NORM); } @@ -630,7 +630,7 @@ void P_DrawRailTrail(AActor *source, const TVector3<double> &start, const TVecto // Only consider sound in 2D (for now, anyway) // [BB] You have to divide by lengthsquared here, not multiply with it. - r = ((start.Y - FIXED2DBL(mo->y)) * (-dir.Y) - (start.X - FIXED2DBL(mo->x)) * (dir.X)) / lengthsquared; + r = ((start.Y - FIXED2DBL(mo->Y())) * (-dir.Y) - (start.X - FIXED2DBL(mo->X())) * (dir.X)) / lengthsquared; r = clamp<double>(r, 0., 1.); dirz = dir.Z; diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index 7b7e27b2e..165ac35a1 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -243,9 +243,9 @@ bool AActor::CheckMeleeRange () // [RH] Don't melee things too far above or below actor. if (!(flags5 & MF5_NOVERTICALMELEERANGE)) { - if (pl->z > z + height) + if (pl->Z() > z + height) return false; - if (pl->z + pl->height < z) + if (pl->Z() + pl->height < z) return false; } @@ -280,11 +280,11 @@ bool P_CheckMeleeRange2 (AActor *actor) { return false; } - if (mo->z > actor->z+actor->height) + if (mo->Z() > actor->Z()+actor->height) { // Target is higher than the attacker return false; } - else if (actor->z > mo->z+mo->height) + else if (actor->Z() > mo->Z()+mo->height) { // Attacker is higher return false; } @@ -434,7 +434,7 @@ bool P_Move (AActor *actor) // it difficult to thrust them vertically in a reasonable manner. // [GZ] Let jumping actors jump. if (!((actor->flags & MF_NOGRAVITY) || (actor->flags6 & MF6_CANJUMP)) - && actor->z > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) + && actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) { return false; } @@ -538,11 +538,11 @@ bool P_Move (AActor *actor) // actually walking down a step. if (try_ok && !((actor->flags & MF_NOGRAVITY) || (actor->flags6 & MF6_CANJUMP)) - && actor->z > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) + && actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ)) { - if (actor->z <= actor->floorz + actor->MaxStepHeight) + if (actor->Y() <= actor->floorz + actor->MaxStepHeight) { - fixed_t savedz = actor->z; + fixed_t savedz = actor->Z(); actor->z = actor->floorz; // Make sure that there isn't some other actor between us and // the floor we could get stuck in. The old code did not do this. @@ -553,7 +553,7 @@ bool P_Move (AActor *actor) else { // The monster just hit the floor, so trigger any actions. if (actor->floorsector->SecActTarget != NULL && - actor->floorz == actor->floorsector->floorplane.ZatPoint(actor->x, actor->y)) + actor->floorz == actor->floorsector->floorplane.ZatPoint(actor)) { actor->floorsector->SecActTarget->TriggerAction(actor, SECSPAC_HitFloor); } @@ -566,7 +566,7 @@ bool P_Move (AActor *actor) { if (((actor->flags6 & MF6_CANJUMP)||(actor->flags & MF_FLOAT)) && tm.floatok) { // must adjust height - fixed_t savedz = actor->z; + fixed_t savedz = actor->Z(); if (actor->z < tm.floorz) actor->z += actor->FloatSpeed; @@ -847,11 +847,11 @@ void P_NewChaseDir(AActor * actor) // Try to move away from a dropoff if (actor->floorz - actor->dropoffz > actor->MaxDropOffHeight && - actor->z <= actor->floorz && !(actor->flags & MF_DROPOFF) && + actor->Z() <= actor->floorz && !(actor->flags & MF_DROPOFF) && !(actor->flags2 & MF2_ONMOBJ) && !(actor->flags & MF_FLOAT) && !(i_compatflags & COMPATF_DROPOFF)) { - FBoundingBox box(actor->x, actor->y, actor->radius); + FBoundingBox box(actor->X(), actor->Y(), actor->radius); FBlockLinesIterator it(box); line_t *line; @@ -866,14 +866,14 @@ void P_NewChaseDir(AActor * actor) box.Bottom() < line->bbox[BOXTOP] && box.BoxOnLineSide(line) == -1) { - fixed_t front = line->frontsector->floorplane.ZatPoint(actor->x,actor->y); - fixed_t back = line->backsector->floorplane.ZatPoint(actor->x,actor->y); + fixed_t front = line->frontsector->floorplane.ZatPoint(actor); + fixed_t back = line->backsector->floorplane.ZatPoint(actor); angle_t angle; // The monster must contact one of the two floors, // and the other must be a tall dropoff. - if (back == actor->z && front < actor->z - actor->MaxDropOffHeight) + if (back == actor->Z() && front < actor->Z() - actor->MaxDropOffHeight) { angle = R_PointToAngle2(0,0,line->dx,line->dy); // front side dropoff } @@ -2551,11 +2551,11 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates) if (testsec) { fixed_t zdist1, zdist2; - if (P_Find3DFloor(testsec, corpsehit->x, corpsehit->y, corpsehit->z, false, true, zdist1) - != P_Find3DFloor(testsec, self->x, self->y, self->z, false, true, zdist2)) + if (P_Find3DFloor(testsec, corpsehit->X(), corpsehit->Y(), corpsehit->Z(), false, true, zdist1) + != P_Find3DFloor(testsec, self->X(), self->Y(), self->Z(), false, true, zdist2)) { // Not on same floor - if (vilesec == corpsec || abs(zdist1 - self->z) > self->height) + if (vilesec == corpsec || abs(zdist1 - self->Z()) > self->height) continue; } } @@ -2569,7 +2569,7 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates) corpsehit->flags |= MF_SOLID; corpsehit->height = corpsehit->GetDefault()->height; - bool check = P_CheckPosition(corpsehit, corpsehit->x, corpsehit->y); + bool check = P_CheckPosition(corpsehit, corpsehit->X(), corpsehit->Y()); corpsehit->flags = oldflags; corpsehit->radius = oldradius; corpsehit->height = oldheight; @@ -2792,19 +2792,19 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a // If the target z is above the target's head, reposition to the middle of // its body. - if (target_z >= other->z + other->height) + if (target_z >= other->Z() + other->height) { - target_z = other->z + (other->height / 2); + target_z = other->Z() + (other->height / 2); } //Note there is no +32*FRACUNIT on purpose. This is for customization sake. //If one doesn't want this behavior, just don't use FAF_BOTTOM. if (flags & FAF_BOTTOM) - target_z = other->z + other->GetBobOffset(); + target_z = other->Z() + other->GetBobOffset(); if (flags & FAF_MIDDLE) - target_z = other->z + (other->height / 2) + other->GetBobOffset(); + target_z = other->Z() + (other->height / 2) + other->GetBobOffset(); if (flags & FAF_TOP) - target_z = other->z + (other->height) + other->GetBobOffset(); + target_z = other->Z() + (other->height) + other->GetBobOffset(); if (!(flags & FAF_NODISTFACTOR)) target_z += pitch_offset; @@ -3072,7 +3072,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int AActor *mo; fixed_t spawnz; - spawnz = source->z; + spawnz = source->Z(); if (!(i_compatflags & COMPATF_NOTOSSDROPS)) { int style = sv_dropstyle; @@ -3087,7 +3087,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int spawnz += source->height / 2; } } - mo = Spawn (type, source->x, source->y, spawnz, ALLOW_REPLACE); + mo = Spawn (type, source->X(), source->Y(), spawnz, ALLOW_REPLACE); if (mo != NULL) { mo->flags |= MF_DROPPED; diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 5534fb14a..0c61b2d7d 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -84,7 +84,7 @@ FName MeansOfDeath; // void P_TouchSpecialThing (AActor *special, AActor *toucher) { - fixed_t delta = special->z - toucher->z; + fixed_t delta = special->Z() - toucher->Z(); // The pickup is at or above the toucher's feet OR // The pickup is below the toucher. @@ -1158,7 +1158,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, // If the origin and target are in exactly the same spot, choose a random direction. // (Most likely cause is from telefragging somebody during spawning because they // haven't moved from their spawn spot at all.) - if (origin->x == target->x && origin->y == target->y) + if (origin->X() == target->X() && origin->Y() == target->Y()) { ang = pr_kickbackdir.GenRand32(); } @@ -1184,7 +1184,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, // make fall forwards sometimes if ((damage < 40) && (damage > target->health) - && (target->z - origin->z > 64*FRACUNIT) + && (target->Z() - origin->Z() > 64*FRACUNIT) && (pr_damagemobj()&1) // [RH] But only if not too fast and not flying && thrust < 10*FRACUNIT diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 53090ef18..22e901c73 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -148,7 +148,7 @@ FUNC(LS_Polyobj_MoveToSpot) FActorIterator iterator (arg2); AActor *spot = iterator.Next(); if (spot == NULL) return false; - return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->x, spot->y, false); + return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->X(), spot->Y(), false); } FUNC(LS_Polyobj_DoorSwing) @@ -199,7 +199,7 @@ FUNC(LS_Polyobj_OR_MoveToSpot) FActorIterator iterator (arg2); AActor *spot = iterator.Next(); if (spot == NULL) return false; - return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->x, spot->y, true); + return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->X(), spot->Y(), true); } FUNC(LS_Polyobj_Stop) diff --git a/src/p_things.cpp b/src/p_things.cpp index 631f1be5e..e8f9d6011 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -82,7 +82,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, } while (spot != NULL) { - mobj = Spawn (kind, spot->x, spot->y, spot->z, ALLOW_REPLACE); + mobj = Spawn (kind, spot->X(), spot->Y(), spot->Z(), ALLOW_REPLACE); if (mobj != NULL) { @@ -94,7 +94,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, mobj->angle = (angle != ANGLE_MAX ? angle : spot->angle); if (fog) { - P_SpawnTeleportFog(mobj, spot->x, spot->y, spot->z + TELEFOGHEIGHT, false, true); + P_SpawnTeleportFog(mobj, spot->X(), spot->Y(), spot->Z() + TELEFOGHEIGHT, false, true); } if (mobj->flags & MF_SPECIAL) mobj->flags |= MF_DROPPED; // Don't respawn @@ -165,7 +165,7 @@ bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog) if (source != NULL && target != NULL) { - return P_MoveThing(source, target->x, target->y, target->z, fog); + return P_MoveThing(source, target->X(), target->Y(), target->Z(), fog); } return false; } diff --git a/src/r_defs.h b/src/r_defs.h index 05fd7bd03..6f69a26a0 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -248,6 +248,11 @@ struct secplane_t return FixedMul (ic, -d - DMulScale16 (a, v->x, b, v->y)); } + fixed_t ZatPoint (const AActor *ac) const + { + return FixedMul (ic, -d - DMulScale16 (a, ac->X(), b, ac->Y())); + } + // Returns the value of z at (x,y) if d is equal to dist fixed_t ZatPointDist (fixed_t x, fixed_t y, fixed_t dist) const { From 87689d3ba69e884e142602fba3ce210749daca6d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 17 Jan 2016 14:08:20 +0100 Subject: [PATCH 104/106] - global search&replace of ZatPoint calls with commonly named actor variables. --- src/g_heretic/a_hereticweaps.cpp | 2 +- src/g_strife/a_strifestuff.cpp | 2 +- src/p_map.cpp | 36 ++++++++++++++++---------------- src/p_mobj.cpp | 16 +++++++------- src/p_spec.cpp | 12 +++++------ src/po_man.cpp | 4 ++-- 6 files changed, 36 insertions(+), 36 deletions(-) diff --git a/src/g_heretic/a_hereticweaps.cpp b/src/g_heretic/a_hereticweaps.cpp index 711bbd960..247ccb03f 100644 --- a/src/g_heretic/a_hereticweaps.cpp +++ b/src/g_heretic/a_hereticweaps.cpp @@ -1099,7 +1099,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_HideInCeiling) F3DFloor * rover = self->Sector->e->XFloor.ffloors[i]; if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; - if ((foo = rover->bottom.plane->ZatPoint(self->x, self->y)) >= (self->z + self->height)) + if ((foo = rover->bottom.plane->ZatPoint(self)) >= (self->z + self->height)) { self->z = foo + 4*FRACUNIT; self->bouncecount = i; diff --git a/src/g_strife/a_strifestuff.cpp b/src/g_strife/a_strifestuff.cpp index 05f6367dc..9f3ebb272 100644 --- a/src/g_strife/a_strifestuff.cpp +++ b/src/g_strife/a_strifestuff.cpp @@ -628,7 +628,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain) { sector_t *sec = self->Sector; - if (self->z == sec->floorplane.ZatPoint (self->x, self->y)) + if (self->z == sec->floorplane.ZatPoint(self)) { if (sec->special == Damage_InstantDeath) { diff --git a/src/p_map.cpp b/src/p_map.cpp index 5feff237e..78a17df10 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -593,8 +593,8 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) if (!(rover->flags & FF_EXISTS)) continue; if (!(rover->flags & FF_SWIMMABLE)) continue; - if (mo->z > rover->top.plane->ZatPoint(mo->x, mo->y) || - mo->z < rover->bottom.plane->ZatPoint(mo->x, mo->y)) + if (mo->z > rover->top.plane->ZatPoint(mo) || + mo->z < rover->bottom.plane->ZatPoint(mo)) continue; newfriction = secfriction(rover->model, rover->top.isceiling); @@ -623,13 +623,13 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) if (rover->flags & FF_SOLID) { // Must be standing on a solid floor - if (mo->z != rover->top.plane->ZatPoint(mo->x, mo->y)) continue; + if (mo->z != rover->top.plane->ZatPoint(mo)) continue; } else if (rover->flags & FF_SWIMMABLE) { // Or on or inside a swimmable floor (e.g. in shallow water) - if (mo->z > rover->top.plane->ZatPoint(mo->x, mo->y) || - (mo->z + mo->height) < rover->bottom.plane->ZatPoint(mo->x, mo->y)) + if (mo->z > rover->top.plane->ZatPoint(mo) || + (mo->z + mo->height) < rover->bottom.plane->ZatPoint(mo)) continue; } else @@ -650,9 +650,9 @@ int P_GetFriction(const AActor *mo, int *frictionfactor) } newfriction = secfriction(sec); if ((newfriction < friction || friction == ORIG_FRICTION) && - (mo->z <= sec->floorplane.ZatPoint(mo->x, mo->y) || + (mo->z <= sec->floorplane.ZatPoint(mo) || (sec->GetHeightSec() != NULL && - mo->z <= sec->heightsec->floorplane.ZatPoint(mo->x, mo->y)))) + mo->z <= sec->heightsec->floorplane.ZatPoint(mo)))) { friction = newfriction; movefactor = secmovefac(sec); @@ -1798,10 +1798,10 @@ static void CheckForPushSpecial(line_t *line, int side, AActor *mobj, bool windo if (windowcheck && !(ib_compatflags & BCOMPATF_NOWINDOWCHECK) && line->backsector != NULL) { // Make sure this line actually blocks us and is not a window // or similar construct we are standing inside of. - fixed_t fzt = line->frontsector->ceilingplane.ZatPoint(mobj->x, mobj->y); - fixed_t fzb = line->frontsector->floorplane.ZatPoint(mobj->x, mobj->y); - fixed_t bzt = line->backsector->ceilingplane.ZatPoint(mobj->x, mobj->y); - fixed_t bzb = line->backsector->floorplane.ZatPoint(mobj->x, mobj->y); + fixed_t fzt = line->frontsector->ceilingplane.ZatPoint(mobj); + fixed_t fzb = line->frontsector->floorplane.ZatPoint(mobj); + fixed_t bzt = line->backsector->ceilingplane.ZatPoint(mobj); + fixed_t bzb = line->backsector->floorplane.ZatPoint(mobj); if (fzt >= mobj->z + mobj->height && bzt >= mobj->z + mobj->height && fzb <= mobj->z && bzb <= mobj->z) { @@ -1812,8 +1812,8 @@ static void CheckForPushSpecial(line_t *line, int side, AActor *mobj, bool windo if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; - fixed_t ff_bottom = rover->bottom.plane->ZatPoint(mobj->x, mobj->y); - fixed_t ff_top = rover->top.plane->ZatPoint(mobj->x, mobj->y); + fixed_t ff_bottom = rover->bottom.plane->ZatPoint(mobj); + fixed_t ff_top = rover->top.plane->ZatPoint(mobj); if (ff_bottom < mobj->z + mobj->height && ff_top > mobj->z) { @@ -2083,8 +2083,8 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y, { fixed_t eyez = oldz + viewheight; - oldAboveFakeFloor = eyez > oldsec->heightsec->floorplane.ZatPoint(thing->x, thing->y); - oldAboveFakeCeiling = eyez > oldsec->heightsec->ceilingplane.ZatPoint(thing->x, thing->y); + oldAboveFakeFloor = eyez > oldsec->heightsec->floorplane.ZatPoint(thing); + oldAboveFakeCeiling = eyez > oldsec->heightsec->ceilingplane.ZatPoint(thing); } // Borrowed from MBF: @@ -2743,14 +2743,14 @@ const secplane_t * P_CheckSlopeWalk(AActor *actor, fixed_t &xmove, fixed_t &ymov } const secplane_t *plane = &actor->floorsector->floorplane; - fixed_t planezhere = plane->ZatPoint(actor->x, actor->y); + fixed_t planezhere = plane->ZatPoint(actor); for (unsigned int i = 0; i<actor->floorsector->e->XFloor.ffloors.Size(); i++) { F3DFloor * rover = actor->floorsector->e->XFloor.ffloors[i]; if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; - fixed_t thisplanez = rover->top.plane->ZatPoint(actor->x, actor->y); + fixed_t thisplanez = rover->top.plane->ZatPoint(actor); if (thisplanez>planezhere && thisplanez <= actor->z + actor->MaxStepHeight) { @@ -2768,7 +2768,7 @@ const secplane_t * P_CheckSlopeWalk(AActor *actor, fixed_t &xmove, fixed_t &ymov F3DFloor * rover = actor->Sector->e->XFloor.ffloors[i]; if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; - fixed_t thisplanez = rover->top.plane->ZatPoint(actor->x, actor->y); + fixed_t thisplanez = rover->top.plane->ZatPoint(actor); if (thisplanez>planezhere && thisplanez <= actor->z + actor->MaxStepHeight) { diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index bcaa77855..1c5105235 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -2077,7 +2077,7 @@ explode: if (tm.ceilingline && tm.ceilingline->backsector && tm.ceilingline->backsector->GetTexture(sector_t::ceiling) == skyflatnum && - mo->z >= tm.ceilingline->backsector->ceilingplane.ZatPoint (mo->x, mo->y)) + mo->z >= tm.ceilingline->backsector->ceilingplane.ZatPoint(mo)) { // Hack to prevent missiles exploding against the sky. // Does not handle sky floors. @@ -2161,7 +2161,7 @@ explode: { // Don't stop sliding if halfway off a step with some velocity if (mo->velx > FRACUNIT/4 || mo->velx < -FRACUNIT/4 || mo->vely > FRACUNIT/4 || mo->vely < -FRACUNIT/4) { - if (mo->floorz > mo->Sector->floorplane.ZatPoint (mo->x, mo->y)) + if (mo->floorz > mo->Sector->floorplane.ZatPoint(mo)) { if (mo->dropoffz != mo->floorz) // 3DMidtex or other special cases that must be excluded { @@ -2407,7 +2407,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz) { // Hit the floor if ((!mo->player || !(mo->player->cheats & CF_PREDICTING)) && mo->Sector->SecActTarget != NULL && - mo->Sector->floorplane.ZatPoint (mo->x, mo->y) == mo->floorz) + mo->Sector->floorplane.ZatPoint(mo) == mo->floorz) { // [RH] Let the sector do something to the actor mo->Sector->SecActTarget->TriggerAction (mo, SECSPAC_HitFloor); } @@ -2509,7 +2509,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz) { // hit the ceiling if ((!mo->player || !(mo->player->cheats & CF_PREDICTING)) && mo->Sector->SecActTarget != NULL && - mo->Sector->ceilingplane.ZatPoint (mo->x, mo->y) == mo->ceilingz) + mo->Sector->ceilingplane.ZatPoint(mo) == mo->ceilingz) { // [RH] Let the sector do something to the actor mo->Sector->SecActTarget->TriggerAction (mo, SECSPAC_HitCeiling); } @@ -2564,7 +2564,7 @@ void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz, bool oldz_has_viewheigh if (sec->heightsec != NULL && sec->SecActTarget != NULL) { sector_t *hs = sec->heightsec; - fixed_t waterz = hs->floorplane.ZatPoint (mo->x, mo->y); + fixed_t waterz = hs->floorplane.ZatPoint(mo); fixed_t newz; fixed_t viewheight; @@ -2599,7 +2599,7 @@ void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz, bool oldz_has_viewheigh if (!(hs->MoreFlags & SECF_FAKEFLOORONLY)) { - waterz = hs->ceilingplane.ZatPoint (mo->x, mo->y); + waterz = hs->ceilingplane.ZatPoint(mo); if (oldz <= waterz && newz > waterz) { // View went above fake ceiling sec->SecActTarget->TriggerAction (mo, SECSPAC_EyesAboveC); @@ -5493,7 +5493,7 @@ bool P_HitFloor (AActor *thing) // don't splash if landing on the edge above water/lava/etc.... for (m = thing->touching_sectorlist; m; m = m->m_tnext) { - if (thing->z == m->m_sector->floorplane.ZatPoint (thing->x, thing->y)) + if (thing->z == m->m_sector->floorplane.ZatPoint(thing)) { break; } @@ -5505,7 +5505,7 @@ bool P_HitFloor (AActor *thing) if (!(rover->flags & FF_EXISTS)) continue; if (rover->flags & (FF_SOLID|FF_SWIMMABLE)) { - if (rover->top.plane->ZatPoint(thing->x, thing->y) == thing->z) + if (rover->top.plane->ZatPoint(thing) == thing->z) { return P_HitWater (thing, m->m_sector); } diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 36d5f3bab..baec6d9e1 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -430,7 +430,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector) { // Falling, not all the way down yet? sector = player->mo->Sector; - if (player->mo->z != sector->floorplane.ZatPoint (player->mo->x, player->mo->y) + if (player->mo->z != sector->floorplane.ZatPoint(player->mo) && !player->mo->waterlevel) { return; @@ -507,7 +507,7 @@ static void DoSectorDamage(AActor *actor, sector_t *sec, int amount, FName type, if (!(flags & DAMAGE_PLAYERS) && actor->player != NULL) return; - if (!(flags & DAMAGE_IN_AIR) && actor->z != sec->floorplane.ZatPoint(actor->x, actor->y) && !actor->waterlevel) + if (!(flags & DAMAGE_IN_AIR) && actor->z != sec->floorplane.ZatPoint(actor) && !actor->waterlevel) return; if (protectClass != NULL) @@ -544,8 +544,8 @@ void P_SectorDamage(int tag, int amount, FName type, const PClass *protectClass, { next = actor->snext; // Only affect actors touching the 3D floor - fixed_t z1 = sec->floorplane.ZatPoint(actor->x, actor->y); - fixed_t z2 = sec->ceilingplane.ZatPoint(actor->x, actor->y); + fixed_t z1 = sec->floorplane.ZatPoint(actor); + fixed_t z2 = sec->ceilingplane.ZatPoint(actor); if (z2 < z1) { // Account for Vavoom-style 3D floors @@ -2281,7 +2281,7 @@ void DPusher::Tick () } else // special water sector { - ht = hsec->floorplane.ZatPoint (thing->x, thing->y); + ht = hsec->floorplane.ZatPoint(thing); if (thing->z > ht) // above ground { xspeed = m_Xmag; // full force @@ -2310,7 +2310,7 @@ void DPusher::Tick () { // special water sector floor = &hsec->floorplane; } - if (thing->z > floor->ZatPoint (thing->x, thing->y)) + if (thing->z > floor->ZatPoint(thing)) { // above ground xspeed = yspeed = 0; // no force } diff --git a/src/po_man.cpp b/src/po_man.cpp index 98fbbcbcb..fb1d12519 100644 --- a/src/po_man.cpp +++ b/src/po_man.cpp @@ -1238,8 +1238,8 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd) } // [BL] See if we hit below the floor/ceiling of the poly. else if(!performBlockingThrust && ( - mobj->z < ld->sidedef[!side]->sector->GetSecPlane(sector_t::floor).ZatPoint(mobj->x, mobj->y) || - mobj->z + mobj->height > ld->sidedef[!side]->sector->GetSecPlane(sector_t::ceiling).ZatPoint(mobj->x, mobj->y) + mobj->z < ld->sidedef[!side]->sector->GetSecPlane(sector_t::floor).ZatPoint(mobj) || + mobj->z + mobj->height > ld->sidedef[!side]->sector->GetSecPlane(sector_t::ceiling).ZatPoint(mobj) )) { performBlockingThrust = true; From 5b610390e1d58fd8d026aed6d0978a041fa2ec0f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 17 Jan 2016 16:49:15 +0100 Subject: [PATCH 105/106] - some more inline functions. --- src/actor.h | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) diff --git a/src/actor.h b/src/actor.h index 846d1f0d9..137687e66 100644 --- a/src/actor.h +++ b/src/actor.h @@ -588,6 +588,36 @@ enum AMETA_BloodType3, // AxeBlood replacement type }; +struct fixedvec3 +{ + fixed_t x, y, z; + + operator FVector3() + { + return FVector3(FIXED2FLOAT(x), FIXED2FLOAT(y), FIXED2FLOAT(z)); + } + + operator TVector3<double>() + { + return TVector3<double>(FIXED2DBL(x), FIXED2DBL(y), FIXED2DBL(z)); + } +}; + +struct fixedvec2 +{ + fixed_t x, y; + + operator FVector2() + { + return FVector2(FIXED2FLOAT(x), FIXED2FLOAT(y)); + } + + operator TVector2<double>() + { + return TVector2<double>(FIXED2DBL(x), FIXED2DBL(y)); + } +}; + struct FDropItem { FName Name; @@ -909,6 +939,18 @@ public: return R_PointToAngle2(myx, myy, other->x, other->y); } + fixedvec2 Vec2To(AActor *other) const + { + fixedvec2 ret = { other->x - x, other->y - y }; + return ret; + } + + fixedvec3 Vec3To(AActor *other) const + { + fixedvec3 ret = { other->x - x, other->y - y, other->z - z }; + return ret; + } + inline void SetFriendPlayer(player_t *player); bool IsVisibleToPlayer() const; From c6114563974e8bdcfbf2de471d90112b646fbf0d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <c.oelckers@zdoom.fake> Date: Sun, 17 Jan 2016 18:36:14 +0100 Subject: [PATCH 106/106] - more refactoring of AActor coordinate access. --- src/actor.h | 44 ++++++++++++++++++++++++++++++++- src/b_func.cpp | 13 ++++------ src/b_move.cpp | 18 ++++++-------- src/d_net.cpp | 10 +++++--- src/g_game.cpp | 4 +-- src/p_3dfloors.cpp | 2 +- src/p_acs.cpp | 2 +- src/p_effect.cpp | 61 +++++++++++++++++++++++++++++----------------- src/p_maputl.cpp | 2 +- 9 files changed, 105 insertions(+), 51 deletions(-) diff --git a/src/actor.h b/src/actor.h index 137687e66..22bea9e08 100644 --- a/src/actor.h +++ b/src/actor.h @@ -951,6 +951,23 @@ public: return ret; } + fixedvec2 Vec2Offset(fixed_t dx, fixed_t dy) const + { + fixedvec2 ret = { x + dx, y + dy }; + return ret; + } + + fixedvec3 Vec3Offset(fixed_t dx, fixed_t dy, fixed_t dz) const + { + fixedvec3 ret = { x + dx, y + dy, z + dz }; + return ret; + } + + void Move(fixed_t dx, fixed_t dy, fixed_t dz) + { + SetOrigin(x + dx, y + dy, z + dz, true); + } + inline void SetFriendPlayer(player_t *player); bool IsVisibleToPlayer() const; @@ -1168,7 +1185,7 @@ public: void LinkToWorld (sector_t *sector); void UnlinkFromWorld (); void AdjustFloorClip (); - void SetOrigin (fixed_t x, fixed_t y, fixed_t z); + void SetOrigin (fixed_t x, fixed_t y, fixed_t z, bool moving = false); bool InStateSequence(FState * newstate, FState * basestate); int GetTics(FState * newstate); bool SetState (FState *newstate, bool nofunction=false); @@ -1210,6 +1227,10 @@ public: { return z; } + void SetZ(fixed_t newz) + { + z = newz; + } }; @@ -1284,15 +1305,36 @@ inline AActor *Spawn (const PClass *type, fixed_t x, fixed_t y, fixed_t z, repla return AActor::StaticSpawn (type, x, y, z, allowreplacement); } +inline AActor *Spawn (const PClass *type, const fixedvec3 &pos, replace_t allowreplacement) +{ + return AActor::StaticSpawn (type, pos.x, pos.y, pos.z, allowreplacement); +} + AActor *Spawn (const char *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement); AActor *Spawn (FName classname, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement); +inline AActor *Spawn (const char *type, const fixedvec3 &pos, replace_t allowreplacement) +{ + return Spawn (type, pos.x, pos.y, pos.z, allowreplacement); +} + +inline AActor *Spawn (FName classname, const fixedvec3 &pos, replace_t allowreplacement) +{ + return Spawn (classname, pos.x, pos.y, pos.z, allowreplacement); +} + + template<class T> inline T *Spawn (fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement) { return static_cast<T *>(AActor::StaticSpawn (RUNTIME_CLASS(T), x, y, z, allowreplacement)); } +template<class T> +inline T *Spawn (const fixedvec3 &pos, replace_t allowreplacement) +{ + return static_cast<T *>(AActor::StaticSpawn (RUNTIME_CLASS(T), pos.x, pos.y, pos.z, allowreplacement)); +} void PrintMiscActorInfo(AActor * query); diff --git a/src/b_func.cpp b/src/b_func.cpp index 79518e82f..cc8d9808a 100644 --- a/src/b_func.cpp +++ b/src/b_func.cpp @@ -427,7 +427,7 @@ void FCajunMaster::SetBodyAt (fixed_t x, fixed_t y, fixed_t z, int hostnum) { if (body1) { - body1->SetOrigin (x, y, z); + body1->SetOrigin (x, y, z, false); } else { @@ -438,7 +438,7 @@ void FCajunMaster::SetBodyAt (fixed_t x, fixed_t y, fixed_t z, int hostnum) { if (body2) { - body2->SetOrigin (x, y, z); + body2->SetOrigin (x, y, z, false); } else { @@ -465,10 +465,7 @@ fixed_t FCajunMaster::FakeFire (AActor *source, AActor *dest, ticcmd_t *cmd) float speed = (float)th->Speed; - FVector3 velocity; - velocity[0] = FIXED2FLOAT(dest->x - source->x); - velocity[1] = FIXED2FLOAT(dest->y - source->y); - velocity[2] = FIXED2FLOAT(dest->z - source->z); + TVector3<double> velocity = source->Vec3To(dest); velocity.MakeUnit(); th->velx = FLOAT2FIXED(velocity[0] * speed); th->vely = FLOAT2FIXED(velocity[1] * speed); @@ -479,8 +476,8 @@ fixed_t FCajunMaster::FakeFire (AActor *source, AActor *dest, ticcmd_t *cmd) while (dist < SAFE_SELF_MISDIST) { dist += th->Speed; - th->SetOrigin (th->x + th->velx, th->y + th->vely, th->z + th->velz); - if (!CleanAhead (th, th->x, th->y, cmd)) + th->Move(th->velx, th->vely, th->velz); + if (!CleanAhead (th, th->X(), th->Y(), cmd)) break; } th->Destroy (); diff --git a/src/b_move.cpp b/src/b_move.cpp index e0c49159e..cee409265 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -124,9 +124,6 @@ bool DBot::TryWalk (ticcmd_t *cmd) void DBot::NewChaseDir (ticcmd_t *cmd) { - fixed_t deltax; - fixed_t deltay; - dirtype_t d[3]; int tdir; @@ -145,19 +142,18 @@ void DBot::NewChaseDir (ticcmd_t *cmd) olddir = (dirtype_t)player->mo->movedir; turnaround = opposite[olddir]; - deltax = dest->x - player->mo->x; - deltay = dest->y - player->mo->y; + fixedvec2 delta = player->mo->Vec2To(dest); - if (deltax > 10*FRACUNIT) + if (delta.x > 10*FRACUNIT) d[1] = DI_EAST; - else if (deltax < -10*FRACUNIT) + else if (delta.x < -10*FRACUNIT) d[1] = DI_WEST; else d[1] = DI_NODIR; - if (deltay < -10*FRACUNIT) + if (delta.y < -10*FRACUNIT) d[2] = DI_SOUTH; - else if (deltay > 10*FRACUNIT) + else if (delta.y > 10*FRACUNIT) d[2] = DI_NORTH; else d[2] = DI_NODIR; @@ -165,14 +161,14 @@ void DBot::NewChaseDir (ticcmd_t *cmd) // try direct route if (d[1] != DI_NODIR && d[2] != DI_NODIR) { - player->mo->movedir = diags[((deltay<0)<<1)+(deltax>0)]; + player->mo->movedir = diags[((delta.y<0)<<1)+(delta.x>0)]; if (player->mo->movedir != turnaround && TryWalk(cmd)) return; } // try other directions if (pr_botnewchasedir() > 200 - || abs(deltay)>abs(deltax)) + || abs(delta.y)>abs(delta.x)) { tdir=d[1]; d[1]=d[2]; diff --git a/src/d_net.cpp b/src/d_net.cpp index 2b7a2d3d9..95061d0e1 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -2319,10 +2319,12 @@ void Net_DoCommand (int type, BYTE **stream, int player) else { const AActor *def = GetDefaultByType (typeinfo); - AActor *spawned = Spawn (typeinfo, - source->x + FixedMul (def->radius * 2 + source->radius, finecosine[source->angle>>ANGLETOFINESHIFT]), - source->y + FixedMul (def->radius * 2 + source->radius, finesine[source->angle>>ANGLETOFINESHIFT]), - source->z + 8 * FRACUNIT, ALLOW_REPLACE); + fixedvec3 spawnpos = source->Vec3Offset( + FixedMul (def->radius * 2 + source->radius, finecosine[source->angle>>ANGLETOFINESHIFT]), + FixedMul (def->radius * 2 + source->radius, finesine[source->angle>>ANGLETOFINESHIFT]), + 8 * FRACUNIT); + + AActor *spawned = Spawn (typeinfo, spawnpos, ALLOW_REPLACE); if (spawned != NULL) { if (type == DEM_SUMMONFRIEND || type == DEM_SUMMONFRIEND2 || type == DEM_SUMMONMBF) diff --git a/src/g_game.cpp b/src/g_game.cpp index aa2ba0ab8..ca2233cdb 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1441,7 +1441,7 @@ bool G_CheckSpot (int playernum, FPlayerStart *mthing) } oldz = players[playernum].mo->Z(); // [RH] Need to save corpse's z-height - players[playernum].mo->z = z; // [RH] Checks are now full 3-D + players[playernum].mo->SetZ(z); // [RH] Checks are now full 3-D // killough 4/2/98: fix bug where P_CheckPosition() uses a non-solid // corpse to detect collisions with other players in DM starts @@ -1453,7 +1453,7 @@ bool G_CheckSpot (int playernum, FPlayerStart *mthing) players[playernum].mo->flags |= MF_SOLID; i = P_CheckPosition(players[playernum].mo, x, y); players[playernum].mo->flags &= ~MF_SOLID; - players[playernum].mo->z = oldz; // [RH] Restore corpse's height + players[playernum].mo->SetZ(oldz); // [RH] Restore corpse's height if (!i) return false; diff --git a/src/p_3dfloors.cpp b/src/p_3dfloors.cpp index a9af52724..abc4d5c59 100644 --- a/src/p_3dfloors.cpp +++ b/src/p_3dfloors.cpp @@ -795,7 +795,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li highestfloorpic = *rover->top.texture; highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling); } - if(ff_top > lowestfloor[j] && ff_top <= thing->z + thing->MaxStepHeight) lowestfloor[j] = ff_top; + if(ff_top > lowestfloor[j] && ff_top <= thing->Z() + thing->MaxStepHeight) lowestfloor[j] = ff_top; } } diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 8c8c0a5f1..6ce1cfd55 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -8602,7 +8602,7 @@ scriptwait: } else { - STACK(1) = (&actor->x)[pcd - PCD_GETACTORX]; + STACK(1) = pcd == PCD_GETACTORX ? actor->X() : pcd == PCD_GETACTORY ? actor->Y() : actor->Z(); } } break; diff --git a/src/p_effect.cpp b/src/p_effect.cpp index 0f04de8eb..fa1fd5413 100644 --- a/src/p_effect.cpp +++ b/src/p_effect.cpp @@ -356,9 +356,10 @@ static void MakeFountain (AActor *actor, int color1, int color2) angle_t an = M_Random()<<(24-ANGLETOFINESHIFT); fixed_t out = FixedMul (actor->radius, M_Random()<<8); - particle->x = actor->x + FixedMul (out, finecosine[an]); - particle->y = actor->y + FixedMul (out, finesine[an]); - particle->z = actor->z + actor->height + FRACUNIT; + fixedvec3 pos = actor->Vec3Offset(FixedMul(out, finecosine[an]), FixedMul(out, finesine[an]), actor->height + FRACUNIT); + particle->x = pos.x; + particle->y = pos.y; + particle->z = pos.z; if (out < actor->radius/8) particle->velz += FRACUNIT*10/3; else @@ -395,9 +396,10 @@ void P_RunEffect (AActor *actor, int effects) { // Rocket trail - fixed_t backx = actor->x - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); - fixed_t backy = actor->y - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); - fixed_t backz = actor->z - (actor->height>>3) * (actor->velz>>16) + (2*actor->height)/3; + + fixed_t backx = - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); + fixed_t backy = - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); + fixed_t backz = - (actor->height>>3) * (actor->velz>>16) + (2*actor->height)/3; angle_t an = (moveangle + ANG90) >> ANGLETOFINESHIFT; int speed; @@ -405,9 +407,13 @@ void P_RunEffect (AActor *actor, int effects) particle = JitterParticle (3 + (M_Random() & 31)); if (particle) { fixed_t pathdist = M_Random()<<8; - particle->x = backx - FixedMul(actor->velx, pathdist); - particle->y = backy - FixedMul(actor->vely, pathdist); - particle->z = backz - FixedMul(actor->velz, pathdist); + fixedvec3 pos = actor->Vec3Offset( + backx - FixedMul(actor->velx, pathdist), + backy - FixedMul(actor->vely, pathdist), + backz - FixedMul(actor->velz, pathdist)); + particle->x = pos.x; + particle->y = pos.y; + particle->z = pos.z; speed = (M_Random () - 128) * (FRACUNIT/200); particle->velx += FixedMul (speed, finecosine[an]); particle->vely += FixedMul (speed, finesine[an]); @@ -420,9 +426,13 @@ void P_RunEffect (AActor *actor, int effects) particle_t *particle = JitterParticle (3 + (M_Random() & 31)); if (particle) { fixed_t pathdist = M_Random()<<8; - particle->x = backx - FixedMul(actor->velx, pathdist); - particle->y = backy - FixedMul(actor->vely, pathdist); - particle->z = backz - FixedMul(actor->velz, pathdist) + (M_Random() << 10); + fixedvec3 pos = actor->Vec3Offset( + backx - FixedMul(actor->velx, pathdist), + backy - FixedMul(actor->vely, pathdist), + backz - FixedMul(actor->velz, pathdist) + (M_Random() << 10); + particle->x = pos.x; + particle->y = pos.y; + particle->z = pos.z; speed = (M_Random () - 128) * (FRACUNIT/200); particle->velx += FixedMul (speed, finecosine[an]); particle->vely += FixedMul (speed, finesine[an]); @@ -441,10 +451,12 @@ void P_RunEffect (AActor *actor, int effects) { // Grenade trail - P_DrawSplash2 (6, - actor->x - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2), - actor->y - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2), - actor->z - (actor->height>>3) * (actor->velz>>16) + (2*actor->height)/3, + fixedvec3 pos = actor->Vec3Offset( + -FixedMul(finecosine[(moveangle) >> ANGLETOFINESHIFT], actor->radius * 2), + -FixedMul(finesine[(moveangle) >> ANGLETOFINESHIFT], actor->radius * 2), + -(actor->height >> 3) * (actor->velz >> 16) + (2 * actor->height) / 3); + + P_DrawSplash2 (6, pos.x, pos.y, pos.z, moveangle + ANG180, 2, 2); } if (effects & FX_FOUNTAINMASK) @@ -476,10 +488,11 @@ void P_RunEffect (AActor *actor, int effects) if (particle != NULL) { angle_t ang = M_Random () << (32-ANGLETOFINESHIFT-8); - particle->x = actor->x + FixedMul (actor->radius, finecosine[ang]); - particle->y = actor->y + FixedMul (actor->radius, finesine[ang]); + fixedvec3 pos = actor->Vec3Offset(FixedMul (actor->radius, finecosine[ang]), FixedMul (actor->radius, finesine[ang]), 0); + particle->x = pos.x; + particle->y = pos.y; + particle->z = pos.z; particle->color = *protectColors[M_Random() & 1]; - particle->z = actor->z; particle->velz = FRACUNIT; particle->accz = M_Random () << 7; particle->size = 1; @@ -832,9 +845,13 @@ void P_DisconnectEffect (AActor *actor) if (!p) break; - p->x = actor->x + ((M_Random()-128)<<9) * (actor->radius>>FRACBITS); - p->y = actor->y + ((M_Random()-128)<<9) * (actor->radius>>FRACBITS); - p->z = actor->z + (M_Random()<<8) * (actor->height>>FRACBITS); + fixedvec3 pos = actor->Vec3Offset( + ((M_Random()-128)<<9) * (actor->radius>>FRACBITS), + ((M_Random()-128)<<9) * (actor->radius>>FRACBITS), + (M_Random()<<8) * (actor->height>>FRACBITS)); + p->x = pos.x; + p->y = pos.y; + p->z = pos.z; p->accz -= FRACUNIT/4096; p->color = M_Random() < 128 ? maroon1 : maroon2; p->size = 4; diff --git a/src/p_maputl.cpp b/src/p_maputl.cpp index 82907d10a..1c7a205a1 100644 --- a/src/p_maputl.cpp +++ b/src/p_maputl.cpp @@ -585,7 +585,7 @@ sector_t *AActor::LinkToWorldForMapThing () return ssec->sector; } -void AActor::SetOrigin (fixed_t ix, fixed_t iy, fixed_t iz) +void AActor::SetOrigin (fixed_t ix, fixed_t iy, fixed_t iz, bool moving) { UnlinkFromWorld (); x = ix;