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Use a range instead of strict equality when deciding head sounds
- See http://forum.zdoom.org/viewtopic.php?f=7&t=51583
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@ -2090,7 +2090,7 @@ FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(SoundListener *listener, FMOD::
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}
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return oldmode;
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}
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else if (cpos == pos)
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else if ((cpos - pos).LengthSquared() < (0.0004 * 0.0004))
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{ // Head relative
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return (oldmode & ~FMOD_3D) | FMOD_2D;
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}
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