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Use AL_EXT_SOURCE_RADIUS for area sounds
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parent
55294c5806
commit
bf5ac9b476
2 changed files with 45 additions and 20 deletions
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@ -273,6 +273,8 @@ class OpenALSoundStream : public SoundStream
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alSourcei(Source, AL_DIRECT_FILTER, AL_FILTER_NULL);
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alSource3i(Source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL);
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}
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if(Renderer->AL.EXT_SOURCE_RADIUS)
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alSourcef(Source, AL_SOURCE_RADIUS, 0.f);
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alGenBuffers(BufferCount, Buffers);
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return (getALError() == AL_NO_ERROR);
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@ -626,7 +628,7 @@ public:
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extern ReverbContainer *ForcedEnvironment;
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#define AREA_SOUND_RADIUS (128.f)
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#define AREA_SOUND_RADIUS (32.f)
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#define PITCH_MULT (0.7937005f) /* Approx. 4 semitones lower; what Nash suggested */
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@ -746,6 +748,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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ALC.EXT_EFX = !!alcIsExtensionPresent(Device, "ALC_EXT_EFX");
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ALC.EXT_disconnect = !!alcIsExtensionPresent(Device, "ALC_EXT_disconnect");;
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AL.EXT_source_distance_model = !!alIsExtensionPresent("AL_EXT_source_distance_model");
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AL.EXT_SOURCE_RADIUS = !!alIsExtensionPresent("AL_EXT_SOURCE_RADIUS");
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AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates");
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AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points");
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@ -1262,6 +1265,8 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.f);
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alSourcef(source, AL_MAX_GAIN, SfxVolume);
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alSourcef(source, AL_GAIN, SfxVolume*vol);
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if(AL.EXT_SOURCE_RADIUS)
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alSourcef(source, AL_SOURCE_RADIUS, 0.f);
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if(EnvSlot)
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{
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@ -1404,7 +1409,15 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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float gain = GetRolloff(rolloff, sqrtf(dist_sqr) * distscale);
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dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
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}
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if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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if(AL.EXT_SOURCE_RADIUS)
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{
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/* Since the OpenAL distance is decoupled from the sound's distance, get the OpenAL
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* distance that corresponds to the area radius. */
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alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ?
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1.f / GetRolloff(rolloff, AREA_SOUND_RADIUS) : 0.f
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);
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}
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else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
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float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
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@ -1414,20 +1427,24 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
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}
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else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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else
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{
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FVector3 dir = pos - listener->position;
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FVector3 dir = pos;
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if(AL.EXT_SOURCE_RADIUS)
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alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ? AREA_SOUND_RADIUS : 0.f);
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else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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dir -= listener->position;
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float mindist = rolloff->MinDistance/distscale;
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
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dir = amb + (dir-amb)*a;
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float mindist = rolloff->MinDistance/distscale;
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
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dir = amb + (dir-amb)*a;
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dir += listener->position;
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dir += listener->position;
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}
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alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
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}
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else
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alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]);
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alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
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alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f);
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@ -1631,26 +1648,26 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
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if(chan == NULL || chan->SysChannel == NULL)
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return;
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alDeferUpdatesSOFT();
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FVector3 dir = pos - listener->position;
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chan->DistanceSqr = (float)dir.LengthSquared();
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if(chan->ManualRolloff)
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{
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if(dir.DoesNotApproximatelyEqual(FVector3(0.f, 0.f, 0.f)))
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{
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float gain = GetRolloff(&chan->Rolloff, sqrtf(chan->DistanceSqr) * chan->DistanceScale);
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dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
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}
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if(areasound && chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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if(!AL.EXT_SOURCE_RADIUS && areasound &&
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chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
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float a = sqrtf(chan->DistanceSqr) / AREA_SOUND_RADIUS;
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dir = amb + (dir-amb)*a;
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}
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if(dir.DoesNotApproximatelyEqual(FVector3(0.f, 0.f, 0.f)))
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{
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float gain = GetRolloff(&chan->Rolloff, sqrtf(chan->DistanceSqr)*chan->DistanceScale);
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dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
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}
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}
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else if(areasound && chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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else if(!AL.EXT_SOURCE_RADIUS && areasound &&
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chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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float mindist = chan->Rolloff.MinDistance / chan->DistanceScale;
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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@ -1659,6 +1676,8 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
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}
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dir += listener->position;
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alDeferUpdatesSOFT();
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ALuint source = GET_PTRID(chan->SysChannel);
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alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
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alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
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@ -58,6 +58,11 @@
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#define AL_FORMAT_71CHN32 0x1212
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#endif
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#ifndef AL_EXT_SOURCE_RADIUS
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#define AL_EXT_SOURCE_RADIUS 1
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#define AL_SOURCE_RADIUS 0x1031
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#endif
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#include "efx.h"
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@ -127,6 +132,7 @@ private:
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} ALC;
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struct {
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bool EXT_source_distance_model;
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bool EXT_SOURCE_RADIUS;
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bool SOFT_deferred_updates;
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bool SOFT_loop_points;
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} AL;
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